View Full Version : apostle palace


chad187
Oct 28, 2007, 11:56 AM
How do you propose a resolution?

chad187
Oct 28, 2007, 12:35 PM
can some one tell me?

RockTheCazbah87
Oct 28, 2007, 01:04 PM
You need to have the palace seat thing. Once you have that, the resolution window should pop up every now and then. You just need a bit of patience.

chad187
Oct 28, 2007, 09:57 PM
how do you create a colony

niels251
Oct 29, 2007, 09:08 AM
search the forum and you will find answers.

dgl_thrawn
Oct 29, 2007, 10:13 AM
Just wondering when the best time is to build the Apostolic Palace. I've built it in a couple of games before I've met any of my rivals, and I vote for myself (naturally). The election box comes up every so often, but nothing else. Is it better to build it when you've met all/most of your rivals?

Kesshi
Oct 29, 2007, 10:50 AM
Just wondering when the best time is to build the Apostolic Palace. I've built it in a couple of games before I've met any of my rivals, and I vote for myself (naturally). The election box comes up every so often, but nothing else. Is it better to build it when you've met all/most of your rivals?

Hello dgl_thrawn,

My experiences with the Apostolic Palace has been mixed. Some games it loves me, some games it hates me. But that all depends on religion. Because sometimes it's best not to build it at all. Other times you want to build it as soon as possible.

I've never done any official testing, and please understand that all of this pure speculation on my part.

The voting is done based on your religious control. Holy cities are worth voting points, and simply having a religion in your cities at all is also worth voting points. Also, I think that if the owner of the Apostle palace is under a religion, than people following that religion also get more voting points, but that I'm not sure about.

Thus, if you are having difficulty with religion, it is best to put off building the Apostolic palace, and let your enemies waste their production while you build something more useful.

On the other hand sometimes you want that wonder out there as soon as possible. I just finished a noble game where I Oracled Theology for Christianity, and because it was the first religion I discovered that came with a missionary, I spread it to 2 of my (at the time) 4 cities. I immediately adopted Christianity, and a few turns later, I got the random event which spread Christianity to 4 of my cities, and 4 other cities. I had a strong religious control that game that the only religion I didn't found was Hinduism and Islam. I captured the Hinduism Holy City early on, and Islam came around much much too late to have any affect on anything. Because of this, most of the world was Christianity, loved me, and would vote for me. Once I realized the situation I was in, I built the Apostolic palace as soon as I could and used it to force my will upon others. :D

It's a tricky building, sometimes it can be your worst enemy, and sometimes it can be your best friend...and sometimes both in the same game! Just follow this guideline:

Religious control: Build it.
No religious control: Don't build it.

And I think you'll be set. Good luck!

dgl_thrawn
Oct 31, 2007, 08:02 AM
I missed out on the first 3 religions, but got CoL from the Oracle, and I was first to discover Christianity and Taoism. It's on a 1 continent per team map, and it wasn't till later that I got Optics (though still ahead of everyone else). for a while I was the only member of the Apostolic Palace and so I got all the votes. No resolutions pop up, just the vote for being elected. I'll see what happens if I replay the game, but delay the build till I've met everyone.

mintyfreshdeath
Oct 31, 2007, 10:46 AM
chad187: You can't even be bothered to spell your thread title correctly and the actual content of the thread is you asking questions that anyone could easily find for themselves by either doing a search, playing the game or reading the civilpedia. Nice job!

Kelvenor
Oct 31, 2007, 12:47 PM
I never build it for some reason AI always build it befor me

Your Father
Nov 01, 2007, 03:12 AM
chad187 asked how he could make a colony, and I got the same problem, I don't know how to. In the CivPedia is written that I could do it with a particular button in the domestic advisor screen, but, hell, I can't find that button.
Can someone tell me where it is, best with a screenshot?

Carabodes
Nov 01, 2007, 05:18 AM
chad187 asked how he could make a colony, and I got the same problem, I don't know how to. In the CivPedia is written that I could do it with a particular button in the domestic advisor screen, but, hell, I can't find that button.
Can someone tell me where it is, best with a screenshot?

The red fist down in the right hand corner in the domestic advisor. Sorry, I haven't got a screenie available at the moment.

jray
Nov 01, 2007, 03:04 PM
Just wondering when the best time is to build the Apostolic Palace. I've built it in a couple of games before I've met any of my rivals, and I vote for myself (naturally). The election box comes up every so often, but nothing else. Is it better to build it when you've met all/most of your rivals?

IMHO, build it as soon as you don't have anything else vital to build. It's an amazing wonder that you can usually work to your advantage, provided you know how it works. The religion of the builder at the time the AP is completed becomes and permanently remains the "AP religion." All civs with the AP religion as their state religion gain +2 hammers for every religious building. That means if you build a monastery + temple + cathedral + shrine in your holy city, that's +8 hammers reducing to +6 hammers only when monasteries obsolete with Sci Method.

