View Full Version : Fall from Heaven PbF campaign
zxcvbnm Nov 19, 2007, 05:16 AM Erebus II: The Heart of Winter (http://forums.civfanatics.com/showthread.php?p=6216793#post6216793) -a paraller campaign for Erebus
Beyond the icy northern seas, there is a world where the Age of Ice still remains.
All nations bordering the sea have exiled their unwanted there ever since it was found.
The life is harsh in the frozen land, where wolves hunt for dangerous prey, land where death is mercy and mercy is death.
Only the strongest can survive the neverending winter.
That's where you are going.
Innocent
Erebus
played *here (http://forums.civfanatics.com/showthread.php?t=251712)*
DM#1 Nikis-Knight
DM#2 zxcvbnm
Players:
Kjaaly
kenken244
thomas.berubeg
Bad Player
Psychic Llamas
mipe
Maniac
Back-ups:
Blakmane
Wilboman
Verdian
Back-up guide:
If a player is unable to play or passive for a longer time, back-ups will be called. A back-up player will be chosen from the list according to:
1. Ability to back-up during the time it's needed
2. The place on the list
When back-uping, please mind the PC's backstory and earlier actions and roleplay accordingly.
Note: Back-uped PCs can't die during back-uping but this is not intended to be a way to make a PC invincible.
The mana chart (http://forums.civfanatics.com/attachment.php?attachmentid=148716&d=1172369959)
Nikis-Knight Nov 19, 2007, 08:50 AM Sure, I'm in. I can give more thoughts after work.
zxcvbnm Nov 19, 2007, 08:54 AM DM or just a player?
We need another one, you know
Kjaaly Nov 19, 2007, 10:30 AM I'd like to play too! I just hope I can play some kind of caster... Btw, is necromancy necessarily evil?
zxcvbnm Nov 19, 2007, 10:39 AM Not necessarily,depends on how you use it, why and on whom, also on how you define good and evil.
Good you brought the magic issue up, I've thought a bit about the engine:
In D&D you have tons of spells but still might lack some cool effects you want
-> In this game no fixed spells will be used, adepts begin with 3 mana spheres of FfH and are able to use their powers limited only by their skills and imagination. So if you want to lift that mountain and bash your enemy with it, feel free to try it, high level earth magic recommended
xienwolf Nov 19, 2007, 11:06 AM I'm inclined to believe that your best method for this may be a pure storytelling approach. Have the players each responsible for one or more characters and they inform the "GM" through PM or some such what their desires are for an upcoming scene/event.
I've designed quite a few PnP games myself, and the mechanics can get quite convoluted and involved, overtaking most of the game itself. So if you do not have a playtested and perfected set of rules to begin with, it is often best to simply be aiming for a good story (the storyteller will often still roll some dice on a whim just so there is a chance to make things go in a direction he himself doesn't anticipate).
Or of course if someone has a ton of GURPS books laying around, they could utilize them to have a bit of a devised system to back things up.
zxcvbnm Nov 19, 2007, 11:20 AM And that's the way it shall be.
Free spells is basically exactly storytelling but allows some combat (and crazy enchantment) too.
About those rules: very simple, no complicated weapons charts etc. just storytelling with only a hint of engine
for example: Timmy's agility is above average while Tommy's strength is low
This is to have some reference about what the PCs are like
kenken244 Nov 19, 2007, 04:48 PM I guess I could be a player
thomas.berubeg Nov 19, 2007, 05:23 PM I'll play... and you'll probably get quite a group of people fresh from NOTW in Forum games ready to play.
Nikis-Knight Nov 19, 2007, 06:57 PM DM or just a player?
We need another one, you knowDM, then, sounds fun. We can start as soon as we get enough players... 3 at the moment, hopefully 4+.
(oh, and can we say "no vamp. PC's? ;))
Blakmane Nov 19, 2007, 09:44 PM i'd like to play, but it depends on when it all gets started/ how much time I have =)
[NWO]_Valis Nov 20, 2007, 01:38 AM (oh, and can we say "no vamp. PC's? )
You are the DM, it is up to you....everything is up to you from now on ]:->
Bad Player Nov 20, 2007, 01:50 AM I don't know much about this but I'll give it a go as a player!
zxcvbnm Nov 20, 2007, 05:19 AM Enough players for now, the rest will be replacement if someone is away
What kind of a campaign would you like to play?
The End of Winter - a point after the thaw when the peoples start gathering as the goal begins to become power instead of survival. Magic is still rare and civilised peoples are few, as Orthus rules the land
The four armageddon initiation campaigns:
1. Citizens/soldiers of a Bannor outpost city that lies up against the spread of hell. Adventures could surrounds forays over the border into the hell twisted terrain, battling creaturs that come from those lands, the tempatations of hell, and encounters with the infernal and the mercurians.
