View Full Version : CIV Gold BTS - Technical Support


Fierabras
Dec 17, 2007, 11:50 AM
http://img299.imageshack.us/img299/5852/cgbanneraa7.jpg

Thread for technical questions on BTS versions of CIV Gold.

The BTS versions of CIV Gold are structured in the way Purplexus defined it on his Plug & Play forum (http://forums.civfanatics.com/forumdisplay.php?f=255).

For the changes to the Firaxis civs we used a method described here (http://forums.civfanatics.com/showthread.php?t=253535). With this method we used a modified copy of CIV4CivilizationInfos.xml to add leaders, change artstyles, change derivative civs and disable Native America (in CIV Gold Native America is represented by several civs).

Compared with the old versions we added some new graphical elements like Ethnically Diverse Units and Ethnically Diverse Citystyles. We made it possible to remove EDU easily (by deleting the folder Modules/EDU), for those who want to play without it.

CIV Gold Modules:

Custom Civilizations

Contains the new civilizations with leaderhead(s), unique building and unique unit.

Custom Leaderheads

Contains added leaderheads for default Firaxis civilizations. We decided to put this in a different folder from Custom Civilizations, because the "adding" takes place in the Default_CIV4CivilizationInfos.xml described above.

EDC

Ethnically Diverse Citystyles are mostly done outside the Modules folder (XML/Buildings), because of the non-modular status of citystyle graphics. Added styles: ARTSTYLE_AFRICAN, ARTSTYLE_EGYPT, ARTSTYLE_INDIAN, ARTSTYLE_MEDITERRANEAN, ARTSTYLE_NATIVE_AMERICA, ARTSTYLE_SOUTH_EAST_ASIAN, ARTSTYLE_VIKING

EDU

Ethnically Diverse Units 3.14, based on Mamba's modular version. African and Arabian added.

Cerestes
Dec 22, 2007, 05:45 PM
Is there a way to enable the blue marble terrains while playing the CIV Gold mod? I like playing the new civs but I find myself longing for the more colorful terrains.

Fierabras
Dec 22, 2007, 06:08 PM
Is there a way to enable the blue marble terrains while playing the CIV Gold mod? I like playing the new civs but I find myself longing for the more colorful terrains.

I think there is. If I remember correctly (I don't use it myself), Blue Marble is installed in CustomAssets. To enable you will have to change something in Mods/CIV Gold/CIV Gold.ini (open this file with Notepad):


; Custom Art from user folder is not loaded
NoCustomArt = 1

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1


If you change these values from 1 to 0, you should get Blue Marble terrain in the CIV Gold mod.

juamomos
Dec 23, 2007, 01:55 PM
Hi all,

I've installed Civ4 Gold 3.0 BTS in the mods folder, after that I've loaded the game and the mod, the menu screen has changed and it displays Civ Gold logo but neither on the single player nor the multiplayer are the new civilizations of the mod. :sad:

Is any patch or further configuration required?

My version is in spanish.

Thanks in advance.

Fierabras
Dec 23, 2007, 02:08 PM
Seems that the mod loads, but not the modular parts.

Make sure CIV Gold is installed in:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CIV Gold

and not in

C:\Documents and Settings\YourProfile\My Documents\My Games\Beyond the Sword\MODS

If you have not installed the BTS 3.13 patch yet, you have to enable modular loading by changing the following in
C:\Documents and Settings\YourProfile\My Documents\My Games\Beyond the Sword\CivilizationIV.ini

Open this file with Notepad and change


; Modular XML Loading
ModularLoading = 0


to


; Modular XML Loading
ModularLoading = 1

juamomos
Dec 23, 2007, 03:16 PM
Thank you, FieraBras
ModularLoading = 1 did the trick :)

dppilot
Dec 26, 2007, 12:03 PM
This isn't as much as a problem of the game, but my WINRAR free trial ran out and I need to use 7-Max, but I can't seem to figure out how to use 7-Max. Could you help with that?

Wyz_sub10
Dec 26, 2007, 12:31 PM
This isn't as much as a problem of the game, but my WINRAR free trial ran out and I need to use 7-Max, but I can't seem to figure out how to use 7-Max. Could you help with that?

WinRAR ran out? I can still use mine beyond the 30 days.

Anyway, the final CIV Gold is an exe file so you don't need any compression tool to open. If you are using the Beta, you can open with 7zip, but I would strongly recommend downloading the Final version.

NikNaks
Dec 26, 2007, 12:31 PM
Try FilZip or 7Zip instead. They're both easy to use.

dppilot
Dec 26, 2007, 08:54 PM
Never mind I found out that it still works, and I downloaded the new version. Thanks for the help. :)

JEELEN
Jan 02, 2008, 01:39 PM
I've just uploaded 1790 AD for CIV Gold BTS version 1.0, including Austria/Franz, Sweden/Karl XII and Vietnam from the custom civs. I would like to include more, but my testversion kept crashing on me. (I've only been editing the WBS file so far.)

I tried the same w/1600 AD for CIV Gold, but gave up for the time being. Including Casimir as a Polish leader proved impossible...:badcomp:

Any suggestions on how to proceed?:help:

Fierabras
Jan 03, 2008, 07:59 AM
Any suggestions on how to proceed?:help:

Debugging WBS is difficult. It might be a good idea to compare your new test-version to the last known version that was working properly and check all your changes. 1 simple typo can lead to a crash.

You can use Compare It! (http://www.grigsoft.com/wincmp3.htm) to compare your 2 WBS files, so you can spot your bug more easily. If you cannot find it, try a step-by-step approach and test after each change.

(Mknn found a bug with Trung/Vietnam (http://forums.civfanatics.com/showthread.php?t=257159) , but I'm not sure that would lead to a WBS crash)

Fierabras
Jan 03, 2008, 08:02 AM
Didn't see a bug thread, so here it is:

* Trung's initial greeting is empty (it comes up with the default XML name).

Fix is in place and will be included in the next release. If you want to fix it yourself (for a current game), change AI_DIPLO_FIRST_CONTACT_LEADER_HO_CHI_MINH_1 to AI_DIPLO_FIRST_CONTACT_LEADER_TRUNG_1 in Custom Civilizations/Vietnam/Trung/Trung_CIV4GameText.xml

JEELEN
Jan 04, 2008, 02:41 AM
Debugging WBS is difficult. It might be a good idea to compare your new test-version to the last known version that was working properly and check all your changes. 1 simple typo can lead to a crash.

You can use Compare It! (http://www.grigsoft.com/wincmp3.htm) to compare your 2 WBS files, so you can spot your bug more easily. If you cannot find it, try a step-by-step approach and test after each change.

(Mknn found a bug with Trung/Vietnam (http://forums.civfanatics.com/showthread.php?t=257159) , but I'm not sure that would lead to a WBS crash)

Ok, it might be a bug in the WBS, but I mentioned Casimir, because the crash happened after I tried to use him as a CIV Gold-specific leader. (No problem w/Vietnam, but then I didn't include Trung - lucky me!)

MrPopov
Feb 22, 2008, 07:11 AM
Playing as Romania, I could barely hear the unit voices

Fierabras
Feb 22, 2008, 07:31 AM
Playing as Romania, I could barely hear the unit voices

Acknowledged. I compared them to some of the default Civ sounds and they have a lower volume.

MrPopov
Feb 22, 2008, 12:00 PM
Brasil's UB is overpowered. +1 :) in ALL cities for each Estadio de Futbol?

EDIT: Sorry, realised this isn't a Techincal Support issue. Should I start a new thread for balance issues?

JEELEN
Feb 22, 2008, 12:06 PM
Please don't: there are enough underused threads as it is already. Your issue seems to me a civ-specific one.;)

MrPopov
Feb 22, 2008, 12:35 PM
hmm, well I can think of more: Scythian Stables giving march promotion to ALL units all the way to Advanced Flight seems a bit much.

The Siamese Ho Trai (replacement for Library) gives +40% research. I would either increase the cost, or remove the 2 scientist slots since libraries are such a staple build in just about every city.

The Tibetan Gompa seems underpowered. only +1 culture and 2 priest slots doesn't seem that great to me.

Scottish Mercat Cross is along the same lines as the ho trai. Mabye remove some of the resource happiness bonuses or the 3 merchant slots?

The Maori Pa is not just a castle upgrade, it's a spanish citadel upgrade! retains all the citadel bonuses (+5 siege weapon exp) plus 2 more naval experience and -50% bombard damage (double from the -25%) all for the same cost. Castles do have a short lifespan though.

I dunno mabye I am going a bit overboard here but the Estadio de Futbol, Ho trai, and Scythian Stables definately need a bit of a change I think.

Fierabras
Feb 22, 2008, 12:44 PM
We haven't looked at balancing much, we are more busy with getting everything to work as it is. I'll open up a new thread for this, because we do appreciate getting feedback on this issue.

Wyz_sub10
Mar 04, 2008, 10:10 AM
As noted by JEELEN, it should be 'Seleucus' not 'Seleukia'.

JEELEN
Mar 04, 2008, 10:29 AM
As noted by JEELEN, it should be 'Seleucus' not 'Seleukia'.

Ermm... sorry, but Seleucus is a guy (one of Alexander's generals, actually, Seleukos in Greek), after which were named the Seleucids.;)

EDIT: And disregard post # 18.

Wyz_sub10
Mar 04, 2008, 10:50 AM
Ermm... sorry, but Seleucus is a guy (one of Alexander's generals, actually, Seleukos in Greek), after which were named the Seleucids were named.;)

EDIT: And disregard post # 18.

I realize that. But the area was also known as the "Kingdom of Seleucus" for that reason, so it seems like an appropriate short form.

Please feel free to suggest an alternative.

Fierabras
Mar 04, 2008, 11:14 AM
I disagree. I'm aware that the folder name is misspelled as Seleukia, but I have consciously chosen to keep the in-game names Seleukeia and Seleukid Empire which was used by Aranor, who made this civ in the first place and who based it on the names that are being used in http://www.europabarbarorum.com/

See http://www.europabarbarorum.com/factions_arche-seleukeia.html for this case specifically.

Edit: just read JEELEN's argument about Seleucia being a city. You could say the same about Babylon and likewise for the Babylonian Empire the short description is Babylon.

JEELEN
Mar 04, 2008, 12:03 PM
The comparison is faulty: Babylon-Babylonia OK, but Seleucids is as short as its gonna get. (The derivation is the same as with the Ptolemees or the lesser known Antigonids. Also, not many people even know Seleukeia was a Seleucid city; Antioch is much better known. I'd agree Seleukeia was the old capital, but then you could also shorten Macedonia to Pella, etc.
Anyway, I just mentioned Seleukeia was a city, not a civ - as opposed to Babylon or Rome. I have no objection to the name, just thought I'd point it out.);)

PS: Seleukia is misspelled indeed: the Greek name is Seleukeia, the Roman name Seleucia.

