View Full Version : Turns 150-159


Kuningas
Jan 01, 2008, 03:25 PM
City Status (* = completed build)

* Freedom Central (11): Medieval infantry -> Musketman in 4
Thessauronicleus (9): Musketman in 5 (one tax collector)
Kanzungudom (9): Palace in 35 (worker joined)
Thombriel (10): Marketplace in 9 ( one clown)
Fortress of Meleet (9): Marketplace in 9
Kremlin (8): Musketman in 2
Citadel of Ur (8): Marketplace in 5 ( one tax collector)
Tower of Babel (9): Musketman in 3
Ishme-Shamash (8): Marketplace in 12 (one tax collector)
Weltonspolt (6): Aqueduct in 10 (two tax collector)
* Teal domination (9): University -> Marketplace in 100
Ninhursag-Ki (8): Musketman in 7 (one tax collector)
Azurra Coast (6): Marketplace in 28
Lake Port (7): Library in 15 (one geek)
Marad-Dur (7): University in 4
Sugar-Free Wheaties (7): University in 2
FreeToes (6): Aqueduct in 5
Coastal Geeks (8): Courthouse in 15 (two geeks)
Liberty Bell (9): Courthouse in 10
TuTuba (5): Harbor in 6 (two tax collector)
Cat Ballou (7): Musketman in 54 (three tax collector)
Freehand (5): Musketman in 5
Chicago XIII (6): Aqueduct in 6 (two geeks)
Farkle Liberation (6): Musketman in 59 (two tax collector)
Numenor (2): Harbor in 11 (one tax collector)
Vista-Free (5): Musketman in 31 (two tax collector)
Jungle-Free (6): Musketman in 42 (three tax collector)
Ellis Island (3): Harbor in 13 (two tax collector)
Worry-Free (4): Musketman 35 (two tax collector)
Unshackled (4): Worker in 1 (two tax collector)
Perelandra (4): Musketman in 42 (two tax collector)
Dusty Harbor (2): Library in 24 (one tax collector)
Debt-Free (6): Musketman in 34 (three tax collector)
Sid City (3): Library in 23 (two tax collector)
Tax-Free (5): Musketman in 35 (two tax collector)
Gratis (6): Musketman in 37 (three tax collector)
Home of the FREE (4): Musketman in 39 (one tax collector)
Martin Luther King Jr. (3): Musketman in 51 (one tax collector)
Gun-Free (5): Musketman in 32 (one tax collector)
Sweet 16 (3): Musketman in 40 (one tax collector)
Freetime (4): Musketman in 36 (one tax collector)
Freeborn (2): Caravel in 29 (one tax collector)
Monte Cristo (2): Caravel in 36 (one tax collector)
Footloose (2): Caravel in 38 (one tax collector)


Next Turn Builds

Worker in Unshackled



Cities to build on this landmass: Done!
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 0
Settlers in production : 0.
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War
01 x Palace
01 x Forbidden Palace
02 x Granaries
03 x Marketplaces
19 x Libraries
11 x Universities
36 x Barracks
06 x courthouses
10 x Harbours
02 x Aqueducts

Military Status

00 Settlers
57 Workers
06 Horseman
05 Pike
02 Galley
04 Caravel
05 Mace
13 Enkidu Warriors

Military Support
Total Units: 94 (+0)
Allowed Units: 78
Cost per Turn: 32 gpt (+0)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Magnetism in -- turns.
960 gold +357 gpt
0% science
20% luxuries
80% taxes

Resources connected to Freedom Central

01 Saltpeter is connected.
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.

Kuningas
Jan 01, 2008, 03:27 PM
Unit moves (* = new orders)

Naval
Evaackkian Express
Teal Torpedo
Lydia Sutherland
Sword of Teal
Friends of Meleet
Music of Meleet
Trade Ship

Military


Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 5.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 * (SE of Sid City 11NW): build mountain road in 9.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 * (NE of Kazgungudom): W, SW merges in Kazkungudom.
W009 (N of Freedom Central).
W010 * (NE-E of Kazgungudom): NW, NW fortify.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 * (NW-NW of Kazgungudom): SE With W014, W016, W020, W021, W028, W035, W036, W037 Plant Forest
W014 * (NW-NW of Kazgungudom): SE With W013, W016, W020, W021, W028, W035, W036, W037 Plant Forest
W015 (joined to Ishme-Shamash).
W016 * (NW-NW of Kazgungudom): SE With W013, W014, W020, W021, W028, W035, W036, W037 Plant Forest
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 5.
W018 (joined to Kazgungudom).
W019 * (S of Tower of Babel): N, N Plant Forest
W020 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W021, W028, W035, W036, W037 Plant Forest
W021 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W020, W028, W035, W036, W037 Plant Forest
W022 * (NW-NW of Kazgungudom): SE Chop Forest (10 shields yielded in Citadel of Ur)
W023 (joined to Kazgungudom).
W024 * (SE of Liberty Bell): N, NE With W027, W041, W043, W057, W064 Plant Forest
W025 * (NW-NW of Kazgungudom): SE with W026, W030, W033 Irrigate
W026 * (NW-NW of Kazgungudom): SE SW with W025, W030, W033 Irrigate
W027 * (SE of Liberty Bell): N, NE With W024, W041, W043, W057, W064 Plant Forest
W028 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W020, W021, W035, W036, W037 Plant Forest
W029 * (SE of Liberty Bell): N, NE with W052, W055, W059 Chop Forest
W030 * (NW-NW of Kazgungudom): SE with W025, W026, W033 Irrigate
W031 (S of Tower of Babel).
W032 (SE of Fortress of Meleet): convert mined desert into irrigation, finished.
W033 * (NW-NW of Kazgungudom): SE with W025, W026, W030 Irrigate
W034 (N-NE of Kazgungudom).
W035 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W020, W021, W028, W036, W037 Plant Forest
W036 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W020, W021, W028, W035, W037 Plant Forest
W037 * (NW-NW of Kazgungudom): SE With W013, W014, W016, W020, W021, W028, W035, W036 Plant Forest
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (SE of Liberty Bell): N, NE With W024, W027, W043, W057, W064 Plant Forest
W042 (S of Tower of Babel).
W043 * (SE of Liberty Bell): N, NE With W024, W027, W041, W057, W064 Plant Forest
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 (NW of Sid City, 11NE): road in 1.
W049 * (NW-NW of Kazgungudom): SE with W051, W061 Chop Forest
W050 (joined to Kremlin).
W051 * (NW-NW of Kazgungudom): SE with W049, W061 Chop Forest
W052 * (SE of Liberty Bell): N, NE with W029, W055, W059 Chop Forest
W053 (N of Freedom Central).
W054 (S of Monte Cristo): Build road in 7 turns
W055 * (SE of Liberty Bell): N, NE with W029, W052, W059 Chop Forest
W056 (joined to Citadel of Ur).
W057 * (SE of Liberty Bell): N, NE With W024, W027, W041, W043, W064 Plant Forest
W058 (joined to Kremlin).
W059 * (SE of Liberty Bell): N, NE with W029, W052, W055 Chop Forest (10 shields yielded in Ishme-Shamash)
W060 * (SE of Liberty Bell): N, NE with W065 Plant Forest
W061 * (NW-NW of Kazgungudom): SE with W051, W049 Chop Forest
W062 (SW of Freedom Central).
W063 (S of Martin Luther King Jr.) Build road in 8 turns
W064 * (SE of Liberty Bell): N, NE With W024, W027, W041, W043, W057 Plant Forest
W065 * (SE of Liberty Bell): N, NE with W060 Plant Forest
W066 (N of Freedom Central).

General Notes and Plans

Switched MI builds to Musketman.

Sent accepted Banking and ToG to the council.

Kuningas
Jan 01, 2008, 03:30 PM
Domestic
http://img219.imageshack.us/img219/5253/teamfreet150f1he6.jpg
Top 5 and demographics
http://img223.imageshack.us/img223/9322/teamfreet150f11se8.jpg
Victory screen
http://img216.imageshack.us/img216/8338/teamfreet150victoryfb9.jpg

Kuningas
Jan 01, 2008, 03:36 PM
Overview
http://img220.imageshack.us/img220/7421/teamfreet150ovpv7.jpg
Lydia Sutherland and Teal Torpedo
http://img216.imageshack.us/img216/2716/teamfreet150lydiantealtws7.jpg
Trading: BABE
http://img220.imageshack.us/img220/4849/teamfreet150babeae0.jpg
Trading: The Council
http://img136.imageshack.us/img136/2024/teamfreet150councilhh4.jpg
Trading: GONG
http://img216.imageshack.us/img216/3604/teamfreet150gongtp7.jpg
Trading: SABER
http://img220.imageshack.us/img220/9493/teamfreet150sabertz1.jpg

Kuningas
Jan 06, 2008, 10:50 AM
I'll be gone for three weeks. I have Internet access but will not be able to play Civ3.

MM tip for the next player. Give floodplains from Freedom Central to Thessauronicleus. TC grows to size 12 in 4 turns. Thessauronicleus grows to size 10 much faster.

aluka
Jan 06, 2008, 04:58 PM
I'll be away from tomorrow for a week so I won't be able to play either.

Empiremaker
Jan 06, 2008, 05:37 PM
I might be able to play on the weekends.

CommandoBob
Jan 08, 2008, 05:48 PM
I can get this turn.

CommandoBob
Jan 09, 2008, 02:26 PM
(Did not see Kuningas's MM note until now).



City Status (* = completed build)

Freedom Central (11): vMusket in 3.
Thessauronicleus (9): vMusket in 4 (one taxman).
Kazgungudom (9): palace in 34 (Newtons in 5).
Thombreil (10): market in 8 (one clown).
Fortress of Meleet (9): market in 9.
Kremlin (8): vMusket in 1.
Citadel of Ur (8): market in 4 (one taxman).
Tower of Babel (10): vMusket in 2.
Ishme-Shamash (8): market in 11 (one taxman).
Weltonspolt (6): aqueduct in 9 (two taxmen).
Teal domination (9): market in 99.
Ninhursag-Ki (8): vMusket in 6 (one taxman).
Azzura Coast (6): market in 27 (one taxman).
Lake Port (7): library in 14 (one taxman).
Marad-Dur (7): university in 3.
Sugar-Free Wheaties (8): university in 1.
FreeToes (6): aqueduct in 4.
Coastal Geeks (8): courthouse in 14 (two taxmen).
Liberty Bell (9): courthouse in 9.
TuTuba (5): harbor in 5 (two taxmen).
Cat Ballou (7): vMusket in 53 (two taxmen).
Freehand (5): vMukset in 4.
Chicago XIII (6): aqueduct in 5 (two taxmen).
Farkle Liberation (6): vMusket in 58 (two taxmen).
Numenor (2): harbor in 10 (one taxman).
Vista-Free (5): vMusket in 30 (two taxmen).
Jungle-Free (6): vMusket in 41 (two taxmen).
Ellis Island (3): harbor in 12 (two taxmen).
Worry-Free (4): vMusket in 34 (two taxmen).
* Unshackled (3): worker (W067) -> worker in 10.
Perelandra (4): vMusket in 41 (two taxmen).
Dusty Harbor (2): library in 23 (one taxman).
Debt-Free (6): vMusket in 33 (three taxmen).
Sid City (3): library in 22 (two taxmen).
Tax-Free (5): vMusket in 34 (two taxmen).
Gratis (6): vMusket in 36 (three taxmen).
Home of the FREE (4): vMusket in 38 (one taxman).
Martin Luther King Jr. (3): rMusket in 50 (one taxman).
Gun-Free (5): vMusket in 31 (one taxman).
Sweet 16 (4): vMusket in 39 (two taxmen).
Freetime (4): vMusket in 35 (one taxman).
Freeborn (2): rCaravel in 28 (one taxman).
Monte Cristo (2): rCaravel in 35 (one taxman).
Footloose (2): rCaravel in 37 (one taxman).


Next Turn Builds

vMusket in Kremlin.
university in Sugar-Free Wheaties.


Settlers in production : 0
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
03 x Marketplaces
19 x Libraries
11 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
10 x Harbors
02 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
02 Galley
05 Caravel
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 95 (+1)
Allowed Units: 78
Cost per Turn: 34 gpt (+2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Magnetism in -- turns.
1317 gold, +354 gpt
00% science
20% luxuries
80% taxes

Resources connected to Freedom Central
01 Saltpeter is connected.
02 Iron are connected.
04 Horses are connected.
05 Gems are connected.
01 Ivory is connected.
05 Spices are connected.

