View Full Version : Esnaz's Mod


esnaz
Nov 23, 2007, 06:10 PM
ESNAZ'S MOD:
-27 New Civilizations
-33 New Leaderheads
-New Graphics for Each UU and UB
-First Contact Quotes for Each Leader
-Custom Diplomacy Music
-Full Civilopedia Entries
-All Civilizations/LeaderHeads are in Modular Format
-Much More!

Download (http://forums.civfanatics.com/downloads.php?do=file&id=8589)

NEW LEADERHEADS FOR EXISTING CIVS:
George I of Greece
Theodora of Byzantium
Nebuchadrezzar II of Babylon
Selassie I of Ethiopia

NEW CIVILIZATIONS:
Aborigines
Assyria
Australia
Austria
Bulgaria
Canada
Champa
Goths
Harappa
Hittites
Hungary
Hurrians
Ireland
Israel
Khazaria
Lithuania
Langobards
Mycenae
Nubia
Poland
Polynesia
Scotland
Serbia
Sweden
Tibet
Ukraine
Wales

Information:

Aborigines:
Leader: Yagan (Agg/Pro)
Leader: Mokare (Phi/Cha)
UU: Nulla Nulla (rep. Warrior)
UB: Humpy (rep. Castle)

Assyria:
Leader: Ashurbanipal (Exp/Phi)
UU: Redu (rep. Spearman)
UB: Karum (rep. Harbor)

Australia:
Leader: Curtin (Cha/Pro)
UU: Light Horse (rep. Cavalry)
UB: Athletics Complex (rep. Colosseum)

Austria:
Leader: Maria Theresa (Org/Fin)
UU: Grenzer (rep. Rifleman)
UB: Opera House (rep. Theater)

Bulgaria:
Leader: Simeon I (Pro/Agg)
UU: Konnik (rep. Horse Archer)
UB: Chitalishte (rep. Libary)

Canada:
Leader: Trudeau (Org/Cha)
UU: Mountie (rep. Cavalry)
UB: Hockey Rink (rep. Colosseum)

Champa:
Leader: Che Bong Nga (Org/Agg)
UU: Spear Elephant (rep. War Elephant)
UB: Menara (rep. Castle)

Goths:
Leader: Alaric (Agg/Pro)
UU: Gadrauhts (rep. Spearman)
UB: Domarringar (rep. Courthouse)

Harappa:
Leader: Shambara (Exp/Ind)
UU: Copper Axeman (rep. Axeman)
UB: Sewer (rep. Aqueduct)

Hittites:
Leader: Suppiluliuma I (Spi/Agg)
UU: Huluganni (rep. Chariot)
UB: Huwasi (rep. Monument)

Hungary:
Leader: Matthias (Phi/Cre)
UU: Huszar Cavalry (rep. Cavalry)
UB: Furdo (rep. Aqueduct)

Hurrians:
Leader: Shaushtatar (Fin/Agg)
UU: Maryannu (rep. Chariot)
UB: Villu Statue (rep. Courthouse)

Ireland:
Leader: Boru (Agg/Imp)
UU: Fianna (rep. Swordsman)
UB: Ringfort (rep. Castle)

Israel:
Leader: David (Pro/Spi)
Leader: David Ben Gurion (Cha/Pro)
UU: Maccabee (rep. Swordsman)
UB: Kotel (rep. Walls)

Khazaria:
Leader: Ziebel (Agg/Spi)
UU: Arsiyah (rep. Knight)
UB: Kurgan (rep. Monument)

Lithuania:
Leader: Jogaila (Spi/Cha)
UU: Vytis (rep. Knight)
UB: Piliakalnis (rep. Castle)

Langobards:
Leader: Alboin (Agg/Exp)
UU: Gasindii (rep. Spearman)
UB: Cloister (rep. Colosseum)

Mycenae:
Leader: Agamemnon (Agg/Cre)
UU: Lawagetas (rep. Swordsman)
UB: Megaron (rep. Colosseum)

Nubia:
Leader: Piye (Spi/Exp)
UU: Medjay Police (rep. Archer)
UB: Vaulted Granary (rep. Granary)

Poland:
Leader: Sobieski (Cha/Imp)
UU: Heavy Hussar (rep. Knight)
UB: Folwark (rep. Granary)

Polynesia:
Leader: Kamehameha (Exp/Pro)
UU: Koa (rep. Warrior)
UB: Marae (rep. Colosseum)

Scotland:
Leader: Robert I (Org/Cha)
UU: Gallowglass (rep. Swordsman)
UB: Broch (rep. Castle)

Serbia:
Leader: Dusan (Org/Agg)
UU: Hajduk (rep. Rifleman)
UB: Hambar (rep. Granary)

Sweden:
Leader: Charles XII (Ind/Agg)
UU: Carolean (rep. Musketman)
UB: Ting (rep. Courthouse)

Tibet:
Leader: Songtsen (Spi/Imp)
UU: Khampa Horseman (rep. Horse Archer)
UB: Chorten (rep. Monument)

Ukraine:
Leader: Sviatoslav I (Org/Imp)
UU: Zaporozhian Cossack (rep. Cavalry)
UB: Veche Hall (rep. Courthouse)

Wales:
Leader: Llywelyn (Exp/Ind)
UU: Welsh Longbowman (rep. Longbowman)
UB: Caer (rep. Castle)


Credits:
-Me except for the following:
-Kodzi for his Sobieski LH
-Danrell for the Heavy Hussar unit
-Yenemus for the several of the flags and flag buttons
-Amra for the Alaric LeaderHead
-bernie14 for the Pierre Trudeau LeaderHead

cybrxkhan
Nov 23, 2007, 07:15 PM
looks nice. :D
the aborigine looks especially freaky.

esnaz
Nov 23, 2007, 09:18 PM
looks nice. :D
the aborigine looks especially freaky.
Yes :D. I owe it to CIV gold for the idea to use Gandhi as Yagan, but the body art was kind of based on other pics of warriors from the Noongar.

Vrenir
Nov 23, 2007, 11:41 PM
I'm not a huge fan of every leaderhead here, but some of these really are amazing. Yagan is infinitely better than the current one, much more like his photo. George of Greece is excellent as well. I also like the Hittite Darius and the new Kamehameha.

As for those that could use improvement: The Assyrian guy is still too close to Hamurabi for my tastes, as is the Champan, the Hungarian, and the Lombard. Piye's face and headdress seem a bit overly-shiny, but I really like his tunic's coloring. The Irish fellow is just about perfect in distinctiveness, but I think that he would be even better if his chain shirt was retextured somehow to separate it more from Ragnar's.

All in all though, I really like these. I hope that CivGold and some other mods incorporate several of these leaderheads, especially Yagan and George. Thank you very much.

esnaz
Nov 23, 2007, 11:47 PM
I'm not a huge fan of every leaderhead here, but some of these really are amazing. Yagan is infinitely better than the current one, much more like his photo. George of Greece is excellent as well. I also like the Hittite Darius and the new Kamehameha.

As for those that could use improvement: The Assyrian guy is still too close to Hamurabi for my tastes, as is the Champan, the Hungarian, and the Lombard. Piye's face and headdress seem a bit overly-shiny, but I really like his tunic's coloring. The Irish fellow is just about perfect in distinctiveness, but I think that he would be even better if his chain shirt was retextured somehow to separate it more from Ragnar's.

All in all though, I really like these. I hope that CivGold and some other mods incorporate several of these leaderheads, especially Yagan and George. Thank you very much.
Yes, I might do a completely new Lombard one next time, but Piye's "shininess" is not just in him, but in the original Ramesses LH. It is probably just more defined because of his darker skin. As for Che Bong Nga (the Champan one), there wasn't much information I could find out about him, so a LH was out of the question. Perhaps I could model him more of Dai Viet leaders or just completely make something up. As for the "Irish Guy" (Brian Boru), I was just happy I could get him in and out of blender and make him work in-game! I've been having trouble with that (my blender-edited LH's usually get all screwy in-game), so I focused more on the basic model than the minute details of his texture. I just lightened the chainmail for Boru, but I could replace it with an authentic Irish one perhaps. I appreciate the suggestions by the way!

