View Full Version : Something that has always bothered me...
Barak Oct 30, 2007, 07:58 AM When my civ, which has stood for centuries with wonderful culture and infrastructure, looses cultural influence due to an upstart spawning civ.
The reason it bothers me (mostly with Turkey when playing as Arabs, Greeks, Babylonians or Persians or French when playing as Romans) is that the new civ takes my land I and loose stability. The Babylonian heartland is basically given to the Turks, with no chance to get it back short of war.
Of course the turks also build cities it terrible places (like Tabriz), which when I need to raise them ALSO hurts my stability.
I understand that they need room to grow, and that their UP is cultural assimilation, but it is a little ridiculous at times and there is NO way to defend against it.
edit: Plus something needs to be done about the AI trading in 3.13.
AnotherPacifist Oct 30, 2007, 11:48 AM As for the French, read my little addendum in the wiki on Roman strategy (you basically don't build any infrastructure, deforest northern Europe and whip your proto-French/Spanish cities and make sure they have no chance of building anything within 10 turns after they spawn, and then capture your cities back and build).
The Turkish are rather different--their heartland is the same as the Babylonians, and if you avoid Asia Minor like the plague when you play as Greeks/Arabs/Persians, you cannot get their good land and cities. Of course you can expand eastward towards India and westward towards Egypt...:goodjob:
Somebody recommended that the Turks spawn in central Asia, which makes more historical sense, and makes the Constantinople UHV critierion much more challenging. That's a good idea as long as you call them Seljuks and give them another 100 or 200 years to spawn before 1200.
Jet Oct 30, 2007, 12:20 PM This Babylonian dotmap is flip-free and has other benefits.
http://forums.civfanatics.com/uploads/87231/flip-free-babylonia.jpg
If you need the UHV goal, you can keep Shush instead.
Squirrelloid Oct 30, 2007, 07:01 PM When my civ, which has stood for centuries with wonderful culture and infrastructure, looses cultural influence due to an upstart spawning civ.
The reason it bothers me (mostly with Turkey when playing as Arabs, Greeks, Babylonians or Persians or French when playing as Romans) is that the new civ takes my land I and loose stability. The Babylonian heartland is basically given to the Turks, with no chance to get it back short of war.
Of course the turks also build cities it terrible places (like Tabriz), which when I need to raise them ALSO hurts my stability.
I understand that they need room to grow, and that their UP is cultural assimilation, but it is a little ridiculous at times and there is NO way to defend against it.
edit: Plus something needs to be done about the AI trading in 3.13.
Totally agree on AI trading, but BTS already had ridiculous trading before the 3.13 patch anyway, so i actually haven't noticed it as much as i could have.
On Babylon: why are you still playing them when the Turks spawn?
More seriously, be prepared for their coming, and crush them completely shortly thereafter. I know as the Romans I retook all of France.
With the Arabs, just avoid anything beyond Jerusalem or Baghdad going north. Expand East and West, like historical Islam did. (It wasn't until the Turks that islam spread to Anatolia, which was a Byzantine province).
Barak Oct 31, 2007, 08:10 AM My issue is really more a study on how civ culture effects individual squares. I find that the human player is always loosing individual production squares to the AI. My Persian game has gone well. I have conquered the Babylonians, Arabs, Turks and caused the Greek to collapse.
However, my Western Capital of Sogut is losing the culture battle to independent Athens AND newly settled Roman Hadrianapolis. Why does it seem that the AI culture spreads at a faster rate than mine does? Looking at the individual culture (pressing the shift key) i see that I have more culture at a particular square, yet I don't control the square!
Zhuge_Liang Oct 31, 2007, 08:49 AM So babylonian dotmap is where to place cities that won't flip huh.......
Squirrelloid Oct 31, 2007, 10:35 AM My issue is really more a study on how civ culture effects individual squares. I find that the human player is always loosing individual production squares to the AI. My Persian game has gone well. I have conquered the Babylonians, Arabs, Turks and caused the Greek to collapse.
However, my Western Capital of Sogut is losing the culture battle to independent Athens AND newly settled Roman Hadrianapolis. Why does it seem that the AI culture spreads at a faster rate than mine does? Looking at the individual culture (pressing the shift key) i see that I have more culture at a particular square, yet I don't control the square!
Each civ has a cultural area in which it gets an advantage in the culture battle. I'm currently spain and have destroyed Marseilles. The spot NE of Barcelona (and directly west of where Marseilles was) is still french, despite it being 85% Spanish culture at this point.
Jet Jul 23, 2008, 04:09 PM Someone asked me to re-up the flip-free Babylonian dotmap that I posted above.
http://i234.photobucket.com/albums/ee216/athenai777/flip-free-babylonia.jpg
onedreamer Jul 24, 2008, 02:19 AM but you can't build a city in A because Susa is already one tile away.
Jet Jul 24, 2008, 05:02 AM That's not exactly true.
AnotherPacifist Jul 24, 2008, 07:41 AM If you move your settler towards Shush it will not show up. In fact, I like Dur Untash (on the coast, 2 E of marble) which gets more food, is on the coast (so with Moai Statues you get 5 extra hammers) and overlaps less with your western city. Of course you have to destroy Persia to get the iron/dye/wine and deer in the east.
Panopticon Jul 24, 2008, 09:12 AM Somebody recommended that the Turks spawn in central Asia, which makes more historical sense, and makes the Constantinople UHV critierion much more challenging. That's a good idea as long as you call them Seljuks and give them another 100 or 200 years to spawn before 1200.
The problem there would be: how will the AI respond to being located in Central Asia? It'd require quite a bit of coding...
onedreamer Jul 24, 2008, 09:32 AM That's not exactly true.
hmm... more specifically ? :D
onedreamer Jul 24, 2008, 09:34 AM The problem there would be: how will the AI respond to being located in Central Asia? It'd require quite a bit of coding...
the AI ends up there anyways. All you have to do is colonize the whole Anatolia and Fertile Crescent. Turkey will be stuck on the desertic eastern banks of the Caspian Sea and be crappy forever.
Jet Jul 24, 2008, 02:44 PM Never mind.
KnightoftheStar Jul 25, 2008, 10:39 PM the AI ends up there anyways. All you have to do is colonize the whole Anatolia and Fertile Crescent. Turkey will be stuck on the desertic eastern banks of the Caspian Sea and be crappy forever.
Russia, Persia, Turkey, and Mongolia all tend to mob in that direction anyway, they would have something to eat if they spawned there.
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