CommandoBob
Jan 09, 2008, 02:28 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (4SE of Martin Luther King Jr.) (Pike03 and Pike04 aboard): 4NW, sailing into Martin Luther King Jr.
Teal Torpedo (E-SE of Katana (SABER)): 3SW.
Lydia Sutherland (3N-2NE of Lee Baca (BABE)): 3NE in a coastal tile corridor.
Sword of Teal (3NW of Numenor) (rEW14 aboard): NW, NW, N and N, heading for Martin Luther King Jr on 11NW.
Friends of Meleet (NW of Numenor): E, E, SE and SE, heading back to TaTuba.
Music of Meleet (2SW of Lake Port): SE, E, E and E.
Trade ship (E-SE of FreeToes) (Mace01 and Pike05 aboard): SE, S, S and S, heading to Footloose on 11SE.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 * (S of Martin Luther King Jr): fortify.
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 * (W-SW of Sid City): N onto hilltop.
Enkidu Warrior10 * (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (NW of Dusty Harbor, 11SE).
Enkidu Warrior14 (aboard Sword of Teal).

Mace01 (aboard Trade ship).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (in Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 * (aboard Evaackkian Express): wake up in Martin Luther King Jr on 11NW, 2N and fortify on grassland.
Pike04 * (aboard Evaackkian Express): wake up in Martin Luther King Jr on 11NW, NW, onto grassland.
Pike05 (aboard Trade ship).

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 4.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 (SW of Sid City 11NW): mountain road in 8.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (joined to Kazgungudom).
W009 (N of Freedom Central).
W010 * (N of Kazgungudom): fortify.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 * (NW of Kazgungudom): fortify.
W014 * (NW of Kazgungudom): fortify.
W015 (joined to Ishme-Shamash).
W016 * (NW of Kazgungudom): fortify.
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 4.
W018 (joined to Kazgungudom).
W019 * (2NE of Liberty Bell): fortify.
W020 * (NW of Kazgungudom): fortify.
W021 * (NW of Kazgungudom): fortify.
W022 * (NW of Kazgungudom): fortify.
W023 (joined to Kazgungudom).
W024 * (2NE of Liberty Bell): fortify.
W025 * (NW of Kazgungudom): fortify.
W026 * (NW of Kazgungudom): fortify.
W027 * (2NE of Liberty Bell): fortify.
W028 * (NW of Kazgungudom): fortify.
W029 * (2NE of Liberty Bell): fortify.
W030 * (NW of Kazgungudom): fortify.
W031 (S of Tower of Babel).
W032 (SE of Fortress of Meleet): N, convert mined desert into irrigation, finish in 4.
W033 * (NW of Kazgungudom): fortify.
W034 * (NW of Kazgungudom): fortify.
W035 * (NW of Kazgungudom): fortify.
W036 * (NW of Kazgungudom): fortify.
W037 * (NW of Kazgungudom): fortify.
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (2NE of Liberty Bell): fortify.
W042 (S of Tower of Babel).
W043 * (2NE of Liberty Bell): fortify.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 * (NW of Sid City, 11NE): S and SE, onto grassland to road for better defense.
W049 * (NW of Kazgungudom): fortify.
W050 (joined to Kremlin).
W051 * (NW of Kazgungudom): fortify.
W052 * (2NE of Liberty Bell): fortify.
W053 (N of Freedom Central).
W054 (S of Monte Cristo, 11SE): mountain road in 7.
W055 * (2NE of Liberty Bell): fortify.
W056 (joined to Citadel of Ur).
W057 * (2NE of Liberty Bell): fortify.
W058 (joined to Kremlin).
W059 * (2NE of Liberty Bell): fortify.
W060 * (2NE of Liberty Bell): fortify.
W061 * (SE of Kazgungudom): fortify.
W062 (SW of Freedom Central).
W063 (S of Martin Luther King Jr, 11NW): mountain road in 7.
W064 * (2NE of Liberty Bell): fortify.
W065 * (2NE of Liberty Bell): fortify.
W066 (N of Freedom Central).
W067 * (New in Unshackled): 3E.

General Notes and Plans
Foritied the chopping and forest planting workers. Need a new map of what tiles to chop and replant.

Sending units out to our islands.

The Great Library is in the Gong city of Sugar Mountain. We don't know where that is.

CommandoBob
Jan 09, 2008, 02:29 PM
Zoomed Out, centered on Mt. Kremlin

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_ZoomOut.jpg


Teal Torpedo

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_TT.jpg


Lydia Sutherland

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_LS.jpg

CommandoBob
Jan 09, 2008, 02:30 PM
Domestic

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Domestic.jpg


Victory Conditions

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Victory.jpg


Top 5 and Demographics

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Top5.jpg


~~~~~~~~~~~~~~~~~

Trading: The Council

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Council.jpg


Trading: BABE

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Babe.jpg


Trading: GONG

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Gong.jpg


Trading: SABER

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/151_Saber.jpg

CommandoBob
Jan 14, 2008, 08:37 PM
We accept Magnetism and Dyes from The Council.


City Status (* = completed build)

Freedom Central (11): vMusket in 2.
Thessauronicleus (9): vMusket in 3 (taxman -> geek).
Kazgungudom (9): palace in 31 (Newtons in 4).
Thombreil (10): market in 7 (fire clown).
Fortress of Meleet (9): market in 8.
* Kremlin (8): vMusket -> vMusket in 7.
Citadel of Ur (8): market in 3 (taxman -> geek).
Tower of Babel (10): vMusket in 1.
Ishme-Shamash (8): market in 10 (taxman -> geek).
Weltonspolt (6): aqueduct in 8 (two taxmen -> two geeks).
Teal domination (9): market in 98.
Ninhursag-Ki (8): vMusket in 5 (taxman -> geek).
Azzura Coast (6): market in 26.
Lake Port (7): library in 13 (taxman -> geek).
Marad-Dur (7): university in 2.
* Sugar-Free Wheaties (8): university -> vFrigate in 15.
FreeToes (6): aqueduct in 3.
Coastal Geeks (8): courthouse in 13 (two taxmen -> two geeks).
Liberty Bell (9): courthouse in 8.
TuTuba (5): harbor in 4 (two taxmen -> two geeks).
Cat Ballou (7): vMusket in 53 (three taxmen -> three geeks).
Freehand (5): vMukset in 3.
Chicago XIII (6): aqueduct in 4 (two taxmen -> two geeks).
Farkle Liberation (6): vMusket in 57 (two taxmen -> two geeks).
Numenor (2): harbor in 9 (taxman -> geek).
Vista-Free (5): vMusket in 29 (two taxmen -> two geeks).
Jungle-Free (6): vMusket in 40 (three taxmen -> three geeks).
Ellis Island (3): harbor in 11 (two taxmen -> two geeks).
Worry-Free (4): vMusket in 33 (two taxmen -> two geeks).
Unshackled (3): worker in 9.
Perelandra (4): vMusket in 40 (two taxmen -> two geeks).
Dusty Harbor (2): library in 22 (taxman -> geek).
Debt-Free (6): vMusket in 32 (three taxmen -> three geeks).
Sid City (3): library in 21 (two taxmen -> two geeks).
Tax-Free (5): vMusket in 33 (two taxmen -> two geeks).
Gratis (6): vMusket in 35 (three taxmen -> three geeks).
Home of the FREE (4): vMusket in 37 (two taxman -> two geeks).
Martin Luther King Jr. (3): rMusket in 49 (taxman -> geek).
Gun-Free (5): vMusket in 30 (taxman -> geek).
Sweet 16 (4): vMusket in 38 (two taxmen -> two geeks).
Freetime (4): vMusket in 34 (taxman -> geek).
Freeborn (2): rGalleon in 37 (taxman -> geek).
Monte Cristo (2): rGalleon in 44 (taxman -> geek).
Footloose (2): rGalleon in 46 (taxman -> geek).


Next Turn Builds

vMusket in Tower of Babel.


Settlers in production : 0
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
03 x Marketplaces
19 x Libraries
12 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
10 x Harbors
02 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Galley
05 Caravel
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 96 (+1)
Allowed Units: 78
Cost per Turn: 36 gpt (+2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average (we improved).
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues (early)
Magnetism in -- turns.
1671 gold, +354 gpt
00% science
20% luxuries
80% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
02 Iron are connected.
05 Horses are connected.
01 Dyes are connected (The Council).
05 Gems are connected.
02 Ivory are connected.
05 Spices are connected.

CommandoBob
Jan 14, 2008, 08:41 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (in Martin Luther King Jr.): 4E, fogbusting on the way to TaTuba.
Teal Torpedo (2S of Katana (SABER)): SW, SW and W.
Lydia Sutherland (between Babe and Gong): 2SW (screenshot to establish Babe ship chain) and 1S.
Sword of Teal (3SE of Martin Luther King Jr.) (vEW14 aboard): 2NW towards Martin Luther King Jr., then NE, unload vEW14 north onto mountain, SE towards TaTuba.
Friends of Meleet (2NE of Perelandra): SE, SE, SE and S, docking in TaTuba.
Music of Meleet (S-SE of FreeToes): 4NE, heading towards TaTuba.
Trade ship (2NE-2NW of Footloose) (Mace01 and Pike05 aboard): SE, SE, SE and S, now 1N of Footloose, 11SE.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 * (NE of Freeborn, 11NW): fortify.
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 * (NW of Dusty Harbor, 11SE): 3S onto mountain south of Monte Cristo.
Enkidu Warrior14 * (aboard Sword of Teal): awakened E of Martin Luther King Jr and unloaded onto the mountain tile with the worker, 11NW.

Mace01 * (aboard Trade ship): wakened 1N of Footloose, 11SE; E onto mountain.
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 * (NE of Footloose, 11SE): S onto grassland and fortify.
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 * (SE of Freeborn, 11NW): fortfiy.
Pike05 * (aboard Trade ship): wakened 1N of Footloose, 11SE; SE onto hilltop.

Musket01 * (new in Kremlin): 3NE, heading for TaTuba.

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 3.
W002 * (SW of Freedom Central): rail.
W003 * (N of Freedom Central): rail.
W004 * (SW of Freedom Central): rail.
W005 (SW of Sid City 11NW): mountain road in 7.
W006 * (SW of Freedom Central): rail.
W007 * (SW of Freedom Central): rail.
W008 (joined to Kazgungudom).
W009 * (N of Freedom Central): rail.
W010 * (N of Kazgungudom): rail.
W011 * (N of Freedom Central): rail.
W012 * (N of Freedom Central): rail.
W013 * (NW of Kazgungudom): NE, rail.
W014 * (NW of Kazgungudom): NE, rail.
W015 (joined to Ishme-Shamash).
W016 * (NW of Kazgungudom): NE, rail.
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 3.
W018 (joined to Kazgungudom).
W019 * (2NE of Liberty Bell): miskeyed!
W020 * (NW of Kazgungudom): NE, rail.
W021 * (NW of Kazgungudom): NE, rail.
W022 * (NW of Kazgungudom): NE, rail.
W023 (joined to Kazgungudom).
W024 * (2NE of Liberty Bell): rail.
W025 * (NW of Kazgungudom): NE, rail.
W026 * (NW of Kazgungudom): NE, rail.
W027 * (2NE of Liberty Bell): rail.
W028 * (NW of Kazgungudom): NE, rail.
W029 * (2NE of Liberty Bell): rail.
W030 * (NW of Kazgungudom): NE, rail.
W031 * (S of Tower of Babel): rail.
W032 (SE of Fortress of Meleet): irrigation, finish in 3.
W033 * (NW of Kazgungudom): 2NE, rail.
W034 * (NW of Kazgungudom): 2NE, rail.
W035 * (NW of Kazgungudom): 2NE, rail.
W036 * (NW of Kazgungudom): 2NE, rail.
W037 * (NW of Kazgungudom): 2NE, rail.
W038 * (S of Tower of Babel): rail.
W039 * (SW of Freedom Central): rail.
W040 (joined to Kremlin).
W041 * (2NE of Liberty Bell): rail.
W042 * (S of Tower of Babel): rail.
W043 * (2NE of Liberty Bell): rail.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S of Tower of Babel): rail.
W047 * (S of Tower of Babel): rail.
W048 * (SW of Freeborn, 11NW): road in 3.
W049 * (NW of Kazgungudom): 2NE, rail.
W050 (joined to Kremlin).
W051 * (NW of Kazgungudom): 2NE, E, NE, N, NW, rail.
W052 * (2NE of Liberty Bell): rail.
W053 * (N of Freedom Central): rail.
W054 (S of Monte Cristo, 11SE): mountain road in 6.
W055 * (2NE of Liberty Bell): rail.
W056 (joined to Citadel of Ur).
W057 * (2NE of Liberty Bell): rail.
W058 (joined to Kremlin).
W059 * (2NE of Liberty Bell): rail.
W060 * (2NE of Liberty Bell): rail.
W061 * (SE of Kazgungudom): N, NW, rail.
W062 * (SW of Freedom Central): rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 6.
W064 * (2NE of Liberty Bell): rail.
W065 * (2NE of Liberty Bell): rail.
W066 * (N of Freedom Central): rail.
W067 * (E of Jungle-Free): 3E.

General Notes and Plans

Give floodplains from Freedom Central to Thessauronicleus. TC grows to size 12 in 4 turns. Thessauronicleus grows to size 10 much faster.

Done.


We get Magnetism and Dyes from The Council.
We learn Steam Power (railroads).
We have one native coal under Worry-Free.
We have a second coal on 11NW, SE of Sid City. That tile is currently being roaded by W005; it will finish in 7 turns (Turn 159).

We rail from Kazgungudom to Freedom Central to Tower of Babel. Next turn the rails will run to TaTuba. We have 50 workers on the mainland that can rail. We used 48 this turn and railed 6 tiles: one hill, one forest and four grassland.

The Council has a source of Saltpeter under the city of The Shallows (between our Perelandra and Vista-Free in the north).
The Council has a source of Coal between The Admirality (Thombriel) and The Way (Azurra Coast).

I do not see another source of Coal anywhere on the visible map.

We learned Steam Power and The Council did not.

For now, we will assume that The Council will learn the remaining 1st tier tech of the Industrail Age. We can either research Industrialization or Electricity. With just our geeks researching here are our costs:

Electricity: 28 turns
Industrialization: 24 turns

I prefer for us to learn Electricity so that one of us can learn Scientific Methods sooner (and build Theory of Evolution).

We increase science to 50%: Electricity in 9 turns, + 15 gpt.

We send Spices and Steam Power to The Council.

Wonder Update
Saber is building the Great Wall.

CommandoBob
Jan 14, 2008, 08:43 PM
Zoomed Out, centered on Mt. Kremlin

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_ZoomOut.jpg


Teal Torpedo

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_TT.jpg


Lydia Sutherland

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_LS.jpg


11 Tile Island to the South East, centered in the middle of the island

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_11SE.jpg


11 Tile Island to the North West, centered in the middle of the island

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_11NW.jpg


Rails

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Rails.jpg

CommandoBob
Jan 14, 2008, 08:44 PM
Domestic

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Domestic.jpg


Victory Conditions

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Victory.jpg


Top 5 and Demographics

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Top5.jpg


