View Full Version : Navy Seals: worth much?
mboettcher Nov 17, 2007, 07:01 AM I started a game with america intending to try out their seals and malls for the first time having never used them. I tanked to industrialism so I could get the most out of their unique abilities. The mall proved to be an extremely powerful build for CE and the extra happiness helped in war.
I leaned pretty heavily on seals and did a lot of attacks by sea. They suck. I had always used marines as stop gap units with out oil for tanks and thats all these seals proved useful for. I couldn't get much success with out mostly tanks because the +25% vs gunpowder that infantry gets makes them a cheaper match for my UU even though its older and regular.
The other Industrialism UU is far stronger- the panzer. At least it provides a dominant unit that stops any enemy tanks easily which are the only credible deterant to one's own tanks. Hell the panzers even hold their own against modern armor better than even mechinfantry.
Is it me or do marines need a shot in the arm or a better modern replacement? (i suggest something centered around the expeditionary fighting vehicle. Same for paratroopers, not much use once the trifecta of modern armor, mech inf and mobile art are discovered.)
L4zXX0r Nov 17, 2007, 07:04 AM Personally, I think the Americans should have the Minute Man (instead of Rifleman) as a UU. I'd probably give it 10 strength and extra movement. I used to use the Americans for Roosevelt, but now with unrestricted leaders, I hardly ever use America.
Bhruic Nov 17, 2007, 07:12 AM Personally, I think the Americans should have the Minute Man (instead of Rifleman) as a UU. I'd probably give it 10 strength and extra movement. I used to use the Americans for Roosevelt, but now with unrestricted leaders, I hardly ever use America.
I assume you mean instead of Musketman? Otherwise, that's a pretty serious Rifleman nerf.
Bh
L4zXX0r Nov 17, 2007, 07:16 AM I assume you mean instead of Musketman? Otherwise, that's a pretty serious Rifleman nerf.
Bh
you're totally right. Actually, Maybe rethinking it, it could probably be the Grenadier, since it has that rifleman bonus. That would make sense for battling the Redcoats!
jkp1187 Nov 17, 2007, 08:26 AM I started a game with america intending to try out their seals and malls for the first time having never used them. I tanked to industrialism so I could get the most out of their unique abilities. The mall proved to be an extremely powerful build for CE and the extra happiness helped in war.
I leaned pretty heavily on seals and did a lot of attacks by sea. They suck. I had always used marines as stop gap units with out oil for tanks and thats all these seals proved useful for. I couldn't get much success with out mostly tanks because the +25% vs gunpowder that infantry gets makes them a cheaper match for my UU even though its older and regular.
The other Industrialism UU is far stronger- the panzer. At least it provides a dominant unit that stops any enemy tanks easily which are the only credible deterant to one's own tanks. Hell the panzers even hold their own against modern armor better than even mechinfantry.
Is it me or do marines need a shot in the arm or a better modern replacement? (i suggest something centered around the expeditionary fighting vehicle. Same for paratroopers, not much use once the trifecta of modern armor, mech inf and mobile art are discovered.)
Navy SEALs are a fine unit, and I've had lots of success with them in a maritime-based strategy. You can't make it your only unit in an offensive, of course, but backed up by some artillery and naval guns, they can take city after city. They do become a little less useful when enemies start building Mechanized Infantry, though.
bonafide11 Nov 17, 2007, 08:33 AM Indeed, jkp1187 is right, the Navy Seals are a rather effective unit for their time period. Of course, it's one of the later units in the game, but they're still quite powerful and with March you can conquer cities without ever having to rest for healing.
troytheface Nov 17, 2007, 08:37 AM nukes and seals- the american way.
latest strategy is to build my second city on an isle then turn it into the capitol. then my mainland city becomes a unit producer
haven't won with this yet tho
Lincoln, fractal, standard-prince
KaytieKat Nov 17, 2007, 08:55 AM Hi
Navy Seals under tokagawa can be VERY fun :)
Kaytie
Bandobras Took Nov 17, 2007, 10:24 AM The Free March promotion should not be overlooked. It allows you to wage swifter wars.
pi-r8 Nov 17, 2007, 10:58 AM They're fun to play around with (one time I killed about 5 infantry in a row with one SEAL without taking any damage at all) but they're not going to have any serious impact on the game. It's just too little, too late.
