View Full Version : Clash of Warmongers - BTS - Take 2


ABigCivFan
Dec 31, 2007, 12:04 PM
Game Report Index:

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*1. 4000BC-975BC (3 Cities settled; Built the Great Wall; Preparing Rexing Churchill) (http://forums.civfanatics.com/showthread.php?t=256866&page=2#40) Updated 1/8/2008

*2. 950BC-125BC (English War, Pyramid, Prepare for Aztec War) (http://forums.civfanatics.com/showthread.php?t=256866&page=3#47) Updated 1/8/2008

*3. 1AD-1110AD (Aztec skirmish; Empire Building; Early priorities; Size 20 City at 1110AD.) (http://forums.civfanatics.com/showthread.php?t=256866&page=3#51) Updated 1/9/2008

*4. 1120AD-1570AD (20 Million Pop @1160AD; Empire building under great protection; Back-to-Back Golden Age; Rush to Biology; SOL; A very flexible and Powerful Economy. Witness the truely Over-Powered Ankor Wat!!) (http://forums.civfanatics.com/showthread.php?t=256866&page=4#65) Updated 1/10/2008

*5. 1600AD-1705AD (50 Million population at 1605AD; Monty the Vassle Ally; The ultimate "Opportune Killing"; End of Nappy; Assembly Line.) (http://forums.civfanatics.com/showthread.php?t=256866&page=4#66) Updated 1/10/2008

*6. 1710AD-1808AD (Back stabbing GK, Spy power; Holy Mountain; Globe domination. ) (http://forums.civfanatics.com/showthread.php?t=256866&page=4#69) Updated 1/11/2008

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I will try to set up another open game under this concept:

Stuff 8 warmongers on a standard Pangaea map and slug it out. Since I just got BTS, I do not have much experience with the new leaders, so who do you think are the most dangerous leaders for this game? All suggestions are welcome. Please list 6 of them.

This is the link to our first Clash of the Warmonger (Warlord version):

http://forums.civfanatics.com/showthread.php?t=226970

Participating Warmongers:
Boudica
Monty
Shaka
GK
Napolean
Ragnar
Churchill

Human:
Toku of Japan


Although this sounds like warmonger paradise, but you will need to balance economy, diplomacy, research, war strategy as well as making many tough choices and exercise good judgements to stay alive since the AIs are all so close and so unpredictable under these settings.


Settings:

BTS3.13/Immortal/Pangaea/Standard Size/Normal speed/Aggressive AI

Here is the 4000BC pic and the save. Let's get the war started.

http://img03.picoodle.com/img/img03/4/1/7/yy18836/f_4000BCsavem_8255d5f.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_4000BCsavem_8255d5f.jpg&srv=img03)

obsolete
Dec 31, 2007, 12:56 PM
If I ever get my other two writeups out of the way, & some time, I plan on trying some warmongering with Japan as I have a special plan I want to try out with him. Though most people tend to think he has terrible traits.

madscientist
Dec 31, 2007, 01:02 PM
In my opinion agressive AI put's the AI out of control and does not attack better. I would like to see the game played at normal settings where they tech better.

As far as AIs, here are some I think are challenging

Boudica
Khmer dude
Monty
Napolean
Tokugawa
Shaka
Ragnar

To me me Shaka and Ragnar are the must haves as they can tech well also and keep you on your toes.

Dirk1302
Dec 31, 2007, 01:33 PM
If you really want to make it challenging choose Tokugawa for the human player, i've played this leader once in the lonely heart challenges, he's a total pain but once you get to gunpowder/rifling you can get out some really fantastic units, also Obsolete can shine in another department besides wonderbuilding.

I'm also for including Darius, i remember from your first challenge on warlords that the game was really easy when i reached the renaissance unscathed, because research comes to a screeching halt with these sort of AIs. This probably won't happen to Darius who has beakers instead of blood running through his veines, especially if you put him on another continent we'll have a real challenge before us.

As madscientists suggests it might not be a good idea to check aggressive AIs, i don't know why it is precisely but i've read before on these forums that this setting tends to cripple the AI's. With these leaders we'll be attacked and probably backstabbed anyway.

Gliese 581
Dec 31, 2007, 02:12 PM
Caesar should probably be included?

Edit: Btw I definitely don't agree that agg ai on a pangaea map is easier than default settings, on the contrary it will make the game more difficult.

ABigCivFan
Dec 31, 2007, 05:14 PM
Toku could be interesting, we might need to rely more on early aggression and use war bounty to boost research. Although I favor a more mobile Cav/Treb/Cannon combo to gunpower+cannon based SODs, Agg+Pro gunpower units just sound so awesome.

so far the top AIs are:

Boudica
Darius
Ragnar
Monty
Shaka
Alex

There are 2 financial AIs to give us more challenge, but you bet if Darius is our neighbour, I am going after him @ 1000BC.

Jet
Dec 31, 2007, 09:35 PM
I'd replace Monty with a Creative or Imperialistic Leader, maybe Kublai or Genghis. Or you could play Mongolia yourself. With Genghis, the Great Wall multiplies with Imperialistic for quadruple GG production.

CivCorpse
Jan 01, 2008, 01:34 AM
If you are going all out war, then AggAi is the way to go. You have to build a pile of units yourself so your own tech rate suffers

Dirk1302
Jan 01, 2008, 02:39 AM
Toku could be interesting, we might need to rely more on early aggression and use war bounty to boost research. Although I favor a more mobile Cav/Treb/Cannon combo to gunpower+cannon based SODs, Agg+Pro gunpower units just sound so awesome.

so far the top AIs are:

Boudica
Darius
Ragnar
Monty
Shaka
Alex

There are 2 financial AIs to give us more challenge, but you bet if Darius is our neighbour, I am going after him @ 1000BC.

Course you do. That's why i suggested an island or continent for Darius so you and the other blood beasts can't touch him before astro.

Apart from Darius this list is pretty aggressive, personally i think Ghengis should be here, as there's also (relatively peaceful) Kublai he doesn't feature as often, for me more than anyone else on the list he's been the biggest most annoying sob that i ever came across in this game, his greed for blood simply knows no boundaries, even more than Shaka this idiot needs to be eliminated or pet dogged immediately(btw in BigCivFan's first warmonger game he started next to us and in fear i attacked him as soon as i had 8 axes, only way to deal with this madman).
Strangely enough maybe i would take Boudica off the list, she's certainly not a woman with peace in her heart but afaik she waits till the Ad's before she attacks, she has terrific traits to be dangerous but in my games sofar she's never been a threat to me or anyone else near her.

I suggest we take Toku for human player, as an AI in a challenging game i don't fancy him, normally he just doesn't do anything and is eliminated by a succesful ai or the human player around 1500 ad.

tycoonist
Jan 01, 2008, 05:45 AM
yes! you're back! i loved the first game. as for the leaders, i would suggest:

boudica
julius
shaka
ragnar
tokugawa
monty
Alex/napoleon

obsolete
Jan 01, 2008, 06:45 AM
If you are going all out war, then AggAi is the way to go. You have to build a pile of units yourself so your own tech rate suffers

When you're trading one of your units for ten of theirs, you don't have to build that many.

dutchfire
Jan 01, 2008, 06:50 AM
What about Hammurabi as an enemy? Aggressive and Organized, with a beefed up archer. He'll be a tough nut to crack.

ConanKND
Jan 01, 2008, 07:49 AM
Great to see you back, and at the right time for me too! I'm learning to play aggressive.

I vote for Tokugawa as the human player. If you can hold on till the medieval-industrial age, it'll be an enemy bloodfest. Beefed up BTS Samurai --> Draft Rifles with CG, Drill I and Combat I. :drool:

For enemies, I think Napoleon, Boudica and Shaka are a must. Napoleon actually knows how to fight, like Shaka. Hammurabi will be good, and if there's Darius, can someone open the game file and tuck him away in the furthest corner? :p

What about a protective civ just to annoy you and interest all the readers? Churchill or Charlemagne might be a bit on the masochistic side, but that's fine for me. Hope to see the game fired up soon.

obsolete
Jan 01, 2008, 09:57 AM
I've been thinking ABCF, we've already seen this on Immortal. Why not step it up to Deity? If you get beat halfway through, then you just get beat. No one is going to laugh. You can always just start another crack and be more determined next time.

