View Full Version : Vanilla Game?


DNK
Dec 29, 2007, 02:14 PM
New to multiplayer and looking for a large team (3-6 per) vanilla game. Prefer a "cluttered" map: maybe a standard or huge with 10-15 players (not all human). Was thinking 2 continents or fractal. Open to suggestions, though, just so long as it's vanilla.

Anyone interested? I don't feel like waiting a few weeks for something to open up. Granted, I don't know how long these things take... ?

pirke
Jan 02, 2008, 06:23 AM
The larger the map and the more players: it takes a lot longer...

With 5 players on a small map it will take many months to complete one game, so be careful if you want to start a game this large. On the other hand, if all 10-15 players want to commit themselves for the next year or 2, it can be a great experience ;)

DNK
Jan 03, 2008, 07:01 PM
Aiee. Then a small game it is. As I said, though, I just want to play! The rest is not so important.

jbieksha
Jan 04, 2008, 03:51 PM
I am interested. Open to most anything.

DNK
Jan 04, 2008, 10:40 PM
Cool, we got 2 then.

What's a good size for a relatively short game? 4 maybe?

Port16
Jan 06, 2008, 09:36 AM
I'm pretty new to PBEM games, and I didn't know what you meant by a "team" game. Does that just mean we won't go to war with each other?

Either way, I'll play. I'm not terribly worried about map size etc, I just want to play.

DNK
Jan 06, 2008, 07:31 PM
We could play it so it's just a "co-op" game - humans vs. AI.

Or we could play 2v2vAI.

If it's co-op we don't need to wait for a fourth person, I guess.

I'm thinking we could wait a couple days to see if anyone else is interested, if not then start up a 3vAI co-op game.

I'll see if my cousin wants in...

In the meantime, what AI difficulty do you guys play at usually? I'm also thinking we should pick a night to start, just so we can get through the first 10-15 turns quickly (not much planning involved).

Port16
Jan 06, 2008, 08:47 PM
Did you include me in the count?

Has anyone tried loading a PBEM into a internet game? I tried it, and it seems to let me load it up, although I haven't tried connecting with the other players yet.

Port16
Jan 06, 2008, 10:23 PM
I just tried it out, and a internet game converts to a PBEM really easily. The PBEM games don't play all that well as Internet games though.

This is, in my mind, perfect. The PBEM games are really slow to start, and the internet games are a pain at the end, when someone has to take 20 minutes for their turn. I bet you guys already knew that though.

DNK
Jan 06, 2008, 10:35 PM
Yeah, I was counting you in the "3" figure.

How do you convert an internet game into a PBEM game?

Port16
Jan 07, 2008, 07:37 AM
Cool, thanks!

It was actually pretty easy. I waited until it was my turn, then saved the game and exited. Then copied it into a PBEM save folder.

Go back into Civ, choose multi player and PBEM, and open the game. When your turn is up, it saves it with the PBEM style name, and that was it.

DNK
Jan 07, 2008, 06:58 PM
I was going to try that, but for whatever reason my game is now corrupted after installing the update I got when I tried to log in online. So I'll have to start over.

I'll post later tonight when I've had a chance to try out internet->PBEM.

What is your guys' patch version?

jbieksha
Jan 07, 2008, 08:50 PM
If I am still invited I have 1.74

DNK
Jan 07, 2008, 09:44 PM
Yes, still invited. I'm trying to get 1.74 to work still. I think we should play on 1.74.

My cousin won't be able to play until Sunday at the earliest (probably later). So do you guys want to start a co-op game or wait for him/another player for 2v2?

So answers:
1. 3vAI coop or 2v2 and wait?
2. AI difficulty level?
3. Size (or don't care)
4. Map type (or don't care)
5. Game options (like no barbs)

I'll PM for final details once we have this stuff decided.

