View Full Version : State of the Empire - Term VI
Chamnix Jan 08, 2008, 05:28 PM Turnlog:
Refuse peace from Babe again.
Baldric completes longbowman, starts longbowman.
Yatagan completes horseman, starts horseman.
Zweihander completes aqueduct, starts courthouse?
Damocles’ Sword completes courthouse, starts marketplace?
Send Physics to GONG without accept.
Military Moves:
Land units:
Blockade is as complete as can be with our given units (2 spots open near Kris).
Disband an MDI in Karabela and a horse in Rapier.
Naval Units:
2 caravels continue NE toward Council.
1 caravel toward Babe’s homeland but stops outside Babe territory.
1 caravel toward the Babe/GONG strait.
Other Unit Moves:
Woundhealer changed to palace.
2 workers start chopping forest NW of Woundhealer.
Classical_hero jr. SE and finishes the job.
Woundhealer back to university.
Denyd jr. and Elear III Jr. SE and reirrigate the grass NW of Woundhealer.
Last worker from that stack N-N-N.
Mustapha, greekguy, Orhan, and Ahmed N-N-N.
Donovan_Zoi and Elear finish mine W of Damocles’ Sword.
Selim the Sot and another worker S and plant forest E of Kris.
Dutchfire, Cyc, and GreyBeard Jr. W-SW and chop the forest W of Mos Eisley.
Flyingkitty and another boy W-SW and mine grass W of Mos Eisley.
Worker S of Estoc S-S and plants forest S of Wakizashi.
Isa Jr. and Abdulhamid finish mining BG W of Wakizashi.
5 workers SE-SE and plant forest S of Wakizashi.
Morad E and starts chopping.
Bayezid, Mesa II and 2 others N and plant forest.
Abdulaziz, Thunderbolt, Suleiman II, 2 slaves and 1 native NW and plant forest S of Caladbolg.
Citizen Moves:
Scientist in Zweihander fired.
Mos Eisley – hill to lake.
Zar’roc – forest to lake.
Caladbolg gets an extra scientist.
Caliburnus – mountain to coast and clown becomes a scientist.
And some other stuff…
Domestic Report:
33 towns
220 citizens (21% of world population – FREE @25%)
41 workers
2 slaves
Current Builds:
2 longbowmen
2 horsemen
10 workers
4 harbors
2 universities
3 banks
2 aqueducts
4 courthouses
1 library
3 marketplaces
Treasury – 603 gold and -78 gpt.
Research – 547 beakers invested in Magnetism, due in 3 at 560 bpt (about 2040 total needed).
Running 20% luxuries and 70% science.
Military Report:
2 Medieval Infantry (2 regular)
13 swordsmen (11 veteran, 2 regular).
12 warriors (12 regular).
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
3 longbowmen (3 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Education on Babe.
We are no longer up Banking on the Council.
4 tribes have Metallurgy.
We are up Physics on GONG.
0 tribes have Magnetism.
2 tribes have Theory of Gravity. (Interesting that Frouncil had the faster researcher doing Theory of Gravity instead of Magnetism).
Wonder Update:
No change.
Our Landmass:
http://img85.imageshack.us/img85/7325/landmassmq7.th.jpg (http://img85.imageshack.us/my.php?image=landmassmq7.jpg)
The Bangles’ Island zone pre-move:
http://img153.imageshack.us/img153/1280/premovema1.th.jpg (http://img153.imageshack.us/my.php?image=premovema1.jpg)
F11:
http://img153.imageshack.us/img153/741/f11yb6.th.jpg (http://img153.imageshack.us/my.php?image=f11yb6.jpg)
Caravels:
http://img85.imageshack.us/img85/8681/caravels1jq2.th.jpg (http://img85.imageshack.us/my.php?image=caravels1jq2.jpg)
http://img85.imageshack.us/img85/6898/caravels2gi4.th.jpg (http://img85.imageshack.us/my.php?image=caravels2gi4.jpg)
Due to complete on Turn 152:
Longbow in Scymitar.
Horse in Elear.
Courthouse in Caliburnus.
Worker in Zar’roc.
Chamnix Jan 14, 2008, 06:50 AM Turnlog:
GONG has accepted Physics for Metallurgy. I “accidentally” remove Physics from our side of the table and have to replace it before accepting. We don’t get Metallurgy yet, but GONG should think that they must have forgotten to click accept.
Scymitar completes longbow, starts longbow.
Elear completes horseman, starts musket (it finally occurs to me that we can build 1 musket to disband for 15 shields instead of 2 horses to disband for 7 each).
Caliburnus completes courthouse, starts harbor?
Zar’roc completes worker, starts worker.
Yatagan changed from horseman to the Great Wall (prebuild for factory – since we now know we are 6 turns behind entering the Industrial Age and Frouncil presumably gets 2 free techs to our one, I think the Theory of Evolution is a pipe dream, so we might as well head to Industrialization).
Science down to 40% - I fully expect the price of Magnetism to drop again next turn as Council gives it to FREE so this will minimize overrun to the lower price. Even if FREE does not have Magnetism next turn, we will be able to finish it.
Military Moves:
Land units:
MDI disbanded in Georgetown.
Horseman disbanded in Karabela.
Swordsman disbanded on caravel near Council.
Naval Units:
GONG boat S-S-W-NW.
FREE boat E-E-SE-E.
Council boat N-N-N-N.
Babe boat W-W-SW-W.
Other Unit Moves:
Stack of 6 workers by Woundhealer SE-S and plant a forest S of Woundhealer.
3 workers by Damocles’ Sword S to plant forest then start chopping.
2 slaves start chopping forest S of Caladbolg, but we can’t finish because we can’t use those shields until next turn.
The 2 native workers by Caladbolg SE-SE and start planting a forest.
Dutchfire, Cyc, GreyBeard Jr., and Nobody Jr. SE and complete forest SW of Mos Eisley.
Isa Jr., Abdulhamid, and someone W-W-W.
Worker N of Tanto N and chops forest.
Mustapha and greekguy complete the chop.
Orhan, Ahmed + 2 mine that tile.
Workers S of Wakizashi complete the chop, mine that tile, then NW and plant another forest.
New worker from Zar’roc W-SW-W.
Citizen Moves:
Wakizashi – forest to irrigated grass.
Zweihander needs a scientist.
Caliburnus – coast to desert.
Woundhealer and Karabela swap new forest for irrigated grass.
Mos Eisley – forest to lake.
Wakizashi – coast to mined grass.
Domestic Report:
To be edited in later...
Current Builds:
To be edited in later...
Treasury – 525 gold and +112 gpt.
Research – 1107 beakers invested in Magnetism, due in 2 at 345 bpt (about 1785 total needed now; assuming 1530 due next turn).
Running 20% luxuries and 40% science.
Military Report:
1 Medieval Infantry (1 regular)
12 swordsmen (10 veteran, 2 regular).
12 warriors (12 regular).
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Physics on GONG.
1 tribe has Magnetism.
2 tribes have Theory of Gravity.
The Council has entered the Industrial Age.
Wonder Update:
No change.
Note: Some pictures were taken before moving the boats and disbanding a sword…
Our Landmass:
http://img502.imageshack.us/img502/1186/landmassxj7.th.jpg (http://img502.imageshack.us/my.php?image=landmassxj7.jpg)
F11:
http://img132.imageshack.us/img132/261/f11rv1.th.jpg (http://img132.imageshack.us/my.php?image=f11rv1.jpg)
Caravels:
http://img139.imageshack.us/img139/2958/caravels1tt1.th.jpg (http://img139.imageshack.us/my.php?image=caravels1tt1.jpg)
http://img139.imageshack.us/img139/4181/caravels2xp0.th.jpg (http://img139.imageshack.us/my.php?image=caravels2xp0.jpg)
Due to complete on Turn 153:
Longbow in Baldric.
Library in Mos Eisley.
Chamnix Jan 16, 2008, 09:07 PM Turnlog:
Accept 50 gold from the Council.
Baldric completes longbow, starts longbow.
Mos Eisley completes library, starts marketplace.
Stiletto completes worker, starts worker.
Facon completes worker, starts aqueduct.
Bayonet completes worker, starts worker.
Science down to 10% with Magnetism due next turn.
Military Moves:
Our military is now weak compared to GONG (even before I disbanded swords and a longbow).
Our military is now average compared to FREE (we were strong at the beginning of the turn, average after I disbanded 2 swords and 1 longbow, but I didn’t check after each disbanding).
Land units:
Longbow disbanded in Katana.
2 swords aboard boats disbanded.
Naval Units:
FREE caravel S-S-E-S.
Council caravel W-W-NW-N.
Babe caravel W-N-N-W.
GONG caravel S-S-S-S.
Other Unit Moves:
Woundhealer changed from university to palace.
Classical_hero jr., Bartleby III, Elear III Jr. chop forest S of Woundhealer.
Woundhealer changed back to university.
3 workers plus denyd jr. mine the tile S of Woundhealer.
New worker from Facon NE-NE-NE.
New worker from Bayonet E-E-E.
Elear and Tanto changed to palace and Mausoleum.
Mustapha, greekguy, Orhan, Ahmed, Bayezid, and Mesa II SE and plant forest.
3 more workers SE and chop it down.
Elear and Tanto changed back.
Donovan_Zoi chops down the forest E of Kris.
Elear III, Selim the Sot, and 1 other worker mine that tile.
Caladbolg changed to palace.
Thunderbolt and Suleiman II chop forest S of Caladbolg.
Flyingkitty + 1 NW and mine.
Dutchfire, Cyc, and GreyBeard Jr. chop forest SW of Mos Eisley.
Nobody Jr., Abdulaziz, worker and worker mine that tile.
Isa Jr., Abdulhamid and worker NW and plant forest SW of Rapier.
New worker from Stiletto W-W and helps the planting.
Morad + 4 NW and plant forest.
Worker NW and chops forest.
Another worker N-N and chops forest.
Citizen Moves:
Catclaw fires a scientist.
Zar’roc – forest to lake.
Stiletto – forest to lake.
Yanagiba – mined grass to irrigated grass.
Tizona fires a scientist.
Mos Eisley – 3 lakes to mined grasses.
Change a bunch of scientists to taxmen so we just barely complete Magnetism.
Domestic Report:
33 towns
217 citizens (20% of world population – FREE @25%)
45 workers
2 slaves
Current Builds:
1 musket
2 longbowmen
9 workers
1 factory prebuild
5 harbors
2 universities
3 banks
3 aqueducts
3 courthouses
4 marketplaces
Treasury – 687 gold and +323 gpt.
Research – 1452 beakers invested in Magnetism, due in 1 at 80 bpt (1530 total needed).
Running 20% luxuries and 10% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular).
12 warriors (12 regular).
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
2 tribes have Magnetism.
2 tribes have Theory of Gravity.
1 tribe has Military Tradition.
FREE has entered the Industrial Age.
Council has Nationalism (I saw a rifleman).
Wonder Update:
No change.
Our Landmass:
http://img509.imageshack.us/img509/8332/landmassxk2.th.jpg (http://img509.imageshack.us/my.php?image=landmassxk2.jpg)
F11:
http://img509.imageshack.us/img509/7356/f11sc5.th.jpg (http://img509.imageshack.us/my.php?image=f11sc5.jpg)
Caravels:
http://img509.imageshack.us/img509/2976/caravel1qu6.th.jpg (http://img509.imageshack.us/my.php?image=caravel1qu6.jpg)
http://img515.imageshack.us/img515/6793/caravel2mn1.th.jpg (http://img515.imageshack.us/my.php?image=caravel2mn1.jpg)
http://img509.imageshack.us/img509/4679/caravel3rn4.th.jpg (http://img509.imageshack.us/my.php?image=caravel3rn4.jpg)
http://img184.imageshack.us/img184/1667/caravel4ck3.th.jpg (http://img184.imageshack.us/my.php?image=caravel4ck3.jpg)
Due to complete on Turn 154:
Longbow in Scymitar.
Bank in Georgetown.
Harbor in Wakizashi.
Chamnix Jan 20, 2008, 05:03 AM Turnlog:
Reject peace from Babe again.
We complete Magnetism, start Theory of Gravity.
Scymitar completes longbow, starts longbow.
Georgetown completes bank, starts colosseum (factory prebuild).
Wakizashi completes harbor, starts university.
Science up to 80% - we will have 2 markets complete next turn, but no new science buildings will complete within 4, so beakers first, then gold.
Elear changed to palace to guide a forest chop.
Put gems and wines on the table to GONG.
Put wines on the table to Council (both without accept).
Military Moves:
Land units:
Longbow disbanded in Katana.
Naval Units:
GONG caravel S-S-SW-S.
Babe caravel W-W-W-W runs into a GONG caravel? They must have Navigation.
Council caravel W-W-W-N.
FREE caravel S-S-S-S.
Obviously we are not the only ones who thought to explore ocean…
Other Unit Moves:
Morad clears forest SW of Wakizasi.
4 nameless workers mine the grass SW of Wakizashi.
Worker stack S of Caladbolg S-SW-S.
Dutchfire, Cyc, and GreyBeard Jr. S-S and chop forest SW of Rapier.
Nobody Jr. and Abdulaziz S-S and reirrigate grass.
2 nameless workers S-SW and plant forest W of Rapier.
Abdulhamid and another worker NW and plant forest.
Donovan_Zoi and Selim the Sot E-E and plant forest.
2 nameless workers E-E and chop it down.
Worker in Zweihander E-SE and irrigates.
Worker NE of Zweihander SE-SE and irrigates.
Ahmed finishes the irrigation.
Bayezid, Mustapha, greekguy, Orhan, Mesa II, and 1 other NE and plant forest.
2 workers NE to chop it down.
Worker stack SE of Caliburnus E-E to plant forest NE of Karabela and start chopping it down.
Citizen Moves:
All taxmen changed back to scientists.
Estoc – grass forest to tundra forest.
Vorpal gets a second scientist.
Catclaw gets a third.
Tanto – mountain to mined grass.
Bayonet gets another scientist.
Tizona – mined grass to irrigated BG.
Rapier – grass forest to tundra forest.
Domestic Report:
33 towns
219 citizens (21% of world population – FREE @25%)
45 workers
2 slaves
Current Builds:
1 musket
2 longbowmen
9 workers
2 factory prebuilds
4 harbors
3 universities
2 banks
3 aqueducts
3 courthouses
4 marketplaces
Treasury – 1010 gold and -138 gpt.
Research – 0 beakers invested in Theory of Gravity, due in 4 at 633 bpt (1530 total needed).
Running 20% luxuries and 80% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular).
12 warriors (12 regular).
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
4 caravels (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism on GONG.
1 tribe has Navigation (this may have happened a while ago – I don’t check optional techs very often).
2 tribes have Theory of Gravity.
1 tribe has Military Tradition.
FREE and Council are Industrial.
Council has Nationalism (I saw a rifleman).
Wonder Update:
No change.
Our Landmass:
http://img249.imageshack.us/img249/4489/landmassmj5.th.jpg (http://img249.imageshack.us/my.php?image=landmassmj5.jpg)
F11:
http://img441.imageshack.us/img441/6007/f11cm2.th.jpg (http://img441.imageshack.us/my.php?image=f11cm2.jpg)
Caravels:
http://img441.imageshack.us/img441/4780/caravel1mg2.th.jpg (http://img441.imageshack.us/my.php?image=caravel1mg2.jpg)
http://img253.imageshack.us/img253/968/caravel2dp8.th.jpg (http://img253.imageshack.us/my.php?image=caravel2dp8.jpg)
http://img441.imageshack.us/img441/5361/caravel3me6.th.jpg (http://img441.imageshack.us/my.php?image=caravel3me6.jpg)
http://img253.imageshack.us/img253/2315/gongcq3.th.jpg (http://img253.imageshack.us/my.php?image=gongcq3.jpg)
Due to complete on Turn 155:
Longbow in Baldric.
Marketplace in Taiaha.
Courthouse in Karabela.
Harbor in Estoc.
Worker in Vorpal.
Chamnix Jan 24, 2008, 06:07 AM Turnlog:
Reject peace from Babe again.
Accept dyes from Council in exchange for wines.
Accept furs and silks from GONG in exchange for just wines :hmm:.
Baldric completes longbow, starts longbow.
Taiaha completes marketplace, starts bank.
Karabela completes courthouse, starts aqueduct.
Rapier completes marketplace, starts university?
Estoc completes harbor, starts worker?
Vorpal completes worker, starts worker.
Luxuries down to 0% :banana:.
Science down to 40%.
Elear changed from palace back to musket.
Facon changed from aqueduct to worker.
Rush courthouse in Kris for 168 gold, then change back to aqueduct.
Military Moves:
Land units:
Longbow disbanded in Katana.
Naval Units:
Caravel 1 S-S-S-S.
Caravel 2 N-N-N-W.
Caravel 3 E-E-E-E.
Caravel 4 W-W-W-W – sees FREE border, but I think that is where GONG’s resource island should be.
Other Unit Moves:
Classical_hero jr. completes the forest chop NE of Karabela.
Denyd jr., Bartleby III, Elear III Jr., and 1 other dude mine tile NE of Karabela.
Final worker in that stack W and plants forest.
New worker from Vorpal E-E-E.
Elear III SE and plants forest.
Thunderbolt and Suleiman II SW and plant forest.
Donovan_Zoi, Selim the Sot, and Abdulhamid W-SW and plant forest.
2 workers and 2 slaves irrigate the grass W of Rapier.
The other 2 workers SE-S and plant forest.
Dutchfire and 3 of his closest friends S and plant forest.
Abdulaziz + 1 S and start chopping.
Flyingkitty and friend S-SW-S.
Morad takes 3 cronies NE-N and mine.
The 2 unloved workers NW-N and plant a forest.
Ahmed and 2 buddies NE and irrigate.
Mustapha and most of stack NW and plant forest.
One trailing worker NW and starts chopping.
Citizen Moves:
Zweihander – fire scientist; keep room for Tizona.
Rapier – forest to irrigated grass.
Mos Eisley – fire scientist and work hill.
Caliburnus – fire scientist and work desert.
Estoc – forest and mined BG to 2 coasts.
Wakizashi – coast and lake to mined BG and mined grass.
Tizona – fire scientist.
Vorpal – hire scientist.
Damocles’ Sword – fire scientist.
Bayonet – hire scientist.
Lightsaber – hire scientist.
Tanto – hire scientist.
Facon – forest to mined grass.
Domestic Report:
33 towns
223 citizens (21% of world population – FREE @26%)
46 workers
2 slaves
Current Builds:
1 musket
2 longbowmen
11 workers
2 factory prebuilds
3 harbors
4 universities
3 banks
3 aqueducts
2 courthouses
2 marketplaces
Treasury –704 gold and +258 gpt.
Research – 633 beakers invested in Theory of Gravity, due in 3 at 338 bpt (1530 total needed).
Running 0% luxuries and 40% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular).
12 warriors (12 regular).
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism on GONG.
1 tribe has Navigation
2 tribes have Theory of Gravity.
1 tribe has Military Tradition.
FREE and Council are Industrial.
Council has Nationalism (I saw a rifleman).
Wonder Update:
No change.
Our Landmass:
http://img132.imageshack.us/img132/9965/landmasssp5.th.jpg (http://img132.imageshack.us/my.php?image=landmasssp5.jpg)
F11:
http://img246.imageshack.us/img246/6922/f11jp4.th.jpg (http://img246.imageshack.us/my.php?image=f11jp4.jpg)
Caravels:
http://img246.imageshack.us/img246/6963/caravel1vk6.th.jpg (http://img246.imageshack.us/my.php?image=caravel1vk6.jpg)
http://img182.imageshack.us/img182/8814/caravel2lj0.th.jpg (http://img182.imageshack.us/my.php?image=caravel2lj0.jpg)
http://img246.imageshack.us/img246/4581/caravel3ik6.th.jpg (http://img246.imageshack.us/my.php?image=caravel3ik6.jpg)
http://img132.imageshack.us/img132/2707/caravel4xj8.th.jpg (http://img132.imageshack.us/my.php?image=caravel4xj8.jpg)
Due to complete on Turn 156:
Longbow in Scymitar.
Musket in Elear.
Worker in Catclaw.
Worker in Caladbolg.
Worker in Tanto.
Worker in Dirk.
Chamnix Jan 29, 2008, 06:50 AM Turnlog:
Reject peace from Babe again.
Scymitar completes longbow, starts longbow.
Elear completes musket, starts horseman.
Catclaw completes worker, starts worker.
Caladbolg completes worker, starts worker.
Tanto completes worker, starts worker.
Dirk completes worker, starts worker.
Baldric changed from longbow to musket.
Rush aqueduct in Tizona for 232 gold.
Military Moves:
Land units:
Longbow disbanded in Katana.
Musket W-W-SW – I’m not sure if he is heading to Caliburnus or Zweihander – I’ll decide next turn.
Naval Units:
Caravel 1 S-S-E-S.
Caravel 2 N-N-N-W.
Caravel 3 N-N-N-N.
Caravel 4 S-S-E-E.
No land in sight :sad:.
Other Unit Moves:
Morad and 1 worker – W and plant forest.
1 more worker W and starts chopping.
2 other workers get added to Wakizashi.
Worker from Dirk S-S-SE.
Worker from Caladbolg S-S-SW.
Worker from Catclaw S-S-S.
Worker from Kris E-SE and chops forest.
Classical_hero jr. and most of stack W and plant forest.
One worker from stack W and starts chopping, the other NW and starts planting.
Worker from Tanto N-N-N.
Ahmed NW and finishes chopping forest S of Yanagiba.
4 workers added to Yanagiba and 1 to Zweihander.
4 workers added to Rapier.
1 worker added to Damocles’ Sword.
It got too hard to write everything down as I was pressed for time and confusing myself…nobody probably really pays attention to what I put here anyway ;).
Citizen Moves:
Catclaw – 2 scientists hired.
Caladbolg – 1 scientist hired.
Tanto – forest to irrigated grass.
Dirk – scientist hired.
Facon – 2 scientists hired.
Vorpal – scientist hired.
Tizona – scientist hired.
Then lots of stuff adjusted as I started adding workers – sorry for the lack of detail… I just made sure every citizen in a first or second ring town was working the land (no specialists), and all had enough food. I temporarily abandoned hope of getting all our second ring towns to even numbers of spt this turn, but there will still be lots of changes over the next couple turns with more worker additions and hopefully rails soon.
Turn 6 scientists to taxmen to minimize science overrun next turn.
Domestic Report:
33 towns
229 citizens (23% of world population – FREE @27%)
38 workers
2 slaves
Current Builds:
1 musket
1 longbow
1 horseman
11 workers
2 factory prebuilds
3 harbors
4 universities
3 banks
3 aqueducts
2 courthouses
2 marketplaces
Treasury –730 gold and +300 gpt.
Research – 971 beakers invested in Theory of Gravity, due in 2 at 326 bpt (1530 total needed).
Running 0% luxuries and 40% science.
Military Report:
1 Musket (1 regular)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism on GONG.
1 tribe has Navigation
2 tribes have Theory of Gravity.
2 tribes have Military Tradition.
FREE and Council are Industrial.
Council has Nationalism (I saw a rifleman).
Wonder Update:
No change.
Our Landmass:
http://img401.imageshack.us/img401/4438/landmassfv8.th.jpg (http://img401.imageshack.us/my.php?image=landmassfv8.jpg)
F11:
http://img401.imageshack.us/img401/2540/f11je3.th.jpg (http://img401.imageshack.us/my.php?image=f11je3.jpg)
Caravels:
http://img163.imageshack.us/img163/1573/caravel1co8.th.jpg (http://img163.imageshack.us/my.php?image=caravel1co8.jpg)
http://img100.imageshack.us/img100/5487/caravel2uz8.th.jpg (http://img100.imageshack.us/my.php?image=caravel2uz8.jpg)
http://img163.imageshack.us/img163/2874/caravel3bp7.th.jpg (http://img163.imageshack.us/my.php?image=caravel3bp7.jpg)
http://img401.imageshack.us/img401/7128/caravel4lb2.th.jpg (http://img401.imageshack.us/my.php?image=caravel4lb2.jpg)
Due to complete on Turn 157:
University in Yanagiba.
Aqueduct in Tizona.
Worker in Lightsaber.
Chamnix Feb 03, 2008, 08:52 AM Turnlog:
Reject peace from Babe again.
Yanagiba completes university, starts bank?
Tizona completes aqueduct, starts marketplace.
Lightsaber completes worker, starts worker.
Baldric changed from musket to colosseum (wonder prebuild).
Zweihander changed from courthouse to marketplace (as discussed).
Short-rush a granary in Karabela for 120 gold then change back to aqueduct.
Science down to 30%.
Military Moves:
Land units:
Musket disbanded in Zweihander.
Naval Units:
Caravel 1 SW-W-W-W.
Caravel 2 E-E-N-N.
Caravel 3 N-N-N-W.
Caravel 4 N-N-N-N.
No land in sight :sad:.
Other Unit Moves:
Classical_hero jr.’s group chops down forest NW of Karabela and reirrigates.
Remaining worker from that group NE and plants a forest.
Estoc changed to palace.
Morad chops forest for Wakizashi.
Estoc changed back to worker.
1 worker starts remining that tile.
2 other workers from that group join Wakizashi.
Dutchfire’s crew W-SW and plant a forest.
1 other worker S and finishes the job.
Worker in Damocles’ Sword S-S and chops forest.
Donovan_Zoi’s group SE to chop forest and remine tile.
Other workers around Zweihander also participate in forestry operations.
New worker from Lightsaber E-SE and plants a forest by Tizona.
Worker joins Mos Eisley.
Citizen Moves:
Zwiehander gets an extra taxman.
Zar’roc – forest to game forest.
Stiletto – game forest to lake.
Mos Eisley – mined grass to forest.
Almost all scientists changed to taxmen.
And the usual “few other things” where I played around until I gained a shield or coin, but I don’t remember exactly where things started…
Domestic Report:
33 towns
231 citizens (23% of world population – FREE @27%)
36 workers
2 slaves
Current Builds:
1 longbow
1 horseman
11 workers
2 factory prebuilds
1 wonder prebuild
3 harbors
3 universities
4 banks
2 aqueducts
1 courthouse
4 marketplaces
Treasury – 910 gold and +393 gpt.
Research – 1297 beakers invested in Theory of Gravity, due in 1 at 234 bpt (1530 total needed).
Running 0% luxuries and 30% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism on GONG.
1 tribe has Navigation
2 tribes have Theory of Gravity.
2 tribes have Military Tradition.
FREE and Council are Industrial.
Council has Nationalism (I saw a rifleman).
Wonder Update:
No change.
Our Landmass:
http://img46.imageshack.us/img46/7923/landmassbh1.th.jpg (http://img46.imageshack.us/my.php?image=landmassbh1.jpg)
Domestic:
http://img262.imageshack.us/img262/6746/domesticwe2.th.jpg (http://img262.imageshack.us/my.php?image=domesticwe2.jpg)
F11:
http://img262.imageshack.us/img262/9564/f11sr7.th.jpg (http://img262.imageshack.us/my.php?image=f11sr7.jpg)
Caravels:
http://img340.imageshack.us/img340/4977/caravel1hq0.th.jpg (http://img340.imageshack.us/my.php?image=caravel1hq0.jpg)
http://img262.imageshack.us/img262/6057/caravel2su1.th.jpg (http://img262.imageshack.us/my.php?image=caravel2su1.jpg)
http://img340.imageshack.us/img340/6513/caravel3ge0.th.jpg (http://img340.imageshack.us/my.php?image=caravel3ge0.jpg)
http://img262.imageshack.us/img262/5195/caravel4fu3.th.jpg (http://img262.imageshack.us/my.php?image=caravel4fu3.jpg)
Due to complete on Turn 158:
Longbow in Scymitar.
Bank in Katana.
Horseman in Elear.
University in Woundhealer.
Worker in Zar’roc.
Worker in Stiletto.
Chamnix Feb 06, 2008, 11:40 AM Turnlog:
Reject peace from Babe again.
We complete Theory of Gravity and get Steam Power free.
Start Medicine.
Scymitar completes longbow, starts palace (factory prebuild).
Katana completes bank, starts colosseum (factory prebuild).
Elear completes horseman, starts cathedral (factory prebuild).
Woundhealer completes university, starts harbor.
Zar’roc completes worker, starts worker.
Stiletto disappointingly failed to complete its worker.
Science up to 100%.
Short rush in Zweihander using a courthouse – shaves 1 turn off the marketplace for 16 gold.
Baldric changed from colosseum to Newton’s University.
Military Moves:
Land units:
Longbow gets disbanded in Claymore.
Horseman gets disbanded in Zweihander.
Naval Units:
Caravel 1 E-E-N-N.
Caravel 2 S-S-W-W.
Caravel 3 N-N-W-W.
Caravel 4 W-W-S-S.
Other Unit Moves:
Classical_hero Jr. NE and plants forest.
3 workers NE and chop it down.
1 worker NE and starts remining.
Workers around Yanagiba railroad their way back to Baldric using flatland mined tiles – wonder city has first priority.
Morad and 1 worker finish mining grass NW-NW of Wakizashi.
New worker from Zar’roc SE-S and mines irrigated grass E of Stiletto.
Citizen Moves:
Karabela – mountain to coast.
Tanto – irrigated grass to forest.
Kukri – lake to forest.
Karabela – coast to mined grass.
Taxmen changed back to scientists.
Domestic Report:
33 towns
233 citizens (23% of world population – FREE @27%)
37 workers
2 slaves
Current Builds:
11 workers
5 factory prebuilds
1 wonder
4 harbors
2 universities
3 banks
2 aqueducts
1 courthouse
4 marketplaces
Treasury – 1287 gold and -128 gpt.
Research – 0 beakers invested in Medicine, due in 4 at 827 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Nationalism.
0 tribes have Music Theory.
0 tribes have Economics.
Wonder Update:
No change.
Our Landmass:
http://img172.imageshack.us/img172/3373/landmasshd7.th.jpg (http://img172.imageshack.us/my.php?image=landmasshd7.jpg)
F11:
http://img138.imageshack.us/img138/3362/f11km9.th.jpg (http://img138.imageshack.us/my.php?image=f11km9.jpg)
Caravels:
http://img172.imageshack.us/img172/8668/caravel1xx8.th.jpg (http://img172.imageshack.us/my.php?image=caravel1xx8.jpg)
http://img172.imageshack.us/img172/9762/caravel2ir9.th.jpg (http://img172.imageshack.us/my.php?image=caravel2ir9.jpg)
http://img112.imageshack.us/img112/7042/caravel3nl1.th.jpg (http://img112.imageshack.us/my.php?image=caravel3nl1.jpg)
http://img172.imageshack.us/img172/8234/caravel4dv6.th.jpg (http://img172.imageshack.us/my.php?image=caravel4dv6.jpg)
Due to complete on Turn 159 (in Alphabetical order):
Worker in Stiletto.