2. Life as Lanun merchant pirates traveling from port to port between the cities of various empires. Games of political intrigue, thievery and swashbuckling between empires. The Overlords could be a new religion to the world, and its spread could present the with wild premonitions and fanatical advesary's culminating with the transformation of the various powerful political friends of the players across the empires as brainwashed overlord puppets.
3. A Malakim disciple of the Empyrean and his companions have traveled to a remote corner of their empire to pray at the Mirror of Heaven. During this the player see's Tebryn and the effects of the Armageddon he is about to unleash on the world. Rushing back the party tells the Empyrean of their vision and is sent out as diplomats to tell the other empire leaders about what they saw (with the adventures that happen along the way).
The important part of this one is that the party be allowed to select what empires they want to go to. The Empyrean will send messengers to all the empires but most will ignore such a message, focusing instead on their local problems. The arrival of the actual prophet will carry much more weight. In each of the countries the leaders have local issues to deal with, some of which may pit one empire against another and force the players to take sides which could ultimatly effect relations with these leaders.
4. The travels of an Amurite adept in his apprenticeship up until his trials in the cave of ancestors. Early games spent gathering monster parts and herbs from wild locations and later games filled with spellcasting in the spheres he opts to learn.
The Armageddon - Tebryn Arbandi has cast his spells to bring the end, and the fight between heaven and hell has begun
?
Or propose your own
Psychic_Llamas Nov 20, 2007, 07:34 AM can i be a back up player? (i love dnd, total noob to on line dnd, but love it none the less :D)
zxcvbnm Nov 20, 2007, 08:07 AM Sure, I'll add you there
It doesn't matter if you are a D&D noob as this is D&D-like, not actual D&D.
Because D&D would be far too complicated for online play and quite noob-unfriendly. This has a lot of D&D but streamlined and simplified to give space for players creativity and story.
@ Nikis: you can create a PC for yourself if you want to play too, DM's aren't restricted from that in this game
mipe Nov 20, 2007, 08:40 AM I want to join too :) Is it really bad if I have 1-2 days in a week that I maybe can't play? I already know my character, just need to do backstory and name :)
either: elf/children of kylorin and adept/disciple... too bad there is only 1 evil god to be worship :( I would really like to worship Esus... also question about magic: what are all the mana nodes? atleast all the normal ones on ffh but are there other ones? and can disciples cast basic magic?
about scenario: I would really like that The Armageddon scenario but little changes: There is scroll descripting 2 spells, A spell to destroy all evil and a spell to summon Hyborem. all the good gods and evil gods try to get the scroll. Neutrals of course try to take it too and sell it to the ones that pay more :lol:
Nikis-Knight Nov 20, 2007, 08:47 AM You don't need to be here everyday, so long as you are okay with other people describing your characters actions (in reasonable ways.)
either: elf/children of kylorin and adept/disciple... too bad there is only 1 evil god to be worship I would really like to worship Esus... also question about magic: what are all the mana nodes? atleast all the normal ones on ffh but are there other ones? and can disciples cast basic magic?You don't have to restrict yourself to in-game religions, look at the FfH world history (in the civlopedia or this thread. (http://forums.civfanatics.com/showthread.php?t=171398)and choose any of the gods listed. But if it is one without much reference you'll have to invent more.
Disciples can probably do magic, so long as it is a) described as either ritual or prayer, rather than hocus-pocus, and b) is drawn from either your god or a god whose goals are similar.
I was thinking we'd start small than get involved with the larger world in whichever faction as the players decide.
Oh, I didn't see zxc's edit. Start with those gods, then, I think he's probably got magic in mind for them.
zxcvbnm Nov 20, 2007, 08:50 AM Sorry, forgot Esus
The gods actually depend on the scenario. When the AV comes Agares/Ceridwen will be an option too, to adept type, but not start, you need to join the cult. So will be CotD, but to all
Mana spheres will be the same, no more, no less, as in FfH mana chart, except metamagic.
Spells are made by telling me what you want to do and then it will succeed, fail, backfire or cause unpredictable results. Mana (attribute) and natural affinities affect this, but magic isn't restricted to spells. Elves can use their nature affinity to track creatures etc.
The idea is to provide a small start but players can convert religion, change profession etc
Bhall and Sirona aren't mod religions but included because orcs and elohim need a god, in case someone wants to start with those
My original idea of divine magic was exactly what you said about disciples
about your edit: we could finish the creation completely this way, no need for extra pages :lol:
Kjaaly Nov 20, 2007, 09:05 AM As you already know, I'd like to be a caster. More specifically, a children of kyorlin adept, with Death, Mind, and Enchantment. I'm the theoretical kind of wizard, who's more interrested in knowledge of spells than casting them. (Will come with a backstory later)
I hope this wont collide with your plans, Mipe :undecide:
Edit: Btw, can I be this kind of character without being evil? I mean, I'm just recyling the bodies!
