View Full Version : SGOTM 06 - The Real Ms. Beyond
TheArchduke Mar 12, 2008, 05:46 PM Guys, as in the other thread, I will be very much away from the Internet as I am going sailing for some days, please put me on sleep in the roster, though this game is pretty much in the sack (with some difficulties against Cyrus.;))
Compromise Mar 12, 2008, 06:25 PM Have fun Archduke; sailing sounds great!
Archduke and Swiss are OOP now. Kodii is going OOP over the weekend. Right now, it's pretty much just a matter of playing it out to see what our final date is.
I'm going to propose that we simply implement a post-n-go playing order from here on out. If you know you'll be able to play, let us know when. If you find yourself able to play, go ahead and do so.
Just post that you're playing (and check for crossposting), play, and report with the new save.
I hope to get some more time to play on Thu or Fri. Let's wrap this one up.
sunrise089 Mar 13, 2008, 09:16 AM Not that I contribute much to this game, but I will be OOP from early Friday morning until Wednesday afternoon. Good luck!
LKendter Mar 13, 2008, 09:30 AM I will also be out of the loop Mar 14 to Mar 16.
Swiss Pauli Mar 14, 2008, 02:56 PM I'm back and with absences, that'll make me up. Will play and report tomorrow.
What's the finish date? I have end of March in mind which might be a bit of a struggle.
Compromise Mar 15, 2008, 08:58 AM Sounds good Swiss. I'll be trying to get some more turns done on Mon or Tue myself.
Swiss Pauli Mar 15, 2008, 10:22 AM I can't believe Compromise kept Birka when we were getting hammered, tying up umpteen units in that city. Roskilde was lost and Anjar will be taken next turn.
http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1637_01.CivWarlordsSave
Compromise Mar 15, 2008, 11:56 AM I kept Birka because I couldn't see how that stack could proceed and take any more cities. With it--and its defensive hill and faster heal rate--I hoped that it could at least hold until we could get some grenadiers and push on.
I'm going to try to play some more turns now....
Compromise Mar 15, 2008, 01:20 PM Things certainly look bleak, but I played a few more turns. We're under assault especially from the north, and I'm not sure how much longer we can hold out against Saladin:
http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1652_01.CivWarlordsSave
I'll try to pick it up again on Monday or Tuesday.
LKendter Mar 15, 2008, 03:19 PM I still can't play today or tomorrow.
It looks like my fear of falling behind to far with technology turned true. :cry:
Compromise Mar 15, 2008, 07:56 PM You were right, Lee. I'm still surprised about that.
Swiss Pauli Mar 16, 2008, 01:56 AM The killer on tech rate was that the continent was dominated by one religion, and I think we can count ourselves unlucky in that (Ragnar founding Bhuddism, Sal not getting either of Hinduism, or Judaism).
LKendter Mar 16, 2008, 09:58 AM Ugg, I didn't even think about that. That meant no AI-AI wars despite us not finding them for awhile.
LKendter Mar 17, 2008, 08:05 AM What is the roster situation at this point? I know I can't play tonight as LK141, grocery shopping, and laundry will use up the whole night.
Compromise Mar 17, 2008, 10:44 AM What is the roster situation at this point? ...
We're on a "play when you can" rotation. Post when you start--so that we don't have people playing the same turns--and post when you finish.
I'm going to try to run a few more turns later today.
LKendter Mar 17, 2008, 11:10 AM Timetable
The game will start on December 14th, at midnight local server time. I recommend you plan for a 4 month deadline for completion.
The above is the answer on deadlines. Hopefully some of the other players get back soon. This one sounds to painful to be able to play a lot of turns.
Compromise Mar 17, 2008, 02:35 PM I'm playing some turns now.
The above is the answer on deadlines. Hopefully some of the other players get back soon. This one sounds to painful to be able to play a lot of turns.
Yes, it looks like mid-April is the deadline. I think we can make it.
Compromise Mar 17, 2008, 03:09 PM I snuck in another 70 minutes of playtime. I decided that Swiss was probably right about Birka...I should have just razed it and moved on. So, I took the stack down and destroyed the other city on the peninsula.