That is all.
Chamnix Feb 10, 2008, 03:41 PM Turnlog:
As usual, reject peace from Babe.
Stiletto completes worker, starts worker.
Military Moves:
Land units:
No movement.
Naval Units:
Caravel 1 W-W-SW-S.
Caravel 2 E-E-S-E.
Caravel 3 W-W-W-S.
Caravel 4 W-N-W-N.
Other Unit Moves:
Railroad 1 more mine around Baldric – Newton’s in unattainable in 10, and we don’t need much else around Baldric to get it in 11.
I picked which other cities to work building income-producing improvements based on how much income they were producing:
Railroad 5 mines around Taiaha to cut its bank from 7 turns to 5.
Rapier doesn’t have any mines, so I skip that.
The final 2 workers railroad near Yanagiba.
Morad and 1 worker SW and mines irrigated grass by Stiletto.
2 workers railroad the mined grass W of Wakizashi to try to get back to the main group.
Classical_hero and company mine the BG N of Karabela and they rail it and the tile to their SE.
Citizen Moves:
Tanto – forest to irrigated grass.
Bayonet – additional scientist.
Facon – subtract 2 scientists and work forests.
Catclaw – minus 1 scientist.
Zweihander – mined plains to irrigated grass.
Tizona – fire 1 scientist.
Domestic Report:
33 towns
233 citizens (22% of world population – FREE @27%)
38 workers
2 slaves
Current Builds:
11 workers
5 factory prebuilds
1 wonder
4 harbors
2 universities
3 banks
2 aqueducts
1 courthouse
4 marketplaces
Treasury – 1159 gold and -130 gpt.
Research – 827 beakers invested in Medicine, due in 3 at 820 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Nationalism.
0 tribes have Music Theory.
0 tribes have Economics.
Wonder Update:
No change.
Our Landmass:
http://img148.imageshack.us/img148/9519/landmasszm7.th.jpg (http://img148.imageshack.us/my.php?image=landmasszm7.jpg)
F11:
http://img148.imageshack.us/img148/6937/f11sz1.th.jpg (http://img148.imageshack.us/my.php?image=f11sz1.jpg)
Caravels:
http://img148.imageshack.us/img148/3464/caravel1ow3.th.jpg (http://img148.imageshack.us/my.php?image=caravel1ow3.jpg)
http://img515.imageshack.us/img515/5840/caravel2nu2.th.jpg (http://img515.imageshack.us/my.php?image=caravel2nu2.jpg)
http://img155.imageshack.us/img155/9477/caravel3pf1.th.jpg (http://img155.imageshack.us/my.php?image=caravel3pf1.jpg)
http://img155.imageshack.us/img155/6254/caravel4nt6.th.jpg (http://img155.imageshack.us/my.php?image=caravel4nt6.jpg)
Due to complete on Turn 160:
Bank in Claymore.
Marketplace in Zweihander.
Worker in Facon.
Aqueduct in Kris.
Chamnix Feb 16, 2008, 03:21 PM Turnlog:
Refuse all 4 peace offers from Babe and consider writing a nasty letter to Wotan about how annoying it is to have to do that every turn.
FREE offers us spices without accept. We decline.
Claymore completes bank, starts colosseum (factory prebuild).
Zweihander completes marketplace, starts courthouse.
Facon completes worker, starts worker.
Kris completes aqueduct, starts marketplace.
Science down to 60% - I’m spending the minimum beakers that will still enable us to get it in 1 if we want.
Military Moves:
Land units:
No movement.
Naval Units:
Caravel 1 W-W-spies some large stacks of workers (9 and 17) -SW-S.
Caravel 2 S-E-SE-E.
Caravel 3 S-S-E-S.
Caravel 4 N-N-N-E.
Other Unit Moves:
4 workers added to Zweihander to join the Power 12 Club – a bunch of citizens relocated to make sure everyone in our important cities has enough to eat.
Workers in the S go N-N and railroad a hill by Scymitar – I don’t usually railroad hills until all the flat ground is done, but I think we need Scymitar to get to 27 spt, so the factory will make it 40 spt, so we can short-rush a coal plant using a colosseum, and Scymitar is not working any mined flatland.
Workers in the north railroad their way back to the main contingent.
Other workers tend to the Yanagiba area to speed up its bank.
Citizen Moves:
I don’t think I did anything other than shift citizens in the Zweihander area.
Domestic Report:
33 towns
237 citizens (22% of world population – FREE @26%)
35 workers
2 slaves
Current Builds:
11 workers
7 factory prebuilds
4 harbors
2 universities
2 banks
1 aqueduct
2 courthouses
4 marketplaces
Treasury – 1029 gold and +170 gpt.
Research – 1647 beakers invested in Medicine, due in 3 at 522 bpt (3000 total needed – can reach in 2 if desired).
Running 0% luxuries and 60% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
1 tribe has Electricity.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Nationalism.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
Council is building Newton’s University in The Treasury.
Our Landmass:
http://img233.imageshack.us/img233/922/landmassro6.th.jpg (http://img233.imageshack.us/my.php?image=landmassro6.jpg)
F11:
http://img147.imageshack.us/img147/3678/f11az9.th.jpg (http://img147.imageshack.us/my.php?image=f11az9.jpg)
Caravels:
http://img233.imageshack.us/img233/336/caravel1midmovelj6.th.jpg (http://img233.imageshack.us/my.php?image=caravel1midmovelj6.jpg)
http://img147.imageshack.us/img147/648/caravel1ll8.th.jpg (http://img147.imageshack.us/my.php?image=caravel1ll8.jpg)
http://img147.imageshack.us/img147/3639/caravel2uq7.th.jpg (http://img147.imageshack.us/my.php?image=caravel2uq7.jpg)
http://img147.imageshack.us/img147/1116/caravel3wz1.th.jpg (http://img147.imageshack.us/my.php?image=caravel3wz1.jpg)
http://img233.imageshack.us/img233/2793/caravel4jr5.th.jpg (http://img233.imageshack.us/my.php?image=caravel4jr5.jpg)
Due to complete on Turn 161:
Harbor in Caliburnus.
Worker in Tanto.
Chamnix Feb 20, 2008, 05:12 AM Turnlog:
Refuse all 4 peace offers from Babe again.
Accept Nationalism and Industrialization from Council.
Baldric can no longer work on Newton’s so it flips to Universal Suffrage.
Caliburnus completes harbor, starts marketplace.
Tanto completes worker, starts worker.
We get a palace expansion :smug:.
Change all prebuilds to factories except Yatagan – for some reason I keep that on Great Wall for now.
Rush factory in Scymitar for 660 gold.
Spend 4 gold rushing a courthouse in Wakizashi to cut a turn off its university.
Science down to 0%.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 W-N-W-W.
Caravel 2 S-S-E-NE.
Caravel 3 S-W-W-W.
Caravel 4 N-W-W-N.
Other Unit Moves:
Prioritize railroading around Scymitar.
Citizen Moves:
Wakizashi – hires a cop.
Tizona – hires 3 cops.
Vorpal – fires a scientist.
Tanto – forest to irrigated grass.
Facon – coast to forest.
Bayonet – fires a scientist.
Kris – loses a scientist and hires 2 cops.
Domestic Report:
33 towns
238 citizens (22% of world population – FREE @26%)
36 workers
2 slaves
Current Builds:
11 workers
7 factories
3 harbors
2 universities
2 banks
1 aqueduct
2 courthouses
5 marketplaces
Treasury – 535 gold and +635 gpt.
Research – 2169 beakers invested in Medicine, due in 28 at 30 bpt (3000 total needed).
Running 0% luxuries and 0% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
12 warriors (12 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
We are up Industrialization on FREE.
1 tribe has Electricity.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
Council completed Newton’s University in The Treasury.
Our Landmass:
http://img509.imageshack.us/img509/8895/landmassxo1.th.jpg (http://img509.imageshack.us/my.php?image=landmassxo1.jpg)
F11:
http://img509.imageshack.us/img509/4434/f11lj5.th.jpg (http://img509.imageshack.us/my.php?image=f11lj5.jpg)
Caravels:
http://img341.imageshack.us/img341/1996/caravel1lf2.th.jpg (http://img341.imageshack.us/my.php?image=caravel1lf2.jpg)
http://img341.imageshack.us/img341/7274/caravel2rz7.th.jpg (http://img341.imageshack.us/my.php?image=caravel2rz7.jpg)
http://img341.imageshack.us/img341/4734/caravel3em2.th.jpg (http://img341.imageshack.us/my.php?image=caravel3em2.jpg)
http://img341.imageshack.us/img341/540/caravel4yt6.th.jpg (http://img341.imageshack.us/my.php?image=caravel4yt6.jpg)
Due to complete on Turn 162:
Factory in Scymitar.
Chamnix Feb 24, 2008, 10:44 AM Turnlog:
Accept 500 gold from Council.
Put wines on the table to FREE without accept.
No peace offer from Babe :scared:. Consider offering them peace :mischief:.
Scymitar completes factory, starts coal plant.
Taiaha changed from bank to factory.
Yanagiba changed from bank to factory.
Rapier changed from university to factory.
Wakizashi changed from university to factory.
Disband warrior in Scymitar, rush colosseum for 472 gold, change back to coal plant.
Science up to 100%.
Military Moves:
Land units:
One regular warrior disbanded in Scymitar.
Shift some units around to cover our opening near FREE’s boat.
Naval Units:
Caravel 1 W-N-W-N.
Caravel 2 S-S-E-E.
Caravel 3 N-N-W-W.
Caravel 4 W-W-W-SW.
Other Unit Moves:
Count worker turns needed by Scymitar – we need at least 6 more net base shields next turn. Next turn I want 2 more on the saltpeter mountain, 2 to mine and 2 to railroad the grass to the NW-NW, and 4 each to railroad another 3 hills, so we need 18 workers with movement available next turn. We have 4 in the dutchfire/greekguy stack that will all have movement next turn, so I need 14 to finish jobs this turn.
This turn, decide to prioritize Taiaha’s factory (because Taiaha doesn’t have a bank yet, so I am still thinking in terms of commerce over shields ;)). Chop down the forest to its NW (3 workers who will move next turn), 4 workers railroad, and 4 mine.
Next comes Yanagiba (also no bank) – 4 workers railroad tile to its NW (that will now be enough available for Scymitar next turn), 2 more railroad the plains to the N-NE.
Rapier would come next, but railroads don’t help a lot around there, so I’ll move on to Wakizashi – workers in teams of 2 railroad all Wakizashi’s mines.
Citizen Moves:
Tizona – forest to irrigated BG taken from Bayonet.
Wakizashi – fire cop pending railroading gain.
Change a bunch of scientists to taxmen to minimize overflow.
Domestic Report:
33 towns
238 citizens (22% of world population – FREE @26%)
36 workers
2 slaves
Current Builds:
11 workers
3 harbors
1 coal plant
10 factories
1 aqueduct
2 courthouses
5 marketplaces
Treasury – 1198 gold and -109 gpt.
Research – 2199 beakers invested in Medicine, due in 1 at 802 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
We are up Industrialization on FREE.
1 tribe has Electricity.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
0 tribes have Ironclads.
Wonder Update:
Nothing.
Our Landmass:
http://img301.imageshack.us/img301/8905/landmassfa7.th.jpg (http://img301.imageshack.us/my.php?image=landmassfa7.jpg)
F11:
http://img212.imageshack.us/img212/4835/f11vj2.th.jpg (http://img212.imageshack.us/my.php?image=f11vj2.jpg)
Caravels:
http://img301.imageshack.us/img301/9750/caravel1nq7.th.jpg (http://img301.imageshack.us/my.php?image=caravel1nq7.jpg)
http://img301.imageshack.us/img301/3117/caravel2jm3.th.jpg (http://img301.imageshack.us/my.php?image=caravel2jm3.jpg)
http://img301.imageshack.us/img301/8756/caravel3xg3.th.jpg (http://img301.imageshack.us/my.php?image=caravel3xg3.jpg)
http://img301.imageshack.us/img301/1936/caravel4hr3.th.jpg (http://img301.imageshack.us/my.php?image=caravel4hr3.jpg)
Due to complete on Turn 163:
Coal plant in Scymitar.
Worker in Zar’roc.
Worker in Bayonet.
Chamnix Feb 27, 2008, 07:14 PM Turnlog:
Accept Electricity from Council.
FREE has accepted our offer of 25 gpt for wines – too bad that’s not the price :p.
No peace offer from Babe.
We complete Medicine, start Scientific Method.
Scymitar completes coal plant, starts palace.
Zar’roc completes worker, starts worker.
Bayonet completes worker, starts worker.
Kept science at 100%; 90% would be sufficient to get Scientific Method in 4, but we have a marketplace completing next turn and no libraries or universities under construction, so we will get beakers first.
Military Moves:
Land units:
No movement?
Naval Units:
Caravel 1 .
Caravel 2 .
Caravel 3 .
Caravel 4 .
(I forgot to write down what I did as I moved them).
Other Unit Moves:
Work around Scymitar to get it to 66-68 spt (we’ll see about corruption).
Other workers continue railroading as needed.
Citizen Moves:
Mos Eisley – hill and grass to 2 lakes.
Catclaw – hires a scientist.
Bayonet – add 2 scientists.
Change all taxmen back to scientists.
Domestic Report:
33 towns
238 citizens (22% of world population – FREE @26%)
38 workers
2 slaves
Current Builds:
11 workers
3 harbors
1 wonder
10 factories
1 aqueduct
2 courthouses
5 marketplaces
Treasury – 1089 gold and -134 gpt.
Research – 0 beakers invested in Scientific Method, due in 4 at 830 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
We are up Medicine on FREE.
We are no longer up Industrialization on FREE.
We are up Medicine on the Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
Nothing.
Our Landmass:
http://img262.imageshack.us/img262/491/landmassaw1.th.jpg (http://img262.imageshack.us/my.php?image=landmassaw1.jpg)
F11:
http://img253.imageshack.us/img253/8215/f11kk9.th.jpg (http://img253.imageshack.us/my.php?image=f11kk9.jpg)
Caravels:
http://img253.imageshack.us/img253/9346/caravel1hn5.th.jpg (http://img253.imageshack.us/my.php?image=caravel1hn5.jpg)
http://img253.imageshack.us/img253/7449/caravel2rx2.th.jpg (http://img253.imageshack.us/my.php?image=caravel2rx2.jpg)
http://img262.imageshack.us/img262/4439/caravel3mm5.th.jpg (http://img262.imageshack.us/my.php?image=caravel3mm5.jpg)
http://img253.imageshack.us/img253/5075/caravel4pl6.th.jpg (http://img253.imageshack.us/my.php?image=caravel4pl6.jpg)
Due to complete on Turn 164:
Aqueduct in Karabela.
Marketplace in Mos Eisley.
Chamnix Mar 06, 2008, 04:54 AM Turnlog:
Karabela completes aqueduct, starts library?
Mos Eisley completes marketplace, starts factory?
Gift Medicine to Council since FREE already has it.
Military Moves:
Land units:
Shift units to leave our opening back by Kris where nobody out of sight can get.
Naval Units:
Caravel 1 W-S-S-W.
Caravel 2 W-SW-S-SE.
Caravel 3 N-N-NW-W.
Caravel 4 S-S-W.
Other Unit Moves:
Scymitar only got 64 shields last turn, so another 10 workers move there to try to get it to 68.
The worker discussion didn’t matter yet because after using those 10, I can’t get 4 into Mos Eisley this turn.
Railroad a mine by Yanagiba to try to shave a turn off its factory and by Damocles’ Sword to save a turn on the marketplace.
Citizen Moves:
Scientists hired in Vorpal, Bayonet, and Caladbolg.
Facon forest to coast.
Tanto – irrigated grass to forest.
Domestic Report:
33 towns
240 citizens (22% of world population – FREE @26%)
38 workers
2 slaves
Current Builds:
11 workers
3 harbors
1 wonder
11 factories
2 courthouses
1 library
5 marketplaces
Treasury – 955 gold and -136 gpt.
Research – 830 beakers invested in Scientific Method, due in 3 at 838 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
We are up Medicine on Council.
We are no longer up Medicine on FREE.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
Nothing.
Our Landmass:
http://img442.imageshack.us/img442/5368/landmassds8.th.jpg (http://img442.imageshack.us/my.php?image=landmassds8.jpg)
F11:
http://img442.imageshack.us/img442/6107/f11xu3.th.jpg (http://img442.imageshack.us/my.php?image=f11xu3.jpg)
Caravels:
http://img442.imageshack.us/img442/9568/caravel1gg1.th.jpg (http://img442.imageshack.us/my.php?image=caravel1gg1.jpg)
http://img297.imageshack.us/img297/9704/caravel2fl4.th.jpg (http://img297.imageshack.us/my.php?image=caravel2fl4.jpg)
http://img527.imageshack.us/img527/7229/caravel3gh8.th.jpg (http://img527.imageshack.us/my.php?image=caravel3gh8.jpg)
http://img527.imageshack.us/img527/8660/caravel4ds9.th.jpg (http://img527.imageshack.us/my.php?image=caravel4ds9.jpg)
Due to complete on Turn 165:
Factory in Baldric.
Worker in Estoc.
Worker in Vorpal.
Chamnix Mar 10, 2008, 05:44 PM Turnlog:
Baldric completes factory, starts coal plant.
Estoc completes worker, starts worker.
Vorpal completes worker, starts worker.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 W-W-S-SW.
Caravel 2 S-S-S-S.
Caravel 3 NE-N-N-N.
Caravel 4 S-W-S-E.
Other Unit Moves:
4 workers added to Mos Eisley.
Railroad primarily around Mos Eisley then Claymore and Katana.
Citizen Moves:
Woundhealer – irrigated grass to mined grass.
Karabela – coast to irrigated grass.
Vorpal – adds 2 scientists.
Catclaw – fires a scientist.
Tanto – forest to irrigated grass.
Facon – hires 2 scientists.
Stiletto – changes lakes so
Rapier – changes lakes so
Mos Eisley has enough food for its new citizens.
Domestic Report:
33 towns
243 citizens (22% of world population – FREE @26%)
36 workers
2 slaves
Current Builds:
11 workers
3 harbors
1 wonder
1 coal plant
10 factories
2 courthouses
1 library
4 marketplaces
Treasury – 819 gold and -135 gpt.
Research – 1668 beakers invested in Scientific Method, due in 2 at 843 bpt (3000 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Education on Babe.
We are up Magnetism and Theory of Gravity on GONG.
We are no longer up Medicine on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
Nothing.
Our Landmass:
http://img363.imageshack.us/img363/8454/landmassmi3.th.jpg (http://img363.imageshack.us/my.php?image=landmassmi3.jpg)
F11:
http://img374.imageshack.us/img374/2056/f11ug5.th.jpg (http://img374.imageshack.us/my.php?image=f11ug5.jpg)
Caravels:
http://img374.imageshack.us/img374/7561/caravel1oe5.th.jpg (http://img374.imageshack.us/my.php?image=caravel1oe5.jpg)
http://img363.imageshack.us/img363/4034/caravel2dq0.th.jpg (http://img363.imageshack.us/my.php?image=caravel2dq0.jpg)
http://img363.imageshack.us/img363/7753/caravel3zn3.th.jpg (http://img363.imageshack.us/my.php?image=caravel3zn3.jpg)
http://img389.imageshack.us/img389/8927/caravel4rn0.th.jpg (http://img389.imageshack.us/my.php?image=caravel4rn0.jpg)
Due to complete on Turn 166:
Factory in Yatagan.
Worker in Catclaw.
Worker in Caladbolg.
Marketplace in Damocles’ Sword.
Worker in Dirk.
Chamnix Mar 15, 2008, 05:23 AM Turnlog:
Reject peace from the Industrial Age Babes.
Yatagan completes factory, starts coal plant.
Catclaw completes worker, starts worker.
Caladbolg completes worker, starts worker.
Damocles’ Sword completes marketplace, starts factory.
Dirk completes worker, starts worker.
Science down to 60%.
Military Moves:
Land units:
Shift some units around to cover our hole in the south by the boats.
Naval Units:
Caravel 1 W-SW-S-SE.
Caravel 2 N-N-E-E.
Caravel 3 W-W-S-S.
Caravel 4 S-W-SW-W.
Other Unit Moves:
4 workers added to Damocles’ Sword, 1 mined tile by Damocles’ Sword irrigated to provide enough food.
Continue railroading.
Citizen Moves:
4 workers joined to Damocles’ Sword, and some tile shifting to make room.
Woundhealer – 2 mountains to lake and coast.
Caladbolg – gets 1 scientist.
Tanto – mountain to forest.
Dirk – gets a scientist.
Change many scientists to taxmen.
Domestic Report:
33 towns
247 citizens (23% of world population – FREE @27%)
35 workers
2 slaves
Current Builds:
11 workers
3 harbors
1 wonder
2 coal plants
10 factories
2 courthouses
1 library
3 marketplaces
Treasury – 684 gold and +202 gpt.
Research – 2511 beakers invested in Scientific Method, due in 1 at 498 bpt (3000 total needed – deliberately overrunning by 9 to guard against pollution hitting any 2 tiles).
Running 0% luxuries and 60% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are not up anything on Babe.
We are up Magnetism and Theory of Gravity on GONG.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
Wonder Update:
The Great Library belongs to Babe.
Our Landmass:
http://img253.imageshack.us/img253/6282/landmassgw1.th.jpg (http://img253.imageshack.us/my.php?image=landmassgw1.jpg)
F11:
http://img530.imageshack.us/img530/8138/f11df4.th.jpg (http://img530.imageshack.us/my.php?image=f11df4.jpg)
Sugar Mountain/Great Library:
http://img246.imageshack.us/img246/5062/giftedcityzx5.th.jpg (http://img246.imageshack.us/my.php?image=giftedcityzx5.jpg)
Caravels:
http://img530.imageshack.us/img530/113/caravel1sd6.th.jpg (http://img530.imageshack.us/my.php?image=caravel1sd6.jpg)
http://img91.imageshack.us/img91/2523/caravel2qn9.th.jpg (http://img91.imageshack.us/my.php?image=caravel2qn9.jpg)
http://img291.imageshack.us/img291/8896/caravel3zd1.th.jpg (http://img291.imageshack.us/my.php?image=caravel3zd1.jpg)
http://img91.imageshack.us/img91/5393/caravel4ez4.th.jpg (http://img91.imageshack.us/my.php?image=caravel4ez4.jpg)
Due to complete on Turn 167:
Factory in Taiaha.
Harbor in Woundhealer.
Worker in Tanto.
Worker in Facon.
Worker in Lightsaber.
Chamnix Mar 20, 2008, 06:31 AM Turnlog:
Reject peace from Babe.
We complete Scientific Method, start Economics.
Taiaha completes factory, starts coal plant.
Woundhealer completes harbor, starts factory?
Tanto completes worker, starts worker.
Facon completes worker, starts worker.
Lightsaber completes worker, starts worker.
Science down to 0%. We could accumulate enough beakers for Economics in just 2 turns, and there are no multiplier building being completed in the next 4 turns, so we will accumulate cash first in case GONG actually gets back to us regarding Military Tradition (or in case we change our mind about Economics).
Military Moves:
Land units:
Shift some units around to cover any spots vulnerable to visible boats.
Naval Units:
Caravel 1 S-S-SW-W.
Caravel 2 W-W-W-S.
Caravel 3 N-E-E-N.
Caravel 4 W-W-E-E.
Other Unit Moves:
5 workers added to Woundhealer.
I don’t see anything that can benefit immediately from railroads, so I start railing and remining the core, specifically Georgetown and Katana.
Citizen Moves:
Karabela – coast to mountain.
Zar’roc – hires scientist.
Tanto – mountain to irrigated grass.
All taxmen changed to scientists.
Domestic Report:
33 towns
250 citizens (23% of world population – FREE @28%)
33 workers
2 slaves
Current Builds:
11 workers
2 harbors
1 wonder
3 coal plants
10 factories
2 courthouses
1 library
3 marketplaces
Treasury – 886 gold and +673 gpt.
Research – 0 beakers invested in Economics, due in 50 at 30 bpt (1680 total needed).
Running 0% luxuries and 0% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
4 caravels (4 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Scientific Method on Babe.
We are up Nationalism, Steam Power, and Medicine on GONG.
We are up Scientific Method on FREE.
We are up Scientific Method on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
0 tribes have Corporation.
0 tribes have Replaceable Parts.
Wonder Update:
The Great Library belongs to GONG.
Our Landmass:
http://img149.imageshack.us/img149/3981/landmassgn7.th.jpg (http://img149.imageshack.us/my.php?image=landmassgn7.jpg)
F11:
http://img168.imageshack.us/img168/2703/f11gy8.th.jpg (http://img168.imageshack.us/my.php?image=f11gy8.jpg)
Caravels:
http://img149.imageshack.us/img149/4784/caravel1pr4.th.jpg (http://img149.imageshack.us/my.php?image=caravel1pr4.jpg)
http://img138.imageshack.us/img138/2199/caravel2mn7.th.jpg (http://img138.imageshack.us/my.php?image=caravel2mn7.jpg)
http://img138.imageshack.us/img138/7365/caravel3rl6.th.jpg (http://img138.imageshack.us/my.php?image=caravel3rl6.jpg)
http://img149.imageshack.us/img149/8468/caravel4wb3.th.jpg (http://img149.imageshack.us/my.php?image=caravel4wb3.jpg)
Due to complete on Turn 168:
Courthouse in Zweihander.
Worker in Zar’roc.
Worker in Stiletto.
Chamnix Mar 24, 2008, 08:51 PM Turnlog:
Zweihander completes courthouse, starts library.
Zar’roc completes worker, starts worker.
Stiletto completes worker, starts worker.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 W-W-W-N.
Caravel 2 N-E-E-N.
Caravel 3 S-S-W-SW.
Other Unit Moves:
Railroad 1 mountain by Georgetown to cut 1 turn off its factory.
Finish the mine by Katana, but it doesn’t need a railroad yet.
Do some mining and railing around Damocles’ Sword.
Citizen Moves:
Caliburnus – plains to coast.
Domestic Report:
33 towns
250 citizens (23% of world population – FREE @28%)
35 workers
2 slaves
Current Builds:
11 workers
2 harbors
1 wonder
3 coal plants
10 factories
1 courthouse
2 libraries
3 marketplaces
Treasury – 1,561 gold and +677 gpt.
Research – 30 beakers invested in Economics, due in 49 at 27 bpt (1680 total needed).
Running 0% luxuries and 0% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
The caravel near Babe has disappeared.
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Scientific Method on Babe.
We are up Industrialization and Electricity on GONG.
We are no longer up Scientific Method on FREE.
We are up Scientific Method on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
0 tribes have Economics.
0 tribes have Corporation.
0 tribes have Replaceable Parts.
Wonder Update:
FREE is building the Theory of Evolution in Kazgungudom.
Our Landmass:
http://img249.imageshack.us/img249/1029/landmasskk6.th.jpg (http://img249.imageshack.us/my.php?image=landmasskk6.jpg)
F11:
http://img249.imageshack.us/img249/5244/f11ze2.th.jpg (http://img249.imageshack.us/my.php?image=f11ze2.jpg)
Caravels:
http://img442.imageshack.us/img442/1691/caravel1et6.th.jpg (http://img442.imageshack.us/my.php?image=caravel1et6.jpg)
http://img249.imageshack.us/img249/3871/caravel2dg5.th.jpg (http://img249.imageshack.us/my.php?image=caravel2dg5.jpg)
http://img524.imageshack.us/img524/3570/caravel3qv7.th.jpg (http://img524.imageshack.us/my.php?image=caravel3qv7.jpg)
Due to complete on Turn 169:
Coal Plant in Baldric.
Chamnix Mar 29, 2008, 02:31 PM Turnlog:
Reject peace offering from Babe.
Baldric completes coal plant, starts barracks.
Science up to 100%.
Military Moves:
Land units:
A little shifting.
Naval Units:
Caravel 1 W-W-S-SW.
Caravel 2 E-E-E-S.
Caravel 3 W-N-W-NW.
Other Unit Moves:
Railroad a mine by Zweihander.
Other than that, railroad mostly food in the corrupt west.
Citizen Moves:
Change a few scientists to taxmen to minimize overrun.
Domestic Report:
33 towns
250 citizens (23% of world population – FREE @28%)
35 workers
2 slaves
Current Builds:
11 workers
2 harbors
1 wonder
2 coal plants
10 factories
1 courthouse
2 libraries
3 marketplaces
1 barracks
Treasury – 2,238 gold and -131 gpt.
Research – 57 beakers invested in Economics, due in 2 at 856 bpt (1680 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Scientific Method on Babe.
We are up Scientific Method on GONG.
We are up Scientific Method on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Economics.
0 tribes have Corporation.
0 tribes have Replaceable Parts.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
FREE has completed the Theory of Evolution in Kazgungudom.
FREE is building Hoover Dam in Kazgungudom.
Our Landmass:
http://img509.imageshack.us/img509/4655/landmasshv3.th.jpg (http://img509.imageshack.us/my.php?image=landmasshv3.jpg)
F11:
http://img509.imageshack.us/img509/5504/f11oj6.th.jpg (http://img509.imageshack.us/my.php?image=f11oj6.jpg)
Caravels:
http://img296.imageshack.us/img296/8723/caravel1nj7.th.jpg (http://img296.imageshack.us/my.php?image=caravel1nj7.jpg)
http://img296.imageshack.us/img296/3249/caravel2bk5.th.jpg (http://img296.imageshack.us/my.php?image=caravel2bk5.jpg)
http://img296.imageshack.us/img296/1839/caravel3vg8.th.jpg (http://img296.imageshack.us/my.php?image=caravel3vg8.jpg)
Due to complete on Turn 170:
Barracks in Baldric.
Factory in Yanagiba.
Chamnix Apr 03, 2008, 04:18 AM Turnlog:
Baldric completes barracks, starts rifleman.
Yanagiba completes factory, starts coal plant.
Science down to 90%.
Scientific Method sent to Council with accept.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 W-W-S-SW.
Caravel 2 E-E-S-S.
Caravel 3 N-NW-W-N.
Other Unit Moves:
Railroad a mine near Zweihander.
Railroad 2 irrigated tiles and 1 mined tile worked by Woundhealer and remine 1 of the irrigated ones.
Continue railroading the corrupt west for more food.
Citizen Moves:
Karabela – mountain to coast.
