View Full Version : I really don't get how people actually like this series.


Swein Forkbeard
Dec 20, 2007, 07:10 AM
Seriously, Gamespot gave all the Civilization core games rating over 9 but game CtP1 a rating below 7 and CtP2 a rating just slightly above 7. And IGN has even rated CtP1 below 5 and gave CtP2 a 6. How could any Civilization fans possibly like these?

Lachlan
Dec 22, 2007, 08:31 AM
Because CTP has innovated, and once CTP series died, Civ4 has all robbed...

Clear isn't it ?

Maquiladora
Dec 27, 2007, 12:27 AM
To be fair CtP1 & 2 copied a lot from the original Civ video game series, so it's not exactly unfair for Civ4 to take bits from CtP1/2.

Someone bottled it though by keeping the same archaic combat system in Civ4, instead of a true stacked combat system similar to CtP.

Swein Forkbeard
Dec 31, 2007, 11:20 PM
To be fair CtP1 & 2 copied a lot from the original Civ video game series, so it's not exactly unfair for Civ4 to take bits from CtP1/2.

Someone bottled it though by keeping the same archaic combat system in Civ4, instead of a true stacked combat system similar to CtP.

If you look correctly both IGN and Gamespot thought it was bad to be just reduced to "being a spectator" and while sending your entire army as one unit into battle you could randomly use some important or essential unit(s). That's why Civ4 kept the same "archaic" combat system.

Maquiladora
Jan 02, 2008, 01:43 PM
If you look correctly both IGN and Gamespot thought it was bad to be just reduced to "being a spectator".

The IGN and Gamespot scores were right at the time. CtP2 was full of bugs and had no AI, but even back then there were a host of features superior to civ3 and still even civ4. Now all the major bugs are fixed by the Apolyton source code team, I see no reason to try civ4 again, unless you need 3D graphics for a TBS game. 3D makes it needlessly slower and more difficult to navigate IMO, at least the way it feels in civ4.

...and while sending your entire army as one unit into battle you could randomly use some important or essential unit(s). That's why Civ4 kept the same "archaic" combat system.

How is it random? You choose which units to group into an army before you attack, so how could you not know which units are being used?

Ignoring the fact that you would have to be stupid to group a unit into an army that you didn't want to fight, civ4 uses grouping too (but still simple 1v1 combat), so why couldn't you do the same "accident" in civ4? And grouping does become essential in civ4 at some point because moving 50+ units individually is completely out of the question. Which again makes the whole idea of grouped armies and combined arms battles (not 1v1) that much more superior for a game like this, much, much easier to use.

Prak, the Mad
Dec 24, 2008, 02:45 PM
I personally like the CtP series because you can actually do something interesting past the modern age. I like the futuristic units, the undersea (and, to a lesser extent, space) cities. I kinda like not having to dedicate units to tile improvements, but that's not a major point.

really, what it is for me, is that there's an actual future, where as the civ games... kinda peter out in the future...

Sir_Lancelot
Dec 30, 2008, 08:16 PM
Seriously, Gamespot gave all the Civilization core games rating over 9 but game CtP1 a rating below 7 and CtP2 a rating just slightly above 7. And IGN has even rated CtP1 below 5 and gave CtP2 a 6. How could any Civilization fans possibly like these?
Poor ratings is not a reason for me to dislike a game. My own independent opinion is much more important.

Some people like oranges, some likes bananas. I happen to like both.

CTP1 had almost too many bugs to be playable. But I loved the concept. I look forward to try out CTP2.

Maquiladora
Dec 31, 2008, 11:41 PM
Poor ratings is not a reason for me to dislike a game. My own independent opinion is much more important.

Some people like oranges, some likes bananas. I happen to like both.

CTP1 had almost too many bugs to be playable. But I loved the concept. I look forward to try out CTP2.

Once you're familiar with the game, I recommend you try the Ages of Man mod, it's based on Cradle mod. It really shows what's possible in CtP2 modding.