Dirk1302
Jan 01, 2008, 11:24 AM
Why not indeed? Just skip any thoughts on including Darius on another continent in that case as it'll be very hard anyway.

CivSetä
Jan 01, 2008, 12:39 PM
1. Boudica & 2. Monty - no explanations needed!
3. Shaka - tough guy, techs ok until modern times
4. Ragnar - fin gives him some edge
5. Napoleon - really the pain in the ass
6. Ghengis - really annoying neighbour in the early game

No Romans ro Persians in this game, IMHO they are too peaceful.
Toku techs too slowly so he's no threat.
Alex is just boring and at least in my games usually slows down too early.

And it must be with aggressive AI on, just to see some huge stacks in the late game!

obsolete
Jan 01, 2008, 02:22 PM
How can you ay Shaka techs ok until modern times? I haven't seem him ever even GET into the modern times, period.

I vote, add in ALL the French leaders. They are aggresive bastards anyway. But maybe between the three of them, one of them might just be able to do something.

ABigCivFan
Jan 01, 2008, 03:22 PM
What about a protective civ just to annoy you and interest all the readers? Churchill or Charlemagne might be a bit on the masochistic side, but that's fine for me. Hope to see the game fired up soon.

This is an excellent idea. Most of the other guys have early UUs, Churchill is Cha/Pro IIRC. He is capable of producing super redcoats right around the time we are fully engaged in some serious medival fights, and should pose some challenge for our mounted units. War made him famous, he centainly fits our bill.

I don't mind Deity, but under these tight settings, it might get ridiculous for human players if we do not start at a very good spot and with no copper. But what the heck, we can always climb down a notch if we fail. Here are the updated settings based on the initial inputs:

Settings:

BTS3.13/Deity/Pangaea/Standard size/Normal speed/Aggressive AIs

AIs:
Boudica (She took Alex and Stalin Vassel in my last game)
Monty (The ultimate badguy in CIV4)
Gengis (The most sucessful warmonger in history)
Napolean (Popular suggested leader) or Darius (New with awesome traits)
Shaka (One of the most feared warlord in Civ4)
Churchill (Excellent warmonger traits/UU and tough defender)

Human:
Toku

Napolean was a good trading partner and was easily manipulated in our first game, so I am leaning more toward Darius, Deity will certainly make him the top priority for a early rush though.

I am on a business trip this whole week, I would suggest one of you starting a game under these settings(under this thread or a seperate thread); make a post after every 20 turns or before any major decision for discussion. I will set up my game next Sunday and I plan on a more detailed game report/discussion this time.

tycoonist
Jan 01, 2008, 04:50 PM
No Romans ro Persians in this game, IMHO they are too peaceful.


I wish i played against your romans; julius is the one of the worst back stabbers in the business.

tycoonist
Jan 01, 2008, 05:09 PM
i just re-re-read the first game; great stuff btw.

at the end you had a very impressive kill:lost ratio. you attributed this to charismatic and spiritual for war civic and more XP. seeing as how you will be on deity, maybe you fancy napoleon for the human player. i know he is a popular feature on the list but he has traits you would find very useful i think: charismatic for more promotions and organized for smaller costs for those expensive war civics like vassalage and police state. you might need every unit you can keep against deity production bonuses.

Gliese 581
Jan 01, 2008, 11:09 PM
The romans are not peaceful, Augustus are. Caesar is highly aggressive and even with only imperialistic as a directly war-enhancing trait, the threat of praetorians always makes him dangerous early on.

CivSetä
Jan 02, 2008, 03:18 AM
The romans are not peaceful, Augustus are. Caesar is highly aggressive and even with only imperialistic as a directly war-enhancing trait, the threat of praetorians always makes him dangerous early on.

Hmm.. no one agrees with me? Maybe I have been lucky, because even Julius haven't ever backstabbed me... :confused:

CivSetä
Jan 02, 2008, 03:23 AM
How can you ay Shaka techs ok until modern times? I haven't seem him ever even GET into the modern times, period.


Am I playing the same game? :)
IMHO Shaka is really annoying when he controls other continent, which seems to be the case everytime he does not start on mine. Usually he has 2-3 vassals before I can even plan for attacking him. Well it's different in case of pangea, though.

IIRC Shaka was doing great in one ALC some time ago also.

Dan Quale
Jan 02, 2008, 06:13 AM
Agg Ai doesnt affect the warmongerers, as much as you may think, I recently discovered an isolated montezuma can be a bad thing immortal/huge/marathon, he must have jaguar rushed england giving him a huge land area which he used very effectively to create hordes upon hordes upon hordes of knights and even some exceptionally elite calvalry, although he could not afford to upgrade them all. I laughed when his sailboats neared my continent, and laughed even harder when his sailboats sunk my destroyers through sheer numbers 1700 AD and my tanks fell to the might of his horses, he conquered my entire continent quickly and with eases tearing through the infantry single garrisons of the crappy cities. Montezuma managed to take over all of what was once holy rome in a mere heartbeat. Unfortuneately for the mad scientist, I am playing as etheopia and had already conquered 4 other civs. I sank his ships and left him trapped on holy rome while i ravaged his hordes with a mere 60 tanks and bomber support. All in all montezuma managed to stockpile over 700 units, and lose them all in less than 50 years. The game has continued to grow bloodier as time passes. Resulting in the emergence of 3 superpowers surrounded by vassals and a few crappy free states of no consequence. 1805 And I have just razed one of a 5 vassal hyperpowered Huyana Capac's prelegendary cities only to find myself on both ends of thermonuclear annihilation. Currently my score is over 4k, but I have a feeling this game will not end well for anyone.

ABigCivFan
Jan 02, 2008, 07:56 AM
All in all montezuma managed to stockpile over 700 units, and lose them all in less than 50 years.

You freed up 700GPT for Monty by killing his obsolete units, it probably helped him teching a lot better in the modern era.

Yes, I have seen all these guys (Monty, Shaka, Alex, Boudica, Ghangis) on this list capable of taking over multiple "peaceful" AIs and building an empire when they are left alone. Especially the guys with Aggressive trait.

I think in our up coming game, we will really need to use our protective/Agg trait and lure the AIs in for some defensive killings as well as keeping them fighting among each other to neutralize their power. It should be fun.

obsolete
Jan 02, 2008, 08:13 AM
I am a big fan of fighting DEFENSIVELY, then going on offense once you slaughter all the waves of units. But there are some players who strictly believe it's the worst way to play.

I think those who are big advocates of the CR only, but never CG promotions are those who haven't had to take on much challenges in the tuff games.

r_rolo1
Jan 02, 2008, 08:28 AM
Good to see you back, ABigCivFan :beer: Your warlords games were at least very instructive in terms of how to maximize killing ratios.

I think that you done a good choice regarding the leader...it is true that teching with Toku is a real problem , but if you get to rifles in a decent timing ,only pro redcoats can make you some shadow ( and lets not talk of the drafted units ). The big problem will be to keep a good teching until then... but I bet that you'll use the "land is power" aphorism ;)

I think that you should do what you did in the brennus game: GW and force battles in your territory ( a good fort network + pro archer/longbows garrison can really be useful as a effective SoD delayer/stopper until your main response force comes for the rescue ) ,milk GG, settle GG or mil academy ( when possible ) , rinse and repeat. With Agg/Pro ,that strat is even more viable than with Brennus

@ obsolete

I certainly agree with you. Having played some really tight SG in OCC ( were you're by definiton military overwhelmed until you start to slash and burn ), I started to give more valour to the CG promo line. As you implied, when you need to fight bigger armies, CR looks extremely less useful than some CG III bows in a forested hill fort that are meatgrinding the AI SoD while you 're preparing the techological military shock for the future.

madscientist
Jan 02, 2008, 08:30 AM
I like the idea of adding churchhill as he can take care of himself quite nicely.

I do not like Darius, he is a great techer but definitely too passive, he get dogpiled by everyone else be fore he's a factor.

I would prefer to see Ragnar as you have no financial leader in that bunch. I sya add him in as a 7th leader to make the game a little more cozy. If no 7th I would prefer to see the Great Khan bumped.

Once again I suggest NOT having aggressive leaders. All these guys on a tight Pangea map will be all over each other. All your doing is starting alot of misguided missles which tend to go astray.