Fierabras
Mar 04, 2008, 12:18 PM
Ok, I'll try again. For the Babylonian Empire in BTS:

TXT_KEY_CIV_BABYLON_DESC = Babylonian Empire
TXT_KEY_CIV_BABYLON_SHORT_DESC = Babylon
TXT_KEY_CITY_NAME_BABYLON = Babylon

I followed the same guideline for Seleukeia. Seleukia as a city was at the heart of the Seleucid Empire. Like other city states I adhered to the naming convention Firaxis uses. I don't think your example about Macedonia is very accurate because Pella never had the same kind of city state status. Furthermore, I prefer to refrain from using the plural adjective (Seleucids), unless no good alternative is available.

Mohatma
Mar 04, 2008, 12:41 PM
There are a few text bugs in 4.0 that I noticed:
In Sviatoslav's page:
He shaved his head and his beard or possibly just had a wispy beard ) but wore a bushy mustache...
In Tamoio's page they are mistyped as Tamoio in the description, and priest king's page doesn't say which civ he belongs to.

JEELEN
Mar 04, 2008, 02:56 PM
Ok, I'll try again. For the Babylonian Empire in BTS:

TXT_KEY_CIV_BABYLON_DESC = Babylonian Empire
TXT_KEY_CIV_BABYLON_SHORT_DESC = Babylon
TXT_KEY_CITY_NAME_BABYLON = Babylon

I followed the same guideline for Seleukeia. Seleukia as a city was at the heart of the Seleucid Empire. Like other city states I adhered to the naming convention Firaxis uses. I don't think your example about Macedonia is very accurate because Pella never had the same kind of city state status. Furthermore, I prefer to refrain from using the plural adjective (Seleucids), unless no good alternative is available.

:gripe: Aaargh!!! I told you: Seleukeia is named after Seleukos, founder of the Seleucids. There never was a city state named Seleukeia; Seleukos/Seleucus just grabbed the biggest piece of Alexander's empire, that is Persia + Mesopotamia + Syria + part of Asia Minor. To celebrate his greatness a city was founded afterwards that bore his name (just like: Ptolemaios/Ptolemaeus-Ptolemaïs and Antiochos/Antiochus-Antiocheia). Anyway, I give up: I said I don't object to the name, just get your facts right 's all.;)

BTW, not everything Firaxis is good. (Otherwise, what would modders have left to do?):D

@Mohatma: Congrats! (Don't have a clue what CFC means, but hey...) Priest king? That'd be the Harappans, right Fierabras? (Damn, another civ named after a city!)

taketounwanted
Mar 04, 2008, 03:40 PM
@GEELEN, if you are trying to correct a mod for it's history accuracy, this is definatly the wrong way. You more show your arrogancy then to achieve improvements on mods released at CFC! The path you have chosen, is the path of arrogance, high nose, and pretending something you aren't:"mr. know it all"

Destruction, what you are trying todo, is not the way to construct something, unless your goal is the construction of chaos! For that you'd just have to wait a few hundred billion years, that'll happen eventually anyway, also without your bad karma!

Fierabras
Mar 04, 2008, 03:43 PM
Ok then, "city state" might not be the right term. I should have used "successor state" and maybe compared it to Carthage instead of Babylon for example. I only was trying to explain how the naming was chosen and I intend to stick with it.

On the Priest king: No, not the Harappans, but Harappa ;)
Oh, and CFC is where you hang out a lot, posting and publishing and all (Civilization Fanatics Center)

Fierabras
Mar 04, 2008, 03:44 PM
There are a few text bugs in 4.0 that I noticed:
In Sviatoslav's page:

In Tamoio's page they are mistyped as Tamoio in the description, and priest king's page doesn't say which civ he belongs to.

Wow, close reading :goodjob:
I have already fixed it for an eventual patch or next version.

JEELEN
Mar 04, 2008, 04:03 PM
Good for you!:)

@taketounwanted: What part of "I have no objection" didn't you get?

PS: I suggest we stick to Technical Support matters henceforth.:deal:

taketounwanted
Mar 04, 2008, 04:13 PM
@jeelen, ROFLMAO :))))) You're so funny!!! :)))

Wyz_sub10
Mar 04, 2008, 10:23 PM
I think I may have found the problem re: Poland. There was a similar error in each of the Leaders XML for Casimir and Sobieski.

I've committed the changes to the repository and will test tonight. As it's a non-shader error, however, it may not be picked up by me. Hopefully Fierabras can review it as well in the morning.

Hiram
Mar 04, 2008, 10:36 PM
There is a problem with the Ainu city names. The city 'Hamamasu' comes out as CITYNAME_TXT_HAMAMASU or something close to that.

~Hiram.

Wyz_sub10
Mar 04, 2008, 11:33 PM
There is a problem with the Ainu city names. The city 'Hamamasu' comes out as CITYNAME_TXT_HAMAMASU or something close to that.

~Hiram.

Fixed.

I had mis-typed the tag in the Text XML.

Thanks.

Fierabras
Mar 05, 2008, 03:13 AM
I think I may have found the problem re: Poland. There was a similar error in each of the Leaders XML for Casimir and Sobieski.

I've committed the changes to the repository and will test tonight. As it's a non-shader error, however, it may not be picked up by me. Hopefully Fierabras can review it as well in the morning.

Thanks, Wyz, I see now what I've done wrong with the XML artdefines. (Not sure what I was thinking!). I guess this also aplies to the Hiram (the LH, not the CFC user) issue? I think Darius_noshader.nif should be Hiram_noshader.nif. Maybe JEELEN can test this for his scenario...

The problem was that all of these LH's are working on my computer, so it did not pop up as a bug during development. I'll test these changes tonight as well.

Hiram
Mar 05, 2008, 05:36 AM
How do I fix the city names in my own copy? I don't want to go through the whole 4 hour download again.

~Hiram.

EDIT: Don't worry, worked it out. It was just the incorrect spelling of Hammasu in CivInfos and the un-capitalisation of Sobetsu in the text one, right?

Edward The Big
Mar 05, 2008, 06:24 AM
If it is a simple XML error, could you post what it is so we can edit it ourselves? I don't mind going in and editing it.

Hiram
Mar 05, 2008, 06:26 AM
By the way, the Totlec cultural borders are invisible.

~Hiram.

Wyz_sub10
Mar 05, 2008, 10:39 AM
The Ainu error can be fixed by finding the Text XML file in the Ainu directory and changing the instances of HAMMASU / Hammasu to HAMAMASU / Hamamasu.

The Poland fix is unconfirmed, but is likely due to the NoShader entries in the ArtDefines files.

Go to the leader folder in Poland ('Sobieski' and 'Casimir' - 'Walesa' seems fine). Find the ArtDefines file. There is a line called NoShader.

Sobieski's says 'korona100.nif'. This needs to be changed to 'Sobieski.nif'

I can't recall what Casimir's says, but it needs to be changed to 'Casimir.nif'.

I cannot guarantee that this resolves the problem, but it should.

As for a patch, it won't require re-downloading the whole thing. We'll have a patch file with the appropriate changes.

Toltec border problem is likely due to the colour we chose not being distinct enough to show. Not sure if this is dependent upon graphic settings or not. I'll look into it tonight.

JEELEN
Mar 05, 2008, 11:50 AM
OK, I see I missed a few posts: if LHs are fixed, I can use them in my updates - otherwise I don't think I can be much of help, as I don't know the first thing about modding. (So I'd better wait for a patch...):mischief:

BTW, any sign of an add-on yet?:confused:

BobTheTerrible
Mar 05, 2008, 12:27 PM
Question - If I simply delete the folders containing civs or leaderheads I don't want, will this cause any problems in the game? I know that I can just set each civ as unplayable, but I want to reduce loading times (and increase free hard drive space) as well.

Wyz_sub10
Mar 05, 2008, 12:42 PM
Question - If I simply delete the folders containing civs or leaderheads I don't want, will this cause any problems in the game? I know that I can just set each civ as unplayable, but I want to reduce loading times (and increase free hard drive space) as well.

All leaders are referenced in the master Diplomacy xml file (which Firaxis did *not* make modular). So deleting say, Lenin, will cause an XML error due to the presence of the tag in the Diplomacy XML. This won't affect the game, however.

Fierabras will have to comment further, but so far as I know you can delete the Masaai or Italy or Vedics or whoever with no additional issues. But do wait for him to comment, as he knows the connectivity of the XML in this build better than I do.

Fierabras
Mar 05, 2008, 12:55 PM
Yes, Bob, but instead of deleting them, why not move them to a folder named 'Removed' (Mods/CIV Gold/Removed)? This way you can plug them back in if you wanted them again.

The only problem you will encounter for sure is XML errors about missing leaders on startup. This is due to the unmodular diplomacy XML file. I would suggest to do the following:

1. Make a copy of Mods/CIV Gold/XML/GameInfo/CIV4DiplomacyInfos.xml and place it in the Removed folder as backup.

2. Go back to Mods/CIV Gold/XML/GameInfo/CIV4DiplomacyInfos.xml and open that file in a text editor (like Notepad) or a XML editor. Remove the <response> entries for the leaders you have removed with the civs.

3. Make a copy of Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml and place it in the Removed folder as backup.

Another thing to watch out for is when you remove civs that are being referenced as derivative in other civs in Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml. These are: Yemen, Tibet, Nubia, Canada, Austria, Thailand, Togo, Indonesia, Brazil, Ukraine, Argentina, Sweden, Maasai.

In this same file the custom leaderheads are being referenced. When you remove any of these, then you also have to remove the <leader> entry for the civs they belong to.

Wyz_sub10
Mar 05, 2008, 03:06 PM
BTW, any sign of an add-on yet?:confused:


We'll let a week of playing go by before releasing the patch. Then, provided things are pretty good afterward, we'll start looking into the add-on.

JEELEN
Mar 05, 2008, 03:15 PM
Fierabras, I noticed you checking out 1000 BC for CIV Gold BTS: does Parakshita show up properly? (I've used the Vedic Ajatashatru LH to represent him and on my comp I got only eyes & mouth, but I figured this 'd be a graphics issue, so I'd include him anyway - unless I get complaints about him.):confused:

@Wyz sub10: Alright, will wait.

BobTheTerrible
Mar 05, 2008, 04:20 PM
Another thing to watch out for is when you remove civs that are being referenced as derivative in other civs in Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml. These are: Yemen, Tibet, Nubia, Canada, Austria, Thailand, Togo, Indonesia, Brazil, Ukraine, Argentina, Sweden, Maasai.

In this same file the custom leaderheads are being referenced. When you remove any of these, then you also have to remove the <leader> entry for the civs they belong to.

