View Full Version : Archer Animation


Sandris
Nov 06, 2007, 01:02 PM
Where could I find an archer attack (shooting) animation in order to extend the units` list ? :)

Quinzy
Nov 06, 2007, 01:08 PM
I think Plotinus or Hikaro released them in the unit animation thread.

Virote_Considon
Nov 06, 2007, 01:12 PM
I don't think either have released an Archer animation, yet, although they both mentioned the possibility.

Quinzy
Nov 06, 2007, 01:17 PM
Oh right. Well, let's just hope it's soon!

Stormrage
Nov 06, 2007, 01:19 PM
Gawd, somebody please do it, the man is a wonder!

odintheking
Nov 06, 2007, 08:18 PM
Sorry dude, no one's given me an archer animation (it would be difficult to apply to a unit anyway; the design of the unit is always different, as is where the arrows are pulled from, where the bow is, etc.) But this could be a good opportunity to create your own archer animation, :).

Gawd, somebody please do it, the man is a wonder!

Now I wouldn't say he's a wonder, but he certainly has potential, ;).

Stormrage
Nov 07, 2007, 07:04 AM
What do you mean "where the bow is"? :hmm: Sure, the quiver can be on his back or on his hip, but he ain`t gonna fire that bow with his nose!

And he`s a wonder, with a potential to become a Great Wonder :smug:

There`s more to unit-making than having custom animations.. You should know that better than me, odin...

Partizanac
Nov 07, 2007, 07:19 AM
odin? can you create archer attack animation for him? or at least help him :mischief:

Ares de Borg
Nov 07, 2007, 08:11 AM
... Sure, the quiver can be on his back or on his hip...

On the hip, please. Medieval European Style, not Ancient Greek, Asian or Hollywood-like. :mischief:

Stormrage
Nov 07, 2007, 08:13 AM
.. well.. what if someone makes Ancent Greek or Asian units? :hmm:

Both versions please :D

Virote_Considon
Nov 07, 2007, 09:51 AM
Also, you'd need to variate between pulling the bow string towards the chest (the Western method), and pulling it towards the head (the Steppe method). And maybe towards the shoulder (Mongolian method), too..

Plotinus
Nov 07, 2007, 09:55 AM
Hey, if it's at Civ scale, then there's precious little discernible difference between most of those - and if you're making it in Poser then it's enough of an achievement to make it look vaguely convincing at all, even without worrying about the precise historical accuracy of the technique!

Blue Monkey
Nov 07, 2007, 11:27 AM
Don't forget the Zen style down and apart pull. And I've also practiced another style pushing the bow with the string held static.without worrying about the precise historical accuracyThen there's the style used by the Zebra-riding hordes of Zanzibar.:p

Gen. Rommel
Nov 07, 2007, 02:32 PM
Then there's the style used by the Zebra-riding hordes of Zanzibar.:p

I've heard of that one, I think it was on a documentary. I believe they said it resembled the Tea Town villagers of Tinsel's style, though quite destinctly differing from the Omega Omelet style.

Hikaro Takayama
Nov 07, 2007, 03:07 PM
Well, the one I'm planning on uploading from my aiko3 animation library will be of the asian style.....

Gen. Rommel
Nov 07, 2007, 03:23 PM
^ Hmmm, that's the one I'll be needing for my Japanese samurai bowman UU for Sei-i Taishogun. I hope it works without a hitch. :goodjob:

odintheking
Nov 07, 2007, 07:55 PM
What do you mean "where the bow is"? :hmm: Sure, the quiver can be on his back or on his hip, but he ain`t gonna fire that bow with his nose!


Well, the unit design is always different. The exact spot where the quiver is is always different, as is the angle of the bow, etc. However, this could be remedied as Plotty did with his worker animations; just a file with the naked PDM with the basic props and animations, and you can add other clothes yourself.


There`s more to unit-making than having custom animations.. You should know that better than me, odin...