~~~~~~~~~~~~~~~~~

Trading: The Council

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Council.jpg


Trading: BABE

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Babe.jpg


Trading: GONG

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Gong.jpg


Trading: SABER

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/152_Saber.jpg

Empiremaker
Jan 14, 2008, 09:49 PM
I would also send Ivory to the Council next turn.

Kuningas
Jan 14, 2008, 11:53 PM
I would increase our science rate to 80%. We can't afford to lose the wonder Theory of Evolution. We have so much gold stored.

Kuningas
Jan 14, 2008, 11:53 PM
Let's not send Ivory yet.

Empiremaker
Jan 15, 2008, 08:33 AM
I don't think we will lose TOE. No other team besides us and The Council know Magnetism or ToG.

CommandoBob
Jan 15, 2008, 08:57 AM
From the stat sheets at the front of the site/forum, Newton's cost 400, ToE is 600. We're just a few turns away from Newton's in Kaz. We are many turns away from a palace (30+ IIRC).

Empiremaker
Jan 15, 2008, 07:38 PM
Don't build Newtons. This is one of The Council's wonders.

CommandoBob
Jan 15, 2008, 08:45 PM
Don't build Newtons. This is one of The Council's wonders.
No, no, no, no; my mistake; I wasn't making myself clear.

I was using Newtons, and earlier, Copernicus, as benchmarks; guide posts, distance markers; that sort of thing. It was too hard to keep track of the accumulated shields in Kaz.

Empiremaker
Jan 15, 2008, 10:02 PM
Keeping track isn't hard. Switch to "Wealth", and a popup should come up saying "Are You sure you want to switch to wealth? X shields will be wasted." X is how many shields are currently in the box.

Kuningas
Jan 16, 2008, 05:39 AM
I recommend upgrade Galleys/Caravels to Galleons.

CommandoBob
Jan 16, 2008, 12:31 PM
Keeping track isn't hard. Switch to "Wealth", and a popup should come up saying "Are You sure you want to switch to wealth? X shields will be wasted." X is how many shields are currently in the box.
That's too easy!

I recommend upgrade Galleys/Caravels to Galleons.

Make sense.

CommandoBob
Jan 17, 2008, 09:35 PM
We accept Nationalism (Rifles) from The Council.

All Musket builds automatically upgrade to Rifles.


City Status (* = completed build)

Freedom Central (11): vMusket -> vRifle in 2.
Thessauronicleus (9): vMusket -> vRifle in 5 (geek).
Kazgungudom (9): palace in 30 (Newtons in 3).
Thombreil (10): market in 6.
Fortress of Meleet (9): market in 7.
Kremlin (8): vMusket -> vRifle in 8.
Citadel of Ur (8): market in 2 (geek).
Tower of Babel (10): vMusket -> vRifle in 2.
Ishme-Shamash (8): market in 9 (geek).
Weltonspolt (6): aqueduct in 7 (two geeks).
Teal domination (9): market in 97.
Ninhursag-Ki (8): vMusket -> vRifle in 7 (geek).
Azzura Coast (6): market in 25.
Lake Port (7): library in 12 (geek).
Marad-Dur (7): university in 1.
Sugar-Free Wheaties (8): vFrigate in 14.
FreeToes (6): aqueduct in 2.
Coastal Geeks (8): courthouse in 12 (two geeks).
Liberty Bell (9): courthouse in 7.
TuTuba (5): harbor in 3 (two geeks).
Cat Ballou (7): vMusket -> vRifle in 71 (three geeks).
Freehand (5): vMukset -> vRifle in 9.
Chicago XIII (6): aqueduct in 3 (two geeks).
Farkle Liberation (6): vMusket -> vRifle in 76 (two geeks).
Numenor (2): harbor in 8 (geek).
Vista-Free (5): vMusket -> vRifle in 48 (two geeks).
Jungle-Free (6): vMusket -> vRifle in 59 (three geeks).
Ellis Island (3): harbor in 10 (two geeks).
Worry-Free (4): vMusket -> vRifle in 52 (two geeks).
Unshackled (3): worker in 8.
Perelandra (4): vMusket -> vRifle in 59 (two geeks).
Dusty Harbor (2): library in 21 (geek).
Debt-Free (6): vMusket -> vRifle in 51 (three geeks).
Sid City (4): library in 20 (two geeks).
Tax-Free (5): vMusket -> vRifle in 52 (two geeks).
Gratis (6): vMusket -> vRifle in 54 (three geeks).
Home of the FREE (5): vMusket -> vRifle in 56 (two geeks).
Martin Luther King Jr. (3): rMusket -> vRifle in 68 (geek).
Gun-Free (6): vMusket -> vRifle in 49 (geek).
Sweet 16 (4): vMusket -> vRifle in 57 (two geeks).
Freetime (5): vMusket -> vRifle in 53 (now two geeks).
Freeborn (2): rGalleon in 36 (geek).
Monte Cristo (2): rGalleon in 43 (geek).
Footloose (2): rGalleon in 45 (geek).


Next Turn Builds

university in Marad-Dur.


Settlers in production : 0
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
03 x Marketplaces
19 x Libraries
12 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
10 x Harbors
02 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Galley
05 Caravel
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 96 ()
Allowed Units: 78
Cost per Turn: 36 gpt ()

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak (we declined).
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average (we improved).


Domestic Issues
Electricity in 8 turns.
1656 gold, +15 gpt
50% science (up 50)
20% luxuries
30% taxes (down 50)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

CommandoBob
Jan 17, 2008, 09:39 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (4E of Martin Luther King Jr.): 4E, fogbusting on the way to TaTuba.
Teal Torpedo (SW-S of Katana (SABER)): SW, SW and W.
Lydia Sutherland (between Babe and Gong): 3S, to continue to explore Babe's borders.
Sword of Teal (E-SE of Martin Luther King Jr.): N, N and W, sailing into Sid City; upgrade to rGalleon for 30 gold.
Friends of Meleet (in TaTuba): sails to Ishme-Shamash (SE, SE, S and W); will upgrade next turn.
Music of Meleet (S-SE of Fortress of Meleet): 4NE, heading towards Ishme-Shamash to upgrade in that city (and not along the way; wastes a turn).
Trade ship (N of Footloose): 4N, heading towards TaTuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 * (Sof Monte Cristo, 11SE): fortify.
Enkidu Warrior14 * (SE of Sid City, 11NW): fortify.

Mace01 * (NW of Dusty Harbor, 11SE): fortify.
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 * (SE of Freeborn, 11NW): fortfiy.
Pike05 * (NE of Footloose, 11SE): fortify.

Musket01 * (S of Liberty Bell): NE, rails into TaTuba, fortify.

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 2.
W002 * (SW of Freedom Central): to SW of TaTuba, rail.
W003 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W004 * (SW of Freedom Central): to SW of TaTuba, rail.
W005 (SW of Sid City 11NW): mountain road in 7.
W006 * (SW of Freedom Central): to SW of TaTuba, rail.
W007 * (SW of Freedom Central): to SW of TaTuba, rail.
W008 (joined to Kazgungudom).
W009 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W010 * (N of Kazgungudom): NE, E, NE, E, SE, rail.
W011 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W012 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W013 * (N of Kazgungudom): NE, E, NE, E, SE, rail.
W014 * (W of Kazgungudom): NE, E, NE, E, SE, rail.
W015 (joined to Ishme-Shamash).
W016 * (N of Kazgungudom): NE, E, NE, E, SE, rail.
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 2.
W018 (joined to Kazgungudom).
W019 * (NW of Ishme-Shamash): to Kazgungudom, NE, rail with W067 in 3.
W020 * (N of Kazgungudom): NE, E, NE, E, SE, rail.
W021 * (N of Kazgungudom): NE, E, NE, E, SE, rail.
W022 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W023 (joined to Kazgungudom).
W024 * (2NE of Liberty Bell): SW, rail.
W025 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W026 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W027 * (2NE of Liberty Bell): SW, rail.
W028 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W029 * (2NE of Liberty Bell): SW, rail.
W030 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W031 * (S of Tower of Babel): N, NW, rail.
W032 (SE of Fortress of Meleet): irrigation, finish in 2.
W033 * (N-NE of Kazgungudom): E, NE, E, rail.
W034 * (N-NE of Kazgungudom): E, NE, E, rail.
W035 * (N-NE of Kazgungudom): E, NE, E, rail.
W036 * (N-NE of Kazgungudom): E, NE, E, rail.
W037 * (N-NE of Kazgungudom): E, NE, E, rail.
W038 * (S of Tower of Babel): N, NW, rail.
W039 * (SW of Freedom Central): to SW of TaTuba, rail.
W040 (joined to Kremlin).
W041 * (2NE of Liberty Bell): SW, rail.
W042 * (S of Tower of Babel): N, NW, rail.
W043 * (2NE of Liberty Bell): SW, rail.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S of Tower of Babel): N, NW, rail.
W047 * (S of Tower of Babel): N, NW, rail.
W048 * (SW of Freeborn, 11NW): road in 2.
W049 * (N-NE of Kazgungudom): E, NE, E, rail.
W050 (joined to Kremlin).
W051 * (S of Tower of Babel): N, NW, rail.
W052 * (2NE of Liberty Bell): SW, rail.
W053 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W054 (S of Monte Cristo, 11SE): mountain road in 5.
W055 * (2NE of Liberty Bell): SW, rail.
W056 (joined to Citadel of Ur).
W057 * (2NE of Liberty Bell): SW, rail.
W058 (joined to Kremlin).
W059 * (2NE of Liberty Bell): SW, rail.
W060 * (2NE of Liberty Bell): SW, rail.
W061 * (N of Kazgungudom): NE, E, NE, N, NW, W, rail.
W062 * (SW of Freedom Central): to SW of TaTuba, rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 5.
W064 * (2NE of Liberty Bell): SW, rail.
W065 * (2NE of Liberty Bell): SW, rail.
W066 * (N of Freedom Central): NW, N, NW, N, 3NE, rail.
W067 * (W of Liberty Bell): to Kazgungudom, NE, rail with W019 in 3.

