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Trainwreck20
Nov 08, 2007, 06:25 PM
PitBoss Game
Trying to keep people within a timezone or two, or available to play during the same time, so that we can get some large chunks of game played.

Game: Civ IV BTS Patch #313
Difficulty Level: Noble
Map: Fractal
Size: Standard
Climate: Temperate
Sealevel: Medium Era: Ancient
Speed: Normal Options: None
Victory types permitted: All
Game Turn Limit: 0
City Elimination Limit: 0
AIs: None
Special Rules (up for discussion, just ideas)

22 hours per turn
Advance Start/600 pts
Plagerized rules: http://theoob.googlepages.com/pitbossrules.html (except for the no war until 3500 - should not be an issue with adv. start)
Simultaneous turns (should expedite the game a little)



Player order - Time zone - Player Name - Leader

-6 Trainwreck20 - Peter
-6 Mikeyia - Hammurabi
-6 Levgre - Ghandi
-7 Phabuk - Suleiman
-8 Slaze - Tokugawa
+2 Burliconni - Qin Shi Huang
+2 Oyzar- Hatshepsut


Proposed Amendments to starting rules (aka 'things I forgot'): Please either post or email your opinions (with a clear 'yea' or 'nay').
Open Trade Agreements: There is a rule in the above referenced PitBoss rules that disallows 'non-scouting' open border pacts. I don't know the history about this, but it seems like a perfectly acceptable arrangement; however, if one side does decide to scout, then you will obvioulsy have to break the agreement via the game to stop them. Is there something I am missing about these 'open trade' agreements? Is there any reason we should not allow these?

Yea to allow OTAs.
Nay to restrict limited open borders (current rule).


Without Knowledge rule: If you are the receipient of some action or event that the other players would not know (i.e. you, as player X, saw player Y pop a scout out of a goody hut), you should not discuss this (either in private or in public) event with any other player unless you have made game contact. More seriously, do not announce anything about other player's defenses or positions, unless you have direct contact in the game with the player. If you have contact with another player, behind the scenes negotiations are allowed and any transfer of information you wish. Of course, you can always post whatever you want about yourself, true or not :).

Yea to implement WK rule communication limits.
Nay to allow all communications (current rule)

mikeyia
Nov 08, 2007, 06:50 PM
I'm flexible on map type, would like to see a little navy action though. But not one per Islands. Maybe think about an accelarated start? Get together for a couple of hours to advance faster?

Trainwreck20
Nov 08, 2007, 07:00 PM
Current Status---------------------------

I started up a test game. I set it up:
Human
Human
Computer
Computer

All 4 appear available, but if you take one of the computer spots, I don't think that the game will start because it will be waiting for another human.

bbfrancis
Nov 08, 2007, 07:03 PM
I'm Rocky mountain time zone.
I would like to play Suleiman.

Trainwreck20
Nov 08, 2007, 07:05 PM
We are just testing out at the moment, as I have not run a PitBoss before. We may get started tonight on a real game, but we may not. Hang around a bit. I would like to get 4 or 5, though.

burlicconi
Nov 08, 2007, 07:07 PM
I would like to play also. Size depends of number of players, barbarians can be on, but also of. Map terra or fractal, also depends of players... Huts on, but no need for scenarios... Normal game is good ,also with normal speed...
Consider random civ, or non-financial leaders, it can be fun ;)

Trainwreck20
Nov 08, 2007, 07:09 PM
With Random Civ, the PB generates the leader before we join and you can see them, so we would have to agree to take the leaders in the order we are signed up to play.

Btw, IIRC, you are +1, or 7 hours ahead of Mikeyia and me. Is it like 3 or 4 in the morning where you are? I am not sure if daylight savings time applies where you are :).

slaze
Nov 08, 2007, 07:13 PM
I'll play, i'll choose random for now, might change my mind later

burlicconi
Nov 08, 2007, 07:15 PM
yes, It's about 3 in the morning now :)
And just quick note about random leaders- we can do some random before game and then just set the game as we need...

Trainwreck20
Nov 08, 2007, 07:21 PM
Let me know if you have any luck connecting. I think I have the exceptions correct, but Mikeyia could not find the newwork via Hamachi :(.

Trainwreck20
Nov 08, 2007, 07:33 PM
If y'all aren't having any luck, I can back out an start this whole thing up again.... I do not see anyone appearing on Hamachi :(

burlicconi
Nov 08, 2007, 07:43 PM
You forget to say to check my mailbox.
I forget to check my mailbox.
I stuck with "reading between lines" to get server name :lol:

edit: I see two members- kewin and you...

Trainwreck20
Nov 08, 2007, 07:46 PM
I am Kevin..but I got kicked off the PitBoss....are you in the game?

burlicconi
Nov 08, 2007, 07:50 PM
Now I see only you- kevin (you alter ego) is gray :lol:
What I have to do now?

edit: Kevin-PC is green now...

Trainwreck20
Nov 08, 2007, 07:51 PM
I have to figure out how to get back on...not sure what happened.

bbfrancis
Nov 08, 2007, 07:54 PM
What is the network and password???

burlicconi
Nov 08, 2007, 07:55 PM
connection has timed- out...
It will take some time to set this correctly ;)

Trainwreck20
Nov 08, 2007, 08:07 PM
Gonna reboot...thiswill take just a minute or two

Trainwreck20
Nov 08, 2007, 08:20 PM
I had it going just fine, but now it seems to be not working :(. I am not sure what changed.....

burlicconi
Nov 08, 2007, 08:24 PM
What exactly you did?
At the end, you can always ask some experienced pitboss players, I'm sure that they will help...
And, when we start one Hamachi game, just log in and in civ iv... But, at the end, we have problems and do it without Hamachi. As far as I can recal, problem was when two or more players tried to log in civ at the same time. Then we just jump in one by one and it was OK...
Also, accelerated start can be pretty awesome...

burlicconi
Nov 08, 2007, 08:25 PM
Previous Hamachi network doesn't exist any more...

Trainwreck20
Nov 08, 2007, 08:44 PM
Check PMs...

burlicconi
Nov 08, 2007, 09:00 PM
I'm in Hamachi, but it timeouts me in civ...

Trainwreck20
Nov 08, 2007, 09:02 PM
hmmm
not sure why....

burlicconi
Nov 08, 2007, 09:03 PM
What address ?

Trainwreck20
Nov 08, 2007, 09:04 PM
Yeah, I can't connect to the PitBoss now, either.
Can I run PitBoss on the same IP as the one I am trying to access it from? That may be the problem.......

burlicconi
Nov 08, 2007, 09:07 PM
I think pitboss is not configured well. I don't know much about it, just when I set some "random" adress I get the same message...

Maybe it can be problem... I will search for some previous topics now...