Sorry to bother you again, but I'm not completely understanding this last bit. You're saying that if I remove any of those civs you mentioned, I have to delete their leader entry in Default_CIV4CivilizationInfos.xml? I ran a search in notepad and couldn't find the leader's names in that document. I can see the bit where it puts, say, Nubia as a derivative civ from Egypt, so if I were to delete Nubia would I have to delete the <DerivativeCiv>CIVILIZATION_NUBIA</DerivativeCiv> line as well? I'm just not getting what you mean when you talk about the <leader> tags, I don't see where the parent civ references it.

EDIT: Never mind, I thought your two paragraphs were related. I understand what you mean now; if I delete a civ that has a parent civ, I need to remove the <derivativeCiv> tag, and if I delete a new leader for a firaxis civ I need to delete that <leader> tag which happens to be in the same file.

Wyz_sub10
Mar 05, 2008, 04:40 PM
EDIT: Never mind, I thought your two paragraphs were related. I understand what you mean now; if I delete a civ that has a parent civ, I need to remove the <derivativeCiv> tag, and if I delete a new leader for a firaxis civ I need to delete that <leader> tag which happens to be in the same file.

Exactly!

We edited derivative civs because, we the new additions, others just made more sense (like Nubia for Egypt and Indonesia for the Netherlands).

Fierabras
Mar 05, 2008, 04:52 PM
Ok, just to make sure: don't delete the tag-construct of <DerivativeCiv> but change it to:


<DerivativeCiv>NONE</DerivativeCiv>

Fierabras
Mar 05, 2008, 04:58 PM
@JEELEN: yes, the Parakshita/Ajatashatru leaderhead showed up as it should. I noticed from your screenshots that you are running low graphics and this leaderhead is one of the more "rich-graphical" leaderheads, so I think that's why it doesn't show up for you. I am not an artist, so I don't know if something can and/or need to be fixed.

JEELEN
Mar 05, 2008, 07:41 PM
O goodie! I was a tad bit worried about that one. (If Hiram get's fixed - in the patch, I gather - I can include him in a little update.);)

BobTheTerrible
Mar 05, 2008, 10:44 PM
So just to clarify, when I remove a leader, everything highlighted here is what I would need to delete in Civ4diplomacyinfos.xml if I wanted to remove Afonso:

http://img139.imageshack.us/img139/3794/xmlquestionwx5.jpg

jmm
Mar 05, 2008, 11:54 PM
Success is misspelled in the First Contact text for Austria/Franz.


<English>Greetings to you, [CT_NAME]. Let us work side by side. It is said that succes has more than one father.</English>


Also, the city list for Chile has some important missing entries (For instance. Villarrica, founded 1552, had several large gold deposits and was a place for commerce with Buenos Aires and other nearby cities, including trade with natives) and the order is not historically correct (La Serena was the first city founded after Santiago)

In addition some entries should be removed or at least moved to the last (For instance: Puente Alto was founded 1898)

The order for the first cities should be

<City>TXT_KEY_CITY_NAME_SANTIAGO</City>
<City>TXT_KEY_CITY_NAME_LA_SERENA</City>
<City>TXT_KEY_CITY_NAME_CONCEPCION</City>
<City>TXT_KEY_CITY_NAME_VALDIVIA</City>
<City>TXT_KEY_CITY_NAME_VILLARRICA</City>
<City>TXT_KEY_CITY_NAME_OSORNO</City>
<City>TXT_KEY_CITY_NAME_VALPARAISO</City>
<City>TXT_KEY_CITY_NAME_CASTRO</City>
<City>TXT_KEY_CITY_NAME_SAN_BERNARDO</City>

Fierabras
Mar 06, 2008, 02:07 AM
So just to clarify, when I remove a leader, everything highlighted here is what I would need to delete in Civ4diplomacyinfos.xml if I wanted to remove Afonso:

Yes, this is correct and XML Marker is a nice program to make those changes.

Wyz_sub10
Mar 06, 2008, 02:32 AM
Success is misspelled in the First Contact text for Austria/Franz.


<English>Greetings to you, [CT_NAME]. Let us work side by side. It is said that succes has more than one father.</English>


Good catch. I'll make the correction.

Also, the city list for Chile has some important missing entries (For instance. Villarrica, founded 1552, had several large gold deposits and was a place for commerce with Buenos Aires and other nearby cities, including trade with natives) and the order is not historically correct (La Serena was the first city founded after Santiago)

In addition some entries should be removed or at least moved to the last (For instance: Puente Alto was founded 1898)

The order for the first cities should be

<City>TXT_KEY_CITY_NAME_SANTIAGO</City>
<City>TXT_KEY_CITY_NAME_LA_SERENA</City>
<City>TXT_KEY_CITY_NAME_CONCEPCION</City>
<City>TXT_KEY_CITY_NAME_VALDIVIA</City>
<City>TXT_KEY_CITY_NAME_VILLARRICA</City>
<City>TXT_KEY_CITY_NAME_OSORNO</City>
<City>TXT_KEY_CITY_NAME_VALPARAISO</City>
<City>TXT_KEY_CITY_NAME_CASTRO</City>
<City>TXT_KEY_CITY_NAME_SAN_BERNARDO</City>


I based the Chile city list on modern Chile, but I can make sure the cities you note are mentioned.

JEELEN
Mar 06, 2008, 04:48 AM
While updating 750 for CIV Gold to 4.0 Final I noticed the following UBs are missing the explanation for what civ they are (I noticed this in the Worldbuilder, but I assume it's the same in-game):
- Charrenda Arena
- Poro.
The same goes for the Legion UU. (Is it supposed to replace the Pretorian?)

Also, I have some doubt on the Batavian UU's name "Alae Miliaria". (As I don't know the exact extension I may be wrong, but Alae Militaria seems to make more sense.):confused:

EDIT: I would have included more LHs from 4.0 but I got a gamecrash when trying to implement Alfonso and Masinissa. (Not sure if one or both were culprits; given the load time of the mod I just went on with my update - I still got more scenarios waiting...) I do have the relevant SAV files, if that might help.

Aranor
Mar 06, 2008, 07:19 AM
Also, I have some doubt on the Batavian UU's name "Alae Miliaria". (As I don't know the exact extension I may be wrong, but Alae Militaria seems to make more sense.):confused:

Well since I created the Batavian Civ and named the UU I think I can field this one safely. There is no problem with the UU name. It is spelled correctly in Latin. The only primary sources that could be found in the research were from Roman accounts and if you read the Civilopedia entry you will see that they were used heavily by the Roman military. If I could have found a good Germanic name for them I would have used that instead, but alas there were none to be found.

JEELEN
Mar 06, 2008, 10:06 AM
I believe you; I know the Batavii (as German auxiliaries in general) were valued by the Romans militarily. I just didn't know the Miliaria, so I thought it might be a typo. That stuff happens even to me. But thx for clearing it up, I trust you did your research.;)

TheLastOne36
Mar 06, 2008, 03:38 PM
Whenever i try to load the mod, it loads it as usual, exits the game, says "loading civ 4 BTS" then does nothing after that.

Any ideas? maybe i installed it wrong.

Fierabras
Mar 06, 2008, 05:28 PM
Whenever i try to load the mod, it loads it as usual, exits the game, says "loading civ 4 BTS" then does nothing after that.

Any ideas? maybe i installed it wrong.

That actually is how it supposed to be. When you think it "does nothing" it probably is working it's way through all the files. My computer is always very silent during this process, as if nothing is happening. Have you waited a good amount of time? (5-10 minutes)

JEELEN
Mar 06, 2008, 05:40 PM
Just uploaded 1066 AD for CIV Gold BTS updated for 4.0 (Final). I would have included the Toltecs, but looking at the map their city size just doesn't show up. I noticed more or less the same thing with the Uyghurs, were their city size seems displayed in white (instead of black), which almost disappears if the civ colour is light enough. Is this just me or my comp graphics settings?:confused:

(Also, I've found those .nif files which messed up some LHs; am I correct in assuming I can fix those by simply typing in the right extension?)

And indeed, the loading time has gone up "slightly" (not surprising with 90 civs included)!

Fierabras
Mar 06, 2008, 06:25 PM
(Also, I've found those .nif files which messed up some LHs; am I correct in assuming I can fix those by simply typing in the right extension?)


I'm not sure what you are talking about, but your proposed solution doesn't sound like it would fix anything. Don't rename any files!

TheLastOne36
Mar 06, 2008, 06:44 PM
That actually is how it supposed to be. When you think it "does nothing" it probably is working it's way through all the files. My computer is always very silent during this process, as if nothing is happening. Have you waited a good amount of time? (5-10 minutes)

Yah, i let it run one day, while i was watching TV and after a good amount of time it didn't start.

I'll try again though.

edit: works well. thanks.

JEELEN
Mar 07, 2008, 12:15 AM
I'm not sure what you are talking about, but your proposed solution doesn't sound like it would fix anything. Don't rename any files!

Errr... OK, I won't touch 'em!:eek:

Mknn
Mar 07, 2008, 02:04 AM
Since installing Gold 4.0, cIV crashes when I exit the game, either to the main menu or to the desktop. Not positive it is related to Gold, but that's the only change in the game environment. Will unload it tomorrow, reload 3.0, and see if it still happens.

JEELEN
Mar 07, 2008, 02:14 AM
The Poland fix is unconfirmed, but is likely due to the NoShader entries in the ArtDefines files.

Go to the leader folder in Poland ('Sobieski' and 'Casimir' - 'Walesa' seems fine). Find the ArtDefines file. There is a line called NoShader.

Sobieski's says 'korona100.nif'. This needs to be changed to 'Sobieski.nif'

I can't recall what Casimir's says, but it needs to be changed to 'Casimir.nif'.

I cannot guarantee that this resolves the problem, but it should.

As for a patch, it won't require re-downloading the whole thing. We'll have a patch file with the appropriate changes.

I was talking about this, but feel safer anyway waiting for a patch.;)

EDIT: I've included Denmark in 1600 AD for CIV Gold BTS, but am still unable to include Sweden. I'm beginning to suspect the fault lies with the WBS file, not the custom civ...

Fierabras
Mar 07, 2008, 05:50 AM
I see now how Wyz' comment could be misinterpreted. If you want to make the change, you have to do it in the XML. I'll take Casimir as example:

file: CIV Gold\Assets\Modules\Custom Civilizations\Poland\Casimir\Casimir_CIV4ArtDefine s_Leaderhead.xml


<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the Civ Gold Team -->
<!-- -->
<Civ4ArtDefines xmlns="x-schema:Casimir_CIV4ArtDefinesSchema.xml">
<LeaderheadArtInfos>
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_CASIMIR</Type>
<Button>Modules/Custom Civilizations/Poland/Casimir/Casimir.dds</Button>
<NIF>Modules/Custom Civilizations/Poland/Casimir/Casimir.nif</NIF>
<KFM>Modules/Custom Civilizations/Poland/Casimir/Casimir.kfm</KFM>
<NoShaderNIF>Modules/Custom Civilizations/Poland/Casimir/korona100.nif</NoShaderNIF>
<BackgroundKFM>Modules/Custom Civilizations/Poland/Casimir/Casimir_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>
</LeaderheadArtInfos>
</Civ4ArtDefines>


The NoShaderNIF for Casimir should be changed from korona100.nif to Casimir.nif. For Sobieski you have to change Cross.nif to Sobieski.nif

Mknn
Mar 07, 2008, 12:26 PM
Two things noticed last night, or, more properly, one thing, twice:

* Vittorio (Italy) and Vlad III (Romania) both had blank first contact text.

