Psychic_Llamas
Mar 09, 2008, 07:44 AM
(or he could just teleport)
forgot about that, so scratch my transforming into an owl to go keep tsnal company thing :p
forgot about that, so scratch my transforming into an owl to go keep tsnal company thing :p
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View Full Version : Erebus Psychic_Llamas Mar 09, 2008, 07:44 AM (or he could just teleport) forgot about that, so scratch my transforming into an owl to go keep tsnal company thing :p zxcvbnm Mar 10, 2008, 07:30 AM By experimenting Ken manages to make a small spherical barrier after about a dozen tries. It is weirder than anything he has seen before, translucent with only a tiny glow visible, and soft to the touch yet quite firm. Thomas hasn't sold that gold yet Mryddyn uses all his gold except what he needs to pay another night in the inn, on herbs and reagents necessary for salves and energisers, and makes them. Some of the stuff spills on the floor. Psychic_Llamas Mar 11, 2008, 12:38 AM Some of the stuff spills on the floor. Bugger, curse my clumsiness. OOC: what about the temple? zxcvbnm Mar 11, 2008, 09:42 AM {There was no temple of the Fellowship, I forgot that} Kjaaly Mar 11, 2008, 12:29 PM Making Plans Tsanal drifts a bit through the city, trying to find out what to do next, and ends up going to the market to buy some more blank books, pens, and ink. He then returns to the inn, where he spends the rest of the evening writing down what they have found out until now, asking the others to fill in where he himself remembers nothing. He then makes a list of available ressources, such as weapons, magic, armor, food, water, and other things which could come in handy. [I will try to make a list, and then PM to the DMs so they can verify. This is hopefully not too much for my chars int score, which is nice and (very) high :-) ] Finally, he tries to figure out what to do next, and in the end he comes up with a plan, which he shares with the others when they gather for the night: "I know that most of you don't like being ordered around, but it is time that we decide what to do. Seeing as Mipe and Nindoro probably would be most suited to the task, I think it would be fitting if they would try to gather some information about the Svartalfar and the Cultists. Thomas, you should probably stay undercover while we're here, but I'd appreciate if you could find out something too. Munak, you seem to be quite friendly with the Dragon Cultists, try to make them assassinate the psychos, and by that I'm not talking about the leaders of the mage guild, even though they probably would qualify as well. Mryddyn, if you could make some bows for the rest of us, I'm sure that'd help. Ken, I noticed you in the Library, perhaps it would be a good idea to practice our magic, so that we may contribute a bit more? I know for sure that I've got a few tricks I'd like to try for real. Oh, and please don't make me target practice for your fire magic." thomas.berubeg Mar 11, 2008, 01:01 PM Okay... I'll do that. kenken244 Mar 11, 2008, 01:47 PM Oh, and please don't make me target practice for your fire magic. (aww.. you're no fun...) Psychic_Llamas Mar 11, 2008, 07:06 PM After hearing Tsanals plan Mryddyn is relieved that someone has finally taken the initiative to take the lead ( ;) ) He agrees that he can make bows for the small group and he could also fassion many other kinds of weapons, provided he has enough living wood and the knowledge of how the other weapons work. he asks everyone what kind of weapons they favour using, and once he has his little shopping list, he will leave the city on foot (with his staff and energisers) into the forests in search of suitable wood (preferably Yew for the bows and some nice form of hardwood to make melee weapons. Maniac Mar 11, 2008, 07:16 PM I'll watch out for lizardmen in the inns, and if that doesn't work, go to the harbour (is it in walking distance?) and ask the merchants if they know my uncle. Goal is finding some Dragon Cultists. I'm already on it! :D kenken244 Mar 11, 2008, 08:00 PM "I'll use a bow, Mryddyn" zxcvbnm Mar 12, 2008, 09:06 AM After weeks of democratic decision-making Tsanal takes the lead and plans ahead. After finding out all he can reasonably get, Thomas withdraws undercover to avoid excess trouble while still trying to find out something. Obviously that isn't the best way to get to know everything, but a decent one. Nobody knows or admits knowing of either the Svartalfar or the cultists, and few even know what they are. Munak gets to know not much more. Her uncle is, quite reasonably, Glorairine is more than a week's travel from there, known only in Paradera. A round at the inns doesn't bring much more, except one interesting bit of discussion between the hooded figures you saw yesterday at the inn: "...'s true, but we can't eat honour. Trophies don't matter much when you live in a shack." "I admit that, but it wasn't my choice" "Not mine either, but