You can find information how to download and install it here:

http://apolyton.net/forums/showpost.php?p=4996805&postcount=4

If that mod is too "epic" for you, then I suggest Call to Conquest or Medieval Mod.

chrissifniotis
Mar 21, 2009, 05:38 AM
Poor ratings is not a reason for me to dislike a game. My own independent opinion is much more important.

Some people like oranges, some likes bananas. I happen to like both.

CTP1 had almost too many bugs to be playable. But I loved the concept. I look forward to try out CTP2.

I agree completely, if you base your dislike of anything on everyone else's opinion, you're a profanity I daren't use in this forum.
I also enjoyed CTP, I don't play it now because the CD is scracthed beyond repair, does anyone know if one can get the installation files from the net?
It's funny, an almost absolute opinion of dislike over the games is within the forum, yet since the revision and rendition of the culture conpect, Civ has been adding a couple of CTP concepts and recently, the Space Elevator wonder.

flying toaster
Jan 30, 2010, 06:18 PM
I totally agree with Maquiladora about the stacks and 1v1 combat.
It is something I totally missed from CTP. I've never been a big fan, I did like to play but the games was so long to finish !
Which is also something I really liked from CTP, like Prak the Mad said : there was a future, not Science III to search and no real improvement. Come on, it was fun to see the future and make sea cities ;)

It was fun to walk on cities and destroy them. Oh and this is something really missing : disband a city !!!
I remember killing a full Viking AI civilization running for space ...

Oh and terraforming ! The ecorangers when you had Ecotopia.
Haaaa so much fun :D

I have to say, I've always been fond of pixel design :lol:

DJSajuuk
Aug 04, 2010, 12:13 AM
I
I also enjoyed CTP, I don't play it now because the CD is scracthed beyond repair, does anyone know if one can get the installation files from the net?


I have a source, but i don´t know how legal it is (in the country i live is almost impossible to buy original games unless they are new [no more than a year old, 2 for very popular game])

But if you are interested i can send you the links to a disk image of the game.
(they are 9 MU links, not uploaded by me)

Jacen_Fel
Aug 07, 2010, 02:06 PM
I would suggest buying it for a couple bucks off amazon.com/ that was how I got my copy. Definitely worth it!

Martin Gühmann
Aug 07, 2010, 04:20 PM
But if you are interested i can send you the links to a disk image of the game.
(they are 9 MU links, not uploaded by me)

No need for this, here is a legal link (http://www.gog.com/en/gamecard/call_to_power_2), were you can download CTP2 for a few bucks, legally.

-Martin

RJMooreII
Dec 05, 2010, 03:01 AM
I thought it was cool how Call to Power extended further in technology than Civ 2/3/4 did. I also liked some of the combat features. However, I despised how much they compressed and 'balanced' the tech trees. Tanks > Musketeers. I don't care if it's 'balanced', anything else is .

Onkel Zorn
Dec 16, 2010, 09:04 PM
What do i like from CT2?

+I like the Future Technologies.
+The state construction crews
+in the advanced game you can change every terrain
+the combat system is much better than in civilization, allowed a really good tactic (composition of the army)
+There are more government types as in Civ3.
+The few scenarios, such as the seven samurai, which are almost a tactical role-playing game, or the Alexander scenario, or the nuclear competition between two nations, show a great potential of this game.
+Many interesting non-military units such as the slave hunters or the televangelists.
Its a pity, that in civilization are only combat units existing.
+The underwater city

Civilisation 4 is my last Civilisation. I Play the demo of CiV and i dont like it.
This is not my Civilisation anymore.
I will search the Internet for alternative civ games like freeciv or c-evo.
I do not need a Graphic demonstration as CiV.

mITCHELL
Jan 03, 2011, 01:27 AM
People like certain games over others because they enjoy them. People who buy or don't buy games because of review scores often miss out on a lot of games they'd otherwise enjoy. In my opinion the best way to gauge if you're gonna like a game is the 'try before you buy' approach.

