View Full Version : Suez, Panamá and co.
Riker Oct 23, 2007, 10:55 AM Hail.
Since BTS, forts are now working as canals. So I've thought:
Has anyone created graphics for channels? They should not be too hard to implement and would add to the realism of places like Suez. Available with, I don't know, Steam Power, givin' some commerce bonus. Adding an invisible something on certain plots, they would be buildable only in certain places.
What do you think?
As always, we need our god's voice, of course
Farewell
tariqari Oct 23, 2007, 11:42 AM I think this would be a great idea...but the mechanic would have to only allow a few squares of channeling, so that if your the king of the world you can't suddenly make Moscow have water front property...
I'm not too sure but I think that forts are working that way right now.
Riker Oct 23, 2007, 01:12 PM I think that you can olny build a 2 tiles channel with forts
LuKo Oct 23, 2007, 01:53 PM I think that you can olny build a 2 tiles channel with forts
And 3 tiles channel using 2 forts and city between them.
Rex rgis of Ter Oct 23, 2007, 05:52 PM As Egypt I always build Suez, and if I'm Carthage or Greece I'll build it for them so my circumnavigating ships can return to my lands ASAP.
st.lucifer Oct 23, 2007, 07:04 PM I tried this in Panama with no success recently. Does it have to be a 2-tile fort, or can it be just one?
Jet Oct 23, 2007, 07:17 PM Hmm, maybe the jungle is still blocking the units?
st.lucifer Oct 23, 2007, 08:28 PM that's a possibility, i'll check it out in WB - already cleared the jungle. thanks for the insight.
Cucumber Oct 23, 2007, 08:51 PM An improvement"canal" is a cool idea, using the fort improvement + a new desing (something like a water tile with two walls on sides) and a bonus like +5 golds or a bonus depending on the number of civs with open borders you have
I think it's a very workable idea, don't you think ô Rhye, god of Rhye's world where i past 2 hours a day ?
Virdrago Oct 24, 2007, 12:10 AM Interestingly, with Rhye's mod, you can build a "canal" across the Americas or Eurasia if you really wanted. Fort/city/fort/city/fort/city/fort ad nauseum...
a1Basco Oct 24, 2007, 02:40 AM I've never been able to make a fort canal.
Is there like a tech requirement?
Wessel V1 Oct 24, 2007, 03:31 AM I think this is a very good idea. The canals should have a Privateer function, so countries have to pay if they want to trade and travel through a canal.
holy king Oct 24, 2007, 07:07 AM I've never been able to make a fort canal.
do have bts?
if so just build a fort on the coast and you'll see that your ships can now move on that tile...
Zhuge_Liang Oct 24, 2007, 08:12 AM A very good idea is to change the rules (if you can) to unlimited forts and canals. You're going to build forts from north to south of Asia, connecting them. It's like transporting your siberian troops to the frontlines in india or china.
Riker Oct 24, 2007, 11:09 AM It's not a good idea to build a canal from siberia to the indian ocean...
LuKo Oct 24, 2007, 02:03 PM I agree with Riker.
tariqari Oct 24, 2007, 02:17 PM do have bts?
if so just build a fort on the coast and you'll see that your ships can now move on that tile...
It dosn't always work for some reason. For example, my Suez (fort) canal didn't work for about 20 turns...
Then sometimes I will build the fort and it will work right away, it's a bit buggy I think.
wolfigor Oct 25, 2007, 01:38 AM It dosn't always work for some reason. For example, my Suez (fort) canal didn't work for about 20 turns...
Was the fort inside your cultural area?
You can't use a fort that is not inside your borders (or inside the borders of a vassal of yours).
Then sometimes I will build the fort and it will work right away, it's a bit buggy I think.
Never seen this bug.
wolfigor Oct 25, 2007, 02:07 AM There are some canals that are useful to have.
"Panama" and "Suez" are no brainers, and extremely useful in almost all situations.
"Bosforus", "South Italy" and "Kiel" are also very useful in some special conditions.
- Bosforus is necessary in case nobody created a town like Constantinopolis to connect Black sea to the Mediterranean
- South Italy is a canal to avoid going around sicily and in front of Carthage.
It's useful when there is a strong power (not you) controlling the sea between africa and Italy.
- Kiel (http://www.kiel-canal.org/english.htm) is a canal that connects North sea and Baltic.
It's very useful when the Vikings close the access to Baltic sea with their territory.
Some canals that may be cool but not extremely useful:
French (or imperial romans) can easily connect the Mediterranean and Atlantic ocean with 2 towns and 2 forts.
In north america is possible to link Atlantic ocean with all the great lakes and the Hudson bay.
The value of such work could be to have more towns able to produce navy for the Americans.
If you are the Russian and you care about having a navy, you'll find that your ships can't easily leave the baltic because somebody (Germany, Netherland, Viking) cultural territory will block it.
In this case you can easily create a longer canal (city + fort) connecting Artic Ocean with Baltic sea (city of Lulea).
If you don't control the north of scandinavia you have the possibility to build a longer canal (St.Petersburg+fort+lake+fort+town+fort) to reach the artic ocean east of nothcap (near archangelsk).
For imperialistic megalomaniacs it's possible to connect Black Sea to the Persian gulf. It requires about 3 towns and 3 forts.
With a similar number of well places improvements you can connect the Mediterranean sea to the Persian Gulf.
It may be done by Persians or Tukish but it's pretty much useless because it's easier to build a suez and go from there.
SadoMacho Oct 25, 2007, 09:58 AM canals should aslo give -1 food. There is less land so you can grow less food. A bonus for gold is a good idea. It is very hard to build large canals. Look at the panama canal. It was very hard to build it.
Adding canals and ships that can sail rivers is something I always missed in CIV
tariqari Oct 25, 2007, 11:06 AM Was the fort inside your cultural area?
You can't use a fort that is not inside your borders (or inside the borders of a vassal of yours).
Never seen this bug.
Ah yes, it was in Mexico (Aztecha)...which was a vassal of mine at the time. Considering it's not a bug, it should still allow you to pass if you have open borders, right? (Not saying it does do this, just saying Rhye should *make* it do this as it makes sense...I think)
Squirrelloid Oct 25, 2007, 04:55 PM Ah yes, it was in Mexico (Aztecha)...which was a vassal of mine at the time. Considering it's not a bug, it should still allow you to pass if you have open borders, right? (Not saying it does do this, just saying Rhye should *make* it do this as it makes sense...I think)
It does work if you have OB with someone I think. I'm pretty sure i've used the Suez as Carthage when Egypt controlled it. (I built the fort before their borders expanded =) ).
onedreamer Oct 26, 2007, 10:05 AM the fact that you can't build farms is already a penalty big enough for Forts. And they should be inside territory you control (as someone mentioned) for them to work as canals. I don't see the point in connecting distant seas like the Black Sea and the Persian Gulf, it will take too much time to travel so you might do better to build 2 distinct fleets, especially if you are an imperialist megalomaniac.
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