We're now under assault from Saladin up north (I've seen at least one of his rifles) and Cyrus in the south (lots of rifles coming our way).
We've got oodles of grenadiers being trained on the mainland, but the logistics make getting them to the AI island slow.
I'm not sure if we can hold our beachhead or not.
I did discover Banking and set us toward Nationalism. I didn't revolt to Mercantilism (2T) because I thought we could wait till Nationalism (3T for both). Plus, I wanted a number of units currently queued up to finish.
Cyrus has Astronomy (he may have chosen that with Liberalism). No AI has Chemistry yet.
The save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1661_01.CivWarlordsSave ).
LKendter Mar 18, 2008, 09:13 PM I will play a handful tonight. I have less than two hours for play time.
LKendter Mar 18, 2008, 10:59 PM 1661 AD
We've inched up to 38.03% for domination, but we still have long time to go.
WW is brutal, and I can't wait to connect the silver. We may need the draft, so I start raise the science rate to let us get nationalism. We also need the happiness from barracks.
I start heroic epic in Hastings. I can't believe this wasn't built already.
(IT) As feared, our bombard stack is ripped apart. I don't understand why it was exposed with NO defensive units.
We can't afford losses outside of our border right now.
1667 AD
We will have some stock exchanges, simply because they let me whip the most angry people away.
=======================
New Updates
I have a galleon shuttling troops off that final island of Hannibal. We can use the elephants up front, and the junk units for MP including a new city of two on our home island. I have one settler started to fill in another gap.
I played up to nationalism being discovered. IMHO we should switch to mercantilism, and nationalism. 2 extra happy from barracks is nice, some drafted units would help, and the specialists from mercantilism would help.
The front seems to be quite, but we aren't ready to advance IMHO. HE arrives in just 1 turn. :)
http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1694_01.CivWarlordsSave
Compromise Mar 19, 2008, 08:03 AM Good work, Lee. I see that there are quite a few grenadiers on the AI island now...excellent. The rate at which I was losing them was causing me to lose hope over there.
On the tech side, only Saladin lacks Astronomy, but all the AIs still lack Chemistry. I agree with Steel next for us.
I'm going to try to run a few more turns myself today. I foresee a dry spell in my playing availability in the coming days, so I want to get in turns when I can.
LKendter Mar 19, 2008, 08:30 AM I'm going to try to run a few more turns myself today. I foresee a dry spell in my playing availability in the coming days, so I want to get in turns when I can.
I hope we settle the nationalism / mercantilism debate before you play. With being relatively stable, this is IMHO the time to suffer the anarchy.
Keep shuttling of that island. Even swords are good as they can replace our elephants as MPs. Elephants are still decent against Saladin's Camel Archers...
We should also work on claiming the last of our lands. My only help was a Christian missionary to fur city to claim a few more tiles. A settler is being built to build another city. We should settler another city up by barb city.
Compromise Mar 19, 2008, 09:02 AM I plan to go ahead and do the nationalism/mercantilism civic change immediately. I think that's best.
Also, I don't think we have the Globe Theater yet. I'm thinking Nidaros because it's close to the action.
As for settling lands, we will want to do that for Domination, but I think the priority is probably to impair the AI's ability to research as much as we can. If (when?) they get Chemistry, their Frigates could get irritating to us.
LKendter Mar 19, 2008, 10:37 AM Also, I don't think we have the Globe Theater yet. I'm thinking Nidaros because it's close to the action.
No, Globe Theater hasn't been built. Since I don't have the game open, I can't look at Nidaros is in order to comment.
The FP still needs to be built somewhere.
I know I've been depressed about this game since the Athens disaster, but that alone doesn't explain the disconnect factor for this game. It seems like team planning and discussion is gone.
Compromise Mar 19, 2008, 05:09 PM I played a bit while my internet connection was down for a few hours. Report coming in a few minutes....
@Lee: I think the reason there hasn't been too much discussion of late is because we're just playing for honor...finishing something we've started. We've got no chance at any recognition.
I started the Globe in Nidaros (it'll take forever). I think the Forbidden Palace plan is to put it somewhere on the AI island.
