View Full Version : A preview of next update
Rhye Oct 26, 2007, 03:46 PM http://rhye.civfanatics.net/civ4/arrows.jpg
http://rhye.civfanatics.net/civ4/dyn.jpg
It will be released only when this work (http://forums.civfanatics.com/showthread.php?t=246780) has been completed
Riker Oct 26, 2007, 05:22 PM Oh my Rhye...
Bob III Oct 26, 2007, 05:27 PM Rhye, I love you.
Rex rgis of Ter Oct 26, 2007, 05:46 PM Cool. I like the new stability. Dynamic Civ names are righteous.
sdLeo Oct 26, 2007, 06:41 PM That oughta shut'em up!!!
And close a few threads... :goodjob:
biggamer132 Oct 26, 2007, 10:01 PM I've been waiting for this FOREVER. Kudos.
onedreamer Oct 27, 2007, 01:57 AM awesome !!!
Wessel V1 Oct 27, 2007, 02:47 AM I like the new stability!
One question: Cities have one star less. Where is that based on? 2 turns ago? 40 turns ago? The last time you checked this?
Anyway it looks amazing:)
Vince-G Oct 27, 2007, 03:17 AM Ruddy fantastic Rhye! Can't wait to play :D
simakis Oct 27, 2007, 05:32 AM sweet, i like the new dynamic names
Zhuge_Liang Oct 27, 2007, 08:55 AM This update is so cool! Can't wait for it.
LuKo Oct 27, 2007, 09:12 AM Aztecs as a vassal? New start date?
flaming_iles Oct 27, 2007, 09:50 AM That looks great!
Aztecs as a vassal?
If that's what it looks like, does it mean that the human player will be able to play as a vassal an A.I?
Úmarth Oct 27, 2007, 03:15 PM Looks great, but do we really have to wait for the translations? Pleeeeaaase :)
Vince-G Oct 27, 2007, 03:18 PM How close are the translations to being finished anyway? I would help but Hungarian and Russian don't seem too useful to translate into (and Russian I don't speak that well).
Rhye Nov 11, 2007, 11:49 AM A preview of the changelog
CHANGES
(Dynamic civ names added!)°°
- Added stability ratings arrows°°
- Legendary culture moved back to 50000 (no more unwanted cultural victories)°°
- Culture of major civs now spreads to surrounding minor civs' cities, so that AI assigns more importance to them or can get them by flip°°
- Thebes replaced by Memphis in 600AD start, so that Arabian influence can reach it
- Independent Aksum added to 600AD scenario
- Zimbabwe removed, as it was preventing European AIs to do a decent colonization of South Africa°°
- 1 more worker available to Ethiopia at the beginning (will help the 1st UHV goal)
- Easier Incan UHV goals (now South America except Brazil)°°
- Harder Portuguese UHV goals (13 cities, 11 open borders)
- Weaker conquerors event on the human player°°
ADJUSTMENTS
- More tolerant stability for expansion, but more punishing for controlling core areas of other civs°°
- Anarchy causes a lower stability hit when already shaky, so that switching civics is less risky°°
- Adjustments of economy-based stability based on growth and terrain modifiers. This way civs that were advantaged like Mali and Egypt are less easy, while China and Japan don’t collapse such often anymore°°
- A little stability hit is added to all neighbours on civ spawn°°
- Another big update of city and settlers mapping°°
- Updated a few things that Firaxis didn’t include while converting to 3.13
- Milan less likely flip to France in the 600AD start
- Hamburg less likely to flip to Netherlands
- Native cities slightly more likely to flip°
- Gold added in the Myanmar region
- Leader name replaced with civ name in one more message°°
- Vassals more likely to vote for masters in congresses°
- Vassals less likely to declare war in a congress°
- Adjusted some modifiers (tweaked tech discounts and some research and inflation)°°
- Adjusted handicap levels°°
- Adjusted AI tech rate°°
- Stronger European barbarian axemen°
- Less pressure on Byzantine Egypt by the natives
- More barbarian horse archers in the 600AD start
- AIs should be more aggressive towards minor civs and barbarians°°
- Tweaked some AI tech preferences (so that Euro civs don’t always beeline for Astronomy too early) and made slightly more randomised°°
- Increased Compass and Astronomy cost°°
- Native cities culture capped at 50°
- Other caps added, so that independent Rome and Marseille don’t invade too much space
- Slower celtic/byzantine cities cultural growth°
- Greece won’t stupidly found Aegae anymore°°
- Easier Aztec 3rd UHV goal°°
- Slower Dutch growth (thanks to modifiers and wheat appearing later)
- Shwedagon Paya assigned to Pagan at the beginning of 600AD start
- Moai Statues can no longer be built in the 600AD start
- AI more likely to raze certain cities°°
- Refined Russian and American UHV condition°°
FIXES
- More tolerant Turkish UHV°
- Fixed English UHV area°°
- Embassy text corrected°°
- Fixed all the Italian and French civ adjectives in the game°°
- Fixed Projects pedia text
- Fixed pedia text still reporting corporation caps
- Fixed python exception on corporation founded
- Open border with minor civs by resolution should no longer happen
- Fixed French name of Berserkers°°
- Fixed Spanish American civs short names°°
- Added resource trading bugfix
- Fixed French UP (was applying on Netherlands and Portugal too)
- Sheep no longer replaces coal in New Zealand°°
- Fixed a python exception in Congresses°°
- Fixed a python exception regarding city flips°°
If you want this, localize the german text!