General Notes and Plans
We learn Nationalism from The Council, which upgrades our Musket builds to Rilfes (and explains why the vMusket expected in Tower of Babel this turn did not appear).

Rails to TaTuba is the first worker task to complete. Done. Railing to TaTuba connects Freehand, also. We then rail from Freedom Central to Thessauronicleus. We connect Kremlin.
Have 2 workers 'extra', so to speak (W067 and W019). The others are in stacks of 6 to rail. The task of those stacks is to connect our cities, 8 tiles per turn. Until that is done, I'll use these two to rail around cities.

Sword of Teal upgrades to Galleon in Sid City, 11NW, for 30 gold

Kazgungudom has 348 shields towards the Palace.

Our military is Average compared to Saber, and weak compared to The Council. This is different from last turn, which makes me think I made a mistake in the log for last turn.

CommandoBob
Jan 17, 2008, 10:39 PM
Zoomed Out, centered on Mt. Kremlin

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_ZoomOut.jpg


Teal Torpedo

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_TT.jpg


Lydia Sutherland

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_LS.jpg

CommandoBob
Jan 17, 2008, 10:41 PM
Domestic

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Domestic.jpg


Victory Conditions

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Victory.jpg


Top 5 and Demographics

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Top5.jpg


~~~~~~~~~~~~~~~~~

Trading: The Council

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Council.jpg


Trading: BABE

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Babe.jpg


Trading: GONG

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Gong.jpg


Trading: SABER

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/153_Saber.jpg

CommandoBob
Jan 20, 2008, 10:46 PM
City Status (* = completed build)

Freedom Central (12): vRifle in 1 (one geek).
Thessauronicleus (9): vRifle in 3 (geek).
Kazgungudom (9): palace in 29 (Newtons in 2).
Thombreil (10): market in 5.
Fortress of Meleet (9): market in 6.
Kremlin (8): vRifle in 7.
Citadel of Ur (8): market in 1 (geek).
Tower of Babel (10): vRifle in 1.
Ishme-Shamash (8): market in 8 (geek).
Weltonspolt (6): aqueduct in 6 (two geeks).
Teal domination (9): market in 96.
Ninhursag-Ki (8): vRifle in 5 (geek).
Azzura Coast (6): market in 24.
Lake Port (7): library in 11 (geek).
* Marad-Dur (7): university -> market in 17.
Sugar-Free Wheaties (8): vFrigate in 13.
FreeToes (6): aqueduct in 1.
Coastal Geeks (8): courthouse in 11 (two geeks).
Liberty Bell (9): courthouse in 6.
TuTuba (5): harbor in 2 (two geeks).
Cat Ballou (7): vRifle in 70 (three geeks).
Freehand (5): vRifle in 8.
Chicago XIII (6): aqueduct in 2 (two geeks).
Farkle Liberation (6): vRifle in 75 (two geeks).
Numenor (2): harbor in 7 (geek).
Vista-Free (5): vRifle in 47 (two geeks).
Jungle-Free (6): vRifle in 58 (three geeks).
Ellis Island (3): harbor in 9 (two geeks).
Worry-Free (4): vRifle in 51 (two geeks).
Unshackled (4): worker in 7.
Perelandra (4): vRifle in 58 (two geeks).
Dusty Harbor (2): library in 20 (geek).
Debt-Free (6): vRifle in 50 (three geeks).
Sid City (4): library in 19 (two geeks).
Tax-Free (5): vRifle in 51 (two geeks).
Gratis (6): vRifle in 53 (three geeks).
Home of the FREE (5): vRifle in 55 (two geeks).
Martin Luther King Jr. (3): vRifle in 67 (geek).
Gun-Free (5): vRifle in 48 (geek). ?
Sweet 16 (4): vRifle in 56 (two geeks).
Freetime (5): vRifle in 52 (now two geeks).
Freeborn (2): rGalleon in 35 (geek).
Monte Cristo (2): rGalleon in 42 (geek).
Footloose (2): rGalleon in 44 (geek).


Next Turn Builds

vRifle in Freedom Central and Tower of Babel
market in Citadle of Ur
aqueduct in FreeToes


Settlers in production : 0
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
03 x Marketplaces
19 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
10 x Harbors
02 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pikes
01 Muskets
02 Galleys
03 Caravels
02 Galleons (upgrades from Caravels)
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 96 ()
Allowed Units: 78
Cost per Turn: 36 gpt ()

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Electricity in 7 turns.
1641 gold, +13 gpt
50% science
20% luxuries
30% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

CommandoBob
Jan 20, 2008, 10:47 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (roughly N of TaTuba): 2E, crosses Gong border, sees Yellow Brick Road, 2S.
Teal Torpedo (SW of Katana (SABER)): W, NW and NW.
Lydia Sutherland (NE-E of Lee Baca (GONG)): 3S, to continue to explore Babe's borders.
Sword of Teal (in Sid City, 11NW): 4E, heading to TaTuba.
Friends of Meleet (in Ishme-Shamash): upgrade to rGalleon for 30 gold.
Music of Meleet (SE of Teal domination): NE-3N, heading towards Ishme-Shamash to upgrade in that city (and not along the way; wastes a turn).
Trade ship (between 11SW and mainland): 4N, heading towards TaTuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 1.
W002 * (SW of TaTuba): to N of Citadel of Ur, rail.
W003 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W004 * (SW of TaTuba): to N of Citadel of Ur, rail.
W005 (SW of Sid City 11NW): mountain road in 7.
W006 * (SW of TaTuba): to N of Citadel of Ur, rail.
W007 * (SW of TaTuba): to N of Citadel of Ur, rail.
W008 (joined to Kazgungudom).
W009 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W010 * (NW of Thessauronicleus): 2SE, rail.
W011 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W012 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W013 * (NW of Thessauronicleus): 2SE, rail.
W014 * (NW of Thessauronicleus): 2SE, rail.
W015 (joined to Ishme-Shamash).
W016 * (NW of Thessauronicleus): 2SE, rail.
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 1.
W018 (joined to Kazgungudom).
W019 (NW of Ishme-Shamash): to Kazgungudom, NE, rail with W067 in 2.
W020 * (NW of Thessauronicleus): 2SE, rail.
W021 * (NW of Thessauronicleus): 2SE, rail.
W022 * (E of Kremlin): W, S rail.
W023 (joined to Kazgungudom).
W024 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W025 * (E of Kremlin): W, S rail.
W026 * (E of Kremlin): W, S rail.
W027 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W028 * (E of Kremlin): W, S rail.
W029 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W030 * (E of Kremlin): W, S raill.
W031 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W032 (SE of Fortress of Meleet): irrigation, finish in 1.
W033 * (E of Freedom Central): SE, E, rail.
W034 * (E of Freedom Central): SE, E, rail.
W035 * (E of Freedom Central): SE, E, rail.
W036 * (E of Freedom Central): SE, E, rail.
W037 * (E of Freedom Central): SE, E, rail.
W038 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W039 * (SW of TaTuba): to N of Citadel of Ur, rail.
W040 (joined to Kremlin).
W041 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W042 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W043 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W047 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W048 (SW of Freeborn, 11NW): road in 1.
W049 * (E of Freedom Central): SE, E, rail.
W050 (joined to Kremlin).
W051 * (S of Liberty Bell): to 2SW of Kremlin, rail.
W052 * (NE of Liberty Bell): to SW of Thombriel, rail.
W053 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W054 (S of Monte Cristo, 11SE): mountain road in 4.
W055 * (NE of Liberty Bell): to SW of Thombriel, rail.
W056 (joined to Citadel of Ur).
W057 * (NE of Liberty Bell): to SW of Thombriel, rail.
W058 (joined to Kremlin).
W059 * (NE of Liberty Bell): to SW of Thombriel, rail.
W060 * (NE of Liberty Bell): to SW of Thombriel, rail.
W061 * (E of Kremlin): W, S rail.
W062 * (SW of TaTuba): to N of Citadel of Ur, rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 4.
W064 * (NE of Liberty Bell): to SW of Thombriel, rail.
W065 * (NE of Liberty Bell): to 2SE of Tower of Babel, rail.
W066 * (2NW of Ishme-Shamash): to SE of Ninhursag-Ki, rail.
W067 (W of Liberty Bell): to Kazgungudom, NE, rail with W019 in 2.

General Notes and Plans
Thombriel (10) connected.
Ninhursag-Ki (8) connected.
Citadel of Ur (8) connected.
Sugar-Free Wheaties (8) connected.
Teal domination (9) connected.

Friends of Meleet upgrades to rGalleon for 30 gold.

Used Picassa to edit images.

CommandoBob
Jan 20, 2008, 10:48 PM
Zoomed Out, centered on Mt. Kremlin

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_ZoomOut.jpg


Teal Torpedo

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_TT.jpg


Lydia Sutherland

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_LS.jpg


Evaackkian Express

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_EE.jpg

CommandoBob
Jan 20, 2008, 10:49 PM
Domestic

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Domestic.jpg


Victory Conditions

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Victory.jpg


Top 5 and Demographics

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Top5.jpg


~~~~~~~~~~~~~~~~~

Trading: The Council

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Council.jpg


Trading: BABE

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Babe.jpg


Trading: GONG

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Gong.jpg


Trading: SABER

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/154_Saber.jpg

Empiremaker
Jan 21, 2008, 10:42 AM
Notice that BABE has cavalry. Thus, they beelined for Military Tradition. It might be worthwhile to see if we could get it in a trade.

CommandoBob
Jan 21, 2008, 11:56 AM
Notice that BABE has cavalry. Thus, they beelined for Military Tradition. It might be worthwhile to see if we could get it in a trade.
Good call, Empiremaker. I missed that.

Which probably means GONG has Cavalry, too.

This is something we cannot determine from the Trade screens. They only show what we know and others do not. It does not show what they have and we lack.

We need to send a note to The Council about Babe's cavalry.

We could ask Babe about buying Cavlary, but I don't think they would sell. Plus, isn't The Council going to research Military Tradition?

Kuningas
Jan 21, 2008, 11:47 PM
Wait a second. According to M.A.A.P. 2 with the Council. The Council has to research Military Tradition.
http://forums.civfanatics.com/showpost.php?p=5671887&postcount=217

I wish we research Medicine and then Scientific Methods. Have you noticed how close SABER is to the IA? With a bit of luck they may become competitor for a ToE race.

Kuningas
Jan 21, 2008, 11:59 PM
This is something we cannot determine from the Trade screens. They only show what we know and others do not. It does not show what they have and we lack.

Yes you can. You have to know the tech beaker cost. ie 1000 beakers. If one civ has learned it beaker cost will recude to 800 beakers, two civs learned it cost is 600 beakers. MM cities so beakers per turn are 100 (100bpt). You would except to see 10 turns left to research the tech. But instead you would see 8/6 turns. However you would not know which civs have that tech.

CommandoBob
Jan 24, 2008, 09:48 PM
Had time to examine Turn 155 with CivAssistII (Version 2.0.2387).


Selected Tech Costs before our turn:

1920 beakers - Military Tradition
1404 beakers - Banking
1188 beakers - Education


In our Babe thread a question was raised about these tech costs.

Do not have time to play the turn just now; this one might be a bit late.