Tanto – mountain to forest.
Lightsaber – forest to taxman.
Adjust scientist/taxman ratio for the final turn of Economics.
Domestic Report:
33 towns
253 citizens (23% of world population – FREE @27%)
35 workers
2 slaves
Current Builds:
1 rifleman
11 workers
2 harbors
1 wonder
3 coal plants
9 factories
1 courthouse
2 libraries
3 marketplaces
Treasury – 2,107 gold and -57 gpt.
Research – 913 beakers invested in Economics, due in 1 at 779 bpt (1680 total needed – slight overrun to guard against pollution).
Running 0% luxuries and 90% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Scientific Method on Babe.
We are up Scientific Method on GONG.
We are up Scientific Method on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Economics.
0 tribes have Corporation.
0 tribes have Replaceable Parts.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
FREE has completed Hoover Dam in Kazgungudom. Their Golden Age has begun.
Our Landmass:
http://img402.imageshack.us/img402/472/landmassve0.th.jpg (http://img402.imageshack.us/my.php?image=landmassve0.jpg)
F11:
http://img402.imageshack.us/img402/6431/f11dp7.th.jpg (http://img402.imageshack.us/my.php?image=f11dp7.jpg)
Caravels:
http://img402.imageshack.us/img402/6713/caravel1xk3.th.jpg (http://img402.imageshack.us/my.php?image=caravel1xk3.jpg)
http://img129.imageshack.us/img129/743/caravel2yi9.th.jpg (http://img129.imageshack.us/my.php?image=caravel2yi9.jpg)
http://img129.imageshack.us/img129/2922/caravel3xs1.th.jpg (http://img129.imageshack.us/my.php?image=caravel3xs1.jpg)
Due to complete on Turn 171:
Library in Karabela.
Library in Zweihander.
Chamnix Apr 08, 2008, 05:20 AM Turnlog:
Accept Replaceable Parts from Council.
Complete Economics, start the Corporation.
Karabela completes library, starts marketplace.
Zweihander completes library, starts factory.
Change Scymitar from palace to Smith’s Trading Company.
Military Moves:
Land units:
A little shuffle to cover the hole near GONG’s boat.
Naval Units:
Caravel 1 SE-E-E-E.
Caravel 2 N-NW-W-W.
Caravel 3 N-N-W-N.
Other Unit Moves:
Super fast workers railroad like madmen. I could get used to this… :D.
Citizen Moves:
Hire 3 scientists in Catclaw.
All taxmen changed to scientists.
Caladbolg – specialist to irrigated sugar.
Taiaha – hire a scientist.
Claymore – coast to mined plains.
Vorpal – hires another scientist.
Domestic Report:
33 towns
255 citizens (23% of world population – FREE @27%)
35 workers
2 slaves
Current Builds:
1 infantry
11 workers
2 harbors
1 wonder
3 coal plants
10 factories
1 courthouse
4 marketplaces
Treasury – 2050 gold and -65 gpt.
Research – 0 beakers invested in The Corporation, due in 4 at 816 bpt (3000 total needed).
Running 0% luxuries and 90% science.
Military Report:
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, and Replaceable Parts on GONG.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Corporation.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Nothing except us.
Our Landmass:
http://img167.imageshack.us/img167/4349/landmassyl9.th.jpg (http://img167.imageshack.us/my.php?image=landmassyl9.jpg)
F11:
http://img167.imageshack.us/img167/6772/f11bj3.th.jpg (http://img167.imageshack.us/my.php?image=f11bj3.jpg)
Domestic:
http://img248.imageshack.us/img248/9496/domesticez1.th.jpg (http://img248.imageshack.us/my.php?image=domesticez1.jpg)
Caravels:
http://img363.imageshack.us/img363/4742/caravel1by1.th.jpg (http://img363.imageshack.us/my.php?image=caravel1by1.jpg)
http://img167.imageshack.us/img167/4994/caravel2tg0.th.jpg (http://img167.imageshack.us/my.php?image=caravel2tg0.jpg)
http://img248.imageshack.us/img248/9433/caravel3ye1.th.jpg (http://img248.imageshack.us/my.php?image=caravel3ye1.jpg)
Rubber:
http://img360.imageshack.us/img360/6025/rubber1hr7.th.jpg (http://img360.imageshack.us/my.php?image=rubber1hr7.jpg)
http://img360.imageshack.us/img360/9612/rubber2tg3.th.jpg (http://img360.imageshack.us/my.php?image=rubber2tg3.jpg)
Due to complete on Turn 172:
Infantry in Baldric.
Smith’s Trading Company in Scymitar.
Coal Plant in Taiaha.
Coal Plant in Yatagan.
Chamnix Apr 10, 2008, 04:21 AM Turnlog:
Baldric completes infantry, starts colosseum (stock exchange prebuild).
Scymitar completes Smith’s Trading Company (our maintenance dropped 24 gold), starts barracks.
Taiaha completes coal plant, starts bank.
Yatagan completes coal plant, starts colosseum (stock exchange prebuild).
Military Moves:
Land units:
Our new infantry joins the wall.
Naval Units:
Caravel 1 W-W-W-W.
Caravel 2 SE-S-S-S.
Caravel 3 N-N-N-N.
Other Unit Moves:
Do some work around Yatagan to get to 40 spt.
Rail some irrigation by Mos Eisley so it can get a civil engineer.
Start getting Elear prepped for its next project.
Railroad some around Caliburnus so it can hire a civil engineer during its next project.
Citizen Moves:
Claymore – mined plains to coast.
Taiaha – fires scientist.
I completely forgot about civil engineers last turn, but Karabela gets 3 now.
Wakizashi gets 2 civil engineers.
Mos Eisley gets 1.
3 cops in Tizona changed to CE’s.
Scientists in What’s Plan B and New Saber Babes changed to CEs.
Bayonet gets a fourth scientist.
Dirk fires a scientist.
2 cops in Kris changed to CE’s and a third one hired.
Damocles’ Sword – lake to mined grass.
Domestic Report:
33 towns
257 citizens (23% of world population – FREE @27%)
35 workers
2 slaves
Current Builds:
11 workers
2 harbors
1 coal plant
10 factories
2 stock exchanges
1 bank
1 courthouse
4 marketplaces
1 barracks
Treasury – 1985 gold and -45 gpt.
Research – 816 beakers invested in The Corporation, due in 3 at 791 bpt (3000 total needed).
Running 0% luxuries and 90% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, and Replaceable Parts on GONG.
We are up Economics and Replaceable Parts on FREE.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Corporation.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Nothing except us.
Our Landmass:
http://img207.imageshack.us/img207/4636/landmasshk5.th.jpg (http://img207.imageshack.us/my.php?image=landmasshk5.jpg)
F11:
http://img248.imageshack.us/img248/3807/f11ou0.th.jpg (http://img248.imageshack.us/my.php?image=f11ou0.jpg)
Due to complete on Turn 173:
Barracks in Scymitar.
Factory in Elear.
Worker in Zar’roc.
Worker in Tanto.
Worker in Facon.
Worker in Bayonet.
Chamnix Apr 13, 2008, 05:37 AM Turnlog:
Accept “The New Watchtower” from Council.
Scymitar completes barracks, starts colosseum (prebuild for stock exchange).
Elear completes factory, starts coal plant.
Zar’roc completes worker, starts worker.
Tanto completes worker, starts worker.
Facon completes worker, starts aqueduct.
Bayonet completes worker, starts worker.
Change the New Watchtower from guerilla to wealth.
Science down to 80%.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 E-E-E-E.
Caravel 2 N-N-N-NW.
Caravel 3 E-E-E-N.
Other Unit Moves:
Railroad 2 mines by Yatagan to guard against pollution.
Railroad 3 mines by Elear to shave 1 turn off the coal plant.
Railroad for more food in Kukri.
Starting railing/remining Rapier.
Citizen Moves:
Wakizashi – civil engineer to coast.
Caladbolg – add 1 scientist.
Tanto – mountain to irrigated grass.
Bayonet – add 2 scientists.
Dirk – add 2 scientists.
Kukri – coast to cop.
The New Watchtower – coast to scientist.
Domestic Report:
33 towns
257 citizens (22% of world population – FREE @27%)
39 workers (25 on their way to Council).
2 slaves
Current Builds:
11 workers
1 wealth
2 harbors
2 coal plants
9 factories
3 stock exchanges
1 bank
1 courthouse
4 marketplaces
Treasury – 1942 gold and +30 gpt.
Research – 1,607 beakers invested in The Corporation, due in 2 at 709 bpt (3000 total needed).
Running 0% luxuries and 80% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, and Replaceable Parts on GONG.
We are up Economics on FREE (no longer up Replaceable Parts).
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Corporation.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Nothing.
Our Landmass:
http://img92.imageshack.us/img92/4080/landmassre8.th.jpg (http://img92.imageshack.us/my.php?image=landmassre8.jpg)
F11:
http://img92.imageshack.us/img92/2563/f11gz5.th.jpg (http://img92.imageshack.us/my.php?image=f11gz5.jpg)
Due to complete on Turn 174:
Factory in Wakizashi.
Worker in Catclaw.
Chamnix Apr 23, 2008, 04:07 AM Turnlog:
Exchange 25 of our workers for 25 Council workers.
Wakizashi completes factory, starts coal plant.
Catclaw completes worker, starts courthouse.
Baldric changed from colosseum to Universal Suffrage.
Scymitar changed from colosseum to Mausoleum of Mausollos.
Yatagan changed from colosseum to palace.
We are hit with our first pollution near Yanagiba.
Gift The New Watchtower back to Council.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 N-N-N-N.
Caravel 2 N-N-N-W.
Caravel 3 S-S-E-SE.
Other Unit Moves:
Clean pollution and continue railroading – almost all flatland is done.
Citizen Moves:
Taiaha hires a scientist to give a mined plains to Claymore.
Claymore coast to mined plains.
Karabela hires a civil engineer.
Tanto – mountain to forest.
Facon – forest to civil engineer.
Change a bunch of scientists to taxmen.
Domestic Report:
34 towns
257 citizens (22% of world population – FREE @28%)
15 workers.
27 slaves
Current Builds:
9 workers
1 wealth
2 harbors
3 coal plants
8 factories
3 stock exchanges
1 bank
1 aqueduct
2 courthouses
4 marketplaces
Treasury – 2,020 gold and +77 gpt.
Research – 2,316 beakers invested in The Corporation, due in 1 at 697 bpt (3000 total needed – overrun to guard against pollution).
Running 0% luxuries and 80% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, and Replaceable Parts on GONG.
We are up Economics on FREE.
We are up Economics on Council (the Council is furious with us :lol:).
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Music Theory.
1 tribe has Atomic Theory.
0 tribes have Corporation.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Nothing.
Our Landmass:
http://img261.imageshack.us/img261/8999/landmassxi2.th.jpg (http://img261.imageshack.us/my.php?image=landmassxi2.jpg)
F11:
http://img514.imageshack.us/img514/6527/f11go2.th.jpg (http://img514.imageshack.us/my.php?image=f11go2.jpg)
Domestic:
http://img514.imageshack.us/img514/9822/domesticop8.th.jpg (http://img514.imageshack.us/my.php?image=domesticop8.jpg)
Due to complete on Turn 175:
Factory in Georgetown.
Marketplace in Caliburnus.
Worker in Estoc.
Worker in Vorpal.
Chamnix Apr 24, 2008, 07:34 PM Turnlog:
We complete the Corporation, start Refining.
Georgetown completes factory, starts coal plant.
Caliburnus completes marketplace, starts library.
Estoc completes worker, starts aqueduct.
Vorpal completes worker, starts worker.
We get an SGL!
Change Baldric, Scymitar, and Yatagan to stock exchanges.
Science up to 100%.
Military Moves:
Land units:
Zakariya al-Razi moves out of the capital in case someone establishes an embassy.
Naval Units:
Caravel 1 N-N-N-N.
Caravel 2 N-N-E-W.
Caravel 3 E-E-E-E.
Other Unit Moves:
Railroad hills by Elear to cut a turn off the coal plant.
Railroad mountain by Damocles’ Sword to shave a turn off the factory.
Start railing mountains in the Karabela/Woundhealer area.
Citizen Moves:
Claymore mined plains to coast.
Taiaha – fire scientist.
Caliburnus – plains to civil engineer.
Tizona – civil engineer to cop.
Vorpal – gains 2 scientists.
Kris – civil engineer to cop.
Lightsaber gets another scientist.
Domestic Report:
33 towns
257 citizens (22% of world population – FREE @28%)
17 workers
27 slaves
Current Builds:
9 workers
1 wealth
2 harbors
3 coal plants
8 factories
3 stock exchanges
1 bank
1 aqueduct
2 courthouses
4 marketplaces
Treasury – 2,092 gold and -99 gpt.
Research – 0 beakers invested in Refining, due in 6 at 872 bpt (4800 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on GONG.
We are up Economics and the Corporation on FREE.
We are up Economics and the Corporation on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Music Theory.
1 tribe has Atomic Theory.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Nothing.
Our Landmass:
http://img176.imageshack.us/img176/820/landmassaz2.th.jpg (http://img176.imageshack.us/my.php?image=landmassaz2.jpg)
F11:
http://img143.imageshack.us/img143/1374/f11hs5.th.jpg (http://img143.imageshack.us/my.php?image=f11hs5.jpg)
Due to complete on Turn 176:
Stock Exchange in Baldric.
Stock Exchange in Scymitar.
Bank in Taiaha.
Coal Plant in Yanagiba.
Marketplace in Tizona.
Worker in Dirk.
Courthouse in Kukri.
Chamnix Apr 29, 2008, 03:58 AM Turnlog:
Baldric completes stock exchange, starts infantry.
Scymitar completes stock exchange, starts infantry.
Taiaha completes bank, starts stock exchange.
Yanagiba completes coal plant, starts bank.
Tizona completes marketplace, starts courthouse.
Caladbolg completes worker, starts walls.
Dirk completes worker, starts walls.
Kukri completes courthouse, starts aqueduct.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 E-E into New Saber Babes.
Caravel 2 N-N-N-W.
Caravel 3 N-N-E-N.
Other Unit Moves:
Add 5 workers to Caliburnus.
More railroading.
Citizen Moves:
Fiddle with a bunch of citizens in the west to try to give Tizona room to grow, but can’t find anything significant.
Do a lot of general fiddling.
Domestic Report:
33 towns
260 citizens (22% of world population – FREE @27%)
14 workers
27 slaves
Current Builds:
2 infantry
6 workers
2 stock exchanges
2 harbors
3 coal plants
7 factories
1 bank
3 aqueducts
2 walls
2 courthouses
1 library
2 marketplaces
Treasury – 1993 gold and -97 gpt.
Research – 875 beakers invested in Refining, due in 5 at 883 bpt (4800 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on GONG.
We are up Economics and the Corporation on FREE.
We are up Economics and the Corporation on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Music Theory.
1 tribe has Atomic Theory.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
JS Bach’s Cathedral is being built by the Council in the Treasury.
Our Landmass:
http://img232.imageshack.us/img232/5195/landmasscn5.th.jpg (http://img232.imageshack.us/my.php?image=landmasscn5.jpg)
F11:
http://img232.imageshack.us/img232/8937/f11ma3.th.jpg (http://img232.imageshack.us/my.php?image=f11ma3.jpg)
Military:
http://img81.imageshack.us/img81/698/militaryfo4.th.jpg (http://img81.imageshack.us/my.php?image=militaryfo4.jpg)
Due to complete on Turn 177:
Stock Exchange in Yatagan.
Factory in Katana.
Marketplace in Kris.
Worker in Lightsaber.
Chamnix May 07, 2008, 05:02 AM Turnlog:
Yatagan completes stock exchange, starts barracks.
Katana completes factory, starts coal plant.
Kris completes marketplace, starts courthouse.
Lightsaber completes worker, starts walls.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 sits in port.
Caravel 2 N-N-E-E.
Caravel 3 N-N-W-W.
Other Unit Moves:
One worker added to Kris and one to Karabela to get 0 unit costs.
Citizen Moves:
I have no idea where citizens were before I started playing around, but I found a couple unused tiles in the northwest and shifted a bunch of citizens to enable southwestern cities to work additional tiles.
Domestic Report:
33 towns
264 citizens (22% of world population – FREE @27%)
13 workers
27 slaves
Current Builds:
2 infantry
5 workers
1 stock exchange
2 harbors
4 coal plants
6 factories
1 bank
3 aqueducts
3 walls
3 courthouses
1 library
1 marketplace
1 barracks
Treasury – 1896 gold and -94 gpt.
Research – 1758 beakers invested in Refining, due in 4 at 893 bpt (4800 total needed).
Running 0% luxuries and 100% science.
Military Report:
1 infantry (1 veteran)
1 Medieval Infantry (1 regular)
10 swordsmen (8 veteran, 2 regular)
11 warriors (11 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on Babe.
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on GONG.
We are up Economics on FREE. (No longer up the Corporation)
We are up Economics and the Corporation on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
2 tribes have Music Theory.
1 tribe has Atomic Theory.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
JS Bach’s Cathedral has been built by the Council in the Treasury.
Our Landmass:
http://img174.imageshack.us/img174/6452/landmasssp6.th.jpg (http://img174.imageshack.us/my.php?image=landmasssp6.jpg)
F11:
http://img352.imageshack.us/img352/1535/f11lt1.th.jpg (http://img352.imageshack.us/my.php?image=f11lt1.jpg)
Due to complete on Turn 178:
Infantry in Baldric.
Infantry in Scymitar.
Barracks in Yatagan.
Coal Plant in Elear.
Worker in Zar’roc.
Worker in Stiletto.
Worker in Tanto.
Chamnix May 08, 2008, 08:42 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Yatagan completes barracks, starts infantry.
Elear completes coal plant, starts stock exchange.
Zar’roc completes worker, starts worker.
Stiletto completes worker, starts worker.
Tanto completes worker, starts worker.
Military Moves:
At the beginning of play, we had increased to average to GONG and strong to Council, but both returned to their previous status once I disbanded an MDI and 4 warriors.
Land units:
Slide some units over so our hole is not near GONG’s visible boat.
Naval Units:
Caravel 1 sits in port.
Caravel 2 N-W-W-W.
Caravel 3 E-E-N-N.
Other Unit Moves:
Baldric changed to Universal Suffrage while workers chop the forest into Elear’s stock exchange then changed back.
We need to lose 5 units to get back to 0 unit costs so 1 MDI and 4 warriors are disbanded in Scymitar.
Citizen Moves:
Put Scymitar on temporary starvation to get 78 shields this turn.
Extra scientist in Caladbolg.
Domestic Report:
33 towns
264 citizens (22% of world population – FREE @26%)
16 workers
27 slaves
Current Builds:
3 infantry
5 workers
2 stock exchanges
2 harbors
3 coal plants
6 factories
1 bank
3 aqueducts
3 walls
3 courthouses
1 library
1 marketplace
Treasury – 1802 gold and -98 gpt.
Research – 2651 beakers invested in Refining, due in 3 at 893 bpt (4800 total needed).
Running 0% luxuries and 100% science.
Military Report:
3 infantry (3 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are average compared to the Council.
We are weak compared to Babe.
We are weak compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and The Corporation on Babe. No longer up Replaceable Parts
We are up Economics, Scientific Method, The Corporation, and Replaceable Parts on GONG.
We are up Economics on FREE.
We are up Economics and the Corporation on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
http://img150.imageshack.us/img150/4263/landmassgh6.th.jpg (http://img150.imageshack.us/my.php?image=landmassgh6.jpg)
F11:
http://img150.imageshack.us/img150/6766/f11nn2.th.jpg (http://img150.imageshack.us/my.php?image=f11nn2.jpg)
Power Curve:
http://img255.imageshack.us/img255/4996/powerbi9.th.jpg (http://img255.imageshack.us/my.php?image=powerbi9.jpg)
Due to complete on Turn 179:
Infantry in Scymitar.
Factory in Claymore.
Library in Caliburnus.
Harbor in What’s Plan B.
Chamnix May 13, 2008, 04:23 AM Turnlog:
Scymitar completes infantry, starts palace (Wall Street prebuild).
Claymore completes factory, starts coal plant.
Caliburnus completes library, starts factory.
What’s Plan B? completes harbor, starts walls.
Science down to 70% (aiming to complete Refining after FREE).
Give Corporation to Council with accept.
Military Moves:
Land units:
New infantry joins the wall – 3 openings still.
Naval Units:
Caravel 1 W-W-W-W to get an updated look at the Bangles’ defenses in the next couple turns.
Caravel 2 W-W-W-W heading homeward.
Caravel 3 E-E-W-W.
Other Unit Moves:
Clean up pollution near Baldric.
Merge one worker into Karabela to keep unit costs at zero.
Chop 2 forests into Facon and one into Tizona.
Citizen Moves:
Put Baldric scientist back to work (displaced by pollution).
Claymore takes a shield from Taiaha and goes on temporary starvation to shave a turn off the coal plant.
Karabela – civil engineer to cop.
Tizona – hire a couple civil engineers and put it in WLTKD.
Vorpal – fire 1 scientist.
New Saber Babes – civil engineer to scientist.
Lightsaber – fires 1 scientist.
Domestic Report:
33 towns
268 citizens (22% of world population – FREE @26%)
15 workers
27 slaves
Current Builds:
2 infantry
5 workers
2 stock exchanges
1 harbor
4 coal plants
6 factories
1 bank
3 aqueducts
4 walls
3 courthouses
1 marketplace
1 Wall Street
Treasury – 1704 gold and +162 gpt.
Research – 3544 beakers invested in Refining, due in 2 at 645 bpt (4800 total needed; 4200 if FREE completes it first).
Running 0% luxuries and 70% science.
Military Report:
4 infantry (4 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, and The Corporation on Babe.
We are up Economics, Scientific Method, and The Corporation on GONG. No longer up Replaceable Parts
We are up Economics on FREE.
We are up Economics and the Corporation on Council (gifting Corporation this turn).
1 tribe has Navigation.
? tribes have Military Tradition.
1 tribe has Atomic Theory.
1 tribe has Sanitation.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
http://img293.imageshack.us/img293/4313/landmassfn1.th.jpg (http://img293.imageshack.us/my.php?image=landmassfn1.jpg)
F11:
http://img293.imageshack.us/img293/6240/f11ex9.th.jpg (http://img293.imageshack.us/my.php?image=f11ex9.jpg)
Due to complete on Turn 180:
Infantry in Baldric.
Infantry in Yatagan.
Bank in Yanagiba.
Factory in Rapier.
Harbor in New Saber Babes.
Chamnix May 18, 2008, 08:06 PM Turnlog:
Council sends us Sanitation – I accept :dunno:. At least now we won’t get diseased…
Baldric completes infantry, starts infantry.
Yatagan completes infantry, starts infantry.
Yanagiba completes bank, starts stock exchange.
Rapier completes factory, starts coal plant.
New Saber Babes completes harbor, starts walls.
Science down to 0%.
Military Moves:
Land units:
2 new infantry join the wall – 1 opening still.
Naval Units:
Caravel 1 N-N-N-W.
Caravel 2 W-W-N-N.
Caravel 3 S-S-S-S.
Other Unit Moves:
Two workers added to Tizona – unit costs still zero.
Plant and chop near core coastal cities to get to boats faster.
Citizen Moves:
Vorpal gets a scientist.
Lightsaber gets a scientist.
Change a bunch of scientists to taxmen or civil engineers.
Domestic Report:
33 towns
273 citizens (21% of world population – FREE @27%)
13 workers
27 slaves
Current Builds:
2 infantry
5 workers
3 stock exchanges
5 coal plants
5 factories
3 aqueducts
5 walls
3 courthouses
1 marketplace
1 Wall Street
Treasury – 1866 gold and +812 gpt.
Research – 4189 beakers invested in Refining, due in 30 at 21 bpt (4800 total needed; 4200 if FREE completes it first).
Running 0% luxuries and 0% science.
Military Report:
6 infantry (6 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and The Corporation on Babe.
We are up Economics, Scientific Method, Sanitation, and The Corporation on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
Didn't have time to check other techs...
Wonder Update:
Nothing.
Our Landmass:
http://img404.imageshack.us/img404/1586/landmasszp2.th.jpg (http://img404.imageshack.us/my.php?image=landmasszp2.jpg)
F11:
http://img404.imageshack.us/img404/3193/f11to7.th.jpg (http://img404.imageshack.us/my.php?image=f11to7.jpg)
Bangles Scout (Mid-move):
http://img253.imageshack.us/img253/5623/banglesislewf7.th.jpg (http://img253.imageshack.us/my.php?image=banglesislewf7.jpg)
Due to complete on Turn 181:
Stock Exchange in Taiaha.
Chamnix May 21, 2008, 09:06 PM I don't really see a need for a new thread for the new term...
Turnlog:
We discover Refining, start Atomic Theory.
Taiaha completes stock exchange, starts barracks.
Science up to 100%.
Gift Refining to Council.
We have 1 source of oil – directly underneath the city of Rapier.
Military Moves:
Land units:
Nothing.
Naval Units:
Caravel 1 S-E-S-S.
Caravel 2 N-N-W-W.
Caravel 3 N-N-N-N.
Other Unit Moves:
Clear pollution in the wheat forest by Taiaha.
Plant and chop by Katana.
I can’t get CAII to open, so I just chop tundra forests instead of planting new forests.
Citizen Moves:
Taxman in Taiaha goes back to working the forest.
Cop in Karabela becomes a scientist.
Domestic Report:
33 towns
270 citizens (21% of world population – FREE @27%)
13 workers
27 slaves
Current Builds:
2 infantry
5 workers
2 stock exchanges
5 coal plants
5 factories
3 aqueducts
5 walls
3 courthouses
1 marketplace
1 barracks
1 Wall Street
Treasury – 2678 gold and -105 gpt.
Research – 0 beakers invested in Atomic Theory, due in 6 at 898 bpt (5250 total needed).
Running 0% luxuries and 100% science.
Military Report:
6 infantry (6 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and The Corporation on Babe.
We are up Economics, Scientific Method, Sanitation, and The Corporation on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics and Refining on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
http://img293.imageshack.us/img293/7541/landmassvl4.th.jpg (http://img293.imageshack.us/my.php?image=landmassvl4.jpg)
F11 – Council is making use of hospitals:
http://img141.imageshack.us/img141/125/f11ur4.th.jpg (http://img141.imageshack.us/my.php?image=f11ur4.jpg)
Bangles Scout (Mid-move):
http://img293.imageshack.us/img293/1743/banglesscoutio5.th.jpg (http://img293.imageshack.us/my.php?image=banglesscoutio5.jpg)
Due to complete on Turn 182:
Infantry in Baldric.
Coal Plant in Georgetown.
Barracks in Taiaha.
Infantry in Yatagan.
Marketplace in Karabela.
Stock Exchange in Elear.
Coal Plant in Wakizashi.
Worker in Tanto.
Chamnix May 23, 2008, 04:44 PM Turnlog:
Baldric completes infantry, starts infantry.
Georgetown completes coal plants, starts stock exchange.
Taiaha completes barracks, starts infantry.
Yatagan completes infantry, starts infantry.
Karabela completes marketplace, starts galleon?
Elear completes stock exchange, starts barracks.
Wakizashi completes coal plant, starts galleon.
Tanto completes worker, starts worker.
Give 100 gold to Council.
Change Scymitar from palace to Wall Street.
Military Moves:
We have increased to strong relative to FREE.
Land units:
Infantry joins the wall making it complete. We have 1 extra military unit, but I didn’t disband anything since worker merges (3 into Karabela) made our unit costs 0 anyway, and I didn’t see anything immediately useful.
Naval Units:
Caravel 1 S-S-S-S.
Caravel 2 N-N-N-N (ends up in sight of a Babe frigate :().
Caravel 3 N-N-W-W.
Other Unit Moves:
More chopping tundra forests and replacing with railroaded mines. 3 workers joined to Karabela.
Citizen Moves:
Taiaha gets a cop.
Civil Engineer in Wakizashi becomes a cop.
One of Tizona’s civil engineers becomes a cop.
Rapier – lake to mined tundra.
Zar’roc – coast to lake.
Tanto – mined BG to scientist to let Facon’s growth citizen have the mined BG.
Dirk gets a second civil engineer.
Karabela – scientist to cop.
Domestic Report:
33 towns
275 citizens (21% of world population – FREE @27%)
11 workers
27 slaves
Current Builds:
2 galleons
3 infantry
5 workers
2 stock exchanges
3 coal plants
5 factories
3 aqueducts
5 walls
3 courthouses
1 barracks
1 Wall Street
Treasury – 2573 gold and -112 gpt (100 gold on its way to Council).
Research – 898 beakers invested in Atomic Theory, due in 5 at 909 bpt (5250 total needed).
Running 0% luxuries and 100% science.
Military Report:
8 infantry (8 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and The Corporation on Babe.
We are up Economics, Scientific Method, Sanitation, and Refining on GONG (no longer up Corporation).
We are up Economics and Sanitation on FREE.
We are up Economics on Council (no longer up Refining).
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
http://img207.imageshack.us/img207/8573/landmasslq5.th.jpg (http://img207.imageshack.us/my.php?image=landmasslq5.jpg)
F11:
http://img515.imageshack.us/img515/4836/f11eq2.th.jpg (http://img515.imageshack.us/my.php?image=f11eq2.jpg)
Bangles Scout:
http://img208.imageshack.us/img208/9767/banglesscoutqf1.th.jpg (http://img208.imageshack.us/my.php?image=banglesscoutqf1.jpg)
Subcommittee Island Scout (mid-move – the mountain south of Oka has a veteran knight and elite mounted warrior; the unit under the center knight in the pic is a worker):
http://img207.imageshack.us/img207/3919/subcommitteeislandscoutms8.th.jpg (http://img207.imageshack.us/my.php?image=subcommitteeislandscoutms8.jpg)
Due to complete on Turn 183:
Wall Street in Scymitar.
Coal Plant in Katana.
Barracks in Elear.
Worker in Zar’roc.
Worker in Bayonet.
Chamnix May 25, 2008, 08:14 PM Turnlog:
Scymitar completes Wall Street, starts infantry.
Katana completes coal plant, starts stock exchange.
Elear completes barracks, starts infantry.
Zar’roc completes worker, starts worker.
Bayonet completes worker, starts walls.
Military Moves:
We have decreased to average relative to FREE.
Land units:
Infantry joins the wall making us 100% safe.
Naval Units:
Caravel 1 S-S-S-S.
Caravel 2 W-W-N-N.
Caravel 3 E-E-N-NE.
Other Unit Moves:
Plant and chop forests for Georgetown, Facon, and Estoc.