Edit2: Can I have an undead bat familiar? Please? My enchantment spells prevent the wings from rotting away!
mipe Nov 20, 2007, 10:12 AM Disciples can probably do magic, so long as it is a) described as either ritual or prayer, rather than hocus-pocus, and b) is drawn from either your god or a god whose goals are similar.
Yeah.. I was only thinking that my disciple character worships Esus the god of stealth, and by praying to Esus might give me little time of invisibility to get away if someone catches me for doing something bad *coughStealing:sheep:AndSacrificingThemToGodscough *
Also, why I'm not in playerlists? :( and when does the game start? Before December?
kenken244 Nov 20, 2007, 11:21 AM I'll be a children of kylorin adept with entropy, force and fire magic
and I would like the 4th armageddon initiation campaign
My stats would be:
low strength
low agility
below average constitution
low wisdom
high Intelligence
high charisma
very high mana
Backstory:
He grew up in a very wealthy family so he is very well educated but does not know the many things in life that less wealthy people know about the world. He rarely feels the need to do any sort of physical labor and prefers to defeat his enemies with his own spells instead of summoning other creatures or helping others in his party.He usually does not get along with other people and prefers to keep to himself.
mipe Nov 20, 2007, 12:04 PM I would like that 4th one as well. btw, i must tell it now that my original language is not english so i may not always write everything correctly..
Also, do we play only one of those scenarios? Or do we continue after that with all the stuffs and that what we got from earlier scenario?
Should I write my backstory here? or just to keep it in my own head? I have some things that I would like to keep secret..
Also, because this is kind of D&D, Can we get something where to put all stats (we can choose them ourselfs, right?)
xienwolf Nov 20, 2007, 12:33 PM Things you want to keep secret you ought to PM to the two DMs :)
zxcvbnm Nov 20, 2007, 01:10 PM Yes, if you have secrets: PM me and Nikis about them. Other backstory stuff: post here in your PC stats post
I'm finnish too so even I don't write all correct, no pressure, this is the Internet after all... (and mipe, if you really don't know what's some word in english, you can say it in finnish, i can translate)
I thought that we play all of them if this keeps running. Chronological order might be nice. You could meet your End of Winter PCs's grandchildren in the Armageddon.
Those stats: to keep it simple, you don't have numeric stats. Instead your attributes (strength, agility etc.) vary in range of low to very high:
v. high
high
above average
average
below average
low
Your attributes are:
Strength-same as in D&D, how strong you are, carry more, do more damage in combat, can do hard work easier
Agility-same as in D&D, how agile you are, land and evade blows better, can squeeze through small holes and climb better etc.
Constitution-same as in D&D, how tough you are, you take less damage and are fatigued less
Intelligence- NOT same as in D&D, how smart you are, helps solve problems, mechanical devices, also helps in magic but not as much as in D&D
Wisdom- roughly same as D&D wisdom, helps disciples
Charisma-same as in D&D, how good in persuading people etc.
Mana-new, the ability to channel the ethereal forces, essential to adepts and useful to disciples
When you create a PC you can trade attributes in steps. All start in average but you can lower or raise them by one or two, but the mean value must be average or lower. If you choose to have lower stats you can choose one extra affinity to one mana sphere or weapon type, or a special skill.
All stats are compared to racial avg. race affects them afterwards so non-humans start also all stats average, but are tweaked after making the char.
When you create your PC post the race, profession, religion (optional) and stats on this thread. All info will be moved to the approriate location.
mipe: you weren't on the list because I haven't upgraded it yet. You are there now. Esus is the god of tricks and shadow, be prepared to use those powers...
Kjaaly:It's true. Amurites do it and are just neutral. Necromancy prevents you from being supergood, but it doesn't mean automatic evil. If you manage to summon and keep one (law, mind and force help in controlling stuff) you might have just anything as a familiar. Anything...
Please no more Kyorlin's children adepts, enough of them already, you may keep the ones you booked but no new ones, please
When all report their char stats, we manage to choose a scenario and Nikis comes up with a story this starts. As soon as possible
I hope this answered all current questions
thomas.berubeg Nov 20, 2007, 03:32 PM We can mix Amurite Adept and Reclaiming Erebus after the age of ice. (would be my first choice)
edit, sorry hadn't read the entire therad
Bad Player Nov 20, 2007, 03:38 PM I'd like the Lanun/pirates/OO scenario the most but I'm easy, whatever.
Can you help me with a character plz? I'm thinking some kind of rogue like character.
thomas.berubeg Nov 20, 2007, 05:28 PM A Disciple of the Hand, one of the few remnents of the worship of Mulcarn left.
Strength-Low
Agility-Below average
Constitution-below avergae
Wisdom- average
Charisma-Very high
Mana-above average
Background: (really depends on the scenario)
Nikis-Knight Nov 20, 2007, 06:54 PM Edit: Btw, can I be this kind of character without being evil? I mean, I'm just recyling the bodies!I think so, but my concern is that if we mix alignments too much we will end early by coming to blows--unless you work out some important connections beforehand (like family/tribe or guild or religion).