DNK
Jan 07, 2008, 09:45 PM
My answers:
1. Don't care
2. Prince or monarch
3. Standard or large
4. continents (2-3) or pangaea (don't want any "lonely hearts")
5. No barbs (for 2v2 permanent alliances)

Port16
Jan 07, 2008, 10:06 PM
I'm 1.74. My friend had some problems with that patch, and he had to update his direct x. I actually bought Civ on Steam, so I don't have a choice but to stick with the latest version.

My answers:
1. I'm fine with waiting, or going ahead. No hurry either way.
2. I'd prefer the easier of the two (can't remember off the top of my head). I actually usually play at Monarch, but I'm fine with the higher difficulty.
3. don't care
4. or don't care
5. no barbs is fine by me.

The thing that I was playing with recently is the starting age and the game speed. I'd prefer to play anything after an ancient start, but I'm flexible.

I started a game with some friends at normal speed, in the ancient era, and it took like 2 weeks before anything happened, and that was with 3 players. The farther the starting era is, the faster the game progresses.

jbieksha
Jan 08, 2008, 12:48 PM
1) Never did an internet co-op start. Not completely comfortable with that. Don't mind waiting.
2) Monarch is the higher difficulty. I play well on Prince. Monarch usually kills me. Might be able to survive in Team Mode though. Either or.
3) Don't Care.
4) Continents will be fine. Brings in teh naval and air force aspect if we get that far.
5) Whatever.

DNK
Jan 08, 2008, 04:29 PM
Alright. It seems we're all about the same in skill level. Since it looks like we'll wait until my cousin is ready, then we'll stick with prince difficulty and 2v2.

I fixed the DX issue. It plays fine now. 1.74 it is.

We can start in the classical era on quick speed. I don't mind skipping ancient.

I tried moving an internet game into PBEM but I'm not sure it will work since there's no way to add e-mail to the PBEM game if it's started as an internet game from what I can see. Let me know if you find a way, but with quick/classical it should go fast enough I suppose.

Alright then. So thanks, and I'll let you guys know when I hear back from my cousin.

Port16
Jan 08, 2008, 09:13 PM
That is a good point. I didn't notice it, because I use PBEM Emailer to do my emails.
http://forums.civfanatics.com/showthread.php?t=249788

I use Google for the mail server, and Civ doesn't support SSL for the SMTP server.

I'm fine with going straight PBEM though.

My email is ms.thenetworker AT gmail DOT com.

Port16
Jan 08, 2008, 09:14 PM
Sorry, I also wanted to mention that I'm in Colorado, GMT -7.

DNK
Jan 08, 2008, 11:19 PM
K. GMT-6 here.

I also have gmail. So are you saying that we need to use that app if we're on gmail? I'm confused.

Port16
Jan 09, 2008, 06:55 AM
Nah. You can always email the game by hand, just attach it like any other file.

jbieksha
Jan 10, 2008, 02:12 PM
I am GMT -4 or 5 depending on the season.

I'll PM my email to DNK

DNK
Jan 10, 2008, 05:36 PM
Well, yeah lets get all the details worked out then.

PM me your e-mail addresses and preferred leader.

jbieksha
Jan 10, 2008, 07:30 PM
I Preferr: Qin Shi (China), Musa (Malinese), Kublai Khan (Mongolian)

jveale
Jan 12, 2008, 08:50 PM
Is this game still looking for players? If so I'm keen to play :)

DNK
Jan 13, 2008, 01:14 AM
We could always use another, I guess. I haven't heard from my cousin in a few days, so I don't know what's going on with him. If he doesn't get back to me by late Monday, you could play for him. But I'm not sure what we'd do if he is in.

Any requests? What's your AI difficulty level? Leader?

jveale
Jan 14, 2008, 02:17 AM
Actually on second thoughts I might give this one a miss - I've got a little bit too much else on.

Thanks anyway!
Jaimie

Port16
Jan 15, 2008, 01:33 PM
Have you heard back from your cousin?

DNK
Jan 15, 2008, 07:28 PM
He's looking at his work for the game. He doesn't know if he has it or not, so he might have to order it again. I haven't heard from him in a day or so and am getting tired of pestering him over it. I promise I'll let you guys know as soon as I hear from him.

Contingency plan: if he's not in what do you guys want to do if we just have three players?

DNK
Jan 15, 2008, 07:30 PM
P.S. I'm going to send out some PMs tonight to anyone that posted in the sticky after BTS came out for vanilla games to see if they could fill in. Might get someone that way...

jbieksha
Jan 15, 2008, 07:50 PM
We could:
go with a normal PBEM against each other with other AI in the mix.
Team up against AI on a higher level (Monarch or above). Either official team play, or separate civs and team together.
Pick an AI as a team mate and do option 1.
Find another and sick to the 2v2 option.

I'm failrly easing going.

Ulfang
Jan 15, 2008, 08:11 PM
I maybe interested. I've just replied to DNK's PM with a few questions. I've only played one Civ IV pbem game before and it wasn't long after Civ IV came out but only lasted a few turns due to lots of dropouts so am not well experienced with Civ IV PBEM's. I have played a few M2TW hotseat games though. In that we post the saves as attachments on the game thread (on the forum) which tends to be easier tham emailing them although i'm not sure if that would work with this game? The hotseat games are all password protected. Civ PBEM has changed a lot since I last played it I expect...!?

Port16
Jan 15, 2008, 08:57 PM
I'm not too picky either. I expect we'll be playing for awhile, so I'm not in a terrible hurry, but I'm also fine with jbieksha's options too.

As for Ulfang's suggestion, I didn't think that Hotseat games were password protected. I play with my wife, and never have to enter a password. The PBEM games can be password protected though.

DNK
Jan 15, 2008, 09:28 PM
Ulfang, your description sounds just like PBEM: e-mail an attached savegame file to the next player, each one has his own password. Since you have an expansion on, I guess it doesn't matter.



To the options posted. I'm not a huge fan of playing 2 humans vs 1 human and 1 AI since you can't coordinate with an AI at all and there's no way for the AI to actually "team up" with the human without bending over backward to get the AI to be friendly.

I'm also worried about 3 player since it'd be too easy for two people to gang up on the other.

And 3vAI co-op just wouldn't be as fun as 2v2, or at least a 4 player FFA. I mean, if we're going to invest months into this, lets make sure it's worth our time. I really like the teamplay aspect of multiplayer, so I vote to wait until we have an even number of players, or at least leave co-op as a last resort.

Mitchum
Jan 15, 2008, 10:59 PM
Hi,

Here are some thoughts on multi-player based on my limited experience with PBEM.

Maintaining Interest: In my experience, my interest level is the highest in games that progress at a stead pace. I'm in a game with 3 players and we average 1 turn per day. I'm in two games with 4 people and we average 2 turns in 3 days. I'm in a game with 5 people and we average 2 to 3 turns/week. I'm in a game with 8 people and we average less than 1 turn per week. Games can be delayed by many things: players out of town, turn sequence not optimized, players not serious, etc. I suggest that you try to get people that are motivated to play and willing to check their e-mail as often as possible. Ideally, all players would be able to check e-mail and play once in the morning and once in the evening if there is a turn waiting for them. This will ensure that you get in at least 1 turn per day.

Dedication: A PBEM game only advances if each player takes his turn and sends it to the next person. I'm not aware of a way to substitute a player with an AI. That means that if a player is getting killed and knows he will be out of the game in the next 10, 20 or 50 turns, he must still be willing to play his turns so that the rest of the players can continue to enjoy their experience. I would stay in a game that I was losing for no other reason than to be a royal pain in my attackers side. The game goes on and my bitter enemy suffers while trying to finish me off. If I can get others to dogpile on him at the same time, who knows, he may die before me... :lol:

Optimizing play order Strictly going by time zone isn't always the best alternative. For example, I can play at work if there is a turn waiting for me. So, I can pretty much play from 8 AM to 10 PM. On the other hand, if there is a player that can only play during a small time window (e.g. 6 PM to 10 PM), it is best to ensure that there is always a turn waiting for this player at 6 PM so that he gets his turn completed for the day. Arrange the players accordingly based on their availablity to play in order to make this happen.

Difficulty Level: Most players tend to think that difficulty only relates to how hard the AI is. However, it has other implications that affect game play as well. Changing the level of the player affects multiple things including beaker cost per tech, hammers per item built, happiness/health cap, etc. If you set the level higher, not only will the AI be more difficult, but it will take longer to reasearch techs, build things, etc. Since things are already slow in PBEM, I would steer toward a lower difficulty to increase the tech rate and increase the build rate. This is about playing other humans, not about facing tough AI, right?

Game Speed If you set the game speed too fast, by the time your units get to their target, they could be out of date. If it's too slow, the game will last years. Normal seems to be a good balance. I've never played on quick.

Map type Do you want a game that gets interesting quickly? Or would you rather go into builder mode where everyone is racing to complete as many wonders and found as many religions as possible (i.e. you don't like wars and conflict)? If you prefer the former, pick a map where everyone is on the same land mass. If you prefer the latter, pick tiny islands or multiple continents.

Tech Trading: The downside to tech trading is that a player can give away all his techs and change the game completely. The upside is that it adds more meat to the diplomacy aspect of the game. The upside of not allowing tech trading is that you get what you've earned. There is no free lunch. If you focus on building military at the expense of research, your 10 warriors will be slaughtered by 2 longbows. The downside of tech trading is that players that fall behind will have difficulty catching up.

Team Play: Civ is typically a single-player game (unless you play in some of the Succession GOTMs). Even when playing PBEM, there isn't much interaction going on between players as each silently takes his turn and sends it to the next person. There is a diplomacy aspect of the game, but the interaction between players is still minimal most of the time. Playing in teams allows the players to interact, discuss strategy, make war plans, etc. It's a great way to learn from each other and get better. The downside is that it can potentially slow down the game if players take a long time to play their turns due to disagreements on what to do next (I have not seen this hapapen yet).

If you get the right combination of players and game settings, PBEM is a lot more fun that playing against the silly and often stupid AI. If you get it wrong, you could end up investing a lot of time into a game that dies before it ends.

Good luck!!

DNK
Jan 15, 2008, 11:19 PM
Thanks a lot, Mitchum. I think I agree with what you said completely. Lowering difficulty but setting it on normal might be best. I also don't particularly like quick for the obsolete unit issue.

And this is my biggest problem with my cousin: I'm not sure he's really committed, and has obvious scheduling/time constraints.

But then we need someone else. Was that a yes or no, Mitchum?

Ulfang
Jan 16, 2008, 05:30 AM
Ulfang, your description sounds just like PBEM: e-mail an attached savegame file to the next player, each one has his own password. Since you have an expansion on, I guess it doesn't matter.



Yea I was referring to the hotseat game in M2TW which is PBEM not to Civ. As I said I wasn't sure how the Civ system worked these days but believe that BTS adds more options for PBEM. I just mean't that if it was a similar type of system for both games in relation to playing PBEM/Hotseat then it might be easier to post the saves on the forum as everyone can see who's turn it is and can easily download the games but it all depends on the system I'm sure Civ IV PBEM is probably totally different to M2TW :)

I'm fairly sure I won't be able to play this as I have BTS and don't intend uninstalling everything and then re-installing just the vanilla game. I have also found a BTS PBEM as well although would have been happy to play both.

Good luck with the game guys (assuming I can't play) hope it goes well and thanks to DNK for contacting me about it.

Port16
Jan 16, 2008, 10:26 AM
Ulfang, I have BTS as well, but I can still launch Vanilla Civ. You should try it before you count yourself out.

Mitchum, thanks for that. I think all of your points make perfect sense. One thing that a friend brought up is that with quick game speed, a city can pretty much churn out units as fast as you can kill them, so it makes it really hard to fight. With the slower speeds, you're more careful with your units, and you have to make sure you have a better defense, since you can't churn out 20 units in 5 turns.

Of course, the slower the game, the more true this is.

