View Full Version : Casinos


nadeem
Oct 30, 2007, 10:27 PM
it might just be the big gambler in me, but i was thinking that casinos should be a building in civ. if a country taxes the winnings, casinos could make alot of money. something like +50%:gold: in the city.

Gyprsn
Oct 30, 2007, 10:39 PM
This idea has been lingering in my head for the past few days actually. However, more as a Native American UB :)

Gorman Truart
Oct 30, 2007, 11:55 PM
Might be interesting if they came with a downside, such as a +1 unhappiness "our government supports sinful entertainment" modifier.

Stylesrj
Oct 31, 2007, 01:25 AM
Sinful? But what if your civ does not have a religion, or they are not Christian? Is gambling sinful then?

jkp1187
Oct 31, 2007, 05:29 AM
Yeah, but maybe it should be something like +1 happiness at the expense of an increased city maintenance cost. It is a double-edged sword, ya know! ;)

Lord_Zath
Oct 31, 2007, 07:16 AM
Simcity used to have additional money for casinos, but then crime also increased.

So maybe the -1 Happiness could be associated to increased crime?

Kelvenor
Oct 31, 2007, 07:18 AM
-1happiness for settling Céline Dion in our city :)

18lama
Oct 31, 2007, 08:05 AM
This could act as a National wonder. Infact it could work very well as a national wonder.

Bad Brett
Oct 31, 2007, 08:09 AM
+25% :gold:
+1 :) from Hit Singles
+1 :) from Wine
+1 :yuck: from Wine
+1 Free Merchant Specialist
Drastically increases the odds of nasty random events (riots) to occur.

jkp1187
Oct 31, 2007, 08:46 AM
Simcity used to have additional money for casinos, but then crime also increased.

So maybe the -1 Happiness could be associated to increased crime?

I think crime is better represented via increased maintenance costs..... I think the idea of casinos generating revenue for the government is an iffy proposition, especially when you consider the fact that every dime "gained" by the casino is "lost" by someone else. I definitely like the idea of a national wonder that increases happiness in the host city at the cost of increased maintenance...and generates more happiness based on the availability of wine and hit singles....maybe gold and gems, too, given the sorts of consumer items available for sale in the Vegas strip....? (And it should be maybe +1 Great Artist GP point per turn, to represent the entertainers that flock to the area?)

Oh, and it looks like someone's already done a graphic:

http://forums.civfanatics.com/showthread.php?t=211369

LegionSteve
Oct 31, 2007, 08:50 AM
I think crime is better represented via increased maintenance costs.....

I agree, happy bonus for the entertainment, and increased maintenance due to organized crime activity in the city.

BeyondCivilized
Oct 31, 2007, 10:10 AM
Everyone deep down lusts for gambling, take a look at Israel for example. Gambling is outlawed because it's sinful in Jewish law, but it is still practices. On the other hand, Christian+Muslim Lebanon allows gambling and it's also practiced.

So the reason we're losing is because we're weak when it comes to sins? Who the hell cares?

jkp1187
Oct 31, 2007, 10:47 AM
Everyone deep down lusts for gambling, take a look at Israel for example. Gambling is outlawed because it's sinful in Jewish law, but it is still practices. On the other hand, Christian+Muslim Lebanon allows gambling and it's also practiced.

So the reason we're losing is because we're weak when it comes to sins? Who the hell cares?


Umm.....ooo-kay.... :dubious:

Frostyboy
Oct 31, 2007, 11:03 AM
This idea has been lingering in my head for the past few days actually. However, more as a Native American UB :)LOL :lol: Well, Civ has always been Political correct, but it could be fun for a mod.

BeyondCivilized
Oct 31, 2007, 11:54 AM
Don't get me wrong, I'm not a gambler myself, but I do prefer liberal politics, although not entirely. You stupid AmeriKKKan! ;)


Warned! - Drop the racial remarks, even if done jokingly. Racial spelling to be more accurate.

omnimutant
Oct 31, 2007, 08:24 PM
I would defininately not advise doing it as a Native American UU. Though a Wonder would be pretty cool.

