View Full Version : Modules - Civilizations/Leaderheads


TAfirehawk
Nov 15, 2007, 09:23 PM
Discussion of Civilization and Leaderhead Modules.

rockinroger
Dec 02, 2007, 11:03 AM
Added Albania, Austria and Pirate civs to unloaded modules.

V. Soma
Dec 03, 2007, 03:52 AM
and Brazil too

Kaiser Franz
Dec 03, 2007, 02:37 PM
Well heck -- I've been gone for six months and the entire world has shifted on it's axis :)

rockinroger
Dec 03, 2007, 07:52 PM
welcome back gery

rockinroger
Dec 13, 2007, 09:40 PM
Animated Leaderheads added to Hungary Civ.

gegabitelord
Dec 19, 2007, 05:34 PM
Is there a way to add "The brotherhood of Nod" civ to the module list, it's leader head would be "Cane" it's UB's "The hand of nod", "Temple of Nod", "Nod War factory", "Secret Shrine" so and so forth. UU's would be units like "Militant Squad", "Militant Rocket Squad", "Fanatics", "The Black Hand",
"Nod Flame Tank", "Stealth Tank" and the "Vertigo Bomber" it's replacement for the Stealth Bomber. It's traits would be charismatic/aggressive, I know I'm C&C nerd tell me about it:bowdown:

rockinroger
Dec 19, 2007, 05:35 PM
Gotta a link for it?

gegabitelord
Dec 19, 2007, 05:45 PM
Buildings-:http://www.cncden.com/cnc3_nod_structures.shtml

Units-:http://www.cncden.com/cnc3_nod_units.shtml

Pics and info of both the Units and building and their abilities in the C&C universe.

TAfirehawk
Dec 19, 2007, 05:50 PM
We have some help from Civ Gold Team so we can probably get new Civs done....

Wyz_sub10
Jan 02, 2008, 12:41 AM
We have some help from Civ Gold Team so we can probably get new Civs done....

All of Gold's civs (3.0) are now modular. Now, I know there's a difference between our modular and WoC modular, but I think our team was working on some of those, specifically.

TAfirehawk
Jan 02, 2008, 06:37 PM
All of Gold's civs (3.0) are now modular. Now, I know there's a difference between our modular and WoC modular, but I think our team was working on some of those, specifically.

Yeah there is a difference for sure, but not difficult or terribly time consuming change to the WoC format.

Because of the many fundamental fixes we have done in the WoC, I hope Firaxis will adopt the WoC Standard in some form....eventually....and thus making it easier for all modders.

The Navy Seal
Feb 22, 2008, 07:21 PM
Do these civs have their own UB's because I have an awesome own we could use for the Pirate civ.

pheace
Feb 23, 2008, 05:35 AM
I was wondering about this since I haven't tried it yet but if I move a Civ in or out of the used modules, does that mean I have to move the Leaderheads/UU's/Civ/UB folders or is it possible to just move one?

if it isn't, is it possible to gather all the parts related to a single civ into one place for easy addition/removal?


Edit: I also found out in my last game I was erroneously assuming my Civ Specific Great People Mod from Gaius Octavius was working correctly. This is another Mod I'd really like to see implemented into the design ^^

rockinroger
Feb 23, 2008, 05:59 AM
Right now, yes you have to move them. We have something in the works to take care of this in the future though. Its just not polished yet.

rockinroger
Feb 23, 2008, 06:06 AM
@ The Navy Seal, yes these civs have their own UB's, but there is no limit to the amount of UB's. For example the Albania Civ has 2 UB's.

TAfirehawk
Feb 23, 2008, 06:32 AM
I was wondering about this since I haven't tried it yet but if I move a Civ in or out of the used modules, does that mean I have to move the Leaderheads/UU's/Civ/UB folders or is it possible to just move one?

if it isn't, is it possible to gather all the parts related to a single civ into one place for easy addition/removal?


Edit: I also found out in my last game I was erroneously assuming my Civ Specific Great People Mod from Gaius Octavius was working correctly. This is another Mod I'd really like to see implemented into the design ^^

No you don't have to move anything but the main Civ (or simply use the MLF to turn it off)...the other items will show in the Pedia but won't work with the Civ since the Civ isn't there. The sub-parts for a Civ will never be put in one place as that makes it impossible to handle UU's, UB's and LH's properly.

pheace
Feb 23, 2008, 10:58 AM
Good enough for me, although perhaps it might be nice to have some listing (a small text file or something) included with the races later because right now it's hard for me to know if I add a race what else i should add with them without sifting through the other folders to see if there's a unit/building related to that civ ^^

HellBoyz77
May 06, 2008, 04:45 PM
Hi guys, you done a great job with Visa and now a even greater job with this idea of the modular platform.

I would to ask if there's any plan to integrate the Italian civs, leader and unit in this version, i basically play only with it.

Thanks!

P.S.
WoC seems to work good under Wine on Linux, this is a good news for all the linux gamers around. Maybe i will report later more test result.

rockinroger
May 07, 2008, 02:20 PM
WoC works with Linux, thats great news for those of us tired of M.S. Please let us know more info. Thanks.

HellBoyz77
May 11, 2008, 11:37 AM
I'm working on porting the Italian civilization from ViSa to WoC. I'm using other WoC civs as template, but i don't know how to port the graphics too.

Anyone can tell me the procedure or have a link to another thread? Thanks.

rockinroger
May 12, 2008, 04:28 AM
Do you have the graphics unpacked? Use the PakBuild to unpack them, which you can get here, http://forums.civfanatics.com/showthread.php?t=136023. Another good tool is Mambas Woc converter which is here, http://worldofciv.svn.sourceforge.net/svnroot/wocmodules. Its version 4, although i think he has a version 5 out now. It will do the xml for you. Good luck. If need help let us know.

HellBoyz77
May 12, 2008, 04:14 PM
Do you have the graphics unpacked? Use the PakBuild to unpack them, which you can get here, http://forums.civfanatics.com/showthread.php?t=136023. Another good tool is Mambas Woc converter which is here, http://worldofciv.svn.sourceforge.net/svnroot/wocmodules. Its version 4, although i think he has a version 5 out now. It will do the xml for you. Good luck. If need help let us know.

Thanks Rockinroger. I used PakBuild to unpack the art, it runs fine, for the Centurion unit i added the ViSa graphics in the correct WoC folder. I have a question: is necessary to include in the Art definitions for the units the SHADERNIF and the SHADOWDEF? Seems that this two is not in visa art for this unit.

I don't tried Mambas because the link won't open.

rockinroger
May 12, 2008, 09:59 PM
The link is in the Woc Modules svn. Do you have that? Yes should have something there for the shadernif and shadowdef. let me look it up.

rockinroger
May 12, 2008, 10:02 PM
Try this HellBoyz77

HellBoyz77
May 13, 2008, 02:57 PM
Thanks Rockinroger, i will do it a try and will report back, hope soon, there's to much to do at work this week.

rockinroger
May 13, 2008, 05:58 PM
No problem, work, hard, play harder hehe.

HellBoyz77
May 16, 2008, 11:56 AM
@Rockinroger
I've made some good progress in the porting of italian civilizations, thanks to pakbuild i used the art from Visa, so the main problem is easier to manage.

Actually i made the Civilizations, LeaderHeads and Unit Centurion. For test this stuf exists some program that parse the XML without load the entire game? Without this program i lost 10 minutes for test try, too slow!

Another question is if there's possible to start Bts in debug mode.

Also could be useful to have some detailed documentation on what every single node of the XML schema do in the game exactly.

UPDATE 1
I managed to make the XML clean, the game start, i choose custom game with Vittorio Emanuele II as leader and now it works. Some more thing to do is to make other unique units as well as buildings and all the other thing that are linked.
One change that i made to Vittorio is that i deleted the expansionist trait in favour of the industrialist, is more accurate i think, Vittorio Emanuale do the first industrialization in Italy, and the 50% fast wonder building reflect the monumental value of the country. The Italy was not very good as expansionist country! ;)

rockinroger
May 21, 2008, 05:14 PM
Im looking for some first contact quotes for the following leaderheads.

1. Austria: Franz and Maria
2. Brazil: Dom Pedro
3. Cherokee: Ostenaco
4. Hungary: Mathias and Stephen
5. Iroquois: Hiawatha
6. Pirates: Henry Morgan
7. Ukraine: Tymoshenko

Also need the other Diplomacy quotes, but just want these first. Thanks.

woc
May 21, 2008, 05:32 PM
latest version of Pakbuilder or WoC convertor can always be found on the WoC webpage
http://www.worldofcivilization.net

ADD: click on "downloads"

mamba
May 21, 2008, 06:37 PM
latest version of Pakbuilder or WoC convertor can always be found on the WoC webpage
http://www.worldofcivilization.net

PakBuild seems to be 2.14, there is a 2.15 (http://forums.civfanatics.com/showthread.php?t=136023) however (the Win2000 version, which I do use on XP as well).

woc
May 21, 2008, 07:29 PM
PakBuild seems to be 2.14, there is a 2.15 (http://forums.civfanatics.com/showthread.php?t=136023) however (the Win2000 version, which I do use on XP as well).

well that is because I assume there's a difference between XP and 2000..and for XP firaxis has 2.14 as latest..but I'll update the page tomorrow to include both XP and win2000 versions..both seem to work on my vista PC..so who knows :)

NikNaks
May 22, 2008, 02:50 AM
Roger, maybe Willowmound could help you out. He created the ActualQuotes mod.

HellBoyz77
May 22, 2008, 12:23 PM
@Rockinroger

I've almost done with italian civilizations with some changes:
1) Leaderheads: Vittorio now is Industrious and Organized.
2) Removed Bell Units. Added unique Battleship "Vittorio Veneto" (to be completed)
3) Grenadero a Caballo now is named Horse Grenadier.

I had to do the quotes and i think that i can post here a zip file with all the stuff, or maybe if u have another idea on how i can send you the civ.

Because the lack of time i don't think about a complete reorganization of the unique units for italians, based on accurate history study. Will come after the first release if you agree.

rockinroger
May 22, 2008, 02:22 PM
@HellBoyz77, sounds good just zip it up and post it here, good job buddy.

rockinroger
Jul 20, 2008, 05:46 PM
Im working on converting civs from Civ Gold, just finished Finland. Any particular requests to do first? Also if you got Diplomacy quotes for any civs let me know, Thanks.

Some guy
Jul 29, 2008, 03:28 PM
This may be an unusual request as an option, but how about adding leader heads that wouldn't be an actual leader head? Make the option to have no specific leader heads, and instead of having to choose between which person to lead your nation, have no leader to choose and have something else that symbolizes your empire represent the leader or something like that. The reason I think this would be an interesting option is because I think it's unfair and biased to either have to pick a select few people the game producers considered important leaders. Then you could use those leader names for more great people. And then also get rid of the leader head characteristics and either add the option to have none or to choose which ones you want to use for your country and other ones. It would give the player more versatility in choice.

black_imperator
Aug 31, 2008, 01:26 PM
I Converted Quueg's Confederate States of America into WoC . Here it is, if someone wants it.

rockinroger
Aug 31, 2008, 06:53 PM
Sweet great work. I will check it out. Mucho thanks.

black_imperator
Sep 04, 2008, 12:07 PM
Aranor's Australian civ conversion for WoC.

If someone wants another one ,just ask me^^

ravenone
Sep 08, 2008, 11:11 AM
I'm having problems with the Texas Civilization. The flag comes up Orange, Red and Black instead of the correct Red, White and Blue of the Texas Flag.

Can someone fix this or let me know how to fix mine?

(and yes I'm using the current download since I just installed all of the WOC items mid-last week)

thanks!

rockinroger
Sep 08, 2008, 05:53 PM
Texas ok Ill look into that

ravenone
Sep 11, 2008, 09:45 AM
rockinrodger,

Any update on my problem with the Texas colors?

rockinroger
Sep 11, 2008, 12:07 PM
Yes I got the problem fixed, just have been Ill and didnt get it in a installer. See this post, http://forums.civfanatics.com/showpost.php?p=7229384&postcount=117

rockinroger
Sep 11, 2008, 02:56 PM
3rd Civs is updated fix for Texas civ flag

ravenone
Sep 11, 2008, 06:45 PM
thanks! that was fast.

Herandar IV
Sep 14, 2008, 07:07 AM
Similar issue for Nazi Germany. The flag is gray, and not showing the Reichsflagge. Much more detailed post is here. (http://forums.civfanatics.com/showthread.php?p=7243487#post7243487)

Thank you.

Herandar IV
Sep 15, 2008, 08:42 AM
The flag is gray, and not showing the Reichsflagge.

I was playing yesterday, and it looked white, not gray. I need my eyes checked or something... :cool:

rockinroger
Sep 21, 2008, 10:40 AM
1st Civs updated 9/21/2008. Fix for Albanian Piker causing a infinite loop.
2nd Civs updated 9/21/2008. Updated Aborigines worker to bts worker kf.s
4th Civs updated 9/21/2008. Fix for Hiawatha first contact diplomacy text.

Duuk
Oct 09, 2008, 05:00 PM
I'm not sure if I did something wrong... but the Austrian civ from the 2nd civs pack has no UU or UB.

edit: nvm... I think. It's defined in an entirely other file.

rockinroger
Oct 09, 2008, 08:07 PM
The UU's and UB's will be under units/unique and buildings/unique. They should show up in the pedia before you start a game. If not then check the mlf's in those folders to see if they are set to <bLoad>1</bLoad>