CommandoBob
Jan 25, 2008, 10:16 PM
City Status (* = completed build)

* Freedom Central (12): vRifle -> vRifle in 4 (one geek).
Thessauronicleus (10): vRifle in 2 (geek).
Kazgungudom (9): palace in 27 (Newtons in 1).
Thombreil (10): market in 4.
Fortress of Meleet (9): market in 5.
Kremlin (8): vRifle in 6.
* Citadel of Ur (8): market -> courthouse in 8 (geek).
* Tower of Babel (10): vRifle -> vRifle in 7.
Ishme-Shamash (8): market in 6 (geek).
Weltonspolt (6): aqueduct in 4 (two geeks).
Teal domination (9): market in 95.
Ninhursag-Ki (9): vRifle in 3 (geek).
Azzura Coast (6): market in 23.
Lake Port (7): library in 10 (geek).
Marad-Dur (7): market in 14.
Sugar-Free Wheaties (8): vFrigate in 12.
* FreeToes (6): aqueduct -> university in 34.
Coastal Geeks (8): courthouse in 10 (two geeks).
Liberty Bell (9): courthouse in 5.
TuTuba (5): harbor in 1 (two geeks).
Cat Ballou (7): vRifle in 69 (three geeks).
Freehand (5): vRifle in 7.
Chicago XIII (6): aqueduct in 1 (two geeks).
Farkle Liberation (6): vRifle in 74 (two geeks).
Numenor (2): harbor in 6 (geek).
Vista-Free (5): vRifle in 46 (two geeks).
Jungle-Free (6): vRifle in 57 (three geeks).
Ellis Island (3): harbor in 8 (two geeks).
Worry-Free (4): vRifle in 50 (two geeks).
Unshackled (4): worker in 6.
Perelandra (4): vRifle in 57 (two geeks).
Dusty Harbor (2): library in 19 (geek).
Debt-Free (6): vRifle in 49 (three geeks).
Sid City (4): library in 18 (two geeks).
Tax-Free (5): vRifle in 50 (two geeks).
Gratis (6): vRifle in 52 (three geeks).
Home of the FREE (5): vRifle in 54 (two geeks).
Martin Luther King Jr. (3): vRifle in 66 (geek).
Gun-Free (5): vRifle in 47 (geek).
Sweet 16 (4): vRifle in 55 (two geeks).
Freetime (5): vRifle in 51 (two geeks).
Freeborn (2): rGalleon in 34 (geek).
Monte Cristo (2): rGalleon in 41 (geek).
Footloose (2): rGalleon in 43 (geek).


Next Turn Builds

harbor in TaTuba
aqueduct in Chicago XIII


Settlers in production : 0
Workers in production: 1 (Unshackled).

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
04 x Marketplaces
19 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
10 x Harbors
03 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Rifles
02 Galley
03 Caravel
02 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 98 (+2)
Allowed Units: 78
Cost per Turn: 40 gpt (+4)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average (we improved).
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Electricity in 6 turns.
1654 gold, +10 gpt
50% science
20% luxuries
30% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

CommandoBob
Jan 25, 2008, 10:18 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (2S-2SW of Yellow Brick Road (GONG)): 2E, crosses Gong border, sees Ston Pony, 2S.
Teal Torpedo (2SW of Wound Healer (?) (SABER)): 3NW.
Lydia Sutherland (E-SE of Lee Baca (GONG)): 2S-SE, to continue to explore Babe's borders.
Sword of Teal (4E of Sid City, 11NW): 4SE, heading to TaTuba.
Friends of Meleet (in Ishme-Shamash): sails into TaTuba.
Music of Meleet (N of Sugar-Free Wheaties): 3N-NW, heading towards Ishme-Shamash to upgrade in that city (and not along the way; wastes a turn).
Trade ship (S-SW of Teal domination): NW, NW, NW and N, heading towards TaTuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (new in Freedom Central): to TaTuba, fortify.
Rifle02 (new in Tower of Babel): to TaTuba, fortify.

Settlers
-0-

Workers
W001 * (NE of Monte Cristo, 11SE): with W017, road in 2.
W002 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W003 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W004 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W005 (SW of Sid City 11NW): mountain road in 6.
W006 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W007 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W008 (joined to Kazgungudom).
W009 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W010 * (N of Teal domination): to S of Kazgungudom, rail.
W011 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W012 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W013 * (N of Teal domination): to S of Kazgungudom, rail.
W014 * (N of Teal domination): to S of Kazgungudom, rail.
W015 (joined to Ishme-Shamash).
W016 * (N of Teal domination): to S of Kazgungudom, rail.
W017 * (NE of Monte Cristo, 11SE): with W001, road in 2.
W018 (joined to Kazgungudom).
W019 (NW of Ishme-Shamash): to Kazgungudom, NE, rail with W067 in 1.
W020 * (N of Teal domination): to S of Kazgungudom, rail.
W021 * (N of Teal domination): to S of KazgungudomE, rail.
W022 * (S of Kremlin): to W of Citadel of Ur, rail.
W023 (joined to Kazgungudom).
W024 * (2SE of Tower of Babel): to W of Azurra Coast, rail.
W025 * (S of Kremlin): to W of Citadel of Ur, rail.
W026 * (S of Kremlin): to W of Citadel of Ur, rail.
W027 * (2SE of Tower of Babel): to W of Azurra Coastl, rail.
W028 * (S of Kremlin): to W of Citadel of Ur, rail.
W029 * (2SE of Tower of Babel): to W of Azurra Coast, rail.
W030 * (S of Kremlin): to W of Citadel of Ur, rail.
W031 * (2SW of Kremlin): to S of Chicago XIII, rail.
W032 * (SE of Fortress of Meleet): to W of Freedom Central, rail in 6.
W033 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W034 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W035 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W036 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W037 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W038 * (2SW of Kremlin): to S of Chicago XIII, rail.
W039 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W040 (joined to Kremlin).
W041 * (2SE of Tower of Babel): to W of Azurra Coast, rail.
W042 * (2SW of Kremlin): to S of Chicago XIIIn, rail.
W043 * (2SE of Tower of Babel): to W of Azurra Coast, rail.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (2SW of Kremlin): to S of Chicago XIIIn, rail.
W047 * (2SW of Kremlin): to S of Chicago XIII, rail.
W048 * (SW of Freeborn, 11NW): N onto hill to road.
W049 * (NE of Thessauronicleus): to S of Kazgungudom, rail.
W050 (joined to Kremlin).
W051 * (2SW of Kremlin): to S of Chicago XIII, rail.
W052 * (SW of Thombriel): NE, N, rail.
W053 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W054 (S of Monte Cristo, 11SE): mountain road in 3.
W055 * (SW of Thombriel): NE, N, rail.
W056 (joined to Citadel of Ur).
W057 * (SW of Thombriel): NE, Nl, rail.
W058 (joined to Kremlin).
W059 * (SW of Thombriel): NE, N, rail.
W060 * (SW of Thombriel): NE, N, rail.
W061 * (S of Kremlin): to W of Citadel of Ur, rail.
W062 * (N of Citadel of Ur): to NW of Fortress of Meleet, rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 3.
W064 * (SW of Thombriel): NE, N, rail.
W065 * (2SE of Tower of Babel): to W of Azurra Coast, rail.
W066 * (SE of Ninhursag-Ki): to 2SE of Kazgungudom, rail.
W067 (W of Liberty Bell): to Kazgungudom, NE, rail with W019 in 1.

General Notes and Plans
Azurra Coast (6) connected.
Ishe-Shamash (8) connected.
Chicago XII (6) connected.
Tax-Free (5) connected.
Weltonspolt (6) connected.
Fortress of Meleet (9) connected.

We get our first two Rifles this turn and we creep up the military strength chart a little bit. We are now Average compared to The Council.