There are some Native American Cultures who refuse to do the Casino thing as they find it offensive. I'm almost 100% that the Navajo are one of those. It could cause some backlash, though it was a nice thought.

Your Father
Nov 01, 2007, 05:22 AM
why just a casino? there could be hundreds of further buildings just think what you have in your city.

MrFelony
Nov 01, 2007, 05:31 AM
the portapotty?

as for what bad brett suggested, i think it'd depend on how drastically it increased the odds and what the negatives would be.

Supr49er
Nov 01, 2007, 03:26 PM
Maybe your Great Spy James Bond could earn you extra :gold:and :espionage: playing in the Monte Carlo Casino. :D

OTAKUjbski
Nov 01, 2007, 03:33 PM
If a Casino is added to Civ, it can't have a +:gold:% bonus, because those are all taken up already. (There would subsequently have to be a corresponding +:science:% building to maintain the balance.)

A Casino doesn't actually do anything for the native residents of a city/state/country ... all they really do is shuffle money from one pocket to the other.

Unless that Casino is bringing in tourists.

Therefore, I'd say a Casino should either add an extra :traderoute: or increase :traderoute: yield.

jray
Nov 01, 2007, 04:13 PM
Well, based on real-life observation, I think it should be:

+5 :food: (buffets)
+25% :culture: (as much as I hate to admit it... but one man's tacky neon sign is another man's culture)
+300% :commerce: (a touristy sucker who hasn't read "How to Gamble if You Must" is born every minute)
+3 :yuck: (smoking everywhere and high-fat food)
-25% :science: (who cares about progress when there are jackpots to be had?)
+5 :mad: (sorry, even though I love blackjack, I just don't see many folks leaving casinos happy!)

Stylesrj
Nov 01, 2007, 11:45 PM
Casinos don't feed an entire populace and not all people go to it, so science shouldn't be reduced, people are angry, but not that many (unless you count the people angry at the crime and the casino being a casino and people losing money, not just the patrons)

Also, tourists do not create a 300% boost to a city from one building. That's exaggerating and overpowered, same with the food. Culture is a good idea as it does promote it, but everything else is just stupid or overpowered.

Smoking in casinos does not create a lot of pollution compared to the smokers outside, in houses, backyards etc, etc.

Keep the angry faces and the culture. Find another way to make it earn money or give it another benefit as they're not used by every single person, so the city should not gain a net benefit or loss (like food and unhealtiness and science)

Polycrates
Nov 02, 2007, 12:01 AM
I think a money bonus is fair enough...over here, pretty much our entire healthcare and education systems are funded by gambling (poker machines more than casinos, but still) and our entire economy would pretty much collapse without them

Omegon3
Nov 02, 2007, 03:30 AM
While their casino may have been overpowered (money, happiness, NO drawbacks...), the Civ 3 "Double Your Pleasure" had a casino that was a really nice boon to a city and, if you built enough of them, you could always establish (great wonder!) Las Vegas.

Lord_Zath
Nov 02, 2007, 08:29 AM
If anything, casinos should have a negative effect on productivity as opposed to science...

Nay
Nov 02, 2007, 08:41 AM
Sinful? But what if your civ does not have a religion, or they are not Christian? Is gambling sinful then?

Its only a sin if you know about sins.
Like you can only go to hell if you think you deserve to go to hell, for which you must know about hell in first place.

This is why it so important to shoot missionaries on sight.

sylvanllewelyn
Nov 02, 2007, 09:28 AM
Buildings aren't single buildings in civ, but a network of a type of service. It has to be something with a significant historic, gameplay and strategic impact, a type of entertainment that truly has an economic, cultural and social effect on the imaginary world of your empire.

When it come to modern entertainment, I'd prefer the sports stadium. It impacts a wider audience in almost every first-world country, with very real economic and hapiness effects. You've no idea how many Euros Germany made in the world cup...

jray
Nov 02, 2007, 11:10 AM
Casinos don't feed an entire populace and not all people go to it, so science shouldn't be reduced, people are angry, but not that many (unless you count the people angry at the crime and the casino being a casino and people losing money, not just the patrons)

Also, tourists do not create a 300% boost to a city from one building. That's exaggerating and overpowered, same with the food. Culture is a good idea as it does promote it, but everything else is just stupid or overpowered.