Related topic (http://forums.civfanatics.com/showthread.php?t=243697)

Here, the last post can be useful...

burlicconi
Nov 08, 2007, 09:23 PM
Have to go now, I'm so sleepy:sad: :crazyeye:

Trainwreck20
Nov 08, 2007, 09:23 PM
I will have to research this later...gotta go to bed...thanks for the patience

burlicconi
Nov 09, 2007, 12:41 PM
I'm back :)
Everything seems to be fine. I played without any trouble... So, i guess it is all OK now....

Trainwreck20
Nov 09, 2007, 06:16 PM
I am going to have to restart that one, since I was in and out of several civs testing it out. Maybe a little later tonight.

burlicconi
Nov 09, 2007, 06:34 PM
Do you have an idea when we can start "real" pitboss?
I tried once again- it worked fine...

Trainwreck20
Nov 09, 2007, 08:21 PM
Email sent out to Burlicconi, Mikeyia, and Slaze. this is the real thing :). It is advanced start, so jump in an pick your civ. Pick one of the FIRST FOUR. Those are the ones set up for humans. The last three are for AIs. First come, first serve. I picked one of the not so good ones (IMHO) :D.

Burli, I think your dutch are in there, even.....

bbfrancis
Nov 10, 2007, 03:45 AM
Why wasn't I allowed in this game.

oyzar
Nov 10, 2007, 04:33 AM
Playing with AI in pit boss sounds like a really really bad idea... There is no way the AI are going to be anything other than canon fodder on noble level... It is so much better to have humans it isn't funny...

I'll join too gmt+2 atm cause of wintertime. From norway. So should be same timezone and burlicconi and sonnybonds.

burlicconi
Nov 10, 2007, 05:56 AM
OK, i get in, but I didn't choose one of first four civs... I haven't read this post, and when jump in game it was 4 nations chosen and 3 available. 2 of them were choosen by elemental, so I picked one of them... In game I saw that turn has already been taken, so... I put password on it...
Also one suggestion- playing with AI can be much less entertaiment than playing with real humans... Especially when AI is noble, you can easily crush it...
And, about random leaders- I uggest that we determine before game who will be who, just to avoid unfairness. For example, first man can choose between 4 civs, last only one...
So, have I screw ting or not ( I think on my choose of leader now)...

Levgre
Nov 10, 2007, 09:32 AM
I'll play, central time zone

Sonnybonds
Nov 11, 2007, 03:31 AM
Still room for a player? I live in holland so i hope thats your time zone.

Trainwreck20
Nov 11, 2007, 09:52 AM
We are trying to keep the time between -5 and -8 GMT, for the most part. Burlicconi has an exemption, because we know (from past experience) that he is up all night in Serbia for some reason :). Our hope is to occasionally get all the players (6) together at one time so we can play several moves at one time. Theoretically, that will happen in the evenings, sometime between 7 and 10 pm local - which would probably be 3 am to 6 am your time.

However, since this is a evolving process, does any of the scheduled players want to weigh in on adding two more players and possibly going to a large map? The likelihood of block play will be minute, but since we are doing an advanced start, that drawback should be at least partially negated. I would like to set up the game today and get it running.

burlicconi
Nov 11, 2007, 10:00 AM
If we choose simultaneous turns, we can play with some additional players... Also, some multiplayer sessions from time to time can make things faster...

oyzar
Nov 11, 2007, 10:20 AM
simultaneous turns is always a good idea... Makes gameplay infinitely faster with minor inconveniences.

I can stay up at nights sometimes if it is arranged beforehand but i won't stay up just in hope of getting a session together...

mikeyia
Nov 11, 2007, 10:40 AM
I myself usually am putting the kids in bed and eating dinner between 7pm and 10pm, my days off are during the week so in actuality it may be hard for me to get a accelarated start in. I say we get this thing going. Map size and players are up to you.

oyzar
Nov 11, 2007, 10:56 AM
it says map size standard in the original post.

Trainwreck20
Nov 11, 2007, 11:36 AM
I am planning on kicking this off around 6pm local with all the players that have sent in their leader list. Right now we have 6, we may have up to 8 if I hear back from everyone. I am guessing we will fit okay under standard size, even with 8.

whiplash_CDC
Nov 11, 2007, 01:37 PM
Are you still looking for players?

oyzar
Nov 11, 2007, 01:39 PM
I think he sent a pm to everyone interested(basically list the top 5 leaders you want to play, non-financial). As long as people are able to make regular or irregular live sessions i don't think it would be a problem with more people... He said it would be starting up like today though... as for 8 you were orginally planing 5 + 3 AI right? so 8-10 shouldn't be a problem at all

burlicconi
Nov 11, 2007, 06:05 PM
OK, I'm in. I got my civ and play my turn...

mikeyia
Nov 11, 2007, 06:16 PM
I played also. Is it going to be possible to register this game w/ civstats so we can know when our turn is nigh?

Trainwreck20
Nov 11, 2007, 07:29 PM
I have never used civstats, do I don't know if it will be possible. I will have to look into it later.

Btw, I sent out an emial, but the game is accessed through the Civ4 BtS internet lobby.

oyzar
Nov 12, 2007, 12:40 AM
Why haven't i gotten any pm with the ip etc for this game?

Kinda hard to play when i don't have any info.. I think you could even have found my email if you wanted...

Trainwreck20
Nov 12, 2007, 11:47 AM
Oyzar, I think I have you fixed up...sorry 'bout that.

Just looked over CivStats. I will install that at my first oppurtunity, which might be later today, otherwise tomorrow.

oyzar
Nov 12, 2007, 11:48 AM
yeah i managed to login..

Trainwreck20
Nov 12, 2007, 12:04 PM
Proposed rules changes and/or clarifications in the initial post. Let me know what you think.

oyzar
Nov 12, 2007, 12:12 PM
The without knowledge rule is very hard to withhold and I will certainly try to gain knowledge i can't get through the game and act on it if suitable... We are humans and communication should be allowed. Of course any sort of agreement should be allowed as it is basically impossible to stop some kind of agreements through the gamerules(so yay to the first and nay to the second).

Trainwreck20
Nov 12, 2007, 12:18 PM
I posted a thread for a poll (I can't add one here, grrrr...:mad:). Please post your votes there (November Folly Poll).

Thanks!

Trainwreck20
Nov 12, 2007, 03:57 PM
BBFrancis can't play gamespy. It looks like we need one person to take over (actually, start) Suleiman. Interested parties, contact me. BB, did you try out the gamespy interface through the game? And it does not work for you?

Btw, CivStats started up, game No. 700, name Folly.

mikeyia
Nov 12, 2007, 04:11 PM
Looks like we need the registration password to register out leader in Civstats, PM it out please. Also is there supposed to be a in-game countdown timer? Its been stuck on 00:00

Trainwreck20
Nov 12, 2007, 04:27 PM
I think you have to register your username with CivStats and create your own password? I am not sure? Let me know if that works.