NikNaks
Nov 24, 2007, 05:59 AM
Awesome! I'm going to add these to WoC.

Now, as you've released your mod, onto the Leaders Project?

cool3a2
Nov 24, 2007, 06:58 AM
I had a look on your mod. Besides some language issues (for example furdo is not furdo but fürdő, but I don't want to bellyache about that: I am of hungarian herritage and I also do spelling mistakes, my english is also horrible I guess): well done. The reason your mod is of interest for me is, that I'd like to use your Matthias Corvinus leaderhead for my magyar mod. He is quite alright: background, clothes, crown... all alright. Could you just remoive the beard and make the hair dark? Maybe the hair could be even a bit reddish (you know: never met him personally...). If you like I do a picture search for you. If you could make him even perfect, I would have all leaders of hungary animated since Zerver has finished Széchenyi, started to work on Szent István / Stephen (preview looks very good), and wants to make Árpád and Kossuth for me as well. What do you say? :please:

esnaz
Nov 24, 2007, 09:55 AM
Awesome! I'm going to add these to WoC.

Now, as you've released your mod, onto the Leaders Project?
I was thinking of releasing further editions...but that can wait. I'd definitely love to work on the Leaders Project. I'll check out the thread and get started!

reason your mod is of interest for me is, that I'd like to use your Matthias Corvinus leaderhead for my magyar mod. He is quite alright: background, clothes, crown... all alright. Could you just remoive the beard and make the hair dark? Maybe the hair could be even a bit reddish (you know: never met him personally...).What do you say? :please:
Yes, I could do that. :)

cybrxkhan
Nov 24, 2007, 10:06 AM
may i request for more screenshots? :D

esnaz
Nov 24, 2007, 10:10 AM
may i request for more screenshots? :D

of course! i'll get some up of the UU's and UB's right now. If there's any other ones anyone wants, speak up

esnaz
Nov 25, 2007, 01:25 PM
got the screenshots up, their of all the UU's and UB's, i left the names blank to let everyone figure them out :mischief:

cybrxkhan
Nov 25, 2007, 01:35 PM
ah, how mean. :)

esnaz
Nov 26, 2007, 06:42 AM
By the way, if anyone has any requests/suggestions for the second version, let me know.

cool3a2
Nov 26, 2007, 03:20 PM
Does the new version of your mod already include a new Matthias Corvinus leaderhead (over 300MB are a bit too much to simply load it and try it out, you know)?

esnaz
Nov 26, 2007, 04:00 PM
Does the new version of your mod already include a new Matthias Corvinus leaderhead (over 300MB are a bit too much to simply load it and try it out, you know)?
If I am understanding your question correctly then...yeah, the current version has Hungary as a civ, and Matthias Corvinus is the leader.

davbenbak
Nov 27, 2007, 08:56 AM
Quick question, I dl'ed your mod and would like to use it to play a map of Europe but can't get your new civ's to work in the WBS. I am pretty familliar with the WBS but can't seem to get these civ's typed in correctly. Could you post (or PM me) the exact syntax for adding say Poland, with a leader and starting location in the WBS. Thanks.

cool3a2
Nov 27, 2007, 10:26 AM
Unfortunatly I think you got me wrong. I requested for some changes on the LH some posts before and you gave me a positive answer (if I got YOU right...). My question last time was about this new Matthias Corvinus. If all of your screenshots are up to date, then the new one is not yet included...:sad: :sad:

esnaz
Nov 27, 2007, 02:16 PM
Unfortunatly I think you got me wrong. I requested for some changes on the LH some posts before and you gave me a positive answer (if I got YOU right...). My question last time was about this new Matthias Corvinus. If all of your screenshots are up to date, then the new one is not yet included...:sad: :sad:
Oh, sorry!! No, the new Matthias Corvinus isn't yet included, but I can just post the file seperately (to re-upload the file to atomic gamer would be a hassle, it took like 6 hours to upload :badcomp:. But I can definitely post the file seperately, and you could just copy and paste the graphics to replace the old ones :goodjob:

cool3a2
Nov 27, 2007, 02:59 PM
Cool... It isn't funny to load 300MB only because of a leaderhead. On the other hand I like to use the graphics for my own mod (if that's no problem for you, I'll credit you of course) and it would be more handy if I can load it seperatly. :king:

esnaz
Nov 28, 2007, 06:47 AM
Cool... It isn't funny to load 300MB only because of a leaderhead. On the other hand I like to use the graphics for my own mod (if that's no problem for you, I'll credit you of course) and it would be more handy if I can load it seperatly. :king:

I have collected 3 pictures I could find of Matthias Corvinus. I found two with him with light blonde hair, and another one of him with black. I don't know which one is the most reliable, or which one you would prefer I use.

http://img519.imageshack.us/img519/5093/facesofmatthiastk7.th.jpg (http://img519.imageshack.us/my.php?image=facesofmatthiastk7.jpg)

cool3a2
Nov 28, 2007, 01:38 PM
Okay, I've done a picture search. Although I found picture where he has blonde hair too, darker hair was more common.

http://aeiou.iicm.tugraz.at/aeiou.encyclop.data.image.m/m315923a.jpg
http://www.geocities.com/heartland/bluffs/9548/matyas2.jpg
http://cache.eb.com/eb/image?id=41767&rendTypeId=4
(this link points also to an image)
http://www.ungarnhilfen.de/img-waehrung/huf1000.jpg
http://www.kunstkopie.de/kunst/andrea_mantegna_202/koenig_matthias_corvinus_unga_hi.jpg
http://images.encarta.msn.com/xrefmedia/sharemed/targets/images/pho/t043/T043831A.jtn
http://digilander.libero.it/pagnes/images/matyas_rajz.jpg
http://www.elib.hu/00800/00893/html/img/nagy/24dd.jpg
http://kastely.hu/images/honap1/Image-12.jpg
http://users.bart.nl/users/nickl/maty-ron.jpg
http://collections.osb.hu/kepek/nagy/fest_40.jpg
http://www.eumed.net/cursecon/dic/dent/p/pengo.jpg

Some of my pictures are black/white, others show paper money (that are colored), but they also point to a darker hair colour. At least it seems Matthias Corvinus was well-manicured and on 99% of the pictures he has no beard. Maybe somebody knows more pctures (from history books etc) which can be scanned and posted here. In my oppinion the beard has to be removed, but it is still your LH.

esnaz
Nov 28, 2007, 02:12 PM
Okay, I've done a picture search. Although I found picture where he has blonde hair too, darker hair was more common...

thats great, thanks a ton! I already removed the beard, but maybe I'll use a whole new model. The one i used for my mod looked a lot like the Charlemagne model (so far, I'm thinking the Joao model), but these pictures you gave me look less like him. I could post a new version for those who would like to download it (when I'm finished, of course)

cool3a2
Nov 29, 2007, 10:48 AM
Cool. Just tell me if I can help you again.

esnaz
Nov 29, 2007, 06:57 PM
Cool. Just tell me if I can help you again.

Thanks, and if anyone else has any requests, just post them!

shocky
Nov 30, 2007, 09:33 AM
How do you install these? I loaded the mod but I get no new civs in bts. :confused:

Wyz_sub10
Nov 30, 2007, 01:11 PM
I hope that CivGold and some other mods incorporate several of these leaderheads, especially Yagan and George. Thank you very much.

