View Full Version : Welcome to the MP sub-forum


Rhye
Oct 21, 2007, 08:13 AM
This is the forum for the multiplayer version of Rhye's and Fall of Civilization for Beyond the Sword.

RFC MP It comes with a few changes that were needed in order to make it work.


INSTALLATION

• Download the mod from here (http://forums.civfanatics.com/downloads.php?do=file&id=7427)
• If you already installed a previous version of the MP mod, you must delete it for ensuring compatibility
• Extract the files contained in the zip in ...your Civ4 folder...\BTS\Mods\
• Start Civilization, go to ADVANCED, then LOAD A MOD, select Rhye’s and Fall MP
• After the mod loads, choose MULTIPLAYER, PLAY A SCENARIO, and then you can choose your game mode



WHAT’S BETTER

• A new starting point (800 BC) has been added to directly jump to classical civs
• You can jump to any other alive civ, any time. Including human players who may want to join a game that’s already started



WHAT’S WORSE

• During the birth of civs, no popups show up. It is understood that the answer is yes (cities flip peacefully)
• Mercenaries mod component is not compatible with multiplayer, thus it has been disabled
• World Congresses have been disabled
• Exile event has been disabled
• Plague mechanics has been simplified



OTHER IMPORTANT NOTES

• Maximum 4 players. Unfortunately it has been proved that while the mod is perfectly playable in 2 and possibly in 3, it’s not always in 4 (just one slow connection may screw up the game), and in 5 or more it’s completely unplayable due to lag and to frequent OOS.
• Despite all the fixes, Out Of Synch (OOS) errors may still appear. In case it happens, the best solution is to quit, reload the game and all reconnect. In case of a single player showing different sync numbers from the rest, it’ll be enough if only him reconnects.
It has been reported that random events (which can be turned off on game setup) and the plague are possible causes, but while they rarely occur in 2 players, they will be more frequent as the number of players grows. You are warned!
• There is no autoplay, so it’s possible at the beginning to choose one of the 4 civs available in the start. Later switches are available as Takeover AI option (which in fact is hidden) is permanently enabled. Civs with a spawn date earlier than the starting point can be controlled after 250 AD in case of the 800 BC start (for example Egypt) or after 1400 AD in case of the 600 AD start (for example Carthage)
• The Carthaginian UP has been changed to the Power of Bargaining: +1 trade in every sea plot
• The French UP has been made more strong, considering that it will be useless on human players
• Stability star ratings in the financial advisors are reset to 3 anytime you load a saved game or switch a civ: the following turns stars will adjust gradually, but the permanent modifiers will be lost and the player should keep that in mind (comparing the actual values with the ones after the reset)
• If you can’t see any game listed in the lobby, it means that you (or the one who create the game) are using different game files. Even a single file renamed or moved, even if restored, will prevent the compatibility. In this case you should delete your mod folder, download the mod again and reinstall it.



HOTSEAT MODE

Hotseat mode works with a few differences:
• Jumping to other civs is not possible, either by popup or (obviously) taking over an AI. But it’s possible to pick from the beginning civs that will spawn later: until then, their turn will be automatically skipped.
• There is no maximum number of players cap
• Stability star ratings in the financial advisors are not shown

Bob III
Oct 23, 2007, 03:15 PM
Thanks Rhye, some good information here!

Tomyris
Oct 30, 2007, 06:51 AM
That's awesome man, I love this mod!:D

Bonci
Nov 17, 2007, 07:01 AM
FANTASTIC!!!:eek: :eek: :D :eek: :eek:

kairob
Nov 28, 2007, 12:35 PM
On hotseat does at least one player have to be one of the 4 starting civs?

astrognash
May 17, 2008, 11:40 AM
Could you please make a multiplayer version for Vanilla?

MrPopov
May 17, 2008, 08:52 PM
in reply to Kairob, yes.

For whichever scenario you choose, at least 1 human must play a civ that exists at the start of the scenario.

ScribJellydonut
Jun 07, 2008, 07:58 PM
I always end up having Out of Sync errors in the mid to later game. I only ever play with two people. Once it starts happening, the person can rejoin and it works fine, but usually only for a few turns or less. It does this over and over again every few turns once it has started, making the game nearly unplayable. What could I do to help resolve the issue, or am I just screwed?