Citizen Moves:
Baldric and Scymitar exchange sugar for coal hill.
Taiaha – cop to coast.
Wakizashi – cop to coast.
Bayonet – 2 civil engineers.
Lightsaber – 1 civil engineer.
Domestic Report:
33 towns
274 citizens (21% of world population – FREE @26%)
13 workers
27 slaves
Current Builds:
2 galleons
5 infantry
4 workers
3 stock exchanges
2 coal plants
5 factories
3 aqueducts
6 walls
3 courthouses
Treasury – 2361 gold and -70 gpt.
Research – 1807 beakers invested in Atomic Theory, due in 4 at 902 bpt (5250 total needed).
Running 0% luxuries and 100% science.
Military Report:
8 infantry (8 veterans)
10 swordsmen (8 veteran, 2 regular)
7 warriors (7 regular)
3 caravels (3 regular)
27 chariots (18 veteran, 9 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Refining on Babe (no longer up Corporation).
We are up Economics, Scientific Method, Sanitation, and Refining on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
http://img518.imageshack.us/img518/5647/landmasskb4.th.jpg (http://img518.imageshack.us/my.php?image=landmasskb4.jpg)
F11:
http://img213.imageshack.us/img213/1252/f11ft8.th.jpg (http://img213.imageshack.us/my.php?image=f11ft8.jpg)
Bangles Scout (mid move):
http://img389.imageshack.us/img389/2219/banglesscouttp6.th.jpg (http://img389.imageshack.us/my.php?image=banglesscouttp6.jpg)
Due to complete on Turn 184:
Infantry in Baldric.
Infantry in Taiaha.
Infantry in Yatagan.
Galleon in Wakizashi.
Factory in Zweihander.
Courthouse in Tizona.
Walls in Dirk.
Chamnix May 27, 2008, 08:59 PM Turnlog:
Baldric completes infantry, starts infantry.
Yatagan completes infantry, starts infantry.
Wakizashi completes galleon, starts galleon.
Zweihander completes factory, starts coal plant.
Tizona completes courthouse, starts library.
Dirk completes walls, starts galleon.
We got hit with 2 spots of pollution - infantry due in Taiaha did not complete because of pollution.
Military Moves:
At the beginning of the turn, we had increased to strong relative to GONG. After disbanding 2 regular swords and a regular chariot, we were back to average.
Land units:
Not much.
Naval Units:
Caravel 1 S-S-S-S.
Caravel 2 N-N-N-N.
Caravel 3 E-sees 2 Babe frigates 2 E, so runs N – another Babe frigate N-NW. Finally goes W-SW and ends out of sight of all Babe boats.
Galleon starts heading toward our western half to be near the Bangles island.
Disband one regular sword and one regular chariot in Claymore to shave a turn off the coal plant.
Disband a regular sword in Damocles’ Sword to shave a turn off the factory.
Other Unit Moves:
Clear pollution. Add one worker to Estoc and one to Facon. A couple replant and chops.
Citizen Moves:
Karabela – fire cop.
Tizona – civil engineers changed to cops.
Dirk – civil engineers to scientists.
Lightsaber – hires scientist.
Domestic Report:
33 towns
277 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
3 galleons
5 infantry
4 workers
3 stock exchanges
3 coal plants
4 factories
3 aqueducts
5 walls
2 courthouses
1 library
Treasury – 2291 gold and -70 gpt.
Research – 2709 beakers invested in Atomic Theory, due in 3 at 921 bpt (5250 total needed).
Running 0% luxuries and 100% science.
Military Report:
10 infantry (10 veterans)
8 swordsmen (8 veteran)
7 warriors (7 regular)
3 caravels (3 regular)
1 galleon (1 veteran)
26 chariots (18 veteran, 8 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are average compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Refining on Babe.
We are up Economics, Scientific Method, Sanitation, and Refining on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
Wonder Update:
Nothing.
Our Landmass:
F11:
(Sorry – forgot the pics this turn…)
Due to complete on Turn 185:
Infantry in Scymitar.
Infantry in Taiaha.
Coal Plant in Claymore.
Infantry in Elear.
Stock Exchange in Yanagiba.
Worker in Vorpal.
Factory in Damocles’ Sword.
Walls in Lightsaber.
Chamnix Jun 01, 2008, 05:05 PM Turnlog:
Council sends us Steel – we accept.
Scymitar completes infantry, starts infantry.
Taiaha completes infantry, starts infantry.
Claymore completes coal plant, starts stock exchange.
Elear completes infantry, starts infantry.
Yanagiba completes stock exchange, starts artillery.
Vorpal completes worker, starts walls.
Damocles’ Sword completes factory, starts coal plant.
Lightsaber completes walls, starts galleon.
No pollution this turn.
Military Moves:
We have increased to strong relative to GONG.
Land units:
Disband 3 regular warriors in Kukri.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Plant and chop a forest by Katana to shave 1 turn off Stock Exchange.
Plant and chop for Kukri’s aqueduct.
Plant and chop for Facon’s aqueduct.
Add 1 worker to Kukri.
Citizen Moves:
Wakizashi – hires cop.
Mos Eisley – fires 2 civil engineers, hires a cop.
Vorpal – hires 2 civil engineers.
Catclaw – change 1 civil engineer to a scientist.
Caladbolg – civil engineer and citizen on hill become scientists.
Bayonet – hires 3rd civil engineer.
Lightsaber – 2 civil engineers become scientists.
Facon – fire civil engineer.
Kukri – fire civil engineer.
Domestic Report:
33 towns
280 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
4 galleons
1 artillery
5 infantry
3 workers
3 stock exchanges
3 coal plants
3 factories
3 aqueducts
5 walls
2 courthouses
1 library
Treasury – 2221 gold and -76 gpt.
Research – 3630 beakers invested in Atomic Theory, due in 2 at 934 bpt (5250 total needed).
Running 0% luxuries and 100% science.
Military Report:
13 infantry (13 veterans)
8 swordsmen (8 veteran)
4 warriors (4 regular)
3 caravels (3 regular)
26 chariots (18 veteran, 8 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Steel.
0 tribes have Combustion.
Wonder Update:
Nothing.
Our Landmass:
http://img80.imageshack.us/img80/8961/landmassts6.th.jpg (http://img80.imageshack.us/my.php?image=landmassts6.jpg)
F11:
http://img516.imageshack.us/img516/9639/f11wy8.th.jpg (http://img516.imageshack.us/my.php?image=f11wy8.jpg)
Due to complete on Turn 186:
Infantry in Baldric.
Infantry in Yatagan.
Galleon in Wakizashi.
Coal Plant in Rapier.
Walls in Caladbolg.
Chamnix Jun 05, 2008, 05:34 AM Turnlog:
Baldric completes infantry, starts infantry.
Yatagan completes infantry, starts infantry.
Wakizashi completes galleon, starts galleon.
Rapier completes coal plant, starts university.
Caladbolg completes walls, starts galleon.
We get a palace expansion :banana:.
Science down to 70%.
No pollution this turn.
Military Moves:
Land units:
Disband 3 regular warriors in Estoc.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Irrigate some mines near Scymitar to get some extra food in the bin – I will be running it at negative fpt to get to 80 spt for the Intelligence Agency in 5.
Plant and chop some forests for Kris and 1 for Estoc.
Citizen Moves:
Taiaha – picks up a cop.
Wakizashi – fires cop.
Rapier – picks up a cop.
Mos Eisley – coast to lake.
Catclaw – civil engineer to cop.
Claymore gets a scientist.
A bunch of civil engineers changed to scientists to complete Atomic Theory this turn.
Domestic Report:
33 towns
281 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
5 galleons
1 artillery
5 infantry
3 workers
3 stock exchanges
2 coal plants
3 factories
1 university
3 aqueducts
4 walls
2 courthouses
1 library
Treasury – 2145 gold and +210 gpt.
Research – 4564 beakers invested in Atomic Theory, due in 1 at 695 bpt (5250 total needed).
Running 0% luxuries and 70% science.
Military Report:
15 infantry (15 veterans)
8 swordsmen (8 veteran)
1 warrior (1 regular)
3 caravels (3 regular)
2 galleons (2 veteran)
26 chariots (18 veteran, 8 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Atomic Theory.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Combustion.
Wonder Update:
Nothing.
Our Landmass:
http://img50.imageshack.us/img50/6048/landmassai6.th.jpg (http://img50.imageshack.us/my.php?image=landmassai6.jpg)
F11:
http://img254.imageshack.us/img254/8928/f11iu3.th.jpg (http://img254.imageshack.us/my.php?image=f11iu3.jpg)
Due to complete on Turn 187:
Infantry in Scymitar.
Infantry in Taiaha.
Infantry in Elear.
Artillery in Yanagiba.
Library in Tizona.
Courthouse in Catclaw.
Walls in What’s Plan B.
Courthouse in Kris.
Chamnix Jun 06, 2008, 06:19 PM Turnlog:
We complete Atomic Theory and start Espionage.
Scymitar completes infantry, starts palace (prebuild for Intelligence Agency).
Taiaha completes infantry, starts infantry.
Elear completes infantry, starts infantry.
Yanagiba completes artillery, starts artillery.
Tizona completes library, starts factory?
Catclaw completes courthouse, starts marketplace?
Whats Plan B completes walls, starts galleon.
Kris completes courthouse, starts library?
We have 2 stock exchanges completing in the next 2 turns, so research to 100%.
Military Moves:
Land units:
Disband our final regular warrior in Woundhealer.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Remine 2 tiles by Scymitar to bump it over 80 spt.
Plant and chop a forest by Woundhealer.
Add a worker to Catclaw.
Plant and chop 2 forest by Zweihander and start a second.
Citizen Moves:
Scymitar and Baldric swap coal hill for sugar.
Cop in Taiaha fired.
Scientist in Claymore fired.
Wakizashi hires a cop.
Mos Eisley fires a cop.
Cops in Tizona changed to civil engineers.
Scientists in Vorpal changed to civil engineers.
Catclaw puts 1 specialist back to work and makes the others civil engineers.
Tanto taxman changed to scientist.
Kris scientists are changed to engineers.
Domestic Report:
33 towns
283 citizens (21% of world population – FREE @26%)
10 workers
27 slaves
Current Builds:
6 galleons
1 artillery
4 infantry
3 workers
3 stock exchanges
2 coal plants
4 factories
1 university
3 aqueducts
3 walls
1 library
1 marketplace
1 Intelligence Agency
Treasury – 2355 gold and -86 gpt.
Research – 0 beakers invested in Espionage, due in 4 at 955 bpt (2700 total needed).
Running 0% luxuries and 100% science.
Military Report:
18 infantry (18 veterans)
1 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
2 galleons (2 veteran)
26 chariots (18 veteran, 8 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are weak compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics and Atomic Theory on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Combustion.
Wonder Update:
Council is building the Mausoleum of Mausollos in the Chamber.
Our Landmass:
http://img370.imageshack.us/img370/2708/landmasstc4.th.jpg (http://img370.imageshack.us/my.php?image=landmasstc4.jpg)
F11:
http://img373.imageshack.us/img373/1743/f11lo3.th.jpg (http://img373.imageshack.us/my.php?image=f11lo3.jpg)
Council Lookout:
http://img525.imageshack.us/img525/3651/councilfrigatecr8.th.jpg (http://img525.imageshack.us/my.php?image=councilfrigatecr8.jpg)
Due to complete on Turn 188:
Infantry in Baldric.
Stock Exchange in Georgetown.
Infantry in Yatagan.
Galleon in Karabela.
Factory in Woundhealer.
Galleon in Wakizashi.
Walls in New Saber Babes.
Worker in Zar’roc.
Worker in Stiletto.
Chamnix Jun 11, 2008, 04:19 AM Turnlog:
Baldric completes infantry, starts infantry.
Georgetown completes stock exchange, starts galleon.
Yatagan completes infantry, starts infantry.
Karabela completes galleon, starts galleon.
Woundhealer completes factory, starts coal plant.
Wakizashi completes galleon, starts galleon.
New Saber Babes completes walls, starts galleon.
Zar’roc completes worker, starts worker.
Stiletto completes worker, starts worker.
Military Moves:
We have increased in strength to average compared to Babe, but we have slipped to weak compared to FREE.
Disband 4 regular chariots in Kukri and 3 in Estoc.
Land units:
1 coastal spot open, but a few are “defended” by workers only.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Plant and chop 2 forests by Claymore.
Add 1 worker to Tizona.
Start a plant and chop for Catclaw.
Citizen Moves:
Taiaha gets a cop.
Stiletto changes lakes.
Rapier’s cop goes to work on the lake.
Karabela gets a cop.
Vorpal gets another civil engineer.
Kris adds 2 engineers.
Domestic Report:
33 towns
284 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
8 galleons (3 in productive towns, 5 in 1 spt towns)
1 artillery
4 infantry
3 workers
2 stock exchanges
3 coal plants
3 factories
1 university
3 aqueducts
2 walls
1 library
1 marketplace
1 Intelligence Agency
Treasury – 2269 gold and -85 gpt.
Research – 955 beakers invested in Espionage, due in 3 at 955 bpt (2700 total needed).
Running 0% luxuries and 100% science.
Military Report:
20 infantry (20 veterans)
1 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
19 chariots (18 veteran, 1 regular)
2 horsemen (2 regular)
4 longbowmen (4 regular)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics and Atomic Theory on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Combustion.
Wonder Update:
Council is building the Mausoleum of Mausollos in the Chamber.
Our Landmass:
http://img522.imageshack.us/img522/3003/landmassbf2.th.jpg (http://img522.imageshack.us/my.php?image=landmassbf2.jpg)
F11:
http://img259.imageshack.us/img259/8891/f11vy6.th.jpg (http://img259.imageshack.us/my.php?image=f11vy6.jpg)
Unmapped island:
http://img511.imageshack.us/img511/9983/unmappedislejp2.th.jpg (http://img511.imageshack.us/my.php?image=unmappedislejp2.jpg)
Due to complete on Turn 189:
Infantry in Taiaha.
Stock Exchange in Katana.
Infantry in Elear.
Artillery in Yanagiba.
Coal Plant in Zweihander.
Factory in Mos Eisley.
Aqueduct in Facon.
Walls in Bayonet.
Chamnix Jun 16, 2008, 05:38 AM Turnlog:
Taiaha completes infantry, starts infantry.
Katana completes stock exchange, starts galleon.
Elear completes infantry, starts infantry.
Yanagiba completes artillery, starts artillery.
Zweihander completes coal plant, starts bank?
Mos Eisley completes factory, starts coal plant.
Facon completes aqueduct, starts harbor.
Bayonet completes walls, starts galleon.
Stiletto switched from worker to settler.
Science down to 0%.
Military Moves:
Land units:
1 regular chariot and 2 regular longbows disbanded in Claymore.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
2 full openings by Kris; 3 other spots “defended” by workers/artillery.
Citizen Moves:
Georgetown – mountain to sea for extra food. Fiddle with the core cities a bunch to get some of Baldric’s extra food to Georgetown and Katana.
Wakizashi – fires cop.
Yanagiba – scientist goes back to work once pollution is cleared.
Zweihander and Yanagiba swap 2 mined BGs for mine grasses so both are at 40 spt.
Mos Eisley hires 2 engineers.
Vorpal changes engineers to 2 scientists and a cop.
Domestic Report:
33 towns
284 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
10 galleons (4 in productive towns, 6 in 1 spt towns)
1 artillery
4 infantry
2 workers
1 settler
1 stock exchange
1 harbor
3 coal plants
2 factories
1 university
1 bank
2 aqueducts
1 wall
1 library
1 marketplace
1 Intelligence Agency
Treasury – 2184 gold and +933 gpt.
Research – 1910 beakers invested in Espionage, due in 17 at 48 bpt (2700 total needed).
Running 0% luxuries and 0% science.
Military Report:
22 infantry (22 veterans)
2 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
18 chariots (18 veteran)
2 horsemen (2 regular)
2 longbowmen (2 regular)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics and Atomic Theory on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
1 tribe has Combustion.
0 tribes have Espionage.
0 tribes have Communism.
Wonder Update:
Council is building the Mausoleum of Mausollos in the Chamber.
Our Landmass:
http://img237.imageshack.us/img237/6636/landmassre4.th.jpg (http://img237.imageshack.us/my.php?image=landmassre4.jpg)
F11:
http://img179.imageshack.us/img179/7089/f11su2.th.jpg (http://img179.imageshack.us/my.php?image=f11su2.jpg)
Unmapped island:
http://img179.imageshack.us/img179/4861/unmappedislewo3.th.jpg (http://img179.imageshack.us/my.php?image=unmappedislewo3.jpg)
Due to complete on Turn 190:
Infantry in Baldric.
Galleon in Georgetown.
Infantry in Yatagan.
Galleon in Wakizashi.
University in Rapier.
Walls in Vorpal.
Chamnix Jun 21, 2008, 02:19 AM Turnlog:
Accept Combustion from the Council.
Baldric completes infantry, starts infantry.
Yatagan completes infantry, starts infantry.
Rapier completes university, starts bank.
Vorpal completes walls, starts transport.
Tanto switched from worker to settler.
Science up to 80%.
Military Moves:
Land units:
No unit costs so no disbanding.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Chop forests for Facon and Zweihander.
Citizen Moves:
Don’t remember…
Domestic Report:
33 towns
286 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
11 transports (4 in productive towns, 7 in 1-2 spt towns)
1 artillery
4 infantry
1 worker
2 settlers
1 stock exchange
1 harbor
3 coal plants
2 factories
2 banks
2 aqueducts
1 wall
1 library
1 marketplace
1 Intelligence Agency
Treasury – 3117 gold and +119 gpt.
Research – 1958 beakers invested in Espionage, due in 1 at 757 bpt (2700 total needed).
Running 0% luxuries and 80% science.
Military Report:
24 infantry (24 veterans)
2 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
18 chariots (18 veteran)
2 horsemen (2 regular)
2 longbowmen (2 regular)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Refining, and Steel on GONG.
We are up Economics and Sanitation on FREE.
We are up Economics and Atomic Theory on Council (Atomic Theory sent this turn).
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Espionage.
0 tribes have Communism.
0 tribes have Flight.
0 tribes have Mass Production.
Wonder Update:
Council has completed the Mausoleum of Mausollos in the Chamber.
Our Landmass:
http://img261.imageshack.us/img261/6620/landmassss9.th.jpg (http://img261.imageshack.us/my.php?image=landmassss9.jpg)
F11:
http://img75.imageshack.us/img75/7549/f11dv5.th.jpg (http://img75.imageshack.us/my.php?image=f11dv5.jpg)
Due to complete on Turn 191:
Infantry in Taiaha.
Stock Exchange in Claymore.
Infantry in Elear.
Artillery in Yanagiba.
Library in Kris.
Chamnix Jun 24, 2008, 07:21 PM Turnlog:
We complete Espionage, start Mass Production.
Taiaha completes infantry, starts infantry.
Claymore completes stock exchange, starts destroyer.
Elear completes infantry, starts infantry.
Kris completes library, starts harbor?
Yanagiba gets hit with pollution and falls 4 shields short of completing artillery, but there is nothing useful to switch it to.
Science up to 100%.
Scymitar changed from palace to Intelligence Agency.
Katana changed from transport to destroyer.
Karabela changed from transport to destroyer.
Military Moves:
Land units:
2 longbows disbanded in Estoc to keep unit costs at 0.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Clean pollution – 2 spots total, but one was on a mountain.
Reirrigate near Scymitar to prevent starvation.
Citizen Moves:
.
Domestic Report:
33 towns
286 citizens (21% of world population – FREE @26%)
11 workers
27 slaves
Current Builds:
3 destroyers
9 transports (2 in productive towns, 7 in 1-2 spt towns)
1 artillery
4 infantry
1 worker
2 settlers
2 harbors
3 coal plants
2 factories
2 banks
2 aqueducts
1 marketplace
1 Intelligence Agency
Treasury – 3236 gold and -95 gpt.
Research – 0 beakers invested in Mass Production, due in 5 at 976 bpt (4200 total needed).
Running 0% luxuries and 100% science.
Military Report:
26 infantry (26 veterans)
2 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
18 chariots (18 veteran)
2 horsemen (2 regular)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Steel on Babe no longer up Refining.
We are up Economics, Scientific Method, Sanitation, Espionage, Refining, and Steel on GONG.
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics and Espionage on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
0 tribes have Flight.
0 tribes have Mass Production.
Wonder Update:
Nothing.
Our Landmass:
http://img523.imageshack.us/img523/7723/landmassyf9.th.jpg (http://img523.imageshack.us/my.php?image=landmassyf9.jpg)
F11:
http://img523.imageshack.us/img523/5376/f11oe7.th.jpg (http://img523.imageshack.us/my.php?image=f11oe7.jpg)
Due to complete on Turn 192:
Infantry in Baldric.
Intelligence Agency in Scymitar.
Transport in Georgetown.
Infantry in Yatagan.
Transport in Wakizashi.
Artillery in Yanagiba.
Worker in Tanto.
Aqueduct in Kukri.
Chamnix Jun 27, 2008, 07:27 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes Intelligence Agency, starts infantry.
Georgetown completes transport, starts destroyer.
Yatagan completes infantry, starts infantry.
Wakizashi completes transport, starts destroyer.
Yanagiba completes artillery, starts artillery.
Tanto completes worker, starts worker.
Kukri completes aqueduct, starts harbor.
Attempt to plant a spy with Team Babe for 114 gold – he was caught and killed. Miss Universe Jennifer_Hawkins is not pleased :scared:.
Attempt to plant a spy with Team FREE for 120 gold – we now have an agent in Freedom Central :woohoo:.
Military Moves:
Land units:
1 chariot disbanded in Scymitar.
4 chariots disbanded in Estoc.
1 horseman disbanded in Facon.
0 unit costs
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
I want to irrigate some tiles by Scymitar to fill up its food box for potential emergencies later, so I first plant forests on the mines, then chop to Scymitar, then irrigate. Scymitar will complete a 1-turn infantry with the 20 extra shields.
Chop 3 forests to Baldric to get a 1-turn infantry there.
Citizen Moves:
Taiaha hires a cop.
Swap a bunch of core tiles around to get Georgetown and Katana to 30 spt each and give everyone enough food.
Karabela dumps its sea tile and grabs vacated coast by Georgetown.
Domestic Report:
33 towns
285 citizens (21% of world population – FREE @26%)
12 workers
27 slaves
Current Builds:
5 destroyers
7 transports (all in corrupt towns)
1 artillery
5 infantry
1 worker
2 settlers
3 harbors
3 coal plants
2 factories
2 banks
1 aqueduct
1 marketplace
Treasury – 2907 gold and -96 gpt.
Research – 976 beakers invested in Mass Production, due in 4 at 970 bpt (4200 total needed).
Running 0% luxuries and 100% science.
Military Report:
28 infantry (28 veterans)
3 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
2 transports
13 chariots (13 veteran)
1 horseman (1 regular)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Steel on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Refining, and Steel on GONG (no longer up Refining).
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics and Espionage on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
0 tribes have Flight.
0 tribes have Mass Production.
Wonder Update:
Nothing.
Our Landmass:
http://img371.imageshack.us/img371/3072/landmassii9.th.jpg (http://img371.imageshack.us/my.php?image=landmassii9.jpg)
F11:
http://img410.imageshack.us/img410/8500/f11xl7.th.jpg (http://img410.imageshack.us/my.php?image=f11xl7.jpg)
FREE’s Military (not shown – 1 settler, 34 workers, 3 horsemen, 4 pikemen):
http://img525.imageshack.us/img525/8380/freemilitarymd5.th.jpg (http://img525.imageshack.us/my.php?image=freemilitarymd5.jpg)
Due to complete on Turn 193:
Infantry in Baldric
Infantry in Scymitar.
Infantry in Taiaha.
Destroyer in Katana.
Infantry in Elear.
Bank in Zweihander.
Chamnix Jun 29, 2008, 02:01 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Taiaha completes infantry, starts infantry.
Katana completes destroyer, starts destroyer.
Elear completes infantry, starts infantry.
Zweihander completes bank, starts stock exchange.
Military Moves:
Land units:
Disband 1 horse and 2 chariots in Kukri.
0 unit costs
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Chop two forests for Tizona.
Reimprove tiles near Baldric.
I can’t find anything else useful this turn…
Citizen Moves:
Taiaha fires cop.
Domestic Report:
33 towns
286 citizens (21% of world population – FREE @26%)
12 workers
27 slaves
Current Builds:
5 destroyers
7 transports (all in corrupt towns)
1 artillery
5 infantry
1 worker
2 settlers
1 stock exchange
3 harbors
3 coal plants
2 factories
1 bank
1 aqueduct
1 marketplace
Treasury – 2811 gold and -96 gpt.
Research – 1946 beakers invested in Mass Production, due in 3 at 974 bpt (4200 total needed).
Running 0% luxuries and 100% science.
Military Report:
32 infantry (32 veterans)
3 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
2 transports
11 chariots (11 veteran)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe (no longer up Steel).
We are up Economics, Scientific Method, Sanitation, Espionage, Refining, and Combustion on GONG (no longer up Steel).
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics and Espionage on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
0 tribes have Flight.
0 tribes have Mass Production.
Wonder Update:
Nothing.
Our Landmass:
http://img178.imageshack.us/img178/6959/landmasswy2.th.jpg (http://img178.imageshack.us/my.php?image=landmasswy2.jpg)
F11:
http://img178.imageshack.us/img178/4603/f11eq4.th.jpg (http://img178.imageshack.us/my.php?image=f11eq4.jpg)
Due to complete on Turn 194:
Infantry in Yatagan.
Artillery in Yanagiba.
Aqueduct in Estoc.
Coal Plant in Damocles’ Sword.
Marsden Jul 02, 2008, 06:20 PM I played the save. I'll work on the notes later. Highlights are I turned down science and changed almost all scientists to taxmen except for two cops. I also built a barricaded fortress south of Baldric which I named Marsden's Haunted Castle. :lol: Also sent Rubber to Council. Why are they Furious with us?
Chamnix Jul 05, 2008, 03:31 PM Turnlog:
Council has Flight for rubber offered with accept. I turn it down, since last I heard we didn’t want Flight yet.
We complete Mass Production, start on Amphibious War.
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Claymore completes destroyer, starts destroyer.
Elear completes infantry, starts infantry.
Catclaw completes marketplace, starts library.
Facon completes harbor, starts marketplace.
Science up to 100%.
Give rubber to Council with accept.
Spend 114 gold trying to plant a spy in Babeland – our agent was caught and killed again.
Military Moves:
Land units:
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Other Unit Moves:
Continue the barricading of our core.
Add 2 workers to Estoc and 2 to Facon.
Citizen Moves:
Fiddle a bunch.
Domestic Report:
33 towns
293 citizens (21% of world population – FREE @26%)
8 workers
27 slaves
Current Builds:
5 destroyers
7 transports (all in corrupt towns)
1 artillery
5 infantry
1 worker
2 settlers
1 stock exchange
2 harbors
2 coal plants
2 factories
2 banks
1 library
2 marketplaces
Treasury – 2724 gold and -100 gpt.
Research – 0 beakers invested in Amphibious War, due in 4 at 985 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
36 infantry (36 veterans)
4 artillery
8 swordsmen (8 veteran)
3 caravels (3 regular)
4 galleons (4 veteran)
2 transports
11 chariots (11 veteran)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Refining, and Combustion on GONG.
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics, Espionage, and Mass Production on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
0 tribes have Amphibious War.
0 tribes have Mass Production.
Wonder Update:
Nothing.
Our Landmass:
http://img66.imageshack.us/img66/4571/landmassql1.th.jpg (http://img66.imageshack.us/my.php?image=landmassql1.jpg)
F11:
http://img66.imageshack.us/img66/5382/f11sx3.th.jpg (http://img66.imageshack.us/my.php?image=f11sx3.jpg)
Due to complete on Turn 196:
Destroyer in Georgetown.
Infantry in Taiaha.
Infantry in Yatagan.
Artillery in Yanagiba.
Chamnix Jul 08, 2008, 07:45 PM Turnlog:
Council sent Flight with accept again – I refuse it again.
Georgetown completes destroyer, starts destroyer.
Taiaha completes infantry, starts guerilla (no rubber right now…).
Yatagan completes infantry, starts guerilla.
Yanagiba completes artillery, starts artillery.
Give Mass Production to Council with accept.
Military Moves:
Land units:
Disconnect rubber.
Disband 1 chariot in Mos Eisley and 2 in Woundhealer.
Naval Units:
All boats heading toward our western half to be near the Bangles island.
Spend 960 upgrading caravels and galleons to transports – 1 caravel to go next turn.
Other Unit Moves:
Clean pollution on a hill by Mos Eisley.
Reconnect and reimprove rubber.
1 worker joined to Facon.
The remainder continue the barricading.
Citizen Moves:
Cop in Karabela becomes a scientist.
Domestic Report:
33 towns
294 citizens (21% of world population – FREE @26%)
7 workers
27 slaves
Current Builds:
2 guerillas
5 destroyers
7 transports (all in corrupt towns)
1 artillery
3 infantry
1 worker
2 settlers
1 stock exchange
2 harbors
2 coal plants
2 factories
2 banks
1 library
2 marketplaces
Treasury – 1664 gold and -100 gpt.
Research – 985 beakers invested in Amphibious War, due in 3 at 985 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
38 infantry (38 veterans)
5 artillery
8 swordsmen (8 veteran)
1 caravel (1 regular)
8 transports (6 veteran, 2 regular)
8 chariots (8 veteran)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on GONG.
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics, Espionage, and Mass Production on Council (Mass Production gifted this turn).
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
0 tribes have Amphibious War.
0 tribes have Motorized Transportation.
Wonder Update:
Nothing.
Our Landmass:
http://img504.imageshack.us/img504/2742/landmassib2.th.jpg (http://img504.imageshack.us/my.php?image=landmassib2.jpg)
Domestic:
http://img77.imageshack.us/img77/158/domesticzq1.th.jpg (http://img77.imageshack.us/my.php?image=domesticzq1.jpg)
F11:
http://img70.imageshack.us/img70/1679/f11ho7.th.jpg (http://img70.imageshack.us/my.php?image=f11ho7.jpg)
Due to complete on Turn 197:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Katana.
Infantry in Elear.
Destroyer in Wakizashi.
Bank in Rapier.
Chamnix Jul 11, 2008, 05:41 AM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Katana completes destroyer, starts destroyer.
Elear completes infantry, starts infantry.
Wakizashi completes destroyer, starts destroyer.
Rapier completes bank, starts stock exchange – yeah, I know we should be building military, but Rapier is actually one of our richest towns (almost all lakes/river tiles) and is somewhat shield poor for its low corruption. I’ll change to military if anyone objects to this.