Will do. :)

esnaz
Nov 30, 2007, 04:26 PM
How do you install these? I loaded the mod but I get no new civs in bts. :confused:

You have to first save the mod to the regular mods folder (I assume you know what that is, if not, just let me know). Then, you go into Esnaz's Mod/ and open up the Esnaz's Mod text file (the ini file). Go down to where it says Modular XML Loading= 0, and change the 0 to a 1.

If that doesn't make a difference, let me know

esnaz
Nov 30, 2007, 05:49 PM
I finished the Matthias Corvinus LeaderHead, it was hard to cover up the hole in his head perfectly, but I think it looks pretty good. Check the first post for the download link

Here's a picture:

http://forums.civfanatics.com/downloads//matthias_index_jTL.jpg

Vrenir
Nov 30, 2007, 10:55 PM
Suggestions? Alright, here goes...

For existing models:
1) Theodora's cloak is good, but the hand-tied knot just doesn't look fancy at all. Perhaps replacing the cloak model with the Ragnar one would do the trick, or covering/altering the knot into some sort of metal insignia?
2) The Hittite fellow's turban is fine I suppose, but I think it might look even better with a retextured Hannibal helmet. It would separate the design from Darius even more. Furthermore, the Hittites and Carthaginians were related, so a similar helmet would even make sense.
3) I love the Nebuchadnezzar design, but I'm not completely sold on the striped hat. It just doesn't match the rest of the outfit in my view.
4) The Assyrian leader is too much like Hammurabi. Perhaps with a different beard, possibly Mehmed's robe as well?
5) I still think Ben Gurien needs a straight tie instead of a bow tie to fit him more and distance him from Churchill.

For additional models:
1) To round out the Aborigines, I think that Peter the Great could be recolored and altered a little (no mustache) to make a great Bennelong. Including him would also present a very different version of the civ from that represented by Yagan.
2) I'm still really hoping that someone will do a good Joshua leaderhead for Israel based on Hannibal. He'd be a good, aggressive/spiritual leader.
3) I really want to see a Selassie I of Ethiopia based on Alexander (no paudrons or laurels). He'd wear a military outfit and have a beard (possibly painted-on).
4) I'd really like to see Cato of the Romans make an appearance to represent the old republic. He could possibly be a white Shaka with a robe of some sort.
5) Finally, how about another Egyptian? Someone like Akenaten or Kufu. He could be based on a completely different model but with the traditional headdress and/or beard added.

So there, five alteration suggestions and five new requests. Take them or leave them, but I'd really love to see them.

cool3a2
Dec 01, 2007, 03:12 AM
Your Corinus looks wonderful. I'll try it out soon.

EDIT: Tried the new Matthias Corvinus. Very well done. A minor thing: he looks a bit strange from the side. Nevertheless he will be in the next version of the magyar mod. You'll get credits of course.

esnaz
Dec 01, 2007, 09:20 AM
Suggestions? Alright, here goes...


Thanks for all of those, I'll try some out in the next version. I never would have thought of using Peter as an aborigine.

EDIT: Tried the new Matthias Corvinus. Very well done. A minor thing: he looks a bit strange from the side.

Yes, getting the top of his head perfect was difficult, but i'll try to get that better for the next version.

shocky
Dec 01, 2007, 01:02 PM
You have to first save the mod to the regular mods folder (I assume you know what that is, if not, just let me know). Then, you go into Esnaz's Mod/ and open up the Esnaz's Mod text file (the ini file). Go down to where it says Modular XML Loading= 0, and change the 0 to a 1.

If that doesn't make a difference, let me know

It was already set to 1. :(

esnaz
Dec 01, 2007, 09:37 PM
It was already set to 1. :(

These are silly questions, but I'll ask them anyway:
Did you load the mod in the game (Advanced-->Load a Mod-->Esnaz's Mod)?
Did you save it to C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods?
Did you extract the files?
Does the mod name appear in the corner of the BTS main menu?
Umm...I can't think of anything else at the moment, but I'll let you know if I think of anything else. It just seems weird, usually the problem is the "Modular Xml Loading=0"

shocky
Dec 02, 2007, 06:51 AM
These are silly questions, but I'll ask them anyway:
Did you load the mod in the game (Advanced-->Load a Mod-->Esnaz's Mod)?
Did you save it to C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods?
Did you extract the files?
Does the mod name appear in the corner of the BTS main menu?
Umm...I can't think of anything else at the moment, but I'll let you know if I think of anything else. It just seems weird, usually the problem is the "Modular Xml Loading=0"

Yes to all of the above, i'll check back now and again to see if you have any tips to get it working.

NikNaks
Dec 02, 2007, 07:30 AM
Maybe you've installed it with an extra folder? Like: Mods\Esnaz Mod 1.0\Esnaz's Mod\Assets...

esnaz
Dec 02, 2007, 09:04 AM
You could also try going to My Documents/My Games/Beyond the Sword/ and open the Civ4 ini file (text file) and cange the Modular XML Loading= 0 to Modular XML Loading= 1. I'm not sure if you still need to do that with the latest patch, or maybe you don't have the latest patch and you have to change the modular settings there.

Wyz_sub10
Dec 03, 2007, 10:05 AM
3) I really want to see a Selassie I of Ethiopia based on Alexander (no paudrons or laurels). He'd wear a military outfit and have a beard (possibly painted-on).

Done for CIV Gold 3.0, but not in posted beta. It will be in the final (posted this week). He is based on Alexander, with a beard, and a modified Stalin hat.

esnaz may, as always, use the LH for his mod as he sees fit.

esnaz
Dec 03, 2007, 03:41 PM
Done for CIV Gold 3.0, but not in posted beta. It will be in the final (posted this week). He is based on Alexander, with a beard, and a modified Stalin hat.

esnaz may, as always, use the LH for his mod as he sees fit.

And Civ gold may use any of the LH's from mine ;)

esnaz
Dec 04, 2007, 06:58 AM
1) To round out the Aborigines, I think that Peter the Great could be recolored and altered a little (no mustache) to make a great Bennelong. Including him would also present a very different version of the civ from that represented by Yagan.

What might make another nice peaceful Aboriginal leader would be Mokare. He'd probably be Cha/something, he maintained peace between the settlers and the Aborigines and also helped the white settlers explore the land. He even became close friends with several white settlers.

A completely new question:
I'm doing research for v.2, but I'm having trouble getting a Harappan/Indus Valley Unique Unit, anyone have any ideas?

Fierabras
Dec 04, 2007, 08:10 AM
For the Harappan/Indus Valley Unique Unit it should be some sort of defensive axeman. Although not much is known, archeological finds seem to suggest they were into extensive copper working (and some low bronze). I think an axeman with an obsidian axe blade (like the Egyptian axeman) could also be a good choice, because they were good with precious stone working.

Or go for something new and replace the Spy unit with "Indus Valley Trader", although I'm not sure in what way it should be unique.

davbenbak
Dec 04, 2007, 08:56 AM
Here is a huge BTS map of Europe for Esnaz's mod. My attemps at posting screen shots have resulted in failure thus far so anyone wishing to post one please feel welcome.

Playable civs are England, Celt(in Ireland), France, Spain, Portugal, Netherlands, Lombards, Austria, Poland, Russia, Sweden, Ottoman.

Please feel free to post comments/suggestions for future improvement to starting locations, resources, play balance.

http://forums.civfanatics.com/uploads/32481/EsnazEurope.rar

esnaz
Dec 04, 2007, 02:53 PM
I think an axeman with an obsidian axe blade (like the Egyptian axeman) could also be a good choice, because they were good with precious stone working.

Or go for something new and replace the Spy unit with "Indus Valley Trader", although I'm not sure in what way it should be unique.

that's a good idea, thanks for that. as for their UB, I was using a sewer, which I can see most other people who create that civ use. As for a leader, I found one, but it took a while: Shambara. He was known to be the leader of the Danu culture (with their central city at Harappa). He was also known as "Shambara and the Hundred Forts." He probably built them or something. If anyone has any other leader ideas for them, that would be great.

