View Full Version : Idea for New Food resource
lutzj Oct 29, 2007, 04:02 PM What if you could convert population into food?
Click here for further info (http://www.theonion.com/content/node/41236)
on a more serious note, why cant workers and settlers "join" cities like in Civ III?
this could, for instance, simulate the slave trade: whip lots of workers in some colonies, then ship them to more resource-rich areas to increase to pop there.
zenspiderz Oct 29, 2007, 04:07 PM hmm... soylent green .. yummy
eewallace Oct 29, 2007, 04:47 PM In Civ II (I think it was...maybe Civnet?) you could pack food into a truck and transport it to another city. Makes perfect sense to me--why can't we have that feature back?
Supr49er Oct 29, 2007, 04:54 PM As 'that NRA guy' says, "soylent Green is people". ;)
PericlesOfAthen Oct 29, 2007, 05:03 PM hmm... soylent green .. yummy
. . . . IS PEOPLE!!! :lol:
Walliard Oct 29, 2007, 05:29 PM In Civ II (I think it was...maybe Civnet?) you could pack food into a truck and transport it to another city. Makes perfect sense to me--why can't we have that feature back?
Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?
lutzj Oct 29, 2007, 06:26 PM Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?
again historically accurate... just like the USSR
flamingzaroc121 Oct 29, 2007, 10:08 PM the thing is these features can easily be taken advantage of and can become broken
Lightwave Oct 29, 2007, 11:07 PM Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?
It would be a big change, but IRL we pay scientists to work for us, so if shippable food was implemented (which I support); we would have to pay for them rather than get their research "for free." I understand that I am sacrificing working a tile and such, but it would provide a workable model to follow that makes a lot of sense actually.
Legal_My_Deagle Oct 29, 2007, 11:17 PM I thought you were going to suggest a new Civic:
Cannibalism
Woodreaux Oct 30, 2007, 01:19 AM I thought you were going to suggest a new Civic:
Cannibalism
:lol: Like that [c3c] Meso-America scenario where you could capture enemy units and sacrifice the workers. Instead, you could build Cannibal units that would transfer x-number of food units to a city every time they killed a unit with them. You could even make a Cannibal economy where you built your cities with no food resources and support your population strictly through warmongering!
Legal_My_Deagle Oct 30, 2007, 02:13 AM Awesome. It would be like the Aztecs, only instead of temple sacrifices it would be dinner!
MrFelony Oct 30, 2007, 03:44 AM could you imagine a size 30 city that consisted of only scientists fed by the efforts of an entire country? that'd be insane! i couldnt even imagine what a city of learning that large would look like. imagine all the would be scientists that couldn't find work :( lol
30 scientists with rep would equate to 180 beakers with 250% bonus would mean 630:science:/turn and (if pacifism+philisophical+NE) 270 scientist :gp:/turn
Stylesrj Oct 30, 2007, 05:20 AM How about a national wonder that could turn population into food? What would it be?
IT'S A COOKBOOK!!
"To serve man"
JKWSN Oct 30, 2007, 06:41 AM Would Cannibalism give bonuses for Fava beans and a good Chianti?
SenhorDaGuerra Oct 30, 2007, 07:23 AM Scott Tenorman must die.
Kelvenor Oct 31, 2007, 01:04 PM :spear: SenhorDaGuerra Scott Tenorman must die.
Hehehehe good one got to love Cartman. People converted to food...brings a new meening to Chinese food, French Food etc :)
GoodGame Nov 02, 2007, 06:37 PM Very Sick, but Two Points for quoting The Onion!
:lol:
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