View Full Version : What is the largest possible grid size for maps?


stljeffbb
Nov 25, 2007, 04:06 PM
Hello everyone....sorry for the noob-rific question, however, I'm not able to figure out how to get anything larger than 256x160 for a world size (thanks to the planetary generator 0.68 :) )...

I've located the "iGridWIdth" and "iGridHeight" in the XML (world info) file, but merely changing these numbers seems to not make it happen (resulting in error messages)...I plowed into the python scripts, but while I can understand a few things, I don't know python....

I'm assuming that a very large size is possible (at the sacrifice of computer performance), but I'm not sure of the method to do this....

Any help and responses are appreciated!

Thanks,

Jeff

EDIT: After a little more messing around, I was able to run a map at 72x45 (288x180), but the graphics, even at low, are stuttering. I tried at 80x50 but it crashed.

stljeffbb
Nov 30, 2007, 05:41 PM
....anyone.....hello?.....Bueller?......Bueller?.. ....

Refar
Nov 30, 2007, 07:19 PM
From what i see here you know the answer already. It's defined via XML, some scripts might override this (Terra.py for example - getGridSize() ). There is no hard limit. Put in what you machine can handle.

Tholish
Dec 01, 2007, 02:41 PM
The minimap can't handle more than about 360 tiles, as I recall from experiments.