Fierabras
Mar 07, 2008, 12:40 PM
Yep, both were missing from the diplo xml. Updated for next version.

Mknn
Mar 07, 2008, 02:22 PM
More info on the crash on exit:

* Just opening to the main menu and closing the game does not crash with either Gold 3 or 4. Neither does opening the game, opening the Civlopedia, then exiting.

* Starting with Gold 4, opening either a saved game or starting a new one, then exiting to main menu does crash.

* Starting with Gold 3, opening a saved game or starting a new one, then exiting to the main menu does not crash.

Wyz_sub10
Mar 07, 2008, 03:29 PM
=* Starting with Gold 4, opening either a saved game or starting a new one, then exiting to main menu does crash.

Thanks for adding some parameters to the test. It helps a lot.

I noticed this problem as well - starting a new game, exiting (without saving, other than autosave) causes the crash.

Memory issue, perhaps? Let's stomp out the other bugs and cross our fingers, hoping there is a relationship with the loaded files.

I can't imagine trying to figure out which of the 90 civs is causing this. :crazyeye:

JEELEN
Mar 07, 2008, 05:25 PM
As I never exit without saving I cannot confirm any crashes. Having just oploaded 1790 AD for CIV Gold (BTS 4.0 Final), I do have another LH problem. The Bolivarian civ was introduced perfectly, but from Vietnam I could only get the civ line in; the other definitions only removed the entire civ from the choose civ screen.

Another "issue": I noticed certain flags have an icon/pic on 'em, others do not. Is this intentional?

Let me finish with a compliment I'd forgotten in this whole hectic week: great colours on the new civs! And I really like the consistent civ definitions - a lot better than the Firaxis way! So, there.:goodjob:

Mohatma
Mar 08, 2008, 06:36 AM
I noticed something that I think is a typo in Andranik's entry:
...it was through party organization that he could be effective in securing men and materiel with which to carry on.

Fierabras
Mar 08, 2008, 07:23 AM
On the exit to main menu CTD: this could be due to a null pointer reference in the SDK. Maybe this had to do with the bad XML reference with the Harappan Priest King unit, but I can't tell for sure. Either way I suspect it will be fixed in our patch/next version.

Fierabras
Mar 08, 2008, 07:41 AM
... but from Vietnam I could only get the civ line in; the other definitions only removed the entire civ from the choose civ screen.

Another "issue": I noticed certain flags have an icon/pic on 'em, others do not. Is this intentional?

Not sure again on what's wrong with Vietnam, but I'll check it out with your scenario. The flags/flag buttons are not consistent throughout, but modern civs will have official flags most of the time, while ancient civs have symbolic flags.

Mohatma
Mar 08, 2008, 11:03 AM
Charreada arena is not linked to the Mexico's page.

Mohatma
Mar 08, 2008, 11:08 AM
Poro isn't linked to any page and the description doesn't tell the civ too.

JEELEN
Mar 08, 2008, 11:09 AM
The flags/flag buttons are not consistent throughout, but modern civs will have official flags most of the time, while ancient civs have symbolic flags.

Well, that seems consistent enough to me! (Actually I really like how 4.0 has this overall uniformity.);)

On the Vietnam thang: if no one else has an issue with it, it might be something in the WBS file itself (Vietnam was already in in 3.0, was it not?)

ADP101
Mar 08, 2008, 04:45 PM
Ok i just downloaded the latest version of the mod and installed it with the exe installer. I opened up civ IV BTS 3.13 and i click advance load a mod and its not there? how do i open in up?

datlowen
Mar 08, 2008, 06:05 PM
Two things about the Czech-Slovaks, one of which is minor and one of which is more important.

Minor: The 'pedia text for the Civ gives their independence date as October 28, 1919. It should be 1918.

Major: Their UU appears not to be working. You get the regular Rifleman instead of the Legion. This may also explain why they are unable to build or upgrade to Infantry.

Fierabras
Mar 08, 2008, 06:18 PM
Ok i just downloaded the latest version of the mod and installed it with the exe installer. I opened up civ IV BTS 3.13 and i click advance load a mod and its not there? how do i open in up?

Check your Mods folder to make sure CIV Gold is there. It should be something like (depends on which drive you have BTS installed, I have it on D: ):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

ADP101
Mar 08, 2008, 06:21 PM
its there just checked

Fierabras
Mar 08, 2008, 06:24 PM
Two things about the Czech-Slovaks, one of which is minor and one of which is more important.

Minor: The 'pedia text for the Civ gives their independence date as October 28, 1919. It should be 1918.

Major: Their UU appears not to be working. You get the regular Rifleman instead of the Legion. This may also explain why they are unable to build or upgrade to Infantry.

Acknowledged. Both updated for the upcoming patch.

Fierabras
Mar 08, 2008, 06:26 PM
its there just checked

Ok, that's odd. It doesn't show between the BTS mods 'Charlemagne' and 'Crossroads of the World' (After going Advanced -> Load a Mod)?

ADP101
Mar 08, 2008, 06:35 PM
nope (and yes its in my Program files not the My games file in my documents)

ive tried installing it again but no luck

The size of the CIV gold file in my mods folder is 1.10 gig (if that makes a difference)

Fierabras
Mar 08, 2008, 06:52 PM
Well, this is very strange, because nobody has mentioned this sort of problem before. Can you try downloading and running another custom mod like the Revolution Mod ( http://forums.civfanatics.com/downloads.php?do=file&id=1442 )?

The size of 1.1 Gb is correct by the way.

ADP101
Mar 08, 2008, 07:14 PM
kk ill do that (btw i already have Fall from Heavan in the folder and it works just fine)

Ok the revolution didnt work in the Fraxis file but it did in My games. I tried copying Civ Gold into my games also but it didnt work.

Fierabras
Mar 08, 2008, 07:15 PM
...then I'm sorry, because I don't have a clue...

JEELEN
Mar 08, 2008, 10:51 PM
Acknowledged. Both updated for the upcoming patch.

Including the mention that the Legion is the Czechoslovak UU?

Fierabras
Mar 09, 2008, 06:41 AM
Including the mention that the Legion is the Czechoslovak UU?

Yes, that issue was also related to the same bug.

Mohatma
Mar 09, 2008, 09:20 AM
Charles V death date says September 21, 158.

JEELEN
Mar 09, 2008, 10:15 AM
What? He was resurected? (The king in the mountain myth...):lol:

Fierabras
Mar 09, 2008, 11:27 AM
More like a time traveler, lived: February 24, 1500 - September 21, 158 :lol:

Updated for next version.

JEELEN
Mar 09, 2008, 12:43 PM
Don't know if it's patch material, but won't PAKking graphics reduce the load time to, say, 3.0 level? (That'd really make us:lol:)

Fierabras
Mar 09, 2008, 01:06 PM
I was sort of waiting for someone to make this suggestion, so here goes:

Apart from being a playable mod, CIV Gold has another important function and that is, being a civ library for other modders to use. In the current state it is very easy to take out a civ to use in your own mod. When you start 'pakking' the art, you will lose some of the plug & play nature of this library.

During the development phase it was a tough call to make: slow loading vs. plug & play. We opted for the latter.

JEELEN
Mar 09, 2008, 02:00 PM
Would it be feasible to release an additional PAKed version? (That way you'd have a modder and a player version.)

Mknn
Mar 09, 2008, 02:28 PM
I don't know if this is a bug or not, but buildings in the Civlopedia don't have the coole replaced by listing, like units do. So, you can't go to Bank and see all the UB's that take the place of the bank for their respective civilizations.

If this can be added, I would be willing to help generate text as necessary to do it.

Fierabras
Mar 09, 2008, 04:19 PM
I don't know if this is a bug or not, but buildings in the Civilopedia don't have the cool replaced by listing, like units do. So, you can't go to Bank and see all the UB's that take the place of the bank for their respective civilizations.

Yes, you could call this a bug, but then it would be a Firaxis bug, because it isn't in the default BTS game as well.

Fierabras
Mar 09, 2008, 04:24 PM
Would it be feasible to release an additional PAKed version? (That way you'd have a modder and a player version.)

That would require a lot of work moving art and rewriting art file paths, which I don't want to do. Any volunteer who wishes to make it, is welcome.

JEELEN
Mar 10, 2008, 08:21 AM
Hm, fair enough. Another thought: is it possible to simply remove unused civs from the Custom civilizations folder or will this not work?:confused:

Wyz_sub10
Mar 10, 2008, 10:00 AM
Hm, fair enough. Another thought: is it possible to simply remove unused civs from the Custom civilizations folder or will this not work?:confused:

Absolutely. In fact, I think we provide a description on how to do this earlier in the thread.

The biggest thing in the Diplomacy.xml, which is not modular. If you remove a civ (say, Troy), you will have to delete the Hector entry in the Diplomacy xml. If you don't, the game will still work fine, you'll just get xml error messages.

If you want to remove an added leader (to a Firaxis civ), you will need to edit the Gold civilizationinfos.xml to remove the reference in the Civ entry, as well as the diplomacyinfo.xml.

So it isn't hard to do - just remove a folder and make one or two quick edits. You could probably remove 20 civs in about 5-10 minutes if you wanted.

Mknn
Mar 10, 2008, 12:01 PM
Is it expected that games started with Gold 3.0 wouldn't open in Gold 4.0? If I try to open an old game, an error flashes too quickly for me to read it, then Civ exits to the desktop. Is there anything I can do to continue playing the old game, other than unload 4.0 and reload 3.0?

Fierabras
Mar 10, 2008, 01:05 PM
I think we changed too much of the CG 3.0 part of CG 4.0 and broke savegame compatibility, but I did not look into this during development. Not sure if there is something to be done.

JEELEN
Mar 11, 2008, 09:37 PM
Happy to report that while implementing 7 custom civs and 12 LHs from CIV Gold BTS 4.0 (Final) into The Crusades for CIV Gold BTS I've encountered no problems whatsoever.:goodjob:

Mknn
Mar 12, 2008, 11:59 PM
Here's a very odd one. Direct IP game. My buddy comes in and manually selects Philip of Greece. On my screen, though, it shows up as Collins of Ireland. He switched to Collins on his end, it showed Kekkonen on mine.

The game crashes for him when we try to start it, or it loads, then immediately goes to OOS errors.

He is reinstalling Gold to see if that does it. I'll post to let you know if that resolves it, but it seemed like the kind of issue worth reporting.