Connections to other players are very recommended anyway.
Psychic_Llamas Nov 20, 2007, 07:43 PM My character:
Name: Mryddyn
Gender: Male
Race: Ljosalfar
Proffession: Disciple (im assuming Disciples can cast magic like in FfH. i want this character to be Druid based.)
Deity: Cernunnos
Alignment: True Neutral
Magic Spheres: (If Disciples can also cast magic) Nature, Life, Sun
Stats:
low strength
High agility
below average constitution
Very High wisdom
average Intelligence
high charisma
above average mana
Background needs some thinking :p
Maniac Nov 20, 2007, 08:03 PM Can I be a disciple following the Cult of the Dragon? There was this female priest character I played in another online tongue-in-cheek D&D game. I got killed though just before levelling up :cry: and didn't feel like restarting from scratch. The background was Chinese/Zhongguostani with the mission to find a dragon. However this could be easily adapted to FfH to be a Kuriotate worshipping the Cult of the Dragon.
Here's how she looked:
http://img.photobucket.com/albums/v456/joncha/edd/MUNAK.gif http://i11.photobucket.com/albums/a183/TehManiac/munakhatless.gif
I also had a pet pig:
http://i11.photobucket.com/albums/a183/TehManiac/SAVAGE_BABE.gif
:love:
mipe Nov 20, 2007, 11:31 PM Name: Mipe
Gender: Male
Race: Children of Kylorin
Class: Disciple of Esus
Alignment: some sort of neutral-evil
Magic: Shadow (btw, if disciples can choose 3 magics too, wouldn't choosing only 1 make that one more powerful?)
Strength-low
Agility-average
Constitution-below average
Intelligence- high
Wisdom-high
Charisma-very high
Mana-below average
I will get the background in a later post.
Nikis-Knight Nov 20, 2007, 11:50 PM Thursday will be a good day to start, I think. It's a holiday here in the States.
This is how I was thinking of starting, which could lead into any of the later scenarios outlined earlier:
It has been nearly 50 years since the death of Mulcarn. Few people ever learned the details of his fall, but the change in the world was undeniable. Nations came out from the hovels and caves that they had been hiding in to again spread the dominion of man upon the earth as it slowly thawed.
The first generation born after the thaw has come into power, and the second has come of age. The Age of Ice is not even a memory to most of the population at this point. Old gods have been rediscovered, leading to new conflicts.
Such as the war just ended between the Lanun Confederation and the Bannor Empire. The Bannor declared war to purge their neighbor to the west of a new and frightening cult. Two small border cities were lost to the Bannor in the Adrian Fields area near Torrolerial, as well as Paradera, a bustling port town on the Isthmus of the Lost. Peace was soon sought by the Bannor, claiming their objective was accomplished, though the suddenness of the offer suggested some internal strife.
Meanwhile in the city of Paradera is still occupied by the Bannor and has been since just before the war ended a month ago. The Order Inquisitor and his entourage have arrived, and are beginning to investigate the remnants of the cult of the Octopus Overlords. Perhaps this was the only heresy… but a city the size of Paradera can hold many secrets.
The P.C.’s should have some reason to be in this town. Many travelers pass through here, bound for all parts of the known world. The city itself had a cosmopolitan population to begin with, and some Bannor nobles have begun moving in to oversee the city directly.
Kjaaly Nov 21, 2007, 12:47 AM Name: Tsanal.
Race: Children of Kyorlin
Class: Adept
Alignment: In standart D&D terms, Chaotic Good.
Magic Spheres: Mind, Enchantment, Death, Dimensional.
Strenght: Below Average.
Agility: Low.
Constitution: Below Average.
Intelligence: Very High.
Wisdom: Below Average.
Charisma: Below Average.
Mana: High.
Description: Tsanal is a tall Amurite, with shoulder-lenght dark brown hair and green eyes.
He's very curious about most things, and thinks that all knowledge is good, no matter if it's about healing, the past, or raising the dead.
Background: Tsanal has always been frail and clumsy, so as an Amurite, becoming a wizard was a natural choice. Fascinated by the more complex arts such as Death and the Mind, he journeyed to Paradera to find others of his kind who could teach him. Some time after arriving, he decided that there weren't much to learn there, so he found some adventurers he could join, and that way learn more about the arcane arts.
zxcvbnm Nov 21, 2007, 01:27 AM PCs
Kjaaly:
Name: Tsanal.
Gender: Male
Race: Children of Kyorlin
Class: Adept
Alignment: In standart D&D terms, Chaotic Good.
Magic Spheres: Mind, Enchantment, Death.
Strenght: Below Average.
Agility: Low.
Constitution: Average.
Intelligence: Very high.
Wisdom: Below average.
Charisma: Below average.
Mana: High.
Description: Tsanal is a tall Amurite, with shoulder-lenght dark brown hair and green eyes.