that doesn't mean we shouldn't HEY WHO'S EAVESDROPPING!..." before they noticed her and she had to run away. Mryddyn went to the forest to look for wood for the weapons. The forest, different from what he had seen earlier, lacked yew but after a while of searching, Mryddyn found some trees similar to it and very suitable for bowmaking. He found some other wood too, suitable for other weapons. Carefully avoiding to harm the forests more than absolutely necessary, and chanting the traditional sanctifyingof trees before cutting them he gets some wood and begins to shape the weapons he was asked. [Tell what weapons you want now] Ken and Tsanal went outside the town walls to practise for some time. Ken, still fascinated by the barrier idea, tried to form a bit larger one, and eventually creates something one can sit on. The downside of sittability is that when he tried its firmness by sitting on it, his mind wandered away causing him to crash to the ground. Kjaaly Mar 12, 2008, 11:03 AM "Mryddyn, I'd definately like a shortbow, but there's one more thing. If you could perhaps make me a proper staff, not as a weapon, but as a tool in my spellcasting. Preferably about 2.5'' thick, sturdy, but not too heavy. I'll find some way to enchant it later. Perhaps Ken would like one too?" When training, Tsanal will try some of the different things he's learned. He will try to make some simple illusions, combining the powers of Mind and Shadow. Then he'll try to conjure some gusts of wind, trying so make light objects such as leaves or feathers levitate for a little while. Finally, he will try to Scry on Mryddyn, choosing him because of his familiarity with the elfs mind (After all, he's linked with me through an earring made by the combination of our work). As the sun begins to set, he will contact the others, so that they can all meet at the inn and report the events of the day. After they have discussed the findings of each of them, he will show them the list of resources he has made, with the comment "We'll have to do something about the cultists, and I thought it might be a good idea to find out what we have to work with. Have you got anything to add?" Forces: 2 x Mage /w unreliable, potentially powerful spells of following types: Death, Dimensional, Enchantment, Entropy, Fire, Force, Mind. + Possibly (Very) Minor spells of following types: Air, Shadow. 1 x Druid-in-training /w ability to shape wood (With apparent drawback of physical damage?), questionable powers of the Divine, apparently focused on Nature and Life. Can shapeshift. 1 x Attention-lacking rogue /w explosives. 1 x Sneaky, potentially unreliable, thief(?) /w great love for the shadowy god, Esus. 1 x Flamboyant ...monk(?), /w highly untraditional weaponry & noisy pig. 1 x Anti-social fan of Mulcarn, with icy powers/mood. Watch out for Ice-ages. Varying number of mercenaries, depending on mood, pay, and rampaging chimeras. Inventory: 1 x Inventory list (This one) 1 x Spell Book (GUARD IT!) 1 x Journal 1 staff per ally (Or companion, or whatever.) ? x Explosives. (Note to self: Ask rogue about numbers.) ? x Herbs (Not really sure if they are supposed to be healing, better ask Mryddyn.) 1 x Ring of Undead-Repelling. (Don't know what I was thinking when I made that, I'm going to wear it and I'm not undead.( I think)) 1 x Pig (Don't eat.) 7 x Bow (If Mryddyn does what he's supposed to.) 1 x Map of Glorairine 1 x Book on Lanun Religion 1 x Book on Svartalfar Politics (You'd be suprised how many times the word 'Poison' appears in there...) Mind-linking Earrings (I need some way to turn these off...) Couple of notes on Chimeras. (This may come in handy... ) Tasks: Find out what the hell is going on with those cultists. And learn some more magic. kenken244 Mar 12, 2008, 03:37 PM "I'd like a proper staff if you can make one, otherwise a shortbow will do." (DM's, I've been wondering, how much of a charisma bonus does my amulet give?) Psychic_Llamas Mar 12, 2008, 07:04 PM Ok, after tiring at work over the weapons in the quiet of the forest, and with Tsalans shopping list comming through the earing, Mryddyn complets a set of 7 Bows (whatever kinds we can use, mostly shortbows i guess?) made from a nice springy, light, strong wood which he found. he also fassions a large number of arrow shafts. after all the practice with shaping the bows and arrow shafts the last few require less energy and are more finely made than his first attempt in paradera. and he crafts a further 2 quaterstaffs, intricately woven and shaped allowing for it to contiain more magical energy. the flowing curves of the weaving around the main shaft should force any energy stored within to flow in an orderly pattern throughout, making enchanting simpler. however. due to the delicacy of the design, the staff is very fragile, and so should not be used to crush orc skulls. he then crafts 4 Daggers and 3 short swords along with their scabbards of the heavyer wood, using his gloves to