Theodorick Nov 11, 2007, 09:17 PM wow khmer is getting a bit pumped up in this update. A free wonder and gold! but since China seems to be more stable, this pump might be balanced. I hate starting to a collapsed China again and again.
The Everard Nov 12, 2007, 02:18 PM I have been waiting for this for along time.
some dynamic names: vassals of persia are satraps eg: "Satrapy of Egypt".
Lachlan Nov 12, 2007, 04:27 PM Re all : that big ages than i didn't post in Rhyes threads
Good job Rhye :goodjob:
Rhye Nov 12, 2007, 04:56 PM I have been waiting for this for along time.
some dynamic names: vassals of persia are satraps eg: "Satrapy of Egypt".
it's already this way!
sdLeo Nov 12, 2007, 05:50 PM ... and I say we call this mod Rhye's and Fall of Civilization!!!
(sdLeo drops by the forum and leaves one of his usual idiotic side comments)
Whitefire Nov 12, 2007, 08:12 PM Damn, I didn't get to test this update at all. Looks good Rhye!
Rhye Nov 13, 2007, 05:06 AM have you returned? How was Mars? :crazyeye:
Barak Nov 13, 2007, 08:46 AM I assume that the trading bug created by 3.13 have also been fixed? ie where the AI wont negotiate and consider your resources to be almost worthless?
Lokolus Nov 14, 2007, 08:35 AM Does city names change when vassalized? when Aztecs are vassal to spain, Tenochtitlan becomes Ciudad de Mexico?
Mowque Nov 14, 2007, 04:47 PM Does city names change when vassalized? when Aztecs are vassal to spain, Tenochtitlan becomes Ciudad de Mexico?
cool, but i doubt that.....:mischief:
Panopticon Nov 14, 2007, 05:04 PM That's not necessarily realistic. Vichy French cities didn't rename to German language equivalents, for example. And Tenochtitlan only changed name after it had been razed and rebuilt by the Spanish.
SadoMacho Nov 15, 2007, 06:12 AM Rhye, how about the Great Wall in the 600AD start. China can't build it and often some other civ builds it (like India or Persia)
Rhye Nov 15, 2007, 06:53 AM Rhye, how about the Great Wall in the 600AD start. China can't build it and often some other civ builds it (like India or Persia)
fixed, thanks
Panopticon Nov 15, 2007, 07:54 AM Rhye,
If Shwedagon Paya is in Pagan from 600AD, will you change CityNameManager to rename Pagan to "Yangon" (Khmer) or "Rangoon" (English)?
Rhye Nov 15, 2007, 08:04 AM yangon was pretty tiny for being represented as city here
Zdarg Nov 15, 2007, 09:42 AM And Tenochtitlan only changed name after it had been razed and rebuilt by the Spanish.Tenochitlan became Mexico-stadt in my Dutch game. Never raised-rebuilt, just conquered.
Panopticon Nov 15, 2007, 11:49 AM Of course, that's what the conquerors did when they conquered Tenochtitlan. They razed it to the ground and then they rebuilt it. So that is what happens in Civ.
