View Full Version : City on resource
mynystry Oct 29, 2007, 07:05 AM Well, after a couple of games it has happened that i put accidentally a city above some resource that is not visible at the moment, yesterday in my current game i discovered iron working and find out that the ancient city of Teotihuacan is place just above it...
Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:
sucks!
Love Oct 29, 2007, 07:09 AM well, if you need that bronze before having workers its good
_alphaBeta_ Oct 29, 2007, 07:31 AM Well, after a couple of games it has happened that i put accidentally a city above some resource that is not visible at the moment, yesterday in my current game i discovered iron working and find out that the ancient city of Teotihuacan is place just above it...
Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:
sucks!
The trade off is that an enemy would have to capture the city to cutoff the resource. This is less of a plus now that forts accomplish the same thing.
ShannonCT Oct 29, 2007, 09:12 AM Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:
You wouldn't have gotten an extra hammer in Vanilla or Warlords either. Grassland iron is worth 1 hammer and 2 food before a mine. Since a city already gets 1 hammer and 2 food by default, founding a city on the iron gave you no bonus. You only get a bonus if the unimproved (unmined) tile gives more than the default 1 hammer or 2 food.
My favorite is founding on plains hill stone, for 3 hammers in the city.
mynystry Oct 29, 2007, 09:33 AM My favorite is founding on plains hill stone, for 3 hammers in the city.
hmmm, normally if i see a resource i avoid to build the city on the top, so i can get the full bonuses of the worked tile... the solution i think it would be that your worker has to build the improvement that is necessary to get the benefit of the resource, even if above the city, this way eveyone would be happy i think...
i like to build cities on hill/plains for +1 hammer, i think it is kinda silly that the city always get 2 food 1 hammer by default, even if it is built on dessert or tundra tile... such places should be just inhabitable, unless you get the food you need from an oasis, fish or other resource around...
Supr49er Oct 29, 2007, 10:10 AM You lose out on a few hammers. You gain instant access to the resource (with the technology) and your resource is immune to pillaging.
So you could get axmen 10 turns sooner.
Silbeg Oct 29, 2007, 10:19 AM The trade off is that an enemy would have to capture the city to cutoff the resource. This is less of a plus now that forts accomplish the same thing.
Is that why automated workers love to put forts on resources? I thought I may have read something, but never took the time to look through the docs again.
So, if you have a fort on a resource, you get credit for the resource?
Hmmm....
Love Oct 29, 2007, 10:26 AM yes, you should build that on resources outside the fat cross
Supr49er Oct 29, 2007, 10:31 AM Is that why automated workers love to put forts on resources? I thought I may have read something, but never took the time to look through the docs again.
So, if you have a fort on a resource, you get credit for the resource?
Hmmm....
But how can you get the bonus for the resourse if you don't work it?
Lord_Zath Oct 29, 2007, 11:24 AM But how can you get the bonus for the resourse if you don't work it?
As long as the fort is connected to your city/empire, and it's within your cultural borders, you get the bonus. This is true for all resources; you don't need to work them to get the bonus. The only resource I typically don't like to work is a desert incense. I get the bonus anyways, and I'd rather have food than a few extra commerce :)
bardolph Oct 29, 2007, 01:39 PM Deleted for redudundance.
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