Wyz_sub10
Dec 04, 2007, 05:01 PM
As for a leader, I found one, but it took a while: Shambara. I'm not sure if he's really a leader of the Indus Valley, but its the closes I could find. If anyone has any leader ideas for them, that would be great.

Harappan artifacts are notoriously lacking in their reference to rule and leadership. There is a famous statue referred to as the "Priest King", which gave rise to the assumption that such an arrangement existed. Most scholars doubt this was the case.

Instead, Harappan and the Indus Valley is thought to have been ruled by a Mercantile elite.

CIV Gold will use "Rishi" - a term meaning "scholar" - as a figurehead leader for the civilization.

Indus Sewer is, indeed, the UB, and "Priest King" will make an appearance as the UU.

esnaz
Dec 04, 2007, 08:37 PM
"Priest King" will make an appearance as the UU.

Another possibility would be some type of ox-cart unit. The Harappans were known for their invention of it (i think, or at least they used it a lot). I was thinking either a settler or scout, as the Harappans gained a lot through trade. The only problem is that I'll have trouble getting the unit together (an ox pulling a cart...probably use a chariot and a cow w/horns or something)

Wiki
Dec 05, 2007, 04:01 PM
I've played your mod several times, and its very nice. One thing though, I think that you should add a little more the Huszar pedia entry...its a little too general. Otherwise, great mod! the Yagan guy is really good

esnaz
Dec 06, 2007, 03:19 PM
One thing that I definitely am disappointed with is the lack of comments on this thread, I worked months on this mod and it seems as if comments are being overlooked. The amount of downloads shouldn't support the amount of comments (the ratio of downloads to comments isn't good [not saying there should be 427 comments, but more than there are now]) :(

JEELEN
Dec 06, 2007, 05:35 PM
:sad: On behalf of all those who civ I do apologize. I'll immediately DL & comment:worship:

JEELEN
Dec 06, 2007, 05:43 PM
Oh... I see... 370 MB download... It'll take bit longer...

Wyz_sub10
Dec 06, 2007, 06:46 PM
One thing that I definitely am disappointed with is the lack of comments on this thread, I worked months on this mod and it seems as if comments are being overlooked. The amount of downloads shouldn't support the amount of comments (the ratio of downloads to comments isn't good [not saying there should be 427 comments, but more than there are now]) :(

esnaz, my friend, modding is a thankless job! ;)

But your work here is excellent, and we'll be steal...um...using a lot of it in Gold 3.0 and 4.0. Don't be discouraged. I always focus on download numbers and the lack of negative feedback to gauge if people are happy.

Amra
Dec 06, 2007, 06:48 PM
Downloading now to take a look. :goodjob:

PS: Hey Wyz!

esnaz
Dec 06, 2007, 06:49 PM
esnaz, my friend, modding is a thankless job! ;)

But your work here is excellent, and we'll be steal...um...using a lot of it in Gold 3.0 and 4.0. Don't be discouraged. I always focus on download numbers and the lack of negative feedback to gauge if people are happy.

Hmmm...never thought of it that way...thanks! :D

On another note, I've compiled a list of cities for the Goths, but most of the cities are those of their predecessors, the Wielbark and Cernjachov cultures who are the "pre-Goth" Goths. I was wondering if anyone knows of a reliable list (the current circulating ones aren't reliable, the Visigoth one is made up, as is the Ostrogoth one. As for the one in Amra's and others, their not just of cities, but of words in the Gothic Language [such as fairguni, meaning mountain], or just lands they've lived in [such as Scandza or Gotland]. Here's the list I've compiled:
Árheimar
Vistula
Odessus
Noviodunum
Tomi
Basmachka
Alexandrovka
Rumarov
Sovari
Novie Gorodok
Feddersen Wierde
Reccopolis
Budesty
Victoriacum
Ologicus
Lugo id est Luceo
Cernjachov
Poltava
Kosanovo
Lepeskovka
Baiyara
Maslomecz
Grodek
Sobar
Lukasevka
Soloneceny
Kosnica
Veke
Rusjany
Kobuska
Zagajkany
Delakeau
Petrikany
Komrat
Dancu
Botosani
Jassy
Ionaseni
Odry
Kovel
Dahmsdorf-Munchenbaurgs
Szabadbattyan
Letcani
Mogosani
Olteni
Spantov
Izvorul
Independenta
Brilad-Valea Seaca

Any ideas or reliable lists people know of?

Downloading now to take a look.

PS: Hey Wyz!

Posted while I was editing... :mischief:

Wyz_sub10
Dec 06, 2007, 07:04 PM
Downloading now to take a look. :goodjob:

PS: Hey Wyz!

Hey! How goes? Stop by the Gold forum, say 'hi' and see what's rolling. :goodjob:

Amra
Dec 06, 2007, 07:19 PM
...As for the one in Amra's and others, their not just of cities, but of words in the Gothic Language [such as fairguni, meaning mountain], or just lands they've lived in [such as Scandza or Gotland].
To be honest, I used the city list from Calgacus' lists (http://forums.civfanatics.com/showthread.php?t=27092) but I didn't try to verify all the names. I'm not sure if the Goths ever really founded a lot of cities. ;)

Fierabras
Dec 06, 2007, 07:27 PM
Be aware that if you ever use the Goths as a custom civilization, you have to address the overlap with the Goths barbaric uprising event (in XML/Events) which was introduced with BTS.

Amra
Dec 06, 2007, 07:32 PM
Be aware that if you ever use the Goths as a custom civilization, you have to address the overlap with the Goths barbaric uprising event (in XML/Events) which was introduced with BTS.
Helpful info, thanks Fierabras. :goodjob:

esnaz
Dec 06, 2007, 07:44 PM
Be aware that if you ever use the Goths as a custom civilization, you have to address the overlap with the Goths barbaric uprising event (in XML/Events) which was introduced with BTS.

Thanks for that info, I forgot about that. I'll have to delete that event.

Fierabras
Dec 06, 2007, 08:16 PM
Thanks for that info, I forgot about that. I'll have to delete that event.

...or you can make a modular custom event which only overwrites this event and uses a different name for the barbaric tribe by changing the EVENT_TEXT. There are enough barbarians left to choose from :lol: . The ones already in use are:

- Goths
- Huns
- Vandals
- Vedic Aryans
- Philistines

Which reminds me...

If you are going to use Goths as a custom civilization, be aware (once again) that Goth is used twice as a city name in the cities list of CIVILIZATION_MINOR and CIVILIZATION_BARBARIAN. The same goes for Harappan as a custom civilization. I would suggest my Default Civs Front Loader (http://forums.civfanatics.com/showthread.php?t=253535) to make these changes.

esnaz
Dec 07, 2007, 06:41 AM
...or you can make a modular custom event which only overwrites this event and uses a different name for the barbaric tribe by changing the EVENT_TEXT. There are enough barbarians left to choose from :lol:...

If you are going to use Goths as a custom civilization, be aware (once again) that Goth is used twice as a city name in the cities list of CIVILIZATION_MINOR and CIVILIZATION_BARBARIAN. The same goes for Harappan as a custom civilization.

I can just replace their names and others that might be in there in the Barbarian civs. And same for the Random Event.

Fierabras
Dec 07, 2007, 06:53 AM
I can just replace their names and others that might be in there in the Barbarian civs. And same for the Random Event.

Correct. I would suggest creating files for the sole purpose of overwriting those default Firaxis definitions.

For example, create a file /Custom Civilizations/Goths/Default_CIV4CivilizationInfos.xml and copy the definitions for CIVILIZATION_MINOR and CIVILIZATION_BARBARIAN and remove the entries for the Goth city name.