finely create the sharp edges. he then uses his gloves combined with several prayers to Cernunnous to harden their wood to the strength of Iron. Fortunately, because all these weapons are made from wood, they are significantly lighter than the metal versions of each. however, now because of all his expended energy, he must consume a re-energising potion to restor his strength so he can carry them all back to the inn. if he is questioned about why he is lugging so many weapons he will say that he is on the way to his inn for the night and was hoping to sell his wares at the market tomorrow. OOC: I might need help in bringing all this back to the inn, im not sure what my carrying capacity is, an i have my own staff to carry as well. 1 x Druid-in-training /w ability to shape wood (With apparent drawback of physical damage?), questionable powers of the Divine, apparently focused on Nature and Life. Can shapeshift. it isnt physical damage but loss of energy and strength, which i guess could ammount to the same thing in a fight :p kenken244 Mar 13, 2008, 09:55 AM "Mryddyn, I've been thinking, prehaps Tsanal and I could use our combined magics to enchant the bows to fire with more force." Psychic_Llamas Mar 13, 2008, 04:48 PM *assuming i arrived back at the inn without trouble and ken has talked to me:* after a moments thought Mryddyn says: "thats actualyl a great idea Ken, none of us are particularly strong, and short bows can only do so much in a fight. force magic is really just the thing we would need!" Maniac Mar 13, 2008, 06:52 PM While walking back from the inn tour, talking to oneself: "Not a single dragonian in this town. I can't believe it! I'll never be able to fulfill the task my uncle entrusted to me." :( Back in the inn with the others: "Err I'm not sure I'll be able to use bow and arrow. :scared: I've never tried that before, and I don't believe I have enough strength to shoot very far or accurate. A pity we don't have any crossbows - I've heard it's really easy to learn the use of that, and doesn't require much strength. The machinery does it all or something." Btw, are those hooded figures in the same inn as us? If so, I'd like to ask one of our sneakier companions if they don't want to have a go at eavesdropping them. I don't have a clue what the hell they were talking about, but it seemed to be something that wasn't allowed to see the daylight. kenken244 Mar 13, 2008, 06:58 PM "If we were to enchant the bows, it may become easier for us to use them" Psychic_Llamas Mar 14, 2008, 08:29 AM after thinking of what Munak said about the bows, Myrddyn says: "ive actually heard tales of warrior women who use bladed circles, called glaives as ranges weaopns. they spin them through the air, and because of the way they are made, they fly particularly fast. perhaps i could make something like that and harden it like the daggers, then maybe Tsanal and Ken could enchant it to fly faster, and possibly return to you, but solw so you can catch it? if not, how well do those bladed fans of your fly? throwing one of those would be very damaging i would expect..." zxcvbnm Mar 14, 2008, 10:09 AM After making the weapons Mryddyn heads back to the inn, with some trouble but not too much with some bypassers helping to carry the staves. Nobody cared to question exactly why he was carrying a load of wooden weapons, mainly because being amurites they are probably used to stranger stuff, and that wooden weapons aren't exactly known for their deadliness. The weapons took some hours to make, but they should be quite good, especially when considering what they are made from. The staves have no problems beside fragility, but the daggers and swords he isn't all content with. The tips became most sharp and dangerous but the blades could have been a bit harder, especially for the swords. Meanwhile, Ken's and Tsanal's training continues. They are slowly getting used to the new ways of using their magic but the results are meager at best. {Ken's amulet gives a bit undefined boost to charisma, roughly equivalent to one step higher} When Mryddyn returns with the bows they turn to enchant them. Ken's force magic makes them a bit lighter to shoot with, and Tsanal makes sure the enchantment should stay. Mipe and Bane have been spying on those people Munak saw at the inn. They seem to have grown wary about any troubles and finding them proved to be very difficult but they found them finally, at a shadowy corner of the harbour. But there was a third person too, a female, clad in similar blank robes and hoods as the others. "Now, what do you want?" she asks them, her voice sounding a bit familiar "The beastmen have been staying away for the summer but it looks like this year the winter will come soon accompanied by the hounds of Aeron. We have agreed that he (the robed man points to the other one) will pay for the defense of my town, and as I've heard you have some blades for hire." "Yes, that's the case. Not many