Whoman69
Nov 15, 2007, 11:22 PM
I had played some of Civ I and found it too difficult to play, but I had always liked the original boardgame. When I saw Civ III as my local used game store for $6 I figured I couldn't lose. It even had the original box and instruction set.
My first attempts were pretty pathetic. I tried to be the bully with Germany and failed against the pacifistic Indians who kept on parking in my territory. I later played the Americans and had a whole continent to myself, but seemed to play the whole game fighting off barbarians. In that game I was in the 1800s and still couldn't get a source of saltpeter. I finally gave up on that game seeing that my opponents had totally split their continent and would probably be moving in on the open spaces still available.
I then started reading the articles in the war academy and got some good ideas from there. I chose Persia and actually won a game. Granted I made plenty of mistakes along the way. First off I left a city undefended early as I didn't think there was anyone else out there in range to hit it. That's when a British unit marched in and took it over. Luckily, my citizens rebelled and I had it back in short order. I figured that was the time to march into Britain and teach them a lesson. My military was pretty pathetic, but the Brits weren't anything to call home about. I was working on trial and error to see what worked. Eventually I was just fortifying spaces near his cities to kill production and making the occassion attack with archers until they were dead. It was stalemate until I developed Immortals.
It seemed during the lengthy war that nothing got done, and the two cities I had won had little to offer. The British had even slipped out of the noose by having another city way out in the fringes that I hadn't even explored yet. But the Indians weren't willing to take advantage. When the continent began to fill they asked for a rop which I granted. They built cities between mine which eventually became mine when their citizens saw the bigger and better deal I was offering and came over to my side.
By this time I had completed the Lighthouse and began sending settlers to the smaller continents to the north and west. Their production never really took off, though I would say that overall they had a slightly positive effect. A big mistake I made there was in not putting a forbidden palace in one of those cities.
So with the Brits never really able to take off, and any new Indian cities being ceded to me, I controlled a good chunk of the main continent and was making inroads to the New World with heavy production in settlers from the old world. Ferrying them across the sea was a slow process but it was eventually working, especially when I found iron there.
I was in the 1900's at this time and still had not dominated despite the fact I had the New World to myself and my cities covered a good deal of territory. I noticed the Indians were still using archers and spearman along with their war elephants, while I had calvary and infantry. I still did not have modern tanks or planes, but knew that my units were superior to his. The oil well on his land that he could not use sealed the deal.
I practiced by ferrying some troops to take out the one remaining British city. Pathetic still running into warrior units in the 20th century. I attacked the Indians meeting very little resistance in the unconnected cities he had to the north and the newly developing cities to the south of me. About the time I was taking on his city near the oil reserves, my cities were in revolt, along with the cities I had just taken over. I captured the city near the oil and sued for peace. I started some tank units, but the oil withered within one turn. Since I had started the units I was able to produce them, but could not start anymore or upgrade my infantry to mechanized.
The oil was again in his territory, so I struck with my new tanks. They were of limited effect. The majority of the battle was taken to the enemy by my calvary units, which meant I was open to counter attack and moved slow allowing my infantry to keep up. By the time I reached the city near the oil fields, all my cities were in revolt. I had to quickly take the town and again declare peace.
The Indians were just a shell. To top it off, I couldn't use the oil because my newly aquired cities no longer had the coverage. I had to build a colony there just to take the oil. What had the Indians been doing for 6000 years. The cities I had taken over did not even have temples. I am guessing they probably sold off the improvements when it became clear I was going to take them over.
After quick rushing some improvements on my newly acquired land I finally had enough territory to win the game. I played on for a bit, but it became too frustrating when the Indians sent a settler to the New World and built in where I didn't have coverage yet. I couldn't simply boot them out at this point.
I'm thinking my next game will be either Japan or Babylon. I'm working out strategies for the various strengths and want to try a religious society. I love industrious as you can really set up the land with even a small group of workers available.
My first attempts were pretty pathetic. I tried to be the bully with Germany and failed against the pacifistic Indians who kept on parking in my territory. I later played the Americans and had a whole continent to myself, but seemed to play the whole game fighting off barbarians. In that game I was in the 1800s and still couldn't get a source of saltpeter. I finally gave up on that game seeing that my opponents had totally split their continent and would probably be moving in on the open spaces still available.
I then started reading the articles in the war academy and got some good ideas from there. I chose Persia and actually won a game. Granted I made plenty of mistakes along the way. First off I left a city undefended early as I didn't think there was anyone else out there in range to hit it. That's when a British unit marched in and took it over. Luckily, my citizens rebelled and I had it back in short order. I figured that was the time to march into Britain and teach them a lesson. My military was pretty pathetic, but the Brits weren't anything to call home about. I was working on trial and error to see what worked. Eventually I was just fortifying spaces near his cities to kill production and making the occassion attack with archers until they were dead. It was stalemate until I developed Immortals.
It seemed during the lengthy war that nothing got done, and the two cities I had won had little to offer. The British had even slipped out of the noose by having another city way out in the fringes that I hadn't even explored yet. But the Indians weren't willing to take advantage. When the continent began to fill they asked for a rop which I granted. They built cities between mine which eventually became mine when their citizens saw the bigger and better deal I was offering and came over to my side.
By this time I had completed the Lighthouse and began sending settlers to the smaller continents to the north and west. Their production never really took off, though I would say that overall they had a slightly positive effect. A big mistake I made there was in not putting a forbidden palace in one of those cities.
So with the Brits never really able to take off, and any new Indian cities being ceded to me, I controlled a good chunk of the main continent and was making inroads to the New World with heavy production in settlers from the old world. Ferrying them across the sea was a slow process but it was eventually working, especially when I found iron there.
I was in the 1900's at this time and still had not dominated despite the fact I had the New World to myself and my cities covered a good deal of territory. I noticed the Indians were still using archers and spearman along with their war elephants, while I had calvary and infantry. I still did not have modern tanks or planes, but knew that my units were superior to his. The oil well on his land that he could not use sealed the deal.
I practiced by ferrying some troops to take out the one remaining British city. Pathetic still running into warrior units in the 20th century. I attacked the Indians meeting very little resistance in the unconnected cities he had to the north and the newly developing cities to the south of me. About the time I was taking on his city near the oil reserves, my cities were in revolt, along with the cities I had just taken over. I captured the city near the oil and sued for peace. I started some tank units, but the oil withered within one turn. Since I had started the units I was able to produce them, but could not start anymore or upgrade my infantry to mechanized.
The oil was again in his territory, so I struck with my new tanks. They were of limited effect. The majority of the battle was taken to the enemy by my calvary units, which meant I was open to counter attack and moved slow allowing my infantry to keep up. By the time I reached the city near the oil fields, all my cities were in revolt. I had to quickly take the town and again declare peace.
The Indians were just a shell. To top it off, I couldn't use the oil because my newly aquired cities no longer had the coverage. I had to build a colony there just to take the oil. What had the Indians been doing for 6000 years. The cities I had taken over did not even have temples. I am guessing they probably sold off the improvements when it became clear I was going to take them over.
After quick rushing some improvements on my newly acquired land I finally had enough territory to win the game. I played on for a bit, but it became too frustrating when the Indians sent a settler to the New World and built in where I didn't have coverage yet. I couldn't simply boot them out at this point.
I'm thinking my next game will be either Japan or Babylon. I'm working out strategies for the various strengths and want to try a religious society. I love industrious as you can really set up the land with even a small group of workers available.