Taiaha and Yatagan changed from guerillas to infantry.
Look for places to swap to military but builds either have too many shields in them to switch without loss and/or have engineer shields that would be lost – as builds complete, they will become military. Honest.
Military Moves:
We are strong to Team Babe!
Land units:
I didn’t disband anything this turn even though we are paying unit costs (10 gpt) for the first time in a while. I’m figuring we are going to need extra bodies to blockade our island conquests.
Naval Units:
Spend 180 gold upgrading our final caravel to a transport.
Boats start moving into position – attack scheduled for turn 200. I did not see a single rival boat :hmm:.
Other Unit Moves:
Plant and chop a forest to Scymitar and mine a tile so it can complete a 1-turn infantry.
The barricading continues.
Citizen Moves:
Taiaha – hire cop.
Mos Eisley – engineer changed to cop.
Tizona – engineer changed to cop.
Kris – hires some scientists.
Swap coal hill and grassland between Baldric and Scymitar to get Scymitar to 80 spt.
Domestic Report:
33 towns
294 citizens (21% of world population – FREE @26%)
7 workers
27 slaves
Current Builds:
5 destroyers
7 transports (all in corrupt towns)
1 artillery
5 infantry
1 worker
2 settlers
2 stock exchanges
2 harbors
2 coal plants
2 factories
1 bank
1 library
2 marketplaces
Treasury – 1384 gold and -110 gpt.
Research – 1970 beakers invested in Amphibious War, due in 2 at 995 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
41 infantry (41 veterans)
5 artillery
8 swordsmen (8 veteran)
9 transports (6 veteran, 3 regular)
8 chariots (8 veteran)
5 destroyers (5 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on GONG.
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics and Espionage on Council.
1 tribe has Navigation.
2 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
0 tribes have Amphibious War.
0 tribes have Motorized Transportation.
Wonder Update:
Nothing.
Our Landmass:
http://img514.imageshack.us/img514/1300/landmassic5.th.jpg (http://img514.imageshack.us/my.php?image=landmassic5.jpg)
Soon-to-be-BattleZone:
http://img514.imageshack.us/img514/1708/battlezonewr0.th.jpg (http://img514.imageshack.us/my.php?image=battlezonewr0.jpg)
F11:
http://img514.imageshack.us/img514/7094/f11us2.th.jpg (http://img514.imageshack.us/my.php?image=f11us2.jpg)
Due to complete on Turn 198:
Infantry in Scymitar.
Infantry in Taiaha.
Infantry in Yatagan.
Coal Plant in Woundhealer.
Artillery in Yanagiba.
Stock Exchange in Zweihander.
Factory in Tizona.
Settler in Stiletto.
Harbor in Kris.
Chamnix Jul 13, 2008, 03:51 PM Turnlog:
Decline Flight from Council.
Taiaha completes infantry, starts colosseum (prebuild for marine).
Yatagan completes infantry, starts colosseum.
Woundhealer completes coal plant, starts destroyer.
Yanagiba completes artillery, starts artillery.
Zweihander completes stock exchange, starts artillery.
Tizona completes factory, starts coal plant.
Stiletto completes settler, starts artillery?
Kris completes harbor, starts destroyer.
Scymitar failed to complete its infantry due to pollution :mad:.
Elear changed from infantry to colosseum.
Science down to 60%.
Spend 114 gold failing to plant a spy in Babeland :gripe:
Spend 126 gold planting a spy in The Chamber and holy crap their military is pathetic.
Military Moves:
We are average to Team Babe.
Land units:
Load 11 infantry and 1 artillery into boats headed toward the Bangles.
Naval Units:
The advance boats head toward the Bangles.
Destroyers scout the island and then look for Babe boats.
Other Unit Moves:
Clear pollution on a mountain.
Barricading.
Citizen Moves:
Scymitar takes its food back.
Fire cop in Taiaha.
Engineer to cop in Mos Eisley.
3 engineers to cops in Tizona.
Kris – some citizens to water, others to cops and scientists.
Hire some scientists at starvation levels in the west to lower the slider an extra notch.
Domestic Report:
33 towns
293 citizens (21% of world population – FREE @26%)
7 workers
27 slaves
Current Builds:
7 destroyers
7 transports (all in corrupt towns)
3 artillery
2 infantry
1 worker
1 settler
1 stock exchange
1 harbor
2 coal plants
1 factory
3 marines
1 bank
1 library
2 marketplaces
Treasury – 1034 gold and +312 gpt.
Research – 2965 beakers invested in Amphibious War, due in 1 at 636 bpt (3600 total needed).
Running 0% luxuries and 60% science.
Military Report:
43 infantry (43 veterans)
6 artillery
8 swordsmen (8 veteran)
9 transports (6 veteran, 3 regular)
8 chariots (8 veteran)
5 destroyers (5 veteran)
We are strong compared to the Council.
We are average compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on GONG.
We are up Economics, Sanitation, and Espionage on FREE.
We are up Economics and Espionage on Council.
1 tribe has Navigation.
3 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
0 tribes have Amphibious War.
0 tribes have Motorized Transportation.
Wonder Update:
Nothing.
Our Landmass:
http://img297.imageshack.us/img297/1368/landmassnh3.th.jpg (http://img297.imageshack.us/my.php?image=landmassnh3.jpg)
Peak at the Bangles (mid-turn):
http://img297.imageshack.us/img297/2487/banglesqn4.th.jpg (http://img297.imageshack.us/my.php?image=banglesqn4.jpg)
End of Turn:
http://img297.imageshack.us/img297/1574/endwa1.th.jpg (http://img297.imageshack.us/my.php?image=endwa1.jpg)
F11:
http://img297.imageshack.us/img297/8830/f11bx1.th.jpg (http://img297.imageshack.us/my.php?image=f11bx1.jpg)
Due to complete on Turn 199:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Claymore.
Infantry in Elear.
Coal Plant in Mos Eisley.
Library in Catclaw.
Settler in Zar’roc.
Chamnix Jul 19, 2008, 05:01 AM Turnlog:
Decline Flight and Military Tradition from Council.
Complete Amphibious War, start Motorized Transportation.
Baldric completes infantry.
Scymitar completes infantry.
Claymore completes destroyer.
Mos Eisley completes coal plant.
Catclaw completes library.
Zar’roc completes settler.
Science up to 90%.
Set mobilization to war time.
Baldric – 90 spt; builds infantry.
Scymitar – 94 spt; builds infantry.
Georgetown – 90 shields; 42 spt; builds destroyer.
Taiaha – 44 shields; 60 spt; builds infantry – probably build marine or Sipahi next.
Claymore – 40 spt; builds destroyer.
Yatagan – 48 shields; 68 spt; disband chariot for marine in 1.
Katana – 60 shields; 42 spt; sticks with destroyer, I guess :dunno:.
Karabela – 96 shields; 10 spt; disband chariot for destroyer in 2.
Elear – 96 shields; 66 spt; builds marine.
Woundhealer – 20 shields; 28 spt; builds destroyer?
Wakizashi – 48 shields; 34 spt; disband chariot for destroyer in 2.
Yanagiba – 40 shields; 56 spt building a unit, 40 spt non-unit; it doesn’t have a barracks so builds artillery.
Zweihander – 40 shields; 58 spt unit, 40 spt non-unit; no barracks so builds artillery.
Rapier – 48 shields; 36 spt unit, 24 spt non-unit; no barracks; hire a cop at slight starvation to bring to 26 spt, disband sword for artillery in 1.
Mos Eisley – 24 spt unit, 16 spt non-unit; set to marine for bonus; can hire two cops without starving to reach 28 or 20 spt; I think build bombers at 28+28+28+16 shields, so prebuilds airport now at 28+28+28+28+16+16+16 shields (there are no units greater than 120 shields).
Caliburnus – 220 shields; 16 or 11 spt; builds battleship wasting 20+ shields.
Estoc – 13 shields, but 8 of them are from engineers, so 5 really; can only get 2 or 1 spt; add a cop to make in 3 or 2 spt; build destroyer?
Tizona – 20 shields but 2 are from an engineer, so 18 really; with lots of cops can reach 27 or 19 spt; looks like bombers at 27+27+27+19 shields so prebuild airport?; set to marine for bonus.
Vorpal – 34 shields; 5 or 4 spt; set to battleship for bonus, but will probably end up artillery or transport.
Catclaw – 7 or 4 spt; set to battleship for bonus, but will probably end up artillery or transport.
Zar’roc – 3 or 2 spt; set to marine for bonus, but is probably artillery/plane.
Facon – 32 shields but 16 are from engineers; 7 or 6 spt; set to battleship for now.
Damocles’ Sword – 130 shields accumulated toward a bank; switch to marine even though it will be a regular.
Hopelessly corrupt towns – leave alone.
Military Moves:
We are strong to Team Babe.
Land units:
Disband 3 chariots and 1 sword.
Naval Units:
Southern destroyers check out southern Babe island – very weakly defended.
Northern destroyers circle the Bangles. Northern transports (defended by a fortified destroyer) in position to attack the Bangles next turn.
Other Unit Moves:
Clear pollution on a hill near Scymitar.
Add a worker to Kris.
Barricading.
Citizen Moves:
Way too much to list thanks to mobilization.
Domestic Report:
33 towns
292 citizens (21% of world population – FREE @25%)
6 workers
27 slaves
Current Builds:
See above – I’ll clean it up next turn.
Treasury – 1346 gold and -22 gpt.
Research – 0 beakers invested in Motorized Transportation, due in 5 at 916 bpt (3675 total needed as second researcher).
Running 0% luxuries and 90% science.
Military Report:
45 infantry (45 veterans)
6 artillery
7 swordsmen (7 veteran)
9 transports (6 veteran, 3 regular)
5 chariots (5 veteran)
6 destroyers (6 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on GONG.
We are up Economics, Sanitation, Espionage, and Amphibious War on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
2 tribes have Navigation.
3 tribes have Military Tradition.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
1 tribe has Motorized Transportation.
Wonder Update:
Magellan’s Voyage being constructed by the Council in The Admiralty.
Lots of pictures this time…
Our Landmass:
http://img167.imageshack.us/img167/8986/landmasstt2.th.jpg (http://img167.imageshack.us/my.php?image=landmasstt2.jpg)
F11:
http://img520.imageshack.us/img520/1740/f11fo5.th.jpg (http://img520.imageshack.us/my.php?image=f11fo5.jpg)
Bangles’ Scouting (Mid-Turn):
http://img177.imageshack.us/img177/8638/banglesmidturnxi8.th.jpg (http://img177.imageshack.us/my.php?image=banglesmidturnxi8.jpg)
Bangles’ Attack Positions (End of Turn):
http://img167.imageshack.us/img167/3230/attackpositioncu5.th.jpg (http://img167.imageshack.us/my.php?image=attackpositioncu5.jpg)
Southern Battle Zone (Pre Turn):
http://img167.imageshack.us/img167/4136/southbattlepreturnsp6.th.jpg (http://img167.imageshack.us/my.php?image=southbattlepreturnsp6.jpg)
Southern Scouting (Mid Turn):
http://img177.imageshack.us/img177/9827/southbattlemidturntw1.th.jpg (http://img177.imageshack.us/my.php?image=southbattlemidturntw1.jpg)
Open Seas to our east:
http://img520.imageshack.us/img520/8518/openseaswl2.th.jpg (http://img520.imageshack.us/my.php?image=openseaswl2.jpg)
Domestic Sorted by Shields 1:
http://img520.imageshack.us/img520/6169/domestic1we8.th.jpg (http://img520.imageshack.us/my.php?image=domestic1we8.jpg)
Domestic Sorted by Shields 2:
http://img177.imageshack.us/img177/1702/domestic2ii4.th.jpg (http://img177.imageshack.us/my.php?image=domestic2ii4.jpg)
Due to complete on Turn 200:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Georgetown.
Infantry in Taiaha.
Marine in Yatagan.
Marine in Elear.
Artillery in Yanagiba.
Artillery in Zweihander.
Artillery in Rapier.
Battleship in Caliburnus.
Marine in Damocles’ Sword.
Chamnix Jul 22, 2008, 04:21 AM Turnlog:
Accept Military Tradition from Council.
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Georgetown completes destroyer, starts destroyer.
Taiaha completes infantry, starts marine.
Yatagan completes marine, starts marine.
Elear completes marine, starts marine.
Yanagiba completes artillery, starts barracks.
Zweihander completes artillery, starts barracks.
Rapier completes artillery, starts artillery.
Caliburnus completes battleship, starts destroyer.
Damocles’ Sword completes marine, starts marine.
Katana changed from destroyer to carrier.
Woundhealer changed from destroyer to carrier.
Change all builds to something that gets bonus shields.
Military Moves:
Some pictures of rival boats before I touch anything:
http://img378.imageshack.us/img378/858/rivalboat1rg8.th.jpg (http://img378.imageshack.us/my.php?image=rivalboat1rg8.jpg)
http://img411.imageshack.us/img411/285/rivalboat2yj7.th.jpg (http://img411.imageshack.us/my.php?image=rivalboat2yj7.jpg)
Destroyer due west of Caughnawaga E-E-E-E and waits.
Destroyer NW of Bangles S-S-S-E and waits.
Destroyer SE of Bangles N-N-NW and waits.
http://img165.imageshack.us/img165/3971/banglesprest0.th.jpg (http://img165.imageshack.us/my.php?image=banglesprest0.jpg)
Load 3 marines and 3 artillery into transport in Dirk.
Full transport in Dirk N-NW-W into New Saber Babes.
All units transfer to transport waiting in NSB.
Tranport from NSB N-N-N-W-W and waits.
2 full transport previously under destroyer N just to make it easier to ship chain.
Marines and artillery shift boats.
Boat carrying marines and artillery N-N-N-W and the regular marine captures the Bangles and 2 gold – there are 2 resistors and no improvements (harbor was destroyer).
http://img411.imageshack.us/img411/606/banglescapturevu9.th.jpg (http://img411.imageshack.us/my.php?image=banglescapturevu9.jpg)
Set Bangles to worker and hire 3 scientists.
3 full transports unload in The Bangles.
Bomb with artillery starting with the knight on the mountain and working through defenders weakest to strongest:
Knight on mountain 4/4 ->2/4.
Knight on hill 4/4->3/4.
Knight on hill missed.
Knight on hill missed.
Bomb with destroyers:
Knight on hill missed.
Knight on hill missed.
MDI on mountain 4/4->3/4
4/4 infantry captures artillery in center of island.
Bombard knight on mountain ¾->1/4
4/4 infantry N-NE and captures Cattaraugus and 2 gold. There are 3 resistors, and we kept the harbor; set to worker and hire 2 scientists.
4/4 infantry N-W and captures Caughnawaga and 2 gold – 1 resistor (only citizen); set to wealth.
4/4 marine N-N to attack 2/4 knight on mountain – wins 4/4 and captures a worker.
4/4 marine NE to attack ¾ MDI on mountain – wins ¼, captures a worker, but I realize I screwed up. There is no road on that mountain so that marine cannot be shipchained to the other island next turn.
4/4 infantry attacks ¼ knight on hill – wins 4/4.
4/4 infantry attacks 4/4 mounted warrior on flatland – wins ¾ and captures a worker.
4/4 infantry attacks 4/4 mounted warrior on mountain – wins ¼ (whew!).
4/4 infantry attacks 5/5 mounted warrior on mountain – wins ¾.
4/4 infantry attacks 4/4 pike on grass – wins ¼.
We have 3 infantry left over – 1 stays in the Bangles, 2 go to Cattaraugus so we have a chance of quelling all resistance this turn.
Captured workers all go to the unroaded mountain to get a road to get a road there ASAP. Notice that 1 of the captured workers is a Council slave.
Start positioning boats for next turn – realize we could have left from Catclaw instead of Dirk, and we would have needed 1 fewer boat :wallbash:. Anyway, we can ship chain up to 6 units back next turn. Destroyers get stacked between the Bangles and Babe mainland.
http://img411.imageshack.us/img411/4152/ournewislandgr4.th.jpg (http://img411.imageshack.us/my.php?image=ournewislandgr4.jpg)
In the south, 2 chariots, 5 artillery, and 5 infantry load transports in Facon. Two full transports and 1 empty go Wx6.
Other boats move to lookout positions. See another Council boat.
http://img165.imageshack.us/img165/6175/rivalboat3uy9.th.jpg (http://img165.imageshack.us/my.php?image=rivalboat3uy9.jpg)
Other Unit Moves:
Barricading.
Citizen Moves:
Domestic Report:
36 towns
303 citizens (21% of world population – FREE @25%)
6 workers
30 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
6 destroyers (Georgetown, Claymore, Karabela, Wakizashi, Caliburnus, Facon)
2 carriers (Katana, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 harbor (Kukri)
3 marines (Yatagan, Elear, Taiaha)
3 barracks (Yanagiba, Zweihander, Rapier)
3 airports (Mos Eisley, Tizona, Damocles’ Sword)
2 workers (The Bangles, Cattaraugus)
1 wealth (Caughnawaga)
Treasury – 1330 gold and -36 gpt.
Research – 916 beakers invested in Motorized Transportation, due in 3 at 931 bpt (3675 total needed as second researcher).
Running 0% luxuries and 90% science.
Military Report:
48 infantry (48 veterans)
9 native artillery
1 capture artillery (Babe)
7 swordsmen (7 veteran)
9 transports (6 veteran, 3 regular)
5 chariots (5 veteran)
7 destroyers (7 veteran)
1 battleship (1 veteran)
3 marines (2 veteran, 1 regular)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Mass Production on Babe (no longer up Combustion).
We are up Economics, Scientific Method, Sanitation, Espionage, and Combustion on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Amphibious War on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
1 tribe has Motorized Transportation.
Wonder Update:
Magellan’s Voyage has been completed by the Council in The Admiralty (Council’s Golden Age begins).
Our Mainland:
http://img411.imageshack.us/img411/9801/landmasswz7.th.jpg (http://img411.imageshack.us/my.php?image=landmasswz7.jpg)
F11:
http://img165.imageshack.us/img165/9679/f11tl0.th.jpg (http://img165.imageshack.us/my.php?image=f11tl0.jpg)
Due to complete on Turn 201:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Karabela.
Destroyer in Wakizashi.
Barracks in Yanagiba.
Barracks in Zweihander.
Chamnix Jul 23, 2008, 04:58 AM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Karabela completes destroyer, starts destroyer.
Wakizashi completes destroyer, starts destroyer.
Yangiba completes barracks, starts Sipahi.
Zweihander completes barracks, starts Sipahi.
Rapier changed from marine to barracks.
Spend 96 gold trying to plant a spy in Babeland – failed again :cry:.
Military Moves:
Pre-turn – the Council boats seem to have taken an interest in our activities.
http://img177.imageshack.us/img177/4195/council1fa5.th.jpg (http://img177.imageshack.us/my.php?image=council1fa5.jpg)
http://img92.imageshack.us/img92/5218/council2wy3.th.jpg (http://img92.imageshack.us/my.php?image=council2wy3.jpg)
Send a destroyer to check out the situation on Ginger Island.
http://img177.imageshack.us/img177/5548/scoutinglo5.th.jpg (http://img177.imageshack.us/my.php?image=scoutinglo5.jpg)
Babe still left a city unguarded :shake:.
Load 2 marines and 4 artillery into transport in the Bangles.
Ship chain back to our mainland, the 2 marines and 2 of the artillery take the railroad to Facon where they are joined by 2 infantry, load the transport there, and ship chain to the open city on Ginger Island.
3/3 marines captures Jenny Finch with 1 gold – 3 resistors.
http://img177.imageshack.us/img177/5024/jennyfinchdc4.th.jpg (http://img177.imageshack.us/my.php?image=jennyfinchdc4.jpg)
Unload all our other units from transports with movement points intact.
4/4 chariot captures Ginger – 3 resistors, but we get to keep the harbor.
Artillery bombardment:
3/3 pike ->2/3.
2/3 pike ->1/3.
3/3 warrior ->1/3.
3/3 warrior ->1/3.
4/4 warrior->3/4.
3/4 warrior->1/4.
3/3 warrior->2/3.
4/4 marine vs. 1/3 pike->4/4 marine.
4/4 infantry vs. 3/3 warrior->3/4 infantry.
4/4 infantry vs. 2/3 warrior->5/5 infantry.
4/4 infantry vs. 1/3 warrior->4/4 infantry.
4/4 infantry vs. 1/3 warrior->4/4 infantry.
4/4 infantry vs. 1/4 warrior->3/4 infantry, worker captured.
The island is clear – move units to cover the southern mountains.
See a second Babe galleon, but we don’t have any boats who can sink the second one.
http://img92.imageshack.us/img92/1049/southernislandbl2.th.jpg (http://img92.imageshack.us/my.php?image=southernislandbl2.jpg)
Our destroyer attacks and sinks 1 galleon (4/4).
Destroyers NW of Bangles explore to check for Babe boats – find a GONG caravel but nothing of Babe’s.
http://img92.imageshack.us/img92/4033/destroyerexplorationar0.th.jpg (http://img92.imageshack.us/my.php?image=destroyerexplorationar0.jpg)
Other ships look around – see a Council transport.
http://img65.imageshack.us/img65/7509/destroyerexploration2wh2.th.jpg (http://img65.imageshack.us/my.php?image=destroyerexploration2wh2.jpg)
Other Unit Moves:
Clear pollution near Georgetown.
Disband a chariot in Katana to keep from losing a turn on the carrier.
More barricading.
Citizen Moves:
Domestic Report:
38 towns
313 citizens (22% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
6 destroyers (Georgetown, Claymore, Karabela, Wakizashi, Caliburnus, Facon)
2 carriers (Katana, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 harbor (Kukri)
3 marines (Yatagan, Elear, Taiaha)
1 barracks (Rapier)
2 Sipahi (Yanagiba, Zweihander)
3 airports (Mos Eisley, Tizona, Damocles’ Sword)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 1200 gold and -39 gpt.
Research – 1847 beakers invested in Motorized Transportation, due in 2 at 953 bpt (3675 total needed as second researcher).
Running 0% luxuries and 90% science.
Military Report:
50 infantry (1 elite, 49 veterans)
9 native artillery
1 capture artillery (Babe)
7 swordsmen (7 veteran)
9 transports (6 veteran, 3 regular)
4 chariots (4 veteran)
9 destroyers (9 veteran)
1 battleship (1 veteran)
3 marines (2 veteran, 1 regular)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Mass Production on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Mass Production on GONG (no longer up Combustion).
We are up Economics, Military Tradition, Sanitation, Espionage, and Amphibious War on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
1 tribe has Motorized Transportation.
Wonder Update:
Nothing.
Our Mainland:
http://img65.imageshack.us/img65/9498/mainlandhw9.th.jpg (http://img65.imageshack.us/my.php?image=mainlandhw9.jpg)
F11:
http://img177.imageshack.us/img177/7/f11nm7.th.jpg (http://img177.imageshack.us/my.php?image=f11nm7.jpg)
Due to complete on Turn 202:
Infantry in Baldric.
Infantry in Scymitar.
Marine in Taiaha.
Destroyer in Claymore.
Marine in Yatagan.
Carrier in Katana.
Marine in Elear.
Barracks in Rapier.
Chamnix Jul 26, 2008, 04:22 AM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Taiaha completes marine, starts Sipahi.
Claymore completes destroyer, starts destroyer.
Yatagan completes marine, starts Sipahi.
Katana completes carrier, starts destroyer.
Elear completes marine, starts Sipahi.
Rapier completes barracks, starts Sipahi.
Send ivory to GONG with accept.
Science down to 40%.
Military Moves:
First, after looking around, there is a Babe galleon in sight and within range of a destroyer, so we sink it flawlessly.
http://img413.imageshack.us/img413/9540/pic1yi8.th.jpg (http://img413.imageshack.us/my.php?image=pic1yi8.jpg)
Ship 6 artillery units home from Jenny Finch.
Send 1 artillery, 1 marine, and 4 infantry home from the Bangles. Replace them with 3 swords.
Destroyers explore looking for Babe boats. Found something.
http://img301.imageshack.us/img301/5036/pic2oh6.th.jpg (http://img301.imageshack.us/my.php?image=pic2oh6.jpg)
The destroyer has 5 movement points left, so it can’t attack and get out of range (although it will be out of sight), but it should be able to sink a frigate then survive a frigate counterattack. Move to attack, but there is more:
http://img301.imageshack.us/img301/7793/pic3ce4.th.jpg (http://img301.imageshack.us/my.php?image=pic3ce4.jpg)
Notice that the galleon is actually on top since it is a veteran and the frigates are regulars :lol:. Decide we have to take the opportunity to attack even if we lose the destroyer on the counter. We get hit by defensive bombard, but then win ¾. I figure the Babes will assume our destroyer went back north to get home, so he heads east hopefully to elude the frigates.
Our battleship finds a lone frigate:
http://img301.imageshack.us/img301/939/pic4ch9.th.jpg (http://img301.imageshack.us/my.php?image=pic4ch9.jpg)
We win flawlessly and go elite.
Other Unit Moves:
Two spots of pollution this turn – one on a mountain, so there is very little barricading done.
Citizen Moves:
Domestic Report:
38 towns
311 citizens (22% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
7 destroyers (Georgetown, Claymore, Katana, Karabela, Wakizashi, Caliburnus, Facon)
1 carrier (Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 harbor (Kukri)
6 Sipahi (Yanagiba, Zweihander, Yatagan, Elear, Taiaha, Rapier)
3 airports (Mos Eisley, Tizona, Damocles’ Sword)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 1161 gold and +520 gpt.
Research – 2800 beakers invested in Motorized Transportation, due in 2 at 450 bpt (3675 total needed as second researcher).
Running 0% luxuries and 40% science.
Military Report:
52 infantry (1 elite, 51 veterans)
9 native artillery
1 capture artillery (Babe)
7 swordsmen (7 veteran)
9 transports (6 veteran, 3 regular)
4 chariots (4 veteran)
10 destroyers (10 veteran)
1 carrier (1 veteran)
1 battleship (1 elite)
6 marines (5 veteran, 1 regular)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Mass Production on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Mass Production on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Amphibious War on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Flight.
1 tribe has Motorized Transportation.
Wonder Update:
Nothing.
Our Land:
http://img413.imageshack.us/img413/705/mainlandxp6.th.jpg (http://img413.imageshack.us/my.php?image=mainlandxp6.jpg)
http://img175.imageshack.us/img175/6744/banglesao1.th.jpg (http://img175.imageshack.us/my.php?image=banglesao1.jpg)
http://img413.imageshack.us/img413/2315/gingerxq7.th.jpg (http://img413.imageshack.us/my.php?image=gingerxq7.jpg)
F11:
http://img175.imageshack.us/img175/7743/f11la3.th.jpg (http://img175.imageshack.us/my.php?image=f11la3.jpg)
Due to complete on Turn 203:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Georgetown.
Sipahi in Yanagiba.
Sipahi in Zweihander.
Chamnix Jul 27, 2008, 09:19 PM Turnlog:
Accept Flight from the Council.
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Georgetown completes destroyer, starts destroyer.
Yanagiba completes Sipahi, starts Sipahi.
Zweihander completes Sipahi, starts Sipahi.
Mos Eisley, Tizona, and Damocles’ Sword changed to airports.
Kukri changed from battleship to harbor.
Military Moves:
At the beginning of the turn, here is the only Babe boat in sight:
http://img174.imageshack.us/img174/1118/pic1me6.th.jpg (http://img174.imageshack.us/my.php?image=pic1me6.jpg)
Obviously it bombarded our swordman, but apparently Babe doesn’t feel the need to report it to us. That boat will be sunk, but I want to move transports first, just in case I see other Babe boats. Ship chain 2 marines and 1 artillery from Ginger to the mainland and replace them with 1 infantry.
Since FREE has Amphibious War, the mainland blockade officially comes down, as every coastal city gets at least 2 infantry.
Two other infantry are shipped out to cover our 1 tile islands (1 infantry each).
Finally get to the destroyers and sink the Babe frigate ¾.
The next bunch of destroyers don’t see any Babe boats, but then I find these 2:
http://img169.imageshack.us/img169/7486/pic2ei0.th.jpg (http://img169.imageshack.us/my.php?image=pic2ei0.jpg)
The destroyer and a carrier are the only boats in range, and there is no way we are attacking with the carrier, but I decide it is OK to attack with the destroyer and then defend him against the counter with the carrier and/or the battleship. And once again, moving closer reveals another boat.
http://img174.imageshack.us/img174/1964/pic3zj2.th.jpg (http://img174.imageshack.us/my.php?image=pic3zj2.jpg)
Destroyer dodges the defensive bombard, then drops to 1 hp before coming back to win. Protect the destroyer with the battleship. Then I realize there is a destroyer in Georgetown that can attack the northern frigate, so we go for it again – lose and the frigate promotes to 2/4.
Disband a sword in Woundhealer thinking I could shave a turn off the carrier, but I forgot how many shields a carrier was :blush:.
Other Unit Moves:
One spot of pollution to clean up then the barricading continues.
Citizen Moves:
Domestic Report:
38 towns
310 citizens (22% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
7 destroyers (Georgetown, Claymore, Katana, Karabela, Wakizashi, Caliburnus, Facon)
1 carrier (Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 harbor (Kukri)
6 Sipahi (Yanagiba, Zweihander, Yatagan, Elear, Taiaha, Rapier)
3 airports (Mos Eisley, Tizona, Damocles’ Sword)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 1666 gold and +491 gpt.
Research – 3250 beakers invested in Motorized Transportation, due in 1 at 440 bpt (3675 total needed as second researcher).
Running 0% luxuries and 40% science.
Military Report:
54 infantry (1 elite, 53 veterans)
9 native artillery
1 captured artillery (Babe)
6 swordsmen (5 veteran)
9 transports (6 veteran, 3 regular)
4 chariots (4 veteran)
10 destroyers (10 veteran)
1 carrier (1 veteran)
1 battleship (1 elite)
6 marines (5 veteran, 1 regular)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, and Mass Production on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight and Mass Production on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Flight on FREE (no longer up Amphibious War).
We are up Economics, Espionage, and Amphibious War on Council.
1 tribe has Electronics.
0 tribes have Communism.
1 tribe has Motorized Transportation.
Wonder Update:
Nothing.