You can get opportunities to declare world war on someone whose state religion is different than the AP religion. You can get resolutions pop up letting you end an unpleasant war against you, even if your opponent is someone with the AP religion. You can force trade embargoes on "infidels," grant captured cities back to the "righteous owners," etc. It's a bit frustrating that you can't just choose when to do these things, as you can with the UN. (You just have to wait for popups with the issue chosen for you). But once you learn the triggers for various issues, you can aim for them.

You still get all these same benefits if you simply adopt the AP religion, even if someone else owns the city with the AP, but the additional advantage to building or capturing it is that you can control when it goes obsolete. If you start to dislike it, then beeline to Mass Media, and poof, it shuts up. If you're lovin' it, then avoid Mass Media yourself, and you can continue to impose the AP on everyone else even after they themselves have Mass Media.

Then there's the Diplomatic Victory possibility, which, despite the 3.13 changes, is still a quite feasible shortcut to domination victory. Just spread your AP religion to a small isolated city in all the other civs, get yourself a vassal, do a little missionary tweaking, and voi-la, Diplomatic Victory! By "tweaking" I mean that you need to make sure the total population of your own cities with the AP religion is barely less than 75% of the total, and some other civ has more than your vassal. So simply spread the religion to a few more opponent/vassal cities as necessary. Well, you might have to a bit more heavy-duty tweaking in terms of using missionaries on certain opponents. If someone is in Theocracy, then no problem, just use Spies to change their civics. A bigger problem is refusal to use open borders, but you can try gifting missionaries and hope for the best, or do some diplomacy to get them to re-open borders with you. Ideally if you're pursuing this strategy, avoiding pissing off any given civ too much would be a priority. When all else fails, just DOW them and make them a vassal.

While some might consider even the new Diplomatic Victory to be a copout, and I do agree that if done cleverly it's not really "diplomatic" (but rather manipulative/statistical in nature, and after all, you probably got your vassal by being a bully), it's nevertheless a fun little mini-game. For example, I encountered the situation where my vassal adopted the AP religion and started spreading it himself to his own cities. It got out of control, and I had to take action by sending waves of spies to poison and sadden his cities so he lost enough population. Your vassal votes for himself if he's your opponent. Okay, I admit that's not very "diplomatic" either, but if you can get past the notion that it has to be about pleasant diplomacy, then it can be fun. Just think of it more like a Religious Victory, and of course religions have done much worse things to try to gain world domination.

Kelvenor
Nov 02, 2007, 09:19 AM
THANKS Jray I was wondering why my Buddhist temples/monastery were giving hammers in my last game. So if you build AP and you don't have a State religion what happen....is it a requirement?

jray
Nov 02, 2007, 11:16 AM
THANKS Jray I was wondering why my Buddhist temples/monastery were giving hammers in my last game. So if you build AP and you don't have a State religion what happen....is it a requirement?

Donno, never tried that. I thought of one thing to add to my previous essay: there's another nice trick when going for AP Diplomatic Victory and dealing with an angry rival. Surprise-attack one of his cities, spread the AP religion to it, and then liberate it back to the badguy.

Bhruic
Nov 02, 2007, 11:25 AM
You can't build the AP if you don't have a state religion.

Bh

gunter
Nov 02, 2007, 11:36 AM
Till now I hate religions therefore I always have no religion. My cities are a mix of religions....so what does it happen if I build the AP ( choosing temporarily a religion ) and then revert back to no religion ? Do I loose it ?

thanks

Bhruic
Nov 02, 2007, 11:36 AM
You'd still have it. But you'd get no bonuses from it, beyond always being considered for leadership.

Bh

jray
Nov 02, 2007, 11:37 AM
You can't build the AP if you don't have a state religion.

Bh

Oh yeah! When I read this, I got deja-vu of the time when I scratched my head over why I couldn't build the AP upon getting Theology and then realized "OMG! I forgot to adopt a religion centuries ago!"

Bhruic
Nov 02, 2007, 11:40 AM
Yeah, I had the same thing happen. I was playing Lincoln/Egypt (love that combo ;)), and I bulbed Theology. Went to build the AP, and couldn't figure out why it wasn't listed.

Bh

Kelvenor
Nov 05, 2007, 07:16 AM
In my last game my state religion was different from the AP but I still received the hammer bonus, went the AP religion (Buddhism) spread to my cities I spread it to my production cities and build Temple, Mon and Cath...have some people notice if you loose your Hammers from religion Buildings if you adopt Free religion?

Derbus
Nov 05, 2007, 07:23 AM
Is there a way to influence where your religions get founded?? Last game I played, I founded 4 religions, the first on was founded in my production town which i later converted to a commerce/holy city.

The second was founded in another city closer to the capital, but then the last two were founded in my holy city.

Is it completely random, and was I lucky ?? or is there a way to influence which cities get the religion?

Kesshi
Nov 05, 2007, 09:06 AM
Is there a way to influence where your religions get founded?? Last game I played, I founded 4 religions, the first on was founded in my production town which i later converted to a commerce/holy city.

The second was founded in another city closer to the capital, but then the last two were founded in my holy city.

Is it completely random, and was I lucky ?? or is there a way to influence which cities get the religion?

Hello Derbus,

The cities with the least amount of religions will all have an equal chance to found the new religion. In other words:

If you have a city without a religion, the new religion will be founded there.
If you have multiple cities without a religion, the new religion will have an equal chance of being founded in one of those.
If all of your cities have 4 religions, except one which has 3, than the new religion will be founded in the one with 5 religions.
If all of your cities have 5 religions, except for one with 2, and one with 1 religion, than the new religion will be founded in the city with 1 religion.

Edit: Some of this information is incorrect. Please see KMad's post below, she corrects my mistakes. Thank you KMad.

KMadCandy
Nov 05, 2007, 10:08 AM
this is all going by vanilla/warlords. if they changed it for BtS, i haven't heard about it, and ignore me! well don't ignore me, tell me about it please, so that i learn something, and also don't misinform people :)

actually, there's a formula. by far the biggest factor is number of religions in the city (whether it's the holy city isn't considered), then population. the age of the city is considered but there's more of a tiebreaker. and there's a random element to it too so you can't truly predict. why you need a tiebreaker when there's also a random part i don't really know, but tiebreaker is the word the people who read code used when they explained it to me *giggle*.

so for cities that have the same number of religions, it's not an equal chance. if you want a certain city to be holy, but the likely candidates all have the same number of religions and you can't spread more to the ones you don't want to be holy, you can try to whip/starve the other cities down in population so that your hoped-for-holy has more population on the turn you found the religion. i've had that work many times. it's not a guarantee, but if you're spiritual so you can swap to slavery anarchy-free and there are useful buildings you'd like to whip anyway, it can be worth a shot. judgment call, you know. it's probably less a priority now. i loved double-holy shrine wall street cities in vanilla/warlords, but with corporations in BtS basically any city can be a fantastic wall street, shrine or not.

in BtS, one single time out of all the times i've founded multiple religions (in all versions), i had a new religion founded in a city that already had a religion even tho i had a city without any religion. the city chosen as the holy city only had one religion, it had quite high population (at least 12), and was fairly old. the religionless-city was pop 1 and had been founded like 2 turns earlier. that was one single case and i've founded multiple religions i don't know, dozens and dozens of times. i'm really sure i wasn't hallucinating but it was so much not what i'd expected or ever heard of that i kinda wonder whether they tweaked the formula a bit in BtS. but it actually is possible given the formula, just pretty unlikely. play the game enough and you'll see unlikely results. i've had 0.06% odds win after all!

it's heavily heavily biased against your capital. the formula calculates what your capital gets from religions/population/age and then multiplies it by 8, whereas other cities get multiplied by 1 :lol:. so, pretty much not gonna happen.

jray
Nov 05, 2007, 10:53 AM
Is there a way to influence where your religions get founded?? Last game I played, I founded 4 religions, the first on was founded in my production town which i later converted to a commerce/holy city.

The second was founded in another city closer to the capital, but then the last two were founded in my holy city.

Is it completely random, and was I lucky ?? or is there a way to influence which cities get the religion?

I haven't looked at the code, but I can at least comment on my experience in my last 3 games. In each of those 3 games, I founded the last 3 or 4 religions, and I was able to get them all to be in the same city each time. I did this simply by refraining from spreading any additional religions to my holy city and spreading all religions to all other cities as soon as I could. It was always the city with the least religions and hence always got the new one. Given KMadCandy's story it sounds like it's not completely deterministic, but it's worked for me 11 religion foundings in a row now.

Derbus
Nov 06, 2007, 06:37 PM
I did this simply by refraining from spreading any additional religions to my holy city and spreading all religions to all other cities as soon as I could. It was always the city with the least religions and hence always got the new one.


Thanks for the replies guys, just going on the idea that religions are founded in cities with the least religions helped. This game, I managed to get all 4 of my religions into the same city, had a bit of problems with the last religion though... but I just loaded up a save game and delayed completing the tech by a turn. By doing that I managed to put it into the same city as the others.


Now Jray, I don't quite understand how you're getting your holy city to have all the religions?? You say you spread them to all the cities, but don't allow the holy city to get religions. But just by having the religion founded in the holy city means it should be equal to the other cities?

jray
Nov 07, 2007, 02:58 AM
Now Jray, I don't quite understand how you're getting your holy city to have all the religions?? You say you spread them to all the cities, but don't allow the holy city to get religions. But just by having the religion founded in the holy city means it should be equal to the other cities?

The method relies on the presence of at least one religion not founded in your mega-holy city (and not spread to the mega-holy city until you're done founding all religions). Sometimes another civ on my continent would found an early religion that would spread to some of my cities, and other times I just had to settle with my first 2 religions being founded in different cities. In the latter case, I would pick which one I wanted to be my mega-holy city and refrain from spreading the extra religion there.

Derbus
Nov 07, 2007, 08:02 AM
ahhh i understand, so you'd sacrifice one religion to ensure you got a super holy city started. Nice one

thanks for the info