View Full Version : SS Casing


JKWSN
Oct 28, 2007, 08:28 PM
Is there any reason to build all five? Can your ship be lost if you don't build them all?

Jaybe
Oct 28, 2007, 08:37 PM
Absolutley. Your ship can be lost if you don't build them all. Don't know the odds of it happening per casing.

Stylesrj
Oct 28, 2007, 11:30 PM
20% more chance per casing. It's easy to work it out. It has a 20% chance of succeeding with 1 casing, 40% with 2, so you'd probably know how much you need for 100%.

Does SS Casing make the ship take longer to get to Centauri? (as in the more casing, the more weight, the slower the ship)

mice
Oct 29, 2007, 04:36 AM
Does SS Casing make the ship take longer to get to Centauri? (as in the more casing, the more weight, the slower the ship)

No. That's the difference of one engine or two. (Maybe also thrusters ?)

Usually the second engine takes longer to build than the time saved in flight, unless you have two killer production cities free at the same time.

Stylesrj
Oct 29, 2007, 04:49 AM
Yeah but I remember that one spaceship took 20 turns or so to reach Alpha Centauri, but the one I recently launched in the Gods of Old mod would take 31 turns (and it was maxed out). The one launched before that took 20 because it only did have 2 casing on it

AfterShafter
Oct 29, 2007, 05:23 AM
Yeah but I remember that one spaceship took 20 turns or so to reach Alpha Centauri, but the one I recently launched in the Gods of Old mod would take 31 turns (and it was maxed out). The one launched before that took 20 because it only did have 2 casing on it

Takes 31 turns on Marathon speed.

Stylesrj
Oct 29, 2007, 05:29 AM
I was playing on Epic speed in both games. SO why is there a difference in speed? Casing must add extra weight, slowing the thing down.

Cytral
Oct 29, 2007, 07:49 AM
space is weightless.

jeffreyac
Oct 29, 2007, 07:51 AM
space is weightless.

...but not, if I remember my old physics classes, massless, so time to accelerate/decelerate would still be dependent on mass, no?

Eh, on retrospect, this is too much thought to put into a fun computer game... :)

Cytral
Oct 29, 2007, 07:56 AM
mmmm

will have to get into my spaceship to verify these facts.

Psyringe
Oct 29, 2007, 08:34 AM
jeffreyac is correct though - in the real world, the more mass a spaceship has, the longer it takes to accelerate / decelerate (given that the thrust applied is equal in both cases). I don't think that Civ4 uses such a detailed model of space flight though.

Stylesrj
Oct 30, 2007, 12:23 AM
I think it's that detailed.

More Casing = More weight, slower ship, but higher chance of getting there safely.
Less Casing = Less weight, faster ship, but might be hit by Space Pirates upon getting there (how else does it not survive?)

Love
Oct 30, 2007, 02:43 AM
Space pirates in 2003 :lol:

JKWSN
Oct 30, 2007, 06:44 AM
Sid Meier's Space Pirates

I think it would be destroyed by radiation or meteors

Izmunuti
Oct 30, 2007, 07:49 AM
I think it's that detailed.

More Casing = More weight, slower ship, but higher chance of getting there safely.
Less Casing = Less weight, faster ship, but might be hit by Space Pirates upon getting there (how else does it not survive?)

Well when you're traveling at a sizable fraction of the speed of light even the smallest speck of space dust can ruin your day.

Frostyboy
Oct 30, 2007, 04:42 PM
By the way. How does sabotageof foreign civs spaceship components work out? Last game I got sabotaged a lot without being able to do the same back.

Stylesrj
Oct 31, 2007, 01:26 AM
You use spies to sabotage them. Of course, you need more security if you keep losing parts to sabotage. Perform counter-espionage and all that crap

Frostyboy
Oct 31, 2007, 03:33 PM
I did all that stuff. It seemed like Gandhi spent all his SP on my spaceship parts; but then again - I was nearly finished before he could start on his. I just never saw any option sabotaging it.

Dennis_Moore
Oct 31, 2007, 03:43 PM
The SchutzStaffel needs it's casing.