CommandoBob
Jan 25, 2008, 10:18 PM
Zoomed Out, centered on Mt. Kremlin

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_ZoomOut.jpg


Teal Torpedo

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_TT.jpg


Lydia Sutherland

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_LS.jpg


Evaackkian Express

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_EE.jpg

CommandoBob
Jan 25, 2008, 10:20 PM
Domestic

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Domestic.jpg


Victory Conditions

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Victory.jpg


Top 5 and Demographics

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Top5.jpg


~~~~~~~~~~~~~~~~~

Trading: The Council

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Council.jpg


Trading: BABE

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Babe.jpg


Trading: GONG

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Gong.jpg


Trading: SABER

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The150s/155_Saber.jpg

Kuningas
Jan 28, 2008, 07:54 AM
I can play next turn (t156).

CommandoBob
Jan 28, 2008, 05:45 PM
I can play next turn (t156).
Ok.

Enjoy!

Kuningas
Jan 29, 2008, 10:32 PM
City Status (* = completed build)

Freedom Central (12): vRifle in 3 (one geek).
Thessauronicleus (10): Marketplace in 2 (policeman).
Kazgungudom (9): palace in 26 (Newtons in 1).
Thombreil (10): market in 3.
Fortress of Meleet (9): market in 4.
Kremlin (9): vRifle in 5.
Citadel of Ur (8): courthouse in 7.
Tower of Babel (10): vRifle in 6.
Ishme-Shamash (8): market in 5.
Weltonspolt (6): aqueduct in 2 (two polices).
Teal domination (10): market in 94.
Ninhursag-Ki (9): Marketplace in 3 (police).
Azzura Coast (6): market in 24.
Lake Port (8): library in 4 (geek).
Marad-Dur (8): market in 13.
Sugar-Free Wheaties (8): Marketplace in 21.
FreeToes (6): Courthouse in 26.
Coastal Geeks (8): courthouse in 6 (two polices).
Liberty Bell (10): courthouse in 4.
TuTuba (5): harbor-> vGalleon in 50 (two geeks).
Cat Ballou (7): vRifle in 68 (four geeks).
Freehand (5): vRifle in 6.
Chicago XIII (6): aqueduct-> University in 20 (police).
Farkle Liberation (6): vRifle in 73 (two geeks).
Numenor (2): harbor in 5 (geek).
Vista-Free (5): vRifle in 45 (two geeks).
Jungle-Free (6): vRifle in 56 (three geeks).
Ellis Island (3): harbor in 7 (two geeks).
Worry-Free (4): vRifle in 49 (two geeks).
Unshackled (4): vRifle in 75 (two geeks).
Perelandra (4): vRifle in 56 (two geeks).
Dusty Harbor (2): library in 18 (geek).
Debt-Free (6): vRifle in 48 (three geeks).
Sid City (4): library in 17 (two geeks).
Tax-Free (5): vRifle in 49 (two geeks).
Gratis (6): vRifle in 51 (three geeks).
Home of the FREE (5): vRifle in 53 (two geeks).
Martin Luther King Jr. (3): rRifle in 65 (geek).
Gun-Free (5): vRifle in 46 (geek).
Sweet 16 (4): vRifle in 54 (two geeks).
Freetime (5): vRifle in 50 (two geeks).
Freeborn (2): rGalleon in 33 (geek).
Monte Cristo (2): rGalleon in 40 (geek).
Footloose (2): rGalleon in 42 (geek).


Next Turn Builds



Settlers in production : 0
Workers in production: 0

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
04 x Marketplaces
19 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
12 x Harbors
04 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Rifles
02 Galley
01 Caravel
04 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 98 (+0)
Allowed Units: 78
Cost per Turn: 40 gpt (+0)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Electricity in 3 turns.
1604 gold, -113 gpt
80% science
20% luxuries
00% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

Kuningas
Jan 29, 2008, 10:33 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (2S-2SW of Yellow Brick Road (GONG)): 4 SW heads to TuTuba for upgrade.
Teal Torpedo (2SW of Wound Healer (?) (SABER)): 2NW, N
Lydia Sutherland (2E of Sugar Shack (Babe)): 2S-SE, to continue to explore Babe's borders.
Sword of Teal (4E of Sid City, 11NW): 2N, E,S
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (In Azurra coast): in Azurra coast. Upgrades to galleon for 30gp.
Trade ship (S of Sugar-Free Wheaties): N to Sugar-Free Wheaties, upgrades to galleon for 30gp.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, road in 1.
W002 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W003 * (2SE of Kazgungudom): to N of Kremlin, rail.
W004 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W005 (SW of Sid City 11NW): mountain road in 5.
W006 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W007 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W009 * (2SE of Kazgungudom): to N of Kremlin, rail.
W010 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W011 * (2SE of Kazgungudom): to N of Kremlin, rail.
W012 * (2SE of Kazgungudom): to N of Kremlin, rail.
W013 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W014 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W016 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W017 * (NE of Monte Cristo, 11SE): with W001, rail in 6.
W019 * (NE of Kazkungudom): NE, rail with W067 in 3.
W020 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W021 * (S of Kazgungudom): to N of Ninhursag-Ki, rail.
W022 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W024 * (W of Azurra Coast): to S of Marad-Dur, rail.
W025 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W026 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W027 * (W of Azurra Coast): to S of Marad-Dur, rail.
W028 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W029 * (W of Azurra Coast): to S of Marad-Dur, rail.
W030 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W031 * (S of Chicago XIII): to N of Chicago XIII, rail.
W032 (SE of Fortress of Meleet): to W of Freedom Central, rail in 5.
W033 * (S of Kazgungudom): to W of Cat Ballou, rail.
W034 * (S of Kazgungudom): to W of Cat Ballou, rail.
W035 * (S of Kazgungudom): to W of Cat Ballou, rail.
W036 * (S of Kazgungudom): to W of Cat Ballou, rail.
W037 * (S of Kazgungudom): to W of Cat Ballou, rail.
W038 * (S of Chicago XIII): to N of Chicago XIII, rail.
W039 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W041 * (W of Azurra Coast): to S of Marad-Dur, rail.
W042 * (S of Chicago XIII): to N of Chicago XIIIn, rail.
W043 * (W of Azurra Coast): to S of Marad-Dur, rail.
W046 * (S of Chicago XIII): to N of Chicago XIIIn, rail.
W047 * (S of Chicago XIII): to N of Chicago XIII, rail.
W048 * (NE of Freeborn, 11NW): road in 6.
W049 * (S of Kazgungudom): to W of Cat Ballou, rail.
W051 * (S of Chicago XIII): to N of Chicago XIII, rail.
W052 * (N of Thombriel): to N of Marad-Dur, rail.
W053 * (2SE of Kazgungudom): to N of Kremlin, rail.
W054 (S of Monte Cristo, 11SE): mountain road in 2.
W055 * (N of Thombriel): to N of Marad-Dur, rail.
W057 * (N of Thombriel): to N of Marad-Dur, rail.
W059 * (N of Thombriel): to N of Marad-Dur, rail.
W060 * (N of Thombriel): to N of Marad-Dur, rail.
W061 * (W of Citadel of Ur): to 2SW of Citadel of Ur, rail.
W062 * (NW of Fortress of Meleet): to NE of Coastal Geeks, rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 2.
W064 * (N of Thombriel): to N of Marad-Dur, rail.
W065 * (W of Azurra Coast): to S of Marad-Dur, rail.
W066 * (2SE of Kazgungudom): to N of Kremlin, rail.
W067 * (NE of Kazkungudom): NE, rail with W067 in 3.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).


General Notes and Plans
Coastal Geeks (8) connected.
Freetime (5) connected.
Marad-Dur (8) connected.
Home of the Free (5) connected.
Cat Ballou (7) connected.
Farkle Liberation (6) connected.

We are running negative gpt. Don't worry we may run 80% taxes when need to do.

Kuningas
Jan 29, 2008, 10:37 PM
Trading: BABE
http://img166.imageshack.us/img166/3376/t156freebabetm0.jpg


Trading: The Council
http://img214.imageshack.us/img214/7647/t156freecouncilbx3.jpg


Trading: GONG
http://img100.imageshack.us/img100/5394/t156freegongbh1.jpg


Trading: SABER
http://img100.imageshack.us/img100/5927/t156freesaberxz0.jpg

Kuningas
Jan 29, 2008, 10:40 PM
DOMESTIC

http://img297.imageshack.us/img297/7561/t156freef1yr0.jpg


VICTORY

http://img297.imageshack.us/img297/8105/t156freepowernu6.jpg


TOP 5

http://img262.imageshack.us/img262/6848/t156freetop5ly5.jpg

Kuningas
Jan 29, 2008, 10:42 PM
Zoomed Out

http://img262.imageshack.us/img262/535/t156freezoomedoutqm6.jpg


Lydia Sutherland

http://img177.imageshack.us/img177/9081/t156freelydiagy2.jpg


Teal Torpedo

http://img177.imageshack.us/img177/9787/t156freetealtuv4.jpg

Kuningas
Feb 03, 2008, 11:13 AM
City Status (* = completed build)

Freedom Central (12): vRifle in 2 (one geek).
Thessauronicleus (10): Marketplace in 1 (one geek).
Kazgungudom (9): palace in 25 (Newtons in 1).
Thombreil (10): market in 2.
Fortress of Meleet (9): market in 3.
Kremlin (9): vRifle in 3.
Citadel of Ur (8): courthouse in 5.
Tower of Babel (10): vRifle in 5.
Ishme-Shamash (8): market in 4.
Weltonspolt (6): aqueduct in 1 (police, Geek).
Teal domination (10): market in 93.
Ninhursag-Ki (9): Marketplace in 2 (police).
Azzura Coast (6): market in 61.
Lake Port (8): library in 2 (geek).
Marad-Dur (8): market in 12.
Sugar-Free Wheaties (8): Marketplace in 20.
FreeToes (6): Courthouse in 37.
Coastal Geeks (8): courthouse in 5 (two polices).
Liberty Bell (10): courthouse in 2. (police)
TuTuba (5): vGalleon in 49 (two geeks).
Cat Ballou (7): vRifle in 67 (four geeks).
Freehand (5): vRifle in 5.
Chicago XIII (7): University in 16.
Farkle Liberation (7): vRifle in 72 (three geeks).
Numenor (2): harbor in 4 (geek).
Vista-Free (5): vRifle in 44 (two geeks).
Jungle-Free (6): vRifle in 55 (three geeks).
Ellis Island (3): harbor in 6 (two geeks).
Worry-Free (4): vRifle in 48 (two geeks).
Unshackled (4): vRifle in 74 (two geeks).
Perelandra (4): vRifle in 55 (two geeks).
Dusty Harbor (2): library in 17 (geek).
Debt-Free (6): vRifle in 47 (three geeks).
Sid City (4): library in 16 (two geeks).
Tax-Free (5): vRifle in 48 (two geeks).
Gratis (6): vRifle in 50 (three geeks).
Home of the FREE (5): vRifle in 52 (two geeks).
Martin Luther King Jr. (3): rRifle in 64 (geek).
Gun-Free (5): vRifle in 45 (two geeks).
Sweet 16 (4): vRifle in 53 (two geeks).
Freetime (5): vRifle in 49 (two geeks).
Freeborn (2): rGalleon in 32 (geek).
Monte Cristo (2): rGalleon in 39 (geek).
Footloose (2): rGalleon in 41 (geek).


Next Turn Builds

Aqueduct in Weltonspolt
Marketplace in Thessauronicleus


Settlers in production : 0
Workers in production: 0

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
04 x Marketplaces
19 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
12 x Harbors
04 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Rifles
02 Galley
01 Caravel
04 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 98 (+0)
Allowed Units: 82
Cost per Turn: 32 gpt (-8)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Electricity in 2 turns.
1491 gold, -105 gpt
80% science
20% luxuries
00% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

Kuningas
Feb 03, 2008, 11:15 AM
Unit moves (* = new orders)

Naval
Evaackkian Express (4NE,N of Tutuba): 4 SW heads to TuTuba for upgrade.
Teal Torpedo (S of Facon (SABER)): 3NW.
Lydia Sutherland (2E of Sugar Shack (Babe)): 3SW, to continue to explore Babe's borders.
Sword of Teal (NW, 5N of Tutuba): 4S heads to Tutuba.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (In Azurra coast): 2NW,N,NW heads to Tutuba.
Trade ship (In Sugar-Free Wheaties): 4N heads to Tutuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).

Settlers
-0-

Workers
W001 * (NE of Monte Cristo, 11SE): with W017, rail in 3.
W002 * (NE of Coastal Geeks): to N of Freetime, rail.
W003 * (N of Kremlin): to N of Lake Port, rail.
W004 * (NE of Coastal Geeks): to N of Freetime, rail.
W005 (SW of Sid City 11NW): mountain road in 4.
W006 * (NE of Coastal Geeks): to N of Freetime, rail.
W007 * (NE of Coastal Geeks): to N of Freetime, rail.
W009 * (N of Kremlin): to N of Lake Port, rail.
W010 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W011 * (N of Kremlin): to N of Lake Port, rail.
W012 * (N of Kremlin): to N of Lake Port, rail.
W013 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W014 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W016 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W017 (NE of Monte Cristo, 11SE): with W001, rail in 3.
W019 (NE of Kazkungudom): NE, rail with W067 in 2.
W020 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W021 * (N of Ninhursag-Ki): to S of Unshckled, rail.
W022 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W024 * (S of Marad-Dur): to E of Lake Port, rail.
W025 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W026 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W027 * (S of Marad-Dur): to E of Lake Port, rail.