though, we have just begun but I think we might get you a dozen or something" "Darn, looks like I have to sacrifice some of my own family. Anyway, their weregild, will be all the compensation you'll get from us. Do you have something to say?" this time it was the other man "That sounds fine, just make sure they come to my village within a week and nobody hears of this." Mipe and Bane sneak away before they notice them. Psychic_Llamas Mar 16, 2008, 05:21 PM Mryddyn realises that he needs goose or swan feathers to make the fletches on the arrows, and wonders where in Glorairine would have such animals... OOC: The tips became most sharp and dangerous but the blades could have been a bit harder, especially for the swords. so they will be good for piercing damage but not so good for slashing? zxcvbnm Mar 17, 2008, 07:13 AM {They are good for pierce and mediocre for slash, as you said} Maniac Mar 17, 2008, 06:24 PM Good for piercing? That means they'd be great for throwing at something/one. Perhaps I might be good at that, considering my hairpinning skills. :nod: Btw, does anyone understand what the hell those hooded people are talking about. I still don't understand what the hell it's all about. :scared: kenken244 Mar 17, 2008, 06:29 PM (You have to actually tell the rest of us what happened or else we don't know about it) Psychic_Llamas Mar 17, 2008, 10:37 PM well the daggers could probably be thrown quite efectively, the swords maybe not so much, though i could probably turn them into daggers istead if no one wants to use them :p zxcvbnm Mar 24, 2008, 10:55 AM {So what are you going to do?} Kjaaly Mar 24, 2008, 11:47 AM (( Screw this, I assume they told us, since they apparently aren't going to write that they do. )) After hearing the news, Tsanal arranges a meeting between all members of the group, not including the mercenaries. "The news Mipe and Nindoro bring are very confusing.... It seems like there is trouble at the outlying villages. The female you heard were probably some mercenary leader, and since you said she sounded familiar, I have a fear that it may be one of the ones we were assisting. I think it would be wise to try to gather some information on the villages near the doviellos, and no matter if it has something to do with the Cultists, it may be a good idea to investigate. Perhaps we might gain some interesting information, or at least help against the Doviello. I don't know who those people were, but beastmen are never a good thing." thomas.berubeg Mar 24, 2008, 01:26 PM I don't know about that... my people owe them a great deal. Kjaaly Mar 24, 2008, 02:31 PM "Let me put it this way, then: The Doviello believe in survival of the fittest, so if we kill them, we are simply following their beliefs. Is that fine?" thomas.berubeg Mar 24, 2008, 02:51 PM Sounds good! So... anything you need me to do? zxcvbnm Mar 25, 2008, 08:07 AM {OOC, but "Let me put it this way, then: The Doviello believe in survival of the fittest, so if we kill them, we are simply following their beliefs. Is that fine?" :lol:} kenken244 Mar 26, 2008, 05:00 PM Those people who attacked us back on the boat were dovello... thomas.berubeg Mar 26, 2008, 05:06 PM are you sure? how do you know? kenken244 Mar 27, 2008, 11:46 AM They spoke in dovello and they had a dovello accent. zxcvbnm Mar 31, 2008, 06:07 AM {What are you going to do?} Kjaaly Mar 31, 2008, 11:08 AM After hearing the news, Tsanal arranges a meeting between all members of the group, not including the mercenaries. "The news Mipe and Nindoro bring are very confusing.... It seems like there is trouble at the outlying villages. The female you heard were probably some mercenary leader, and since you said she sounded familiar, I have a fear that it may be one of the ones we were assisting. I think it would be wise to try to gather some information on the villages near the doviellos, and no matter if it has something to do with the Cultists, it may be a good idea to investigate. Perhaps we might gain some interesting information, or at least help against the Doviello. I don't know who those people were, but beastmen are never a good thing." [ Self-quoting ftw. I'm waiting for the others' opinions.] zxcvbnm Apr 03, 2008, 10:23 AM After some time you meet one of the mercenaries whom you haven't seen a lot since you arrived in Glorairine. "Finally I found you. I've been turning the whole town around. Anyway, how about earning a quite lot of gold? We have some fighting to do, it's going to be dangerous but the pay is extremely good. If you take it, go to the guild and find a mage called Talchas, he'll tell you what to do." Kjaaly Apr 03, 2008, 10:31 AM "Wait a minute!", Tsanal says. "You can't just expect us to fight without telling us what we're fighting for. I don't know how screwed up your morals are, but there is absolutely no way I'm going back to those beaucratic idiots without you telling us why! What do you need us for? Who'll we be fighting? And... Has