Nuwan
Dec 08, 2007, 12:20 PM
I'm going to give a walkthrough on playing a specialist economy from beginning to end. This type of economy may not be better than other versions, but the point is to showcase how it works.
This idea is a bit different from other versions of specialist economies which highlight their war-mongering capability followed by a transition to a CE (this may be the surest path to winning). The difference from Obsolete's strategy is a much smaller reliance on wonder building. This fits into the sandbox style of play.
The main strategy
Run lots of specialists and settle most of them in capital.
Build national park/oxford in capital and turn it into a super science city with as many forest preserves as possible in the BFC.
Stuff you need
A capital with forests around it
Lots of water for farming
Main techs
Writing - for libraries
Code of Laws - for Caste system
Civil Service - for chain farms and bureaucracy
Biology (kicker) - extra food and national park
Preferred civics (depends on Civ and circumstances)
Representation
Caste System - keep this as late as possible
Bureaucracy, Free Speech alternative
Environmentalist, Free market alternative
Pacifism, Free religion alternative
Guidelines
minimum cottages
minimum lightbulbing
minimum warfare
I play pretty slowly so this will take at least a couple of weeks to finish. Any tips on a better presentation would also be appreciated.
This idea is a bit different from other versions of specialist economies which highlight their war-mongering capability followed by a transition to a CE (this may be the surest path to winning). The difference from Obsolete's strategy is a much smaller reliance on wonder building. This fits into the sandbox style of play.
The main strategy
Run lots of specialists and settle most of them in capital.
Build national park/oxford in capital and turn it into a super science city with as many forest preserves as possible in the BFC.
Stuff you need
A capital with forests around it
Lots of water for farming
Main techs
Writing - for libraries
Code of Laws - for Caste system
Civil Service - for chain farms and bureaucracy
Biology (kicker) - extra food and national park
Preferred civics (depends on Civ and circumstances)
Representation
Caste System - keep this as late as possible
Bureaucracy, Free Speech alternative
Environmentalist, Free market alternative
Pacifism, Free religion alternative
Guidelines
minimum cottages
minimum lightbulbing
minimum warfare
I play pretty slowly so this will take at least a couple of weeks to finish. Any tips on a better presentation would also be appreciated.