Our Land:
http://img169.imageshack.us/img169/831/land1mn1.th.jpg (http://img169.imageshack.us/my.php?image=land1mn1.jpg)
http://img174.imageshack.us/img174/8194/land2ul0.th.jpg (http://img174.imageshack.us/my.php?image=land2ul0.jpg)
http://img174.imageshack.us/img174/6139/land3qj2.th.jpg (http://img174.imageshack.us/my.php?image=land3qj2.jpg)
F11:
http://img169.imageshack.us/img169/8539/f11bt3.th.jpg (http://img169.imageshack.us/my.php?image=f11bt3.jpg)
Due to complete on Turn 204:
Infantry in Baldric.
Infantry in Scymitar.
Sipahi in Taiaha.
Sipahi in Yatagan.
Sipahi in Elear.
Chamnix Jul 30, 2008, 05:21 PM Turnlog:
Accept Electronics from the Council.
We discover Motorized Transportation and get Fission as our free tech. Set research to Computers.
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Taiaha complete Sipahi, starts Sipahi.
Yatagan completes Sipahi, starts marine.
Elear completes Sipahi, starts marine.
The palace gets some greenery in front.
Give Motorized Transportation to Council with accept.
Science to 40% to hedge our bets as much as possible – if we research at 100%, then we would complete Computers in 8 turns. We can also complete Computers in 8 turns with 1 turn at 40% and 7 at 100% so we minimize our waste if we get Computers from Council for free.
Military Moves:
¼ destroyer goes to a nearby harbor to heal.
Other boats move around, but only 1 located a Babe boat (frigate) north of Maryann – flawless victory.
Other Unit Moves:
Two spots of pollution to clean up (both on flat land) then the barricading continues (and our barricades looker cooler now :cool:).
Citizen Moves:
Domestic Report:
38 towns
310 citizens (22% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
7 destroyers (Georgetown, Claymore, Katana, Karabela, Wakizashi, Caliburnus, Facon)
1 carrier (Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 harbor (Kukri)
4 Sipahi (Yanagiba, Zweihander, Taiaha, Rapier)
2 marines (Yatagan, Elear)
3 airports (Mos Eisley, Tizona, Damocles’ Sword)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 2157 gold and 485 gpt.
Research – 0 beakers invested in Computers, due in 18 at 457 bpt (7800 total needed).
Running 0% luxuries and 40% science.
Military Report:
56 infantry (1 elite, 55 veterans)
9 native artillery
1 captured artillery (Babe)
6 swordsmen (6 veteran)
9 transports (6 veteran, 3 regular)
4 chariots (4 veteran)
10 destroyers (10 veteran)
1 carrier (1 veteran)
1 battleship (1 elite)
6 marines (5 veteran, 1 regular)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, and Mass Production on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight and Mass Production on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Flight on FREE.
We are up Economics, Espionage, Amphibious War, and Motorized Transportation on Council (giving them Motorized Transportation this turn).
0 tribes have Communism.
Wonder Update:
Nothing.
Our Land:
http://img127.imageshack.us/img127/1474/land1ko7.th.jpg (http://img127.imageshack.us/my.php?image=land1ko7.jpg)
http://img205.imageshack.us/img205/1306/land2pa1.th.jpg (http://img205.imageshack.us/my.php?image=land2pa1.jpg)
http://img205.imageshack.us/img205/7937/land3rm5.th.jpg (http://img205.imageshack.us/my.php?image=land3rm5.jpg)
F11:
http://img127.imageshack.us/img127/4845/f11rr5.th.jpg (http://img127.imageshack.us/my.php?image=f11rr5.jpg)
Due to complete on Turn 205:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Claymore.
Carrier in Woundhealer.
Destroyer in Wakizashi.
Sipahi in Yanagiba.
Sipahi in Zweihander.
Sipahi in Rapier.
Airport in Tizona.
Airport in Damocles’ Sword.
Harbor in Kukri.
Chamnix Aug 02, 2008, 09:08 AM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Claymore completes destroyer, starts destroyer.
Woundhealer completes carrier, starts destroyer.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes Sipahi, starts tank.
Zweihander completes Sipahi, starts tank.
Rapier completes Sipahi, starts tank.
Damocles’ Sword completes airport, starts bomber (set to marine for bonus shields).
Kukri completes harbor, starts destroyer.
Tizona failed to complete its airport due to pollution.
Change Katana from destroyer to cruiser (it is 42 spt, but had 118 shields in the bin because of a pollution strike).
Science to 0%.
I get my girlfriend to try to plant a spy in Babeland for 94 gold (I thought maybe a woman wouldn’t stand out as much) – she failed.
Military Moves:
Disband chariot in Georgetown to cut the destroyer to 1 turn.
Transports head toward attack positions.
Warships scout for Babe boats – find nothing this turn.
Other Unit Moves:
One tile of pollution to clear.
More barricading.
Citizen Moves:
Domestic Report:
38 towns
309 citizens (21% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
8 destroyers (Georgetown, Claymore, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
1 cruiser (Katana)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
1 Sipahi (Taiaha)
3 tanks (Zweihander, Rapier, Yanagiba)
2 marines (Yatagan, Elear)
2 airports (Mos Eisley, Tizona)
1 bomber (Damocles’ Sword)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 2546 gold and +958 gpt.
Research – 457 beakers invested in Computers, due in 49 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
58 infantry (1 elite, 57 veterans)
9 native artillery
1 captured artillery (Babe)
6 swordsmen (6 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
12 destroyers (12 veteran)
2 carriers (2 veteran)
1 battleship (1 elite)
6 marines (5 veteran, 1 regular)
8 Sipahi (8 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, and Mass Production on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight and Mass Production on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Flight on FREE.
We are up Economics, Espionage, and Amphibious War on Council (no longer up Motorized Transportation).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Rocketry.
0 tribes have Nuclear Power.
0 tribes have Computers.
Wonder Update:
Nothing.
Our Land:
http://img137.imageshack.us/img137/5817/land1zl9.th.jpg (http://img137.imageshack.us/my.php?image=land1zl9.jpg)
http://img117.imageshack.us/img117/263/land2uz5.th.jpg (http://img117.imageshack.us/my.php?image=land2uz5.jpg)
http://img523.imageshack.us/img523/1751/land3gu6.th.jpg (http://img523.imageshack.us/my.php?image=land3gu6.jpg)
F11:
http://img137.imageshack.us/img137/7475/f11ep9.th.jpg (http://img137.imageshack.us/my.php?image=f11ep9.jpg)
Due to complete on Turn 206:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Georgetown.
Sipahi in Taiaha.
Marine in Yatagan.
Cruiser in Katana.
Marine in Elear.
Airport in Mos Eisley.
Airport in Tizona.
Chamnix Aug 04, 2008, 08:34 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Georgetown completes destroyer, starts destroyer.
Taiaha completes Sipahi, starts tank.
Yatagan completes marine, starts tank.
Katana completes cruiser, starts destroyer.
Elear completes marine, starts tank.
Mos Eisley completes airport, starts bomber (set to marine).
Tizona completes airport, starts bomber (set to marine).
Military Moves:
8 marines, 9 Sipahi, and 1 chariot get loaded into 3 transports in Karabela – they start moving south protected by 3 destroyers and 1 carrier with the battleship lurking nearby (the battleship is getting a bit of a head start since it is slower).
One settler gets loaded on a transport to head for the Bangles for whenever we want to resettle in the center.
Other Unit Moves:
No pollution this turn, so barricading is almost complete
Citizen Moves:
Domestic Report:
38 towns
309 citizens (21% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
9 destroyers (Georgetown, Claymore, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 3504 gold and +9xx gpt.
Research – 460 beakers invested in Computers, due in 48 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
60 infantry (1 elite, 59 veterans)
9 native artillery
1 captured artillery (Babe)
6 swordsmen (6 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
13 destroyers (13 veteran)
2 carriers (2 veteran)
1 cruiser (1 veteran)
1 battleship (1 elite)
8 marines (8 veteran, 1 regular)
9 Sipahi (9 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Motorized Transportation, and Amphibious War on Babe (no longer up Mass Production).
We are up Economics, Scientific Method, Sanitation, Espionage, Flight and Mass Production on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Flight on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Rocketry.
0 tribes have Nuclear Power.
0 tribes have Computers.
Wonder Update:
Nothing.
Our Land:
http://img182.imageshack.us/img182/3378/land1zb9.th.jpg (http://img182.imageshack.us/my.php?image=land1zb9.jpg)
http://img182.imageshack.us/img182/417/land2pg5.th.jpg (http://img182.imageshack.us/my.php?image=land2pg5.jpg)
http://img523.imageshack.us/img523/6734/land3pd9.th.jpg (http://img523.imageshack.us/my.php?image=land3pd9.jpg)
F11:
http://img365.imageshack.us/img365/3125/f11cc4.th.jpg (http://img365.imageshack.us/my.php?image=f11cc4.jpg)
Due to complete on Turn 207:
Infantry in Baldric.
Infantry in Scymitar.
Tank in Yanagiba.
Tank in Zweihander.
Chamnix Aug 06, 2008, 08:15 PM Turnlog:
Decline peace from Babe (it’s been a long time since I had to do that).
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Attempt to plant a spy in GONG for 96 gold – our agent was caught and killed. K.I.N.G. Elvis_JR_Vicious is not pleased.
Damocles’ Sword changed from marine to bomber.
Military Moves:
Boats for Operation Gut Babe continue to the south - no sign of Babe boats.
Other Unit Moves:
No pollution again, so barricading is almost complete.
One of our settlers has reached The Bangles Island for resettling anytime.
Citizen Moves:
Domestic Report:
38 towns
306 citizens (21% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
9 destroyers (Georgetown, Claymore, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 4356 gold and +928 gpt.
Research – 463 beakers invested in Computers, due in 47 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
2 tanks (2 veterans)
62 infantry (1 elite, 61 veterans)
9 native artillery
1 captured artillery (Babe)
6 swordsmen (6 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
13 destroyers (13 veteran)
2 carriers (2 veteran)
1 cruiser (1 veteran)
1 battleship (1 elite)
8 marines (8 veteran, 1 regular)
9 Sipahi (9 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Motorized Transportation, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight and Mass Production on GONG (interesting that Babe apparently did not give them Mass Production).
We are up Economics, Military Tradition, Sanitation, Espionage, and Fission on FREE (no longer up Flight).
We are up Economics, Espionage, and Amphibious War on Council.
0 tribes have Communism.
0 tribes have Ecology.
1 tribe has Rocketry.
0 tribes have Nuclear Power.
0 tribes have Computers.
Wonder Update:
Nothing.
Our Land:
http://img371.imageshack.us/img371/1907/land1dj7.th.jpg (http://img371.imageshack.us/my.php?image=land1dj7.jpg)
http://img371.imageshack.us/img371/1565/land2pm5.th.jpg (http://img371.imageshack.us/my.php?image=land2pm5.jpg)
http://img145.imageshack.us/img145/586/land3uy1.th.jpg (http://img145.imageshack.us/my.php?image=land3uy1.jpg)
Operation Gut Babe (including the decoy to the west):
http://img371.imageshack.us/img371/6564/gutbabeau4.th.jpg (http://img371.imageshack.us/my.php?image=gutbabeau4.jpg)
Our closest route to FREE:
http://img116.imageshack.us/img116/6647/freeborderfo9.th.jpg (http://img116.imageshack.us/my.php?image=freeborderfo9.jpg)
F11:
http://img145.imageshack.us/img145/2190/f11yr6.th.jpg (http://img145.imageshack.us/my.php?image=f11yr6.jpg)
Due to complete on Turn 208:
Infantry in Baldric.
Infantry in Scymitar.
Tank in Taiaha.
Destroyer in Claymore.
Tank in Yatagan.
Tank in Elear.
Tank in Rapier.
Destroyer in Caliburnus.
Bomber in Damocles’ Sword.
Chamnix Aug 07, 2008, 09:31 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Taiaha completes tank, starts tank.
Yatagan completes tank, starts tank.
Elear completes tank, starts tank.
Rapier completes tank, starts tank.
Caliburnus completes destroyer, starts destroyer.
Damocles’Sword completes bomber, starts bomber (set to marine for bonus).
Pollution prevented Claymore from completing destroyer – it now has 114 shields, so I set it to cruiser and push it back up to 40 spt. Disband a sword to make the cruiser complete in 1.
Vorpal is up to 79 shields, so it changes to artillery.
Military Moves:
Bomber gets rebased on carrier heading for Operation Gut Babe.
Start by moving the battleship south. After 4 movement points, a Babe frigate is spotted.
http://img115.imageshack.us/img115/5008/pic1sr0.th.jpg (http://img115.imageshack.us/my.php?image=pic1sr0.jpg)
The battleship can’t reach him. A destroyer can, but then he won’t be able to return to defend our stack. I decide we have to kill that frigate to prevent Babe from seeing our Gut units even if it costs our destroyer on the counterattack. Destroyer wins ¾. Destroyer then flees N hoping to keep Babe away from our attack stack.
As I move our other boats there, I spot a Council transport :confused:.
http://img255.imageshack.us/img255/8270/pic2sc8.th.jpg (http://img255.imageshack.us/my.php?image=pic2sc8.jpg)
Decoy stack starts moving into position and finds another Babe frigate right in view of where I was planning on leaving the decoy stack. I’m going to let that frigate survive – we actually want Babe to see that stack, and it is definitely not worth sacrificing a destroyer for that frigate.
(apparently I lost the picture that was supposed to go here).
Lot of “action” on this turn! As I move a destroyer to guard our decoy stack, more Babe boats come into view:
http://img115.imageshack.us/img115/2325/pic3kl7.th.jpg (http://img115.imageshack.us/my.php?image=pic3kl7.jpg)
Sit and think for a bit. The combat calculator says we are 90% to beat the destroyer, and the single most likely probability is that we lose 0 hps. The frigates will probably not be strong enough to counter, and they may not have any other boats in the area. Our stack of empty transports will still have a carrier and 2 destroyers for protection. Attack! I move another tile S and…
http://img115.imageshack.us/img115/9692/pic4kp1.th.jpg (http://img115.imageshack.us/my.php?image=pic4kp1.jpg)
I wonder what the party is for. At this point, our destroyer has committed himself anyway, so I attack Babe’s destroyer – win ¾.
Other boats wander around, but don’t really see anything remarkable – there are boats of all colors scattered around, but I didn’t see any more Babe boats and no stacks with transports.
http://img227.imageshack.us/img227/8476/pic5po9.th.jpg (http://img227.imageshack.us/my.php?image=pic5po9.jpg)
Other Unit Moves:
Clean 1 tile of pollution.
Complete barricade ring.
Plant and chop a forest by Facon.
Domestic Report:
38 towns
307 citizens (21% of world population – FREE @25%)
6 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
8 destroyers (Georgetown, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
1 cruiser (Claymore)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 5286 gold and +919 gpt.
Research – 463 beakers invested in Computers, due in 46 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
6 tanks (6 veterans)
64 infantry (1 elite, 63 veterans)
9 native artillery
1 captured artillery (Babe)
5 swordsmen (5 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
13 destroyers (13 veteran)
2 carriers (2 veteran)
1 cruiser (1 veteran)
1 battleship (1 elite)
8 marines (7 veteran, 1 regular)
9 Sipahi (9 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are weak compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Motorized Transportation, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Amphibious War and Motorized Transportation on GONG (no longer up Mass Production).
We are up Economics, Military Tradition, Sanitation, Espionage, and Fission on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
0 tribes have Communism.
0 tribes have Ecology.
1 tribe has Rocketry.
0 tribes have Nuclear Power.
0 tribes have Computers.
Wonder Update:
Nothing.
Our Land:
http://img255.imageshack.us/img255/7586/land1cj5.th.jpg (http://img255.imageshack.us/my.php?image=land1cj5.jpg)
http://img255.imageshack.us/img255/1867/land2fe8.th.jpg (http://img255.imageshack.us/my.php?image=land2fe8.jpg)
http://img115.imageshack.us/img115/2646/land3dy0.th.jpg (http://img115.imageshack.us/my.php?image=land3dy0.jpg)
Operation Gut Babe:
http://img255.imageshack.us/img255/3603/gutlg0.th.jpg (http://img255.imageshack.us/my.php?image=gutlg0.jpg)
The attack stack is within reach of St. Regis and consists of 1 battleship, 1 carrier with 1 bomber, 3 destroyers, and 3 transports carrying 9 Sipahi, 8 marines, and 1 chariot. The decoy stack consists of 1 carrier, 2 destroyers, and 5 empty transports.
Our closest route to FREE:
http://img115.imageshack.us/img115/2094/freezb3.th.jpg (http://img115.imageshack.us/my.php?image=freezb3.jpg)
F11:
http://img255.imageshack.us/img255/7963/f11xo4.th.jpg (http://img255.imageshack.us/my.php?image=f11xo4.jpg)
Due to complete on Turn 209:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Georgetown.
Cruiser in Claymore.
Destroyer in Katana.
Destroyer in Wakizashi.
Tank in Yanagiba.
Tank in Zweihander.
Artillery in Vorpal.
Chamnix Aug 10, 2008, 07:27 AM Turnlog:
Refuse peace from Babe.
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Georgetown completes destroyer, starts destroyer.
Claymore completes cruiser, starts destroyer.
Katana completes destroyer, starts destroyer.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Vorpal completes artillery, starts artillery (set to battleship).
Rename cities Thelma and Louise.
Change Mos Eisley to bomber – the pollution screwed up its schedule, so I disband a sword there to get back on track.
Tizona changed from marine to bomber.
Attempt to plant a spy in Babeland for 96 gold – success! :woohoo::woohoo::woohoo:
Spend 78 gold investigating St. Regis – ouch!
http://img505.imageshack.us/img505/8489/stregisum3.th.jpg (http://img505.imageshack.us/my.php?image=stregisum3.jpg)
Military Moves:
Transports near MaryAnn head north to go home.
Transports near St. Regis head toward my red dot in the Babe diplo thread – on the way, they see this:
http://img525.imageshack.us/img525/917/destroyerssv9.th.jpg (http://img525.imageshack.us/my.php?image=destroyerssv9.jpg)
We only have 1 destroyer and the carrier left in our stack, and the carrier is useless for attacking, but it does have a bomber. Babe only has 1 cruiser and 4 destroyers total, so if I leave our transport stack guarded by a (fortified) carrier, 1 healthy destroyer coming down from the north, and a destroyer that (hopefully) sinks that cruiser, then our stack should be safe. The bomber can go after the worse-injured Babe destroyer, and maybe we can hit the ¾ destroyer with our ¾ destroyer.
I’ve thought this through as much as I can, so start execution:
Destroyer attacks carrier, loses 1 hp and wins, goes elite. He sees a Council sub nearby.
http://img525.imageshack.us/img525/3349/battle1he5.th.jpg (http://img525.imageshack.us/my.php?image=battle1he5.jpg)
The bomber goes after the 2/5 destroyer – gets shot down :cry:! Send our ¾ destroyer at the 2/5 destroyer – wins 2/4.
Next up are the 3 frigates near MaryAnn – destroyers kill all 3 without losing a single hp.
Transport originally planned to bring a settler somewhere picks up the settler and moves in a noncommittal direction – could still go toward Thelma and Louise or could join our Babe attack stack.
US Scores!!!! (sorry, dutchfire)
Other boats meander around but find nothing noteworthy.
Other Unit Moves:
One spot of pollution to clear – on a hill by Mos Eisley.
Chop a forest to Kris.
Build an airfield in the tundra, then remine the tile.
Domestic Report:
38 towns
308 citizens (21% of world population – FREE @27%)
US takes the lead!!!
5 workers
31 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
9 destroyers (Claymore, Georgetown, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
4 workers (The Bangles, Cattaraugus, Ginger, Jenny Finch)
1 wealth (Caughnawaga)
Treasury – 6037 gold and +908 gpt.
Research – 466 beakers invested in Computers, due in 45 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
8 tanks (8 veterans)
66 infantry (1 elite, 65 veterans)
10 native artillery
1 captured artillery (Babe)
5 swordsmen (5 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
14 destroyers (14 veteran)
2 carriers (2 veteran)
1 cruiser (1 veteran)
8 marines (7 veteran, 1 regular)
9 Sipahi (9 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Motorized Transportation, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Amphibious War and Motorized Transportation on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Fission on FREE.
We are up Economics, Espionage, and Amphibious War on Council.
0 tribes have Communism.
0 tribes have Ecology.
1 tribe has Rocketry.
0 tribes have Nuclear Power.
0 tribes have Computers.
Wonder Update:
Nothing – GONG still has the wonders they had.
Our Land:
http://img110.imageshack.us/img110/9684/land1le4.th.jpg (http://img110.imageshack.us/my.php?image=land1le4.jpg)
http://img165.imageshack.us/img165/1201/land2uc0.th.jpg (http://img165.imageshack.us/my.php?image=land2uc0.jpg)
http://img525.imageshack.us/img525/817/land3xf3.th.jpg (http://img525.imageshack.us/my.php?image=land3xf3.jpg)
Operation Gut Babe:
http://img165.imageshack.us/img165/2403/gutbabevv2.th.jpg (http://img165.imageshack.us/my.php?image=gutbabevv2.jpg)
F11:
http://img165.imageshack.us/img165/4858/f11di6.th.jpg (http://img165.imageshack.us/my.php?image=f11di6.jpg)
Due to complete on Turn 210:
Infantry in Baldric.
Infantry in Scymitar.
Tank in Taiaha.
Tank in Yatagan.
Tank in Elear.
Destroyer in Woundhealer.
Bomber in Mos Eisley.
Bomber in Tizona.
Worker (slave) in The Bangles.
Worker (slave) in Cattaraugus.
Chamnix Aug 12, 2008, 06:35 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Taiaha completes tank, starts tank.
Yatagan completes tank, starts tank.
Elear completes tank, starts tank.
Woundhealer completes destroyer, starts destroyer.
Mos Eisley completes bomber, starts bomber (set to marine).
Tizona completes bomber, starts bomber (set to marine).
The Bangles completes (slave) worker, starts wealth.
Cattaraugus completes (slave) worker, starts wealth.
Council has Computers, so spend 2584 gold in a safe steal attempt from FREE.
http://img212.imageshack.us/img212/3107/rocketryzm0.th.jpg (http://img212.imageshack.us/my.php?image=rocketryzm0.jpg)
:dance:
Change Damocles’ Sword from marine to bomber.
Change Kris from battleship to artillery.
Give Amphibious War to the Council.
Military Moves:
First boat to move is a transport near Mischa Barton – moves west to take a peak at the city (if there were nobody in there, we could save the investigation money) - veteran infantry on top. Spend 108 gold investigating Mischa Barton –
http://img529.imageshack.us/img529/6218/mischabartonfp6.th.jpg (http://img529.imageshack.us/my.php?image=mischabartonfp6.jpg)
No way to attack that.
Transports go north to get out of danger as much as they can and still reach the rendezvous point.
There is a Babe destroyer (3/4) in view, and we would much rather be attacking than defending, so I send our healthy 4/4 destroyer after him – our boat holds on to win ¼.
I was loading our B boats with units, and I couldn’t figure out why it seemed we could fit so many more infantry than planned – it turns out we have 6 empty transports (not 5), so we’ve got 36 empty spaces :lol:. I brought all 11 artillery as originally planned and used all 6 empty slots for extra infantry. Total = 11 tanks, 11 artillery, 14 infantry (and the A boats have 8 marines, 9 Sipahi, and 1 chariot).
Several damaged boats head to port for emergency repairs. 2 new bombers rebase on our eastern carrier.
Other Unit Moves:
Clean up 1 flat tile of pollution near Katana.
I can’t find enough work for everyone to do, so I turn our 5 native workers into tarmac to cut unit costs, and the slaves reimprove the tiles.
Domestic Report:
38 towns
306 citizens (22% of world population – FREE @27%)
0 workers
33 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
9 destroyers (Claymore, Georgetown, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
2 workers (Thelma, Louise)
3 wealth (Caughnawaga, The Bangles, Cattaraugus)
Treasury – 4253 gold and +907 gpt.
Research – 469 beakers invested in Computers, due in 44 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
11 tanks (11 veterans)
68 infantry (1 elite, 67 veterans)
10 native artillery
1 captured artillery (Babe)
5 swordsmen (5 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
15 destroyers (15 veteran)
2 carriers (2 veteran)
1 cruiser (1 veteran)
8 marines (7 veteran, 1 regular)
9 Sipahi (9 veteran)
2 bombers (2 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Motorized Transportation, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Flight, Amphibious War and Motorized Transportation on GONG.
We are up Economics, Military Tradition, Sanitation, Espionage, and Fission on FREE.
We are up Economics, Espionage, Rocketry and Amphibious War on Council (giving them Amphibious War this turn).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Computers.
Wonder Update:
The Council is building the SETI Project in The Treasury.
Our Land:
http://img212.imageshack.us/img212/6763/land1zy0.th.jpg (http://img212.imageshack.us/my.php?image=land1zy0.jpg)
http://img529.imageshack.us/img529/2994/land2qu2.th.jpg (http://img529.imageshack.us/my.php?image=land2qu2.jpg)
http://img212.imageshack.us/img212/859/land3fy4.th.jpg (http://img212.imageshack.us/my.php?image=land3fy4.jpg)
Combat Zone:
http://img529.imageshack.us/img529/4196/combatzonlr1.th.jpg (http://img529.imageshack.us/my.php?image=combatzonlr1.jpg)
F11:
http://img152.imageshack.us/img152/3986/f11sz8.th.jpg (http://img152.imageshack.us/my.php?image=f11sz8.jpg)
Due to complete on Turn 211:
Infantry in Baldric.
Infantry in Scymitar.
Tank in Yanagiba.
Tank in Zweihander.
Tank in Rapier.
Worker (slave) in Louise.
Worker (slave) in Thelma.
Bomber in Damocles’ Sword.
Artillery in Kris.
Chamnix Aug 16, 2008, 06:42 PM Turnlog:
Baldric completes infantry, starts infantry.
Scymitar completes infantry, starts infantry.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Rapier completes tank, starts tank.
Louise completes (slave) worker, starts wealth.
Thelma completes (slave) worker, starts wealth.
Damocles’ Sword completes bomber, starts bomber (set to marine).
Kris completes artillery, starts artillery (set to battleship).
The palace gets a new wing.
Our war happiness is gone.
Military Moves:
First step, the transport stack west of Caliburnus goes 6 tiles due south to look for enemy boats.
Next, the transport by Facon goes back to Facon, unloads 1 artillery and loads a settler. I didn’t bring the SGL because it wasn’t clear if the team wanted to, and there will be other airports to build soon.
Bombers bomb Lee Baca – both bombers were successful at injuring enemy units, but I couldn’t tell what units were injured. Later – check Babe’s military at the end of the turn – their bomber is still around, but it looks like we sunk a destroyer.
A healthy destroyer goes after the offensive galleon – wins flawlessly.
A destroyer finds a lurking frigate – wins ¾. Hopefully our transport stacks will have some privacy now.
Our injured destroyers stay in the combat. They are all stacked under healthy destroyers, but I figure we need the transports very protected for 1 more turn, then all destroyers can be recalled for some much needed repairs. Of course, after I did it, I realize that the redlined destroyers will not defend the transports anyway, but at least they will provide defensive bombard :hammer2:.
Our new bomber gets rebased to the carrier with the other two.
Moved boats to look for foreigners. Found one!
http://img294.imageshack.us/img294/9977/morebattlesfq3.th.jpg (http://img294.imageshack.us/my.php?image=morebattlesfq3.jpg)
Sink it flawlessly.
Other Unit Moves:
Wakizashi was hit with pollution, but it will not delay its destroyer.
Katana gets a forest build and chopped to get its destroyer in 1.
Adjust a couple cities that are no longer content.
Domestic Report:
38 towns
304 citizens (23% of world population – FREE @27%)
0 workers
35 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
9 destroyers (Claymore, Georgetown, Katana, Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 bombers (Damocles’ Sword, Mos Eisley, Tizona)
5 wealth (Caughnawaga, The Bangles, Cattaraugus, Thelma, Louise)
Treasury – 5160 gold and +892 gpt.
Research – 472 beakers invested in Computers, due in 43 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
14 tanks (14 veterans)
70 infantry (1 elite, 69 veterans)
11 native artillery
1 captured artillery (Babe)
4 swordsmen (4 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
15 destroyers (1 elite, 14 veteran)
2 carriers (2 veteran)
2 cruisers (2 veteran)
8 marines (7 veteran, 1 regular)
9 Sipahi (9 veteran)
3 bombers (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Motorized Transportation, and Amphibious War on Babe (no longer up Flight).
We are up Economics, Scientific Method, Sanitation, Espionage, Amphibious War and Motorized Transportation on GONG (no longer up Flight).
We are up Economics, Military Tradition, Sanitation, and Fission on FREE (no longer up Espionage).
We are up Economics, Espionage, and Rocketry War on Council (no longer up Amphibious War).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Computers.
Wonder Update:
The Council has completed the SETI Project in The Treasury.
The Council is building the United Nations in The Silo.
Our Land:
http://img108.imageshack.us/img108/2622/land1ws1.th.jpg (http://img108.imageshack.us/my.php?image=land1ws1.jpg)
http://img108.imageshack.us/img108/2685/land2ah0.th.jpg (http://img108.imageshack.us/my.php?image=land2ah0.jpg)
http://img56.imageshack.us/img56/5128/land3jt0.th.jpg (http://img56.imageshack.us/my.php?image=land3jt0.jpg)
Combat Zone:
http://img108.imageshack.us/img108/9020/combatzoneyd7.th.jpg (http://img108.imageshack.us/my.php?image=combatzoneyd7.jpg)
F11:
http://img526.imageshack.us/img526/1159/f11sy7.th.jpg (http://img526.imageshack.us/my.php?image=f11sy7.jpg)
Due to complete on Turn 212:
Infantry in Baldric.
Infantry in Scymitar.
Destroyer in Georgetown.
Tank in Taiaha.
Destroyer in Claymore.
Tank in Yatagan.
Destroyer in Katana.
Destroyer in Karabela.
Tank in Elear.
Chamnix Aug 21, 2008, 04:39 AM Turnlog:
Golden Age begins.
Save still open in case we want to turn on research.
Accept Computers from Council.
Georgetown completes destroyer, starts destroyer.
Taiaha completes tank, starts tank.
Claymore completes destroyer, starts destroyer.
Yatagan completes tank, starts tank.
Katana completes destroyer, starts destroyer.
Karabela completes destroyer, starts destroyer.
Elear completes tank, starts tank.
Send Rocketry + 300 gold to the Council with accept.
Attempt to steal Babe’s map safely for 272 gold – success!
http://img104.imageshack.us/img104/8956/babemap1sx7.th.jpg (http://img104.imageshack.us/my.php?image=babemap1sx7.jpg)
http://img172.imageshack.us/img172/5461/babemap2ng9.th.jpg (http://img172.imageshack.us/my.php?image=babemap2ng9.jpg)
They also have information on GONG’s island:
http://img172.imageshack.us/img172/5838/gongmap1ai2.th.jpg (http://img172.imageshack.us/my.php?image=gongmap1ai2.jpg)
http://img353.imageshack.us/img353/7165/gongmap2zi3.th.jpg (http://img353.imageshack.us/my.php?image=gongmap2zi3.jpg)
After Golden Age started:
Baldric and Scymitar both changed to 1-turn tanks.
Georgetown is 55 spt, so builds 3-turn cruisers instead of 3-turn destroyers.
Claymore – 52 spt, set to cruiser, and I’ll find 4 extra shields somewhere (or should it build battleships?).
Katana – 54 spt, set to cruiser.
Catclaw changed from battleship to artillery.
Change our 3 airport cities from marines to jet fighters – interesting that jet fighters get the mobilization shield bonus but bombers and fighters don’t :confused:.
Rename Centralia Ambassoador Hotel.
Military Moves:
We can attack Lee Baca, Luscious Jackson, New BABE, or Centralia with marines.
Lee Baca and New BABE don’t provide a route to the interior, and Luscious Jackson seems more likely to be defended than Centralia, so we spend 65 gold investigating Centralia:
http://img386.imageshack.us/img386/2668/centraliadm5.th.jpg (http://img386.imageshack.us/my.php?image=centraliadm5.jpg)
1 infantry :D – the city is on a hill, but we can definitely take 1 infantry, and that should open up Rachel Bilson, Hilton of Paris, etc. :woohoo:.
¾ destroyer goes S-W and sees a stack of 9 workers. I would love to enslave them, but we’ll have to see how the attack goes. Destroyer continues S-SW – I was planning to bombard the infantry, but I see another boat:
http://img179.imageshack.us/img179/1540/destroyerrq4.th.jpg (http://img179.imageshack.us/my.php?image=destroyerrq4.jpg)
Long pause. We should be able to keep Centralia since it is on a hill, and we can unload everything there except some artillery in the back transport. I think Centralia comes first, and if we still have a boat or two left over, hopefully we can take out Babe’s destroyer.
Bombardment failed. Bring over the 1/5 destroyer to bombard – infantry to ¾.
¼ destroyer knocks him to 2/4.
That’s all the damaged boats, so we switch to bombers:
Bomber fails.
Bomber kills citizen.
Bomber kills 2/4 infantry, and the city is empty!
Marine captures Centralia, set to airport, but there is a resister so we can’t rush it. Turn governor on hopefully to avoid riot if we quell the resistance.
http://img375.imageshack.us/img375/484/centralia2dl1.th.jpg (http://img375.imageshack.us/my.php?image=centralia2dl1.jpg)
http://img247.imageshack.us/img247/2493/babemap3fb3.th.jpg (http://img247.imageshack.us/my.php?image=babemap3fb3.jpg)
Rachel Bilson is defended :gripe:. Investigate it for 114 gold to see if we can take it anyway:
http://img156.imageshack.us/img156/3395/rachelbilsonnp2.th.jpg (http://img156.imageshack.us/my.php?image=rachelbilsonnp2.jpg)
That’s disappointing. We can definitely capture that, but is it worth it?
I decide it is worth it – any Sipahi who retreat or win can be withdrawn back to safety. Babe’s defense is not going to get weaker, so we might as well take this opportunity to do as much damage as possible.
We lose 3 Sipahi, but capture the city and an artillery, and our Golden Age has started.
I suddenly realize I was being stupid. I though our tanks could not be unloaded in Centralia with movement remaining, but they can if I ship chain – we could have been using tanks instead :wallbash:.
Investigate Hilton of Paris for 106 gold to see if we can continue:
http://img364.imageshack.us/img364/8466/hiltonofparishd1.th.jpg (http://img364.imageshack.us/my.php?image=hiltonofparishd1.jpg)
It can certainly be captured, but is it worth it again? Spend 132 gold investigating Abramovics Stadium to see if capturing Hilton of Paris will let us move on to the next city:
http://img209.imageshack.us/img209/7678/abramovicsstadiumip4.th.jpg (http://img209.imageshack.us/my.php?image=abramovicsstadiumip4.jpg)
Only 1 infantry in Abramovics Stadium, so I figure it is worth taking Paris of Hilton. One tank has to retreat, but we don’t lose anything capturing the city.
We lose 1 tank going after Abramovics Stadium, but we capture that city as well, and we are out of fast units with movement remaining.
What’s next? Bombard Babe’s destroyer near Centralia and sink it.
Take a break from war to manage our cities during our Golden Age.
Sacrifice 1 marine to capture the stack of 9 workers – if I’d been more alert, I could have used our chariot, but I didn’t think of it at the time the chariot moved :blush:. I leave the stack of 2 workers alone.
Wake up a bunch of infantry and move them to barracks towns leaving 1 infantry in each coastal city. Check military advisor – we are still average to FREE and strong to the others even before upgrading. Upgrade 21 infantry for 1260 gold – we are now strong compared to FREE.
Retreat all available units on Babe land to Centralia – fortify everything that can be fortified. Centralia has:
14 4/4 infantry (unfortified)
5 4/4 tanks (unfortified)
6 4/4 marines (3 fortified, 3 not)
1 3/3 marine (not fortified)
6 Sipahi in various injured states (fortified)
1 unfortified 4/4 chariot
7 artillery
6 boats (3 transport, 2 destroyers, and 1 carrior) in various states of disrepair.
We have 5 vulnerable tanks in Babeland that are probably going to die.
If all of Babe’s remaining infantry are veterans (highly unlikely), and they throw everything at Centralia (also unlikely – they will probably go after our vulnerable tanks), and we ignore bombardment then Offa says they have about a 28% chance of recapturing Centralia – that’s definitely higher than I would have liked, but I don’t think they will try that.
Move other boats around looking for targets. Find a Babe destroyer south of Elisha Cuthbert. Attack and sink it.
Sell improvements in captured Babe cities and abandon all but Centralia.
Other Unit Moves:
We got hit with 4 spots of pollution including 1 on a mountain so nothing except cleanup this turn.
Domestic Report:
39 towns
307 citizens (24% of world population – FREE @28%)
0 workers
44 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
6 destroyers (Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
3 cruisers (Claymore, Georgetown, Katana)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
2 infantry (Baldric, Scymitar)
6 tanks (Zweihander, Rapier, Yanagiba, Taiaha, Yatagan, Elear)
3 jet fighters (Damocles’ Sword, Mos Eisley, Tizona)
5 wealth (Caughnawaga, The Bangles, Cattaraugus, Thelma, Louise)
1 airport (Ambassaodor Hotel)
Treasury – 4190 gold and +1276 gpt (300 gold on its way to Council).
Research – 0 beakers invested in Ecology, due in 50 at 3 bpt (7800 total needed).
Running 0% luxuries and 0% science.
Military Report:
21 Mech Infantry (21 veterans)
16 tanks (1 elite, 15 veterans)
49 infantry (1 elite, 48 veterans)
11 native artillery
3 captured artillery (Babe)
4 swordsmen (4 veteran)
9 transports (6 veteran, 3 regular)
3 chariots (3 veteran)
19 destroyers (1 elite, 18 veteran)
2 carriers (2 veteran)
2 cruisers (2 veteran)
8 marines (7 veteran, 1 regular)
6 Sipahi (9 veteran)
3 bombers (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, Motorized Transportation, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, Amphibious War and Motorized Transportation on GONG.
We are up Economics, Military Tradition, Sanitation, Fission, and Computers on FREE.
We are up Economics, Espionage, and Rocketry on Council (giving them Rocketry this turn).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
0 tribes have Miniaturizationi.
Wonder Update:
The Council is no longer building the United Nations in The Silo.
Our Land:
http://img231.imageshack.us/img231/7571/land1zv5.th.jpg (http://img231.imageshack.us/my.php?image=land1zv5.jpg)
http://img153.imageshack.us/img153/9283/land2os0.th.jpg (http://img153.imageshack.us/my.php?image=land2os0.jpg)
http://img231.imageshack.us/img231/7572/land3jf0.th.jpg (http://img231.imageshack.us/my.php?image=land3jf0.jpg)
Combat Zone:
http://img153.imageshack.us/img153/4487/babelandpostxf9.th.jpg (http://img153.imageshack.us/my.php?image=babelandpostxf9.jpg)
F11:
http://img153.imageshack.us/img153/4324/f11mp8.th.jpg (http://img153.imageshack.us/my.php?image=f11mp8.jpg)
Due to complete on Turn 213:
Tank in Baldric.
Tank in Scymitar.
Destroyer in Wakizashi.
Tank in Yanagiba.
Tank in Zweihander.
Artillery in Catclaw.
Destroyer in Facon.
thecommonnate Aug 22, 2008, 01:25 AM Things are really turning around aren't they?
Whats the plan for the units in the middle of BABEland?
Chamnix Aug 22, 2008, 04:58 AM This thread isn't really supposed to be a discussion thread - this is just for the turn update reports.
But to answer your question, the plan for the units in Babeland is to prepare to send letters of condolenses to their families - they most likely will not survive Babe's turn. If any do survive, then I think they will head back to Ambassoador Hotel to rejoin the rest of our troops and prepare for the next assault.
Chamnix Aug 23, 2008, 07:00 PM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Catclaw completes artillery, starts artillery (set to battleship).
Facon completes destroyer, starts destroyer.
Science up to 100%.
Rush airport in Ambassoador Hotel for 636 gold; notice that Ambassoador Hotel has draft unhappiness :(.
Change 4 tanks to Mobile SAMs (2 for each city in Babeland?).
Military Moves:
Move at least 1 mech infantry (some cities get 2) to each coastal city on our mainland. Bring all mainland infantry in for upgrade – upgrade 18 of them for 1080 gold.
Wake up all sleeping boats.
Time to begin the real moves:
First, the transport carrying 5 artillery and a settler goes to Ambassoador Hotel and unloads. Our artillery starts bombing Luscious Jackson because they have to bomb somewhere. First 7 all miss, next 5 all hit (I started aiming better ;)). There were 2 4/4 infantry on top knocked to 2/4, then a 2/2 infantry was knocked to ½. 2/2 infantry on top.
Send a healthy infantry along the railroad to see what’s up. Somehow he lost a hp even though he didn’t pass next to anything – I guess moving toward the infantry counts. I should have used the chariot:
http://img153.imageshack.us/img153/6092/infantryscoutlw6.th.jpg (http://img153.imageshack.us/my.php?image=infantryscoutlw6.jpg)
The mountain has 2 veteran infantry and 3 workers.
What to do, what to do. I’m really tempted to attack Luscious Jackson – that would be worth more to us than Maryann. I think it would give us incense – if not then at least New BABE wouldn’t be able to add reinforcements, and we should be able to take that definitely giving us incense.
Win or lose in Luscious Jackson, Babe would only be able to attack our (2) cities with cavalry and with whatever (tanks) they build this IBT – their infantry can’t reach us.
Play with Offa’s calculator. If we split up our troops to defend two cities, then we should have at least 7 infantry and 2 tanks in each (plus miscellaneous marines and Sipahi). Offa says 30 cavalry only have a 17.7% chance of taking 7 infantry and 2 tanks – throw in a marine or two, and the odds are dramatically in our favor to keep the towns.
On our attack, a healthy marine will be a 2 hp infantry 2/3 of the time. A healthy Sipahi will only die ¼ of the time (win 57%, retreat 18%).
I know I said this would be a resting turn, but I’ve talked myself into spending 62 gold to investigate Luscious Jackson:
http://img80.imageshack.us/img80/3733/lusciousjacksonix0.th.jpg (http://img80.imageshack.us/my.php?image=lusciousjacksonix0.jpg)
Only 5 units total – throw in some ship bombardment and maybe some bombers, and it should be easy pickin’s. We only need 4 hps to make them all redlined – then a marine is 88% to win, and a Sipahi is 84%. It shouldn’t take more than 6 units to kill their 5 units.
We have 9 destroyers in the area plus 3 bombers. One of the destroyers is needed to sink that Babe galleon (just on principle – we can’t have lookouts living). I have to wonder if we can take Maryann as well – the nice thing about Maryann is that it doesn’t need much defense (Babe doesn’t have Amphibious War yet). Maryann is also flatland. Nobody lurking around in Saber’s forum. I decide to go for LJ.
First things first – I send a destroyer after Babe’s galleon. We sink it flawlessly.
Now our injured destroyers can bomb LJ. The RNG streakiness continues as this time the first 4 miss, but the other 5 leave all infantry redlined. We could use the bombers to try to finish 1 or 2, but I have to believe 83% is good enough, and we can save our bombers to determine how many units are in Maryann.
We only have 2 fully healthy Sipahi, so they both win. How many marines do I load in our boats to kill 2 infantry (the third remaining infantry will be killed by a tank using his last movement point to enter the town)? I don’t know yet, so I will bomb Maryann first to see how many we need there.
Well, that sucked – our first two bombers killed citizens so Maryann is size 1. I don’t think there is any real point in autorazing it, so we will definitely leave it alone this turn. The third bomber kills some of Luscious Jackson’s citizens (bombers suck!).
Now I might as well load 6 marines to attack LJ – they won’t be doing anything else this turn anyway. It only takes 2 to kill 2 infantry, and a tank rumbles into the city over the body of the last Babe infantry. Set LJ to barracks in case the 2 resistors give up quickly we can put the barracks here instead.
I split up the troops – each city has a minimum of 7 infantry, 2 tanks, 3 marines, and 2 Sipahi. If Babe attacks a city with 5 tanks (I doubt they can build that many) and their 30 cavalry, they are still only 26% to take the city. Everything is fortified.
Move the boats around looking for more victims – find nothing.
Other Unit Moves:
2 new spots of pollution, and we don’t have enough workers with movement to get them both, but they won’t delay any builds.
All taxmen changed to scientists.
Domestic Report:
40 towns
311 citizens (25% of world population – FREE @29%)
0 workers
44 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
6 destroyers (Kukri, Karabela, Wakizashi, Caliburnus, Facon, Woundhealer)
3 cruisers (Claymore, Georgetown, Katana)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
4 Mobile SAMs (Baldric, Scymitar, Taiaha, Elear)
4 tanks (Zweihander, Rapier, Yanagiba, Yatagan)
3 jet fighters (Damocles’ Sword, Mos Eisley, Tizona)
5 wealth (Caughnawaga, The Bangles, Cattaraugus, Thelma, Louise)
1 airport (Ambassaodor Hotel)
1 barracks (Luscious Jackson)
Treasury – 3415 gold and -251 gpt.
Research – 3 beakers invested in Ecology, due in 6 at 1366 bpt (7800 total needed).
Running 0% luxuries and 100% science.
Military Report:
39 Mech Infantry (39 veterans)
15 tanks (15 veterans)
31 infantry (1 elite, 30 veterans)
12 native artillery
3 captured artillery (Babe)
4 swordsmen (4 veteran)
9 transports (6 veteran, 3 regular)
3 chariot (3 veteran)
21 destroyers (1 elite, 20 veteran)
2 carriers (2 veteran)
2 cruisers (2 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
3 bombers (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe (no longer up Motorized Transportation).
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on GONG (no longer up Motorized Transportation).
We are up Economics, Military Tradition, Sanitation, Fission, and Computers on FREE.
We are up Economics and Espionage on Council (no longer up Rocketry).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
0 tribes have Miniaturization.
Wonder Update:
Nothing.
Our Land:
http://img440.imageshack.us/img440/5897/land1oy4.th.jpg (http://img440.imageshack.us/my.php?image=land1oy4.jpg)
http://img48.imageshack.us/img48/4756/land2du8.th.jpg (http://img48.imageshack.us/my.php?image=land2du8.jpg)
http://img440.imageshack.us/img440/8278/land3ik2.th.jpg (http://img440.imageshack.us/my.php?image=land3ik2.jpg)
Combat Zone:
http://img237.imageshack.us/img237/8905/combatzonejq7.th.jpg (http://img237.imageshack.us/my.php?image=combatzonejq7.jpg)
Closest waterway to FREE:
http://img440.imageshack.us/img440/5551/freelookoutsbp1.th.jpg (http://img440.imageshack.us/my.php?image=freelookoutsbp1.jpg)
F11:
http://img48.imageshack.us/img48/4792/f11qo2.th.jpg (http://img48.imageshack.us/my.php?image=f11qo2.jpg)
Due to complete on Turn 214:
Mobile SAM in Baldric.
Mobile SAM in Scymitar.
Mobile SAM in Taiaha.
Mobile SAM in Yatagan.
Tank in Elear.
Destroyer in Woundhealer.
Tank in Rapier.
Jet Fighter in Mos Eisley.
Jet Fighter in Tizona.
Jet Fighter in Damocles’ Sword.
Airport in Ambassoador Hotel.
Edit - helluva job with the pictures :rolleyes:.
Chamnix Aug 26, 2008, 05:10 AM Turnlog:
Decline the generous offer of straight up peace from Babe.
Baldric completes Mobile SAM, starts tank.
Scymitar completes Mobile SAM, starts tank.
Taiaha completes Mobile SAM, starts tank.
Yatagan completes Mobile SAM, starts tank.
Elear completes tank, starts tank.
Woundhealer completes destroyer, starts carrier? (It’s 38 spt).
Rapier completes tank, starts tank.
Mos Eisley completes jet fighter, starts plane (set to jet fighter).
Tizona completes jet fighter, starts plane (set to jet fighter).
Damocles’ Sword completes jet fighter, starts plane (set to jet fighter).
Ambassoador Hotel completes airport, starts ?
Military Moves:
Disband a sword in Claymore.
Disband all the junk on the smaller islands.
Our transports are healthy, but we don’t have enough healthy warships to protect them, so there will be no threatened ship chain this turn as all boats end up in ports.
The resistance in Luscious Jackson has been quelled, so disband a chariot there, then rush the barracks for 136 gold.
Move 6 artillery from Ambassoador Hotel to Luscious Jackson to even out the artillery, then fire at New BABE. New BABE is defended by 2 veteran infantry and 1 conscript. 9 artillery are enough to redline everything.
3 tanks take out the 3 infantry; 1 tank promoted to elite. We capture 1 artillery in New BABE. There are 4 resistors – try to quell them using mainly Sipahi.
Airlift 4 Mobile SAMs, 2 mech inf, and 3 tanks to Ambassoador Hotel. Move some units from Ambassoador Hotel to Luscious Jackson to make defense roughly equal.
Fighters rebased – 2 to Luscious Jackson, 1 to Ambassoador Hotel.
Move mech infantry to coastal cities on homeland.
Babe’s stack on the mountain near Ganogeh is now 2 fortified veteran infantry and 6 workers. The 3 bombers bomb that tile – knock both infantry to 2/4. If we attack with a 4/4 tank, then we will win 67% and retreat 11%. Either a win or a retreat and our tank can get back to a city this turn.
It should be worthwhile to kill the top infantry at least. Is it worthwhile to kill the second and gain control of the mountain? Could we defend 2 cities and a mountain? I think probably yes, but is it worth it? If we controlled that mountain, then we would be able to attack Ganogeh, but that’s it. Babe would see exactly what we could attack with and defend it adequately, and we wouldn’t have a second threat.
We kill the top infantry, then retreat back to safety.
Boats do their exploring – find 1 Babe destroyer by Elisha Cuthbert. Sink it getting redlined then promoted.
Other Unit Moves:
We have 5 spots of pollution. I ignore the hill near Dirk and clean up the other 4.
Fiddle with the citizens a bunch – mine a tile near Yatagan to bring it to 100 spt on a temporary starvation diet.
Domestic Report:
41 towns
306 citizens (25% of world population – FREE @30%)
0 workers
44 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
5 destroyers (Kukri, Karabela, Wakizashi, Caliburnus, Facon)
1 carrier (Woundhealer)
3 cruisers (Claymore, Georgetown, Katana)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
8 tanks (Baldric, Scymitar, Taiaha, Elear, Zweihander, Rapier, Yanagiba, Yatagan)
3 jet fighters (Damocles’ Sword, Mos Eisley, Tizona)
5 wealth (Caughnawaga, The Bangles, Cattaraugus, Thelma, Louise)
2 ? (Ambassaodor Hotel, New BABE)
1 barracks (Luscious Jackson)
Treasury – 3028 gold and -255 gpt.
Research – 1369 beakers invested in Ecology, due in 5 at 1354 bpt (7800 total needed).
Running 0% luxuries and 100% science.
Military Report:
39 Mech Infantry (39 veterans)
17 tanks (1 elite, 16 veterans)
31 infantry (1 elite, 30 veterans)
4 Mobile SAMs (4 veteran)
12 native artillery
4 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
22 destroyers (2 elite, 20 veteran)
2 carriers (2 veteran)
2 cruisers (2 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
3 bombers (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on GONG.
We are up Economics, Military Tradition, Sanitation, Fission, and Computers on FREE.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
0 tribes have Miniaturization.
Wonder Update:
The United Nations is being constructed by Council in The Silo.
Our Land:
http://img404.imageshack.us/img404/8184/land1yq4.th.jpg (http://img404.imageshack.us/my.php?image=land1yq4.jpg)
http://img404.imageshack.us/img404/4536/land2xa6.th.jpg (http://img404.imageshack.us/my.php?image=land2xa6.jpg)
http://img404.imageshack.us/img404/9462/land3tw3.th.jpg (http://img404.imageshack.us/my.php?image=land3tw3.jpg)
Combat Zone:
http://img440.imageshack.us/img440/3267/combatzoneqp9.th.jpg (http://img440.imageshack.us/my.php?image=combatzoneqp9.jpg)
F11:
http://img507.imageshack.us/img507/7093/f11yt3.th.jpg (http://img507.imageshack.us/my.php?image=f11yt3.jpg)
Due to complete on Turn 215:
Tank in Baldric.
Tank in Scymitar.
Destroyer in Georgetown.
Cruiser in Claymore.
Tank in Yatagan.
Cruiser in Katana.
Tank in Yanagiba.
Tank in Zweihander.
Destroyer in Caliburnus.
Barracks in Luscious Jackson.
Chamnix Aug 28, 2008, 03:54 AM Turnlog:
Lots and lots of riots.
Luscious Jackson completes barracks, starts ?
Luxuries to 10%. Turn on governors everywhere that they won’t affect micromanagement.
With every city rioting, it is hard to tell which cities are appropriate to change for more bombers. Change Yanagiba and Zweihander from tanks to bombers as I am nearly positive these will build bombers as quickly as they would tanks. Next turn, I’d like to change them back to tanks and consider changing destroyer builds to bombers instead to keep the tanks rolling.
Send wines to FREE (no accept).
Military Moves:
Start by bombarding Babe’s silly stack with all 13 artillery and 3 bombers – 1 infantry is killed, 1 is 2/4, and the others are redlined. Kill all of them without injury using tanks for most but a sipahi for the final one. Capture 5 artillery. Move all units back into towns.
Artillery hop aboard a transport and are brought back to Ambassoador Hotel.
Upgrade all 14 infantry on Babe Isle for 840 gold.
Jet fighters put on air superiority.
Send 1 transport homeward – the others all stay put to give our damaged ships one more turn for repairs.
http://img291.imageshack.us/img291/3256/battleshipyo6.th.jpg (http://img291.imageshack.us/my.php?image=battleshipyo6.jpg)
Babe left their battleship in our view, and we come across a destroyer on the way there – we have 6 healthy destroyers that can reach either one of them. The battleship takes priority - bombard it down to 1 hp using 2 destroyers and kill it with another destroyer.
Bombard their destroyer to ¾ with 1 destroyer, but the other destroyer misses. Sink it with our final healthy destroyer in the area.
Other Unit Moves:
We are pollution free again. Airlift another worker from Babe to Home.
Domestic Report:
41 towns
314 citizens (25% of world population – FREE @31%)
0 workers
44 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
5 destroyers (Kukri, Karabela, Wakizashi, Caliburnus, Facon)
1 carrier (Woundhealer)
3 cruisers (Claymore, Georgetown, Katana)
2 transports (What’s Plan B, New Saber Babes)
11 artillery (Estoc, Vorpal, Catclaw, Caladbolg, Zar’roc, Stiletto, Tanto, Bayonet, Dirk, Kris, Lightsaber)
6 tanks (Baldric, Scymitar, Taiaha, Elear, Rapier, Yatagan)
3 jet fighters (Damocles’ Sword, Mos Eisley, Tizona)
2 bombers (Yanagiba, Zweihander)
5 wealth (Caughnawaga, The Bangles, Cattaraugus, Thelma, Louise)
3 ? (Ambassaodor Hotel, New BABE, Luscious Jackson)
Treasury – 1935 gold and -254 gpt.
Research – 2723 beakers invested in Ecology, due in 5 at 1240 bpt (7800 total needed).
Running 10% luxuries and 90% science.
Military Report:
53 Mech Infantry (53 veterans)
17 tanks (1 elite, 16 veterans)
17 infantry (1 elite, 16 veterans)
4 Mobile SAMs (4 veteran)
12 native artillery
9 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
22 destroyers (2 elite, 20 veteran)
2 carriers (2 veteran)
2 cruisers (2 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
3 bombers (3 veteran)
2 jet fighters (2 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Computers on FREE.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
Wonder Update:
The Internet is being constructed by Council in The Silo.
Our Land:
http://img242.imageshack.us/img242/6600/land1fa1.th.jpg (http://img242.imageshack.us/my.php?image=land1fa1.jpg)
http://img504.imageshack.us/img504/2175/land2nu0.th.jpg (http://img504.imageshack.us/my.php?image=land2nu0.jpg)
http://img291.imageshack.us/img291/5620/land3kn1.th.jpg (http://img291.imageshack.us/my.php?image=land3kn1.jpg)
Combat Zone:
http://img291.imageshack.us/img291/8052/combatzonexp4.th.jpg (http://img291.imageshack.us/my.php?image=combatzonexp4.jpg)
F11:
http://img504.imageshack.us/img504/3731/f11hg7.th.jpg (http://img504.imageshack.us/my.php?image=f11hg7.jpg)
Due to complete on Turn 216:
Tank in Baldric.
Tank in Scymitar.
Destroyer in Georgetown.
Cruiser in Claymore.
Tank in Yatagan.
Cruiser in Katana.
Bomber in Yanagiba.
Bomber in Zweihander.
Destroyer in Caliburnus.
Chamnix Aug 30, 2008, 05:10 AM Turnlog:
Accept spices from FREE in exchange for wines.
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Georgetown completes destroyer, starts cruiser.
Claymore completes cruiser, starts cruiser.
Yatagan completes tank, starts tank.
Katana completes cruiser, starts cruiser.
Yanagiba completes tank, starts tank*.
Zweihander completes tank, starts tank*.
Caliburnus completes destroyer, starts destroyer.
*I had written that I had changed these 2 to bombers, but apparently I forgot to make the change in game :blush:.
Tanto changed from marine to artillery.
Kukri changed from destroyer to bomber.
Military Moves:
Use 2 artillery to bombard Babe’s foolish galleon to 1/3. A 4/4 destroyer finishes the job and goes to 5/5.
Two destroyers bombard Kahnawake – there are 2 veteran infantry on top. Bombard them to 2/4 and ¾. Send in the bombers – wait, bombers have a range of 10?! Why did I think they were 6? Anyway, the first bomber knocks the ¾ infantry to ¼, but the other 2 both miss.
Check Offa’s town capture simulator – 3 marines are 95%, so I load 3 marines and 1 mech in a transport to attack Kahnawake. The second marine captures the city, and I unload the mech into it.
Check out the situation by Ganogeh – we will have to fight to capture that mountain.
http://img501.imageshack.us/img501/1043/mtganogehih6.th.jpg (http://img501.imageshack.us/my.php?image=mtganogehih6.jpg)
Note that the tile northwest of the cow is also unroaded.
Send another (empty) transport down by Kahnawake and 2 east toward Lee Baca to threaten ship chains. Move some destroyers/carriers to defend them.
Airlift another worker back to the homeland and airlift 7 tanks and 2 mechs to Babeland.
Move boats around but I don’t see any Babe boats.
Realize that we have a settler sitting in Ambassoador Hotel, so I move him to the former Maryann Island – we might as well found a city with him.
Unit positions in Babeland -
Ambassoador Hotel:
3 bombers
8 artillery
2 marines
10 mechs
2 Mobile SAMs
2 Sipahi
9 tanks
1 destroyer
2 transports
Luscious Jackson:
2 jets
10 artillery
2 marines
6 mechs
1 mobile SAM
1 Sipahi
4 tanks
2 transports
New BABE:
1 Mobile SAM
3 Sipahi
Other Unit Moves:
Clean 1 spot of pollution.
Domestic Report:
42 towns
315 citizens (26% of world population – FREE @31%)
0 workers
44 slaves
Current Builds (at least what is intended – they are all set to something providing bonus shields):
This section is getting way too confusing for me – I’m quietly going to omit it this turn and see if anyone complains…
Treasury – 1688 gold and -270 gpt.
Research – 3963 beakers invested in Ecology, due in 4 at 1258 bpt (7800 total needed).
Running 10% luxuries and 90% science.
Military Report:
53 Mech Infantry (53 veterans)
22 tanks (1 elite, 17 veterans)
17 infantry (1 elite, 16 veterans)
4 Mobile SAMs (4 veteran)
12 native artillery
9 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
24 destroyers (3 elite, 21 veteran)
2 carriers (2 veteran)
4 cruisers (4 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
3 bombers (3 veteran)
2 jet fighters (2 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Computers on FREE.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
The Internet has been completed by Council in The Silo.
Our Land:
http://img383.imageshack.us/img383/8715/land1kj0.th.jpg (http://img383.imageshack.us/my.php?image=land1kj0.jpg)
http://img501.imageshack.us/img501/8687/land2sf2.th.jpg (http://img501.imageshack.us/my.php?image=land2sf2.jpg)
http://img501.imageshack.us/img501/9633/land3cx0.th.jpg (http://img501.imageshack.us/my.php?image=land3cx0.jpg)
Combat Zone:
http://img383.imageshack.us/img383/2685/combat1dx5.th.jpg (http://img383.imageshack.us/my.php?image=combat1dx5.jpg)
http://img501.imageshack.us/img501/1473/combat2ud5.th.jpg (http://img501.imageshack.us/my.php?image=combat2ud5.jpg)
F11:
http://img383.imageshack.us/img383/5595/f11nk3.th.jpg (http://img383.imageshack.us/my.php?image=f11nk3.jpg)
Due to complete on Turn 217:
Tank in Baldric.
Tank in Scymitar.
Tank in Taiaha.
Tank in Yatagan.
Tank in Elear.
Tank in Rapier.