Rhye
Jun 08, 2008, 03:44 AM
try to play in 2 instead of 3. Unfortunately I can't do anything about it

canadianking
Jun 27, 2008, 07:39 AM
I just downloaded the multiplayer version and there is only one problem there are no scenarios. Rhye could u help me with this.
~CanadianKing

Rhye
Jun 27, 2008, 02:08 PM
make sure to install properly. You should have a folder called Rhye’s and Fall MP

canadianking
Jun 28, 2008, 03:57 PM
I have the folder and I installed it just like how I install all of the other mods and they work fine. Also the title screen looks like the one from the other RFC except it says multiplayer so that part is working fine. Should I try re-installing the mod?
~canadianking

fdapass
Aug 05, 2008, 11:18 AM
Rhye, can you give us to play all RFCB civs in MP?

Jimman
Aug 06, 2008, 06:14 PM
whats ethiopia's new UP?

kairob
Aug 21, 2008, 09:21 PM
Thats something that has bugged me for months whenever I play singleplayer, but I always forget to check when I have it up...

MrPopov
Dec 13, 2008, 06:06 PM
whats ethiopia's new UP?


Hmm. The civopedia still says it's the "no city demand in congresses" UP.

Guess that should really be updated... Maybe all missionaries can explore rival terrain? (random idea that doesn't at all help with the UHV)

Walliard
Dec 13, 2008, 06:52 PM
Shouldn't it still be the same?

Rhye
Dec 14, 2008, 07:55 AM
apparently I forgot it. I'll think about it

Walliard
Dec 14, 2008, 04:03 PM
Oh, no congresses. Missed that.

PPQ_Purple
Mar 18, 2009, 10:46 AM
WHAT’S WORSE

• During the birth of civs, no popups show up. It is understood that the answer is yes (cities flip peacefully)
• World Congresses have been disabled
• Exile event has been disabled
• Plague mechanics has been simplified

Is there any perticular reason for these things?
The (cities flip peacefully) thing is perticulary detremental. In SP, I would newer allow a new civ to make away with my teritory without war.

Rhye
Mar 18, 2009, 03:55 PM
out of sync problems

PPQ_Purple
Mar 18, 2009, 05:59 PM
Even with hotseat games?

Rhye
Mar 24, 2009, 04:48 PM
some of them weren't a problem in hotseat, but I needed to set a single MP version for all the gameplay variants

JiimBV
May 30, 2009, 09:35 PM
Oops! Sorry, nevermind what I said, I figured it out. :) You can't change civs when playing SP in RFC MP can you?

Rhye
Jun 02, 2009, 10:03 AM
if i recall correctly, you can. Quitting and reentering

JiimBV
Jun 02, 2009, 03:52 PM
Oh, OK, Thanks Rhye! ...but... when you quit and you're playing alone, doesn't the game end automatically? Or am I talking about the wrong game mode. Do you just save it and load it again and you can choose again? *is slightly confused, however, will try anyways*

EDIT: Wait, wait, OK, I tried it. I see what you mean. You can switch to other civs, but not to Babylon, Egypt, Greece, India or China in 800BC. Which is what I was ultimately aiming for, as Babylon is pretty much my favourite, and I can rarely manage to get a truly historical Babylon... Unless, perhaps, I'm wrong! Perhaps there is a way (to play as Babylon in 800BC0?

By the way I just want to mention your version of CIV is about 5,000 times better than the original. Seriously. 5,000. I just can't manage to go back to the original. It's too hard.

Rhye
Jun 28, 2009, 03:12 PM
indeed, you can't, they are hardlocked.

Thanks for your comments!

The Turk
Jul 02, 2009, 09:07 AM
Where can I find people who want to play now? Is there a specific forum for that? Anybody here use Steam?

LuKo
May 08, 2010, 05:24 AM
Is the technology trading with AI changed in MP? Because I find AI so greedy (normally with 10% more costly tech they easily agree to sell their but here they want 100% more).

dirigent
Sep 19, 2010, 06:47 PM
Looked all over for an answer to this and can't find it. My wife and I are trying to play an internet game, and everything's working except the guest can't detect the host's game. We can both load the mod, the game even starts correctly (with one player)-- but the internet lobby is just empty. Any help would be great.

Tefras
Nov 12, 2012, 05:02 AM
Hi, I know its a bit old thread BUT.
ME and my 2 friends are desperately try to play RFC MP (coz the mod simply ROCKS and thx 4 it) by internet or by direct IP using hamachi.
OOS makes it unplayable. Via internet with 2 players we play normally, when the 3rd comes in we get OOS's. Via hamachi, though the game seems like running a lot faster, no lag etc we get OOS even with 2.

Is that the way things are and we accept the fact and move on, or is there a fix or something?

Tasunke
May 11, 2013, 11:24 AM
gotta subscribe to this thread. (perhaps will report bugs in other threads as I find em, but well ... seems the ship is sailed?)

Still, as I introduce people to this mod it will be best if I have it stored into my account.