View Full Version : War Lords & War Mongers


strategyonly
Nov 05, 2007, 10:44 PM
War Lords & War Mongers unite

http://forums.civfanatics.com/uploads/86969/Mongers.jpg

Features
-Adds many warlord units to the game (not a Great General). Warlord units have more powerful than regular ones in which owns era. If you lose one of your warlords, some of your cities will be suffered from this event such as: revolt, lack of food, and bad emotion. The Warlords are contain with: Ancient Melee Warlord, Ancient Ranged Warlord, Ancient Mounted Warlord, Medieval Melee Warlord, Medieval Ranged Warlord, Medieval Mounted Warlord, Renaissance Warlord, and Modern Warlord. You can not hire more than 4 warlords, and can only hire 1 unit per type.

-Adds slave unit to the game. slave can be converted to warrior or archer with 75% decreased upgrade cost, but -5% both attack city/defensive and -20% combat mods. Further more, they can be converted to citizen in the city (+1 production), can be hurried up production like engineer, can be traded to another civ like merchant. You can get the slave by Slavery and Serfdom civic only. Slavery get more slave than Serfdom, but your city can not grow up than level 10 population.

-Adds rebellion unit to the game. rebellion can be used as privateer but on land.

Slaves can be captured and used as , well not regular slaves(workers), you figure it out for now.

Remember this: If you have one, you can take it everyone else ___ ___well you figure it out. So beware of the roaming ones.

This game is one of the better balanced ones, as far as i can see (my opinion).

It has alot of extra buildings and units that i have added for more gameplay.

I will be placing the buildings and units i have here, to let you see whats in the game, soon.

-Includes with: NeverMind's Main Screen Mod, Dale's DCMRangedBombard, Dom Pedro II's Unit Obsolete Tech, (Grave, Jeckel,and TheLopez)' Pirates Mod, GIRs's Partisan Mod, TheLopez's Multi-Building Unit Requirement Mod v0.2w, Graves Atom Bomb drop.


Make sure you have MODULAR on.

Monger Civilizations added:
Confederacy, Iraq, Native America, Pirates, Samurai Regiment, Iran, Viking

download here:

http://files.filefront.com/WarLordMongers+v001zip/;9005766;/fileinfo.html

strategyonly
Nov 05, 2007, 10:45 PM
Future versions of whats new to be added:

Just changed the Tech Tree, added about 100 more techs
Added about 70 more buildings, changed the terrain, added more resources, added in N Korea and new animation, changed the Units to and updated Diversica and modern units.
Deleted Ranged Bombardment, Obsolete Tech and Multi Building, doesnt work with modules, unless you want to do each module separately (if you have time)

Nothing yet

strategyonly
Nov 05, 2007, 10:46 PM
A fun mod for a war FAVOUR player
Warlord make combat goes really quick and can make a solid defend or offence in an early game

Buildings: Advanced Factories, Arc de Triomphe, Area 51, Armenian Cathedral, Betcholim, Big Ben, BratislavaCastle, Brewery, Burj_al-Arab, Cancer, Casino, Central Station, Circus Maximus, CologneCathedral, Copernicus, Distillery, EqyptianTemple, Evolution, Fairchild, FengShui, FiraxisHQ, GasPlant, Gateway Arch, Great Wall, HelsinkiCathedral, LeaningTower, Modern force & granary, NeuschwansteinCastle, Oktoberfest, Opera House, PragueCastle, Ranch, Sejmik, Senate, Sewage Treatment, Shipwright, Silo, Solar Plant, Statium, SteppedPyramid, Supreme Court, TerraCotta, The Strip, torii, Transit, walls, WTC, ZoroastrianFireAltar, ZoroastrianFireTemple

strategyonly
Nov 05, 2007, 10:46 PM
Credits:

base by Roh_Z
DWOLF Nazi, Iraq, Iran Civs, N Korea.
Zerver /bernie14 / danrell / Roamty /Darque /and
AlazkanAssassin/GarretSidzaka/Andrew_JayQuueg/meatwad4289
/Kael and FfH2 Team/CivGoldTeam/Duel/Chugginator/civmansam/
Supa/ArneoKerdarun/Zuul/MeteorPunch/Rabbit,White/Chalid/bmarnz/
Aranor/Wyz_sub10/snafusmith/C.Roland/woodelf/GarretSidzaka/
Robo Magic Man/TheBladeRoden/krowtrobot/seZereth/PSYX/
J_Period/Ploeperpengel/Chamaedrys/nautil/Hadrean/sepamu92/sharick/
ggganz/Italicus/ArdRaeiss/Hell's Angel/McGlocklinMA/mirtan/
Cafegio/korvgubben/The Conquests/Chiyu/hrochland/Khai/
Swarog/Walter Hawkwood/Fëanor/Nickolai/Axel/Mozza/bmarnz/
Bakuel/Gedemon/Grave/Zebra 9/bhiita/GeneralMatt/Houman/
Edgecrusher/timboobaa/Polycrates/FuzzyWuzzyBunny/asioasioasio/
siam/jojoweb/lamppost4/Sevo/Quueg/meatwad4289/Dale/avain/
dutchking/Psychic_Llamas/frenchman/PW90/GigaNerd/Dr. Funkshadow/
GIR/esnaz/

strategyonly
Nov 05, 2007, 10:47 PM
Dont get to big too fast, a revolt will take place or lack of yields, and that pesky, well you find out.

söör
Nov 07, 2007, 10:34 AM
Hi Strategyonly!