Also, I think the timer stays at 0 until all the players have joined. Which is good, seeing as we need a new player :(.

mikeyia
Nov 12, 2007, 04:39 PM
http://farm3.static.flickr.com/2210/1990490749_89fd991078.jpg

This is what I get

burlicconi
Nov 12, 2007, 04:44 PM
I think you (administrator) must provide us with passwords... Only then right players will be registered...

edit: and one more thing- if bb still can not play, we can post in new thread, asking for new player...

Phabuk
Nov 13, 2007, 02:51 AM
I am avalaible to play Suleiman if you still need a player...

oyzar
Nov 13, 2007, 02:57 AM
just pm the host and it should be fine i think

Trainwreck20
Nov 13, 2007, 07:18 AM
Okay, I sent you an email Phabuk. Respond with your email and I will get you fixed up.

To all - apparently, the server is down right now. I will not be able to check it out for 4 or 5 hours. Not sure what the issue is, but will get it back up.

Trainwreck20
Nov 13, 2007, 12:36 PM
Game is back up and running. All appears well at the moment and we actually completed one turn.....woo hoo!

mikeyia
Nov 13, 2007, 02:25 PM
Note to Self: If last player to take turn don't preset a course for units or a double move may be assumed.

oyzar
Nov 13, 2007, 02:26 PM
what are you talking about? Units don't move before the timer run out unless you login of course...

mikeyia
Nov 13, 2007, 02:28 PM
I took my turn and had units preset to move a couple of tiles and ended turn and they moved on the next turn. Isn't that a double move?

oyzar
Nov 13, 2007, 02:29 PM
Um double moves are fine in peace... Just don't do it when waring or interacting with others. In fact double moves are very good as they greatly speed up the pace of the game...

mikeyia
Nov 13, 2007, 02:30 PM
Okay, it still shows me logged in, suppose I should of ended turn.
Edit: nevermind just updated

oyzar
Nov 13, 2007, 02:32 PM
Ending turn is good otherwise we have to wait a day. This second turn was realy fast, completed in 2 hrs. Lets keep it up.

burlicconi
Nov 13, 2007, 02:32 PM
Um double moves are fine in peace... Just don't do it when waring or interacting with others. In fact double moves are very good as they greatly speed up the pace of the game...

Exactly, but during the wartime, we all have agree to be gentlemnts and wait for other side to complete his turn... :) At least 12 hours :)

oyzar
Nov 13, 2007, 02:34 PM
Double turns

It is possible to take a 'double turn' in the game by being the last to finish for one turn and then the first to finish the one after that. This has a positive effect because it speeds the game up, but the downside is that it can be exploited for military advantage by moving twice before your opponent has a chance to react.

So to keep the upside of double turns while eliminating (or at least minimizing) the downside, the rule is that if you are at war with another player (or are about to go to war with them, eg. sneak attacks) then you mustn't take two turns before they've had a chance to take one, or in other words you cannot go after them in one turn and before them in the next.

You can use the civstats log page for the game, or the RSS feeds from the same page, to tell if the other player has taken their turn (ask me about this if you don't know what I'm talking about).

One exception: you may always take your turn when 12 hours have passed on the turn timer (since the timer seems to run slow this will probably be a bit more than 12 real hours), regardless of whether they have taken their turn or not, otherwise it'd risk you not having a chance to take your turn at all. Ideally though, you should talk to your opponent(s) and come to an arrangement about the order you are going to take your turns in.

reading is in fact technology. If we all are online now maybe we could all log in and play several turns?(though i kinda doubt as someone always end up disappearing and hence this is pretty much impossible without planing...

Trainwreck20
Nov 13, 2007, 02:53 PM
We will probably have to plan that. If you want, players can send me a 'schedule' of when they 'might' be able to block some time.

E. G. Mon 18:00 - 20:00 GMT, Sat 8:00 - 10:00 GMT

No one will be held to these, this is just to get an idea if there is a preferable time. Please put time in GMT if you send in times. This is local time -Time zone. So I am in -6 GMT (central time zone), so GMT is current time -(-6), which is +6. It is almost 15:55 local (CST), so that is almost 21:55 GMT.

PS: That is more for me to figure out how to do it than anything else :D.

burlicconi
Nov 13, 2007, 03:10 PM
Yes, sessions are very good indeed. I have no generally time when I can/can't play, but I'm sure I can always plan my days if we agree a session at least a day before.

oyzar
Nov 13, 2007, 03:21 PM
I can't play during classes but otherwise i should be able to fit in sessions if planned beforehand...

mikeyia
Nov 13, 2007, 04:46 PM
It would have to be on Tuesdays sometime for me. Going to be starting a second job soon will be available only to take turns otherwise. Darn real life catching up.

oyzar
Nov 13, 2007, 04:47 PM
You can't play other than tuesdays? It works with my schedule but i bet it would be wierd for someone else...

mikeyia
Nov 13, 2007, 04:51 PM
So far it looks like it. Going to be working 6am to 9pm

mikeyia
Nov 13, 2007, 04:54 PM
If I was unable to make the session would it be possible to make me an AI during it?

oyzar
Nov 13, 2007, 05:04 PM
yeah it would but that would put you at a severe disadvantage as the AI is notoriously stupid...

mikeyia
Nov 13, 2007, 05:15 PM
Well if worse comes to worse and I'm the only one holding it up I could make that sacrafice. Just putting it out there

Trainwreck20
Nov 13, 2007, 05:21 PM
Email me a schedule based on GMT, and who knows, maybe it works for everyone :).

Trainwreck20
Nov 14, 2007, 07:04 AM
It appears that the game crashed somewhere in the middle of the night my time. I reloaded the latest save, but everyone check out their status. Oyzar, it looks like you may need to complete your turn again, I am not sure.

burlicconi
Nov 19, 2007, 04:41 PM
Hay, people...
we all trying to jump in... Let's try one by one...
Maybe that is the problem...

oyzar
Nov 19, 2007, 04:42 PM
multiplayer through civ have a host of issues. Gamespy have another host of issues not to mention that it makes it take 2 min more to login every time... soo anoying.. If we are going to get a live session i propose we use hamachi...

EDIT: i have lik 5 min before i have to go to bed... If we had planed this beforehand we could have done like 20+ turns but instead we get off 2-3...

burlicconi
Nov 19, 2007, 04:48 PM
We can use Hamachi... But i think it can also make some problems...
I suggest that we jump in by order in turns, as we are in choose nation menu...
When one player gets in, he signals another player to start connecting...

burlicconi
Nov 19, 2007, 04:56 PM
How there are 4 of us and everything seems pretty cool... No waiting, no slow, just fine...

Levgre
Nov 19, 2007, 10:55 PM
game down?

oyzar
Nov 19, 2007, 11:16 PM
certanly not up though... means i likely won't be able to take my turn for another 12 hrs or so...

Trainwreck20
Nov 20, 2007, 07:35 AM
Hmmm...sorry, did not know the game was down until just now. It will be ~4 hours until I can get back home to crank it up.

oyzar
Nov 20, 2007, 10:14 AM
why don't you check such stuff in the morning before you go out? gamespy isn't exactly reliable...

Trainwreck20
Nov 20, 2007, 10:39 AM
Game is back up and and connected to Gamespy.

Btw, I looked at the game and it appeared to be running, I did not notice that GS had dropped it.

oyzar
Nov 20, 2007, 10:55 AM
well it is not your fault that gamespy sucks of course...

oyzar
Nov 21, 2007, 01:25 AM
game spy is down. Could you please host on direct ip or hamachi at least until it get back? why is it on gamespy in the first place?

Trainwreck20
Nov 21, 2007, 07:59 AM
It appears to working at the moment. I tried Hamachi, but it was not working well for us....it was causing the game to crash, for some reason. I may try to figure it out later, but don't have the time lately.

Trainwreck20
Nov 26, 2007, 01:39 PM
I like the PTBS pace so far....41 turns in 13 days for so far, 42 if we finish another today. That is over 3/day, as opposed to the nice and pokey PBEM games I am in :).

burlicconi
Nov 26, 2007, 06:07 PM
yes, very nice speed indeed...
And all without any sessions...
BTW, tonight is not our night :)

oyzar
Nov 27, 2007, 02:34 AM
My connection went down at home. And now it seems gamespy is down :/

oyzar
Nov 27, 2007, 02:42 AM
Looks like gamespy is up again but the game is not there obviously...
Every time gamespy goes down we lose like half a day or about 1.5 turns...

oyzar
Nov 27, 2007, 04:57 AM
If the game doesn't go up before timer runs out i would request a reload...

Trainwreck20
Nov 27, 2007, 07:15 AM
I will get the game back up in ~3 - 4 hours. I will reload to just before Oyzar, since I think you were the last to go.

oyzar
Nov 27, 2007, 07:16 AM
The game itself isn't down... It just isn't accessible from gamespy since gamespy went down...

oyzar
Nov 27, 2007, 10:42 AM
And there were finally a unified language of hieroglyphs allowing the Egyptian people to learn the secrets the other civilizations had uncovered!

Trainwreck20
Nov 29, 2007, 07:46 AM
Damn hurricane...anyone else have a random event yet?

burlicconi
Nov 29, 2007, 12:17 PM
yes, but mine was a good one :)

mikeyia
Nov 29, 2007, 02:45 PM
No rushes before 3500BC
To be more specific: no declarations of war are allowed until after 3500BC, otherwise you just know some poor (perhaps inexperienced) sap is going to be gone before they have a chance to do anything. You may however make preparations for a rush in this time, as long as it doesn't necessitate a declaration of war before 3500BC, this includes killing scouts and other units.
http://theoob.googlepages.com/pitbossrules.html

Perhaps this rule needs modified for advance starts?

Trainwreck20
Nov 29, 2007, 02:56 PM
Perhaps, but I would have to think about it. The 10 turn enforced peace could be the other limit. Theoretically, you can build units prior to the game even starting and you should be able to kick out a few units in those 10 turns, if you have to. It sounds like you ended up in a bad position w/o bronze and next to an aggressive, early special unit civ. On the other hand, I really have no idea on how adv. starts typically play out, so maybe I will have to look at creating adv. start special rules.

oyzar
Nov 29, 2007, 03:07 PM
This obviously put mikeyia at quite a disadvantage as he had no way to attack me before i got horses... It wasn't so much me beeing agressive as it was that i didn't want the same to happen as it did in the tgciv4 game...

Levgre
Nov 29, 2007, 03:37 PM
No rushes before 3500BC
To be more specific: no declarations of war are allowed until after 3500BC, otherwise you just know some poor (perhaps inexperienced) sap is going to be gone before they have a chance to do anything. You may however make preparations for a rush in this time, as long as it doesn't necessitate a declaration of war before 3500BC, this includes killing scouts and other units.
http://theoob.googlepages.com/pitbossrules.html

Perhaps this rule needs modified for advance starts?

I don't think so, because then the early rush had advantages, as well as disadvantages, with advanced start. You can dedicate more of your start to military without the other person knowing. You can build a much larger military before the other player is able to see your power rating, or know your resources, etc.

Trainwreck20
Nov 29, 2007, 06:23 PM
In an advanced start, you have the option to dedicate more to military. If you do not dedicate some to military, then you are taking a gamble at your own risk. Also, you usually have at least one very good city with mines and population that can kick out some units very quickly, if need be, within the first 10 turns.

Also, there is just bad luck. If Burlicconi (Chinese) had been next to Oyzar, then his protective archers would have had a much better chance. Or possibly, if Mikeyia had had bronze, a spearman or two who have turned the tide.

mikeyia
Nov 29, 2007, 08:04 PM
Its all good

mikeyia
Dec 03, 2007, 04:14 AM
Game Log

Time Player Event
12/2/07 10:35 pm mikeyia Logged out
12/2/07 10:35 pm mikeyia Finished turn
12/2/07 10:35 pm mikeyia Score decreased to 168
12/2/07 10:21 pm mikeyia Logged in
12/2/07 10:21 pm mikeyia Finished turn
12/2/07 10:21 pm mikeyia Score increased to 174
12/2/07 10:20 pm mikeyia Logged out
12/2/07 10:19 pm mikeyia Finished turn
12/2/07 10:19 pm mikeyia Score decreased to 168
12/2/07 10:19 pm mikeyia Score decreased to 174
12/2/07 10:14 pm mikeyia Logged in


This doesn't make any sense to me. I only logged in once and finished one turn but civstats said I did two turns. Still waiting for oyzar to finish the turn. Any ideas?

oyzar
Dec 03, 2007, 04:15 AM
Looks like a bug to me... I'll take my turn now

Trainwreck20
Dec 03, 2007, 08:18 AM
No clue...does the game situation look right? If it is only a CivStats bug, no problem, but if you had something go screwy in the game, let us know.

oyzar
Dec 03, 2007, 09:17 AM
He whipped 3 archers in a single turn from one city(it was size 2!!). J/K everything is fine.

oyzar
Dec 03, 2007, 04:02 PM
Hatty against the world! War have broken out on the entire continent. Can those damned ottomans save the wretched Babylonians before it is too late? Reduced down to one city just this turn which made the great general Heinz Guderian show his worth. Can he help against the ottoman hordes? Will experience and fighting on the home turf keep superior numbers at bay? Will the Babylonians last or are they soon done for? A meager 1000 Babylonians remain, the rest turned into egypts slaves! Only time will tell, I am just here to help it along.

mikeyia
Dec 03, 2007, 05:32 PM
The Babylonians are not such the pushovers the arrogant and pretentious Egyptians had expected. The betrayal of trust will not go unpunished. We will not go quietly into the night.

oyzar
Dec 03, 2007, 11:11 PM
That remains to be seen imo :p

oyzar
Dec 04, 2007, 01:21 AM
And gamespy is down again... Please look into a way to host this via direct ip eh?

oyzar
Dec 04, 2007, 02:10 AM
Gamespy back but the game is obviously not. Since the game doesn't appear as down in civstats i assume you should at least be able to save it so you can put it up without anyone having to retake their turn.

burlicconi
Dec 04, 2007, 06:12 AM
Now game is at Gamespy, but it's 12 turns backward :(
So, need some reloads or something...

oyzar
Dec 04, 2007, 06:38 AM
Reload would be nice...