W028 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W029 * (S of Marad-Dur): to E of Lake Port, rail.
W030 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W031 * (N of Chicago XIII): to E of Gun-Free, rail.
W032 (SE of Fortress of Meleet): to W of Freedom Central, rail in 4.
W033 * (W of Cat Ballou): N, rail.
W034 * (W of Cat Ballou): N, rail.
W035 * (W of Cat Ballou): N, rail.
W036 * (W of Cat Ballou): N, rail.
W037 * (W of Cat Ballou): N, rail.
W038 * (N of Chicago XIII): to E of Gun-Free, rail.
W039 * (NE of Coastal Geeks): to N of Freetime, rail.
W041 * (S of Marad-Dur): to E of Lake Port, rail.
W042 * (N of Chicago XIII): to E of Gun-Free, rail.
W043 * (S of Marad-Dur): to E of Lake Port, rail.
W046 * (N of Chicago XIII): to E of Gun-Free, rail.
W047 * (N of Chicago XIII): to E of Gun-Free, rail.
W048 * (NE of Freeborn, 11NW): road in 5.
W049 * (W of Cat Ballou): N, rail.
W051 * (N of Chicago XIII): to E of Gun-Free, rail.
W052 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W053 * (N of Kremlin): to N of Lake Port, rail.
W054 (S of Monte Cristo, 11SE): mountain road in 1.
W055 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W057 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W059 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W060 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W061 * (2SW of Citadel of Ur): to E of Coastal Geeks, rail.
W062 * (NE of Coastal Geeks): to N of Freetime, rail.
W063 (S of Martin Luther King Jr, 11NW): mountain road in 1.
W064 * (N of Marad-Dur): to E, SE of Coastal Geeks, rail.
W065 * (S of Marad-Dur): to E of Lake Port, rail.
W066 * (N of Kremlin): to N of Lake Port, rail.
W067 (NE of Kazkungudom): NE, rail with W019 in 2.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).



General Notes and Plans
Lake Port (8) connected.
Freetoes (6) connected.
Gratis (6) connected.
Unshackled (4) connected.
Debt-Free (6) connected.
Gun-Free (5) connected.
Vista-Free (5) connected.

quit turn. We wait to get Industralization from the Council. After that Factory in all productive cities.

Kuningas
Feb 03, 2008, 11:20 AM
Domestic screen

http://img261.imageshack.us/img261/308/tfreet157f1ii1.jpg


Victory screen

http://img98.imageshack.us/img98/9300/tfreet157victoryor0.jpg


Top 5 & Demographics

http://img125.imageshack.us/img125/5323/tfreet157f11et0.jpg

Kuningas
Feb 03, 2008, 11:22 AM
Zoomed Out

http://img352.imageshack.us/img352/3889/tfreet157overviewgs4.jpg


Teal Torpedo

http://img352.imageshack.us/img352/7073/tfreet157tealhv0.jpg


Lydia Sutherland

http://img403.imageshack.us/img403/5863/tfreet157lydiamx0.jpg

Kuningas
Feb 03, 2008, 11:25 AM
Trading: BABE

http://img122.imageshack.us/img122/5316/tfreet157babekq4.jpg

Trading: The Council

http://img403.imageshack.us/img403/5589/tfreet157councildd0.jpg

Trading: GONG

http://img405.imageshack.us/img405/9517/tfreet157gongac2.jpg

Trading: SABER

http://img122.imageshack.us/img122/8199/tfreet157saberud4.jpg

Kuningas
Feb 06, 2008, 03:31 PM
City Status (* = completed build)

Freedom Central (12): vRifle in 1 (one taxmen).
Thessauronicleus (10): Marketplace-> vRifle in 7 (one geek).
Kazgungudom (9): palace in 24 (Newtons in 1).
Thombreil (11): market in 1 (one geek).
Fortress of Meleet (9): market in 2.
Kremlin (9): vRifle in 2.
Citadel of Ur (8): courthouse in 4.
Tower of Babel (10): vRifle in 4.
Ishme-Shamash (8): market in 3.
Weltonspolt (6): aqueduct-> University (2 polices).
Teal domination (10): market in 92.
Ninhursag-Ki (9): Marketplace in 1 (police).
Azurra Coast (7): University in 10.
Lake Port (8): library in 1 (geek).
Marad-Dur (8): market in 11.
Sugar-Free Wheaties (8): Marketplace in 16.
FreeToes (7): Courthouse in 18.
Coastal Geeks (8): courthouse in 5 (police).
Liberty Bell (10): courthouse in 1 (police).
TuTuba (5): vGalleon in 48 (two geeks).
Cat Ballou (7): Courthouse in 33 (police).
Freehand (5): Courthouse in 6.
Chicago XIII (7): University in 15.
Farkle Liberation (7): vRifle in 71 (four geeks).
Numenor (2): harbor in 3 (geek).
Vista-Free (5): vRifle in 43 (two geeks).
Jungle-Free (6): vRifle in 54 (two geeks).
Ellis Island (3): harbor in 5 (two geeks).
Worry-Free (4): vRifle in 47 (geek).
Unshackled (4): vRifle in 73 (two geeks).
Perelandra (4): vRifle in 54 (geek).
Dusty Harbor (2): library in 16 (geek).
Debt-Free (6): vRifle in 46 (three geeks).
Sid City (4): library in 15 (two geeks).
Tax-Free (5): vRifle in 47 (two geeks).
Gratis (6): vRifle in 49 (two geeks).
Home of the FREE (5): vRifle in 51 (two geeks).
Martin Luther King Jr. (3): rRifle in 63 (geek).
Gun-Free (5): vRifle in 44 (geek).
Sweet 16 (4): vRifle in 52 (two geeks).
Freetime (5): vRifle in 48 (three geeks).
Freeborn (2): rGalleon in 31 (geek).
Monte Cristo (2): rGalleon in 38 (geek).
Footloose (2): rGalleon in 40 (geek).


Next Turn Builds

vRifle in Freedom Central
Marketplace in Thombriel
Marketplace in Ninhursag-Ki
Library in Lake Port
Courthouse in Liberty Bell


Settlers in production : 0
Workers in production: 0

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
05 x Marketplaces
19 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
06 x Courthouses
12 x Harbors
05 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
02 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 98 (+0)
Allowed Units: 86
Cost per Turn: 24 gpt (-8)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Electricity in 1 turns.
1356 gold, -48 gpt
70% science (down 10%)
20% luxuries
10% taxes (up 10%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

Kuningas
Feb 06, 2008, 03:33 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (N of Tutuba): S, upgrades to Galleon.
Teal Torpedo (S of Facon (SABER)): NW, 2N.
Lydia Sutherland (SE,S of Sugar Shack (Babe)): 2SW, S to continue to explore Babe's borders.
Sword of Teal (NW, 5N of Tutuba): 4S heads to Tutuba.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (SE of TutuBa): NW, fortify.
Trade ship (SE of Azurra Coast): 3NW,N heads to Tutuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).

Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, rail in 2.
W002 * (N of Freetime): to S of Azurra Coast, rail.
W003 * (N of Lake Port): to E of Thessauronicleus, rail.
W004 * (N of Freetime): to S of Azurra Coast, rail.
W005 (SW of Sid City 11NW): mountain road in 3.
W006 * (N of Freetime): to S of Azurra Coast, rail.
W007 * (N of Freetime): to S of Azurra Coast, rail.
W009 * (N of Lake Port): to E of Thessauronicleus, rail.
W010 * (S of Unshckled): to N of Sweet 16, rail.
W011 * (N of Lake Port): to E of Thessauronicleus, rail.
W012 * (N of Lake Port): to E of Thessauronicleus, rail.
W013 * (S of Unshckled): to N of Sweet 16, rail.
W014 * (S of Unshckled): to N of Sweet 16, rail.
W016 * (S of Unshckled): to N of Sweet 16, rail.
W017 (NE of Monte Cristo, 11SE): with W001, rail in 2.
W019 (NE of Kazkungudom): NE, rail with W067 in 1.
W020 * (S of Unshckled): to N of Sweet 16, rail.
W021 * (S of Unshckled): to N of Sweet 16, rail.
W022 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W024 * (E of Lake Port): to NE of Teal Domination, rail.
W025 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W026 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W027 * (E of Lake Port): to NE of Teal Domination, rail.
W028 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W029 * (E of Lake Port): to NE of Teal Domination, rail.
W030 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W031 * (E of Gun-Free): to SW of Freehand, rail.
W032 (SE of Fortress of Meleet): to W of Freedom Central, rail in 3.
W033 * (2NW of Cat Ballou): to W of Freehand, rail.
W034 * (2NW of Cat Ballou): to W of Freehand, rail.
W035 * (2NW of Cat Ballou): to W of Freehand, rail.
W036 * (2NW of Cat Ballou): to W of Freehand, rail.
W037 * (2NW of Cat Ballou): to W of Freehand, rail.
W038 * (E of Gun-Free): to SW of Freehand, rail.
W039 * (N of Freetime): to S of Azurra Coast, rail.
W041 * (E of Lake Port): to NE of Teal Domination, rail.
W042 * (E of Gun-Free): to SW of Freehand, rail.
W043 * (E of Lake Port): to NE of Teal Domination, rail.
W046 * (E of Gun-Free): to SW of Freehand, rail.
W047 * (E of Gun-Free): to SW of Freehand, rail.
W048 (NE of Freeborn, 11NW): road in 4.
W049 * (2NW of Cat Ballou): to W of Freehand, rail.
W051 * (E of Gun-Free): to SW of Freehand, rail.
W052 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W053 * (N of Lake Port): to E of Thessauronicleus, rail.
W054 * (S of Monte Cristo, 11SE): N,N, build rail.
W055 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W057 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W059 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W060 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W061 * (E of Coastal Geeks): to 2NW of Marad-Dur, rail.
W062 * (N of Freetime): to S of Azurra Coast, rail.
W063 * (S of Martin Luther King Jr, 11NW): N,N, build rail.
W064 * (E, SE of Coastal Geeks): to N of Thessauronicleus, rail.
W065 * (E of Lake Port): to NE of Teal Domination, rail.
W066 * (N of Lake Port): to E of Thessauronicleus, rail.
W067 (NE of Kazkungudom): NE, rail with W019 in 1.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).


General Notes and Plans
Saber is Industrial. Free tech is Steam Power.

I'm going to make Freehand and Cat ballou productive. Both have library, courthouse, university, marketplace queued in build orders.

Kuningas
Feb 06, 2008, 03:36 PM
Zoomed out
http://img212.imageshack.us/img212/1643/tfreet158overviewuw9.jpg

Lydia Sutherland
http://img90.imageshack.us/img90/7116/tfreet158lydiafj3.jpg

Teal Torpedo
http://img212.imageshack.us/img212/8707/tfreet158tealcx4.jpg

Kuningas
Feb 06, 2008, 03:38 PM
Domestic Screen
http://img520.imageshack.us/img520/2484/tfreet158f1kr1.jpg

Victory screen
http://img153.imageshack.us/img153/2257/tfreet158victoryjz3.jpg

Top5 & Demographics
http://img520.imageshack.us/img520/8610/tfreet158f11fv9.jpg

Kuningas
Feb 06, 2008, 03:41 PM
Trading: BABE
http://img255.imageshack.us/img255/924/tfreet158babeve7.jpg

Trading: the Council
http://img255.imageshack.us/img255/9715/tfreet158councilqt2.jpg

Trading: GONG
http://img402.imageshack.us/img402/389/tfreet158gongjz3.jpg

Trading: SABER
http://img402.imageshack.us/img402/6568/tfreet158saberqh3.jpg

Kuningas
Feb 11, 2008, 09:36 AM
City Status (* = completed build)

Freedom Central (12): vRifle-> Bank (factory prebuild) in 8 (one geek).
Thessauronicleus (11): Bank (factory prebuild) in 13 (one geek, police).
Kazgungudom (9): palace in 25 (Newtons in 1) (one geek).
Thombreil (11): market-> Bank (factory prebuild) in 15 (one police).
Fortress of Meleet (9): market in 1 (one clown).
Kremlin (9): Bank (factory prebuild) in 8.
Citadel of Ur (8): courthouse in 3.
Tower of Babel (11): Courhouse in 2 (one geek, one police)
Ishme-Shamash (8): market in 2 (one clown).
Weltonspolt (7): University in 12 (2 polices).
Teal domination (10): market in 46 (two geeks, one police).
Ninhursag-Ki (9): Marketplace-> Bank (factory prebuild) in 14 (police).
Azurra Coast (7): University in 8 (police).
Lake Port (8): library-> University in 13 (two polices).
Marad-Dur (8): market in 10 (one clown).
Sugar-Free Wheaties (8): Marketplace in 12 (one police).
FreeToes (7): Courthouse in 14 (one police).
Coastal Geeks (8): courthouse in 5 (2 polices).
Liberty Bell (10): courthouse-> marketplace in 12 (2 polices).
TuTuba (5): vGalleon in 47 (two geeks).
Cat Ballou (8): Courthouse in 32 (police, geek).
Freehand (5): Courthouse in 3.
Chicago XIII (7): University in 12 (one police).
Farkle Liberation (7): vRifle in 70 (four geeks).
Numenor (2): harbor in 2 (geek).
Vista-Free (5): vRifle in 42 (two geeks).
Jungle-Free (6): vRifle in 53 (two geeks).
Ellis Island (3): harbor in 4 (two geeks).
Worry-Free (4): vRifle in 46 (geek).
Unshackled (4): vRifle in 73 (two geeks).
Perelandra (4): vRifle in 53 (geek).
Dusty Harbor (2): library in 15 (geek).
Debt-Free (6): vRifle in 45 (three geeks).
Sid City (4): library in 14 (two geeks).
Tax-Free (5): vRifle in 46 (two geeks).
Gratis (6): vRifle in 48 (two geeks).
Home of the FREE (5): vRifle in 50 (two geeks).
Martin Luther King Jr. (3): rRifle in 62 (geek).
Gun-Free (6): vRifle in 43 (two geeks).
Sweet 16 (4): settler in 1 (four geeks).
Freetime (5): vRifle in 47 (three geeks).
Freeborn (2): rGalleon in 30 (geek).
Monte Cristo (2): rGalleon in 37 (geek).
Footloose (2): rGalleon in 39 (geek).


Next Turn Builds

Marketplace in Fortress of Meleet.
Settler in Sweet 16.


Settlers in production : 1
Workers in production: 0

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
07 x Marketplaces
20 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
07 x Courthouses
12 x Harbors
05 x Aqueducts


Military Status
00 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 99 (+1)