In this way you replace by overwrite and keep your module Plug & Play. I prefer to put Default_CIV4CivilizationInfos.xml straight under /Modules/ though, so I can do more changes to the default Firaxis civs when needed for other modules.

esnaz
Dec 07, 2007, 02:11 PM
Correct. I would suggest creating files for the sole purpose of overwriting those default Firaxis definitions.

For example, create a file /Custom Civilizations/Goths/Default_CIV4CivilizationInfos.xml and copy the definitions for CIVILIZATION_MINOR and CIVILIZATION_BARBARIAN and remove the entries for the Goth city name.

In this way you replace by overwrite and keep your module Plug & Play. I prefer to put Default_CIV4CivilizationInfos.xml straight under /Modules/ though, so I can do more changes to the default Firaxis civs when needed for other modules.

Thanks, thats an interesting way to do it...with the whole "Default" thing. Nice solution.

esnaz
Dec 09, 2007, 08:24 AM
One more thing: are the Geats the same as the Goths? Several sources say yes, some say no. What does the Civfanatics community willing to post here say?

Fierabras
Dec 09, 2007, 11:36 AM
I would say no, although they might have originated from the same region. Most likely the names are closely linked. This reminds me of the question if the Huns are the same as Hsiung-nu.

As I see it, the Goths (and also the Huns) only became the Goths when they arrived at the borders of the classical western empires.

In the civ game your civilization originates from a fixed spot, your first city. In real world history it is not so clear with migrating peoples.

esnaz
Dec 10, 2007, 04:23 PM
I would say no, although they might have originated from the same region. Most likely the names are closely linked. This reminds me of the question if the Huns are the same as Hsiung-nu.

As I see it, the Goths (and also the Huns) only became the Goths when they arrived at the borders of the classical western empires.

In the civ game your civilization originates from a fixed spot, your first city. In real world history it is not so clear with migrating peoples.

Although the Goths did live in several areas for long periods of time. They set up cities in those areas, but lack of sources, not lack of settlement, are the cause for the scarcity of cities.

Fierabras
Dec 10, 2007, 06:14 PM
Although the Goths did live in several areas for long periods of time. They set up cities in those areas, but lack of sources, not lack of settlement, are the cause for the scarcity of cities.

Ok, but my point was that they migrated and not expanded from their first settlement like other "civilizations" such as Rome. So, returning to the original question: are the Geats the same as the Goths?

Maybe they were once one people, but the Goths became the Goths when they "settled" near ancient Greece and by that time they were distinct from the Geats, by location mostly.

esnaz
Dec 10, 2007, 06:19 PM
Ok, but my point was that they migrated and not expanded from their first settlement like other "civilizations" such as Rome. So, returning to the original question: are the Geats the same as the Goths?

Maybe they were once one people, but the Goths became the Goths when they "settled" near ancient Greece and by that time they were distinct from the Geats, by location mostly.

Ah, okay, I was confused by the phrasing

By the way, if anyone has any requests or suggestions for other versions, let me know and I'll be happy to implement them into the mod!

esnaz
Dec 14, 2007, 03:05 PM
I have just posted a Robert the Bruce LH (see my sig) that will be featured in the v2 of my mod

Nez477
Dec 18, 2007, 10:47 PM
Downloading now, will be my first mod, will be fun to get some additional civ's in there

I'll let you know if I run into any problems!

Nez477
Dec 18, 2007, 11:06 PM
QUick question...

If I wanted to download Civ Gold and use his 23 civs as well, is there a way to combine yours and his into one mod?

Just curious as this is REALLY new territory for me.... I've been playing Civ for like 10 years and have never worked with mods before

Thanks!

esnaz
Dec 19, 2007, 07:00 AM
QUick question...

If I wanted to download Civ Gold and use his 23 civs as well, is there a way to combine yours and his into one mod?

Just curious as this is REALLY new territory for me.... I've been playing Civ for like 10 years and have never worked with mods before

Thanks!

No, not easily if you aren't acquainted with XML. My mod is modular, but CIV Gold 3.0 isn't. If it was, it might take a little bit of work for the diplomacy and audio files, but not that much..

Fierabras
Dec 19, 2007, 07:12 AM
BTS CIV Gold 3.0 (to be released very, very soon) is modular, as is the beta version, and contains 36 added civs. Apart from the possible merging of Diplomacy and Audio there is some overlap with added civs between these 2 modpacks.

Nez477
Dec 19, 2007, 09:12 AM
Played about 4 hours last night with Isreal, and had Ireland right next to me

Both looked fantastic, the music for Ireland was subtle and about perfect... looked through the Civiliopedia, I was really impressed with some of the civs

Overall was really enjoying it, thanks Esnaz

esnaz
Dec 19, 2007, 02:36 PM
Played about 4 hours last night with Isreal, and had Ireland right next to me

Both looked fantastic, the music for Ireland was subtle and about perfect... looked through the Civiliopedia, I was really impressed with some of the civs

Overall was really enjoying it, thanks Esnaz

Thanks, nice to see you enjoyed it! :D

esnaz
Dec 28, 2007, 06:24 PM
What do you mean by: merging of Diplomacy and Audio?

JuliusAugustus
Dec 28, 2007, 11:52 PM
:mad: you did a terrible job of editing the leader heads

Vrenir
Dec 28, 2007, 11:57 PM
That was not very nice. Sure, some of the leaderheads aren't great, but some of them like Yagan are really quite exquisite.

Amra
Dec 29, 2007, 10:12 AM
Generally, people who complain about how bad something is are incapable of doing better and they expect something that is perfect for free. Don't let it bother you esnaz, you did a fine job.

esnaz
Dec 29, 2007, 11:14 AM
:mad: you did a terrible job of editing the leader heads

Usually, if people aren't satisfied with the creations of another, they either don't say it meanly or offer constructive criticism such as "use this model instead" or "your textures aren't detailed enough." Nasty comments just spoil your reputation and annoy the creator and others and I don't appreciate them.

Generally, people who complain about how bad something is are incapable of doing better and they expect something that is perfect for free. Don't let it bother you esnaz, you did a fine job.

Thanks. I agree with that statement :D

JEELEN
Dec 30, 2007, 03:03 AM
I for one think the leaderheads look just fine!:goodjob:

Fierabras
Dec 30, 2007, 09:14 AM
What do you mean by: merging of Diplomacy and Audio?

If you want to combine modular mods, you have to merge/update your Audio and/or Diplomacy XML (and other non-modular parts) one way or the other. I did not mean merging Audio with Diplomacy.

esnaz
Dec 30, 2007, 12:46 PM
If you want to combine modular mods, you have to merge/update your Audio and/or Diplomacy XML (and other non-modular parts) one way or the other. I did not mean merging Audio with Diplomacy.

Got it :thumbsup:

esnaz
Jan 01, 2008, 04:51 PM
With the help of Fierabras, I have recently reduced the size of Esnaz's mod from 370.6 MB to 111.7 MB!

NikNaks
Jan 02, 2008, 11:26 AM
How? Removing some art files?

Fierabras
Jan 02, 2008, 11:39 AM
My help involved not reducing the size of the mod, but reducing the size of the download :scan:

Reducing the size of the mod was all Esnaz (converting sound files :rockon: ).

esnaz
Jan 02, 2008, 02:44 PM
Reducing the size of the mod was all Esnaz (converting sound files :rockon: ).

The wav files were about 540 MB! By converting them to mp3's, they were reduced to 74 MB. I should have noticed that before :mischief:

Aeven
Jan 08, 2008, 01:04 PM
Would you be willing to split these fabulous civs into modules? I prefer to pick everything.

esnaz
Jan 08, 2008, 03:10 PM
Would you be willing to split these fabulous civs into modules? I prefer to pick everything.

Sure, they are all in modular format, so it shouldn't be that difficult. It might take longer than expected because I'm working on a version two right now that I'm a day or two behind on. But I'll get to it ASAP :thumbsup:

Edit: Nevermind...check my next post

Fierabras
Jan 08, 2008, 03:21 PM
Aeven, if you just want to exclude some of them for a game, you can also make them temporarily non-playable. Just edit each Civname_CIV4CivilizationInfos.xml for the civs you want to exclude and change:


<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>


to


<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>


Esnaz, you can release them all separate of course, but then be prepared for other requests like: "can you make a version with these in it, but not those..."

esnaz
Jan 08, 2008, 03:43 PM
Esnaz, you can release them all separate of course, but then be prepared for other requests like: "can you make a version with these in it, but not those..."

Exactly, I was just thinking over that...and it will be a long and tedious process. If I get a bunch of requests, perhaps I'll be up to it. But at the moment, I'm dealing with lots of other problems, splitting up the mod being the least. I'm really sorry Aeven, but Fierbras had a good suggestion, and knowing you [Aeven] work with XML, its not totally unreasonable to ask you to just go into several XML files and change a 0 to a 1. Once again, I apologize.

Aeven
Jan 09, 2008, 12:29 PM
Yes, I understand ;) But even people who know (to some extent) how to mod, will likely prefer to do it the easy way. ;)

esnaz
Jan 10, 2008, 04:56 PM
Yes, I understand ;) But even people who know (to some extent) how to mod, will likely prefer to do it the easy way. ;)

I hear ya ;).

Neato
Jan 14, 2008, 08:52 PM
Hey there!

I've installed the Mod as per instructions with some of the additional info, but unlike some others, my game won't even show that the mod is there.

Any suggestions?

esnaz
Jan 14, 2008, 09:04 PM
Hey there!

I've installed the Mod as per instructions with some of the additional info, but unlike some others, my game won't even show that the mod is there.

Any suggestions?

First, go into:
My Documents\My Games\Beyond the Sword\
open the CivilizationIV text file. Scroll down to where it says Modular XML Loading= 0 and change the 0 to a 1.

Do the same thing, except the file path should be:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Esnaz's Mod
Open the Esnaz's Mod text file. Scroll down to where it says Modular XML Loading= 0 and change the 0 to a 1.


That should work :thumbsup:

Neato
Jan 14, 2008, 09:07 PM
That should work :thumbsup:

I found that earlier in the threads and tried it. The one in the My Games folder was set at 0, but I changed it to 1. The other one was already at 1.

Sorry to be a bother - any more suggestions?

troytheface
Jan 15, 2008, 06:30 AM
Great mod, good Civ selections. colors, uu's/ub's and the
leaderheads are creatively done. (Mycenean one comes to mind)
(has anyone tried the avoided Protective/Organized or Creative/Charismatic for a leaders' traits?)

In order to get the mod to work i had to change the downloaded file Modular Loading to 1 but i did not have to change the setting in the main civ bts config. (which remains at 0)

There are many mods i can not get to work. Maybe they need to have Warlords/Vanilla/BTS (Patches) sub sections, but i am not sure the audience is there. At any rate it is nice to get a mod that loads
and plays easily.

esnaz
Jan 15, 2008, 06:50 AM
I found that earlier in the threads and tried it. The one in the My Games folder was set at 0, but I changed it to 1. The other one was already at 1.

Sorry to be a bother - any more suggestions?

Of course, if you didn't load it (Load the game, click on "Advanced" then "Load A Mod" then "Esnaz's Mod" and allow the game to restart). Did you get the latest patch? If not, you should download it, that might make a difference. Did you place it in the correct folder (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods)?

That's all I can think of for now. I'll let you know if I come up with anything else. Sorry I can't be of more help :(

Neato
Jan 15, 2008, 08:16 AM
After I copied all the mod files into the My Docs\My Games\Beyond the Sword\MODS folder in addition to the Program Files\Firaxis Games\Sid Meier's Civilization\Mods folder, it worked!

Thanks man!

Aranor
Jan 15, 2008, 09:11 AM
After I copied all the mod files into the My Docs\My Games\Beyond the Sword\MODS folder in addition to the Program Files\Firaxis Games\Sid Meier's Civilization\Mods folder, it worked!

Thanks man!

There is your problem right there. If you only had the mod installed to the Program File/Fraxis Games/ Sid Meier's Civilization IV/ Mods folder the mod wont work as it is for BtS. If you go into the Beyond the Sword folder in the CivIV folder in program files you will find a mods folder. That is where the mod should be installed too.

Neato
Jan 15, 2008, 09:34 AM
Should have expected I was making such a simple mistake. First time mod user - even though I've been playing Civ since it first came out.

Maybe it's time to try multi or team play. Gotta broaden my horizons.

esnaz
Jan 15, 2008, 08:16 PM
Should have expected I was making such a simple mistake. First time mod user - even though I've been playing Civ since it first came out.

Maybe it's time to try multi or team play. Gotta broaden my horizons.

Downloading mods always adds more spice to the game. Glad to see your trying new things ;)

esnaz
Feb 29, 2008, 09:38 PM
ESNAZ'S MOD VERSION 2 IS COMPLETED: see first post for details

mourndraken
Mar 01, 2008, 02:12 AM
rats. I like the looks of your collection and have tried to get it 7 times but each attempt ends with :
NSIS Error
Installer integrity check has failed. Common causes include
incomplete download and damaged media. Contact the
installer's author to obtain a new copy.

More information at:
http://nsis.sf.net/NSIS_ErrorSo I was hoping to see another file that was in a .rar or .zip format. Or please check this file because even when I use the /NCRC command exception, I get an incomplete file error.. :sad:

JEELEN
Mar 01, 2008, 02:31 AM
ESNAZ'S MOD VERSION 2 IS COMPLETED:

Excellent!:D (Don't have time to check this out until much later today, unfortunately...:( )

PS: Your DL page isn't linked to this thread... yet.;)

esnaz
Mar 01, 2008, 06:32 AM
rats. I like the looks of your collection and have tried to get it 7 times but each attempt ends with :
So I was hoping to see another file that was in a .rar or .zip format. Or please check this file because even when I use the /NCRC command exception, I get an incomplete file error.. :sad:

Hmm...that's strange. I'll have to check it out later, I'm on a tight schedule right now. Just letting you know that I'm aware of the problem!

JEELEN
Mar 01, 2008, 11:17 AM
:( Got an Error report while "Verifying Installer". (Will try re-DLing.)

EDIT: Tried it again - same thing...

esnaz
Mar 01, 2008, 02:50 PM
:( Got an Error report while "Verifying Installer". (Will try re-DLing.)

EDIT: Tried it again - same thing...

Okay...so there's a problem with the download...that's a real morale booster! :rolleyes: I'll try to fix it...but that may take a while, at least two hours.

JEELEN
Mar 01, 2008, 02:57 PM
If it's just in the Installer (or the DL site?) maybe mourndragon's suggestion is an idea?

esnaz
Mar 01, 2008, 05:58 PM
The problem should be fixed; I didn't use NSIS to do any work. The only difference with the new file and the old one is that its ina .RAR file format and its a little bit bigger of a file.

mourndraken
Mar 01, 2008, 09:54 PM
thank-you esnaz !!
this mod works great with revolutions

JEELEN
Mar 01, 2008, 11:19 PM
OK, thx! Will try again.;)

EDIT: BTW, why isn't this one in the mods section?

JEELEN
Mar 02, 2008, 06:11 AM
Well, I did a little bit of map checking and it seems all of my scenarios so far are Esnaz-compatible. So, if you like for me to get started on any one in particular, please let me know.;)

(I may do them all, but CIV Gold 4.0 is due for release tomorrow, so I'll have to do some updates for that already.):hammer:

A complete list of my scenarios so far is in my Sig below. \!/ :deal:

esnaz
Mar 02, 2008, 10:01 AM
BTW, why isn't this one in the mods section?

