View Full Version : [Design] Wonders


Darque
Nov 11, 2007, 11:00 PM
Lets discuss wonders design here.
Here is the current wonders list:
Metaphysics Lab (Req Metaphysics) +100% Research in City
Colosseum of Gladiators (Req Construction and Colosseum) +1 Happy in City; +1 Happy in all cities on Continent; +2 Culture
Gardens of Ehlonna (Req Agriculture and Pottery) +6 Culture;+3 Happy in City; +1 Happy in Contenent; +1 Health in All Cities; +1 GP Engineer
Grand Shrine of Erythnul (Req Mysticism) +4 Culture; -1 Health in all cities on continent; +1 GP Prophet; Divine Units in city get Death I promotion
Temple of Kord (Req Mysticism and Sports; 5 Arenas) +1 Culture; Can produce Contender of Kord units
Grand Smithy of Lycanzar (Req Magic Items) +1 Culture; Half unit upgrade costs
Great Dam of Winemouthe (Req Terraforming; Stone) +5 Production in City; +1 GP Engineer
Great Library (Req Literacy) +8 Research in City; +2 Free Great Sages; +2GP Sage
Great Lighthouse (Req Sailing and Masonry; Stone or Marble) +2 Culture; All Ships get +1 Movement; +2 GP Merchant +2 Coastal Trade Routes
Great Theater (Req Bards Guild) +8 Happy in City; +2 Culture
Hall of Immortals (Req Path of Immortality)All Cities retain 50% food after growth; +2 Culture; +1 Population in All Cities
Halls of Necromancy (Req Undead Mastery) +1 Culture; All new Divine and Arcane units get free Death I promotion if built in city; +1 Research
Palace of the Grand Emporer (Req Imperial Power; Marble or Stone) +6 Culture, Government Center; +2 GP Spy
School of Alchemy (Req Alchemy) +100% Research; +3 Free Sage; +2 GP Sage
School of Conjuration (Req Conjuration) +100% Research; +3 Free Sage; +2 GP Sage; Free Conjuration I promotion to new Arcane units
School of Divination (Req Divination) +100% Research; +3 Free Sage; +2 GP Sage; Free Divination I promotion to new Arcane units
School of Elementalism (Req Elementalism) +100% Research; +3 Free Sage; +2 GP Sage
School of Evocation (Req Evocation) +100% Research; +3 Free Sage; +1 GP Sage; Free Evocation I promotion to new Arcane units
School of Necromancy (Req Necromancy) +100% Research; +3 Free Sage; +2 GP Sage; Free Death I promotion to new Arcane units
Temple of Air (Req Aeromancy) +4 Culture; +1 GP Sage; Free Air I promotion to new Arcane units
Temple of Earth (Req Geomancy)+4 Culture; +1 GP Sage; Free Earth I promotion to new Arcane units
Temple of Fire (Req Pyromancy)+4 Culture; +1 GP Sage; Free Fire I promotion to new Arcane units
Temple of Osprem (Req Sailing)+4 Culture; +1 Ship movement; +2 GP Prophet; Free Divine I promotion to new Divine units
Temple of Water (Req Hydromancy)+4 Culture; +1 GP Sage; Free Water I promotion to new Arcane units
The Black Tower (Req Magical Philosophy; Evil Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
The Grey Tower (Req Magical Philosophy; Neutral Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
The White Tower (Req Magical Philosophy; Good Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
Citadel Adbar (Req and Dwarven Pantheon) +4 Culture, +2 Production, +2 XP for new units; +50% Defense
Knights of Pentysis (Req Adv Military Tactics; Feudalism Civic; Lvl 3 Unit)+4 Culture; +1 GP Great Great General; +2 XP for new land unitsAll religious centres reqire Theocracy
The Great Tree (Correllon)
Sanctum of Heironeous (Heironeous)
The Necropolis (Nerull)
Seat of Moradin (Morndinsamman)
The Iron Sanctum (Hextor)
The Iron Fortress (Gruumsh)
Citadel of Light (Pelor)
The Web of the Spider Queen (Lolth))All holy places require Priesthood
Pantheon Temple of the Seldarine (Correllon)
The Bastion of Faith (Heironeous)
The Crypt of Souls (Nerull)
The Hall of Moradin's Forge (Morndinsamman)
Citadel of Strife (Hextor)
House of the One Eye (Gruumsh)
The Temple of Brilliant Reflection (Pelor)
Guallidurth (Lolth))Baron's Keep (Req Feudalism)
Druid's Grove (Req Druidism)
Dwarven Workshop
Iron Works (Req Ironworks)
Military Academy (Req Military Tradition)
Mithril Smith (Req Magic Items)
Treasury/Mint (Req Currancy)
Hall of Heroes
Royal Operahouse: (Req Music) +2 Culture; +2 Artist(Guilds will replace corporations)
Adventurers Guild
Assasins Guild - Can build assasins
Guild of Air - All Mages get free PROMOTION_AIR1
Guild of Earth - All Mages get free PROMOTION_EARTH1
Guild of Fire - All Mages get free PROMOTION_FIRE1
Guild of Water - All Mages get free PROMOTION_WATER1
Mercenaries Guild - Can contract out mercenaries in that town
Warriors Guild - UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER and UNITCOMBAT_MOUNTED get +2 XP
Mages Guild - UNITCOMBAT_ARCANE gets +2 XP
Theives Guild - UNITCOMBAT_RECON gets +2 XP
Still needed is a discussion as to what bonuses each wonder provides. Ideas anyone?