Phabuk
Dec 04, 2007, 07:14 AM
I don't agree with the reload. I have just declare war to oyzar and this reload will change everything. I cannot going on playing this game in these conditions, it's not fair...

Obviously, oyzar will agree the reload because he can now be well prepared for war...

Reaload is not nice at all for me and is not justify: the game was working perfectly well!

Cancel the reload or I quit the game!

oyzar
Dec 04, 2007, 07:18 AM
Did you even read the above post? What i ment that he needs to reload to where we were... I am fine with a war with you i just think it is a major strategical error :p.

mikeyia
Dec 04, 2007, 07:19 AM
I'm likeing having two cities again but we should reload but to which year? It would have to be the exact spot before the crash to be fair to Phabuk. I know I shouldn't still be around but I am. :ninja:

الموت لكفره ، عاشت phabuk

La mort aux infidèles, vive Phabuk

oyzar
Dec 04, 2007, 07:21 AM
looking at the civstats log we are now in 2000 BC where we should have been in 1680 BC(or the turn after anyways...). Use the recovery file to reload the game...

Phabuk
Dec 04, 2007, 07:28 AM
oyzar, this war is probably a strategical error but it is the only way to keep this game interesting for me... alea jacta est!

Sorry if I didn't understand what you were meaning...

burlicconi
Dec 04, 2007, 05:11 PM
OK, I guess that everyone are for "reload"- which means that Trainwreck has to put latest save, not this about 11 turns ago...
TW is quiet today, must be that he has some job to do... Wait for him...
I'll also vote for 1680BC, not for some tactical differences, but it is much more funnier to continue from that...
Anyway, maybe we can arrange some sessions, just to speed up game ?

oyzar
Dec 04, 2007, 05:15 PM
I really don't want to fight realtime so we have to find some way to figure that out if we are gonna do...

burlicconi
Dec 04, 2007, 06:26 PM
yes, fight in realtime can be very irritating...

Trainwreck20
Dec 04, 2007, 07:07 PM
sorry, I have been out of town, I will reload at the latest time. I don't know why my save was not correct, but it was very early in the morning, so I am sure I misclicked.

Trainwreck20
Dec 04, 2007, 07:17 PM
Okay, it is 1680 again and Phabuk and Oyzar are up to play. I think Phabuk will end up replaying his turn, though. The temporary save that I thought I made to overwrite the old temporary save from 12 turns ago did not work, for some reason.

oyzar
Dec 04, 2007, 07:34 PM
Yeah he was the last player so that makes sense..

oyzar
Dec 05, 2007, 10:40 AM
The fact that the reload nullified phabuks turn totaly screwed up our war...

Levgre
Dec 05, 2007, 01:38 PM
why did it screw up the war?

Trainwreck20
Dec 05, 2007, 01:38 PM
:(. I am obviously not privy to the details of why it screwed up the war, but is it possible to agree to recreate the effect?

I am sorry that gamespy has been so buggy, but I again tried hamachi with an experimental game, and I cannot get my system to work properly with it....the game ends up crashing when more than one person is logged into the game, and I cannot log in myself from the host IP.....

oyzar
Dec 05, 2007, 01:40 PM
I am not going to stop producing troops just because his troops didn't move one step(basically he decleared to backstab me when all the troops were over fighting mikeyia...). If you skip a turn that obviously doesn't work very well.. Can you just reload some time when phabuk is online?

Trainwreck20
Dec 05, 2007, 02:00 PM
I am not sure I understand, the game crashed after Oyzar moved but before Phabuk. The reload was just before Oyazr, so Oyzar had to move again. How was a turn missed? I could be remembering this incorrectly, but I think that is what happened.

oyzar
Dec 05, 2007, 02:01 PM
The game crashed right before i moved but after phabuk... So you did indeed remember incorrectly. Phabuk never took the turn he had to take again...

Trainwreck20
Dec 05, 2007, 02:12 PM
Okay, now that sounds like Pres Bush talking :D... "Phabuk never took the turn he had to take again".

I will have to check on what turn I reloaded when I get home. If Phabuk had moved, then I should have reloaded the autosave with his name on it. I think it saves before that player moves, so that would be right before Phabuks move. I guess Oyzar could then move before Phabuk attacked, is that the problem? OR did his turn time out? When you say reload while Phabuk is online, is that so he can go before you? I am not sure how that would help, otherwise...

In any case, Phabuk, don't move so I can make sure I save your last autosave before it is written over.

Sorry if I am being dense :( .

Phabuk
Dec 05, 2007, 02:17 PM
Ok, I don't understand what happened... you reload 1680 BC but the turn is already finished and I didn't have time to make my turn, and it is now 1640 BC.

So I think we should reload again and perhaps let enough time to play to everybody, no ? :p

oyzar
Dec 05, 2007, 02:21 PM
That is what i suggested. How come you didn't manage to find turn in the 15 hrs the turn was up though? It is now 18 hrs since he loaded it again.

The part about reloading while phabuk was online was only because he didn't manage to take his turn in the 15 hrs remaining on the clock and it would be silly if it happened again...

Trainwreck20
Dec 05, 2007, 02:42 PM
Ahh..I see...Phobuk..DO NOT LOG IN, or you will overwrite the latest save. I will reload. I think it is appropriate to reload because I screwed up the first load and could not fix it and that may have confused people. I will be able to reload in about an hour or so.

Phabuk
Dec 05, 2007, 03:23 PM
ok be sure there is enough time because I won't be able to play till tommorrow... I 've got to leave now.

oyzar
Dec 05, 2007, 03:24 PM
he said he would be back in an hour 70 min ago though, can't you just wait for that?

Trainwreck20
Dec 05, 2007, 03:35 PM
The game just loaded...are you still around? there are 14.5 hours plus lag.

Phabuk
Dec 06, 2007, 12:22 AM
I have just played my turn...

burlicconi
Dec 06, 2007, 01:51 AM
Game seems to be down, according to Civstats, BUT it is NOT...

oyzar
Dec 06, 2007, 05:48 AM
Turn flipped.