Update: Clearing caches, rebooting, and reinstalling Gold. No fix. Unloaded Gold, ran BTS standard, all worked fine. No OOS errors, no crashes.

Wyz_sub10
Mar 13, 2008, 11:21 AM
Update: Clearing caches, rebooting, and reinstalling Gold. No fix. Unloaded Gold, ran BTS standard, all worked fine. No OOS errors, no crashes.

I've seen that "shift" before, but I cannot recall what the issue was.

So just to clarify the above - he reinstalled and still had the same problems (crashes, different LH showing). But when he runs BtS clean, there are no issues. Correct?

Does he have any other mods installed? Has he modded anything in the Firaxis directories (like Dale's Combat Mod)? Are you both patched to 3.13?

Mknn
Mar 13, 2008, 12:06 PM
Yeah, BTS clean runs fine--we played for about four hours with no issues. No other mods, no customization, both on 3.13.

Fierabras
Mar 13, 2008, 12:11 PM
This could be related to some of the XML dependency bugs (that will be fixed in the upcoming patch) in other place of the CIV Gold modpack. Once those bugs are in, they can lead to strange behavior like you described.

flyerec
Mar 14, 2008, 07:06 PM
This isn't really a bug, well at least I assume it isn't, but when I load the mod it takes anywhere from five to ten minutes for it to start up. I have a pretty fast computer so it sort of surprised me to see that much of a wait.

Wyz_sub10
Mar 14, 2008, 10:49 PM
This isn't really a bug, well at least I assume it isn't, but when I load the mod it takes anywhere from five to ten minutes for it to start up. I have a pretty fast computer so it sort of surprised me to see that much of a wait.

That's the norm. It's an immense mod with a tonne of graphics and hundreds of XML files. Once it starts, it should run smoothly enough.

JEELEN
Mar 15, 2008, 12:19 AM
This has been mentioned before (in fact by Team itself), but Team hasn't got the time to PAK the graphics files - which would really help!:mischief:

Mknn
Mar 15, 2008, 12:39 AM
No, what Team said was that Pak-ing would break open modularity, which is a goal of Gold. If they Pak, other mods can't very easily incorporate Gold components. Now, if someone not on team wants to Pak the files, well, I'm sure we'd all be quite grateful.

JEELEN
Mar 15, 2008, 01:07 AM
That would require a lot of work moving art and rewriting art file paths, which I don't want to do. Any volunteer who wishes to make it, is welcome.

This was the answer on my question if a PAKed version was feasible. (No word on broken modularity);)

Mknn
Mar 15, 2008, 01:26 AM
No, this was the first response to your question about Paking. It's on the previous page:
Apart from being a playable mod, CIV Gold has another important function and that is, being a civ library for other modders to use. In the current state it is very easy to take out a civ to use in your own mod. When you start 'pakking' the art, you will lose some of the plug & play nature of this library.

During the development phase it was a tough call to make: slow loading vs. plug & play. We opted for the latter.

Mknn
Mar 15, 2008, 01:34 AM
Here's another odd one. After a bunch of hours of play, some LH's stopped displaying. Specifically, Montezuma (all black) and Marti (strange floating teeth against the background). They had displayed earlier in the same play session. Not positive this is linked to Gold, but my oddball theory is that in the mid of the play session I met some new Gold Civ that has an XML error in it that somehow impacted their display. Other LH's continue to display correctly.

Seneset
Mar 16, 2008, 05:48 PM
In the OP you mentioned you "turned off" Native America. Well, I plan on removing a few Civs, a couple of which are Native tribes. So basically which file do I use to turn Native America and Sitting Bull back on?

Fierabras
Mar 16, 2008, 06:05 PM
Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml

This file is where most of the changes to the default civs reside. Change <bPlayable>0</bPlayable> and <bAIPlayable>0</bAIPlayable> both back to 1 for CIVILIZATION_NATIVE_AMERICA to activate this civ and leader.

Seneset
Mar 16, 2008, 06:34 PM
Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml

This file is where most of the changes to the default civs reside. Change <bPlayable>0</bPlayable> and <bAIPlayable>0</bAIPlayable> both back to 1 for CIVILIZATION_NATIVE_AMERICA to activate this civ and leader.

Thank you very much. :)

I'm assuming changing, <bLeaderAvailability>1 to <bLeaderAvailability>0 will do the same for custom leaderheads in the original Civs?

Mknn
Mar 16, 2008, 10:08 PM
The Khmer scout is not appearing--only the flag displays. I am assuming--since everything else appears--this is a general issue, and not just linked to the odd graphic stuff I've been experiencing.

Also the Albanian music is _way_ louder than the game volume. Quite shocking ...

JEELEN
Mar 16, 2008, 11:26 PM
The Khmer scout is not appearing--only the flag displays. I am assuming--since everything else appears--this is a general issue, and not just linked to the odd graphic stuff I've been experiencing.


I can't confirm this: my 4.0 scenario updates showed no scout flukes - so I'm guessing it's a graphic thing.

flyerec
Mar 17, 2008, 01:02 AM
So with regards to what Wyz_sub10 and Fierabras are saying, we can remove civs from the mod to make it load quicker or to use those civs in our own mods. What's the best way of doing that? Is it as simple as turning the civ off like Fierabras did with the Native American civ or do you physically have to move the files out of the mod?

Another somewhat unrelated question: did you have to use a separate program to create the unique units and buildings for the civs or was everything you need to do that available in the game itself?

Wyz_sub10
Mar 17, 2008, 12:06 PM
No, this was the first response to your question about Paking. It's on the previous page:

Mknn is exactly right.

...and, in addition, the team doesn't have time to do it, either. Sorry, but there are only 2 of us and we both have careers, families and other things to tend to. Maintaining this mod will be more than enough work, and we are going to introduce new things. But the time can only be sliced so thin, and there is no "slice" for PAK files right now, especially since - as Mknn correctly noted - we are preserving the modular nature of the mod, something I have been explicit with in all the documentataion.

Wyz_sub10
Mar 17, 2008, 12:08 PM
Thank you very much. :)

I'm assuming changing, <bLeaderAvailability>1 to <bLeaderAvailability>0 will do the same for custom leaderheads in the original Civs?

Yes. You can do that per civ or per leader, for AI or for human players.

Wyz_sub10
Mar 17, 2008, 12:20 PM
So with regards to what Wyz_sub10 and Fierabras are saying, we can remove civs from the mod to make it load quicker or to use those civs in our own mods.

Absolutely. Removing the art files, especially, will make a big difference in loading.

What's the best way of doing that? Is it as simple as turning the civ off like Fierabras did with the Native American civ or do you physically have to move the files out of the mod?

Physically remove. Turning things "on" or "off" simply governs their accessibility in-game. To after load time, you have to physically remove them so that they are not loaded with the mod.

If you want to delete a civ (let's say 'Indonesia'), you must delete (or move) the 'Indonesia' folder. There are two other things to do:

1 - edit the DiplomacyInfos file to remove the Suharto references

2 - edit the CivilizationInfos file to remove 'Indonesia' from the Netherlands derivative civ entry

The above applies to any civ you remove.

To remove a custom leader, you will also have to remove the leader from the CivilzationInfos file (i.e. Henry VIII from England)

Another somewhat unrelated question: did you have to use a separate program to create the unique units and buildings for the civs or was everything you need to do that available in the game itself?

We used material from the community - some of which was created from scratch, some of which was heavily modified.

All of my contributions were modifed from existing content. There are 4-5 different programs I use for this.

The Rusty Gamer
Mar 20, 2008, 05:48 PM
I ran CIV Gold for the first time today and I can't see the culture borders, neither on the map nor the city screen.

They still show on the standard game though.

Sorry if this has been mentioned before.

Fierabras
Mar 20, 2008, 05:49 PM
Which civ? Any?

The Rusty Gamer
Mar 20, 2008, 05:51 PM
Toltec. I just looked back and I see that this has been mentioned.

What an odd coincidence that I chose a "Random" civilization and it just so happened to be the one with that bug.

Fierabras
Mar 21, 2008, 02:42 PM
I have found the source of the error with the missing colors for Toltec. This civ was the only one which was using <fAlpha>0.00</fAlpha> (should be 1.00), so that must be the culprit.

This means that all the reported (and some unreported) bugs are solved and the patch will be released soon.

JEELEN
Mar 21, 2008, 03:18 PM
Curious. I've used the Toltec in one of my CIV Gold scenarios, but I don't remember seeing this problem.

Fierabras
Mar 21, 2008, 03:23 PM
I didn't have any problems either, but I believe it is a hardware-related issue. Some graphic cards just can't handle alpha channels.

JEELEN
Mar 24, 2008, 04:26 AM
With the Mongol Camp now available as a Mod Comp (:goodjob: BTW!), any word on the awaited patch and/or add-on?:confused:

Fierabras
Mar 24, 2008, 10:00 AM
The patch will be released at the end of this week. After that we hope to release add-ons, but we haven't set any dates for that, mainly because we still have to collect new artwork.

JEELEN
Mar 24, 2008, 10:18 AM
Ok, cool and success!;)

Mknn
Mar 25, 2008, 07:53 PM
More stuff ... I am in the industrial age of a huge game with 18 civs. Graphics issues are cropping up with the Gold civs only (Mutapa's hat disappears, Marti is reduced to a floating set of dentures, Tymonshenko appears on a shocking bright pink background, Deganiwida disappears, replaced by a floating sword). None of the orig civs suffer the graphic degradation.

So, my real question is, what can I do to help troubleshoot/fix these? Is there an easy way to go back through the LH's, and check them to make sure they are as efficiently constructed as possible?

Wyz_sub10
Mar 26, 2008, 10:43 AM
More stuff ... I am in the industrial age of a huge game with 18 civs. Graphics issues are cropping up with the Gold civs only (Mutapa's hat disappears, Marti is reduced to a floating set of dentures, Tymonshenko appears on a shocking bright pink background, Deganiwida disappears, replaced by a floating sword). None of the orig civs suffer the graphic degradation.

So, my real question is, what can I do to help troubleshoot/fix these? Is there an easy way to go back through the LH's, and check them to make sure they are as efficiently constructed as possible?

Very weird...although - and few people know this - by the end of his career, Marti was in fact reduced to a floating set of dentures. His poetry didn't suffer, but speaking engagements became rather awkward.

The shocking pink BG occurs when the image is missing (or the link is misdirected). It would seem all of your glitches are similar.

I'm wondering if there is a "memory leak" occurring as the game goes on. What are your comp specs?

Mknn
Mar 26, 2008, 01:58 PM
The shocking pink BG occurs when the image is missing (or the link is misdirected). It would seem all of your glitches are similar.

I'm wondering if there is a "memory leak" occurring as the game goes on. What are your comp specs?
Yeah, my sense is that either it is an issue with video memory management and/or a case where some of the art/extras included with Gold are created "sub optimally" in a way that only crops up when graphic resources start to become source. The game currently takes up about 1.5 GB of RAM according to the Task Manager, so that's pretty frigging huge.