He's very curious about most things, and thinks that all knowledge is good, no matter if it's about healing, the past, or raising the dead.
mipe:
Name: Mipe
Gender: Male
Race: Children of Kylorin
Class: Disciple of Esus
Alignment: some sort of neutral-evil
Magic: *Esus*
Strength: low
Agility: average
Constitution: below average
Intelligence: high
Wisdom: high
Charisma: very high
Mana: below average
Mipe's parents were different from most of families. His father was a priest of Octopus Overlords and everyone told him all secrets. Then he telled them to Mipe's mother, a thief. Mipe's family got lots of money, but he didnt want that. He only wanted to be a priest like his father.
At age of 6, Mipe's parents started to teach everything about their careers, and he soon became able to steal (well, actually talk them to give stuff) from neighbours and then sacrificed them to Esus. That went on for 7 years, then his father found out that mipe wasn't sacrificing all those things for the Overlords and he went and and took mipe to city of Paradera (his family lived several miles away from the town) and left him there.
Psychic_Llamas:
Name: Mryddyn
Gender: Male
Race: Ljosalfar
Proffession: Disciple
Deity: Cernunnos
Alignment: True Neutral
Magic Spheres: *Cernunnos*
Stats:
strength: low
agility: Average
constitution: Low
wisdom: Very High
Intelligence: average
charisma: high
mana: average
-nature affinity-
Mryddin is tall for his race, with jet black hair and eyes the colour of new leaves in the sunlight. His manner is confusing, initially comming across as detatched and solemn, but when he warms to someone his demeanor becomes vibrant and almost jovial, and his good nature seems to rub off on those around him.
Mryddin is not an old elf, being born just days before the death of Mulcarn and the end of the age of ice. he does not remember much of those days, but he does have a severe distaste for cold and winter, knowing that such a side of nature wrought havok over Erebus, and resulted in the death of his older sister Ganell, and his father, who died from frostbite after his home and the remnant forest that it was nestled in was demolished in a fierce ice storm. Miraculously he and his mother survived, and from that dayforward, his mother vowed to put a stop this endless winter. She turned all her efforts to following the ways of Cernunnos and prayed that life and nature would be brought back to Erebus before her son had to witness the horrors of it. Cince that day, Mryddin has been brought up in a house totally devoted to Cernunnos, and his goal in this life is to drag the world from the clutchs of Mulcarn and his followers. He thus has a sever dislike of anyone who is involved with such madness.
thomas.berubeg:
Name:
Gender:
Race: Illian
Proffession: Disciple
Deity: Mulcarn
Alignment:
Magic Spheres: *Mulcarn*
Strength-Low
Agility-Below average
Constitution-below average
Wisdom- average
Charisma-Very high
Mana-above average
-cold resistance-
kenken244:
Name:
Race: Children of Kyorlin
Class: Adept
Alignment:
Magic Spheres: Entropy, Force, Fire
strength: low
agility: low
constitution: below average
wisdom: low
Intelligence: high
charisma: high
mana: very high
Backstory:
He grew up in a very wealthy family so he is very well educated but does not know the many things in life that less wealthy people know about the world. He rarely feels the need to do any sort of physical labor and prefers to defeat his enemies with his own spells instead of summoning other creatures of helping others in his party.He usually does not get along with other people and prefers to keep to himself.
Maniac:
Name: Munak
Gender: Female
Race: Human / Kuriotate
Class: Disciple
Alignment: Neutral Good.
Deity: Cult of the Dragon
Strenght: Low
Agility: Above Average
Constitution: Low
Intelligence: Average
Wisdom: High
Charisma: Average
Mana: Average
-Animal mastery-
Bad Player:
Name:
Gender:
Race: Human
Proffession: Rogue
Deity:
Alignment:
strength:
agility:
constitution:
wisdom:
Intelligence:
charisma:
mana:
Story:
The players were in the city when the Bannor officially occupied it, all being travelers on their own before that. To avoid the cult of the Overlords to escape nobody has been allowed to leave the city for a month. The players have been staying in the same inn and got to know each other quite well during the quarantine.
Will this be ok?
zxcvbnm Nov 21, 2007, 01:28 AM @Maniac: the sign-ups are closed, but I think we can make an exception, if you report before thursday
Maniac Nov 21, 2007, 03:09 AM @Maniac: the sign-ups are closed, but I think we can make an exception, if you report before thursday
I knew I should have replied when this thread had yet little posts. :blush:
Thanks for still letting me in :)
More later, but here's some basic info:
Name: Munak (apparently the name of the character I got my pic from - might as well use it)
Gender: Female
Race: Human / Kuriotate
Class: Disciple
Alignment: Neutral Good.
Deity: the Pink Dragon (fits with my clothes). Or the Golden Dragon if you prefer. It's not like anyone has actually seen a dragon at this point. ;)
Strenght: Low
Agility: Above Average
Constitution: Low
Intelligence: Average
Wisdom: High
Charisma: Average
Mana: Average
That still leaves me one stat. If it's ok, I'd like to think some about how to use that. Oh wait, could I be able to get along with animals very well or something?