Its not really what most people would define as a "Mod," it only adds Civilizations, so that's where I put it. And I call it a Mod because so far, there is no widely-used term to describe a Multiple-Civilization-Adding Module.

JEELEN
Mar 02, 2008, 10:20 AM
Ah, sweet modesty! Anyway, I've started on converting The Crusades! for Esnaz (working title The Crusades for Esnaz) and have so far included the custom civs of Poland, Hungary and Khazaria succesfully (Khazaria performing the rôle of the Kumans). Am presently considering exchanging the Kingdom of Georgia for Bulgaria, to include them as well and encountered no problems so far starting up the scenario. Both custom civs and LHs, as well as UBs and UUs will ofcourse be included.

More news by tomorrow!;)

PS I started on a 1000 BC for Esnaz version as well, but ran into a bit of trouble trying to include the David LH and, after that, while trying to customize Assyria...

esnaz
Mar 02, 2008, 04:15 PM
Ah, sweet modesty! Anyway, I've started on converting The Crusades! for Esnaz (working title The Crusades for Esnaz) and have so far included the custom civs of Poland, Hungary and Khazaria succesfully (Khazaria performing the rôle of the Kumans). Am presently considering exchanging the Kingdom of Georgia for Bulgaria, to include them as well and encountered no problems so far starting up the scenario. Both custom civs and LHs, as well as UBs and UUs will ofcourse be included.


That's great that you already have some scenarios working :D

JEELEN
Mar 02, 2008, 08:17 PM
Errr... thx! (Well, actually I promised to make some quite some time ago - it seems this new version sorta jumpstarted me...):mischief:

JEELEN
Mar 03, 2008, 10:36 AM
Status report

Did some editing of the map, gave most civs a State Religion - which incidentally fixed this issue with the original scenario. Couldn't do much else as I had to re-upload all my files & screenshots to the DL Database... Hope to get something definite whipped up by tomorrow and if I get no further problems it'll be ready for release by then.

More news tomorrow!;)

esnaz
Mar 03, 2008, 06:44 PM
Status report

Did some editing of the map, gave most civs a State Religion - which incidentally fixed this issue with the original scenario. Couldn't do much else as I had to re-upload all my files & screenshots to the DL Database... Hope to get something definite whipped up by tomorrow and if I get no further problems it'll be ready for release by then.

More news tomorrow!;)

Great, looking forward to it! ;)

JEELEN
Mar 04, 2008, 03:53 AM
Just released::goodjob:

The Crusades! for Esnaz's Mod v. 2

A special edition of The Crusades! for Esnaz's mod v. 2, featuring custom civs, leaders, buildings and units from the mod.

Full description + screenshots (and link to Esnaz's mod v.2) on the download page: http://forums.civfanatics.com/downloads.php?do=file&id=8651

Enjoy;)

esnaz
Mar 04, 2008, 08:18 PM
The Crusades! for Esnaz's Mod v. 2

This should be great! Thanks for putting this together :goodjob:

JEELEN
Mar 05, 2008, 02:03 AM
Thx!:D You're most welcome.

PS: I would have include more Esnaz custom civs, but when trying to include the Lombards with the Alboin leader, I ran into a bit of trouble: don't know if it was the Lombards or Alboin that caused it.

I'm also open to suggestions for including another Esnaz-civ for one that's in now.;)

esnaz
Mar 06, 2008, 09:29 PM
Additionally, this thread is open to suggestions for future versions of this mod

Egaler
Mar 08, 2008, 02:14 PM
Hi!

Nice Mod. It's great that you have tried to translate everything in other languages. If you are interested, i can help you out with the german names of the tribes. I think no one is right, but i can understand that. Even as german i have problems to figure out the correct names of all tribes.
My english is worse, so i try to make sure you understand what i mean.
I mean the stuff f.e. like: Gothic Empire (?) = Gothic Reich (it must be Gothisches Reich or Gothen-Reich) and Kanadisch Reich must be Kanadisches Reich.
If you want, i can fix the text-script and send it to you.

However, great work. Move on!

esnaz
Mar 08, 2008, 02:23 PM
Hi!

Nice Mod. It's great that you have tried to translate everything in other languages. If you are interested, i can help you out with the german names of the tribes. I think no one is right, but i can understand that. Even as german i have problems to figure out the correct names of all tribes.
My english is worse, so i try to make sure you understand what i mean.
I mean the stuff f.e. like: Gothic Empire (?) = Gothic Reich (it must be Gothisches Reich or Gothen-Reich) and Kanadisch Reich must be Kanadisches Reich.
If you want, i can fix the text-script and send it to you.

However, great work. Move on!

That would be great! At the moment, I've been using a combination of Wikipedia and the Microsoft Word translator to translate the text.

JEELEN
Mar 08, 2008, 02:39 PM
That would be great! At the moment, I've been using a combination of Wikipedia and the Microsoft Word translator to translate the text.

That's rubbish!:badcomp: You're better off with a native speaker like Egaler.;)

esnaz
Mar 08, 2008, 02:52 PM
That's rubbish!:badcomp: You're better off with a native speaker like Egaler.;)

Of course :D I just never actually went searching for translators. I figured that the one I was using was better than nothing (and google translator :rolleyes:)

Egaler
Mar 08, 2008, 03:33 PM
Ok, i'm on it. Am i right that the english texts are the originals?

esnaz
Mar 08, 2008, 03:34 PM
Ok, i'm on it. Am i right that the english texts are the originals?

You are correct :thumbsup:

Egaler
Mar 09, 2008, 09:47 AM
It seems like i need a while to fix everything. You have written long civipedia entries and it's hard to translate them all. But i have still 4 :crazyeye:

esnaz
Mar 09, 2008, 01:38 PM
It seems like i need a while to fix everything. You have written long civipedia entries and it's hard to translate them all. But i have still 4 :crazyeye:

No problem, take your time! ;)

Egaler
Mar 10, 2008, 07:58 AM
If you need a better translator, try this link. English to German works much better then the one you used. I don't know about the other languages, of course i can't speak them. I haven't found an english version, but it's easy in usage:

http://babelfish.altavista.com/

This is a great online dictionary (english/german), including figures of speech. Also in german, but that doesn't matter:

http://dict.leo.org/

esnaz
Mar 10, 2008, 04:33 PM
If you need a better translator, try this link. English to German works much better then the one you used. I don't know about the other languages, of course i can't speak them. I haven't found an english version, but it's easy in usage:

http://babelfish.altavista.com/

This is a great online dictionary (english/german), including figures of speech. Also in german, but that doesn't matter:

http://dict.leo.org/

Thanks, I actually recently heard of that and I was going to try it out. ;)

Titus001
Mar 11, 2008, 02:54 AM
Anyway I can load this great mod that will allow me to play against more than 17 or 18 civs? Before I downloaded this mod I would play against 25 civs sometimes since I downloaded the giant earth map that had a dll to allow this....

I can only load 1 mod at a time..... Giant earth map with dll that allows me to play with 24 civs etc on any map.

Or this mod that adds soooo many new civs.... I want the best of both worlds if it is possible.... :)


Can someone add these new civs to a 24-30 Earth map by any chance?

Great job with the mod.

esnaz
Mar 11, 2008, 06:41 AM
Can someone add these new civs to a 24-30 Earth map by any chance?

Great job with the mod.

Thanks, and about the 24-30 civ map, I don't know how to do that, so I would try finding someone who does.

mourndraken
Mar 12, 2008, 10:05 AM
I can only load 1 mod at a time..... Giant earth map with dll that allows me to play with 24 civs etc on any map. Can someone add these new civs to a 24-30 Earth map by any chance?

