View Full Version : Civilization Divisions/rebellion


Sightburner
Jan 04, 2008, 10:29 PM
Vague title, I know, but it's the best I could manage.

In Civ 2, there was a chance when, if you captured or razed the capitol city of a rival civ, said civ would split into 2 different factions (Thereby creating a new civilization in the game). I was wondering if it would be possible to set up something like this in Civ4, and if so, how it would be done.

Anyone have any thoughts?

~S~

primordial stew
Jan 05, 2008, 11:33 AM
The Revolutions mod doesn't do exactly this, except if the city captured were a holy city when you already had a holy city. That would cause a religious divide among your peoples.

http://forums.civfanatics.com/showthread.php?t=226032

jkp1187
Jan 07, 2008, 03:39 PM
Vague title, I know, but it's the best I could manage.

In Civ 2, there was a chance when, if you captured or razed the capitol city of a rival civ, said civ would split into 2 different factions (Thereby creating a new civilization in the game). I was wondering if it would be possible to set up something like this in Civ4, and if so, how it would be done.

Anyone have any thoughts?

~S~


I don't see any reason why this would be impossible. Based on my knowledge, this would be completely do-able using Python. Check the BtS Python API for a list of the commands available in Python that have been exposed from C++.

http://forums.civfanatics.com/showthread.php?t=238839&highlight=Python+API

If that isn't enough, you might have to do an SDK mod.

You'd also still be limited by the 18 civ ceiling, unless you were using an SDK mod of some sort.

Sightburner
Jan 07, 2008, 04:18 PM
I have zero experience with python, sadly; my modding abilities are restricted to static art & XML for the time being.
If I get the chance, I'll check out some tutorials; in the meantime, it may be an interesting idea for someone to look into.

~S~