Trainwreck20
Dec 06, 2007, 07:13 AM
CivStats disconnected, but it is reconnected now. I believe we are back on track. Thanks for the patience :).

oyzar
Dec 06, 2007, 07:17 AM
3 days to take a turn :cry: . At least we get to war now :ar15: :assimilate: :egypt:

oyzar
Dec 07, 2007, 09:36 AM
Since phabuk didn't take his turn within first 12 hrs i took my turn. Assuming he takes his turn before the end of the turn i will be first in the turn order(so the real order will be mikeyia me phabuk. If he doesn't we'll continue as we have done up til now.

Trainwreck20
Dec 07, 2007, 10:01 AM
Yeah, last night I checked up on the rules to see what the hour limit was set at. For those who have not been affected by war (and turn order), it basically means that the turn order is thrown out the window 12 hours after the start of the turn. It appears that Oyzar has waited ~14 hours of real time (according to CivStats), so that is appropriate. I think the twelve hours should be based on CivStats, since if is difficult to track, otherwise.

I will agree with Oyzar, also, that if Phabuk does move before this turn expires, then the turn order is 'permanently' altered. If Phabuk does not move, then Oyzar must give him at least another 12 hours (I think that is what you are saying) before he moves.

oyzar
Dec 07, 2007, 10:18 AM
Yeah thats it. On another note Heinz Guderian was the first victim of battle(and the only one on the egyptian side) this turn. He did his job though, and the city held(for now). Don't you just love the fact that the attached GG's always die fast in battle..

Trainwreck20
Dec 07, 2007, 11:22 AM
Heh....just think, you have had a GG born and die, and I think I have, like, 1 pt toward a GG (from a Barb battle).

oyzar
Dec 07, 2007, 12:11 PM
barbs don't give gg points. If they did i would have had 2-3 gg's already...(of course i will get my 2nd gg soon enough anyways..).

Trainwreck20
Dec 07, 2007, 12:24 PM
Okay, then I probably got zero :D.

It would be kinda nice if GGs had a survival percentage associated with them (I think HoI has something like that) so that you would not always lose them, especially if the whole stack did not die.

oyzar
Dec 07, 2007, 12:25 PM
Okay, then I probably got zero :D.

You don't know if you have been fighting? :crazyeye: :crazyeye:

Trainwreck20
Dec 07, 2007, 12:31 PM
Well, I haven't checked the game, actually, so maybe my soldiers got in a drunken brawl somewhere and got a point :).

oyzar
Dec 07, 2007, 12:32 PM
Random events are turned off so doubt that is possible :p.

Trainwreck20
Dec 07, 2007, 01:04 PM
Well, the Random Events better be on, or I am REALLY gonna be pissed about that hurricane that took out my granary :mad: .

oyzar
Dec 07, 2007, 01:05 PM
My bad... I am confusing games... Did you actually get an event that gave you one gg point though? cause i find that rather hard to believe :p(don't think the events that give you experience give you gg points).

Trainwreck20
Dec 07, 2007, 02:01 PM
oh, no...I was just joking....it would be a fun event, though :).

Phabuk
Dec 07, 2007, 04:00 PM
Is it possible to reload? I was not able to play my turn...

By the way, a turn of 24hours could by nice!

Trainwreck20
Dec 07, 2007, 05:00 PM
That is a bit of an issue....the turns are set to 20 hours, which usually result in 21-24 hour actual time elapse. Last turn was just about 21 hours, which is a bit on the short side, but more than the 20 that the 'official' turn is set for.

I think the idea (including the one behind the 12 hours free-order turns) is that you can look at the game twice a day an make your move is neccesary. I will reload this one, seeing you are at war; however, this is the last reload due to missed turn. I cannot change the timer, so it will stay at 20.

Oyzar, you supposedly have 6 hours to make your turn again. If you cannot do this, let me know when you can and I will reload.

I am going to be out for the next 6 hours minimum and maybe not back on until +12 hours, so I may not be able to fix until then.

Phabuk
Dec 08, 2007, 02:32 AM
The reload was too short and I had not enough time to play...

I know it is quite annoying but is it possible to reload again? It's important for the game I think...

By the way I did'nt understand why it was so short?

Trainwreck20
Dec 08, 2007, 06:39 AM
The reload was about 7 hours, in addition to the 21 hours that had already been allowed. I cannot change the amount of time available after a reload, it automatically is set to the time that was left when the game was saved. We cannot keep reloading....if you cannot play within the 21 hour window, we can try and find another player or use an AI.

That said, you should have 12 hours from the beginning of this turn to move before Oyzar goes again; however, it looks like Oyzar had already moved (and it has only been 6 hours)?

Phabuk
Dec 08, 2007, 06:46 AM
It seems that oyzar is not aware about double turns... plus the fact that I had not enough time to play my turn...

We cannot go on like that, no ?

Trainwreck20
Dec 08, 2007, 06:58 AM
a) you did have time to play your turn yesterday - the game has always been set to 20 hours plus whatever slippage comes from the Pitboss. The fact that you did not play should not result in someone else (Oyzar) having to continually replay his turn. We reloaded once, but we will not go back to that turn again.

b) Yes, I am not sure about why Oyzar moved before his time occured. If I had to guess, I would think he saw you log in and thought you had moved, but you had not.

c) I am going to reload just before Oyzar moved this turn. I am assuming you will be able to move in the remaining time. If not, or you 'cannot go on' after missing your turn, let us know.

- Okay, the game is reloaded.. Oyzar/Phabuk - CivStats says that Oyzar has gone, but he has not. Please play your turns, Phabuk first, Oyzar second.

Trainwreck20
Dec 08, 2007, 08:07 AM
The turn started ~2 pm GMT (which does not show up in civ stats, at least not clearly). Oyzar, if you can give Phabuk until ~2am GMT, that would be good. If you do not have time (because the turn will end ~3am GMT, I think), we will save the game and reload later when you do.

oyzar
Dec 08, 2007, 08:08 AM
I am fine with that.. i still have 8 hours to take the turn after the first 12 hrs...

mikeyia
Dec 10, 2007, 10:16 PM
I may be without electricity for a bit if I miss a turn or two. Major ice storm heading my way. Oyzar feel free to put my puny civ out of its misery if I'm absent.

Trainwreck20
Dec 11, 2007, 07:17 AM
Server went down for a while this morning, but is back up. Burlic, you will have to move again (I think you were the only one that had moved).

Good luck with that weather...we were 40 yesterday, supposed to be in the 70s today, and then back to 40 tomorrow......weird.

oyzar
Dec 11, 2007, 08:22 AM
-70 C is cold!!