A) just copy a 25 civ CvGameCoreDLL into your assets folder for this mod.
B) The one you had for your old mod would work or ...
C) you get another here (http://forums.civfanatics.com/showthread.php?t=234779)

Titus001
Mar 12, 2008, 01:58 PM
Thanks mourdraken! That was so simple.

JEELEN
Mar 16, 2008, 07:02 AM
I am pleased to report that The Crusades! for Esnaz'smod has reached 100 downloads!:)

mourndraken
Mar 21, 2008, 04:00 PM
I'm working on something else, but I started with Piye. Gave him African features. I could post the nonshader.dds . esnaz could you use him as is or should I just keep changing him further into my version of Imhotep ? I wasn't planning on releasing Piye. I certainly dig your mod. Keep up the good work.
http://i250.photobucket.com/albums/gg260/mourndraken/provenleaders10.jpg

JEELEN
Mar 21, 2008, 05:02 PM
That's odd... I seem to have included Piye already in 1000 BC for Amra - just released. But I am curious how Imhotep turns out!;)

mourndraken
Mar 21, 2008, 05:08 PM
I scaled Shaka's nose to the same length as Ramses' and independently did the same with his lips to the same width as Ramses'. I equalized skin tones. I smoothed the seam. I colorized the head wrap to better match the body. I wanted a change from Ramses, so I copied Hatshepsut's neck saucer. I kept Ramses green eyes. I haven't seen Amra's work. What does he look like ?

JEELEN
Mar 21, 2008, 05:49 PM
Actually quite similar (I thought it was one and the same). Don't know if he's included in the preview pics, but you can check out the 1st post on his thread.;)

mourndraken
Mar 21, 2008, 06:13 PM
:egypt: how very interesting. so anyways. esnaz if you want to Africanize your Piye, I've wasted a few hours crafting a nonshader.dds that may help with that.

esnaz
Mar 21, 2008, 06:50 PM
I really like the new Piye, it looks really nice! :thumbsup:

mourndraken
Mar 21, 2008, 07:29 PM
http://forums.civfanatics.com/downloads.php?do=file&id=8870

JEELEN
Mar 22, 2008, 01:10 AM
:blush:Sorry: I've checked but your Piye looks actually quite different from Amra's rendering.

Amra
Mar 22, 2008, 05:38 AM
:blush:Sorry: I've checked but your Piye looks actually quite different from Amra's rendering.For the record, I think it looks better. Mine was just a simple reskin of Ram that I did quite a while back when Warlords first came out.

@Esnaz
Sorry to hijack your thread temporarily.

esnaz
Mar 22, 2008, 10:11 AM
@Esnaz
Sorry to hijack your thread temporarily.

No problem! ;)

mourndraken
Mar 22, 2008, 03:38 PM
For the record, I think it looks better. Mine was just a simple reskin of Ram that I did quite a while back when Warlords first came out.Thanks for your comment. I feel better about this thing I made. There is no way that I want anything that I've spent time on to be seen as a hack job. Everybody is free to use any modified nonshader I post and I don't want to cause bad feelings.

>Esnaz - I was unaware that somebody like Piye even existed until I played your mod. Thanks for that.

Fierabras
Mar 22, 2008, 06:58 PM
Esnaz, what's this in your signature: "Retired: No more work from here on out". Are you quiting while ahead?

esnaz
Mar 22, 2008, 10:06 PM
Esnaz, what's this in your signature: "Retired: No more work from here on out". Are you quiting while ahead?

Actually, I am. To be honest, I'm just growing tired of modding. I just wanted to finish Esnaz's Mod v.2 before I quit.

JEELEN
Mar 23, 2008, 12:27 AM
Well, that's a pity, dude.:( Any other plans?:confused:

esnaz
Mar 23, 2008, 09:53 AM
Well, that's a pity, dude.:( Any other plans?:confused:

Not really any future plans, just something new. Maybe I'll come back in the future, but I just want to take a break for now. Sorry :sad:

mourndraken
Mar 23, 2008, 12:25 PM
Stuff that I know about modding CIV came from looking at your uploads. Before that, I had stayed away for four years. If you must take a break, don't stay away as long as I did. Your devoted efforts have made this hobby better and we hope to catch you on the flip side.

esnaz
Mar 23, 2008, 04:04 PM
Stuff that I know about modding CIV came from looking at your uploads. Before that, I had stayed away for four years. If you must take a break, don't stay away as long as I did. Your devoted efforts have made this hobby better and we hope to catch you on the flip side.

Thank you, I'm glad I could help in your civ modding. ;)

Aranor
Mar 25, 2008, 10:10 AM
Actually, I am. To be honest, I'm just growing tired of modding. I just wanted to finish Esnaz's Mod v.2 before I quit.

Kindda sad to see you go. But certainly understand why. I'd be lying if I said that I hadn't felt the same way a few months back. You will be sorely missed.

ambrox62
Mar 27, 2008, 05:17 AM
Maybe I'll come back in the future, but I just want to take a break for now.

I suggest you to spend some time playing CIV (or something else) instead of modding. It helps a lot ;)
But after a break (days, weeks, months), please, come back to mod CIV again :goodjob:

Where did you get Kushite BG of the Nubian LH? I like it but I'll work on it a bit (possibly starting from the original image instead of the dds)

esnaz
Mar 27, 2008, 06:49 AM
Kindda sad to see you go. But certainly understand why. I'd be lying if I said that I hadn't felt the same way a few months back. You will be sorely missed.

I suggest you to spend some time playing CIV (or something else) instead of modding. It helps a lot ;)
But after a break (days, weeks, months), please, come back to mod CIV again :goodjob:

Thank you both, and I'll see how I feel in a few weeks-months, and perhaps I'll come back. I can't make guarantees though.

JEELEN
Apr 10, 2008, 10:24 PM
In other news: The Crusades! for Esnaz has reached 200+ downloads!:goodjob:

evcoolgene
May 02, 2008, 01:56 AM
Hello. The game crashes every time I try to load a saved game from this Mod. Is there any way I can fix this? I really like the mod, but I wish I could save and load games in it...

mourndraken
May 02, 2008, 03:23 AM
Hello. The game crashes every time I try to load a saved game from this Mod. Is there any way I can fix this? I really like the mod, but I wish I could save and load games in it...post a saved game. I've never had that happen to me.

evcoolgene
May 02, 2008, 03:33 PM
Nevermind, my computer had reset the xml .ini thing from 1 back to 0. After I set it back to 1, the saved game loaded just fine.

JEELEN
Jun 18, 2008, 03:17 AM
Some other news: The Crusades! for Esnaz has reached 300+ downloads!:)

Titus001
Jun 19, 2008, 02:43 PM
Esnaz can you update this mod for the newest patch that just came out? 3.17

Or will this mod work with the 3.17 patch?

Titus001
Jun 19, 2008, 06:22 PM
Anyone know if this mod works with the new patch?

yoitsme
Jul 02, 2008, 05:35 PM
hmmm i am on vacation i might have to download when i get home and i got a question can i still play as these civs even when not playing the mod??

GoSkins
Jul 09, 2008, 12:24 PM
Hi all, I tried to play this mod last night with a friend over the internet with no luck - the game does not show up in the lobby for the person trying to join (actually, no game shows up). I have played online with mods before - is it just that this mod does not support multiplayer or am I doing something wrong. Thanks for any help.

CHEESE!
Aug 03, 2008, 12:09 PM
Awesome mod, but nulla nullas are getting me the easiest conquest and domination wins ever.

CHEESE!
Aug 03, 2008, 12:10 PM
Mod works with 3.17 official, but not with solvers

strategyonly
Aug 04, 2008, 08:27 AM
Esnaz has retired back in March ok, so pls let this thread close. Thx