Compromise Mar 19, 2008, 05:28 PM I played to an exciting point. I started an assault on Saladin's lands while we were in revolt to merc/nationalism (we can only draft muskets...yuck!). I razed a few cities we once owned so I could press forward the attack.
I decided to go into Cyrus' land since he has Astronomy and Saladin doesn't (yet).
Cyrus fielded a nice attack:
http://img134.imageshack.us/img134/8877/civ4screenshot0025tk7.jpg (http://imageshack.us)
I held out against a 15-rifle, 4-treb, 2-other attack from Cyrus at Birka! Certainly the crowning achievement of the turnset. He launched that assault just as I discovered where Persepolis is. I counterattacked with a few grenadier reinforcements who had been left behind to guard the wounded from the incursion into Saladin's lands. Cyrus' entire stack was wiped out, including even the treb who got lucky and withdrew from its assault.
Right now, we are under assault from Saladin and his rifles and cavalry from the north.:
http://img397.imageshack.us/img397/6193/civ4screenshot0074zv2.jpg (http://imageshack.us)
I think we should play defensively there. He'll probably attack the pigs, but we can rebuild them. If we try to attack his stack with elephants, his rifles will defend, if we attack with grenadiers, his cavalry will defend. Better to defend in the city and give ourselves those advantages. If he goes for Nidaros though, I'd attack.
Saladin is also launching piecemeal attacks at Birka, and I recommend mostly defense there. Though I would pick off units from inside Birka if he leaves them out in the open (like he's done!) Watch out for that approaching cav though.
We are also in position to take Persepolis! (Note the screenshot is one turn old, so these units are ready to attack now, less a couple that Arabian cavalry took out.)
http://img145.imageshack.us/img145/5253/civ4screenshot0068vh1.jpg (http://imageshack.us)
I don't know if we can hold it or not, so we should consider razing it. The only sadness to razing Persepolis is that it holds 5 or 6 nice world wonders (including Great Lighthouse and Great Wall).
But we may need to just get over that and burn it to the ground. I think our existing forces can take it...probably even on the saveturn I've uploaded. There is a question of tactics: ie whether the trebs should just take down the defenses or try to soften up the defenders, but since there are only 3 rifles and 2 longbows defending, I think we've got to go for it before Saladin's cavalry pick off any more of that stack or Cyrus moves more troops in to defend.
I'm not sure what my availability is for playing over the next week. No more long turnsets, but maybe the occasional hour here and there.
Assuming we get some cash from Persepolis, we should be about 6 turns from Steel.
The next player should have a good time with tactics....
The save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1727_01.CivWarlordsSave ).
LKendter Mar 20, 2008, 06:22 AM The earliest I can touch this is Monday, so hopefully some other team members can show back up.
I don't understand the attack direction. We could have broken out from the south and keep some cities as the front wouldn't have gotten much longer.
Compromise Mar 20, 2008, 03:09 PM I may get to it before Monday, we'll see.
As for the route of the army, my thinking was: since Cyrus is ahead technologically, we should take him on first. A suitable invasion force was in place for a northward incursion, but we'd have to go through some cities that Cyrus took back from us. (At one point, Cyrus had a 11-unit army that I was hoping to catch in a city, but he moved it out before I got there.)
Since I didn't want to lose any troops to garrison duty, I decided to just raze the cities. I'm sure Cyrus or Saladin will move settlers in to re-found the cities, but at least there won't be latent culture to deal with. (Plus, maybe that will keep them busy building something other than troops.)
Saladin showed cavalry just a few turns before I stopped, so the total extent of his armies remains to be seen. Against his rifles+cavalry, we don't have a clear attacking unit to use.
I think the easiest and fastest path to Domination from here is to primarily raze cities. This denies the AI the ability to re-capture them from us and allows us to stop their tech development. Going back to capture newly formed cities or even putting down settlers of our own will be easy compared to trying to take and hold these big cities against huge existing culture.
Compromise Mar 22, 2008, 03:27 PM Is anyone interested in running a few turns before Lee can get back to it on Monday?