In my honest opinion, animation is possibly the most important aspect of a unit. Granted, it may not be the most fun. And a creative unit design makes a unit truly unique and distinctive. But the greatest unit design ever will still look drab if it has boring or generic animations. I like people using premade animations, but I don't think people should depend on them. There's more to unit creation than just volume or just having a solid design, too. You should know that, ;). (I don't mean to pick on you Sandris, I think you're awesome, :)) But alas, this is getting off topic... You guys can still use the animations I post for whatever purposes you like, :p

odin? can you create archer attack animation for him? or at least help him :mischief:

Believe me, I've tried it. Archer animations are hard to get right. I have an angel archer coming up soon. If I ever sort out the animations, I'll post them, :).

Sandris
Nov 08, 2007, 02:48 AM
Odin, you`re quite right. We should respect the hard work of those CivIII fans who have created the animations for the units. The only purpose I was trying to get some animations is to make more new units in a faster way.

If we could put our common efforts together (one of us creates animations, the other one makes unit`s stuff, the third one makes the unit itself etc.), we could fill the gaps in CivIII` units line much more faster and bring the joy to all members of the CivIII community.

Of cource, the process I mentioned above should be passed with the condition of respecting the authors` copyrights on animations and props created.

:)

Stormrage
Nov 08, 2007, 06:03 AM
However, this could be remedied as Plotty did with his worker animations; just a file with the naked PDM with the basic props and animations, and you can add other clothes yourself
..exaxtly what I had in mind my friend ;)

one of us creates animations, the other one makes unit`s stuff, the third one makes the unit itself etc
I had a team of guys about a year ago, a guy to design a unit, a guy for making animations, a guy for rendering, a guy to flicify them and do the palette.. Alas, RL broke the project down, we couldn`t co-ordinate. The animation guy goes away for a while, and it all comes down ;) Luckily, I kept 2 of Cam`s animations in my PM inbox, and he agreed that I upload them to odin`s library, and today we have many wonderfull units used with the method.

I actually dreamed of seing Russian Pack 3, African Pack 1 (that didn`t contain africans? :hmm:), Polish pack 1 and Norse pack 1 released today... To much CFC, I know.

Ogedei_the_Mad
Nov 08, 2007, 07:01 AM
.. well.. what if someone makes Ancent Greek or Asian units? :hmm:


Pictures I've seen of pre-modern Asian warriors show them either having the quiver on their back or at the hip. Having the quiver at the hip works fine. :)

aaglo
Nov 08, 2007, 07:10 AM
Hey, if it's at Civ scale, then there's precious little discernible difference between most of those - and if you're making it in Poser then it's enough of an achievement to make it look vaguely convincing at all, even without worrying about the precise historical accuracy of the technique!
Same goes with Pov-ray. Historical accuracy on bow-shooting finesses go to the waist-bin, when creating animations is being made with pov-ray :) .


In my honest opinion, animation is possibly the most important aspect of a unit... (snip)
In my honest opinion, modelling an unit is the most important aspect of an unit. :)

Plotinus
Nov 08, 2007, 08:13 AM
I don't know, personally I think an average model that is very well animated always looks better than a great model that is only adequately animated. It's the animation that adds the life and character. But of course, ideally both are great. It is hard to make great units because you need so many skills.

Sandris
Nov 08, 2007, 12:15 PM
I actually dreamed of seing Russian Pack 3, African Pack 1 (that didn`t contain africans? :hmm:), Polish pack 1 and Norse pack 1 released today... To much CFC, I know.

