View Full Version : Beta Release 1
Darque Dec 05, 2007, 04:24 PM I want to release the first beta at the end of this month. I want to gage right now what realistically we can have completed by then. What I would like to see accomplished yet is:
Wonder buildings - how many models can we finish? Also I need to plug in some bonuses that the wonders give you.
Citysets - At this time, we still need the lizardfolk cityset to be completed. The Drow cityset will be nice to have, but not high priority.
Buildings - Nothing required. Contributions welcome if found.
Religious buildings - Nerullic shrine (Temporarily using crypt, but that it could use a facelift), Necropolis, Hall of Moradin's Forge, Heironean Temple
Units - See below
Civics - Acceptable completed for beta 1
Tech Tree - Acceptably completed for beta 1. Need to create new tech icons, but that is a low priority.
Spells/Promotions - I will create a few more spells. I'm not worried if all the spells are not ready for first beta. Promotions are acceptable for beta1.
Civ Histories - Still need histories written for Grey Orcs, Hazelfire, Isendorf, Jihish, Matsujima, Silver March, Thay, Undgu, and Wei. The histories that are written need to be added to the text XML.Am I missing anything?
Goblin:
Spearman (Done)
Spider rider
Axeman (Done)Hobgoblin:
Swordsman (Done)
Pikeman (Done)
LongbowmanLizardman:
Spearman (Done)
Pikeman (with trident) (Done)
Lizard Rider
Swordsman (Done)
Heavy Swordsman (Done)
Blowgunner (Done)Other Units(if time allows in order):
Arachne (Drow Priestess of Lolth)
Sonnlinor (Dwarven Cleric of Moradin)
Discordian (Cleric of Hextor)
Feywarden (Elven Cleric of Corellon)
Lizard Longbowman
Drider
Drow spider rider
Drow War Spider
Blackguard (Paladin of Hextor)
Goblin Wolf Archer
Lizard Rider Archer
Goblin Heavy Wolf Rider (Cataphract)
Heavy Lizard Rider (Cataphract)
Drow Heavy Spider Rider (Cataphract)
Goblin Heavy Spider Rider (Cataphract)
woodelf Dec 05, 2007, 04:29 PM This is the Mercurian Gate from FfH2. I think we could remove the statues and use this as the teleportation portal.
woodelf Dec 05, 2007, 04:30 PM Only five religious buildings to go? Super!
I'll look at what I have started tomorrow at work.
Darque Dec 05, 2007, 04:35 PM The Mercurian Gate might work. Thanks.
Darque Dec 05, 2007, 04:37 PM Oops forgot the Heironean Temple, Heironean Shine and Sanctum of Heironeous. 1st posted updated
woodelf Dec 05, 2007, 05:22 PM As far as Wonders, I've loaded winddelay down with several models to be textured from the pics hex provided. We'll need to sort out of I need to break out my GIMP again to start texturing instead of modeling. To be honest though, win is way better at this so if he's willing then it's worth the wait for him to squeeze them in.
Darque Dec 05, 2007, 07:30 PM I agree...you go ahead and keep modelling. We can refine the models and provide better textures later. If needed, I can also refine textures.
I am loading winddelay down myself with unit models ;) But I can help him with those in that once a base model is created, I can plug it into a couple of unit types myself, as well as doing some texture refinement.
woodelf Dec 06, 2007, 04:33 AM Religious buildings - still need a Tel'Seldarine Temple, Nerullic shrine, Necropolis, Mordinean Temple, Hall of Moradin's Forge, Heironean Temple, Heironean Shine, Sanctum of Heironeous
Tel'Seldarine Temple - I had some ideas, but leaf transparencies tick me off. I'll think of something and beg win to help me finish it. Most likely I'll borrow Firaxis trees and drop a building in the center.
Nerullic Shrine - My crypt from 06 in the DB should be good enough.
Necropolis - win I think is taking care of this one
Mordinean Temple - I still need a nudge here. I can picture the inside, but not the outside of the building.
Hall of Moradin's Forge - Is this the one win made with the statue on top?
Heironean Temple - This is done and needs a texture. I made it about 3 months ago and forgot it.
Heironean Shine - I need a nudge here.
Sanctum of Heironeous - This is the big walled city? It's mostly done and in need of a complete texture
woodelf Dec 06, 2007, 02:50 PM Is this what you had in mind for the Sanctum of Heironeous?
http://forums.civfanatics.com/uploads/32561/Sanc0000.JPG
It isn't as detailed as you wanted, but it's a beast and serves it's purpose I think. It will eat city buildings though!