LKendter Mar 22, 2008, 04:57 PM Is anyone interested in running a few turns before Lee can get back to it on Monday?
Even Monday is out. I now have LK142 and LK143 (both war). Tuesday is my earliest possible.
Either way I would like to see some of the other players show back.
It won't finish with just Compromise and LKendter playing.
Compromise Mar 24, 2008, 10:59 PM Lee, if you get a chance to play tomorrow, I just want to summarize my intended strategy: raze as much of the AI infrastructure--ie cities, even including Persepolis--as possible to slow them down.
We can easily pump out settlers or take later, weaker cities to get to the Domination limits, but since we're behind technologically, crushing their military and economic production centers--with ours safe (for now) on another continent--seems to me to be the best way.
I'll be able to grab the game again on Thu (and maybe also Friday). I'll try to go as far as I can then.
LKendter Mar 25, 2008, 06:37 PM I have it for a few more turns.
Compromise Mar 25, 2008, 09:59 PM Just wanted to let you know that I'm paying paying attention, looking forward to seeing where we get.
LKendter Mar 25, 2008, 11:35 PM 1727 AD
We've inched up to 40.49% for domination, but we still have long time to go.
I don't understand why I have a ton of unmoved units. This has been a pet peeve of mine for a long time. I find it very confusing trying to evaluate the map when I get the game from an autosave.
An attempt for Taj at Sakae only cost 23 turns, so I start it up after the current Grenadier.
It is painful, but Persepolis is razed to the ground.
1732 AD
I build another filler city on our landmass.
1740 AD
We drew an engineer that rushes Taj in Athens. We need to speed up troop production, and research and this helps with both. I don't see the Pentagon coming into play.
1742 AD
(IT) Calvary is the fastest path to a stronger unit. I start with back filling horseback riding, and music to complete military tradition.
1750 AD
I razed Gordium losing NO units. :)
1756 AD
(IT) I start us on the path to rifles. This is the next tech to improve the military.
1762 AD
Arbela is razed.
1764 AD
Tarsus is razed.
(IT) Cyrus becomes a vassal of Saladin. It won't affect us, but it does tell me that Persia took some serious hurt.
1766 AD
We have a general that is heading toward our HE city. This instructor equals triple promoted units. :)
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New Updates
With the discussion level close to zero, I made some arbitrary choices such as Taj to keep the game moving. At this point, we are simply trying to finish the game before the deadline. I would prefer not to have another incomplete.
I don't plan to play another round until some of the other players show back up.
I won't finish this if Comprise is the only other player.
http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1768_01.CivWarlordsSave
sunrise089 Mar 26, 2008, 09:17 AM Golly LK, I appreciate you playing the turns and for the excellent play, but please don't be so grumpy. The discussion at this point (where we've all admitted the competitive aspect of the game is lost) is to raze AI cities and plant lots of our own in one big push when we can make the domination threshold. Other than that, military techs seem like a given. I don't know how much more discussion you want.
Now you're quite correct that it would be nice to have some more players. I can only speak for myself, but I apologize for committing to a game before verifying that my install will actually run it. I will endeavor to not make that mistake again. Still, I think all of us (you and I included) would feel better about what has been an educational and (I dare say) well-played (other than one early misstep) game if there wasn't so much public bickering in each post.
After all, RB is an inclusive community. We wouldn't want new players to avoid the links in all of our sigs because they get the impression we aren't having fun anymore, would we?
LKendter Mar 26, 2008, 09:44 AM Golly LK, I appreciate you playing the turns and for the excellent play, but please don't be so grumpy. :confused:
I reread that post, and outside of the below I can't figure out what that comment is about.
With the discussion level close to zero, I made some arbitrary choices such as Taj to keep the game moving. At this point, we are simply trying to finish the game before the deadline. I would prefer not to have another incomplete.
Looking at the game in the 1700s that doesn't even have the FP built tells me team communication feel apart somewhere. We took way to long to build the Heroic Epic, as IMHO that should have been an ASAP build with an all war game. The Globe Theater just finished on my turn. We should have had this whipping center built ages ago. This is why I made the above complaint. Sorry, but some frustration at the above is justified to me.
sunrise089 Mar 26, 2008, 11:03 AM I know I've been depressed about this game since the Athens disaster, but that alone doesn't explain the disconnect factor for this game. It seems like team planning and discussion is gone.