Trainwreck20
Dec 11, 2007, 08:30 AM
Lol, that is cold, and that is also why I live in Texas :D. It freezes once or twice a year around here, and only for a day or two..... I have relatives in MN with roots in Norway...a crazy bunch, but it probably seems just like home except the water is fresh instead of salty.

burlicconi
Dec 11, 2007, 08:48 AM
We have snow 15 days ago, but nothing now... All is gray and ugly :(

oyzar
Dec 11, 2007, 10:29 AM
Snow and ice here. White Christmas :).

slaze
Dec 11, 2007, 10:48 AM
Snow??? What's that???

mikeyia
Dec 11, 2007, 01:37 PM
Cold weather will put hair on your nads. Still have power but storm not over yet.

oyzar
Dec 11, 2007, 06:15 PM
Looks like gamespy went down again... Hence unable to get into the game.

slaze
Dec 11, 2007, 08:27 PM
looks to be up now

Trainwreck20
Dec 11, 2007, 09:43 PM
I did not have to rehost the game...in fact, I was on Gamespy most of the evening....was it some other problem? Burli got in ~45 minutes after you posted...

oyzar
Dec 12, 2007, 02:29 AM
Well i didn't see it. I went to bed right after i posted that.. Since i only have like ~8 hrs to take my turn it don't leave much room for error... So i would like to request a reload(which would mean that burlicconi shouldn't log in before you manage to do so...

burlicconi
Dec 12, 2007, 05:44 AM
Yeah, why we do this on easier way, when there is always harder way:D
I'm very confused- check out civstats, and then go to forum- civststats is obviously more than confusing, while forum is in deep snow in recent posts :)

Trainwreck20
Dec 12, 2007, 05:50 AM
I just reloaded the game, so CivStats looks right now....everyone is shown as moved except Oyzar. If Oyzar cannot go in the next 3.5 hours and the turn rolls over, I will have to reload later in the day...much later, probably. Everybody else hold tight and wait for the reload, so you don't have to redo your turn.

oyzar
Dec 12, 2007, 06:11 AM
I'll do it now then...

Trainwreck20
Dec 12, 2007, 06:50 AM
Thanks! Makes my life much easier...I wish the PTBS would let you set the timer manually. I had saved the game not long after Burli went, but that just left the 3.5 hours or so.

oyzar
Dec 12, 2007, 06:51 AM
Thanks for saving and reloading:).

oyzar
Dec 13, 2007, 04:25 AM
Now the game is actually down though.

Trainwreck20
Dec 13, 2007, 05:21 AM
Yes, we had a power outage...I saved before I went to bed, so the reload just needs Oyzar.

oyzar
Dec 18, 2007, 04:02 AM
You've guessed it, i can't find the game on gamespy which means it have been down.

Phabuk
Dec 18, 2007, 04:37 AM
But why are you using gamespy? Just go on the lobby...

oyzar
Dec 18, 2007, 04:38 AM
The lobby IS gamespy...

Trainwreck20
Dec 18, 2007, 06:03 AM
game up, only Oyzar left to move...13 hours or so

Phabuk
Dec 19, 2007, 02:03 AM
Reload?

I was not able to play my turn yesterday evening: gamespy was working but unable to connect to the game. Why? I don't know.

More over, oyzar played his turn before me....

Trainwreck20
Dec 19, 2007, 06:28 AM
What time did you try to play the game? Can you get on now? This message is posted at 3 am local, which is 11am your time? If it was not working 12+ hours ago, why not let us know then?

Also, Oyzar waited required 12 hours before playing, so his turn was legal.

burlicconi
Dec 19, 2007, 08:17 AM
What we will d onow? new turn begun, and Phabuk hadn't play his turn...

Phabuk
Dec 19, 2007, 08:59 AM
As I said in my previous post, I tried yesterday night (23 local time)...

I am GMT+2

Trainwreck20
Dec 19, 2007, 09:29 AM
I will reload the game with Oyzar and Phabuk left to move in a ~ 2hours. Please email me (Oyzar and Phabuk) back if this is a problem and you cannot make your move within the next few hours. Please let me know, via email or this thread, that you are unable to log on and it will delay your move. I will save the game there and we will need to resolve the problem. The players that played after you tried to log on (specifically, Oyzar) did not have trouble logging on, so there was no reason for them to not to move. Oyzar is only required to wait 12 hours before moving. If you let us know, then he will not have to go twice.

Please note the rules that we are trying to go by:
If you can't connect I suggest waiting 15 minutes and trying again (in case I'm rebooting or some such), and if that fails post a message saying so on the game thread (I get email notification when there's a new post) or email me directly if you want to be really sure.
Although it doesn't say so, it would help if you let me know as soon as possible, not 16 or 17 hours later.

Trainwreck20
Dec 19, 2007, 10:54 AM
The game is back up. Oyzar and Phabuk have 13.5 hours (CivStats is all wrong, too). Since we are on a short clock and you guys need to play in order, Phabuk - you have 5 hours until Oyzar can go. Based on your play history, that will allow both of you to make your moves around times that you have been able to play in the past. LEt me know ASAP if that is not true.

mikeyia
Dec 19, 2007, 10:59 AM
Civstats is wrong? Shucks cause it show Oyzar eliminated. Oh well.

burlicconi
Dec 19, 2007, 11:29 AM
yap, you suddenly winns the war :D

mikeyia
Dec 19, 2007, 12:21 PM
:woohoo: The wicked witch is dead. :joke:

oyzar
Dec 19, 2007, 01:48 PM
Civstats is right now....

oyzar
Dec 21, 2007, 06:41 AM
Game is down(it is there in the lobby i just am unable to connect to it...).

Trainwreck20
Dec 21, 2007, 07:39 AM
I am having no troubles connecting....try again when you get a chance. What does it say when you try to connect?

mikeyia
Dec 21, 2007, 07:53 AM
I had problems connecting yesterday but I restarted civ holding down the shift key. It seems to clear up the XML cache. Happens often in Gamespy but that seems to be the fix.

Trainwreck20
Dec 21, 2007, 12:42 PM
Hold off on the new turn, we will probably have to reload in a few hours to let Oyzar play his turn.

oyzar
Dec 21, 2007, 02:35 PM
These constant problems(although different all the time..) sucks...

Trainwreck20
Dec 21, 2007, 02:39 PM
sorry about that....if I could get my Hamachi to work, I would use that. But, for reasons too technical for me, I cannot run a PTBS computer upstairs and then log on with my wireless laptop downstairs....it locks up the whole thing. I will reload the game within the hour, I think.

Btw, I have not heard from Lev, and seeing as he logged in, I am assuming that he was not having log in problems. I am also guessing that he already took his turn but did not hit the EOT button.

Trainwreck20
Dec 21, 2007, 03:20 PM
Reloaded and ready...short timer

oyzar
Dec 21, 2007, 03:26 PM
Still can't get in.

Trainwreck20
Dec 21, 2007, 03:28 PM
Did you try Mikeyia suggestion? What does it tell you, if anything?