If it's good enough I'll zip it up for you. I'm not sure the DB needs it because who else would want it?
Darque Dec 06, 2007, 05:50 PM Looks good to me woodelf. if you can upload it using SVN that would be great. Otherwise zip it up and PM or email it to me. I'll play with the Lsystem to make sure it doesn't eat buildings.;)
woodelf Dec 06, 2007, 06:16 PM Here (http://forums.civfanatics.com/uploads/32561/HeirSanctum.zip) it is.
Darque Dec 06, 2007, 10:20 PM Got it working. We can now scratch it off the list.
Darque Dec 07, 2007, 12:47 AM This is the Mercurian Gate from FfH2. I think we could remove the statues and use this as the teleportation portal.
Hows this look for the teleportation portal: http://forums.civfanatics.com/uploads/52033/portal.jpg
woodelf Dec 07, 2007, 04:06 AM That's the Planar gate from FfH2? Looks fine, but we need to use that Mercurian Gate for something. It's simply too awesome not to.
Is that swapped for an airport in that screenie Darque? I always thought that the airport spawned on the outskirts of a town which is better IMO for a gate.
woodelf Dec 07, 2007, 04:08 AM I still need that nudge for the Heironeous Shrine. I do have a 3 month old untextured model for the temple that should suffice.
strategyonly Dec 07, 2007, 06:20 AM Hows this look for the teleportation portal:
Wonder if the Stargate one would look any better??:p
Darque Dec 07, 2007, 09:10 AM I'll see if I can use both this portal and the Murcurian Gate from FFH2. I think I may be able to have the LSystem swap it out based on the cityset graphics. If I can get that to work, I'll probobly use the same idea for some other buildings to add even more flavor variety.
As for placing it on the outskirts of town, all I have to do is choose a larger Lsystem ;) I'll see what I can do with these ideas tonight.
woodelf Dec 12, 2007, 03:22 PM The Mercurian Gate is over 15000 polys so that might not be a good choice. I'll try to remove the statues and see what can be done. I hope the effects and stuff export back how they should since they are way beyond my grasp.
Darque Dec 12, 2007, 05:02 PM ok. I'll await the result of your revised gate.
Darque Dec 13, 2007, 11:42 AM :bump: Updated list in first post
woodelf Dec 13, 2007, 01:54 PM win volunteered to finish the Corellon Temple and add trees. The lizzie set looks good IMO, but I think he is tinkering. The Drow set looks great so far.
I might have some time Monday to finish the remaining religious stuff.
Darque Dec 13, 2007, 02:28 PM Sounds good, woodelf.
Win and I have also been working on the goblin and lizardfolk units; the work winddelay has put in has the units looking absolutely amazing. These are winddelay's latest creations:
http://media.moddb.com/images/mods/1/10/9839/lizard_militia_and_goblin_wolf.jpg
BTW are there any spells that anyone feels they absolutely desire to make it to the first beta? (Spell list is on the Diabolic Studios web site - http://diabolicstudios.net/DragoniaIIArcaneSpells.aspx and http://diabolicstudios.net/DragoniaIIDivineSpells.aspx)
Darque Dec 23, 2007, 06:32 PM Time is coming closer to release the first beta. I think I will release it either Dec 30th or 31st. If you can, please do some playtesting of the mod this week and either fix any bugs found and submit them to SVN or post a description of the bug here for someone else to fix.
On the current status: Still waiting on some city graphics, and the wonder bonuses still need to be assigned. Also, I'm sure some text keys have not been created as well. Finally, I still need to plug in the civ histories to the text files.
winddelay Dec 26, 2007, 09:58 AM Here's (http://forums.civfanatics.com/uploads/122690/Files1226.rar) the liz city files for all ages, tested and looking good... Sorry it took so long, I wanted to get it reduced to a 512x512 texure. I'm still plugging away at some units, so the drow set is unlikely... I'll have their HQ done later today.
The updated hobgoblin pikeman is included. You may have to work your magic on it to get the hide nodes working again. I've almost got an improved liz dinorider finished, and I'll keep you informed on other units as I work on them.
I've only got thursday off after today before beta, so make sure you ride me then to keep at it and not slack off... I'd like to get as many of these units working as humanly possible. I'll still be modeling nights as per my regular schedule.
woodelf Dec 26, 2007, 03:49 PM We're going to be traveling around visiting for the next 6 days so I won't have anything new until after the Beta release.
Darque Dec 26, 2007, 11:59 PM Thanks for all your help woodelf. Have a great vacation!
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