I play on a dual core HP Pavilion laptop with 4 GB of RAM running Vista 64, but the built in video card is pretty crap--128 MB of dedicated video memory. I discovered a new driver for the video card last night, or, more accurately, a driver supported by Microsoft that supercedes the one supported by HP. It seems to be doing much better since then--I will continue testing and post the results.

Even if the problem goes away, though, I'd be happy to take some time to see if i can optimize the LH packages--I just need some guidance on how all that fits together.

Mknn
Mar 27, 2008, 01:33 AM
Something not graphic related :)

I just got the message

Taoism has spread in TXT_KEY_CITY_NAME_BASSE_TERRE

Wyz_sub10
Mar 27, 2008, 02:54 AM
Ah! Well that one is obvious enough. :)

Fixed.

thombran
Mar 31, 2008, 05:18 PM
Hey there, I seem to be experiencing a problem, I'm not sure if this has been covered before but I have searched through the forums and can't find anything of the like. Upon launching CIV Gold 4.0 for BTS, I find I cannot advance to play a game. Initiaially, the impressive amount of new civilizations are not present for me to choose from and upon selecting a BTS Civ (For example England/Victoria), I get some strange errors. AN XML error Tag screen pops up to notify me that, for example;

"Leader_Franz in Info Class was incorrect
Current XML file is: xml\GameInfo/Civ4DiplomacyInfos.xml"

These XML error screens ar relentless and there seems to be an indefinite amount, making the game unplayable Furthermore, the opening screen is met with "you have been defeated!" tag as well. I'm not sure what the cause of the problem is, I have tried re-installing, restarting. I am currently using the updated version of BtS with the previous installations of Civ4 Warlords and Civ4. Help would be kindly appreciated.

Thanks 4 your time!
Thom.

Fierabras
Mar 31, 2008, 05:32 PM
Ok, this sounds like the modules aren't loading. I suspect you are not running BTS 3.13
Please check this earlier post (http://forums.civfanatics.com/showpost.php?p=6288584&postcount=5) for a possible solution.

Let me know if that worked...

Wyz_sub10
Apr 02, 2008, 01:05 AM
Patch has been released for 4.0. Follow the link below to get the details:

http://forums.civfanatics.com/showthread.php?p=6672671#post6672671

JEELEN
Apr 02, 2008, 08:58 AM
Just updated The Crusades for CIV Gold to include Idris LH from latest patch and have accordingly included link to patch on the DL page. Sorry to report attempts to use either Casimir or Sobieski from the patch as Polish leaders caused CTD...:(

EDIT: Will see about incorporating more LHs in other scenarios.;)

Mknn
Apr 02, 2008, 12:08 PM
It looks like the sobieski_civ4artdefines_leaderhead.xml still has the reference to cross.nif as its noshader entry, and the casimir still has the reference to korona100.nif.

Wyz_sub10
Apr 02, 2008, 12:14 PM
Dammit....I thought we changed those. I can make those changes today and hopefully Fierabras has time to do a quick repacking.

ETA: Just checked. The versions we have have been corrected. They may simply have been missed when preparing the patch.

In the meantime, here are the files. Simply unzip, grab the Sobieski one and drop it into Modules/Poland/Sobieski, and do likewise for Casimir.

Sorry about that.

Fierabras
Apr 02, 2008, 12:41 PM
Oh man, 2 of the most important fixes and I include the wrong files! :hammer2:
Now I know I'm not getting that christmas bonus from Wyz...

Committing the patched patch now. Wyz, can you upload it to Atomicgamer one more time?

JEELEN
Apr 02, 2008, 12:50 PM
. .. .. .. . happens... I'll try and include Casimir one more time (the guy just can't get a break, it seems)!:mischief:

EDIT:What? I can't say shit? But name calling is allowed?

Wyz_sub10
Apr 02, 2008, 02:26 PM
Uploaded - just waiting for the link and we're good to go.

The Christmas bonus has been downgraded from a box of steaks to a pack of hot dogs....and not the good chicken ones, either.

Wyz_sub10
Apr 02, 2008, 02:41 PM
http://forums.civfanatics.com/downloads.php?do=file&id=8947

Same link, new file.

JEELEN
Apr 02, 2008, 03:18 PM
The patch is patched!:lol:

Mknn
Apr 02, 2008, 03:50 PM
I installed the patch, then opened a game that was in progress (I know, I know). The game opened fine, but a bunch of the leaders had been changed. So, instead of Marti, Cuba is now being led by Idris II; Ethiopia by Pearson; the Harappan by Karl XII. Others remain correct: Williams, Tymonshenko.

My assumption is this is just a warning not to apply the patch mid-game.

Wyz_sub10
Apr 02, 2008, 03:58 PM
I installed the patch, then opened a game that was in progress (I know, I know). The game opened fine, but a bunch of the leaders had been changed. So, instead of Marti, Cuba is now being led by Idris II; Ethiopia by Pearson; the Harappan by Karl XII. Others remain correct: Williams, Tymonshenko.

My assumption is this is just a warning not to apply the patch mid-game.

You generate a lot of odd errors. :p

I'm not sure why this would be, but mostly because I don't know exactly how saved games are recorded.

On another note, I did make two changes based on your UB suggestions - Harappan and Piliwni. Thanks for those!

Mknn
Apr 02, 2008, 04:35 PM
Yeah, but at least the graphics ones are resolved. Yay, me.

I am assuming there is an index of leaders somewhere that is changed in the patch. So, the save file says I am using Civ #5, Leader #24, which _used_ to be Ethiopia/Selassie, but now is Ethiopia/Pearson.

BTW, just LMK if you want me to work on the Leader Props for the bad guys.

Wyz_sub10
Apr 02, 2008, 05:00 PM
BTW, just LMK if you want me to work on the Leader Props for the bad guys.

We'll likely use traits where they exist (in Amra's pack or the History in the Making pack).

But the following leaders will be unique to Gold, if you want to start on props for them:

- Idi Amin
- Caligula
- Baby Doc Duvalier
- Augusto Pinochet
- Pol Pot

JEELEN
Apr 03, 2008, 06:36 AM
Succesfully updated The Crusades for CIV Gold BTS to include Casimir from latest patch and have accordingly included link to patch 2 on the DL page.;)

Mknn
Apr 03, 2008, 12:24 PM
Just FYI ... reloaded the original Gold files, opened the save, the leaders were still off. Deleted the Gold files, cleared the cache, reloaded the original Gold files, opened the save, and Selassie is back leading the Ethiopians.

So, if this happens to you: clear the cache, delete and re-install the original Gold IV, then update after your current game is over.

manooly
Apr 03, 2008, 02:19 PM
Just curious if someone was going to "PAK" this mod so that the loading times diminish. Right now the mod is just about unplayable because of how long it takes to load. I love the mod, but would really enjoy a PAK'd version of it. I just want to use the mod by itself and not incorpoarte it into other ones.

Wyz_sub10
Apr 03, 2008, 02:47 PM
Just curious if someone was going to "PAK" this mod so that the loading times diminish. Right now the mod is just about unplayable because of how long it takes to load. I love the mod, but would really enjoy a PAK'd version of it. I just want to use the mod by itself and not incorpoarte it into other ones.

The feeling right now is that it is unfeasable to maintain multiple versions of such a large mod, but certainly if someone wanted to created a PAKed version, that'd be cool.

Mknn
Apr 03, 2008, 05:42 PM
Another way to slice this--and I have no idea if it is even possible, but it would seem to be the direction that WoC is moving in--would be to somehow alert the game to the 7 or 18 or whatever civs are involved in this game and only load those. Fierabras (or anyone else with modding experience), is that possible?

I mean, a wonky way to do it would be to read the save file, then script in python a set of file copies that would create a new, temporary "mod" for the current game, but that is a true kludge if I ever thought of one.

Wyz_sub10
Apr 03, 2008, 05:48 PM
If it were possible to selectively load civs, that'd be a decent workaround. Still, in-game performance is not affected. Why not start the game and go grab a bag of chips and a coke while it loads. I understand that sitting in front of the screen for 5 minutes seems like forever. But it's still only 5 minutes (...followed by god-knows how many hours of play :)).

JEELEN
Apr 06, 2008, 06:55 AM
Just having updated 1600 AD for CIV Gold BTS to Patch 2 (adding 1 civ plus 4 more LHs), I have to report I was unable to include Sweden's Karl XII LH - though the custom civ works fine.

PS: Loading times are becoming excruciating with a scenario this size...

Fierabras
Apr 06, 2008, 08:50 AM
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

Loading times and turn times with overcrowded huge maps are always bad, independent of what mod you use.

JEELEN
Apr 06, 2008, 10:16 AM
It may have been the WBS file at fault then, thx! ;)(Had trouble with Karl XII before; I'll try and correct it.)

Fierabras
Apr 07, 2008, 08:38 AM
Another way to slice this--and I have no idea if it is even possible, but it would seem to be the direction that WoC is moving in--would be to somehow alert the game to the 7 or 18 or whatever civs are involved in this game and only load those. Fierabras (or anyone else with modding experience), is that possible?

I'm actively involved with the WoC project as well and what you suggest is one of the core ideas: choose the parts before loading the game. As of now this is still an idea which is referred to as the FEP, Front End Program.

There are some other ways to speed up the loading and we are looking into several directions for this. I haven't dismissed pakking art as a solution, but only if all else will not work.

JEELEN
Apr 07, 2008, 08:51 AM
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

I've tried again with the same result. Any way you can post/PM the succesfully altered file?

GUSTAVUS II
Apr 07, 2008, 02:53 PM
I've Tried reinstalling mod several times, the loadmodules .ini is set correctly
to 1, and still the game loads normally and no modules load. (help):confused:

Vandal Thorne
Apr 07, 2008, 03:35 PM
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

Also I noticed that is no difference between the assemble plant and the fabryka, and the dun and both the diwar and king's tower. I don't want to seem nitpicky but aren't they all supposed to be "unique?"

Fierabras
Apr 07, 2008, 05:37 PM
I've tried again with the same result. Any way you can post/PM the succesfully altered file?

attached in this post

JEELEN
Apr 07, 2008, 05:42 PM
:confused: I don't see any attachments in your post. (And I've got my glasses on.)

EDIT: NEVERMIND. Thx!

Wyz_sub10
Apr 07, 2008, 05:54 PM
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

Yes, you are correct - it's supposed to be a spy.

Also I noticed that is no difference between the assemble plant and the fabryka, and the dun and both the diwar and king's tower. I don't want to seem nitpicky but aren't they all supposed to be "unique?"

Yes, they are. It may have been an editing mustake on my part, or they could be remnants of a "to do" list.

Either way, we'll address these.

Thanks!