Sir_Lancelot
Jan 05, 2011, 04:36 PM
However, I despised how much they compressed and 'balanced' the tech trees. Tanks > Musketeers. I don't care if it's 'balanced', anything else is .

What do you mean? You couldn't build tanks before you could build musketeers?


What do i like from CT2?

+The state construction crews

What crews was that? I don't remember.


People like certain games over others because they enjoy them. People who buy or don't buy games because of review scores often miss out on a lot of games they'd otherwise enjoy. In my opinion the best way to gauge if you're gonna like a game is the 'try before you buy' approach.

I agree, but it's not easy to try games before you buy them. Not without downloading them anyway. I remember when I could go into a store and test a game on one of their many computers. It was before everything had to be installed, I miss that. You could just insert the disk (or cassette or cartridge) and run the game.

Good old days aren't coming back. :(

Decimatus
Jan 15, 2011, 07:50 AM
You can pretty much follow the links in my signature for why CtP is a superior game(bugs aside). :)

Banned
May 23, 2011, 03:30 PM
Remake CALL TO POWER. NOW >:(

Note: Call to power 2 is a piece of crap and probably the death of the series.
NO SPACE RAAAAAAAAH! D:<

Pangur Bán
Jul 03, 2011, 02:07 PM
CTP2 was better than Civ II and bugs aside better than Civ III until the expansions. Legal fictions aside, CTP II has a proud place as a fun and influential successor to Civ II. Game magazine ratings are as much or more about contacts and branding than actual game quality ... as the reviews of Civ V prove. Nike pay some sports stars millions to pretend to like their products, and the public believe they are better (even though it's the same low quality sportswear made in the same third world slave-houses as cheaper brands); similar thing with "Sid Meier's" post-Civ II brand franchise .

steevo
Oct 07, 2011, 06:32 AM
CTP2 was better than Civ II and bugs aside better than Civ III until the expansions. Legal fictions aside, CTP II has a proud place as a fun and influential successor to Civ II.

I've never had the opportunity to play the sequel, but the original civilization: call to power was the first strategy game I had ever played, got it as a gift on my 9th birthday and loved it. I'm not sure exactly how much more advanced the sequel is, but even the original cpt was significantly more advanced than civII- as a matter of fact, when I first saw civII a few years later, I was perplexed by the fact it was a clear step down because on being initially told that it was civilization II I thought it was a sequel to the game that I owned- I didn't realize it was several years older and part of a separate series.
CivIII was superior in the important sense that it had a more innovative gameplay approach when it came to elements like luxury and strategic resources, but I agree about the single-unit movement with no grouping or stacking whatsoever, it made any expansive map game tedious to move armies on by mid-game. As a matter of fact, just watching enemy armies move could be tedious on its own even with quick animation turned on, and government type among other things was sadly simplistic, civIII had like 4 types compared with 20 in ctp. Also I was spoiled by two whole future tech eras filled with as much new stuff as any of the past eras and was surprised and disappointed the first time I played civIII and didn't realize there was no future until I was pretty much there.

Of course, I later found a mod that rectified everything but the lack of multiple unit movement, and that really is a point on which CivIII shone because its editor made it extremely easy to build maps, scenarios, and mods, and that's a developer accomplishment all of its own. Also, units could be upgraded which ctp(at least the first, dunno bout the second) didn't feature and it really is anachronistic to have phalanxes left over guarding cities while humanity is building cities underwater and in outer space. I'd actually gone back and reinstalled ctp after having civIII for a while and even though there was a whole lot in it that civ III didn't have, if you had to qualify one as being superior to the other in absolute terms civ III had a leg over ctp- but nothing more.