I don't understand the attack direction. We could have broken out from the south and keep some cities as the front wouldn't have gotten much longer.
Either way I would like to see some of the other players show back.
It won't finish with just Compromise and LKendter playing.
I don't understand why I have a ton of unmoved units. This has been a pet peeve of mine for a long time. I find it very confusing trying to evaluate the map when I get the game from an autosave.
I don't plan to play another round until some of the other players show back up.
I won't finish this if Comprise is the only other player.
That's from just my page 27 of posts, but it's representative of the past several pages. I challenge you to find a comparable collection of quotes from any other player on any other page.
Please don't get me wrong - I'm glad you're on the team, you play has been good, and I'm GRATEFUL you've put in so many turnsets. But I fail to see why all the negativity has to creep into your posts. There is a way to point out questions or concerns with other's play that is encouraging...but I don't feel this is it. Furthermore, it's rather obvious at this point that interest has waned. With that in the open, I don't think it's in the RB spirit to call out other players about their frequency of play time and time again. If the game is no longer fun for you, I'd rather you not play at all than feel playing has become a chore.
LKendter Mar 26, 2008, 11:15 AM If the game is no longer fun for you, I'd rather you not play at all than feel playing has become a chore.
This game has been a chore since the Athens failure.
I am resignning from this game, and I have played my last turn set.
I've been at 60% resign, and 40% play since the Athens failure. A sense of obligation is the only reason I am still hear. No matter how hard I try my frustration will keep slipping into my posts.
I've already made the decision that I will only lurk SGOTM#7. I need a break from this format.
ruff_hi Mar 26, 2008, 11:19 AM The LK series is going on hiatus. I am not sure how long.
I am not having fun at this time. More then once recently had my hands shaking from stress overload, and no game is worth this.
LK141 has been very frustrating with all the delays.
LK142 is an embarrassment with the variant design failure.
LK143 is a major source of frustration, as I totally disagree with the hyper-expansion plan of the other players. I am likely wrong, but that is irrelevant. It is ruining the fun for me.
I will finish the current games, and then the hold starts.
Hiatus update:
I still don't fully understand why I am having such problems being a good SG host recently. However, I have realized where at least part of the problem lies. I have a demonically inspired work project right now that is taking a major toll on me. Therefore, the hiatus will last until at least August 2008 when that project may end.
This sounds like classic SG / Civ4 burn out to me. Sorry that the game has become a chore and that I haven't helped out more. I will try and squeeze in a set in the next 7 days. Don't hold play up for me - I'll grab the save, post a got it and get a report up - but all at very short notice.
@LK - good luck with the work project.
LKendter Mar 26, 2008, 11:26 AM @LK - good luck with the work project.
Thanks - with the current recession I am happy to simply be working.
Compromise Mar 26, 2008, 04:50 PM Lee, thank you for a good (and long!) turnset. It will help significantly to get the game finished. I will make every effort to ensure that the game does end (with our stunning victory over the AI!!!).
One of the great weaknesses of all the games of Civ (starting with Civ 1) I've ever played is that the "interestingness" to "click" ratio is almost always monotonically decreasing. As the game goes on, each action of the player contributes less and less to the outcome of the game, and yet as the game goes on, it needs more and more "clicks" (of the mouse button).
We had some bad luck at Athens, but it could have been very different, and our game would have likely been long over by now. Looking back, we would never have been competitive because we didn't realize we could cross the AI's oceans. That just sucks.
The lack of discussion certainly stems from a lack of interest, but that lack is well justified. While I have certainly gained more experience with the AI's war tactics, I think that almost all the turnsets since our tragedy at Athens have been primarily out of the sense of duty that Lee refers to.