Do we need to pick equipment and stuff like that??
wilboman Nov 21, 2007, 03:43 AM Hmmm, despite my initial misgivings, this looks like fun (and really a lot like early NES), shame I was too late to hop on this. But, at the same time, I know I would probably not have had time to play properly, and then I would have felt guilty about being half hearted or slowing the game down. So maybe it was for the best:D
But put me on the top of the list for filling in people who are missing or providing an event or similar.
Verdian Nov 21, 2007, 03:54 AM Hello,
I am a bit of a lurker on this forum. But this looks like fun, so I am crawling out from under my rock. Please add me to the list in case there is an opening.
Thanks.
Psychic_Llamas Nov 21, 2007, 06:38 AM Altered Stats:
strength: low
agility: Average
constitution: Low
wisdom: Very High
Intelligence: average
charisma: high
mana: average
Some Background:
Mryddin is tall for his race, with jet black hair and eyes the colour of new leaves in the sunlight. His manner is confusing, initially comming across as detatched and solemn, but when he warms to someone his demeanor becomes vibrant and almost jovial, and his good nature seems to rub off on those around him.
Mryddin is not an old elf, being born just days before the death of Mulcarn and the end of the age of ice. he does not remember much of those days, but he does have a severe distaste for cold and winter, knowing that such a side of nature wrought havok over Erebus, and resulted in the death of his older sister Ganell, and his father, who died from frostbite after his home and the remnant forest that it was nestled in was demolished in a fierce ice storm. Miraculously he and his mother survived, and from that dayforward, his mother vowed to put a stop this endless winter. She turned all her efforts to following the ways of Cernunnos and prayed that life and nature would be brought back to Erebus before her son had to witness the horrors of it. Cince that day, Mryddin has been brought up in a house totally devoted to Cernunnos, and his goal in this life is to drag the world from the clutchs of Mulcarn and his followers. He thus has a sever dislike of anyone who is involved with such madness. (sorry thomas.berubeg, looks like our characters will have a few differences ;))
EDIT: welcome Verdian :D
mipe Nov 21, 2007, 06:59 AM looks: 150cm tall, long red hair.
3rd generation after mulcarn's dead.
background (shortened and changed a bit to match this scenario):
Mipe's parents were different from most of families. His father was a priest
of Octopus Overlords and everyone told him all secrets. Then he telled them to Mipe's mother, a thief.
Mipe's family got lots of money, but he didnt want that. He only wanted to be
a priest like his father.
At age of 6, Mipe's parents started to teach everything about their careers, and he soon became able to steal (well, actually talk them to give stuff) from neighbours and then sacrificed them to Esus. That went on for 7 years, then his father found out that mipe wasn't sacrificing all those things for the Overlords and he went and and took mipe to city of Paradera (his family lived several miles away from the town) and left him there.
Few years later, Order Inquisitor and other Order people came to town and trying to find everyone that belongs to cult of Octopus Overlords...
offtopic: it's wierd that i planned from the start that my (I shall start speaking of my character as me from now on) father was a priest of Octopus Overlords and now it works for scenario :) You probably shouldnt add my background to that post because then it probably would be too long..
also, 511 views, I think there are lurkers here :scan:
//edit, wow i have first post in page 2 and 3..
//edit number 2: question, it starts on thursday (tomorrow, right?) does it matter when to post? because between america and where I live, I think there is 8 hours of difference..
Kjaaly Nov 21, 2007, 07:30 AM Ehm, Kenken? Not to be rude, but:
He usually does not get along with other people
And yet he has high charisma? :confused:
zxcvbnm Nov 21, 2007, 08:30 AM That might be my fault, the charisma definition was written in hurry and isn't accurate enough
mipe: you are simply the first to post every day, except on thursday, when I will start the game. After that the players start playing and you might be among the first or last every round, depending on how many americans post after DM's "report"
page 2:
You don't get equipment yet, I share them at the beginning of the game
Munak starts with animal mastery as the extra affinity
Back-ups: you play PCs whose usuals are inactive. You may also get to play as NPCs as the game progresses, but please inform beforehand if able to play them or not, so we won't get troubles from that
zxcvbnm Nov 21, 2007, 08:47 AM Posts #1, #33 and #35 will be copied to the new thread where the game will be played
xienwolf Nov 21, 2007, 09:40 AM In many games I have played, Charisma was defined to be "Presence."
That means you can have the classical definition: "James Bond!" (The girls want to be with you, the men want to be you).
But it can also mean: "Sauron," You walk into a room, as quiet as can be, but there is instantly such an omminous feeling that the room quickly empties out as everyone suddenly has somewhere better to be.
zxcvbnm Nov 21, 2007, 09:44 AM That's true. Charisma is both here but even low charisma PCs can intimidate others to do what they want, they simply need to be more frightening to succeed.
kenken244 Nov 21, 2007, 10:04 AM I thought of it as not liking to interact with other people but is very able to convince people to do what he wants on the rare occasion he does say something.
zxcvbnm Nov 21, 2007, 10:13 AM Yes, somewhat like you say, nobody says that charismatic chars must be very sociable. Sometimes silence says much more than words and bears more autorhity.