This mod BTS 3.13?
I was not able to start it yet till now.

strategyonly
Nov 07, 2007, 07:17 PM
Hi Strategyonly!

This mod BTS 3.13?
I was not able to start it yet till now.

Yeppers, all my MODs are.
Infact i know theres nothing wrong with it, cause i d/led a copy same as everyone else, and it works great.

söör
Nov 07, 2007, 10:38 PM
Hi!

Sends an error message to me steady unfortunately and quits.

strategyonly
Nov 08, 2007, 04:29 AM
Hi!

Sends an error message to me steady unfortunately and quits.

then you put it in the warlords folder, its for BtS.
Dont know what else to tell you, it works fine for me.

söör
Nov 08, 2007, 06:05 AM
Harm how you cannot help, dared very much likes what I read the mod.

DWOLF
Nov 09, 2007, 02:09 AM
wow, As I'm updating my civilizations I came across this...

dude...this is not cool...your using some of my civs and you don't even bother mentioning me in the thanks section...

a thanks to DWOLF for creating Nazi Germany, Iraq, Iran would have been nice...I'm sure you wouldn't like people taking your civs and putting them in something and not even mention you AT ALL... :thumbsdown:

strategyonly
Nov 09, 2007, 07:16 AM
wow, As I'm updating my civilizations I came across this...

dude...this is not cool...your using some of my civs and you don't even bother mentioning me in the thanks section...

a thanks to DWOLF for creating Nazi Germany, Iraq, Iran would have been nice...I'm sure you wouldn't like people taking your civs and putting them in something and not even mention you AT ALL... :thumbsdown:

Actually i d/led it along time ago, and been so busy havent had time to look thru the civ and buildings and stuff to give credits, but a PM would have been nicer!! Isnt that what i did (PM)?:rolleyes:

If anyone else has a credit due pls , PM me, thx.

jtportland
Nov 09, 2007, 11:50 AM
This mod sounds great! however i downloaded it last night, and tried playing it this morning, but the game keeps crashing to desktop every time I start a new game. i've tried with several dif civs too, but when i see the wolfs in background, and "loading new game" box, it crashes.
i'm using BTS 3.13, and i've tried with "ModularLoading = 0" and "ModularLoading = 1"

am i doing something wrong here? or missing something? i'm still very n00b when it comes to civ mods, but i have gotten Rise of Mankind mod to work, and would really like to get this one up and running too. thanks for your help!

DWOLF
Nov 09, 2007, 12:34 PM
????

I don't understand...you downloaded the civs long time ago?

that's even worst lol :crazyeye: you should have even more time to write out the thanks...

I am flattered that you thought my civs were good enough to be in you modpack but don't forget the thanks / shout out next time...if ever...

strategyonly
Nov 09, 2007, 05:27 PM
This mod sounds great! however i downloaded it last night, and tried playing it this morning, but the game keeps crashing to desktop every time I start a new game. i've tried with several dif civs too, but when i see the wolfs in background, and "loading new game" box, it crashes.
i'm using BTS 3.13, and i've tried with "ModularLoading = 0" and "ModularLoading = 1"

am i doing something wrong here? or missing something? i'm still very n00b when it comes to civ mods, but i have gotten Rise of Mankind mod to work, and would really like to get this one up and running too. thanks for your help!

I think it had a bad download, cause it happend to me also (once) then i retried and it worked perfect. Must be a Firaxis error someplace.
Let me try and replace the d/l and see if that works.

EDIT: OK i just put hopefully a better copy for d/l.

strategyonly
Nov 09, 2007, 05:30 PM
????

I don't understand...you downloaded the civs long time ago?

that's even worst lol :crazyeye: you should have even more time to write out the thanks...

I am flattered that you thought my civs were good enough to be in you modpack but don't forget the thanks / shout out next time...if ever...

if you had looked has been there since 7 am:p
Let me see, i have five MODs working, two HUGE mods i am working with, one HUGE mod i am doing, and i forgot, dang i am sorry.:rolleyes:
I take it you dont PM?


EDIT: OK i just put hopefully a better copy for d/l.

söör
Nov 10, 2007, 08:25 AM
He is not good unfortunately now yet!

strategyonly
Nov 10, 2007, 08:36 AM
He is not good unfortunately now yet!

Just PM me ok, thx, on whats going on thx!!

Like where did you put the MOD, what you do etc
cause it works like a charm for me.