Life is short, and spending a large amount of time on a game whose outcome is guaranteed to be disappointing in most senses--because most of our competitors is going to crush our end-date--is not necessarily a very rational thing to do. Therefore, I really can't complain about people not playing...there are plenty of other things to do that are likely to be more valuable, important, etc. It even takes a large amount of time to make a non-trivial suggestion about what to do in a game, so a lack of discussion isn't at all surprising here.
Succession games make all of this even more difficult. You can't control other people's interest levels, and you can't control the changes of circumstances that we each face, let alone those of others.
Also, I have changed the turnset order from a roster to "whenever convenient." This likely leads to even less compulsion to play, but I feel that if someone isn't interested, I have no desire to try to get them to be interested. Again, there's more to life....
So, don't sweat it Lee. Take a break from Civ, at least from this game. It is good to be working during a recession, and you don't want frustration with a computer game to be yet another stressor in your life.
Ruff: I do hope you get a chance to play some turns. Post and play. I'm going to be doing the same thing as time permits. I think the turns will start going more quickly since we'll have fewer AI units to deal with.
Who knows...maybe we have some chance of actually getting a better score than one of the other SG teams?
Compromise Mar 27, 2008, 04:10 PM I'm going to take this for a few more turns....
Compromise Mar 27, 2008, 05:40 PM I played 4 or 5 more turns.
The highlight was withstanding a 7 treb, 15 cav assault on the city west of Nidaros from Saladin. We lost several units, but had enough to counterstrike the next turn and wipe out his entire stack.
With the razing of his last big city, Cyrus is now down to two cities (I think) on the main AI island, and another annoying island elsewhere. I don't think it's worth the war weariness--because we'll add war weariness from taking his cities, but can't eliminate him completely to end all such weariness--to take him out, so I've started positioning troops for a full assault on Saladin.
Once Saladin's main cities (another 6-8?) are gone, I think it'll be time to just settler spam and end this. We're in position to march on him from the south. Soon, we'll have enough to come from the north/east. And since he just lost a huge SoD on us, I think he'll be largely unable to resist our assault.
I might be able to pick this up again tomorrow. We'll see.
The save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1776_01.CivWarlordsSave )
Compromise Mar 28, 2008, 11:31 AM I'm grabbing the game again for a bit...
Compromise Mar 28, 2008, 12:29 PM I'm in a hurry, so I just uploaded the save after razing 3 of Saladin's cities this turn. Still some cleanup and unit organization to do. Not much longer to go now.
I'll probably try to pick it up again this afternoon.
The save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1786_01.CivWarlordsSave )
Compromise Mar 28, 2008, 04:43 PM Okay, I've got it again for a little bit...
Compromise Mar 28, 2008, 06:23 PM Progress continues, though I did lose much of one attack stack to Saladin's counterattacks. A few more cities razed. Maybe another 5 or so, then I think it's time for the settlers.
I will pick this up again on Monday, though if time permits over the weekend, I might try to sneak in a few more turns.
The save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1804_01.CivWarlordsSave ).
Compromise Mar 28, 2008, 11:36 PM At the risk of being accused of spamming, I've grabbed the save once more....
Compromise Mar 29, 2008, 03:38 AM It is over...Domination victory in 1828.
http://img149.imageshack.us/img149/4204/civ4screenshot0100vb7.jpg (http://imageshack.us)
Everything was as expected. Rolled over Saladin while plopping down settlers. After whipping settlers and units, I switched to Caste system to run mercantilism artists in all new cities to pop borders in 3 turns. Basically no income at 10% culture, but it didn't matter.
The save before victory (for anyone's Hall of Shame) is attached to this post.
The final save (http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD1828_01.CivWarlordsSave )
I'm too tired to write a proper "thank you" to all of us. At least it was a victory in the end! :)
AlanH Mar 29, 2008, 05:11 AM Well done, Mrs. Beyond :goodjob:
Now you can visit those other threads. Please don't post in the ones that haven't finished yet.
LKendter Mar 29, 2008, 10:52 AM @Compromise - Thanks for wrapping this one up. :)
sunrise089 Mar 29, 2008, 12:11 PM Thanks for the game all, I learned a few things and overall enjoyed the experience.
