View Full Version : Idea for New Food resource


lutzj
Oct 29, 2007, 04:02 PM
What if you could convert population into food?

Click here for further info (http://www.theonion.com/content/node/41236)

on a more serious note, why cant workers and settlers "join" cities like in Civ III?
this could, for instance, simulate the slave trade: whip lots of workers in some colonies, then ship them to more resource-rich areas to increase to pop there.

zenspiderz
Oct 29, 2007, 04:07 PM
hmm... soylent green .. yummy

eewallace
Oct 29, 2007, 04:47 PM
In Civ II (I think it was...maybe Civnet?) you could pack food into a truck and transport it to another city. Makes perfect sense to me--why can't we have that feature back?

Supr49er
Oct 29, 2007, 04:54 PM
As 'that NRA guy' says, "soylent Green is people". ;)

PericlesOfAthen
Oct 29, 2007, 05:03 PM
hmm... soylent green .. yummy

. . . . IS PEOPLE!!! :lol:

Walliard
Oct 29, 2007, 05:29 PM
In Civ II (I think it was...maybe Civnet?) you could pack food into a truck and transport it to another city. Makes perfect sense to me--why can't we have that feature back?

Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?

lutzj
Oct 29, 2007, 06:26 PM
Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?

again historically accurate... just like the USSR

flamingzaroc121
Oct 29, 2007, 10:08 PM
the thing is these features can easily be taken advantage of and can become broken

Lightwave
Oct 29, 2007, 11:07 PM
Seems it'd be pretty broken to me; send all your excess food to the GP Farm with Nat'l Epic, adopt Caste system and run Sid-knows-how-many Scientists?

It would be a big change, but IRL we pay scientists to work for us, so if shippable food was implemented (which I support); we would have to pay for them rather than get their research "for free." I understand that I am sacrificing working a tile and such, but it would provide a workable model to follow that makes a lot of sense actually.

Legal_My_Deagle
Oct 29, 2007, 11:17 PM
I thought you were going to suggest a new Civic:

Cannibalism

Woodreaux
Oct 30, 2007, 01:19 AM
I thought you were going to suggest a new Civic:

Cannibalism

:lol: Like that [c3c] Meso-America scenario where you could capture enemy units and sacrifice the workers. Instead, you could build Cannibal units that would transfer x-number of food units to a city every time they killed a unit with them. You could even make a Cannibal economy where you built your cities with no food resources and support your population strictly through warmongering!

Legal_My_Deagle
Oct 30, 2007, 02:13 AM
Awesome. It would be like the Aztecs, only instead of temple sacrifices it would be dinner!

MrFelony
Oct 30, 2007, 03:44 AM
could you imagine a size 30 city that consisted of only scientists fed by the efforts of an entire country? that'd be insane! i couldnt even imagine what a city of learning that large would look like. imagine all the would be scientists that couldn't find work :( lol

30 scientists with rep would equate to 180 beakers with 250% bonus would mean 630:science:/turn and (if pacifism+philisophical+NE) 270 scientist :gp:/turn

Stylesrj
Oct 30, 2007, 05:20 AM
How about a national wonder that could turn population into food? What would it be?

IT'S A COOKBOOK!!
"To serve man"

JKWSN
Oct 30, 2007, 06:41 AM
Would Cannibalism give bonuses for Fava beans and a good Chianti?

SenhorDaGuerra
Oct 30, 2007, 07:23 AM
Scott Tenorman must die.

Kelvenor
Oct 31, 2007, 01:04 PM
:spear: SenhorDaGuerra Scott Tenorman must die.


Hehehehe good one got to love Cartman. People converted to food...brings a new meening to Chinese food, French Food etc :)

GoodGame
Nov 02, 2007, 06:37 PM
Very Sick, but Two Points for quoting The Onion!

:lol: