View Full Version : Modules - Technologies


TAfirehawk
Nov 15, 2007, 09:25 PM
Discussion of Technology Modules.

The Navy Seal
Feb 22, 2008, 07:16 PM
Right now I have a tech tree that goes up to the very beginning of the Industrial era and has already over 130 techs. I could finish it if you want, with buttons.

rockinroger
Feb 23, 2008, 06:09 AM
Thats great, my personal playing style is to have more of everything. We have the techs broke down to individual components. That way they can be added/subtracted to a persons own playing style.

GoodGame
Mar 25, 2008, 06:45 PM
Seems to me this part of WoC will need both pre-saved settings, AND a full-blown tech tree editor to incorporate all ideas. Basically like a logic-circuit chart gui to click on/off techs, their interconnections, costs, eras, etc..

NikNaks
Mar 26, 2008, 05:36 AM
Well (I think) all the technologies we have at the moment can be removed independently of one another, but I might be wrong. There will be some discrepancies of course, but we should have those fixed in the Front End Program.

TAfirehawk
Mar 26, 2008, 05:17 PM
Seems to me this part of WoC will need both pre-saved settings, AND a full-blown tech tree editor to incorporate all ideas. Basically like a logic-circuit chart gui to click on/off techs, their interconnections, costs, eras, etc..

Once a lot of techs and tech dependent units/buildings/etc are added by other modders, then yes a simple interface is needed in the future. And we have had plans for a GUI that runs before the Civ.exe since about Day 2 of this project.....7-8 months ago :p


Well (I think) all the technologies we have at the moment can be removed independently of one another, but I might be wrong. There will be some discrepancies of course, but we should have those fixed in the Front End Program.

Correct....it won't be perfect in V1.00 but V2.00 with the FEP will be the "cat's meow" :D

Brave Sir Robin
Aug 04, 2008, 05:03 PM
downloaded core v1.0:goodjob:
d/l first tech module boating
evidently wrote over sailing instead of adding a new tech sailing tech and everything that goes with it (TGL)not visible

rockinroger
Aug 04, 2008, 06:44 PM
Thanks working on it.

earthwulf
Aug 07, 2008, 04:22 PM
Playing a game of just the core & first modules, I noticed that my tech tree had boating available, but not sailing - I had to trade (and at a really outrageous trade) for the sailing tech...

rockinroger
Aug 07, 2008, 05:52 PM
There was a bug in it i have been working on, almost fixed. The techs are very tricky and frustrating!! Ill redo the installer when i get done.

rockinroger
Aug 10, 2008, 01:01 PM
Finally after much banging with my trusty BFH, the 1st Ancient techs is updated please redownload.

rockinroger
Aug 21, 2008, 09:17 PM
3rd Ancient Tech is out war Art, includes a World Wonder Art of War.