View Full Version : Monuments
oyzar Dec 10, 2007, 02:03 PM This is one of the most crucial buildings in the early game. Allowing you to get border pops for just the price of 30 hammers or a forest without having to wait for expensive building like libraries or to bother with a religion gambit. Granaries have probably been discussed to death already as probably the most powerful building in the game but there are very little about monuments. With charismatic you also get +1 happiness in all cities which is huge in the early game for such a cheap price.
LlamaCat Dec 10, 2007, 02:18 PM I agree and to my mind the power of monuments is the power of Stonehenge, which is cheap and easy to get for most games.
Obviously monuments are important for Charismatic; however for the Creative leader they are absolutely useless, so that nerfs their overall ranking vs. some other buildings I think.
DigitalBoy Dec 10, 2007, 02:19 PM Granaries have probably been discussed to death already as probably the most powerful building in the game but there are very little about monuments.
Probably because nothing can substitute for granaries. You don't need to build monuments if you
1) are creative
2) can spread a religion to the city in question
3) are willing and able to spend the extra hammers towards theatres or libraries
Granted, I do still think monuments are hugely important. If you crank them out early enough, they get to +2 :culture:/turn pretty fast.
futurehermit Dec 10, 2007, 02:24 PM If you crank them out early enough, they get to +2 /turn pretty fast.
I don't understand what you mean by this.
Monuments are good. Cheap and they do their job better than most alternatives. Monument-granary is my build priority in commerce cities monument-barracks in production cities (granary when i have some troops pumped out).
oyzar Dec 10, 2007, 02:27 PM After 1000 years the culture a building generate doubles. This is largely irrelevant as monuments are mostly just built for the first borderpop(notice that monuments from Stonehenge never get +2). Something compleetly unrelated is that i very seldom don't build granaries before barracks in production cities, it is just that crucial to growing the city fast...
noto Dec 10, 2007, 02:27 PM I don't know if it's a new feature to BTS, but a cultural building will double its culture output after 1000 years.
Refar Dec 10, 2007, 02:28 PM A building that has been in your cit for 1000 Years doubles its culture.
Building monuments welll into BS's 1000 years go by rather fast.
madscientist Dec 10, 2007, 02:31 PM Monuments are very useful early with the following exceptions
1) You build Stonehenge.
2) Your are creative.
3) You have an early religion and the wheel and/or sailing.
semirami Dec 10, 2007, 03:58 PM Probably because nothing can substitute for granaries. You don't need to build monuments if you
1) are creative
2) can spread a religion to the city in question
3) are willing and able to spend the extra hammers towards theatres or libraries
4) are Huayna Capac.
KMadCandy Dec 10, 2007, 04:03 PM i love the terrace. i can capture cities as HC and sometimes it comes with a granary, that turns into a terrace with +4 culture because it's been there for 1000 years. that's rather ridiculous, but i like it when i'm the one benefiting from it!
futurehermit Dec 10, 2007, 05:57 PM I had no idea that buildings doubled their cultural output. That's interesting.
VoiceOfUnreason Dec 10, 2007, 06:23 PM Monuments are very useful early with the following exceptions
1) You build Stonehenge.
2) Your are creative.
3) You have an early religion and the wheel and/or sailing.
5) You can afford to wait until a more interesting source of culture comes along
6) You can afford to wait until the tiles are claimed by some other city
JujuLautre Dec 10, 2007, 06:53 PM 7) You can build culture or run artists for a quick fat-cross expansion
Jet Dec 11, 2007, 01:25 AM a more interesting source of culture
Buddhism! Oh my. Fascinating. Now, where is the holy city? How many tiles away? Is the distance computed along the shortest trade route, or as the crow flies? Are diagonals counted as 2 tiles, or as 1.5? I shall read the SDK and find out.
madscientist Dec 11, 2007, 07:53 AM I had no idea that buildings doubled their cultural output. That's interesting.
I only found this out a few monthes ago after over a year of playing the game. I was always confused why stonehenge had a high culture later in the game.
While people say wonders are not that important for a culture win, the early ones are very valuable, especially if you can spread them to a few cities.
JustinianVII Dec 11, 2007, 11:41 PM Monuments always only cost 1 population to whip, as well. Little cost, easily regained
MMMI Dec 12, 2007, 02:46 PM Monuments are rather useles, unless you have a Charismatic trait
agree to points 1-7
I build them only in cities with no food in base square in early game, when the only other option is barracs. (other cities can wait - anyway these have limited number of worked tiles .. 1-2)
Then you can use cheap theaters.
might be reasonable only for Egypt (UB) in case you need an early g. prophet
|
|