Thanks to Compromise for serving as captain as well.
ruff_hi Mar 29, 2008, 01:07 PM thx for finishing the game compromise. I took a peek at some of the other threads - one is over 100 pages long - I looked at 3 pages worth and saw NO REPORTS of actual play. There was lots of debate about the best method of play etc. It will make for some good reading (if I have the time).
Kodii Mar 30, 2008, 12:53 AM Holy crap, we finished? And won?... Great work everybody! We definitely had our usual share of bumpiness and bad luck, but I think we all learned something from it anyways. We didn't take risks in the past and it didn't get us very far. We took a risk this time and failed miserably, so hopefully we can find some middle ground next time? :lol:
Thanks Compromise for leading, and thanks to the rest of you for holding in there.
Compromise Mar 31, 2008, 10:12 AM I now have a chance to post some more thoughts about the game. A kind of debrief and review, I suppose.
Thanks
First, I'd like to thank everyone for their contributions. I thought our early discussions went rather well. There was a drop in interest and attention after our failure at Athens, but that's to be expected: we took a risk and failed. I don't think this disproves the value of taking the risk, but it does highlight another potential result of failure: less interest compounds the failure risk because less care is taken with the later turns. Something to remember for next time. Perhaps a specific suggestion for the future is: if we have an all-or-nothing assault, we might want to reevaluate before the entire force is committed to see if we want to continue. A couple of (un)lucky breaks with the first few attackers can make a big difference in the outcome.
Practice games
I regret not putting more effort into some practice gaming. I'm starting to think that this is a necessary component of SGOTM competition. The winning teams seem to put a good amount of effort in--at least early on--to seeing what their chances of founding a religion, winning the assault, etc. are. In the future we'll probably want to emphasize this more. Starting near a major holiday probably didn't help us here either.
Ignorance
In particular, it was quite disappointing to realize that the second group of AIs was reachable without Astronomy. Perhaps we would have discovered this with more practice games, but I know I would never have thought to test for that. In looking at the score chart, it looks like there was one group of teams that figured this out, and two groups who didn't. Of the latter, one group (including us) went or will go on to victory, and another group didn't or won't. I think only experience and practice can help us recognize these opportunities.
Feedback?
Also, I would like some feedback on how the team was run. (If you have an opinion, I'd like to hear it. Either in this thread or via private message. Any input is valuable.) It is clear that I have a different way of "being captain" than, say, Lee. I'd like to know what you liked and what you didn't like. I'm pretty sure that different people like different approaches, but it's good to know what the range is.
Maybe next time...
I don't think we got to explore some of the aspects of succession gaming that I would have liked. I stopped updating our "story" page once it became clear that we wouldn't be competitive. When we went to an "open roster" at the end, I stopped updating the roster and I'd been a bit behind on keeping it current before that. (Did people like those early-page updates, or prefer to have new posts with that information?) We didn't get to explore my idea about advisory committees at all, but without being competitive, I agree with the implicit opinion of the team that they weren't worth the effort.
Bottom line(s)
I'm open to any and all opinions, even strong criticism of my playing and/or captaining style. Oftentimes, such criticism is the best way to improve.
Thanks again for all the effort team. I think the plan is for another SGOTM to start when the final BtS patch comes out. I hope we will get another team together and be more competitive.
Jabah Mar 31, 2008, 01:20 PM lurker's message
I don't know if the 2nd group of AI where reachable with galley (I am almost sure they were not), but no team had attacked them without Astronomy.
The main difference is between the team who manage to make the starting continent a no-problem quite early (with good strategies, plus some luck or skill) and also manage to research Astro very early (lightbulb around 10AD) while building an army to invade the 2nd group in less than 25t (the quickest one landed with elephant/cats before lgbow).
Jabah
Compromise Mar 31, 2008, 02:16 PM Thanks for the input, Jabah. 10AD is certainly impressive for bulbing Astronomy. I think some study of their tactics is in order.
sunrise089 Mar 31, 2008, 03:13 PM I felt Compromise did a superb job of captaining us. His style was what I like to see in a leader, and the early summary posts were a great idea.
It would be great if those posts could be a kept a little more up-to-date if we're more competitive next time.