Allowed Units: 88
Cost per Turn: 22 gpt (-2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Medicine in 4 turns.
1308 gold, -101 gpt
90% science (up 20%)
10% luxuries (down 10%)
00% taxes (down 10%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

Kuningas
Feb 11, 2008, 09:38 AM
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (SW of lightsaber (SABER)): 3N.
Lydia Sutherland (4SE of Larry Flyn's Resort (Babe)): W,W,S to continue to explore Babe's borders.
Sword of Teal (NW, 5N of Tutuba): S, SE, fortify in Tutuba.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (2SE of Tutuba): 2NW, fortify in Tutuba.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
* Rifle03 (new in Freedom Central): to TuTuBa, fortify.


Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, rail in 1.
W002 * (S of Azurra Coast): to E of Thombriel, rail.
W003 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W004 * (S of Azurra Coast): to E of Thombriel, rail.
W005 * (SE of Sid City 11NW): to SW of Sid City. Irrigate in 2.
W006 * (S of Azurra Coast): to E of Thombriel, rail.
W007 * (S of Azurra Coast): to E of Thombriel, rail.
W009 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W010 * (N of Sweet 16): SW, rail.
W011 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W012 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W013 * (N of Sweet 16): SW, rail.
W014 * (N of Sweet 16): SW, rail.
W016 * (N of Sweet 16): SW, rail.
W017 * (S of Sid City 11NW): to SW of Sid City. Irrigate in 2.
W019 * (2NE of Kazkungudom): to S of Freedom Central, rail with W067 in 3.
W020 * (N of Sweet 16): SW, rail.
W021 * (N of Sweet 16): SW, rail.
W022 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W024 * (NE of Teal Domination): to W of Teal Domination, rail.
W025 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W026 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W027 * (NE of Teal Domination): to W of Teal Domination, rail.
W028 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W029 * (NE of Teal Domination): to W of Teal Domination, rail.
W030 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W031 * (SW of Freehand): to NE of Cat Ballou, rail.
W032 (SE of Fortress of Meleet): to W of Freedom Central, rail in 2.
W033 * (W of Freehand): to NE of Gun-Free, rail.
W034 * (W of Freehand): to NE of Gun-Free, rail.
W035 * (W of Freehand): to NE of Gun-Free, rail.
W036 * (W of Freehand): to NE of Gun-Free, rail.
W037 * (W of Freehand): to NE of Gun-Free, rail.
W038 * (SW of Freehand): to NE of Cat Ballou, rail.
W039 * (S of Azurra Coast): to E of Thombriel, rail.
W041 * (NE of Teal Domination): to W of Teal Domination, rail.
W042 * (SW of Freehand): to NE of Cat Ballou, rail.
W043 * (NE of Teal Domination): to W of Teal Domination, rail.
W046 * (SW of Freehand): to NE of Cat Ballou, rail.
W047 * (SW of Freehand): to NE of Cat Ballou, rail.
W048 (NE of Freeborn, 11NW): road in 3.
W049 * (W of Freehand): to NE of Gun-Free, rail.
W051 * (SW of Freehand): to NE of Cat Ballou, rail.
W052 * (N of Thessauronicleus): to S of Thombriel, rail.
W053 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W054 (S of Monte Cristo, 11SE): N,N, build rail.
W055 * (N of Thessauronicleus): to S of Thombriel, rail.
W057 * (N of Thessauronicleus): to S of Thombriel, rail.
W059 * (N of Thessauronicleus): to S of Thombriel, rail.
W060 * (N of Thessauronicleus): to S of Thombriel, rail.
W061 * (2NW of Marad-Dur): to NE of Marad-Dur, rail.
W062 * (S of Azurra Coast): to E of Thombriel, rail.
W063 (S of Martin Luther King Jr, 11NW): N,N, build rail.
W064 * (N of Thessauronicleus): to S of Thombriel, rail.
W065 * (NE of Teal Domination): to W of Teal Domination, rail.
W066 * (E of Thessauronicleus): to W of Thessauronicleus, rail.
W067 * (2NE of Kazkungudom): to S of Freedom Central, rail with W019 in 3.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).


General Notes and Plans
Banks are prebuilds for Factorys.

I send unaccepted Spices to SABER. Hope they will want to luxure trade.

Electricity comes in. Medicine up in 4 turns.

Kuningas
Feb 11, 2008, 09:40 AM
Zoomed Out

http://img212.imageshack.us/img212/2957/tfreet159overviewnn1.jpg


Lydia Sutherland

http://img212.imageshack.us/img212/8730/tfreet159lydiafq4.jpg


Teal Torpedo

http://img160.imageshack.us/img160/2615/tfreet159tealcm6.jpg

Kuningas
Feb 11, 2008, 09:43 AM
Trading: BABE
http://img329.imageshack.us/img329/7228/tfreet159babeui3.jpg


Trading: the Council
http://img329.imageshack.us/img329/6214/tfreet159councilew1.jpg


Trading: GONG
http://img169.imageshack.us/img169/1677/tfreet159gongrl0.jpg


Trading: SABER
http://img252.imageshack.us/img252/7596/tfreet159saberyu2.jpg

Kuningas
Feb 11, 2008, 09:47 AM
Domestic screen
http://img253.imageshack.us/img253/2126/tfreet159f1cs0.jpg


Victory screen
http://img91.imageshack.us/img91/7682/tfreet159victoryfg5.jpg


TOP 5 & demographics
http://img253.imageshack.us/img253/783/tfreet159top5uk5.jpg

Empiremaker
Feb 11, 2008, 02:59 PM
Out of curiosity, are policemen better than scientists right now?

Kuningas
Feb 12, 2008, 07:49 AM
Sometimes policemen brings a happy citizen. Scientists product more beakers, true. I appreciate both specialists equally.

Kuningas
Feb 16, 2008, 05:30 PM
City Status (* = completed build)

Freedom Central (12): Bank (factory prebuild) in 7 (one geek).
Thessauronicleus (11): Bank (factory prebuild) in 11 (one geek, police).
Kazgungudom (9): palace in 24 (Newtons in 1) (one geek).
Thombreil (11): Bank (factory prebuild) in 14 (one police).
Fortress of Meleet (9): market-> Bank (factory prebuild) in 16.
Kremlin (9): Bank (factory prebuild) in 7.
Citadel of Ur (8): courthouse in 2.
Tower of Babel (11): Courhouse in 1 (one geek, one police).
Ishme-Shamash (8): market in 1 (one clown).
Weltonspolt (7): University in 11 (2 polices).
Teal domination (10): market in 45 (two geeks, one police).
Ninhursag-Ki (9): Bank (factory prebuild) in 14.
Azurra Coast (7): University in 7 (police).
Lake Port (8): University in 12 (two polices).
Marad-Dur (8): market in 9 (one clown).
Sugar-Free Wheaties (8): Marketplace in 11 (one police).
FreeToes (7): Courthouse in 13 (one police).
Coastal Geeks (8): courthouse in 2 (3 polices).
Liberty Bell (10): marketplace in 11 (2 polices).
TuTuba (5): vGalleon in 46 (two geeks).
Cat Ballou (8): Courthouse in 31 (police, geek).
Freehand (6): Courthouse in 2 (one geek).
Chicago XIII (7): University in 11 (one police).
Farkle Liberation (7): vRifle in 69 (four geeks).
Numenor (2): harbor in 1 (geek).
Vista-Free (5): vRifle in 41 (two geeks).
Jungle-Free (6): vRifle in 52 (two geeks).
Ellis Island (3): harbor in 3 (two geeks).
Worry-Free (4): vRifle in 45 (geek).
Unshackled (4): vRifle in 71 (two geeks).
Perelandra (4): vRifle in 52 (geek).
Dusty Harbor (2): library in 14 (geek).
Debt-Free (6): vRifle in 44 (three geeks).
Sid City (4): library in 13 (two geeks).
Tax-Free (5): vRifle in 45 (two geeks).
Gratis (6): vRifle in 47 (two geeks).
Home of the FREE (5): vRifle in 49 (two geeks).
Martin Luther King Jr. (3): rRifle in 61 (geek).
Gun-Free (6): vRifle in 42 (two geeks).
Freetime (5): vRifle in 46 (three geeks).
Freeborn (2): rGalleon in 29 (geek).
Monte Cristo (2): rGalleon in 36 (geek).
Footloose (2): rGalleon in 38 (geek).


Next Turn Builds

Courthouse in Tower of Babel.
Harbour in Numenor.
Marketplace in Ishme-Shamash


Settlers in production : 0
Workers in production: 0

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
08 x Marketplaces
20 x Libraries
13 x Universities
36 x Barracks (via Sun Tzu)
07 x Courthouses
12 x Harbors
05 x Aqueducts


Military Status
01 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 100 (+1)
Allowed Units: 87
Cost per Turn: 26 gpt (-4)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Medicine in 3 turns.
1207 gold, -59 gpt
80% science (down 10%)
10% luxuries
00% taxes (up 10%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (and one to The Council).

Kuningas
Feb 16, 2008, 05:31 PM
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (2NW of Vorpal (SABER)): E,N,NE.
Lydia Sutherland (3S of Larry Flyn's Resort (Babe)): 3W to continue to explore Babe's borders.
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).


Settlers
* settler01 (new in Sweet16): to TuTuba, fortify.

Workers
W001 * (NE of Monte Cristo, 11SE): irrigate in 4.
W002 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W003 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W004 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W005 (E of Freeborn 11NW): Irrigate in 3.
W006 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W007 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W009 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W010 * (S of Vista-Free): To SE of Cat Ballou, rail.
W011 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W012 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W013 * (S of Vista-Free): To SE of Cat Ballou, rail.
W014 * (S of Vista-Free): To SE of Cat Ballou, rail.
W016 * (S of Vista-Free): To SE of Cat Ballou, rail.
W017 (N of Sid City 11NW): Irrigate in 3.
W019 (2NE of Kazkungudom): to S of Freedom Central, rail with W067 in 2.
W020 * (S of Vista-Free): To SE of Cat Ballou, rail.
W021 * (S of Vista-Free): To SE of Cat Ballou, rail.
W022 * (NE of Marad-Dur): to SE of Kremlin, rail.
W024 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W025 * (NE of Marad-Dur): to SE of Kremlin, rail.
W026 * (NE of Marad-Dur): to SE of Kremlin, rail.
W027 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W028 * (NE of Marad-Dur): to SE of Kremlin, rail.
W029 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W030 * (NE of Marad-Dur): to SE of Kremlin, rail.
W031 * (NE of Cat Ballou): E, road.
W032 (SE of Fortress of Meleet): to W of Freedom Central, rail in 1.
W033 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W034 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W035 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W036 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W037 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W038 * (NE of Cat Ballou): E, road.
W039 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W041 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W042 * (NE of Cat Ballou): E, road.
W043 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W046 * (NE of Cat Ballou): E, irrigate.
W047 * (NE of Cat Ballou): E, irrigate.
W048 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W049 * (NE of Gun-Free): to NE of Farkle Liberation, rail.
W051 * (NE of Cat Ballou): E, irrigate.
W052 * (S of Thombriel): to NW of Kazkungudom, rail.
W053 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W054 (N of Monte Cristo, 11SE): rail in 4.
W055 * (S of Thombriel): to NW of Kazkungudom, rail.
W057 * (S of Thombriel): to NW of Kazkungudom, rail.
W059 * (S of Thombriel): to NW of Kazkungudom, rail.
W060 * (S of Thombriel): to NW of Kazkungudom, rail.
W061 * (NE of Marad-Dur): to SE of Kremlin, rail.
W062 * (E of Thombriel): to NW of Sugar-Free Wheaties, rail.
W063 (N of Martin Luther King Jr, 11NW): rail in 4.
W064 * (S of Thombriel): to NW of Kazkungudom, rail.
W065 * (W of Teal Domination): to S of Ninhursag-Ki, rail.
W066 * (W of Thessauronicleus): to W of Fortress of Meleet, rail.
W067 (2NE of Kazkungudom): to S of Freedom Central, rail with W019 in 2.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).



General Notes and Plans
Sweet16 abandoned.

Saber refused luxure trade. I try to trade with Babes.

Kuningas
Feb 16, 2008, 05:33 PM
Domestic
http://img147.imageshack.us/img147/8894/tfreet160f1kn7.jpg


Victory status
http://img147.imageshack.us/img147/9864/tfreet160victoryux2.jpg


Top 5 & demographics
http://img209.imageshack.us/img209/5425/tfreet160top5ul6.jpg

Kuningas
Feb 16, 2008, 05:35 PM
Zoomed out
http://img209.imageshack.us/img209/1593/tfreet160zoomedoutgy4.jpg


Lydia Sutherland
http://img86.imageshack.us/img86/9408/tfreet160lydiauy8.jpg


Teal Torpedo
http://img340.imageshack.us/img340/3240/tfreet160tealoq5.jpg

Kuningas
Feb 16, 2008, 05:37 PM
Trading: BABE
http://img340.imageshack.us/img340/1769/tfreet160babeuk9.jpg


Trading: the Council
http://img340.imageshack.us/img340/5609/tfreet160councilvn7.jpg


Trading: GONG
http://img179.imageshack.us/img179/9339/tfreet160gongwb2.jpg


Trading: SABER
http://img175.imageshack.us/img175/4337/tfreet160saberqy6.jpg

Empiremaker
Feb 16, 2008, 06:03 PM
Why was Sweet 16 abandoned? And shouldn't this turn be in a new thread?

Kuningas
Feb 17, 2008, 01:46 AM
I want to increase population size in Cat Ballou and Freehand. Sweet16 took a couple of tiles away from two cities.

I'll make a new thread. Forgot to do that.