this got anything to do with the Hounds of Aeron?" thomas.berubeg Apr 03, 2008, 10:33 AM Yes, though i wouldn't mind leaving this city... all that's happening is we're sitting here... zxcvbnm Apr 04, 2008, 05:24 AM "Your mission would be to attack a Doviello camp some distance north from here. You'd get paid for every kill you prove, extra for the leaders. I'm not allowed to tell more right now but we are going to get rich after this." kenken244 Apr 04, 2008, 01:51 PM that sounds fine to me Maniac Apr 05, 2008, 08:40 PM "Hmm, I wonder if the Doviello ever heard the Dragon's Roar. I doubt it though. Are they even human?" :confused: Maniac Apr 05, 2008, 08:41 PM Not that I have anything against non-humans. Centaurs were very fun to play with when I was a kid. Psychic_Llamas Apr 06, 2008, 12:32 AM *a darkness comes across Mryddyns brow at the mention of the doviello* "I will gladly help you with this task" Kjaaly Apr 06, 2008, 05:14 AM Tsanal stares at the ground for some time, and then nods. "We'd better get going then. I am not sure I will do as you wish, but I guess no harm can come from checking it out," Tsanal says. He then speaks to the others through their mind-link: "I know the Doviello are a threat and all, but I can't help but feel there should be a less primitive and barbaric way to solve this. I want to know exactly what's going on before I kill anyone. I want to hear both sides." thomas.berubeg Apr 06, 2008, 08:29 AM I'll go speak to them... they were once disciples and servents of Mulcarn, as i am. i might be able to appeal to them... ask them what we need to know... Maniac Apr 06, 2008, 07:01 PM I agree about not wildly attacking the Doviello. I mean, we could get hurt! zxcvbnm Apr 10, 2008, 05:16 AM So you decided to at least see what you are supposed to do. The mage you were told to see was just another annoying bureaucrat but at least he told you where to go. After two days of traveling you arrived to a fortified village, northwards of Glorairine. thomas.berubeg Apr 10, 2008, 10:31 AM Well, were here... Lets find the Doviello, now, and enter into negociations.. Kjaaly Apr 12, 2008, 05:21 PM 'No.' 'First, we need to find the ones who're in charge of this place. I want answers from the leader of this side first. After all, they're least likely to kill us. Then, we shall follow them into battle, fight, and try to take at least one prisoner. Then, we shall ask him.' Tsanal looks at the others. 'What do you say? Do you intend to trust any of the sides? I do not. I do, though, value the lives of people. That does not mean I can't face death. If the only solution is killing the Doviello, so be it. I just want to do this the best way.' He sighs, and then looks at his spellbook. 'I don't know.....' kenken244 Apr 14, 2008, 02:15 PM There's no point in waiting here, we should get going. Terrance888 Apr 15, 2008, 03:36 PM EDIT: Intro by zxcvbnm. I want to join one of the Erebus stories, so here is me. and my stats. Uriszan Estinaz Male Dwarf Axmen Not sure here strength- high Agility- medium low Constitution-medium high Intelligence- medium Wisdom- medium low Charisma-Medium low Mana-low Something like this? Strenght- Very High Agility- Below Average/low Constitution- High Intelligence- Over Average/average Wisdom- Average/below average Charisma- Below average Acceptable? 'He was walking down from the mountain he was, with a huge ax on his right shoulder and a kite shield on his left... he was one of the wilderness dwarfs who is not Khazar nor a remnant... they are independent creatures of great strenght and constitiution.' zxcvbnm Apr 18, 2008, 05:37 AM OOC: Charles Li, yes, but I'll write your introduction post. The head mage of the village is like any other Amurite bureaucrat, a bit annoying frankly and authoritarian, but good in his job. When you went to meet him and ask about the mission you've been asked to do, you finally learned exactly what you are supposed to do. The plan is that, to stop the Doviello attacks, you should sneak to their camp and slay their leader and as many others as possible, to discourage them as badly as possible. The camp is located a day's travel to the north, close to a rocky hill on the edge of a forest. There are a couple of other mercenaries who would join you, dwarf Uriszan Estinaz [Charles Li], and a human called Dante. [Tyrs] Tyrs Apr 19, 2008, 09:12 AM OOC: Just wanted to say high all, I've read the story, sounds like fun. I'll post IC once zxcvbnm posts my introduction Here's stats for a general idea then Name: Dante (Tyrs) Race:Human Strenght: Average Agility: High Constitution: Average Intelligence: Very High Wisdom: below average Charisma: low Mana: Low/non-existent Item:Alchemical Apparatus and supplies:hollow bone injectors, candles, herbs, guides, recipes, herb-lore books that sort of thing Combat Style-The alchemy is useful, but he isn't just a potion flinger. In combat Dante is very fast, prefers chains or short bladed objects, the more unusual the better. He uses the alchemy mostly to enhance his speed, reflexes, or abilities of perceptive. Background-A somewhat darker spirited, but not necessarily evil, character, he is a wanderer, with sometimes unusual knowledge of situations, and slightly eccentric behavior. He's somewhat unwilling to share information on his past, but it would be possible to learn more. zxcvbnm Apr 19, 2008, 11:47 AM OOC: it is there already. Terrance888 Apr 19, 2008, 12:56 PM Uriszan held his ax, almost bigger than the human Great Axes, and sharpened it on a dead tree. "So What's the layout of the land?" was asked through his beard. "I can follow to scouts but not join them... I am not proficiant at stalking." Tyrs Apr 19, 2008, 02:29 PM *Dante lopes toward the group, flipping a small belt knife around in his fingers, other hand resting on a odd looking bag with all manner of bones, leather bladders, vials, and books showing, eyes flipping from one member to the next, examining each in turn, but not in a malicious manner, simply a curious one.* "I can't imagine that dead wood will make that ax any sharper. Though something that heavy will probably not need to be a razor anyway. Assuming you could manage to hit anything with it" Dante quipped "My name is Dante...You guys look a little vacant. We gonna do this or not? I get antsy standing around for too long" thomas.berubeg Apr 19, 2008, 02:32 PM I'm just waiting for confirmation... Terrance888 Apr 19, 2008, 02:35 PM "Well... Watch this!" *Smashes bunt side of the ax on the ground, the ground shakes, small land slide tumbled done* "I also need to make myself some Dwarfen Goat Biscuts, and I need wood." *Finish measuring trunk and smashed the tree, a square block fell out.* "That's what I call axcraft!" *Lit asmall fire in the hole and placed a chunk of Goat meat and a Rib Chain on it, smoking it and pulverizing it until it got dry and small. Then proceeded to soak some water, it puffed up* "Ahhh... Smells like my late home... " *Trails off, sighs, eat with gusto* Tyrs Apr 19, 2008, 03:18 PM "Understandable. It wouldn't be the worst of ideas to come up with a plan of action before hand though. Does your group have a leader? Someone who has the last say is generally useful in combat. Tactics is our advantage over the Doviello. I would think that a people that thinks highly of animal behavior and survival of the fittest would be inclined to use pack behavior, much like wolves, or singular anger, like bears." Terrance888 Apr 19, 2008, 04:15 PM "I have an Idea" *was heard over the munch of the biscuts and the beard* "We can spread out and shower arrows at them. See, if they use pack, they will try to corner one of use. Then we will encircle the,. If they use Singular Anger, we can easily retreat into a fromation and attack." *Draws plan on paper* "see, if they attack either ways our losses are minimal to nume... IF we're fast enough to regroup into the correct formations." thomas.berubeg Apr 19, 2008, 04:27 PM Thomas looked slightly stunned after that incomprehensible spewing of planning... Look, he says gently Not all of us can shower them with arrows... i'm not too good at that kind of stuff... i still say i go in there and intimidate hem with the power of Ice, which they once worshipped... Terrance888 Apr 19, 2008, 04:39 PM OOC: Um... Well, if you go and uses you ICE... And they follow (the god of) ice... you can tell them to jump in a pit. IC: That IS a better plan. *soaks another strip of biscut* But are you going to let ANYONE accomply you? thomas.berubeg Apr 19, 2008, 04:54 PM whoever wants to come... Tyrs Apr 19, 2008, 06:32 PM Do the Doviello really worship ice? Or were they just intimidated back when you had power? I doubt it would be that easy. Or stop the raids. I really think a basic idea of what we're working with would be good. OOC:Neither of the new characters know much about the group as of yet, knowing that magic is prevalent would be handy. Just trying to stay in character =P Terrance888 Apr 19, 2008, 06:46 PM OOC: They worship Mulcarn, God of Ice and Winter. They sacrafice some so that mulcarn Himself swill freeze the souls of a few select Doviello to make the most efficiant and unafraid fighting machines... They don't have Mulcarn but...... Tyrs Apr 19, 2008, 07:44 PM OOC:The Illians worship Mulcarn. But Mulcarn is dead, and the Doviello were cowed during the Age of Ice because the Illians were so strong with their God in creation. Might work, might not. Psychic_Llamas Apr 20, 2008, 01:04 AM "Tactics is our advantage over the Doviello. I would think that a people that thinks highly of animal behavior and survival of the fittest would be inclined to use pack behavior, much like wolves, or singular anger, like bears." After a moments silent thought Mryddyn says: "perhaps if they embrace such instinctive pack behaviour i could anticipate their motives, seeing as i can sense animals emotions and decipher their basic thoughts, perhaps