Compromise Mar 31, 2008, 03:48 PM ...the early summary posts were a great idea.
It would be great if those posts could be a kept a little more up-to-date if we're more competitive next time.
I agree. Let's be competitive next time!
ruff_hi Mar 31, 2008, 04:58 PM I think that these sort of SGs are the normal run of the mill SGs where the only responsibility is to play your turns. These are (obviously) competitive and require lots (and lots) of input from each player (something that I was very slack about).
TheArchduke Apr 01, 2008, 07:27 AM Thanks to everyone for this game.
I am sorry that I had to leave in the end. I am currently in Argentinia, so I couldn't really continue to play.
Athens was a near gamebreaker and I think we should be proud that we bounced back from something like that. Imo Compromise is a great team leader. And if starting in June there is another SGOTM I would happily join again.
Kodii Apr 06, 2008, 03:08 PM The Chokonuts beat us again :mad:... I guess we'll have to beat them in their own element in SGOTM7. I noticed our captain already signed up, so I went ahead and did the same.
And, no, I haven't made any comment about our general gameplay, purely because of time and not because I don't want to. I definitely think it is a good idea to get that sorted out before moving onto this... slow fast-paced challenge. Perhaps that will be good for us. :mischief:
Compromise Apr 06, 2008, 03:44 PM @Kodii: I'm interested in any comments you have any time you're able to write them down.
@all: As per the Maintenance Thread, signups have started for SGOTM7, a little Deity OCC game. This sounds appealing, so I'm game. I can be captain or we can pass the hat as the team desires.
After we see who returns to sign up, we can open a thread over at RB if we want to try to recruit a few more players.
Maybe we can get out of the bottom quartile on this one.... :)
LKendter Apr 06, 2008, 04:27 PM If a team forms I will join as a dedicated lurker.
I don't plan to play in anymore SGOTMs. They are to stressful for me.
Ozbenno Apr 06, 2008, 08:52 PM The Chokonuts beat us again :mad:... I guess we'll have to beat them in their own element in SGOTM7.
You wish :lol:
Well done for having the second fastest domination win :mischief: :goodjob:
Compromise Apr 07, 2008, 02:23 PM Must...defeat...Chokonuts!!!
Currently signed up for SGOTM7 (in order of signup):
Compromise
Kodii
Ruff_hi - (promises to move at least *two* units this game)
Swiss Pauli
sooooo
LKendter will likely lurk with us. Let me know if I've missed anyone.
LKendter Apr 07, 2008, 03:06 PM I offically signed up with planning to lurk.
Industrious + marble + stone should make for some interesting debates on wonders.
sunrise089 Apr 07, 2008, 05:30 PM Must...defeat...Chokonuts!!!
Currently signed up for SGOTM7 (in order of signup):
Compromise
Kodii
Ruff_hi - (promises to move at least *two* units this game)
Swiss Pauli
sooooo
LKendter will likely lurk with us. Let me know if I've missed anyone.
I will sign up if I can confirm Civ Vanilla will run.
Compromise Apr 07, 2008, 05:37 PM Don't forget that for SGOTM7, we'll need the vanilla 1.74.002 HOF Mod (http://hof.civfanatics.net/civ4/mod.php#download) installed. (I think that should be the right link.)
TheArchduke Apr 10, 2008, 09:00 AM I will officially lurk as well, if you guys don't mind.
Jabah Apr 10, 2008, 09:09 AM (Since it won't be Warlord this time) I could play or just lurk, depending if you need another player (and accept me of course).
Jabah
Compromise Apr 11, 2008, 08:21 AM (Since it won't be Warlord this time) I could play or just lurk, depending if you need another player (and accept me of course).
Jabah
@Jabah: As it looks now, I think we have enough people to play the turns since they are likely to not take too long. Of course, it would be great if you would lurk with us and help point out things we're missing!
(Sorry for not seeing and responding to this earlier :blush: )
Compromise Apr 17, 2008, 08:38 PM For those interested, the Real Ms. Beyond's misadventures continue here (http://forums.civfanatics.com/showthread.php?t=271905)....
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