Smoking in casinos does not create a lot of pollution compared to the smokers outside, in houses, backyards etc, etc.

Keep the angry faces and the culture. Find another way to make it earn money or give it another benefit as they're not used by every single person, so the city should not gain a net benefit or loss (like food and unhealtiness and science)

BTW, my initial response was just totally tongue-in-cheek. As far as gameplay is concerned, then if stuff like markets and fur really make people happy, then sure, why not say that casinos do too. I don't think the +300% commerce is unreasonable in real life though.

Stylesrj
Nov 02, 2007, 08:49 PM
Yeah, but the food one was just stupid. If anything, it should take away food as people are consuming it and the food is not going to the people directly, it's being wasted in buffets (and is thrown out if no one eats it after a day)

Perhaps Casinos could be a corporation. It consumes food (not resources) and provides money and can spread all around. Casino HQ can be "Las Vegas" instead :lol:

GoodGame
Nov 02, 2007, 09:30 PM
How about a casino gives:

+10% culture for that city
+10% maintenance cost (organized crime) for that city
+20% gold revenue (taxes on winnings, but mostly tourism increase)

Net about 10% gold revenue, plus 10% culture.

Miscellaneous: can't be built / does not function in a Theocracy.
Double the gold revenue if under Free Market.
Double the culture gain if under Free Religion.

Associated quests:

1. If Great Artist is born after the Casino tech is available (Economics?), the 'Elvis' asks to be settled in the city where the casino exists. If player accepts, double the benefits of doubling the GA. Alternatively, GA asks that a casino be built in a random city, and that GA is settled there after it's built----if that happens, double the benefits of settling.

2. Break the mob. After a casino is built, chance that a random casino is the mob's home-base. Assign three military units and their cost of upkeep to that city (can't defend the city) for 5 turns, or refuse. Causes 1 unhappiness during that time, and then happiness is restored at end of 5 turns. If you refuse to fight it, causes 2 unhappiness, and recurs every 5 turns until player agrees to fight it.

dragodon64
Nov 02, 2007, 10:22 PM
Great idea for negative random events for otherwise positive building. It's like how they took slavery down with that slave revolt RE.

Ralgar
Nov 03, 2007, 10:34 AM
But gambling doesn't create value. Las Vegas merely sucks economic power from other cities up.

Lord Olleus
Nov 03, 2007, 12:22 PM
Casinos create culture? Seems odd to me.

Personaly I think that +25% gold, +10% maintenance, +50% chance of riots and a fairly high production cost would make it balanced. Improves your gold output by a fair amount, but its not as good as markets/grocers/banks and you only really build it if there's nothing else to be built.

Stylesrj
Nov 03, 2007, 08:20 PM
Culture is created because gambling could be part of it, and also that a flashy neon sign is also part of culture.

Quotey
Nov 03, 2007, 08:58 PM
I fully support it being the Native American UB, it's an absolutely hilarious idea.

GoodGame
Nov 06, 2007, 07:28 PM
It's not just the gambling, baby, it's the shows!!!
:lol:

Casinos create culture? Seems odd to me.

Personaly I think that +25% gold, +10% maintenance, +50% chance of riots and a fairly high production cost would make it balanced. Improves your gold output by a fair amount, but its not as good as markets/grocers/banks and you only really build it if there's nothing else to be built.

CorneliusScipio
Nov 07, 2007, 01:36 PM
:lol: at the Native American UB

sav
Nov 07, 2007, 02:06 PM
I fully support it being the Native American UB, it's an absolutely hilarious idea.

Hell no. Where I live, I don't think I've ever seen a real-life Native American, but I've been to plenty of casinos. There are other countries outside of North America, you know.

VLGoldenJew
Nov 07, 2007, 02:23 PM
How about a national wonder of "Las Vegas"? Then you can have multiple trade/culture/health/happy effects, creating a unique building, but easier to balance since a civ can only have one.