View Full Version : Eyeball exploit


Minor Annoyance
Dec 03, 2007, 03:19 PM
When I used that spell that creates a floating eye, I noticed that enemy units will attack it even though it's harmless. I was able to keep an invasion stack from advancing by giving it an eyeball to kill every turn. I don't know if this scenario would ever be patched, but assuming it's possible the eyeball should be considered unimportant by the AI.

xienwolf
Dec 03, 2007, 03:31 PM
Well, within your borders they should ignore your eye. But in their own borders there could be decent reason to care.

Elm
Dec 07, 2007, 11:17 AM
Eyeballs are good for tempting enemy units to move outside of city walls. :)

Mewtarthio
Dec 21, 2007, 03:00 AM
I've used Fireballs for that. Launch a Fireball right outside a city, and watch the people blow themselves up killing it. Then, Fireball the weakened opponent a second time.

I guess that makes some degree of sense, given that the Doviello would find a Fireball to be strange and unnatural...

Breunor
Dec 21, 2007, 10:51 AM
I've used Fireballs for that. Launch a Fireball right outside a city, and watch the people blow themselves up killing it. Then, Fireball the weakened opponent a second time.

I guess that makes some degree of sense, given that the Doviello would find a Fireball to be strange and unnatural...

Oh, I never thought of that!!

Thanks!

Breunor