woodelf
Nov 12, 2007, 06:20 AM
I'm assuming you have some stats from the CivIII version. It might be easier to see what those are (or use those initially) and then modify as playtesting occurs.

Costs, tech prereqs, and bonuses are tough to visualize without playing.

Darque
Nov 12, 2007, 08:51 AM
Yes, I should do that.
Now where did those Civ3 Install disks go...

Darque
Nov 15, 2007, 01:03 PM
Reformatted Wonder list for easier readability;
Added National Wonder: Royal Operahouse

hexagonian
Nov 15, 2007, 02:40 PM
Wonder building jpgs for reference...

http://forums.civfanatics.com/uploads/10966/dr_wonders_jpg.zip

woodelf
Nov 15, 2007, 02:45 PM
Thanks hex. I love pics, but I think I've mentioned that before. ;)

hexagonian
Nov 15, 2007, 03:40 PM
Some of them will not be of much use since they are interior shots, but at least they may spur some ideas.

Darque
Nov 15, 2007, 03:45 PM
Even interior shots can sometimes provide a shape and style for the building.

woodelf
Nov 15, 2007, 04:15 PM
And atmosphere. Sometimes I just need a thread to start with.

Darque
Nov 15, 2007, 05:04 PM
Hex, if you have the time...
The new national wonder, Royal Operahouse will need a video. Can you come up with something?

And I just had another thought with the jpgs of all the wonder videos - we can use them to create buttons (64x64) for the wonders. Do you want to take that on and pass on a bmp of it? Or should I take care of that? If you are going to handle it, I have a template of the button border if you need it.

hexagonian
Nov 16, 2007, 09:50 PM
Email me the template - I should be able to get it done sometime next week. Same with the video...I'll get something up and running.

I'm on vacation until the 26th (It was iffy that I would be able to get the time off with all that is happening in the job transition, and even with the time I'm taking off next week, I still have 6 vacation days due me by the end of December), though I will be painting our living room for the next few days.

I was also able to run off some dragonia related miniposters for promotional giveaways this past week. Unfortunately, I will not have that benefit once I transfer to the new job.

Darque
Nov 16, 2007, 11:37 PM
Too bad you won't be able to create more miniposters in the future.
I suggest we have a contest to give those out. after the first beta is released. Maybe something to the tune of whoever can win the game at a certain difficulty first and email us the savegame as proof wins a poster. If you hold onto the posters long enough, we can also hold a similar contest for the 2nd beta release and then the final release.

hexagonian
Nov 17, 2007, 06:32 AM
Too bad you won't be able to create more miniposters in the future.
Well I got 25 of them...

Darque
Nov 25, 2007, 01:05 PM
Here are the bonuses for the Wonders in Dragonia I for Civ3:
Gardens of Ehlonna: (Req Farming) +3 Happy in City, +1 Happy in all cities
Great Lighthouse: (Req Map Making) Safe Sea Travel, +1 Ship Movement, +2 Culture
Great Library: (Req Literature) Gain any advances Owned by 2 Civs
Prophet of Istus: (Req Divination) +1 Happy in City, Double Happiness of Shrines
Book of Arlich: (Req Defensive Tactics) Double Combat vs Barbarians, +2 Culture, Free Walls in every city on Continent
Temple of Heironeous: (Req Adv Military Tactics, 5 Temples, Stone) Reduces War Weariness, Increases Chance of Leader Appearance, +3 Culture, Double Temple Happiness, Gain free Barracks in every city on continent, Increased Army Value, Produces Paladins
Temple of Hextor: (Req Adv Military Tactics, 5 Dark Temples, Stone) Reduces War Weariness, Increases chance of Leader Appearance, Increased Army Value, Double Dark Temple Happiness, Gain free Barracks in every city on continent, Increased Army Value, Produces Dark Paladins
Temple of Osprem: (Req Sailing, Stone) +1 Culture, +1 Ship Movement
Metaphysics Lab: (Req Metaphysics) Double Research
Great Theater: (Req Bard's Guild) +8 Happy in City
Grand Smithy of Lycanzar: (Req Magic Items, Iron) +1 Culture, Half Unit Upgrade Cost
Grand Shrine of Lirr: (Req Gods of Good, 5 Libraries) +1 Culture, +2 Happy in City, +2 Happy in all cities, Gain Free Library in all Cities, +50% Research
School of Alchemy: (Req Alchemy) Double Research Output
Caravans of Tristra: (Req Economics) Pays maintenance for trade installations
School of Conjuration: (Req Conjuration) Double Research Output
Great Dam of Khusarik: (Req Terraforming, Stone) +5 Production
Theory of Magic: (Req Magical Philosophy) +2 Free Advances
Palace of the Grand Emporer: (Req Imperial Strength, Power Node, Stone) +6 Culture, Resistant to Propaganda, Reduces Curruption, Allows Diplomatic Victory
School of Divination: (Req Divination) Double Research output
School of Evocation: (Req Evocation) Doubles Research output
Longevity: (Req Magic Mastery) City Growth Causes +2 Citizens instead of +1
School of Elementalism: (Req Elementalism) Doubles Research output
Knights of Pentysis: (Req Adv Military Tactics, Feudalism Gov't, 3 Armies) +4 Culture, Produces Knights, Build Larger Armies, Increases Chance of Leader Appearance
Temple of Kord: (Req Sports, 5 Arenas, Stone) +1 Culture, Produces Heavy Axeman, Double Happiness of Arenas
Temple of Nerull (Req Gods of Evil, Stone) +1 Unhappy in all cities, Double Happiness of Dark Temple, +4 Culture, Produces Dark Paladins
The Grey Tower: (Req Magical Philosophy, Stone) +3 Happy in city, +2 Culture, Double Research Output
Mercenary's Guild: (Req Magic Items, 1 Barracks, Quality Lumber) +2 Culture, Produces Infantry
Temple of Gruumsh: (Req Orcish Pantheon, Stone) +4 Culture, Veteran Ground Units, Double Combat vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Eye of Gruumsh
Temple of Lolth: (Req Drow Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat Str vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Spider
Citadel Adbar: (Req Dwarven Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Hammer of Moradin
Temple of Corollan: (Req Elven Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat Str vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Corellon's Rain
Temple of Pelor: (Req Gods of Good, 5 Temples, Stone) +1 Culture, Veteran Ground Units, +1 Happy in all Cities

Darque
Nov 25, 2007, 01:15 PM
Here are the Small Wonders in Dragonia I for Civ3:
Heroic Epic: (Req Victorious Army) +4 Culture, Increases Chance of Leader Appearance
Iron Works: (Req Iron Working, Iron, Quality Lumber) +1 Culture, +4 Production
Baran's Castle: (Req Aristocracy, Quality Lumber, Stone) +4 Culture, Reduces Corruption
Military Academy: (Req Military Tradition, Victorious Army) +3 Culture, Veteran Ground Units, Build Armies without Leader, Increased Army Value
Master Guildhall: (Req Guilds, 10 Merchant Guilds, Quality Lumber) +2 Culture, Treasury Earns 5%
Druid's Grove: (Req Druidism, Druidism Gov't) +2 Culture, +1 Happy in City, +1 Happy in all Cities
Secret of Magical Defense: (Req Magic Mastery, 5 Mage's Towers) Decreases Success of Missile Attacks by 75%
Assasin's Guild: (Req Espionage, Quality Lumber) Allows Spy Missions
Temple of Nola: (Req Medicine, 5 Apothocaries, Stone) +1 Culture, Allows Healing in Enemy Territory

woodelf
Nov 25, 2007, 02:58 PM
It'll be fun to gradually replace placeholder art with new buildings. Lots of new buildings...

Darque
Nov 25, 2007, 07:16 PM
Yes, it will. I think we still need to put the wonder placeholders into place, too. I'll start working on the design for the wonder bonuses too. Feel free to add your own ideas.

Darque
Nov 27, 2007, 11:38 AM
Email me the template - I should be able to get it done sometime next week. Same with the video...I'll get something up and running.
New videos look good.

hexagonian
Dec 01, 2007, 05:55 AM
Is there any way to sharpen up the dds wonder/leaderhead buttons? They look extremely fuzzy and blurry - and I know that the BMP files I provided were very crisp and sharp. (as well as the leaderpics)

And a sidenote...The current game runs much smoother for me (no more choppy movie), but I cannot call up the interface ([Alt-I] doesn't work either).

woodelf
Dec 01, 2007, 09:51 AM
Interface issues can be Custom Assets. If that isn't is blame Darque! :p

Darque
Dec 01, 2007, 02:13 PM
Hex, sounds like you have some kind of python or dll issue. Do you have the latest update?

Is anyone else having interface issues?

Also, I'll get around to converting the leaderheads/leader buttons to higher better quality soon. The buttons can be done pretty quick, but the leaderheads will take awhile since I have to resize them to a square before converting to dds.

Darque
Dec 06, 2007, 08:44 AM
Found a layout for the Sacrificial Alter of Erythnul: (I had previously called it Shrine of Erythnul)
http://forums.civfanatics.com/uploads/52033/Erythnul.jpg

woodelf
Dec 06, 2007, 11:12 AM
If I make an open air building with granstands it might look fairly cool.

Darque
Dec 06, 2007, 12:07 PM
Go for it :D Make sure the alter is bloody too.

woodelf
Dec 06, 2007, 12:18 PM
How's this look (untextured)?

http://forums.civfanatics.com/uploads/32561/Ery.jpg

Darque
Dec 06, 2007, 01:00 PM
Looks good. You could probobly make the grandstand more solid looking instead of the modern looking benches like in this pic:
http://upload.wikimedia.org/wikipedia/commons/f/fe/Stadium_%283%29_%28archaeological_park_Xanten%2C_G ermany%2C_2005-04-23%29.jpg

woodelf
Dec 06, 2007, 01:08 PM
Yeah, wouldn't be too hard. That pic is a monster to load!

Darque
Dec 09, 2007, 01:01 AM
OK...How does this sound for the design of the Grand Shrine of Erythnul:
Requires: Death Worship
Build 50% faster with marble
+4 Culture
-1 Health for all cities on continent
+1 GP Prophet
Divine Units built in city get free Death I promotion

woodelf
Dec 09, 2007, 07:12 AM
Looks good.

Darque
Dec 13, 2007, 09:57 PM
:bump: Update on bonuses from world wonders in post 1. Any suggestions or changes?

woodelf
Dec 16, 2007, 08:43 AM
How's this for an untextured Hall of Heroes? I took my basic Amazon building and stole some stuff from Gods of Old.

http://forums.civfanatics.com/uploads/32561/HoH.jpg

Darque
Dec 16, 2007, 10:32 PM
Looks like its going in the right direction. Lets try to give it somewhat of a medieval or renaissance feel rather than greco-roman or middle-eastern.

woodelf
Dec 18, 2007, 03:19 PM
The School of Air Magic (http://forums.civfanatics.com/downloads.php?do=file&id=7850). Models by me, rest of the hard work by win. :)

http://forums.civfanatics.com/uploads/32561/Air20000.JPG
http://forums.civfanatics.com/uploads/32561/Air10000.JPG

Darque
Dec 18, 2007, 04:36 PM
Looks awesome, guys. Great work! :goodjob: