Zanatos
Nov 21, 2007, 11:06 AM
<SpecialistInfo>
<Type>SPECIALIST_CITIZEN</Type>
<Description>TXT_KEY_SPECIALIST_CITIZEN</Description>
<Civilopedia>TXT_KEY_CONCEPT_SPECIALISTS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_SPECIALIST_CITIZEN_STRATEGY</Strategy>
<Help/>
<Texture>Art/Interface/MainScreen/CityScreen/Citizen.dds</Texture>
<bVisible>1</bVisible>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<Yields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</Yields>
<Commerces/>
<iExperience>0</iExperience>
<Flavors/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Interface/MainScreen/CityScreen/Citizen.dds</Button>
</SpecialistInfo>
What exactly do these tings do?
I am trying to add a bunch of new things to my XML.
Also, is there anyway a specialist could raise/lower health?
<Type>SPECIALIST_CITIZEN</Type>
<Description>TXT_KEY_SPECIALIST_CITIZEN</Description>
<Civilopedia>TXT_KEY_CONCEPT_SPECIALISTS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_SPECIALIST_CITIZEN_STRATEGY</Strategy>
<Help/>
<Texture>Art/Interface/MainScreen/CityScreen/Citizen.dds</Texture>
<bVisible>1</bVisible>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<Yields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</Yields>
<Commerces/>
<iExperience>0</iExperience>
<Flavors/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Interface/MainScreen/CityScreen/Citizen.dds</Button>
</SpecialistInfo>
What exactly do these tings do?
I am trying to add a bunch of new things to my XML.
Also, is there anyway a specialist could raise/lower health?