Is anyone else having a problem (only if you have d/l'ed the new d/l, OK?

EDIT: If you are having problems, save a WB save not an ingame save ok, one turn before your problem, and let me know what civ you are playing as, thx.

marx&engles
Dec 22, 2007, 05:05 PM
Amazing mod! I really like these new concepts.
One request: could you upload the SDK source code? I would like to add this to a personal mod that has a few minor changes.

strategyonly
Dec 24, 2007, 10:28 AM
Amazing mod! I really like these new concepts.
One request: could you upload the SDK source code? I would like to add this to a personal mod that has a few minor changes.

As I remembered,
I think the source code is base on

Main Screen Mod -NeverMind
DCMRangedBombard -Dale
[SDK MODCOMP] Unit Obsolete Tech -Dom Pedro II
[BtS MODCOMP] Pirates Mod -Grave, -Jeckel, -TheLopez
[BTS Python/XML] Partisan Mod -GIRs
Multi-Building Unit Requirement Mod v0.2w -TheLopez

nothing special added more than above.

ruffriders23
Dec 24, 2007, 11:11 PM
Going to give this a try. Thanks.

ruffriders23
Dec 28, 2007, 06:04 PM
Ok, I played it and loved the warlord fighter. but, after you conquer a few cities, the game locks up. You go to attack a city and you hear to people screaming and it zooms in for a close-up. Even though there are people in the city to fight, it goes directly to the slaves and nothing else happens. You can capture the slave or worker, but the screen never moves beyond that part.

It is fun to play until you get there. nothing else happens and you just wasted a few hours of your time playing a game that is now locked up.

strategyonly
Dec 28, 2007, 06:16 PM
Ok, I played it and loved the warlord fighter. but, after you conquer a few cities, the game locks up. You go to attack a city and you hear to people screaming and it zooms in for a close-up. Even though there are people in the city to fight, it goes directly to the slaves and nothing else happens. You can capture the slave or worker, but the screen never moves beyond that part.

It is fun to play until you get there. nothing else happens and you just wasted a few hours of your time playing a game that is now locked up.

OK, i have changed this around completely, added a few more civs, added more than 100 new techs, and about fifty more buildings, so i am just waiting now, for some final touch up, be patient, ok, and thx for trying.
One problem will be the techs i have added , i need ideas for the units to add where, and where to put all the extra buildings with the new techs, so when i release this new stuff, i will need some ideas, and not criticism, if thats possible, thx everyone.

ruffriders23
Dec 28, 2007, 10:16 PM
I've had this idea of a Sniper. Can someone create a unit that is a Sniper which has good range and power, but costs more to train since it takes longer to train a good sniper in real life? This would obviously be for the gunpowder and later era, but it would be a really cool addition.

Also, ranged bombardment and a Pirate/barbarian civ would be nice.

strategyonly
Dec 28, 2007, 10:42 PM
I've had this idea of a Sniper. Can someone create a unit that is a Sniper which has good range and power, but costs more to train since it takes longer to train a good sniper in real life? This would obviously be for the gunpowder and later era, but it would be a really cool addition.

Also, ranged bombardment and a Pirate/barbarian civ would be nice.

I will look into the Sniper stuff, but in THIS mod right now ranged bombs and Pirates are in there already, but in the new one coming out , i had to delete ranged bombardment cause its too much with Modular stuff for me to do. (Have problems with the Schema).

ruffriders23
Dec 28, 2007, 11:18 PM
Ok, thanks. I couldn't get far enough to get any siege weapons.

The Joker
Dec 31, 2007, 03:51 AM
This mod is pretty good. I haven't had any problems with it.

ruffriders23
Jan 05, 2008, 07:32 AM
Did you fix the problem with the game hanging up after you capture a city?

strategyonly
Jan 05, 2008, 07:59 AM
Did you fix the problem with the game hanging up after you capture a city?

Never had that problem on my end, and by the sound of it, you have alot of problems with alot of other MOD's also, did you ever update to 3.02??

ruffriders23
Jan 06, 2008, 12:26 AM
I am on 3.13 or whatever the newest patch for BTS is. I have a problem with the comp since it is a E-Machine, but this problem only happens in this mod. After I beat so many Civs and conquer a new one, it makes the people screaming sound on the first attack, it zooms in for the battle, and after the battle it doesn't do anything else from there. You can put the guy to heal, fortify, whatever, but it never moves from the zoomed in screen.

strategyonly
Jan 06, 2008, 01:00 AM
I am on 3.13 or whatever the newest patch for BTS is. I have a problem with the comp since it is a E-Machine, but this problem only happens in this mod. After I beat so many Civs and conquer a new one, it makes the people screaming sound on the first attack, it zooms in for the battle, and after the battle it doesn't do anything else from there. You can put the guy to heal, fortify, whatever, but it never moves from the zoomed in screen.

I understand that, BUT did you ever update to 3.02??:blush: