Gen. Rommel
Nov 07, 2007, 06:49 PM
Can someone tell me how to get some lighting shining onto the back of the unit? I can't see what the unit's back looks like and therefore can't even tell if anything looks wrong or not. And if it's no problem, please also tell me how to get rid of it later on so that the lighting setup is the way it should be again. Thanks guys (and gals)!
Plotinus
Nov 08, 2007, 02:52 AM
Create a spotlight in the Objects menu and move it to behind the unit, making sure it's facing the right way, of course. Just turn it off again before you render.
A simpler solution, however, is just to rotate the Rotate Ball so the back is facing you. Again, remember to rotate it back again before rendering.
Gen. Rommel
Nov 08, 2007, 05:05 AM
Ahhh, I see! Now I can finally see what the backs of these guys are looking like. I just had a lightbulb go on (pun intended :crazyeye:).
Stormrage
Nov 08, 2007, 06:37 AM
Heh, I too prefer to check her back before I render :mischief:
Bjornlo
Nov 08, 2007, 07:39 AM
Also, if you do rotate it be aware of which frame you are in and check that your animation is not messed up. My work around is to never ever rotate from the same camera I render from.... cus I just can't seem to remember to put everything back.
Hikaro Takayama
Nov 08, 2007, 11:15 AM
I use the Face camera for checking out details....
Also, I've found this actually saves render time AND keeps things simple, but instead of using the ball (which will need to be given a transparent texture so that you can manipulate it and thus takes more time to render), I just set the ground plane to visible (you have to anyways in order for the shadows to show up right, etc), increase the scale to about 1000% (so it fills up any possible Civ frame size), and parent the figure(s) to the ground.
Then I just adjust the "turn" parameter.... For checking out the backside of units for any pokethrough, etc, I just go back to the first frame, set the "Turn" of the ground to -180 (some versions of Poser have a wierd bug where if you set the rotation to 180 it causes the figure to get all messed up, but -180 is okay :crazyeyes: ), check it out in the face camera, then set the ground turn back to 0 and start rendering.... All you have to do then is just keep the ground selected and set the turn in increments of 45 degrees and you're done!