these beastmen would not be much different? if this IS the case, then i could simply manipulate the pack leaders' motivations and encourage then NOT to attack us, and to cease the raids... although that would only be temporary if they do rely on such basic instincts then i could just plant my own ideas into their thought patterns, such as fear of us, or make them see us as friends, i might even be able to make them feel they were betrayed by another member or group of members of their pack, that would effectively make them tear eachother appart. though that last option does not seem the nicest way to deal with this situation... Kjaaly Apr 20, 2008, 02:28 AM Tsanal ponders the situation for a few minutes, then sighs and begins to talk. "We will need to know the amount of foes we will be facing. We will also have to know exactly what we have available. Uriszan, I can easily see what your skills are. What about you, Dante? Personally, I am a mage trained in the arts of Mind, Death, Enchantment, and the Dimensional. I also have a small amount of training in Air and Shadow magic. Ken, over there, is skilled in the forces of Entropy, Fire, and Force magic. Other than that, we have Mryddyn, an aspiring druid, who can shapeshift if needed, another disciple, Thomas, with control of ice, and this is Munak, a... Well, an able fighter, albeit with unusual weapons. We also have two rogueish helpers, when we can find them. Anyway, I think it would be stupid to try to impress them. They are, after all, very aggressive, and would likely attack us at the first opportunity. I suggest that we instead fight, not to kill, but to subdue. Then, when they lie beaten, we shall communicate. They show a great respect for strenght, and so they will probably do as we tell them to. Is that worth a try?" thomas.berubeg Apr 20, 2008, 08:23 AM It is worth a try... Tyrs Apr 20, 2008, 11:27 AM *Dante subconsciously growls at the mention of mind magic...* I'm something of a mix...Alchemy is a fascination to me, but fighting is a necessity. I'm quite fast with short blades, or chains. You strategy has potential, however it should be noted that mercy is considered a weakness to them. Our druid should be of great use with animal knowledge, though I'm not sure if an animal mind and a person who thinks like an animal are quite the same...Possibly though. My idea is this, kill the leader, subdue the others. Honestly, I do not have a huge problem with the plan set out for us. The Doviello would do no better to us. kenken244 Apr 20, 2008, 04:59 PM I would assume that since they live in the tundra, they would probably respect control of fire more than control of ice. Tyrs Apr 22, 2008, 01:22 PM I think they would respect physical force more than either of those. I say we sneak in, poison they're water and/or food supplies to weaken them, assassinate the strongest e.i. the leaders, then cow the rest into submission, and relocate. Honestly, I'm not that found of raiders, why should we treat them like children, rather than what they are. Murderers. On that note, what does your group have in the way of herbs and reagents? I think I have an idea... Psychic_Llamas Apr 23, 2008, 07:47 PM posioning would be an easy task. if you find me some herbs i can concoct a poison that makes you drowsy and nautious, would be perfect for immobalising them and weakening their combat. i could just morph into my owl form, fly into their camp, poison thier water and fly back here. all we would have to do then is wait. i think i might have some of the ingredients here * he procedes to rummage through his bag* (DM: what herbs / reagents do i have left?) Tsanal is right though, we must make the think we are superior to them. like wolves in a pack, only the most forthright and powerful may lead. if we defeat the leader, we will have significant sway over the rest of the pack... Tyrs Apr 24, 2008, 02:33 PM If only we could find some hallucinogens....Best way to double your numbers is to make your enemy see double Kjaaly Apr 27, 2008, 11:26 PM "That would probably be possible with some spells...." Tyrs Apr 30, 2008, 04:12 PM Well, we should come up with a definitive course of actions OOC:I think zxcvbnm likes to wait until we actually say what we're going to do... Kjaaly May 02, 2008, 02:32 AM Tsanal stares blankly at the sky for a few minutes, then sighs and says: "So, do we agree that we should try to assassinate their leader? Because if that's what we're gonna do, we'll need to have a distraction. Ken, Thomas, your magic should be sufficiently flashy to draw their attention. Uriszan, protect them when the Doviello attack. Don't fight to win, fight to survive. Meanwhile, Mryddyn will transform into a bird, and fly in, while I, together with our more sneaky types, will go in silently. As soon as we locate their leader, we will attack. Then, we will flee as fast as possible, join up with the distraction, and try to survive as long as possible. Is that acceptable?" Terrance888 May 02, 2008, 02:03 PM I, Uriszan, thinks this is acceptable: any dwarven goat heart biscuts anyone? kenken244 May 02, 2008, 02:15 PM I can agree with that. Terrance888 May 02, 2008, 02:21 PM I can agree with that. Then here *hands some shrivled lumps of goat.