dwhee
Nov 30, 2007, 06:59 PM
I'm playing as Stalin, and I get a quest to obtain a source of horses from the Mayans. So I set about conquering the Mayans, and eventually I manage to conquer their last city, which contains the horses. I get a message that says "The Mayan empire is destroyed!" and immediately failed the quest since the horses didn't lie within my cultural borders. Quite frustrating since that was the reason I declared war on the Mayans in the first place. The conditions for failure of the quest should probably be changed.
EDIT: sorry, I pressed enter before typing out a thread title...
cthom
Dec 02, 2007, 06:04 AM
not a bug, just bad planning! :) you should just have waited for the border to expand to the horse resource while having a weak city left over for you to finish them off. 20/20 hindsight.
dwhee
Dec 02, 2007, 03:34 PM
You're right. Given the information in the quest I could have anticipated the few turns in which I wouldn't have culture in that region and would have failed the quest. But why does the civilization being destroyed even have to be a lose condition for that quest?
The point is, I can see this happening a lot in games in which this event comes up, and it doesn't make any sense. I took their land and stole their resources. What more do my generals want?
Hartastic
Jan 04, 2008, 11:42 PM
Just had the same thing happen to me. The 'Greed' quest resource was held by a one-city civilization that was backed into a corner with no room to expand. I seriously doubt they would've had a chance to found a second city the way things were going before the 150 turn time limit was up.
Seems like a bug to me. Either eliminating the civilization shouldn't be a fail condition for the quest, or it shouldn't be given out in that case and you should be informed that it's a fail condition.
dwhee
Jan 05, 2008, 02:35 PM
Just had the same thing happen to me. The 'Greed' quest resource was held by a one-city civilization that was backed into a corner with no room to expand. I seriously doubt they would've had a chance to found a second city the way things were going before the 150 turn time limit was up.
Seems like a bug to me. Either eliminating the civilization shouldn't be a fail condition for the quest, or it shouldn't be given out in that case and you should be informed that it's a fail condition.
Agreed. It really shouldn't be a fail condition (My generals want a given resource, what does it matter who owns it?) but I would be satisfied if the quest at least stated the fail condition properly.
Benford's Law
Jan 05, 2008, 02:52 PM
167089
The point is, ladies and gentleman, that greed -- for lack of a better word -- is good.
Greed is right.
Greed works.
Greed clarifies, cuts through, and captures the essence of the evolutionary spirit.
Greed, in all of its forms -- greed for life, for money, for love, knowledge -- has marked the upward surge of mankind.
~Gordon Gekko Wall Street (1986)