When we start playing we use this thread (http://forums.civfanatics.com/showthread.php?t=251712)
Maniac Nov 21, 2007, 10:29 AM Munak was born in a simple farming village, in what would later become Kuriotate territory (but I assume right now there isn't yet much of a Kuriotate civilizations or cities to speak of?). Her father was the local priest, as much as you could call that someone in a small village. The object of worship in those parts was the Dragon, a mythical beast from ages past about which many fantastical tales existed, and which was believed to give strength and protect to those who paid respects to it. In these early days of the Age of Rebirth it wasn't an organized religion at all though, but still in the stage of folkbeliefs, and thus didn't have some strict doctrine or detailed rituals.
Her father wanted his only daughter Munak to follow into his footsteps and become the next priest, believing this would be the best guarantee for a safe future for her. Instead of paying strong attention to her father's lessons, Munak has always been more interested though in playing with the neighbour's kittens and other animals, leaving some gaps in her knowledge about her father's religion. She assumes this is why many of the prayers she directs at the Dragon God don't seem to have any effect. :confused: Her sometimes lacking knowledge about Dragon folklore doesn't mean she doesn't like dragons though - surely they must be the most friendly animals in existence!
Desperated at the fact that Munak didn't seem ready yet to become a true priest despite soon becoming 21, her father has suggested her to go visit her uncle at the city of Paradera, where her uncle went to seek his fortune, and found it. This uncle also believes in the Dragon lore, and has many friends there in the city who also do, thus her father thought this may be the ideal place to finish her education away from the distractions of the countryside's animals. This was not counting on the Bannor however, who just happened to decide to invade Paramera while Munak was there. Now she's stuck in the city. :(
Oh yeah, Munak has a pet pig named Gung Fu which accompanies her everywhere, and who she believes is her lucky charm. Reason for the pig is because she was born in the Year of the Pig herself (the area where she came from assigned animal names to years). Also pigs are pink, which happens to be Munak's favourite colour, and fortunately (together with darker purple and the Kuriotate civ colour) a colour dragon cultists like to dress in.
Kjaaly Nov 21, 2007, 10:34 AM *Ahem*. My background already been made, please include it ;) . It's in my earlier post 'bout my char.
thomas.berubeg Nov 21, 2007, 12:17 PM thomas.berubeg:
Name: Thomas
Gender: Male
Race: Illian
Proffession: Disciple
Deity: Mulcarn
Alignment:
Magic Spheres: *Mulcarn*
Strength-Low
Agility-Below average
Constitution-below average
Wisdom- average
Charisma-Very high
Mana-above average
-cold resistance-
mipe Nov 21, 2007, 12:33 PM It seems that some people have some sort of special abilities, so can I get sneak/hiding bonus?
edit// 0_0 didnt notice that there was above average.. thats why too many points spend, heres new stats:
Strength-low
Agility-average
Constitution-below average
Intelligence- above average
Wisdom-above average
Charisma- high
Mana-below average
kenken244 Nov 21, 2007, 12:40 PM So far we're all adepts or disciples.
hossam Nov 21, 2007, 12:49 PM i want a calabim vampire with death magic, who is skilled at fighting.
this is a suggestion i dont want to play since i know nothing about d and d
Kjaaly Nov 21, 2007, 12:52 PM Wait, don't mind me
Bad Player Nov 21, 2007, 03:59 PM Name: Nindoro
Gender: Male
Race: Human
Profession: Rogue
Deity: Agnostic
Alignment: Neutral-Evil
Strength: Low
Agility: Very high
Constitution: Average
Intelligence: High
Wisdom: Average
Charisma: High
Mana: High
-Charm person/ladeez-
Introduced as Nindoro though many call him Bane. Nindoro arrived in Paradera from Bannor lands with the occupation of Paradera. Making the most of the hustle and bustle of a port town, Nindoro has been able to remain discreet as he fleeces the sheep of the town. Sometimes a crazed look in his eyes reveals his troubled past and the many personal demons he is fleeing.
After work I will add more if I may... Also plz remember I am on Australian (ie opposite time) and may not have computer access on weekends...
domino36963 Nov 21, 2007, 04:25 PM Aww... I missed signing up for this :cry:
Oh well, hope there's a new one...eventually
Nikis-Knight Nov 21, 2007, 06:32 PM If enough more people want to, someone else could run another thread at the same time. (might even be interesting to have some overlap.)
Oh and by the way, I'm assuming something like 1 year = 4 turns on normal speed, such that we are around turn 200, with a basic level of civilization common and most religions founded somewhere, but not widespread, and T3 calibur armies being researched but not seen on the battlefields much yet.