* (Misunderstanding) Tyrs May 02, 2008, 02:32 PM I still think that poison would help considerably. *I will attempt to put together whatever useful enhancement potions or weakening/hallucination poisons from what I can find around, or in the group's inventory* Other than that I agree with the course of action thomas.berubeg May 02, 2008, 05:09 PM As do I. So, are we all ready? Terrance888 May 02, 2008, 05:59 PM Yes! I (me?) along with my Ax is ready! (stomach rumbles :p) Until I finish my biscuts... Psychic_Llamas May 04, 2008, 08:54 AM Mryddyn nods in afirmative at tsanal and morphs into his black owl. he leaps into the air before the transformation is complete and glides away on silent wings. he locates a large pine tree to land in and observe the surroundings, looking for a place that the leader of the pack would hide out. he sends out his senses, looking for some sign that the wild men below can direct him to their leader, some kind of feeling of submission or respect, or better yet, of command, that would lead him straight to the leader... zxcvbnm May 06, 2008, 07:37 AM You head towards the camp, hidden in the woods. The camp is very simple and crude, and getting in wouldn't be a problem, if there were no guards watching it. There are about a hundred people in, but you can't get a better picture of the situation without risking getting revealed. kenken244 May 06, 2008, 01:50 PM I don't think it is a good idea to attack them when they are all grouped together, we should try to seperate them somehow. Tyrs May 06, 2008, 04:07 PM I doubt killing all of them in a straight fight would work well. Perhaps if we could influence them to attack each other...Good to know that infiltration won't be to hard... Druid, what to you have in that pack of your's? Psychic_Llamas May 07, 2008, 05:16 AM DM: what do i sense from their emotions? can i locate the leader? am i even in the camp as an owl? Kjaaly May 09, 2008, 02:12 PM Tsanal looks at the camp, then examines Ken for a few seconds, after which he curiously stares at Thomas. He then grins, and says: "I'm just curious, but how fast do you think you guys can put out a fire? Like, a forest fire, for example. A forest fire starting in a small camp in a forest...." thomas.berubeg May 09, 2008, 03:16 PM Hmmm... Depends on the size... i could slow it's spread greatly, stop it, if i'm lucky... you Ken? Terrance888 May 09, 2008, 07:00 PM I think we should wait for a hunt: they must eat constantly I believe. (stomach grumbles) Then, we will pick up one of their throwing axes and pwn them. The clan symbols are on them and they will track it down while others defend. Soon, we'll get a savory civil war. Hmmm... roasted too.... kenken244 May 11, 2008, 06:29 PM I'm not so sure a forest fire would be a good idea, maybe if all else fails, but we know from experience that playing with fire can sometimes backfire. Psychic_Llamas May 16, 2008, 07:49 AM so.... nice little camp they got here... Tyrs May 16, 2008, 01:52 PM OOC:...Maybe some more information would be good? DM? thomas.berubeg May 16, 2008, 04:08 PM zxcvbnm hasn't bewen active for a few days... Psychic_Llamas May 17, 2008, 12:43 AM i noticed, hes not responding to the GODNES NES hes running either... a little "sorry but im really busy" would be nice... Maniac May 18, 2008, 05:46 PM Also a sorry from me for not being active anymore, but I regret to say the game doesn't really keep my interest. We're just running around without much of a purpose. Eg when we arrived at Glorairine we had little or no clues how we could proceed in this large city to achieve our goal. So I'm kinda finding it hard to stay interested in the story. Just assume I'm tagging along with you guys. Hopefully my interest will peek again at a later point. Psychic_Llamas May 19, 2008, 07:20 PM i thought i ought to say that i saw zxcvbnm just now, he has been quite ill, thats why hes had little input here: No, I'm not letting this die nor be run by others. I've been suffering from a poisoning for the last week and now I've got eight pages to read and work.... Psychic_Llamas Jun 03, 2008, 08:02 AM wow this is a thrilling game... kenken244 Jun 03, 2008, 09:18 AM OOC: Yep, unfortunately my character is not very talkative so I can't do much without role-playing badly. Psychic_Llamas Jun 10, 2008, 02:43 AM Finally, sick of waiting for the DM to return from his mysterious venture Mryddyn hurls himself into the middle of the beastmens camp and yells out loud that they all smell and need a bath. he subsequently gets lynched and is no more... the others of the adventuring party will have to go on without him... |
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