Wyz_sub10
Apr 07, 2008, 05:55 PM
I've Tried reinstalling mod several times, the loadmodules .ini is set correctly
to 1, and still the game loads normally and no modules load. (help):confused:

Are you loading it automatically using the ini file or are you loading it from within the game?

JEELEN
Apr 07, 2008, 06:59 PM
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

Updated 1600 AD for CIV Gold to include Karl XII - thx again!;)

Vandal Thorne
Apr 08, 2008, 12:28 PM
Yes, you are correct - it's supposed to be a spy.



Yes, they are. It may have been an editing mustake on my part, or they could be remnants of a "to do" list.

Either way, we'll address these.

Thanks!

Cool. I already did for my copy. Switched the guerilla I to cover for the king's tower and guerilla I to combat I for the diwar (although amphibious might be sensible since the diwar looks like it is supposed to be a moat). For the fabryka I reduced the possible engineers by two and added 1 free engineer. imo, that makes them unique enough. If you are still interested I think I can assemble a text file summarizing the details of the package contents by the end of the 1st week in May (too many school projects until then). I have some other more technical questions...like how difficult is it to add new units, new civs, and (my special interest) new resources.

Thanks for all of your hard work. This mod is fantastic. Now if I could just get my hotseat multi-player to stop crashing... :(

ok, so enough procrastination on my oai repository assignment i guess...

Fierabras
Apr 08, 2008, 12:44 PM
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

It's supposed to be a spy and it is in the patch.

Massaker
Apr 08, 2008, 01:53 PM
So here's my problem.
Last night I clicked on download
-was directed to the other site
-downloaded it
-put it in the mod folder inside a folder titled gold.
-I opened up BtS, clicked on advanced
-Chose Mods, and Gold
-it opened fine
Now the problem is, there's no difference.
I couldn't choose any new leaders, nothing new was in the civilopedia, so it was an exact copy of civ 4 bts.
Question is where did I mess up? or, Where the heck are the leaders?

Wyz_sub10
Apr 08, 2008, 02:36 PM
So here's my problem.
Last night I clicked on download
-was directed to the other site
-downloaded it
-put it in the mod folder inside a folder titled gold.
-I opened up BtS, clicked on advanced
-Chose Mods, and Gold
-it opened fine
Now the problem is, there's no difference.
I couldn't choose any new leaders, nothing new was in the civilopedia, so it was an exact copy of civ 4 bts.
Question is where did I mess up? or, Where the heck are the leaders?


You need to extract the file.

- Download the file (you've done that)
- no need to create a folder or put the downloaded file in 'Mods'
- instead, after downloading the file, double-click to extract it
- Extract it to the Firaxis/Civ BtS/Mods folder
- the 'CIV Gold' folder will be created automatically

Fierabras
Apr 08, 2008, 02:37 PM
You have downloaded CIV gold.exe successfully. This file is a self-extracting ZIP. Double-click it to start the unpacking. It will ask you for a location which defaults to:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

Change this path if needed to point to your path where you installed BTS. Execute it and it will create a folder named 'CIV Gold' in your 'Mods' folder.

After this you can choose 'CIV Gold' as a mod in BTS. Be aware that it will take around 5 minutes to load.

EDIT: :lol: Wyz, who's on first?...

JEELEN
Apr 08, 2008, 03:03 PM
Here's a non-problem: updated 1000 BC for CIV Gold BtS to now include 10 complete custom civs and encountered no issue whatsoever!:goodjob:

Massaker
Apr 08, 2008, 08:10 PM
You have downloaded CIV gold.exe successfully. This file is a self-extracting ZIP. Double-click it to start the unpacking. It will ask you for a location which defaults to:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

Change this path if needed to point to your path where you installed BTS. Execute it and it will create a folder named 'CIV Gold' in your 'Mods' folder.

After this you can choose 'CIV Gold' as a mod in BTS. Be aware that it will take around 5 minutes to load.

EDIT: :lol: Wyz, who's on first?...

Here's my current situation, same stuff is going on.

My games - Civ 4 BtS- Mods- Civ_gold.
All the stuff has been extracted and what not, but still no progress, any ideas?

Massaker
Apr 08, 2008, 08:40 PM
You need to extract the file.

- Download the file (you've done that)
- no need to create a folder or put the downloaded file in 'Mods'
- instead, after downloading the file, double-click to extract it
- Extract it to the Firaxis/Civ BtS/Mods folder
- the 'CIV Gold' folder will be created automatically

Eh, I might have messed up.
I originally created a folder for it and within it put the actualy unzipped folder.
I have since fixed this mistake, so that in the MOD folder is the unzipped CIV_GOLD folder. However, the only thing in this folder is an application named civ gold that has an icon that says NSIS, that's about 261 MB. Is that all that should be there?

Mknn
Apr 08, 2008, 11:12 PM
No, that is the .exe file that needs to be extracted. Double click it, then browse to your MODS folder and install it there.

Mknn
Apr 08, 2008, 11:16 PM
Also I noticed that is no difference between the assemble plant and the fabryka, and the dun and both the diwar and king's tower. I don't want to seem nitpicky but aren't they all supposed to be "unique?"

Just FYI, Other duplications and recommendations on addressing them are discussed here:

http://forums.civfanatics.com/showthread.php?t=264476

I haven't checked as to what did/did not make it into the patch.

Fierabras
Apr 09, 2008, 03:13 AM
In the patch we mainly focused on bug fixes and some art replacements. The balance issues haven't been done yet, but will be included in an eventual next patch/version.

JEELEN
Apr 11, 2008, 06:09 AM
Currently preparing an update on 1066 AD for CIV Gold BTS, I came across the following.

Civpedia entry missing:
- Cochise
- Daar
- Donnaconma
- Ramkhamhaen
- Sunni*
- Tecumseh
- Wovoka.

Also:
-Sitting Bull is featured twice (as Sitting Bull & Tatanka) with no reference to the 2nd
- Cuza lived 1820-1973 (Civpedia entry)
- Leonidas shows up in a purple helmet on my comp
- Shakuohain shows up entirely purple on my comp.

* Sunni caused a CTD when trying to include him in the scenario.

Massaker
Apr 12, 2008, 08:46 AM
Sorry to keep bugging you guys but I got another problem.
SO the other day, I unzipeed everything, and pretty much started over.
Current contents of Mod Folder
Folder that says civ gold
-folder in it that says assets
-and a thing that says configuration settings.
-in assets it says art, xml, modules folders.

I'm thinking I finally got it right.
However I loaded the mod about 10 minutes ago and it's not up yet.
About 3 days ago I loaded the mod at 11 pm, and it was up somewhere between then and 6:30 Am.
When it was up, the main screen looked different and said Gold on it, but nothing new other than that. When I closed it out there was an error message that quickly disappeared.

So any ideas on what's happening?

EDIT: It came up about 7 minutes ago. The only thing different was the main screen. So I went to advanced and downloaded the update, hopefully that'll fix something.

JEELEN
Apr 12, 2008, 11:10 AM
However I loaded the mod about 10 minutes ago and it's not up yet.

About this: I've been fiddling around with PAK a bit and was wondering what specifically would need PAKed to decrease load times?

Fierabras
Apr 12, 2008, 11:55 AM
...

So any ideas on what's happening?

EDIT: It came up about 7 minutes ago. The only thing different was the main screen. So I went to advanced and downloaded the update, hopefully that'll fix something.

Make sure you update to BTS 3.13. That will fix your problem of loading the modular parts of this mod (and most of it is modular)

Fierabras
Apr 12, 2008, 12:05 PM
Currently preparing an update on 1066 AD for CIV Gold BTS, I came across the following.

Civpedia entry missing:
- Cochise
- Daar
- Donnaconma
- Ramkhamhaen
- Sunni*
- Tecumseh
- Wovoka.

Also:
-Sitting Bull is featured twice (as Sitting Bull & Tatanka) with no reference to the 2nd
- Cuza lived 1820-1973 (Civpedia entry)
- Leonidas shows up in a purple helmet on my comp
- Shakuohain shows up entirely purple on my comp.

* Sunni caused a CTD when trying to include him in the scenario.

I'm not sure in which way you came across these missing pedia entries, but these are not missing!

We only disabled Sitting Bull (and Native American civ), we did not remove it form the game, therefore it shows in the pedia twice.

Thanks for the report on Cuza. We'll fix that typo.

The graphical issues are likely related to something on your comp (graphical card? drivers?).

If you have CTD's (or other problems, like with including Karl for Sweden) when including something in your scenarios, first make sure that you haven't made a mistake yourself, before you post in this thread.

Fierabras
Apr 12, 2008, 12:08 PM
About this: I've been fiddling around with PAK a bit and was wondering what specifically would need PAKed to decrease load times?

- Move hundreds of Mb's of art files to Assets/Art
- Rewrite thousands of art file paths in XML

My estimation: it will reduce loading time by half.

JEELEN
Apr 12, 2008, 01:17 PM
I'm not sure in which way you came across these missing pedia entries, but these are not missing!

We only disabled Sitting Bull (and Native American civ), we did not remove it form the game, therefore it shows in the pedia twice.

Thanks for the report on Cuza. We'll fix that typo.

The graphical issues are likely related to something on your comp (graphical card? drivers?).

If you have CTD's (or other problems, like with including Karl for Sweden) when including something in your scenarios, first make sure that you haven't made a mistake yourself, before you post in this thread.

The Civpedia entries are missing in-game: I clicked through the entire Leader list and for the ones mentioned there was nothing (and as you can imagine I have patch 2 installed). I don't know why this is, I just report it.

I also know Sitting Bull is the standard LH for Native America, I just mentioned if you don't check out Tatanka, you'll never know they're one and the same.

The graphical issues I figured where what they appear to be...

I try and include CIV Gold LHs as much I can; if I can't find the error, I feel I need to report this. (For the Karl XII LH I'm still grateful, but as I mentioned before, I couldn't figure out what the error was - I still don't know.)

If you feel you're being overwhelmed with erroneous error reports, I'm sorry - that's not my intention. (What I mentioned I just came across in one CIV Gold session - which felt kind of alarming. If some of these "errors" can be set straight, all the better.)

On the PAK issue: if the loading time will only be halved, I think I'll pass on this one - sorry!

Fierabras
Apr 12, 2008, 01:32 PM
Could you give me some insight in how you are modding? Are you working mainly with Worldbuilder or do you also edit with a text-editor? I'm just having a hard time understanding what you report, like: if it's scenario source related or CIV Gold source related. If I get some insight, it's easier for me to help you with your problems. Could also give a spec from your hardware (OS, RAM, graphic card)?

When you say in-game do you mean when you have loaded your scenario or just loaded CIV Gold?

EDIT: on the PAKKING possibility, I only want to do that when I can do it as an entire batch. Moving and rewriting all those files will take too long. I have to remove redundant files first anyway to reduce loading time more.