Maniac Nov 21, 2007, 09:15 PM If you say so. Though IMO fifty years seems little to go from cavemen to a tier3 technology civilization. :confused:
Nikis-Knight Nov 21, 2007, 09:46 PM Hmm.. well, maybe, I guess we'll leave it vague.
zxcvbnm Nov 22, 2007, 06:21 AM They have found the ruins and discovered some of the lost technology and religions have come, but the societies are still rather weak and even primitive.
I've figured that time to be a bit like scandinavia in 1100 AD. While some kingdoms have been founded most of the areas are more or less uninhabited and many people live as nomads or in smaller communities. Paradera and Torrolerial are some of the few exceptions of this, as Bannor remained organised even in the age of ice.
zxcvbnm Nov 22, 2007, 06:34 AM *Ahem*. My background already been made, please include it ;) . It's in my earlier post 'bout my char.
It's included now. It's amusing that you choose a PC very similar to what I was about to take:
CoK adept
Valuing knowledge regardless of its type, why you use it is more important than what you use
Relatively low other stats, very high mana and intelligence
Mind sphere
Chaotic good alignment
So I decided to play NPC instead:p
It seems that some people have some sort of special abilities, so can I get sneak/hiding bonus?
Those are racial, except Munak's is bought. The powers of Esus give you already some bonus to that, it isn't just said there. I guess invisibility is more valuable than just sneaking better ;)
mipe Nov 22, 2007, 06:45 AM uhh... the game has already started and only me + maniac have posted there...
Bad Player Nov 22, 2007, 10:22 PM I will be posting shortly...
Psychic_Llamas Nov 23, 2007, 05:32 AM would you be able to specify what eash deity's limitation are? and what benefits they provide?
zxcvbnm Nov 23, 2007, 06:47 AM (from design: religions thread)
The Good Gods:
Lugus- Sun, light, worshipped by The Empyrean
Sirona- Spirit, wisdom, healing, worshipped by the Elohim
Junil- Law, order, force, worshipped by the Order
The Neutral Gods:
Kilmorph- Earth, enchantment, worshipped by the Runes of Kilmorph
Cernunnos- Nature, life, creation, worshipped by the Fellowship of Leaves
Danalin- Water, sleeping
- worshipped indirectly by the Octopus Overlords(mind, chaos, water)
The Evil Gods:
Camulos- Chaos, war, worshipped by completely chaotic groups without any goal
Aeron- Body, hate, rage, god of the berserkers
Ceridwen- Dimensional, Worshipped by the Emrys
Mammon- Mind, greed, worshipped by the Stewards of Inequity.
Esus- Shadow, deception, worshipped by the Council of Esus
Mulcarn- Ice, winter, destruction, worshipped by the White Hand
Agares- Entropy, destruction, strength, worshipped by the Ashen Veil
Bhall- Fire, strength, worshipped by the Embers
In bold: important religion
In italic: main sphere
In bold and italic: added for Erebus
Blakmane Nov 26, 2007, 06:12 AM Sure, i'll be in as backup/whatever you want of me ^_^
but... I have no idea where this thread is. Am I missing an obvious link somewhere?
zxcvbnm Nov 26, 2007, 06:13 AM The link was hidden, it wasn't obvious before 14.15
It is in the first post now
zxcvbnm Dec 01, 2007, 01:08 PM Do people want a paraller campaign, in the same time but different place?
Because I have a decent story for a bit different one;)
(And because there are so many people who said they would be interested but didn't fit in the first game)
Psychic_Llamas Dec 01, 2007, 05:55 PM and then the 2 groups could meet up later on... i think its a good idea :p
xienwolf Dec 01, 2007, 06:31 PM I think he just wants to start a Head of Vecna campaign :P
It can be tricky to make 2 groups meet up, or affect each other's world at all. But the rewards are generally quite worth it (more immersive world, less work for the GM... well, after the initial HUGE headache of making it plausible for them to interact)
zxcvbnm Dec 02, 2007, 06:36 AM I have the excuse made up already for at least one of the 1st group to meet the 2nd group...
You'll see...
And besides I can't use the Head of Vecna as everyone knows it now.
But one thing I will use in it has already been guessed somewhere
zxcvbnm Dec 15, 2007, 11:35 AM Back-ups needed!
Nikis-Knight Dec 15, 2007, 02:07 PM I'm sorry I flaked the last couple of weeks. Lots of Shadow stuff to do, as well as everything else, I stopped keeping track of our game. Sorry.
thomas.berubeg Dec 15, 2007, 02:17 PM are you coming back?
zxcvbnm Dec 16, 2007, 04:49 AM I'm sorry I flaked the last couple of weeks. Lots of Shadow stuff to do, as well as everything else, I stopped keeping track of our game. Sorry.
Well, I (almost) managed to keep it running smoothly.
I understand that perfectly, hopefully when Shadow is now out the game can get going again.
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