View Full Version : Apostolic Mysteries
Nay Oct 29, 2007, 05:02 AM Does anyone yet know how or when elections and resolutions are triggered?
Is it ever X turns?
Is it every X cities with AP religion?
Is it just completly random?
Knowing this could lead to some strategies involving the AP that dont rely on random results.
ori Oct 29, 2007, 05:49 AM votes (i.e. elections and resolutions) should be triggered every 9 turns. However the AP is peculiar in that it only gives you a chance to propose a resolution if that resolution is currently possible - apart from the elections for resident all of them have prerequisites so it may well be that no resolutions are possible and that the game just prompts for elections for resident every 27 turns (normally it would be:
resident elections - resolution - resolution - resident election at turns 0-9-18-27 but if the game skips resolutions it might just do the elections.
Now those 9 turns are on normal speed, on quick it should be 6, on epic 13 and on marathon 27.
Nay Oct 29, 2007, 06:00 AM Interesting Stuff there.
So on marathon, which i exclusivly play, the order should be:
Election - 27 turns - resolution - 27 tunrs - resolution - 27 turns - election?
ok, makes sense.
ori Oct 29, 2007, 06:04 AM Election - 27 turns - resolution - 27 tunrs - resolution - 27 turns - election?
:yup:
Actually only the 9 turns for normal is coded the rest is adjusted for game speed so that epic ends up with 13.5 but usually the game rounds down so I think its 13 on epic but it could be 14 - for marathon its definitely 27.
Nay Oct 29, 2007, 06:15 AM Does the game select the resolutions and THEN check if they are viable?
What i mean is, can resolutions be skipped if it isnt legal, or does it select another one.
Think i gotta try that.
You deserve some reward, pity i cant offer one.
except for: :thumbsup:
ori Oct 29, 2007, 06:17 AM The game checks every resolution and decides if it is legal, if it is, it proposes it if it is not it won't - this may lead to all resolutions being proposed or some or none, if its none you won't see anything.
Nay Oct 29, 2007, 07:02 AM Hm, that explains why there might be no resolution between 2 votes.
If both are illegal at the time they would be proposed, it just doesnt happen.
gpshaw Oct 29, 2007, 11:58 AM this is kinda off the subject but how is it possible for the UN to cause someone to declare war on you since all nations are members?
ori Oct 29, 2007, 12:21 PM this is kinda off the subject but how is it possible for the UN to cause someone to declare war on you since all nations are members?
Its the AP that does it.
Bushface Oct 29, 2007, 12:35 PM Once I was the AP resident with a good majority. I declared war on Churchill: the next turn up came the proposal "Stop the war against Churchill". No, I didn't put the proposal to the vote.
But it's nice to know about the nine-turns rule. I'd been wondering, vaguely, about when and why the proposals came up.
gpshaw Oct 29, 2007, 06:37 PM so you can't get everyone to declare war on someone with the UN
Krikkitone Oct 29, 2007, 06:42 PM You Can get a mass declare war with the UN,.. or at least a mass embargo. All you need is "require complete Kills" on. Once that is on, a civ can continue to exist even with no cities.
ori Oct 30, 2007, 05:18 AM You Can get a mass declare war with the UN,.. or at least a mass embargo. All you need is "require complete Kills" on. Once that is on, a civ can continue to exist even with no cities.
yes, but that is a fringe situation isn't it? A civ without cities is seldom a risk anymore...
jkp1187 Oct 30, 2007, 09:31 AM yes, but that is a fringe situation isn't it? A civ without cities is seldom a risk anymore...
Yes, but its culture continues to exist, and will continue to generate unhappiness for the occupying power(s). The sudden elimination of the last unit of that civ, too, may radically re-align the cultural borders for the occupying powers, as the dead civ's culture is zeroed out. Something worth considering.
Was the bug involving diplomatic victories and the "require complete kills" option fixed in 3.13?
ori Oct 30, 2007, 09:36 AM I am not sure what bug you mean - so I don't know :)
mice Oct 30, 2007, 02:15 PM It means marathon is quite a different game when warring ,as if it wasn't already very different, because you can declare just after a resolution and have 27 clear turns to do destruction before a vote to stop you.
On Normal, warring against the general wishes of the AP is very hard.
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