I actually dream of making all the possible human units (not the mechanic ones like ships, tanks, planes) for every civilization, but I need the time and some of the animations to be made. :D

Ares de Borg
Nov 08, 2007, 01:41 PM
Keep dreaming, I'm with you. And I will use them all.

odintheking
Nov 08, 2007, 07:27 PM
I actually dream of making all the possible human units (not the mechanic ones like ships, tanks, planes) for every civilization, but I need the time and some of the animations to be made. :D

That would be badass man. You should try some theoretical units (ala modern Romans, but like modern Vikings and stuff)

Ares de Borg
Nov 08, 2007, 07:46 PM
That would be badass man. You should try some theoretical units (ala modern Romans, but like modern Vikings and stuff)

Let him do historical units first. I can have modern vikings everytime I look in the mirror. ;)

BadKharma
Nov 08, 2007, 08:07 PM
Let him do historical units first. I can have modern vikings everytime I look in the mirror. ;)
LOL good one. It would be nice to see alot more flavour units.

Ogedei_the_Mad
Nov 08, 2007, 09:39 PM
If we can get a nice archer animation, I could get right to working on the Korean flavor units that I've put off a few months ago. :mischief:

Sandris
Nov 09, 2007, 03:30 AM
That would be badass man. You should try some theoretical units (ala modern Romans, but like modern Vikings and stuff)

Well, my favourite historical times are from the ancient til napoleonic times. And what about the romans, the italians are their descendants and successors, so, we need to create some italian modern units instead of theoretical roman ones. :)

Plotinus
Nov 09, 2007, 03:54 AM
Well, the modern Italians aren't just descended from the ancient Romans - there are Ostrogoths, Lombards, Normans etc in the mix too. Although I'm sure the Roman heritage is greater than any of the others.

egroen
Nov 09, 2007, 09:43 AM
Archers are definitely lacking as flavor units. Maybe one or two at most per civ, when we have a handful of both offensive and defensive units to work with for a lot of civs.

I would love to see more:
Mongol archers
Middle eastern archers
Viking archers
Medieval and pre-medieval euro archers - eastern and western europe
Elven archers
Orc archers

I am excited to see what you release :)

Ares de Borg
Nov 09, 2007, 09:51 AM
There are Middle Eastern, Viking, some Medieval and Elven Archers out there. I agree about the Mongol arches, though.

egroen
Nov 09, 2007, 11:39 AM
Yes, but how many?

The answer is "not much" -- especially when you are basing an entire mod where the ranged attack only includes bows upgrading to composite and long (no crossbows, firearms, etc), and especially if you have more than one civ in these genres. This includes a lot of mods.

Archers are duplicated from civ-to-civ constantly... not so much with swordsman and spearman.

Stormrage
Nov 09, 2007, 11:47 AM
Euro Archers:
- Rohan Archer by utahjazz - Viking (or, the whole europe, like in MEM :cringe:)
- Elven Archer by utahjazz - um.. can`t use it before other chainmail units..
- Peasant Archer -by utahjazz - an obvious Longbowman, that thing is huge.
- Coritani by Rob on the forum - a peasant archer
- Trebizond Archer - sorta civ-specific, IMO.

- am I missing something? Except conversions, but please, 2008 is close..

egroen
Nov 09, 2007, 12:17 PM
Aaglo also made a blonde, bearded archer with a composite bow. Emryodead also made a good one.

For Lord of the Mods, I currently use about 8 archers (including firaxis ones) and make them stretch out over 6 1/2 "euro" civs with 4 eras of "ranged attack" slots.

So in a perfect world, I would have 26 "euro" archers. There are several other mods where I bet they are stretched even thinner. A couple more would be nice, for sure :)

Stormrage
Nov 09, 2007, 12:54 PM
Aaglo`s Kossar is supposed to be almost post medieval.. Closer to the Strelets guy released by Sandris.

Which one did ed make, beside the Trebizond Archer? :hmm:

Virote_Considon
Nov 09, 2007, 01:02 PM
The Greek Toxotis.

Stormrage
Nov 09, 2007, 01:45 PM
I thought we were talking about medieval ones..

egroen
Nov 09, 2007, 01:47 PM
I forgot the name of ED's -- you already listed the one I was thinking of.