As for timeframe, during the week, I can usually play a turn in the morning, between 05:00 and 07:00, but it may be a little dicey. In the evening I can play a turn between about 5:30 PM and 10:00 PM.

Ulfang
Jan 16, 2008, 10:44 AM
Ulfang, I have BTS as well, but I can still launch Vanilla Civ. You should try it before you count yourself out.



Well I wondered about that but DNK didn't want any mods and the expansions full of them. Surely if BTS players have a different patched version to vanilla though it's going to cause problems?

I'll be interested of course if I don't have to uninstall anything. I don't tend to get access to my comp at hime till after 12am though. I usually do any PBEM turns between 12am to 2am

Mitchum
Jan 16, 2008, 11:14 AM
I set up a test duel game with Vanilla v1.74 so that everyon could try to open the save a play a turn. I set the password for my civ to "test" if you want to play both sides for a few turns.

http://forums.civfanatics.com/uploads/92459/PBEM_Test_BC-2160

There is a .dll file that sometimes causes problems. I tried to attached the .dll file that I used to create this game, but it was too big. Depending on whether I'm playing a GOTM or PBEM, I have to switch which DLL I'm using. It's a pain, but it works. I don't have BTS, but it may work for you guys as well. The file goes in you C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets folder. PM me with your e-mail address if you want me to send you the file.

You guys need to work out the technical issues to make sure that everyone can play.

I forgot to mention starting era as a game setting. I used to always want to play ancient starts. I wanted to nurture my little civ from the stone age all the way into space. However, with PBEM, I'm now leaning more toward starts in the classical era. Each player starts with an archer, worker, settler and scout. Each player also starts with the first two tiers of techs (up to and including writing, bronze working, masonry, preisthood, etc.). So, you can immediately see horses and copper, but not iron.

I'm reluctant to join another game right now. I'm in 6 games now and only 3 of them are progressing and fun. Of course, I may change my mind if it appears that everyone here is serious and can commit to at least trying to play one turn/day.

Port16
Jan 16, 2008, 11:20 AM
Ulfang, You should give it a try. Just run the Civ4 shortcut, and see what version it is. It seems like we are running 1.74. If you're there, then you should be good to go.

Mitchum, are you getting in on this game too? If so, that's 4, maybe 5 players.

DNK
Jan 16, 2008, 08:45 PM
Alright, well my cousin lost his copy and is ordering it online again. If we can find someone to fill his spot, I'd prefer that so we can get going. Plus he only answers my messages every other day or so and I'm not sure he has the time to play regularly enough. I'll just 1v1 him then.

I wouldn't ask you to be in 7 concurrent games, Mitchum, but we'll need someone else now...

Ulfang
Jan 17, 2008, 04:59 AM
I tried my Civ install yesterday and can load the vanilla 1.74 version so should be ok. I have that Nasa Blue Marble mod install though that makes the maps satellite map quality. Not sure if this would cause a problem?

Port16
Jan 17, 2008, 09:38 AM
Ulfang, if you want to send a saved game to me, I'll load it up tonight and see if it works. My email is ms.thenetworker AT gmail DOT com.

DNK, I agree about your cousin. If Ulfang is ready, willing, and able to play, I say you restate the details, just to make sure everyone is on board, collect the final info, and start it up.

Ulfang
Jan 17, 2008, 09:49 AM
Ulfang, if you want to send a saved game to me, I'll load it up tonight and see if it works. My email is ms.thenetworker AT gmail DOT com.



Will do. I'm at work at the mo so will have to do it after I get home which is a few hrs off yet.

Ok I've emailed it off now.

DNK
Jan 17, 2008, 02:36 PM
Well, I'm playing with BM in another PBEM so I think that mod will be fine. I don't think it affects "core" files that would make it not work in multiplayer. Anyway, glad to have you aboard, I think we'll start with us 4 then.

DNK
Jan 17, 2008, 02:40 PM
But first we need to finalize the settings and such. Just respond with what you'd prefer, and if it's important to you, and I'll try to make everyone happy...