JEELEN
Apr 12, 2008, 04:08 PM
Can only provide a partial answer (as I'm not home right now and don't know my comp specs* by heart): so far I've only used WBS editing. The errors reported occur after I include an LH (like Sunni) - which is ofcourse not to say it isn't my fault. (With Sunni I only tried using him as a LH for Mali in 1066 AD for CIV Gold BTS; the WBS file before worked fine, but I'm not sure if I kept the error file. I'd have to check.)

With in-game I mean just that; after making an alteration to a working WBS file, I always check by loading the scenario with the altered file. Then I repeat these steps til I've got the alterations I need in - or skip the ones that produce an error. (As with 1066 AD for CIV Gold BTS there aren't really any civs to include from the mod, I thought it'd be nice to include some extra LHs. Since Sunni wasn't essential to the scenario, I just skipped using him. But ofcourse if no one has reported a Sunni-related error, chances are the fault is entirely mine.)

On the PAK issue: I appreciate your reply and realize the load of work connected with changing all those files. Though I wouldn't mind helping out with moving files if you could be more specific about the Art files that need to be moved to Assets/Art, cutting the load time may just not be worth the effort required. (I also realized from the PAK utility that the size of Civ itself would be much bigger without PAKing! I need the PAK to add woodelf's units to MOO2Civ - being my first modding experience.)

*Will get back to you on this.

EDIT: system specs read: Celeron 2.66 GHz, 504 MB. (Using Intel Extreme Graphics with Low Res, Single Graphics as suggested after installing BtS.)

Massaker
Apr 12, 2008, 08:02 PM
I got it to work!
So after 12 minutes in comes up.
And I look through the civilopedia for 40 minutes to pick a civ to roll with. (Ended up between Castro and Ho Chi Minh, HCM won).
Then I spent a few minutes making a custom game, trying to include everyone from the '70s. (It was hard considering it isn't in alphabetical order)
Then I start game.
It's finishing,
and then god! An error message! Something about graphics being too high or something. I click out of it hoping that it will let me continue, GOD a C++ error! Well maybe it'd let me continue. No. I just heard a pulsing sound for 8 minutes while I tried to use task manager to close out of the nonresponsive program.
I couldnt close it so I shut down my compy, making this the first time that a game crashed my computer.

So do you guys know about those errors/how to correct them?
I would offer a screenshot, but perhaps the image didn't carry over from restarting the computer.

Sorry to keep bugging you, but I am excited about this mod, and am hoping that somehow I can make Vietnam into the super power and the US into a quagmire.

Forcystus
Apr 13, 2008, 07:44 AM
I believe there is multiple files missing from the XML folder when I downloaded v.4
Can you upload that folder?

JEELEN
Apr 13, 2008, 09:31 AM
XML files missing, eh? I smell a rat!:p

Fierabras
Apr 13, 2008, 12:01 PM
I got it to work!
So after 12 minutes in comes up.
And I look through the civilopedia for 40 minutes to pick a civ to roll with. (Ended up between Castro and Ho Chi Minh, HCM won).
Then I spent a few minutes making a custom game, trying to include everyone from the '70s. (It was hard considering it isn't in alphabetical order)
Then I start game.
It's finishing,
and then god! An error message! Something about graphics being too high or something. I click out of it hoping that it will let me continue, GOD a C++ error! Well maybe it'd let me continue. No. I just heard a pulsing sound for 8 minutes while I tried to use task manager to close out of the nonresponsive program.
I couldnt close it so I shut down my compy, making this the first time that a game crashed my computer.

So do you guys know about those errors/how to correct them?
I would offer a screenshot, but perhaps the image didn't carry over from restarting the computer.

Sorry to keep bugging you, but I am excited about this mod, and am hoping that somehow I can make Vietnam into the super power and the US into a quagmire.

I'm afraid your computer (or parts of it) is not good enough to run this big mod. Your description of the error sounds like a problem with graphical card memory.

I believe there is multiple files missing from the XML folder when I downloaded v.4
Can you upload that folder?

No, there are no files missing. Make sure you have updated your BTS version to 3.13.

XML files missing, eh? I smell a rat!:p

...then take a shower

Wyz_sub10
Apr 13, 2008, 12:22 PM
I got it to work!
So after 12 minutes in comes up.
And I look through the civilopedia for 40 minutes to pick a civ to roll with. (Ended up between Castro and Ho Chi Minh, HCM won).
Then I spent a few minutes making a custom game, trying to include everyone from the '70s. (It was hard considering it isn't in alphabetical order)
Then I start game.
It's finishing,
and then god! An error message! Something about graphics being too high or something. I click out of it hoping that it will let me continue, GOD a C++ error! Well maybe it'd let me continue. No. I just heard a pulsing sound for 8 minutes while I tried to use task manager to close out of the nonresponsive program.
I couldnt close it so I shut down my compy, making this the first time that a game crashed my computer.

So do you guys know about those errors/how to correct them?
I would offer a screenshot, but perhaps the image didn't carry over from restarting the computer.

Sorry to keep bugging you, but I am excited about this mod, and am hoping that somehow I can make Vietnam into the super power and the US into a quagmire.

Aargh. That sucks.

Further to Fierabras' comments, what are you PC specs?

- processor
- RAM
- graphics card

You could always try to update the graphics card driver, then go to Options for CIV IV and turn down all the graphics settings.

JEELEN
Apr 13, 2008, 01:53 PM
...then take a shower

:confused: Shouldn't the rat do that? (I smell something fishy...)

Nekator
Apr 13, 2008, 08:16 PM
Ok, i have the following problem.

When i play Civ Gold i can only load once every time i play it.
At the second time i load any game i always get a memory bad allocation error.

Now i already know that this is no really uncommon error, but without a working solution as far as i have searched the boards. Do you guys maybe have any recommandation, since for me it seems only to happen with Civ Gold.

Or at least, what do i have to do to auto load civ gold mod at start ?

thanks in advance!

Wyz_sub10
Apr 14, 2008, 12:51 AM
Ok, i have the following problem.

When i play Civ Gold i can only load once every time i play it.
At the second time i load any game i always get a memory bad allocation error.

Now i already know that this is no really uncommon error, but without a working solution as far as i have searched the boards. Do you guys maybe have any recommandation, since for me it seems only to happen with Civ Gold.

Or at least, what do i have to do to auto load civ gold mod at start ?

thanks in advance!

In the CIV4Config.ini file (in the Beyond the Sword directory)

find:

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

and change it to:

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = CIV Gold

That will load CIV Gold automatically every time you start the game.

JEELEN
Apr 14, 2008, 10:14 AM
Been hearing a rumour about Fierabras contemplating a scenario or two. Anything specific?:confused:

BTW, just updated 750 AD for CIV Gold BTS to include 6 more LHs: no problems.;)

Fierabras
Apr 14, 2008, 04:19 PM
I have been working on a scenario that's similar to your 600 BC. Here are some details:

Name: Classical Antiquity
Timeframe: 600 BC - 300 AD
Map: Europe/Ancient Mediterranean (Tiny)
Civs: Rome, Celts, Carthage, Egypt, Greece, Babylon, Persia, India, Independents, Barbarian tribes
BTS events: semi-random historical events (AIwars)

This last one is what should set it apart from "yet another scenario".

JEELEN
Apr 15, 2008, 01:11 AM
Sounds like a good addition to CIV Gold!:) (And I wouldn't worry about it being "yet another scenario", as most tend to be Modern Age - heavily overrepresented - with a preference for WW II.);)

JEELEN
Apr 15, 2008, 01:13 PM
Just updated 600 BC for CIV Gold BTS, which now includes 7 custom civs from CIV Gold mod. One odd issue: I tried including the Philip (II) LH as Macedonian leader, but this made Macedon disappear from the civ list screen. (The odd thing is: I tried it with another scenario, thinking he was Philip II of Spain, and that worked fine...):confused:

eronanke
May 02, 2008, 09:19 PM
Hi- I've been quit the lurker, but the issue I'm having made me finally join the boards.

I am having a problem with Civ Gold 4, (patched). I changed the modular entry in the CivIV Config file, and I have no problem loading the mod.
The problem enters into when I've tried to start a game. I choose my leader/civ, design my world in the Custom Game menu, and when I click the 'launch' button, it starts loading, generating my worldmap etc, and then the program crashes. I don't have a chance to 'wait it out', as Vista only gives me the options of closing the program or searching online for a solution AND closing the program.
:confused:
Frankly, I'm very excited, and the mod seems wonderful- I just wish I could get it to work! Any ideas?
Thanks so much.

JEELEN
May 03, 2008, 04:19 AM
I noticed the word Vista in there...:eek:

Mknn
May 03, 2008, 12:31 PM
This was one of the symptoms of the video issues I was having early on. It may or may not be related for you, but check your video driver. If you happen to be using an nVidia card, see http://forums.civfanatics.com/showthread.php?t=269573

Mknn
May 03, 2008, 12:33 PM
I'm towards the very end of a game with pre-patch Gold. As the Germans roll over their neighbors, they have conquered both a Luxemburg (from the HRE, I think), but also a Luxembourg (from, I think, a barbarian state). Not sure if this is Gold related or not (I know some of the barbarian lists had to be redone), or if it was addressed in the patch.

Vandal Thorne
May 05, 2008, 02:48 PM
I was playing the Welsh the other day and noticed that the Caer seems to render significantly smaller than the castle renders. Was this addressed in the patch?

Wyz_sub10
May 05, 2008, 04:09 PM
I'll look into Mknn and Vandal's comments this week.

Mknn
May 07, 2008, 06:39 PM
While you're at it, the in-city-screen graphic of the Cothon (Carthage) looks very odd. I know that is an original civ, but wasn't sure if some mod had been made to it. Referring to the image that appears in the lower left when you're building this item.

Also, was paging through the Civlopedia with my daughter as she picked her next leader, and we noticed that Pearson's entry is missing the Canadian flag and link.

Vandal Thorne
May 11, 2008, 02:32 PM
I'm experiencing an odd error. My game is loading the fonts, interface, etc, for the mod but not any of the new mod civs. Can you give me any help troubleshooting this problem?

JEELEN
May 27, 2008, 01:48 AM
Having spent much of last week getting a stable version of 1862 AD for CIV Gold BTS up, I'd like to report that CIV Gold civ South Africa and Leaderheads Hidalgo, Peron and Hirohito could not be included, unfortunately, as they caused errors.:(

@Vandal Thorne: Do you have a CIV Gold folder inside the CIV Gold mod folder? (If so, rename the upper folder - to like "zCIV Gold" - and copy/move the folder inside to the BTS/Mods folder. You can then delete the redundant/empty "zCIV Gold" folder.)

Fierabras
May 27, 2008, 08:30 AM
While you're at it, the in-city-screen graphic of the Cothon (Carthage) looks very odd. I know that is an original civ, but wasn't sure if some mod had been made to it. Referring to the image that appears in the lower left when you're building this item.

Also, was paging through the Civlopedia with my daughter as she picked