HiroHito Nov 17, 2007, 11:02 AM At least it provides a dominant unit that stops any enemy tanks easily which are the only credible deterant to one's own tanks.
:lol: are you serious ?
kittenOFchaos Nov 17, 2007, 11:04 AM I don't like Navy Seals not as they aren't a decent unit for warring, but as America my key units should be marines so I can shout out loads of war film quotes about marines whilst blowing away my enemies.
For the guy who says they suck...well, you need to use airpower to weaken city defenders or a suicide artillery off a boat before sending them in. As the navy seals heal quickly even on the boats you can do alot with relatively little and the added first strikes keep them alive.
lutzj Nov 17, 2007, 03:21 PM marines with combat II, pinch, and medic I (easy to do with west point, red cross, and an aggressive leader) can beat heavily fortified infantry/machine guns, unpromoted tanks/gunships, etc. Oh yeah, and they're amphibious. So I build a stack of three transports, a battleship, a sub with 3 tactical nukes/guided missiles, 6 navy seals, 3 tanks, and 3 artillery. then i take over Wang Kon on his little isolated island:lol:
Idea: what if navy seals replaced paratroopers?
PotatoOverdose Nov 17, 2007, 06:32 PM They're fun to play around with (one time I killed about 5 infantry in a row with one SEAL without taking any damage at all) but they're not going to have any serious impact on the game. It's just too little, too late.
Quoted for truth.
kittenOFchaos Nov 18, 2007, 12:01 PM Idea: what if navy seals replaced paratroopers?
That doesn't work either as the 101st Screaming Eagles are the ultimate in paratroopers :)
For the Americans a super-carrier would be appropriate which they can build once they get advanced flight...not quite sure what abilities it should have. Ability to intercept missiles and an the ability to launch alot more from it? Something along those lines...
Antilogic Nov 18, 2007, 12:32 PM The Free March promotion should not be overlooked. It allows you to wage swifter wars.
I always find myself wanting more units with the March promotion, and it is somewhat difficult to get to using Combat promotions (after Combat III, I think). I'd say that March is one of the most useful promotions in the game, because it allows you to keep the pressure on your enemy and it reduces the amount of time he has to replace troops between your attacks.
I think its overall a decent unit...although, relatively speaking, the Mall is far better of a unique ability than the SEAL.
valamas Nov 18, 2007, 10:29 PM Seals (or marines), plus naval bombardment and aircraft carrier support. Devistating combination, the AI does not have time to react.
also, blockade the port with their ships, declare war and take the city and sink d'em ships
Mr. Civtastic Nov 18, 2007, 11:57 PM Just give them Pinch and you'll stack up well against infantry, except that you wont have to slow down your campaigns. Used with Washington or Lincoln (charismatic) and you can be a very effective warmonger in the modern era.
TommyTankRush Nov 19, 2007, 12:44 AM Haven't done it for a while, but I've had some great games as Rooseveld on archipellago maps. Get a strong naval stack with 10+ transports, well-promoted marines and some artillary.
Take out the cultural defence with naval bombardments, rotate your use of the troops so as some are healing in the transports others are attacking. The artillary was for softening up unusually tough defenders. I can't remember, but I expect I may have used some upgraded city raider macemen as my marines?
I distinctly recall having no problems sailing around taking every enemy coastal city with very little fuss and in very few turns.
Yesod Nov 19, 2007, 12:51 AM I personally dont like em. Unless I'm sacking coastal cities, I dont see the need to build em and if that's the case march is rather usless cause they heal in the boats anyhow. I guess the extra first strike makes them good sweepers, but with CR II and drill I tanks take minimal dmg anyway and are a whole lot stronger.
I played them on a archipelago map once though. :thumbsup:
peter450 Nov 19, 2007, 01:00 PM Seals should start with commando over march in my opinion it's a promo more in keeping with there trait
Paratroopers should get the march promo, since endurance etc is a key training aspect for paratroops an would help distinguish them a bit more
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