Rhye, I don't mean renaming the independent city of Pagan - just renaming it when someone takes it over. Because Shwedagon is in modern Yangon (which isn't the same place as Pagan anyway).
Jaja Nov 15, 2007, 01:09 PM Lookin' sweet. =)
Might wanna look over the settler-map some more? It doesn't seem that hard, no? I mean, not that it's TEH big deal, but awesomeish nontheless. I had a game were the persians founded Byzantinium. It was called "Doriskos". Whilst that might be better than the neighbouring "Aenus", that name still killed me. And when the Romans conquered it, it was still "Doriskos".
The egyptians should maybe be changed around abit concerning names too. And the Ethiopians. Somehow, calling a city "Bonga" is not quite sane if you ask me. At least not if it gets conquered by the arabs. Then obviously it should be "Al-Bonga". Though I usually rename it "Bogtown", seeing as it is a bog.
As said, not TEH important stuffies, just a really cool feature that might be used more efficently. =)
SadoMacho Nov 17, 2007, 06:26 AM Rhye, I found some nice MOD Comps you should take a look at:
http://forums.civfanatics.com/downloads.php?do=file&id=7085
Something that could make the Roman UP more visible. I don't know if you like it but...
http://forums.civfanatics.com/downloads.php?do=file&id=6903
This MOD gives you a wonder that give you the ability to capture other civs UB. Would be nice if you could allways capture an other civs cities with there UB.
http://forums.civfanatics.com/downloads.php?do=file&id=6896
A wonder giving a chance of getting free XP for units in cities with barracks. This could be a nice vassalage power for castle.
http://forums.civfanatics.com/downloads.php?do=file&id=6893
A partisan MOD. Give a number of partisans when a city is conquered (tech bound number of units with promotions after rifling. Nice to replace mercs.
http://forums.civfanatics.com/downloads.php?do=file&id=6154
A MOD that changes the way religions spread, both automatic and manual. Could give you some more ideas.
http://forums.civfanatics.com/downloads.php?do=file&id=5327
Civics give access to smoe units and religions that are not available. Maybe turning it around could make Hindu state religion force you to have caste system?
http://forums.civfanatics.com/downloads.php?do=file&id=5184
Conditional promotians : example: homeland defence promotions for units. Once the unit move out cultural border, it loses its promotion. Could be nice for UP of Japan?
http://forums.civfanatics.com/downloads.php?do=file&id=2388
Religions can be removed over time. Maybe nice if you ever gonna add ancient religions or stuff like that.
http://forums.civfanatics.com/downloads.php?do=file&id=6978
Invest you gold in health, great people,... like you can do with culture and science.
http://forums.civfanatics.com/downloads.php?do=file&id=6711
food from hunting animals
http://forums.civfanatics.com/downloads.php?do=file&id=7411
Manhattan project is national wonder.
http://forums.civfanatics.com/downloads.php?do=file&id=6130
Land is irrigated first and turns into a farm, that could became rice, corn,...
LtCowprod Nov 18, 2007, 05:59 AM What about Notre Dame.... since you can't just conquer wonders as France could something be done so its not already built when you start from 3000bc? Earlier civs like Rome and Greece will almost always have engineering by that time and the wonder built before or near your spawn date.
Lokolus Nov 18, 2007, 06:29 AM Same thing with the oracle (Greece) and the statue of liberty (America).
Barak Nov 21, 2007, 09:26 AM In the 600AD start has Rome either been more heavily defended or France weakened? I find they ALWAYS take Rome, which makes them almost unstopable as they get all the advantages Rome.
Fallansig Nov 23, 2007, 06:51 PM I do hate when France gets Rome, which happens very often. I actually think that Rome, renamed Italy, should spawn eventually, so no European power becomes a literal powerhouse when they take that area. Once when France got it, they became so powerful they ended up taking most of Europe and North America. I couldn't possibly keep them in check due to me being Khmer.
Aionboros Nov 25, 2007, 04:43 PM In the 600AD start has Rome either been more heavily defended or France weakened? I find they ALWAYS take Rome, which makes them almost unstopable as they get all the advantages Rome.
I don't think I've seen a single match where it isn't under French control - and yeah, it really makes it so France is in your side or you're screwed.
|
|