Trainwreck20
Dec 21, 2007, 03:36 PM
Looks like you got in (at least you are online right now). This is probably the same issue that Phabuk was having the other day? Will have to remember. Let me know if you fixed it some other way.

oyzar
Dec 21, 2007, 03:41 PM
I tried Mikeyia's suggestion but it didn't work. Rebooting the comp afterwards somehow worked though... Seems compleetly random to me...

burlicconi
Dec 21, 2007, 03:55 PM
Hm... I tried to login some time ago and it was without any problems...
Strange 8)

Trainwreck20
Dec 22, 2007, 10:49 AM
Anyone seen Levgree? Is he off for the holiday?

oyzar
Dec 22, 2007, 10:50 AM
No idea. Sounds likely.

slaze
Dec 22, 2007, 10:53 AM
Looks like the timer will be running all the way down this holiday weekend

Levgre
Dec 23, 2007, 01:07 PM
i've started to get a message "unable to negotiate with the hosts firewall"

Trainwreck20
Dec 23, 2007, 01:45 PM
Anyone else getting this? there hasn't been any change that I am aware of.... I can save and reboot in a little bit.

Trainwreck20
Dec 23, 2007, 01:48 PM
I jsut got on okay...sometimes there are issues when someone is already logged in, too, so you might just try a bit later. Rebooting helped Oyzar, although I have no idea if that is the same issue.

burlicconi
Dec 23, 2007, 01:50 PM
no, i haven't have such problems...

oyzar
Dec 23, 2007, 01:55 PM
Works fine for me.

A funny side note... I just captured a city with an aqueduct(converted from phabuks Haman). He got math way after we started waring.. How come he is building anything but troops... Probably why i captured the city though... 1 point away from my 3rd gg of the game, this sure have been bloody.

Levgre
Dec 23, 2007, 02:56 PM
it seems i have the problem if i am connected through my hub, but not if i am directly connected to the modem. don't know why this is the case

oyzar
Dec 25, 2007, 12:54 AM
I took my turn so if phabuk log in before turnswitch the order is switched otherwise we remain as we have up til now.

Phabuk
Dec 25, 2007, 04:20 AM
The game is not on the lobby. I can not log in... And oyzar had skipped my turn again.

Trainwreck20
Dec 25, 2007, 07:24 AM
The game is reloaded and there are only 3.5 hours to play for Phabuk. Oyzar waited at least 12 hours, so his turn is legal. If you cannot play in the next 3.5, let me know when you want me to reload it so you can. The server crash did not affect your ability to move in the first 12 hours of the turn, so Oyzar does not have to go again.

Phabuk
Dec 25, 2007, 09:52 AM
The management of this game is not fair since many turns now and I am fed up... So ciao!...

oyzar
Dec 25, 2007, 09:53 AM
How is the managment not fair? The rules for double turns have clearly been stated in the opening post.. At least play out your last couple of turns... Oh and next time you fight humans i would advise to build units... Every time there have been a problem the game have been reloaded so far..

Trainwreck20
Dec 25, 2007, 10:28 AM
I am sorry that it does not seem fair, but I am trying to play by the rules that we outlined in the beginning. In more cases than not, I think the we have been unfair to Oyzar, making him replay some of his turns.

I am proposing to replace Phabuk with an AI, seeing as there seems to be little reason to put in another human. Let me know if anyone has any issues with this.

NM, he has retired, it appears.

oyzar
Dec 25, 2007, 10:31 AM
Well he is allready AI ingame... I already took my turn but i didn't move or promote any units near mikeyia's area. I hope that is ok by you?

Trainwreck20
Dec 25, 2007, 10:49 AM
yeah, it should be fine, I guess, unless Mikeyia sees some negative to it.

oyzar
Dec 25, 2007, 10:56 AM
I am running -14% at 0% research now though, yay go me! Got col though so shouldn't be much of a problem...

slaze
Dec 25, 2007, 11:31 AM
There's a chance I might not be back in time to play my turn next turn. I'll be away on the 26th I think; I should get back in about 30-40 hours from now or so. I have everything quewed up, so I should be good for the next 3 turns, but will likely return before then. Merry Christmas all, and thanks for your patience. :)

mikeyia
Dec 25, 2007, 12:01 PM
U should of offered me peace and my cities back to save your money.
http://farm3.static.flickr.com/2109/2135401991_0cf57e6c7c_m.jpg

oyzar
Dec 25, 2007, 12:04 PM
Why is that image showing up in email notification but not in the posts? And it wouldn't have saved me that much money... More cities will eventually pay off, epically when they are working cottages.

Nevermind now it shows here too..

mikeyia
Dec 25, 2007, 12:07 PM
Had to resize it. Now with you no longer being distracted with Phabuk I don't expect to last much longer. Oh well:help:

oyzar
Dec 25, 2007, 12:08 PM
It'll prolly takes 5-6 turns for all the phants and cats to travel one way and same back... Reading your sig, which one are you? Oh and hopefully i'll soon no longer be a dictator but a monarch instead!

burlicconi
Dec 25, 2007, 12:53 PM
I don't see the game in the lobby, so I can not play :(
Anyway, I think that game was fair for now. Phabuk has some complaints, but we clearly stated that double moves after 12h are allowed... In some case, Oyzar waited for 15+ turns...

Trainwreck20
Dec 25, 2007, 12:54 PM
Had a power outtage, so I had to reload and lost Mikeyia's last turn. Was only out about 10 seconds, but have to reset everything in the house :(.

mikeyia
Dec 25, 2007, 02:14 PM
You have a lot of those in Texas. You guys all running up the Air Conditioners down there?

Trainwreck20
Dec 25, 2007, 06:41 PM
Heh....we did have the AC on just a few days ago...it is quite cold today, maybe only 70 F.....

mikeyia
Dec 25, 2007, 06:47 PM
70? no comment

burlicconi
Dec 26, 2007, 04:00 PM
Hm, it's about -5 C (23F)in Serbia... All parks are quite white :)

Anyway, I'll be absent from saterday or sunday (30. or 31) for 4-5 days... I can put all workers and production queues as I wish, but maybe it will be good just to pause game, since many of us will be absent...
Anyway, we can easily agree, this is just notification :lol:

oyzar
Dec 26, 2007, 06:51 PM
Now is the time to war when e everyone are away!

Trainwreck20
Dec 28, 2007, 08:11 AM
Who all is absent? If we have several gone, then maybe a pause is in order. If it is just one or two, we can either queue up or get a stand in for you for a few turns.

oyzar
Dec 28, 2007, 08:12 AM
slazer was gone but is now back. Burlicconi is probably gone though... However he stil played his turns yesterday at least.

slaze
Dec 28, 2007, 08:13 AM
I'm around. Mikeyia i could see as an excellent candidate for a sub, but if we gotta break we gotta break

oyzar
Dec 28, 2007, 11:14 AM
He is not dead yet. It takes a long time for the sige weapons to travel through my empire unfortunately :(. I am now in positive on 10% sci so things are going good :).