One final note is that the Khmer guy is pretty damned dangerous,don't get fooled by his lack of military techs.

Good luck, I am eager to see this played out.

ABigCivFan
Jan 02, 2008, 12:44 PM
Good to see you back, ABigCivFan :beer: Your warlords games were at least very instructive in terms of how to maximize killing ratios.

I think that you should do what you did in the brennus game: GW and force battles in your territory ( a good fort network + pro archer/longbows garrison can really be useful as a effective SoD delayer/stopper until your main response force comes for the rescue ) ,milk GG, settle GG or mil academy ( when possible ) , rinse and repeat. With Agg/Pro ,that strat is even more viable than with Brennus


Hi rolo, yeah it is good to be back! I have been very busy at work but now after all the good performance in 2007 and all the bonus in, i finally have some time so I bought BTS :).

At Deity GW would be tough to get unless we have stone early. Firaxis probably saw our first game and decided that 8 Military Academies are over-powered right after Education so they pushed it back to Military Science :lol:

@Madscientist,
ok Mad, lets honor Ragnar a spot in our game. Now there are 8 warmongers on a standard map, truly a mayham.

There seems to be a split decision for Aggressive AI option, lets just have it this time, cause these guys are gonna go at each other no matter what option. This option will probably just mean that all AIs having larger armies.

Settings:

BTS3.13/Deity/Pangaea/Standard size/Normal speed/Aggressive AIs

AIs:
Boudica (She took Alex and Stalin Vassel in my last game)
Monty (The ultimate badguy in CIV4)
Gengis (The most sucessful warmonger in history)
Napolean (Popular suggested leader)
Shaka (One of the most feared warlord in Civ4)
Churchill (Excellent warmonger traits/UU and tough defender)
Ragnar (The only Financial Warmonger)

Human:
Toku

madscientist
Jan 02, 2008, 12:48 PM
Hi rolo, yeah it is good to be back! I have been very busy at work but now after all the good performance in 2007 and all the bonus in, i finally have some time so I bought BTS :).

At Deity GW would be tough to get unless we have stone early. Firaxis probably saw our first game and decided that 8 Military Academies are over-powered right after Education so they pushed it back to Military Science :lol:

@Madscientist,
ok Mad, lets honor Ragnar a spot in our game. Now there are 8 warmongers on a standard map, truly a mayham.

There seems to be a split decision for Aggressive AI option, lets just have it this time, cause these guys are gonna go at each other no matter what option. This option will probably just mean that all AIs having larger armies.

Glad the Viking sum has a place among the war dogs!!

With his batch on agressive AI I would be surpirsed to see some launched a warrior based attack!!!

Looking foreard to it!!!!

ABigCivFan
Jan 07, 2008, 01:32 AM
Ok, I just posted the 4000BC screen shot and save file in the OP. Since I am still new to BTS, I am more comfortable playing at immortal.

Here is the 4000BC screen and save.

http://img03.picoodle.com/img/img03/4/1/7/yy18836/f_4000BCsavem_8255d5f.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_4000BCsavem_8255d5f.jpg&srv=img03)

Looking the the pic, I am thinking settle in place, move the worrior North to scout.

tech: Agri-Mining-Bronze
Build: worker

ConanKND
Jan 07, 2008, 04:12 AM
I'm also playing a Toku game right now. Anyway, here are some of the ideas that popped into my head.

1. You're in the southern hemisphere, the tundra south of would-be Kyoto shows that.

2. That looks like a subpar start, but I'm crossing my fingers for strategic resources, horses, copper, and especially iron. (Hope the map generator's kind enough not to put coal or aluminium, or oil in your starting point.)

3. Setlling 1 SE may be good for riverside bonus, but this one I'm not so sure. In BTS, apart from the river health bonus and trade route with rivers, you get levees, which boost late game production, but that may be too late to matter.

4. Last, definitely move the warrior first, and good luck!

CivSetä
Jan 07, 2008, 05:14 AM
IMHO start is OK, oasis is nice boost for early research while building workers/settlers. I would settle on place, I bet there is some resources behind the forests. And lots of forests mean easily chopped GW!

Jet
Jan 07, 2008, 11:13 AM
And lots of forests mean easily chopped GW!

I can possibly see Arg/Mining/BW and, if there's Copper around, Masonry and Settler / GW. Otherwise Hunting, Archery, Pottery, IW are needed and so I think there would be too many other demands on production and research. For commerce, it looks like just the Oasis and two forested river tiles.

Jet
Jan 07, 2008, 11:14 AM
@ABCF: Good call on Immortal rather than Deity.

madscientist
Jan 07, 2008, 11:22 AM
Settling in place looks fine to me, however....

There looks to be a river SE which if you settle next to will get you a chance to have eventual levees in teh capital. THe downside is that looks like some tundra to the SW so you may be moving onto poor territory. Too bad the warrior is not Est of the settler.

Rusten
Jan 07, 2008, 02:46 PM
Sweet, this game will be a blast! Nothing beats a warmongering Pangea game in terms of excitement.
7 warmongering AI's in an already cramped map type like Pangea is the ultimate recipe for war ^^

obsolete
Jan 07, 2008, 03:31 PM
The game is supposed to put your settler in the optimum position. So by moving it over, you may in fact cause more damage later on.

Usually I settle FIRST, then move Warrior after the border pops and I can judge better where to move next.

r_rolo1
Jan 07, 2008, 03:54 PM
Well, you have a all forest start.... that means that almost surely that plains tile has a hidden resource. But even forgetting that, the abundance of wood means that you can rely on chops for your first builds ( wonders or units ). I would settle in place and beeline BW. But I'm only a Monarch player ( well ,already won in emperor sometimes, but not comfortable enough there ) ,so take my advice with a big dose of scepticism ;)

ABigCivFan
Jan 07, 2008, 07:59 PM
4000BC-1000BC


I settled in place, 1 gold hill in BFC. Our early research will be a breeze. This is a low food capital, but with the amount of trees, hills, it will be a production power house and worker/settler factory. Our early priorities will be:

1. Couple of worriors explore, fog bust and find good city locations, Aggressive worriers are great for this.

2. Get 2 workers ASAP and start chopping.

3. Get wheat, gold and some mines on line ASAP.

Tech: Agri-Mining-BW-AH(to reveal horse)-Myst(monuments in new cities)-Potery(Granaries in new cities)

Build: worker-worrior(size 2)-barracks(size 3 to work wheat,oasis and gold mine)-worker-worriors to fight barbs-settler

Here is a explored map as of 2400BC. The map is very generous. copper in Capital, stone+Corn+horse nearby. I always try to get BW and AH before building the first settler, one of these strategic res will ensure a very safe early empire.

Note 1 settler is enroute to settle stone+Corn+horse city, given the amount of land improvement, I need more workers, and 2 worker for each new city will allow optimum growth. So chopping new worker before a Axeman and another settler.

2nd settler will claim corn+cow+copper+2spices to the NE of capital.

Churchill got some nice land to the East, will very likely Rex him.

http://img03.picoodle.com/img/img03/4/1/7/yy18836/f_2400BCchoppm_8200f6b.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_2400BCchoppm_8200f6b.jpg&srv=img03)


3 City network @1720BC, still need more workers for new cities. Chop/whip monuments/Granaries in new cities. Mine in Capital was just pillaged by barbs.

http://img30.picoodle.com/img/img30/4/1/7/yy18836/f_1720BC3citym_6a6f045.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_1720BC3citym_6a6f045.jpg&srv=img30)


1000BC. Troop city, potential HE city, plenty of food, hill, and workshop plains. This city will be a monster Barracks for our empire. I am building some cheap chariots for support, scout, then mass CRI+combatI Axe. Churchill is protective, so i need more Axe and need to scout him well before attack.

http://img03.picoodle.com/img/img03/4/1/7/yy18836/f_1000BCTroopm_3c639d3.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_1000BCTroopm_3c639d3.jpg&srv=img03)


975BC: signed Open Border with Churchill, Scouting his defense, a couple of pro archers in a 50% cultural defense York. Hastings only has 20% cul defense. 6 CR Axe for Hastings is enough. To capture York, I will need all 3 cities pomping non-stop Axeman. Note I build GW in capital, researching Math and hope to chop Pyramid later. But all effort will be on war now.

http://img34.picoodle.com/img/img34/4/1/7/yy18836/f_950BCChurchm_e80d256.jpg (http://www.picoodle.com/view.php?img=/4/1/7/yy18836/f_950BCChurchm_e80d256.jpg&srv=img34)

ConanKND
Jan 08, 2008, 07:47 AM
There goes our hope for PRO/CHA Redcoats. Ah well.

The start is better than I hoped, which is great. Can you summarize the possible locations of your neighbours? What about Oracle to CS, or Machinery, for Samurai b-line? What about the resulting Great Spy?

Glouglou
Jan 08, 2008, 11:18 AM
hello ABigCivFan,

Great to see one off your game (long time lurker).

From the mini-map in your last screen shot, it seems Monty is just up north.

Rexing him instead off Churchil could be a good idea as churchil may be a better trade partner?

Can't wait to see the bloodbath!!!

Kev
Jan 08, 2008, 11:54 AM
Love these threads from ABCF.

If I had started this, I'd probably be dead by now.

r_rolo1
Jan 08, 2008, 02:33 PM
hello ABigCivFan,

Great to see one off your game (long time lurker).

From the mini-map in your last screen shot, it seems Monty is just up north.

Rexing him instead off Churchil could be a good idea as churchil may be a better trade partner?

Can't wait to see the bloodbath!!!

Moonty captured a barb city ( see the image after the one with Monty to the north... ) ... he can be pretty far away. Besides that monty tech badly and it is less a risk to leave him alive than a Pro civ with a obscene ammount of FP . Churchill has good land and it is already banging heads with japan... clearly a candidate for a axe (+ sword? ) rush

On another issues: Hastings is in a really bad spot... it has to be razed :devil: But york needs to be captured asap as soon as war starts: it already has a strong cultural defence and I would not be suprised to see 4 pro archers in there if you take much time to capture it .... that even with spy supported revolt, can be very hard to tackle. That means the York needs to be the first target of the war.

DMOC
Jan 08, 2008, 03:18 PM
Nice play so far. I might load a save and see how I do.

Don't focus that much on the Pyramids -- yes it is very valuable but you cannot stray away from war.

ABigCivFan
Jan 08, 2008, 04:03 PM
There goes our hope for PRO/CHA Redcoats. Ah well.
The start is better than I hoped, which is great. Can you summarize the possible locations of your neighbours? What about Oracle to CS, or Machinery, for Samurai b-line? What about the resulting Great Spy?

Right now, all efforts will be griding Churchill down with lots of Axe/Chariots. Taking his prime land and resources. I guess he is not programmed to be like Monty and other guys to build lots of units from the BCs, which really makes him a prime target for early REX even though he is protective. I have 3 cities pumping units, the sheer numbers of my Aggressive troops can overwhelm him.

I have not scouted well beyond current Japan/English territories as every unit is being put into war, will later get a couple spies out to explore Aztec land, do the spies get eaten by animals too, they are visible to bears right? haha

Lets see how our war against England go, if I get some elite troops out of this war, might use the momentum to trim down Monty as he is leading the scores. COL should be a priority if we do well against English and grab lots of land.

If I get great spy early, I prob settle him or use him on a Scottland yard to increase spy pts in capital; whichever yields most spy pts per turn, that is prob the best long tearm choice.

from r_rolo1
On another issues: Hastings is in a really bad spot... it has to be razed But york needs to be captured asap as soon as war starts: it already has a strong cultural defence and I would not be suprised to see 4 pro archers in there if you take much time to capture it .... that even with spy supported revolt, can be very hard to tackle. That means the York needs to be the first target of the war.

exactly my thoughts, Hastings prob get the raze, but it should be the first target as it is weak and my reinforcing troops will gain access to roads enroute to York.

My furthest city is producing chariots to catch up to the main attack force, and the nearby 2 prodcing Axe. Churchill has horse, so my Chariots provide protection/pillaging/scouting/healing to the main force is necessary.

ABigCivFan
Jan 08, 2008, 10:16 PM
875BC:

Declared on Churhill with 4 Axe + 2 chariots should be able to take down his 2 archers in Hastings. All 3 cities producing Axeman.

http://img36.picoodle.com/img/img36/4/1/8/yy18836/f_875BCWaronCm_d59c5bb.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_875BCWaronCm_d59c5bb.jpg&srv=img36)


625BC:

7 Axeman+2 chariots at the gate of York. There are 6 units in York, only 2 archers+4 chariots!!!!! I dont know why, is it because it sees that I have so many Axeman??? the problems the AI is using those chariots as DEFENSIVE units and hence they take the full brunt of my CR Axe.... Had he made more Pro Archers, my assults will take on HUGE losses. I wish he did not have horse...

http://img36.picoodle.com/img/img36/4/1/8/yy18836/f_625BCchurchm_97d7175.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_625BCchurchm_97d7175.jpg&srv=img36)


625BC:

My combat odds was extremely good on York, only lost 1 Axeman, and got a GG, settled in Capital to crank out CRII+CombI Axe. It is good to be on the offense, you take full advantage of AI's weakness, taking opportune targets as allow.

http://img34.picoodle.com/img/img34/4/1/8/yy18836/f_625BCVerylum_8990b5d.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_625BCVerylum_8990b5d.jpg&srv=img34)


525BC:

I had a horde of Axeman, unit maint is killing me, researching toward COL, having 5 workers chopping Pyramid in Capital, Chop the trees outside of BFC first. I captured several workers from Churchill, have a large surplus of them. Pyramid should help a lot with happy cap and our research rate, will start some scientists in those English cities. Larger production cities means faster troops against Aztec.

http://img29.picoodle.com/img/img29/4/1/8/yy18836/f_525BC5workem_79ef4c4.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_525BC5workem_79ef4c4.jpg&srv=img29)


475BC:

Churchill Capital, again more chariots then archers defending! This can be a nice GP farm for Japan. It has decent production, might try build GLH/Colusis here.

http://img03.picoodle.com/img/img03/4/1/8/yy18836/f_475BCChurchm_51ae609.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_475BCChurchm_51ae609.jpg&srv=img03)


275BC:

Map. War with England was one-sided, Monty and Boudica are gaining power, i need to get to COL, consolidate the new land and prepare to trim Monty, dont want him to get too powerful too early, need to do some opportune killing on him ASAP. Ended war with England netting 3 free techs. I will build a useless city to the south to claim Iron+Marble(soon needed for HE/NE/GL)+Fur+Siver in the tundra tiles. Already roaded everything down there.

http://img30.picoodle.com/img/img30/4/1/8/yy18836/f_275BCmapm_5eac78a.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_275BCmapm_5eac78a.jpg&srv=img30)


150BC:

I had been massing troops near Japan/Aztec border, Monty is leading all scores, I found a good opportunity when I see he has 6 units in the border city, my CR3, CR2 Axe quickly went to work.. In the mean time, a Great Spy was born in capital, will use him to get the most spy pts per turn.

http://img33.picoodle.com/img/img33/4/1/8/yy18836/f_150BCwaronMm_527f1fd.jpg (http://www.picoodle.com/view.php?img=/4/1/8/yy18836/f_150BCwaronMm_527f1fd.jpg&srv=img33)

r_rolo1
Jan 09, 2008, 06:56 AM
Looking pretty good so far... I was expecting that the bulldog would put more of a fight ( those defending chariots... :nono: )
Monty looks to be doing his usual show of "build lots of ancient units" and can be a tough nut to crack if you can't force him to defend in cities

Rusten
Jan 09, 2008, 09:21 AM
Finished my shadow game already. The setting was so much fun I couldn't stop and neglected everything else. I won't make a big report or anything as you (ABCF) and other people probably just started and spoiling would be a no-no. Maybe I'll add a short one in later. ;)

Lots of fun warmongering and ended up winning (yay!) a domination victory in 1967. Pretty late I guess, but with these guys around on Immortal difficulty I didn't want to take any unnecessary chances.
Screen of score and victory pop-up below. Spoiler-free unless I missed something, just don't want to take up any space with images.
http://illegalt.net/replays/victory0000.JPG
http://illegalt.net/replays/Score0000.JPG

Artichoker
Jan 09, 2008, 09:51 AM
Great job of boosting your economy by making that early conquest...

Even though Churchill has the Protective trait, it's the element of surprise and thorough preparation that gave you the critical advantage in battle.

ABigCivFan
Jan 10, 2008, 02:39 AM
1AD:

Peace with Monty, forward settling the rice and Iron right next to Aztec Border. Rice, Corn and Wheat are key health res, need to snatch them ASAP.

http://img31.picoodle.com/img/img31/4/1/9/yy18836/f_1ADpeacewitm_54f7ca5.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_1ADpeacewitm_54f7ca5.jpg&srv=img31)


75AD:

Research is low, running 2 scientiest in all cities. Planning to build Moui Status in Longdon, this city will become a prod moster with huge populations.

http://img31.picoodle.com/img/img31/4/1/9/yy18836/f_75ADscientim_5e036d9.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_75ADscientim_5e036d9.jpg&srv=img31)


150AD:

Settling city of resources, it will never grow but will be provide Marble+Silver +Iron+2Fur for the entire empire.

http://img33.picoodle.com/img/img33/4/1/9/yy18836/f_150ADCityofm_91e71b6.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_150ADCityofm_91e71b6.jpg&srv=img33)


275AD:

Empire view, Building up to finish Churchill. I need to finish him off so all English cities will be happy no "yean to join mother land" factor.

http://img30.picoodle.com/img/img30/4/1/9/yy18836/f_275ADEmpirem_490f018.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_275ADEmpirem_490f018.jpg&srv=img30)


400AD: Captured English capital.

http://img30.picoodle.com/img/img30/4/1/9/yy18836/f_400ADcombatm_9e31434.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_400ADcombatm_9e31434.jpg&srv=img30)


620AD:

Shipped some unit over to Finish English last city.

http://img02.picoodle.com/img/img02/4/1/10/yy18836/f_620ADEndofCm_1a010c0.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_620ADEndofCm_1a010c0.jpg&srv=img02)


620AD:

Capital is a production powerhouse, building GL.

http://img02.picoodle.com/img/img02/4/1/10/yy18836/f_620ADcapitam_e6e0220.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_620ADcapitam_e6e0220.jpg&srv=img02)


640AD:

Spying Monty territory. Making sure he does not have a huge SOD near my border.

http://img32.picoodle.com/img/img32/4/1/9/yy18836/f_640ADSpyingm_e545b41.jpg (http://www.picoodle.com/view.php?img=/4/1/9/yy18836/f_640ADSpyingm_e545b41.jpg&srv=img32)


680AD:

The farthest size 2 city is paying for itself by GLH effect. Very cool

http://img28.picoodle.com/img/img28/4/1/10/yy18836/f_680ADhowdoem_630f1b4.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_680ADhowdoem_630f1b4.jpg&srv=img28)


720AD:

Nappy is doing me a big favor by keeping Monty busy. Nappy is to my NorthEast and Monty to my North. Let the 2 military juggs duke it out and I ll have some pop corn and enjoy the action...

Nappy fights very well, he even has a medic2 HA in the stack!!!

http://img26.picoodle.com/img/img26/4/1/10/yy18836/f_720ADheavyfm_b00a321.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_720ADheavyfm_b00a321.jpg&srv=img26)

740AD:

Shaka wants a piece of me, he is annoying, sending a small stack from who knows where... I rushed some Swords to defend.

http://img28.picoodle.com/img/img28/4/1/10/yy18836/f_740ADshakaom_9c5d555.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_740ADshakaom_9c5d555.jpg&srv=img28)


780AD: Spy pts allocation, assign pts to the 3 top scores, Nappy gets most since i had low pts for him. need to be able to monitor his border cities passively.

http://img03.picoodle.com/img/img03/4/1/10/yy18836/f_780ADspyptsm_96c4c10.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_780ADspyptsm_96c4c10.jpg&srv=img03)


880AD: Gone through a long peaceful build up process, growing population, bulding infrustructure, consolidating empire costs and boosting productions, so far ALL FARMS and mines, hence the low research you see. When all courthouse/forges/markets are built, research will soar, happiness is almost no issue since I have grabbed so many resources. Ealier war gave me a decent standing Army, kept my power rating good to deter AIs from sneak attacks. Affording me a little bit "Sim City" time.

Note I adapted Jewish religion to gain diplo pts with the most powerful AI leaders, GK is Friendly, Boudica is Pleased. I used Organized Religion extensively in most of my games when building infrustruture. 25% boost in production is HUGE. Need to spread the religion a little though.

http://img28.picoodle.com/img/img28/4/1/10/yy18836/f_880ADGrowinm_88aef71.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_880ADGrowinm_88aef71.jpg&srv=img28)


1030AD:

Mass building castles to boost commerce, gotta use what we ve got as Protective leaders.

http://img37.picoodle.com/img/img37/4/1/10/yy18836/f_1030ADmassbm_45dce3c.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_1030ADmassbm_45dce3c.jpg&srv=img37)

1110AD:

Empire view, did a nice job growing the empire, see some very large cities at 1110AD. In addition to "Land is power" motto, I am a firm believer of "Population is power"; without population to work it, land is nothing. When you have this kind of large empire, it translate into a very very versitile game, you can have high production for war having cities working farms and mines; or you can run tons of specialists under caste, it is much much more flexible than a CE game, and the cities will be a lot bigger than a typical CE game at the same check point. That is why I believe FE (Food economy) is the way to go in early stages. After you get domocracy, you can mass build cottages and quickly switch to a CE under Emancipation.


http://img28.picoodle.com/img/img28/4/1/10/yy18836/f_1110ADsize2m_6ac4bc9.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_1110ADsize2m_6ac4bc9.jpg&srv=img28)


1110AD:

Capital size 17, high prod, built a few wonders here, will go for NE/OXford combo. Had an Academy here.

http://img01.picoodle.com/img/img01/4/1/10/yy18836/f_1110ADCapitm_dc446eb.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_1110ADCapitm_dc446eb.jpg&srv=img01)


1110AD:

HE city size 17, 1 turn to 18, troop factory with close to 30 base hanmmer, will add more workshops later.

http://img28.picoodle.com/img/img28/4/1/10/yy18836/f_1110ADHECitm_5993371.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_1110ADHECitm_5993371.jpg&srv=img28)


1110AD:

London size 20; had Moui Status, it can do anything. Every new pop will become a specialist.

http://img37.picoodle.com/img/img37/4/1/10/yy18836/f_1110ADLondom_e7b2d75.jpg (http://www.picoodle.com/view.php?img=/4/1/10/yy18836/f_1110ADLondom_e7b2d75.jpg&srv=img37)


At this point, I will mass some Samurais/trebs, and prop go after Nappy to secure my NorthEast flank, he is weakened by Monty, so it should be a good strategical move. Now you have seen my powerful cities, its time to get them to good use. Next target will be Monty, basically doing a sweep from East to West.

Rusten
Jan 10, 2008, 03:57 AM
That is why I believe FE (Food economy) is the way to go in early stages. After you get domocracy, you can mass build cottages and quickly switch to a CE under Emancipation.
Totally agree. A FE is very much fun to play and doesn't force you into any non-reversable paths. You can switch to emphasize whatever is the most important/suitable in the later stages. In my shadow game I managed to build the Pyradmids and thus decided to settle my specialists (everyone was at war, so trading bulbed techs wasn't as effective). I never felt the need to make cottages. I kept running specialists and all-out warfare most of the game (even military instructors give +3 science with representation ^^).

Great game so far, enjoy following your progress. You were exceptionally fast at taking out the English, well done! :goodjob:

BurN
Jan 10, 2008, 05:10 AM
I have one question, you start building mids at 525BC and get it? Must be one of the upsides playing aggressive ai/warmongering leaders.

Anyways nice read.

Hereditary Rule
Jan 10, 2008, 07:47 AM
Enjoying the walkthrough. :goodjob:

I may have missed it, but are you using hereditary rule to keep your :) high in those large cities?

phurph
Jan 10, 2008, 08:58 AM
are you using hereditary rule to keep your :) high in those large cities?

You're seeing the power of resources/market/forge (+9/+3/+2 :) ) - Pretty amazing!

Artichoker
Jan 10, 2008, 10:42 AM
You're seeing the power of resources/market/forge (+9/+3/+2 :) ) - Pretty amazing!

Gotta love that Forge. Aside from the happiness bonus it provides, the production bonus alone is enough to justify building it, except in the rare case that health levels are too marginal.

ABigCivFan
Jan 10, 2008, 11:22 AM
I have one question, you start building mids at 525BC and get it? Must be one of the upsides playing aggressive ai/warmongering leaders.

Stone+Math+5 tree choppers+high prod capital, it only took like 4-5 turns to get the mids in this game. I did not plan on building it, but the war with English went well, and no one had built it so i went for it.


Gotta love that Forge. Aside from the happiness bonus it provides, the production bonus alone is enough to justify building it, except in the rare case that health levels are too marginal.

I have traded with GK, Nappy extensively to get as many happy resources as possible. Forge+Market+Temples+Representation did the rest. The capacity of this economy is enormous, if I go to war or need to defend an invasion, I have 5+ excellent troop producing cities. If I need to rush to liberalism, by producing Beakers in these cities I can net about +250:science: just from :hammers: if i go all out specialists in those 17+ size cities, it will even add more beakers.


An interesting observation since I am still new to BTS, it seems if you found an religion, build the AP, then the Temples and Monestaries of that religion get +2 :hammers: wow.. Monty found Budda, he built the AP, and most of my cities have Budda religion, so I am building Budda temples and Monestaries in all cities, they are quite cheap and give Happy, production and science boosts!

Artichoker
Jan 10, 2008, 12:36 PM
I have traded with GK, Nappy extensively to get as many happy resources as possible. Forge+Market+Temples+Representation did the rest. The capacity of this economy is enormous, if I go to war or need to defend an invasion, I have 5+ excellent troop producing cities. If I need to rush to liberalism, by producing Beakers in these cities I can net about +250:science: just from :hammers: if i go all out specialists in those 17+ size cities, it will even add more beakers.

What's the strategy for tech development?

Are any rivals pulling ahead in tech right now?

ABigCivFan
Jan 10, 2008, 12:54 PM
What's the strategy for tech development?

Are any rivals pulling ahead in tech right now?

Now, I am researching Guilds for the following reasons:

1. Need Grocers for economical reasons, Maint is high, 25% boost in gold is huge which will allow a higher science slider.

2. My defenses is inadequate now facing multiple potential theats, need mobil knights for this.

3. Need boost in workshops for some production cities.

Next will most likely go Philo, paper,edu,optics(I have whale),liber (taking Astronomy if I won the race); After this my science should double. Probably will fight Nappy with Samuri+Trebs+knights combo. playing Japan, just gotta give those Samuri some action.

Even later, will aim for Rifle/cannon/MT and go all out war with super rifleman+Cav+cannons.


Boudia is slightly ahead, but given my highly flexible economy, I can for sure win the Liberalism race. Just need to switch gear if something unexpected happen.

BurN
Jan 10, 2008, 05:51 PM
Stone+Math+5 tree choppers+high prod capital, it only took like 4-5 turns to get the mids in this game. I did not plan on building it, but the war with English went well, and no one had built it so i went for it.


I was more aiming at the fact that it hadn't been build by another civ yet. :) Usually it's gone around roughly 1000-700BC. So I thought it was either because of the agressive/warmongering ai's or maybe it's just a bts thing.

I like your capital+HE city btw, it's nice to have hammer rich cities. Take a screeny once you got biology and workshops in those spots. Unless you plan domin-conq before that. :mischief:

Philo_Beddoe
Jan 11, 2008, 12:52 AM
man, no cyrus

charismatic and imperalistic

he is a good war monger

ConanKND
Jan 11, 2008, 04:16 AM
Great so far. Looking forward to see some samurai strategy! Looks like you're waiting for one knockout blow for France. My problem is that sometimes I attack prematurely, especially in the middle age, since I'm afraid my enemy will have muskets, making some of my wars a stalemate.

Unconquered Sun
Jan 11, 2008, 07:14 AM
Loved your previous installment.

I'm on with a shadow game as well. I specifically didn't look at any spoilers, but up to the 300 AD (the point I'm at) we've made similar choices.

ABigCivFan
Jan 11, 2008, 10:51 AM
Great so far. Looking forward to see some samurai strategy! Looks like you're waiting for one knockout blow for France. My problem is that sometimes I attack prematurely, especially in the middle age, since I'm afraid my enemy will have muskets, making some of my wars a stalemate.

Samurai in my game actually was mostly defensive since Monty repeatly declared on me, I was really focusing on teching and infrustructure while playing defensively. So my Samurais played a big role in fighing his Maces/knights. Since there are so many enemy in this game and I do not want to risk my research going to war with France too early. Nappy fights well but he is slightly behind on tech, he also is really focused on taking on Monty :lol:

On the other hand, GK has become a monster, taking both Ragnar and Shaka vassle, on par with me on research, even eyeing on Boudica..

In the next update you will see I had to use back-to-back Golden Ages to accelerate my research to Biology, running a huge SE empire. I traded, gifted resources and techs to GK and Boudica to make them both friendly so I could build-build-build in my core cities under Organized Religion while play defense against Monty.

You saw some of my cities already maxed out workable lands for high pop in 1110AD, very soon these cities are running a large number of specialist under Caste/Representation/Biology. I was pulling in 750+ :science: in the 1300-1400s, 900+ :science: in the 1500s. Built Ank Wat, if i go to war, i can switch all specialists to Priests for :hammers: boost. All core cities had all science/gold mod buildings, you will see the true cumulative power of early high population.

I probably will need to intervene with GK's power climb, I do not want him to Vassle Boudica, he already got 2 perm allies. so As soon as I get Rifle, I probably will enter a quick war against GK to trim him back...

Updates coming tonight.


I'm on with a shadow game as well. I specifically didn't look at any spoilers, but up to the 300 AD (the point I'm at) we've made similar choices.

That's cool, this map is quite generous, it is very tempting to grow a super large empire on these nice lands, but it is the crazy neighbours making this game so much fun. I attemp to give a good example on how to build while defend at the same time to new players.

ABigCivFan
Jan 11, 2008, 08:12 PM
1120AD-1570AD:

1160AD:

We hit Twenty Million Pop, not a bad milestone.

http://img34.picoodle.com/img/img34/4/1/11/f_1160ADtwentm_3e41e32.jpg (http://www.picoodle.com/view.php?img=/4/1/11/f_1160ADtwentm_3e41e32.jpg&srv=img34)


1160AD:

Built some CG3+Drill1 Longbows for denfenses against unexpected attacks near French border. My HE city with 1 instructor is very good at this.

http://img26.picoodle.com/img/img26/4/1/11/yy18836/f_1160ADCG3lom_c2a1740.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1160ADCG3lom_c2a1740.jpg&srv=img26)


1200AD: Techs, I just bulbed/researched Education, GK is friendly and willing to trade EVERYTHIING. It is key to do whatever it takes to be-friend leading AIs get them to friendly and you can really speed up the tech rate by trading.

http://img31.picoodle.com/img/img31/4/1/11/yy18836/f_1200ADTechsm_7f7ace8.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1200ADTechsm_7f7ace8.jpg&srv=img31)


1200AD: Mass building Universities, still under OR. My Espinoge pts are paying off, I see all the top AI's research, this really really helps with planning the Liberalism race.

http://img31.picoodle.com/img/img31/4/1/11/yy18836/f_1200ADmassbm_870aefd.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1200ADmassbm_870aefd.jpg&srv=img31)


1260AD: Monty cease fire with Nappy, and declares on me with some medicore stack. I let him walk into my territory and my Samurai went to work.

http://img02.picoodle.com/img/img02/4/1/11/yy18836/f_1260ADMontym_7e351f3.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1260ADMontym_7e351f3.jpg&srv=img02)


1270AD:

I destroyed his SOD with minimum loss, and picked up some good GG pts.

http://img33.picoodle.com/img/img33/4/1/11/yy18836/f_1270ADdestrm_68564ed.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1270ADdestrm_68564ed.jpg&srv=img33)


1300AD: Civics, switched to Merc/Caste, combined with Representation/OR/Beaur and focus on building Universities/Obervatories/Banks. These helps my economics tremendously.
Also I cutoff some lucritive trade routes to other AIs. I net around 40 more beakers, -40 gold after switch, but picked up many GP pts.

http://img02.picoodle.com/img/img02/4/1/11/yy18836/f_1300ADcivicm_4fca649.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1300ADcivicm_4fca649.jpg&srv=img02)


1360AD: built Taj, using GA to boost research and Hammers, I have 6 very high pop and specialized cities, each contributing huge amount of science/prod/gold/GP pts.

York-Science city.

http://img27.picoodle.com/img/img27/4/1/11/yy18836/f_1360ADYorksm_bc8cdd9.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1360ADYorksm_bc8cdd9.jpg&srv=img27)

Osaka->HE city building WP

http://img28.picoodle.com/img/img28/4/1/11/yy18836/f_1380ADGAmasm_0d90ceb.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1380ADGAmasm_0d90ceb.jpg&srv=img28)


1380AD:

Check out GP pts per city, with Parthenon. 4 20+ size cities, 2 17+.

http://img01.picoodle.com/img/img01/4/1/11/yy18836/f_1380ADGAsumm_74244ac.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1380ADGAsumm_74244ac.jpg&srv=img01)

1400AD:

Research Plan:

Democracy for SOL, then get to Biology ASAP, then steel, Mil science (For mil Academy, i have a GG waiting in HE/WP city to buid it for 50% boost troop prod), then Rifle.

I actually got Physics after bio since GK was close to it, and i got the free GS for an academy.

http://img30.picoodle.com/img/img30/4/1/11/yy18836/f_1400ADReseam_33455e2.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1400ADReseam_33455e2.jpg&srv=img30)


1440AD: Used an GArtist for back-to-back GA to rush to Biology.

http://img36.picoodle.com/img/img36/4/1/11/yy18836/f_1440ADArtism_e6d5064.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1440ADArtism_e6d5064.jpg&srv=img36)


1470AD: use that GE I saved for hundred years to rush SOL. SOL really synergize with Merc/Representation and my large scale SE. Now everyone of my new cities start with 2 free Ank Wat Priests!!!

http://img34.picoodle.com/img/img34/4/1/11/yy18836/f_1470ADGEhurm_03c28c3.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1470ADGEhurm_03c28c3.jpg&srv=img34)


1525AD: Got Biology. Note GK, Nappy an Boudica are the AI research leaders, apparently I have a lot higher research capacity than all of them, it only takes me 6 turns after this to beat GK to Physics for the free GS.

http://img36.picoodle.com/img/img36/4/1/11/yy18836/f_1525ADBiom_50144da.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1525ADBiom_50144da.jpg&srv=img36)


1560AD: My relations with Both GK and Boudica are Friendly. they will trade everyting with me.

http://img26.picoodle.com/img/img26/4/1/11/yy18836/f_1560ADrelatm_23cae2b.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1560ADrelatm_23cae2b.jpg&srv=img26)


1570AD: Preparing a quick war against Monty to capture his capital/AP/Budda shrine city. Note Nappy is also amassing troops and eyeing Monty, they been fighting for thousands of years lol. 4 turns till Rifle so I can build super rifleman and Cavs. Monty should be a walk over. Note I am pulling in 947 beakers at 50% science rate.

http://img32.picoodle.com/img/img32/4/1/11/yy18836/f_1570ADLargem_d93759e.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1570ADLargem_d93759e.jpg&srv=img32)


1570AD:

Check out the power of a well managed SE.

Capital in Troop production mode using Wat Priests:

http://img33.picoodle.com/img/img33/4/1/11/yy18836/f_1570ADCapitm_5fd8c92.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1570ADCapitm_5fd8c92.jpg&srv=img33)

Capital in Research mode:

http://img26.picoodle.com/img/img26/4/1/11/yy18836/f_1570ADcapitm_aa6a2af.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1570ADcapitm_aa6a2af.jpg&srv=img26)



-----------------------------------------------------------------------------------------------------------------------------



HE/WP city, Ank Wat is so powerful for you have have multiple religions, so you build temples/Cathedals to enable SOOO many priests, you can never get as many engineers at this stage, it added 8 more base hammer in this shot(6 forced priests+2 free)! so Ank Wat priests in a high Population SE city is plain INSAINE: (I will take another shot after building Mil Academy + Levee)

http://img29.picoodle.com/img/img29/4/1/11/yy18836/f_1570ADHEWPcm_1911973.jpg (http://www.picoodle.com/view.php?img=/4/1/11/yy18836/f_1570ADHEWPcm_1911973.jpg&srv=img29)

ABigCivFan
Jan 12, 2008, 03:44 AM
1600AD-1705AD


1600AD:

I go on offenses on Monty with my superior Curi+Cannon+Samurai, captured his capital easily. Did I see 5 Mil instructors???!!!

http://img34.picoodle.com/img/img34/4/1/12/yy18836/f_1600ADMontym_c94cd92.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1600ADMontym_c94cd92.jpg&srv=img34)


1600AD: I want to keep Monty as my pet Ally, so I asked him to Capitulate under the great Japanese protection, he took it. He was weakened by Nappy, I just took the fruit from Nappy.

http://img03.picoodle.com/img/img03/4/1/12/yy18836/f_1600ADVasslm_314e83d.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1600ADVasslm_314e83d.jpg&srv=img03)

1600AD:

I gifted ALL techs to Monty, and you know it he will soon become a strong war ally. I do this often, keep an AI relatively strong, give him mil techs and use him as buffer/shield/cannon folder in war....

http://img28.picoodle.com/img/img28/4/1/12/yy18836/f_1600ADtingtm_9b3edcd.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1600ADtingtm_9b3edcd.jpg&srv=img28)


1600AD: GK is killing Boudica, I decided to intervene by bribing GK out of that war. I saved Boudica so she can rebuild with my gifted tech and fight GK better.

http://img34.picoodle.com/img/img34/4/1/12/yy18836/f_1600ADSavinm_5f23d27.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1600ADSavinm_5f23d27.jpg&srv=img34)


1605AD:


50 Million populate milestone.


http://img28.picoodle.com/img/img28/4/1/12/yy18836/f_1605AD50Milm_7ea4b8a.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1605AD50Milm_7ea4b8a.jpg&srv=img28)



1605D:

Wall Street/Moai Statues city, growing GM.

http://img28.picoodle.com/img/img28/4/1/12/yy18836/f_1605ADWallsm_b7c73ba.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1605ADWallsm_b7c73ba.jpg&srv=img28)


1615AD:
Nappy parked his SOD right between Monty and me. I saw a golden opportunity to slaughter his main SOD, so I went for it, send in the CR+Barrage cannons first, then CR Rifles/Cavs/Curis/Samurais everything i ve got.

http://img01.picoodle.com/img/img01/4/1/12/yy18836/f_1615ADBestOm_0c8455c.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1615ADBestOm_0c8455c.jpg&srv=img01)


1615AD:

This is the "Opportune Killing" i was talking about, after this single battle, Nappy will be force into defensive.

http://img36.picoodle.com/img/img36/4/1/12/yy18836/f_1615ADEfficm_26f542f.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1615ADEfficm_26f542f.jpg&srv=img36)


1620AD:

Nappy counter attacks with his half-dead soldiers, this is the pitiful result:

http://img26.picoodle.com/img/img26/4/1/12/yy18836/f_1620ADDefenm_d9a9ac9.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1620ADDefenm_d9a9ac9.jpg&srv=img26)

1635AD:

Power curve after a single round of battle with Nappy.

http://img33.picoodle.com/img/img33/4/1/12/yy18836/f_1635ADpowerm_5c1fb3a.jpg (http://www.picoodle.com/view.php?img=/4/1/12/yy18836/f_1635ADpowerm_5c1fb3a.jpg&srv=img33)


1640AD:

Send in lots of spies to support revolt, followed by waves of Cavaries, I used this combo to take down Nappy with in 50 years or about 10 turns. Cannons are too slow, just make sure you have lots EP points against this enemy.

http://img31.picoodle.com/img/img31/4/1/12/f_1640ADsuppom_95aaa26.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1640ADsuppom_95aaa26.jpg&srv=img31)

1645AD:

My Wall Street city produced a GM, used him on the best trade route to get 2900 Gold, not bad. Can use this gold for upgrade and research.

http://img26.picoodle.com/img/img26/4/1/12/f_1645ADTradem_db38455.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1645ADTradem_db38455.jpg&srv=img26)


1650AD:

Now this is a beautiful scene when I saw Monty fighting well along side my troops. He will be a very nice and tough buffer between me and GK and Ragnar.

http://img30.picoodle.com/img/img30/4/1/12/f_1650ADMontym_d396660.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1650ADMontym_d396660.jpg&srv=img30)


1670AD:

My shinny artillary in action, with this baby, dont even need to bring down the cultural defenses haha..

http://img31.picoodle.com/img/img31/4/1/12/f_1670ADArtilm_e0fc2c3.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1670ADArtilm_e0fc2c3.jpg&srv=img31)


1675AD:


HE/WP/Mil Academy/Levee city, "Overkill" is the only word come to mind looking at this. This is without Factory, Railroad and Coal plant.....

http://img34.picoodle.com/img/img34/4/1/12/f_1675ADHEWPcm_36f2749.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1675ADHEWPcm_36f2749.jpg&srv=img34)


1675AD:

Paris Fell. Whats up with BTS, now AIs just cram all the GGs into one city now? I guess that is the best it can do. what a waste!!


http://img37.picoodle.com/img/img37/4/1/12/f_1675ADParism_bed5a8b.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1675ADParism_bed5a8b.jpg&srv=img37)


1690AD:

Nappy's last city, I was surprise he did not capituilate to someone. The entire French war lasted 75 years. I pushed my culture slider to 40% to fight WW. My waves of Cavs did a fine job.

http://img33.picoodle.com/img/img33/4/1/12/f_1690ADEndofm_bf17584.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1690ADEndofm_bf17584.jpg&srv=img33)


1705AD: My spies found GK's SOD, looks like he is ready to invade Boudica again.

http://img27.picoodle.com/img/img27/4/1/12/f_1705ADFoundm_70c66e6.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1705ADFoundm_70c66e6.jpg&srv=img27)

1705AD:

My spies are everywhere in GK's land, interesting option to try bring him out of Emencipation to reduce my unhappiness, a little too risky though, low chance of sucess.

http://img37.picoodle.com/img/img37/4/1/12/f_1705ADspiesm_ee6d5be.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1705ADspiesm_ee6d5be.jpg&srv=img37)


1705AD:

Look at my SOD, I am ready to invade GK anytime now, Factory/Infantry will be online in 2 tunrs, should be worth the wait.

I plan to mass build factories, Pentagon, Mount Rushmore, swith to Police state, shut down research and just over run GK with Infantry/Arty/Cavary, this game is pretty much over, but will get to the end. Should be able to get a Domination win arond 800 for 100K score.

http://img37.picoodle.com/img/img37/4/1/12/f_1705ADMySODm_b14b457.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1705ADMySODm_b14b457.jpg&srv=img37)

tycoonist
Jan 12, 2008, 08:03 AM
looking real interesting great work in disposing of napoleon

Dirk1302
Jan 12, 2008, 01:34 PM
Great play ABigCivFan i can see why you'll try on Deity next time. I try to avoid rushes in BTS because it's significantly more difficult than in Warlords, this reinstalls some faith that it's doable afterall. I was planning to try this game on myself but i feel i've seen too much spoilers now to do that.

ABigCivFan
Jan 12, 2008, 03:02 PM
1710-1806AD


1725AD:

Getting ready to invade GK, gifted Monty Infantry, railroad techs so he can fight better.

http://img29.picoodle.com/img/img29/4/1/12/f_1725ADtingMm_d8cd333.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1725ADtingMm_d8cd333.jpg&srv=img29)


1725AD:

My SODs ready to invade. Mostly Cavs/Inf/Arty + spies to support revolt, got lots EPs on GK, should be easy. GK is tightly invovlved with War with Boudica, he had really weak defenses near my border, guess what?? I am a backStabber!!!! I attacked him when "Friendly" hahahha..

http://img33.picoodle.com/img/img33/4/1/12/f_1725ADmy2SOm_d384fdb.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1725ADmy2SOm_d384fdb.jpg&srv=img33)


1730AD:

My spies reported GK's SODs are going after Boudica capital. GK is no where near my invasion forces, poor guy, i kinda feel back doing this to him we.ll..

http://img29.picoodle.com/img/img29/4/1/12/f_1730ADGKgoim_5606d77.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1730ADGKgoim_5606d77.jpg&srv=img29)

1740AD: spy went to work, need 2 spies per city to make sure revolt. My Cavs follow when the defenses are down.

http://img36.picoodle.com/img/img36/4/1/12/f_1740ADsuppom_eaf98fb.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1740ADsuppom_eaf98fb.jpg&srv=img36)

1740AD:

My Cavs captured the city the same turn, and did a lot of opportune killing all round the area. GKs got back wards units defending his cities while his better troops are fighting Boudica. Sounds familiar anyone, isnt that the mistake many human players make??

http://img32.picoodle.com/img/img32/4/1/12/f_1740ADcaptum_ce4de96.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1740ADcaptum_ce4de96.jpg&srv=img32)


1745AD

0 science slider, taking lots new cities, high maint, but still pulling almost 1000 beakers by specialists. Building Forbidden Palace and Mount Rushmore to reduce maint and WW.

http://img30.picoodle.com/img/img30/4/1/12/f_1745AD0sciem_f431dc1.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1745AD0sciem_f431dc1.jpg&srv=img30)

1745AD:

Already reached Pop requirement for Domi win, need more land.

http://img28.picoodle.com/img/img28/4/1/12/f_1745ADreachm_e7e3346.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1745ADreachm_e7e3346.jpg&srv=img28)

1765AD:

Revolt, capture, rinse and repeat, captured GK capital, oh my, this is the most Mil Instructors I ever see!!! 8 of them, he sure did lots fight in this game.

http://img36.picoodle.com/img/img36/4/1/12/f_1765ADCaptum_4e9ac23.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1765ADCaptum_4e9ac23.jpg&srv=img36)



My Cav swarms and spies just overwhelmed GK, he was facing 2 enemy on 2 sides thanks to me, I gave some key mil techs to Boudica so GK could not make advance on her got into a stale mate, while i mop up his father land.


1806AD:

Completed a silly holy montain quest, 1 turn to victory.

http://img31.picoodle.com/img/img31/4/1/12/f_1806ADholymm_5e3ab57.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1806ADholymm_5e3ab57.jpg&srv=img31)


http://img36.picoodle.com/img/img36/4/1/12/f_1806ADgloblm_a22b3fc.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1806ADgloblm_a22b3fc.jpg&srv=img36)


1808AD:

Domination win.

http://img33.picoodle.com/img/img33/4/1/12/f_1808ADDominm_23ca15b.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1808ADDominm_23ca15b.jpg&srv=img33)


1808AD:

Power curve.

http://img02.picoodle.com/img/img02/4/1/12/f_1808ADpowerm_f70c6ea.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1808ADpowerm_f70c6ea.jpg&srv=img02)

Dem Chart: Lots of pop.

http://img36.picoodle.com/img/img36/4/1/12/f_1808ADDemchm_20f87af.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1808ADDemchm_20f87af.jpg&srv=img36)


1808AD:

Kill-loss ratio, I built around 90 Cavs lost around 26, and lost like 18 Axeman

http://img30.picoodle.com/img/img30/4/1/12/f_1808ADkilllm_e39d7b4.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1808ADkilllm_e39d7b4.jpg&srv=img30)


1808AD:

Score: 160414, not bad at all. Only used 274 turns to get here. It was cool watching the French and Mongol lands being gobbled up so quickly on replay.

http://img01.picoodle.com/img/img01/4/1/12/f_1808ADScorem_dd0fa93.jpg (http://www.picoodle.com/view.php?img=/4/1/12/f_1808ADScorem_dd0fa93.jpg&srv=img01)


This was a generous map, had some good luck with early rush and able to secure a nice piece of land of empire building. Make some good early choices about running all out SE and specialized cities early.

The Spy revolt is over powered, if you have a big econ able to generate lots EPs you do not even need Siege weapons, just bring large stacks of Mounted units + 2 spies. well, a slight tech lead also helps. It was fun, let s see what we can do on Deity.

tycoonist
Jan 12, 2008, 04:39 PM
do i smell deity warmongers?

Shadzy19
Jan 12, 2008, 06:22 PM
truly superb play , thx for posting the writeup .

CivSetä
Jan 14, 2008, 05:00 AM
Amazing job, that was much easier than the last time!