IMO, the more famous sid series didn't outdo call to power in its entirety until civ4, however I'm just realizing that even then there were no undersea colonies or cities in earths orbit and still aren't- it was a great idea! How did it just totally slip into forgotten obscurity like that? It makes me curious as to whether or not its possible to mod civ4 to have an outer space world atop the landscape... doesn't seem that intense from a development standpoint, if I could make it and throw it on top of Rise of Mankind: a New Dawn I'd be playing the most badass civilization game of all time. When the present makes you sad, tweak the past! And civ5 certainly makes me sad.





I thought it was cool how Call to Power extended further in technology than Civ 2/3/4 did. I also liked some of the combat features. However, I despised how much they compressed and 'balanced' the tech trees. Tanks > Musketeers. I don't care if it's 'balanced', anything else is .
Actually, I remember distinctly that of ctp's eras (ancient, Renaissance, modern, genetic, and diamond), musketeers were in the renaissance, tanks didn't come until well into the modern age, there just wasn't any system to penalize you for following one branch of tech forward and leaving techs behind and I think researching more modern technologies didn't get correspondingly harder to discover at the rate it should have. The techs themselves weren't really compressed compared with say civ3, in fact as i recall there were quite a lot of individual techs, it was the eras they were sorted into which were really conglomerations of multiple extended periods of human history. I can't quite remember for certain this last bit, but I think the musket(? or was it just firearms? rifles? ) tech was accessible in one particular path of technological discovery quite early in the renaissance. It was generally the case that musketeers were the second new land unit made available after pikemen.
The fact that I remember any of that is remarkable, I haven't played call to power in nearly a decade. Whoah.

Necropolis
Dec 08, 2011, 03:50 AM
call to power 2 defualt game had 41 playable races and 1 more for non playable races such as barbarian in the dacian wars from the internet you play as the dacians and face off against romans

ShadowOfDeath
Jan 28, 2012, 06:03 PM
Today CTP series is a bit "ancient" - but I was really enjoing myself playing it long time ago. I found CTP by accident, CTP 1 and 2 were put as a bonus CD for one of video-game magazines and I bought it thinking "Ooooh, some kind of new Civ, interesting...". It was far later when I realised that this is not Sid-Approved Civ, but it was fun nonetheless.

The major advantage? I think space cities and ocean colonies - this is something. Something that CivIII have not. I'm fanatic of CivIII but to this day I remember raising Space Elevator wonder to the sky or sending raiding parties of orbital bombers. It was epic.

CivIII with expansions have many more options for military units, resources, buildings and CivIV gives tremendous amount of freedom to modders by scripting engine - but I still adore CTP series in some aspects. I even made o lot of my own mods for home usage with stuff like UEO wonder (United Earth Oceans - it's from SeaQuest TV Series S-F) or lot various of space-units. Also - I will never understand why Civ III wasn't equipped with Wonder-movie-player like all other civs, "Siddisized" or not. It was a lot of fun to create movies for my own wonders in CTP - I remember that I put Continental Fortress wonder into play (based on real-world Nazi Germany "Europa Fortress" fortification mega-system) and picturised it with mixtape of some WW2 videoclips from chronicle movies, while in the background there was "Likns" by Rammstein playing. ;) It is sad that CivIII doesn't supports that kind of stuff. And as for CivIV+ (supports) - well, I'm no 3D graphic-maker, so no longer could enjoy that kind of "manufacturing" :(

CTP2 is somehow inferior to CTP1 since there is no space colonisation but I remember that playnig it was somehow still more satisfying. However - at that time I din't realise that something like Apolyton mods existed.


And civ5 certainly makes me sad.
Me either :)

Nero-Angelo
May 24, 2013, 02:54 PM
Onkel_Zorn already mentioned some of the great things in this game.
Dude, this scenario in which you are one of two continent-spanning nuclear superpowers, surrounding each other with dozens of nuc-subs, etc. - that was fun indeed :)

But even better than that was the scenario with the seven Samurai. Gosh, this was a little like FFH Age of Ice, but years before :D

I loved this series (esp CtP 2), even got a game guide for CtP because of it's sheer number of things to do and understand. No vanilla Civ get's close (but stuff like FFH is too great ;)).