View Full Version : Tech brokering question
jonpfl Oct 30, 2007, 08:49 PM All,
I am not sure how to set up my game. I want to have technology trading but only allow things a civ discovered to be traded. How should I set it on the option screen?
Uncheck 'No Technology Trading'
Uncheck 'No Technology Brokering'
Is this correct?
Thx
jonpfl
Walliard Oct 30, 2007, 09:10 PM You want "No Technology Brokering" to be checked.
niels251 Oct 31, 2007, 01:27 AM does anyone know if you have No Technology Brokering checked and you maken a colony can that colony trade away the techs het gets automatically from you?
jkp1187 Oct 31, 2007, 05:33 AM does anyone know if you have No Technology Brokering checked and you maken a colony can that colony trade away the techs het gets automatically from you?
I do not believe so. In fact, IIRC, I don't think the colony will "inherit" the techs that the mother country has obtained from third parties, either.....so if you didn't research meditation, for instance, your colony may have to research that on its own after independence.
niels251 Oct 31, 2007, 05:54 AM I do not believe so. In fact, IIRC, I don't think the colony will "inherit" the techs that the mother country has obtained from third parties, either.....so if you didn't research meditation, for instance, your colony may have to research that on its own after independence.
thanks for the info
_alphaBeta_ Oct 31, 2007, 06:30 AM I do not believe so. In fact, IIRC, I don't think the colony will "inherit" the techs that the mother country has obtained from third parties, either.....so if you didn't research meditation, for instance, your colony may have to research that on its own after independence.
That means the colony would have completed technologies, and not have the prerequisites. I see this as a problem for unit making etc.:confused:
jonpfl Oct 31, 2007, 07:10 AM You want "No Technology Brokering" to be checked.
So, Brokering means anyone can trade any tech regardless if they researched it or not?
Thx
jonpfl
PenguinInTux Oct 31, 2007, 07:17 AM That means the colony would have completed technologies, and not have the prerequisites. I see this as a problem for unit making etc.:confused:
No. When colonies are formed, they get the previous tech branch that you researched, I think..
_alphaBeta_ Oct 31, 2007, 08:13 AM Well assuming they get every tech I had at the time of the colony forming, the question is can they trade any of it? I would think not with the "no tech brokering" option on.
jkp1187 Oct 31, 2007, 08:38 AM No. When colonies are formed, they get the previous tech branch that you researched, I think..
I seem to recall a colony researching a tech that I already had (like Divine Right I believe) in a previous game. Of course, that wasn't a tech branch, just a specific tech, so it's possible my example wasn't a good one. If you can show a save file or something, I'll gladly stand corrected.... I seem to recall seeing colonies end up with riflemen as their units when they're founded after I traded fro assembly line, for example (I almost always play with "no tech brokering" enabled.)
LegionSteve Oct 31, 2007, 08:39 AM So, Brokering means anyone can trade any tech regardless if they researched it or not?
Yes, brokering in this context means getting a tech by trading (or gift) and then trading it with someone else to get more tech.
Thyrwyn Oct 31, 2007, 08:45 AM In my experience: Colonies inherit all technologies known by the parent civ at the moment of their creation, to the same degree as the parent civ. Meaning, that if you just researched IronWorking and then created a colony, that colony would a) know IronWorking and b) be able to trade it.
[Sudden thought: I do not know I they inherit beakers invested in yet to be learned techs, though it would be important to know either way. If they do inherit beakers, that is useful to know; if they do not, then the best time to create a colony is the turn before you finish researching a tech.]
niels251 Nov 01, 2007, 10:15 AM since they inherit all technologie has anyone seem or notice them trading?
I they can i think when you are on top with technologie than making an colony is not a smart thing to.
SlightlyMad Nov 01, 2007, 12:08 PM Colonies get all techs their masters have, regardless of how he got them. They can also trade them all away as if they researched it themselves, even if their master didn't. Personally, I think all colony techs should be considered traded (and therefore not tradeable under NTB), but that hasn't stopped me from taking advantage of it.
The first thing I always do when I see a colony spin off is trade with it. It's especially nice if the master hated you, but the colony likes you, so you can get not just the techs that the master can't trade, but also the ones they won't trade because of attitude. And since colonies are generally pretty weak, you don't have to worry so much about giving them techs that would make them too powerful.
For this reason I also rarely even spin off colonies when I have a tech lead.
jray Nov 01, 2007, 02:31 PM Sounds like a major bug to me. Hopefully Bhruic is reading this and will fix it in his unofficial patch :). I guess we'd need to come to some sort of consesus about what the "intended" gameplay was though-- colonies having no trading rights on inherited techs (my personal preference) or inheriting the same flags as the master has. In any case, I'm certainly never going to make a colony if I play No Tech Brokering.
oedali Nov 01, 2007, 05:06 PM The first thing I always do when I see a colony spin off is trade with it. It's especially nice if the master hated you, but the colony likes you, so you can get not just the techs that the master can't trade, but also the ones they won't trade because of attitude. And since colonies are generally pretty weak, you don't have to worry so much about giving them techs that would make them too powerful.
I do the exact same thing too, and never realized until now that it's a total exploit and a serious bug. Great catch! Hopefully Bhruic will agree to fix it.
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