1. Speed? I'm thinking normal now. It might take longer, but I've always been a bit averse to quick and Mitchum's post was fairly convincing too. I can, however play on quick so it's really up to you guys.

2. Size? For a 2v2 with some AI thrown in, I'd think standard would do. But would you guys like more AI, and hence less human-human competition at first while we gut our computer foes, or would you like a smaller map with fewer AI? Or just balance it on standard?

3. Type? I think it comes down to pangaea vs. continents. Like I said, fractal risks a lone start too much. With continents, though, things tend to get unbalanced, with one continent being significantly larger than the other. Pangaea pretty much gets rid of the naval aspect, though. I have no real preference.

4. Other options? Like I said, I don't like barbs. I also think permanent alliances would make sense for a team game, for obvious reasons. We could always switch up climate to tropical since we'll be starting classical and have iron working right there. Would give us more bang for our buck in terms of land, which would speed up the game if we do normal speed, since we'd have more food at our disposal for better economies and research, on the whole.

5. Preferred AI difficulty? I'm thinking noble now, with Mitchum's post.

6. Teams? Should we decide now or wait until we get into the game and see who's next to whom - maybe decide in 20 turns or so when we have a decent idea of the map? Or did you want FFA? I definitely, if you couldn't tell, prefer teams, but everyone gets a voice.

7. Leader? I'll decide last and let you guys get first picks.



Oh, and go ahead and PM me your e-mails and times you can play. Hopefully we can get this started tonight finally!

Ulfang
Jan 17, 2008, 03:29 PM
I'm easy on what setting. for me the slower the game the better but will go with the majority vote. Not really bothered about size or teams but agree it would be good to have some ai opponents as this will be the first proper Civ PBEM i've played as the other one didn't really go anywhere. As for teams I think it would be best in game. No point working out teams now and then being all over the map although if it's a small map it may not matter too much!?

As for Leader if I'm having a radom Civ (as I'm not that bothered who) I can't pick a leader cos I don't know who I'm playing lol.

DNK
Jan 17, 2008, 03:42 PM
Well alright, that's one vote for whatever on all accounts :)

Port16
Jan 17, 2008, 04:25 PM
Ulfang is good to go, I was able to open the file without a problem.

1. Normal is great with me.
2. Standard should work fine.
3. I'm fine with either Pangea or continents. Since we are doing teams, have you looked at the team maps? I played one recently, and you can control the start positions.
4. I don't have any preferences.
5. Noble is fine by me.
6. If it's a random map, we should wait until the start.
7. Roosevelt would be my first choice.

DNK
Jan 17, 2008, 04:32 PM
I'll go check out the team maps... Where are they?

Port16
Jan 17, 2008, 05:16 PM
If you do a custom game, there is one called "team battleground", then there is one called ring. There are some others too.

If you start choosing maps, it you'll notice that some of them have team options. Then the players have a "team" option next to them. I can't remember how to bring up the world editor, I thought it was ctrl+W, but that doesn't seem to be working.

Port16
Jan 17, 2008, 05:28 PM
Ahh, it's alt+w, but you can also access it from the main menu. This way you could look at the maps and see what they'll be like. If you didn't want to go with a random map.

Hey, that's cool, I didn't realize that custom continents let you control the number of continents.

DNK
Jan 17, 2008, 05:51 PM
Alright, I'll take a look at those. Thanks.

DNK
Jan 17, 2008, 06:24 PM
Okay, so I found out that you don't even have to play a "team" map to have teams. You can make teams in the custom game screen for any map and it groups the people together. I tried it on custom continents and fractal, and it worked in both.

I tried it numerous times on fractal, and it's usually very balanced in terms of how much land each team has to expand into. If one team starts alone on a continent, they're given lots of room, so that even if the other team starts on a 4-man continent, both will run equal for most of the game.

There's some concern for unfair starts, where one team will be a bit hemmed in, but for the most part it's pretty balanced.

So, no need for permanent alliances either.

What do you guys think? Also, give passwords to me via PM.

Port16
Jan 17, 2008, 06:31 PM
Any of those are fine by me. I may be wrong, but I think that if you put people on the same team, they have a permanent alliance, and share research, etc.

DNK
Jan 17, 2008, 06:45 PM
Yeah, they do share research, although each can research whatever he likes.

jbieksha
Jan 17, 2008, 09:46 PM
Normal Speed
Noble difficulty.
Lets beat up on AI. Standard will be fine.
I'd like Continents. I like to bring Naval and (hopefully) Air force tactics into play.
Wouldn't barbs. On Noble, they are not more than a pesky fly anyway.

Don't care about the rest. Though we have not decided on tech trading. I prefer it to be on. If we go without any AI, it is moot anyway.

I've sent my leader requests. It won't make a difference until I know who my teammate is of you 3, then we can discuss leadership traits and strengths.

I usually play 20:30 and 22:00 Sunday-Friday. My Wife gets me on Saturdays. You should have my email already.

Thanks for setting this up

DNK
Jan 17, 2008, 09:59 PM
Alright, since everyone seems about equal, I'm just going to go alphabetically for teams.

So it will be DNK & jbieksha vs. Port16 & Ulfang.

Once I get jbieksha's leader choice, I'll send out the first turn! The rotation will be:

DNK -> jbieksha -> Port16 -> Ulfang. I guess technically Ulfang will be "first", being 6 hours off and all.

I'll start a new thread once I have done that for turn reports, etc.

Port16
Jan 17, 2008, 10:33 PM
Sounds fine by me. I'm ready to get going.

Ulfang
Jan 18, 2008, 05:22 AM
Fine by me too. Just give me any instructions I might need being the first. As I said I have played one PBEM before but it was when Civ IV first came out and can't remember much about it. I know BTS has a lot of new options for hotseat but figure as this is vanilla it's pretty much the same as it was when the game was first released!?

Port16
Jan 18, 2008, 12:02 PM
I have 3 questions:

1. Does anyone mind if I use the PBEM emailer, instead of posting the GPS to the forum? I think the disadvantage of this is that I'll have to know all of your email addresses. The advantage is that you get the status right in your inbox.

2. Jbieksha said "Let's beat up on the AI". Is it strictly humans vs AI? This is my first game with people I don't know, and I don't want you to think I'm blood thirsty, I just wanted to make sure that if it is Humans vs AI, we get that out in the open. I don't mind either way.

3. How many AI? I looked through the thread, and I didn't see the count. If we are going strictly humans vs AI, I wouldn't mind seeing at least 4 AIs, split into 2 teams. Anyone else have thoughts on this?

DNK
Jan 18, 2008, 01:35 PM
Ulfang, go ahead and PM me if you have any questions that arise. But it's fairly straight-forward: download, open, play, hit enter (end turn), a screen comes up for sending, generally I hit "don't send" (you'll see it). Then close the game. Then open up your e-mail, write a message to the next guy up, attach the savegame file in your "saves\[gamename]" folder that's the most recent (automatically made by the game when you hit end turn), and send it.

Okay, so it's a bit complicated, but once you get the hang of it it's easy as pie.

DNK
Jan 18, 2008, 01:40 PM
Port,

1. Fine by me.

2. Well, AI is fair game. It's technically whichever team wins first, which will no doubt be at the other team's cost. But I'd assume both teams would focus on AI first, not each other. Makes sense, you know?

3. That's a good thought, and I was thinking it might make the game more fun that way, too. The only problem is I'm not sure the game properly distributes teams when you have four teams. But if you want 4 AI, I'll do that (was probably going to anyway).

Port16
Jan 18, 2008, 01:55 PM
I think 4 AI would be good. I'm not sure about the distribution though, but that would make it an even between the humans and the AI.

jbieksha
Jan 18, 2008, 06:42 PM
1) Fine with me. Others can do the same or use this forum
2) I say free for all. The AI will give our units exp and promotions and other advantages before we take on the other human team. But I won't let my defenses down thinkng the other human team won't attack me first.
3) 4 AI is fine. Any more on the standard map and we'll be fairly crowded in the beginning.

jbieksha
Jan 18, 2008, 06:56 PM
I'd like to suggest a re-order for the teams. I think it might be more fair to alternate the team members: Team 1, Team 2, Team 1, Team 2.

I'm guessing it would slow the first turn down going from DNK to Ulfang. Then Cruising afterwards.

DNK
Jan 19, 2008, 04:07 PM
That's a good point.

DNK -> Port -> jbieksha -> Ulfang

Almost ready, guys, just waiting for a confirmation on jbieksha's leader and we can start.

DNK
Jan 20, 2008, 11:33 PM
New thread: The Great Game. e-mail has been sent to Port (hopefully).

bamf226
Jan 20, 2008, 11:38 PM
I just found out about this game today. Willing for a new player to join? I've never played MP before but I'm willing to learn. I'm pretty much a noob all the way around, but I ant to have some fun playing against other people and learning more about the game.

DNK
Jan 20, 2008, 11:53 PM
Since we were doing a 2v2 and decided against a 3v3, I don't think we'll have room.

If you like, I could PM you if we ever need a replacement, though. For now we're a closed game, sorry.

BUT, I might be starting another game with my cousin in a week or two. I'm sure he wouldn't mind a third player for a FFA. I'll let you know what he thinks whenever he gets his hands on the game. Otherwise, we could always do a 1v1.

Ulfang
Jan 21, 2008, 08:46 PM
Can we start again guys I don't want to play the Chinese!?

:lol: Just kiddin (what a sense of humour) ;)

Glad the games underway. Hope I managed to send my turn successfully otherwise i'm NOT going to be popular :)

DNK
Jan 22, 2008, 01:17 AM
I just realized you didn't ask for Qin, but for whatever reason I thought you did and gave you him... Sorry, but hey he's a pretty good leader so I guess you can't complain, eh? It was a bit confusing going back through multiple request posts and PMs to get the settings straight....

Well, a not-so-random leader for ya there :)

adnana
Jan 22, 2008, 04:30 AM
Hey i'd like to join as well, got any room for me?

Ulfang
Jan 22, 2008, 05:05 AM
I just realized you didn't ask for Qin, but for whatever reason I thought you did and gave you him... Sorry, but hey he's a pretty good leader so I guess you can't complain, eh? It was a bit confusing going back through multiple request posts and PMs to get the settings straight....

Well, a not-so-random leader for ya there :)

Ahh I thought he was randomly chosen but now you say you assigned him! CHEAT!! lol. Nah really I'm not bothered who I play in multiplayer it doesn't matter. In single player I'd probably have chosen but I think it's more fun to be random in a game with several real players.

DNK
Jan 22, 2008, 05:26 PM
Hey i'd like to join as well, got any room for me?Same thing I said to bamf. I'll let you know about how my cousin feels about a 4 player game. Or we could do our own 3 player game. Give me a few days to find out what his deal is.

Ulfang
Jan 28, 2008, 04:16 AM
There's going to be a delay on the latest turn guys while I try to fix a problem. I needed to update BTS to the latest patch and looks like it's affected the CvGameCoreDLL.dll file which is preventing me from loading the save in this vanilla game. I'm trying to fix it.

jbieksha
Jan 28, 2008, 02:31 PM
Ulfang,

We switched to this thread to track the game: http://forums.civfanatics.com/showthread.php?p=6423482#post6423482

For the BTS/CIV dll fil issue. the answer is in these forums. I don't know how to fix it once you get into this problem without a complete re-fressh of installs. Here is what I did:
Install CIV, patch to 1.74
Copy Civ1.74 to a different folder under Firaxis Games
Install BTS, Install Patch.

My CIV shortcut goes to the copy. My BTS shortcut goes to the patch.

Good Luck.

Diablo_A1
Jun 30, 2008, 02:51 AM
Can a person play another on mp who has bts? Would the bts civs/leaders still be optional?