Artillery in Tanto.
Jet Fighter in Damocles’ Sword.
Bomber in Kukri.
greekguy Aug 30, 2008, 01:43 PM No complaints from me. ;)
Chamnix Aug 31, 2008, 11:47 AM Turnlog:
Decline peace from Babe.
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Taiaha completes tank, starts tank.
Yatagan completes tank, starts tank.
Elear completes tank, starts tank.
Rapier completes tank, starts tank.
Tanto completes artillery, starts ? (set to marine).
Damocles’ Sword completes jet fighter, starts jet fighter.
Kukri completes bomber, starts bomber? (set to battleship).
Luxuries up to 20%.
Change Tizona from jet fighter to bomber – I’m not really sure what I was doing there, but we can complete either a bomber or a jet fighter in 1 turn, and since bombers take more shields (sort of – they don’t get the mobilization bonus), I went with a bomber.
Change Vorpal to settler wasting 15 shields.
Change Caladbolg to settler wasting 14 shields.
Change Stiletto to settler wasting 9 shields.
Change Bayonet to settler wasting 15 shields.
Change Dirk to settler wasting 17 shields.
Change Lightsaber to settler wasting 15 shields.
Military Moves:
Move artillery to the tile north of the mountain. It takes 4 artillery to destroy the road N-E of Ganogeh.
11 artillery fire at the infantry redlining all 4.
Two bombers kill the 2 conscript infantry, but the third misses.
Our first tank dies to a redlined infantry, but the second kills the remaining 2 infantry by himself (going elite) and the mountain is ours.
3 remaining artillery climb the mountain for defensive bombard (not that the stack there will be attacked anyway).
Arrange the other units:
Marines and Sipahi stay fortified in the cities.
1 mech stays in each city, 8 get fortified on top of our artillery, and 6 climb Mt. Ganogeh.
All tanks go on the mountain.
One mobile SAM goes on top of each stack.
Minor change in plans. The 8 mech don’t fortify on top of the artillery – they fortify 1 tile west of that along with 2 workers who will build a road next turn.
Our new bomber from Kukri and our new jet fighter get rebased to an aircraft carrier on Babe’s west coast.
Our transports continue to advance threatening more cities. We find a destroyer – redline it with 4 destroyers, then sink with another destroyer.
Airlift 9 more tanks to Ambassoador Hotel.
Other Unit Moves:
Clean 1 spot of pollution.
Workers in Babeland prepare to road.
We found the city of Lovey Howell where the former Maryann was.
Domestic Report:
43 towns
314 citizens (26% of world population – FREE @31%)
0 workers
44 slaves
Treasury – 1418 gold and -281 gpt.
Research – 5221 beakers invested in Ecology, due in 3 at 1155 bpt (7800 total needed).
Running 20% luxuries and 80% science.
Military Report:
53 Mech Infantry (53 veterans)
27 tanks (2 elite, 25 veterans)
17 infantry (1 elite, 16 veterans)
4 Mobile SAMs (4 veteran)
13 native artillery
9 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
24 destroyers (3 elite, 21 veteran)
2 carriers (2 veteran)
4 cruisers (4 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
4 bombers (3 veteran, 1 regular)
3 jet fighters (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE no longer up Computers.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img187.imageshack.us/img187/2266/homelandrj6.th.jpg (http://img187.imageshack.us/my.php?image=homelandrj6.jpg)
Combat Zone:
http://img155.imageshack.us/img155/6537/combatbigxn2.th.jpg (http://img155.imageshack.us/my.php?image=combatbigxn2.jpg)
http://img411.imageshack.us/img411/6748/combatzoomfw5.th.jpg (http://img411.imageshack.us/my.php?image=combatzoomfw5.jpg)
Units in Luscious Jackson:
http://img155.imageshack.us/img155/3271/ljds4.th.jpg (http://img155.imageshack.us/my.php?image=ljds4.jpg)
Units in artillery stack:
http://img392.imageshack.us/img392/8043/unitsartystackzk5.th.jpg (http://img392.imageshack.us/my.php?image=unitsartystackzk5.jpg)
Units on Mountain:
http://img182.imageshack.us/img182/3742/unitsmountainyz9.th.jpg (http://img182.imageshack.us/my.php?image=unitsmountainyz9.jpg)
Units on road crew:
http://img392.imageshack.us/img392/934/unitsunroadedjo8.th.jpg (http://img392.imageshack.us/my.php?image=unitsunroadedjo8.jpg)
Boats by St. Regis:
http://img411.imageshack.us/img411/1678/units1jq8.th.jpg (http://img411.imageshack.us/my.php?image=units1jq8.jpg)
Boats by Lee Baca:
http://img411.imageshack.us/img411/6274/units2na1.th.jpg (http://img411.imageshack.us/my.php?image=units2na1.jpg)
Boats by Kahnawake:
http://img182.imageshack.us/img182/284/units3fs2.th.jpg (http://img182.imageshack.us/my.php?image=units3fs2.jpg)
Boats by western end:
http://img392.imageshack.us/img392/3653/units4qe0.th.jpg (http://img392.imageshack.us/my.php?image=units4qe0.jpg)
Maybe someday, somebody can tell me how to make just a few nice pictures with all the info.
F11:
http://img411.imageshack.us/img411/6694/f11fa8.th.jpg (http://img411.imageshack.us/my.php?image=f11fa8.jpg)
Due to complete on Turn 218:
Tank in Baldric.
Tank in Scymitar.
Tank in Taiaha.
Destroyer in Wakizashi.
Tank in Yanagiba.
Tank in Zweihander.
Bomber in Tizona.
Settlers in Vorpal, Caladbolg, Stilletto, Bayonet, Dirk, and Lightsaber.
Chamnix Sep 03, 2008, 02:58 AM Turnlog:
Decline peace from Babe.
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Yatagan completes tank, starts tank.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Tizona completes bomber, set to jet fighter.
Vorpal completes settler, set to battleship.
Caladbolg completes settler, set to battleship.
Stiletto completes settler, set to marine.
Bayonet completes settler, set to battleship.
Dirk completes settler, set to battleship.
Lightsaber completes settler, set to battleship.
Change a few tanks to mechs.
Research down to 50%.
Military Moves:
Very little action – rearrange units on Babeland leaving 7 mechs, 10 tanks, and a Mobile SAM on Mt. Ex-Ganogeh. Our boats are still ready to ship chain, but they are moved out of Babe territory and out of range of Babe’s artillery.
No Babe boats spotted and no battles.
Other Unit Moves:
1 tile of pollution to clear.
6 settlers are on their way to Babeland.
Domestic Report:
43 towns
302 citizens (25% of world population – FREE @32%)
0 workers
44 slaves
Treasury – 1139 gold and +128 gpt.
Research – 6376 beakers invested in Ecology, due in 2 at 726 bpt (7800 total needed).
Running 20% luxuries and 50% science.
Military Report:
53 Mech Infantry (53 veterans)
32 tanks (2 elite, 25 veterans)
17 infantry (1 elite, 16 veterans)
4 Mobile SAMs (4 veteran)
13 native artillery
9 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
25 destroyers (3 elite, 22 veteran)
1 carrier (1 veteran)
4 cruisers (4 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
5 bombers (4 veteran, 1 regular)
3 jet fighters (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img295.imageshack.us/img295/3592/homelandsx3.th.jpg (http://img295.imageshack.us/my.php?image=homelandsx3.jpg)
Combat Zone:
http://img175.imageshack.us/img175/229/combatkk8.th.jpg (http://img175.imageshack.us/my.php?image=combatkk8.jpg)
F11:
http://img299.imageshack.us/img299/8514/f11xd3.th.jpg (http://img299.imageshack.us/my.php?image=f11xd3.jpg)
Due to complete on Turn 219:
Tank in Baldric.
Mech in Scymitar.
Cruiser in Georgetown.
Mech in Taiaha.
Cruiser in Claymore.
Tank in Yatagan.
Cruiser in Katana.
Mech in Elear.
Tank in Rapier.
Bomber in Mos Eisley.
Artillery in Zar’roc.
Jet Fighter in Damocles’ Sword.
Chamnix Sep 06, 2008, 04:11 AM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes mech, starts mech.
Georgetown completes cruiser, starts cruiser.
Taiaha completes mech, starts mech.
Claymore completes cruiser, starts destroyer.
Yatagan completes tank, starts tank.
Katana completes cruiser, starts cruiser.
Elear completes mech, starts mech.
Rapier completes tank, starts tank.
Mos Eisley completes bomber, set to jet fighter.
Zar’roc completes artillery, set to marine.
Damocles’ Sword changed from jet fighter to bomber.
Military Moves:
11 mechs airlifted to Babeland.
A bunch of units go to the rubber tundra. Units on Babeland are divided mainly between the mountain and the rubber tundra.
Mountain:
6 Mechs
12 Tanks
1 Mobile SAM
Rubber:
10 mechs
18 Tanks
1 Mobile SAM
18 Artillery
1 settler
Cities in Babeland:
11 mechs (airlifted in this turn)
2 Mobile SAM
6 Sipahi
7 Marines
While moving boats, we found the Babe frigate north of Lovey Howell. A cruiser sinks it easily.
Other Unit Moves:
6 settlers unloaded into New BABE. One joins the stack on the rubber, the other 5 stay put for now.
I prepare to bring the SGL to Babeland – it looks like we will be using him for an airport or the UN, either of which will probably be in Babeland (we might as well put the UN’s culture somewhere where it could make a difference).
Turn 2 slaves into airfields on our homeland.
Workers in Babeland railroad the mountain.
Domestic Report:
43 towns
302 citizens (25% of world population – FREE @32%)
0 workers
42 slaves
Treasury – 1267 gold and +128 gpt.
Research – 7102 beakers invested in Ecology, due in 1 at 698 bpt (7800 total needed).
Running 20% luxuries and 50% science.
Military Report:
56 Mech Infantry (56 veterans)
35 tanks (2 elite, 33 veterans)
17 infantry (1 elite, 16 veterans)
4 Mobile SAMs (4 veteran)
14 native artillery
9 captured artillery (Babe)
9 transports (6 veteran, 3 regular)
25 destroyers (3 elite, 22 veteran)
1 carrier (1 veteran)
4 cruisers (4 veteran)
7 marines (6 veteran, 1 regular)
6 Sipahi (6 veteran)
6 bombers (5 veteran, 1 regular)
3 jet fighters (3 veteran)
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to GONG.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, Espionage, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics and Espionage on Council.
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img501.imageshack.us/img501/5064/homemm3.th.jpg (http://img501.imageshack.us/my.php?image=homemm3.jpg)
Combat Zone:
http://img387.imageshack.us/img387/668/combattt1.th.jpg (http://img387.imageshack.us/my.php?image=combattt1.jpg)
F11:
http://img387.imageshack.us/img387/3901/f11mt1.th.jpg (http://img387.imageshack.us/my.php?image=f11mt1.jpg)
Due to complete on Turn 220:
Tank in Baldric.
Mech in Scymitar.
Tank in Yatagan.
Mech in Yanagiba.
Mech in Zweihander.
Bomber in Damocles’ Sword.
Chamnix Sep 10, 2008, 09:04 PM Turnlog:
We learn Ecology, set research to Space Flight.
Baldric completes tank, starts tank.
Scymitar completes mech, starts mech.
Yatagan completes tank, starts tank.
Yanagiba completes mech, starts mech.
Zweihander completes mech, starts mech.
Damocles’ Sword completes bomber, set to jet fighter.
Karabela from destroyer to bomber.
Caliburnus from destroyer to bomber.
Research to 0%.
Send Ecology to the Council with accept.
Military Moves:
As expected, Babe pillaged the roads around the silks. Move 1 stack to the silks and fortify. Some more units are added to the stack on the mountain.
Airlift 4 mechs and 7 tanks to Babeland. I can’t airlift artillery :(.
Mountain:
9 Mechs
12 Tanks
1 Mobile SAM
Silks:
16 mechs
18 Tanks
1 Mobile SAM
18 Artillery
Cities in Babeland:
6 mechs
7 tanks
2 Mobile SAM
6 Sipahi
7 Marines
Other Unit Moves:
Our SGL gets loaded on a transport to arrive in Babeland next turn.
Domestic Report:
43 towns
302 citizens (25% of world population – FREE @32%)
0 workers
42 slaves
Treasury – 1395 gold and +900 gpt.
Research – 0 beakers invested in Space Flight, due in 50 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe (no longer up Espionage).
We are up Economics, Military Tradition, Sanitation, Fission, and Ecology on FREE.
We are up Economics and Ecology on Council (no longer up Espionage).
0 tribes have Communism.
0 tribes have Ecology.
0 tribes have Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img291.imageshack.us/img291/7704/homenl1.th.jpg (http://img291.imageshack.us/my.php?image=homenl1.jpg)
Combat Zone:
http://img125.imageshack.us/img125/3897/combatyo7.th.jpg (http://img125.imageshack.us/my.php?image=combatyo7.jpg)
F11:
http://img291.imageshack.us/img291/8724/f11sl9.th.jpg (http://img291.imageshack.us/my.php?image=f11sl9.jpg)
Due to complete on Turn 221:
Tank in Baldric.
Mech in Scymitar.
Mech in Taiaha.
Destroyer in Claymore.
Tank in Yatagan.
Bomber in Karabela.
Mech in Elear.
Battleship in Woundhealer.
Tank in Rapier.
Bomber in Caliburnus.
Chamnix Sep 13, 2008, 04:41 AM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes mech, starts tank.
Taiaha completes mech, starts tank.
Claymore completes destroyer, starts destroyer.
Yatagan completes tank, starts tank.
Karabela completes bomber, set to battleship.
Elear completes mech, starts tank.
Woundhealer completes battleship, set to battleship.
Rapier completes tank, starts tank.
Caliburnus completes bomber, set to battleship.
All remaining mech builds changed to tanks.
Estoc changed from destroyer to artillery.
Tizona changed from jet fighter to bomber.
Catclaw changed from battleship to artillery.
Kris changed from battleship to bomber.
Unit Moves:
City of Cat’s Pajamas founded on silks in Babeland, starts airport.
Interesting – Babe left 3 artillery for us to capture.
http://img152.imageshack.us/img152/2204/babeartillerycl3.th.jpg (http://img152.imageshack.us/my.php?image=babeartillerycl3.jpg)
After some thinking, I think it is best to capture the artillery instead of heading south with the attack stack, but I will try to put off moving those units for a bit.
It looks like we have enough to disconnect all of Babe’s silks if we can capture New BABE1. Investigate it for 63 gold:
http://img527.imageshack.us/img527/7664/newbabe1vx8.th.jpg (http://img527.imageshack.us/my.php?image=newbabe1vx8.jpg)
Load 5 artillery into transport with SGL, but I have to use their movement point, so we can’t ship chain them this turn, but Zakariya al-Razi goes to Cat’s Pajamas and rushes the airport.
Lots of analysis in Babe diplo thread. Do as much as I feel I can before making Babeland decisions, but the time has come. Move a mech to capture the 3 Babe artillery. Artillery bombard the silks tile SW-SW of New Babe3. It only take 2 artillery, and the silks are disconnected – either we are lucky, or I was not calculating the probability correctly.
The destroyers turn – first and third hit to disconnect the silks south of Grandma’s Beefcake.
Jet fighters take a shot at the silks NE of Gandasetaigon – 2 miss, 1 hit. One bomber cleans up the roads.
Six bombers attack New BABE1 – we kill the veteran infantry and 1 conscript, knock the other 2 conscripts to 1 hp each, and kill some people. Check with Offa – he says 6 marines will be able to kill the remaining 5 units 93.8% of the time. It only takes 5 of them to kill all Babe units with no losses. Raze New BABE 1 – we can’t keep it, and we don’t have the transports to bring any more units down to unload. We get 2 slaves – both are loaded onto transports.
Airlift 3 tanks and 8 workers to Babeland – there is obviously much more work to do down there, and we are moving all of our tanks, and I don’t think we want to move too many more mechs. We leave 20 slaves on the home continent.
City of Electra founded north of our favorite mountain in Babeland, set to marine (probably building settler) – it should be perfectly safe. Another settler moved to the ruins east of the sugar to found a city next turn.
Units in Babeland –
I screwed up with our Sipahi. I always send 1 to peek around Scarlett Johansson to see if there are any Babes around. I moved him back to the cities, and then Ctrl+J’d the Sipahi to try to move them to Cat’s Pajamas, but they stopped short because the one didn’t have all his movement points left.
NW-NW of New Babe3:
21 artillery
8 mechs
1 mobile SAM
18 tanks
Cat’s Pajamas:
11 mechs (3 healthy, 8 injured)
1 mobile SAM
3 Sipahi
12 tanks
1 bomber
West of Cat’s Pajamas thanks to my screw up:
5 mechs
1 mobile SAM
3 Sipahi
Mountain:
4 mechs
1 mobile SAM
7 tanks
Other cities:
3 mechs
3 tanks
1 marine
5 bombers
2 jet fighters.
Move our boats around – the seas are very crowded with us, FREE, and Council having boats everywhere, but I can’t find Babe’s boats.
Domestic Report:
45 towns
304 citizens (25% of world population – FREE @32%)
0 workers
44 slaves
Treasury – 2232 gold and +904 gpt.
Research – 3 beakers invested in Space Flight, due in 49 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Ecology on FREE.
We are up Economics on Council (no longer up Ecology).
0 tribes have Communism.
0 tribes have Ecology.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img520.imageshack.us/img520/2107/homekj0.th.jpg (http://img520.imageshack.us/my.php?image=homekj0.jpg)
Combat Zone:
http://img520.imageshack.us/img520/497/combat1ys6.th.jpg (http://img520.imageshack.us/my.php?image=combat1ys6.jpg)
http://img520.imageshack.us/img520/4757/combat2vy3.th.jpg (http://img520.imageshack.us/my.php?image=combat2vy3.jpg)
F11:
http://img178.imageshack.us/img178/9383/f11by3.th.jpg (http://img178.imageshack.us/my.php?image=f11by3.jpg)
Due to complete on Turn 222:
Tank in Baldric.
Tank in Scymitar.
Cruiser in Georgetown.
Tank in Yatagan.
Cruiser in Katana.
Destroyer in Wakizashi.
Tank in Yanagiba.
Tank in Zweihander.
Jet Fighter in Mos Eisley.
Artillery in Estoc.
Bomber in Tizona.
Artillery in Catclaw.
Airport in Cat’s Pajamas.
Jet Fighter in Damocles’ Sword.
Bomber in Kris.
Chamnix Sep 15, 2008, 09:15 PM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Georgetown completes cruiser, starts cruiser.
Yatagan completes tank, starts tank.
Katana completes cruiser, starts cruiser.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Mos Eisley completes jet fighter, starts jet fighter.
Estoc completes artillery, set to battleship.
Tizona completes bomber, starts jet fighter.
Catclaw completes artillery, set to battleship.
Cat’s Pajamas completes airport, set to marine.
Damocles’ Sword completes jet fighter, starts jet fighter.
Kris completes bomber, set to battleship.
Zar’roc changed from marine to settler.
Tanto changed from marine to settler.
We have silks connected, but war weariness hits 50%, so luxuries stay at 20%.
Unit Moves:
Start by bombarding infantry in west with destroyers and 1 jet fighter – take 2 hp off the veteran, but that’s it. Three marines kill 3 infantry but no promotions. A bomber finishes the last infantry.
Settler heads down west coast to found a city next turn.
Town of Rogue founded SE-E of Luscious Jackson, set to battleship.
2 workers set out to build road south of Rogue.
2 more settlers moved to where they can found cities next turn (keep the names coming!).
Extend our marine ship chains to take advantage of our new towns – we can now reach NEW BABE2 in the southwest and Sugar Shack in the east.
See a couple Babe boats, but we can’t reach them this turn.
http://img143.imageshack.us/img143/1994/babeboatskm7.th.jpg (http://img143.imageshack.us/my.php?image=babeboatskm7.jpg)
Military Positions:
West Coast –
4 mechs
1 Mobile SAM
3 tanks
(2 workers)
Mountain –
4 mechs
1 Mobile SAM
3 tanks
Cat’s PJs –
6 mechs
1 Mobile SAM
6 Sipahi
9 tanks
6 bombers
4 jet fighters
S-S of PJs –
7 mechs
19 tanks
E of above –
21 artillery
7 mechs
1 Mobile SAM
9 tanks
Domestic Report:
46 towns
306 citizens (26% of world population – FREE @33%)
0 workers
44 slaves
Treasury – 3140 gold and +870 gpt.
Research – 6 beakers invested in Space Flight, due in 48 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Ecology on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Synthetic Fibers.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img231.imageshack.us/img231/9329/homejt2.th.jpg (http://img231.imageshack.us/my.php?image=homejt2.jpg)
Combat Zone:
http://img143.imageshack.us/img143/445/combates0.th.jpg (http://img143.imageshack.us/my.php?image=combates0.jpg)
F11:
http://img231.imageshack.us/img231/6249/f11ta5.th.jpg (http://img231.imageshack.us/my.php?image=f11ta5.jpg)
Due to complete on Turn 223:
Tank in Baldric.
Tank in Scymitar.
Tank in Taiaha.
Destroyer in Claymore.
Tank in Yatagan.
Tank in Elear.
Tank in Rapier.
Settler in Zar’roc.
Settler in Tanto.
Chamnix Sep 21, 2008, 03:02 PM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Taiaha completes tank, starts tank.
Claymore completes destroyer, starts destroyer.
Yatagan completes tank, starts tank.
Elear completes tank, starts tank.
Rapier completes tank, starts tank.
Zar’roc completes settler, set to marine.
Tanto completes settler, set to marine.
Woundhealer changed from destroyer to bomber.
Unit Moves:
What to move first this turn? Start with the pair of workers – they slap a road down to connect Cat’s Pajamas and the other cities by land.
Take 1 Mech from the stack S-S of Cat’s PJs and move west. One mech from the stack on the mountain goes SW, and 1 from the western stack south. Babe has done a fine job tearing up their roads.
http://img134.imageshack.us/img134/681/noroadsgl3.th.jpg (http://img134.imageshack.us/my.php?image=noroadsgl3.jpg)http://img134.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The good news is that at least our workers can move out and start reroading since Babe can’t reach us either.
Mech in the west goes south another tile.
Found the city of Cotton Mouth in the west, start battleship. Put a road on the tile to its southwest. Send 2 workers to continue the road to the south next turn. 4 workers rail the tile south of Rogue, and 2 more move out to road the tile S of Cats PJs.
Our artillery stack goes W-S so it will move within range of Hefner’s Palace next turn. I leave 2 mechs to sit on each of our precious railed tiles, 8 mechs sit on top of our artillery stack, and the rest climb the mountain N-N of Hefner’s Palace along with all of our tanks. Hefner’s Palace is currently defended by a fighter :lol:. We’ll see if we can get their capital to collapse with no artillery but only tanks.
Found cities of Storm and Black Mamba – we need more settlers. Two more are setting sail from the mainland this turn.
Our marines go back to our barracks town for healing. Transports set up as well as possible to ship chain given the movement already used.
Based on a unanimous vote of 1-0 (with a lot of abstentions), we try to disconnect the incense. Our planes aboard the carrier try for the incense NE of Trump Tower. Babe has a stack (3?) of conscript infantry on it. Our jet fighter misses, but all 3 bombers hit. We can’t see the damage done directly, but Babe still has 64 infantry so I guess we knocked 3 conscripts from 2/2 to ½ and killed nothing. Those are the only planes that can reach that tile.
Bombers attack incense hill by Hefner’s Palace – there are no units there, but it still takes 4 jet fighters and 1 bomber to disconnect. Babe no longer has incense, but FREE and Council both do :lol:.
Send 3 bombers to kill the fighter in Hefner’s Palace. Bombers 1 & 3 do the deed while #2 took out a barracks.
End of turn positions:
S-SW of Cottonmouth:
2 mechs
(2 workers)
S of that tile:
2 mechs
5 tanks
1 mobile SAM
3 SW of Electra:
2 mechs
3 tanks
1 mobile SAM
S-S-S-SW of Electra:
2 mechs
Mountain N-N of Hefner’s Palace:
4 mechs
27 tanks :)
NW of that tile:
8 mechs
1 Mobile SAM
21 artillery
N of there:
3 mechs
10 tanks
Domestic Report:
49 towns
308 citizens (27% of world population – FREE @34%)
0 workers
44 slaves
Treasury – 4010 gold and +868 gpt.
Research – 9 beakers invested in Space Flight, due in 47 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Ecology on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Synthetic Fibers.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img134.imageshack.us/img134/9089/homefe9.th.jpg (http://img134.imageshack.us/my.php?image=homefe9.jpg)http://img134.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img134.imageshack.us/img134/1243/combatzv7.th.jpg (http://img134.imageshack.us/my.php?image=combatzv7.jpg)http://img134.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img213.imageshack.us/img213/4254/f11lf6.th.jpg (http://img213.imageshack.us/my.php?image=f11lf6.jpg)http://img213.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 224:
Tank in Baldric.
Tank in Scymitar.
Tank in Yatagan.
Bomber in Woundhealer.
Tank in Yanagiba.
Tank in Zweihander.
Jet Fighter in Damocles’ Sword.
Chamnix Sep 23, 2008, 11:56 AM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Yatagan completes tank, starts tank.
Woundhealer completes bomber, set to battleship.
Yanagiba completes tank, starts tank.
Zweihander completes tank, starts tank.
Damocles’ Sword completes jet fighter, starts jet fighter.
The palace gets another expansion :smug:
Rush a bunch of settlers.
Unit Moves:
Start with transports to bring them all back to closer to where they will be useful for our next campaign. See a lone Babe infantry.
http://img175.imageshack.us/img175/2787/lonebaberuk8.th.jpg (http://img175.imageshack.us/my.php?image=lonebaberuk8.jpg)http://img175.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Interesting – I guess they’re using infantry to pillage instead of cavalry? He’s within bomber range so he won’t last long. Bomb him first so I can watch before I move the boat. One bomber kills him – on his way by, I saw 2 other conscript infantry by themselves. One was on the plains to the northwest, but I’m not sure where the other was.
Bomber hits the infantry on the northwest plains, but I can’t see if we killed him or just took 1 hp. Check F3 – Babe has 63 infantry so he is still alive. Kill him with a second bomber.
The other infantry was NW-NW of the horses – take a pass at him. We miss, but we see 2 other infantry near him to his S and west.
Another bombing run hits him, but Babe still has 62 infantry. Another bombing run kills him.
I stop to ask about lethal bombardment from jet fighters. They don’t have the ability. Obviously I should have used the fighters first to knock them to 1 hp, then use the bombers to finish. Sorry.
Well, it didn’t matter much. All 4 jet fighters available failed to take a single hp off an infantry. Use our final bomber in range and hit, but Babe is still at 61 infantry.
Tank stack in west goes S-SW to threaten Gandestaigon. That was annoying – I moved the tank S and there was still a railroad to the southwest, but after moving a second time, the rail was gone.
We extend our road and rail network some more.
Tank stack heads toward Li-Lo Rehab. Interesting – there is a cavalry fortified on the hill east of Li-Lo Rehab. Move our aircraft carrier into range (Go-Go’s is rioting, Chondote is undefended). Jet fighter misses the cavalry (Li-Lo Rehab is undefended and rioting). One bomber knocks the cavalry to 2/4, the second kills it.
Artillery stack heads east where a road will be next turn.
2 settlers get ship chained to Babe’s east coast.
Domestic Report:
49 towns
308 citizens (28% of world population – FREE @36%)
0 workers
44 slaves
Treasury – 4278 gold and +858 gpt.
Research – 12 beakers invested in Space Flight, due in 46 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE (no longer up Ecology).
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Synthetic Fibers.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img83.imageshack.us/img83/7973/homedz6.th.jpg (http://img83.imageshack.us/my.php?image=homedz6.jpg)http://img83.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img175.imageshack.us/img175/263/babelandps0.th.jpg (http://img175.imageshack.us/my.php?image=babelandps0.jpg)http://img175.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img83.imageshack.us/img83/1379/f11lm1.th.jpg (http://img83.imageshack.us/my.php?image=f11lm1.jpg)http://img83.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 225:
Tank in Baldric.
Tank in Scymitar.
Cruisier in Georgetown.
Tank in Taiaha.
Destroyer in Claymore.
Tank in Yatagan.
Cruiser in Katana.
Tank in Elear.
Tank in Rapier.
Jet fighter in Mos Eisley.
Settler in Vorpal.
Settler in Caladbolg.
Settler in Tanto.
Settler in Bayonet.
Settler in Dirk.
Settler in New BABE.
Settler in Lightsaber.
Chamnix Sep 25, 2008, 04:14 AM Turnlog:
Baldric completes tank, starts tank.
Scymitar completes tank, starts tank.
Georgetown completes cruiser, starts cruiser.
Taiaha completes tank, starts tank.
Claymore completes destroyer, starts destroyer.
Yatagan completes tank, starts tank.
Katana completes cruiser, starts cruiser.
Elear completes tank, starts tank.
Rapier completes tank, starts tank.
Mos Eisley completes jet fighter, starts jet fighter.
Vorpal completes settler, starts battleship.
Caladbolg completes settler, starts battleship.
Tanto complets settler, starts marine.
Bayonet completes settler, starts battleship.
Dirk completes settler, starts battleship.
New BABE completes settler, starts battleship.
Lightsaber completes settler, starts battleship.
We get 1 spot of pollution – by Ambassaodor Hotel of all places. I think our workers have more important tasks than that.
Caliburnus changed from destroyer to transport.
Tizona changed from jet fighter to bomber.
Zar’roc rushes walls for 32 gold, then changed back to marines (building settler in 2).
Unit Moves:
Start with the workers in Babeland who can build roads (there is no doubt about what they’re doing).
Found towns of California Rattlesnake and Copperhead in Babeland (more names please!). Looks like most of the roads in the east are intact.
Move the artillery stack down in the general direction of Larry Flynt’s Last Resort. Oops – a couple infantry in the way:
http://img297.imageshack.us/img297/8014/infantrysh1.th.jpg (http://img297.imageshack.us/my.php?image=infantrysh1.jpg)http://img297.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
I think we should keep the artillery moving, so I won’t stop to bombard – the artillery will continue moving once we kill those infantry. I may bombard with jet fighters to bring the 2/2 dude to ½. We have an elite tank and an elite mech by those infantry and an elite tank by the cavalry on the mountain, so hopefully we can pick up 3 elite wins this turn.
Next up – the settler in New BABE takes a transport down the west coast and hops out on the silks to protect them from poaching and see if any Babes are in that area. No Babes but still roads. The stack to its E-SE moves over to protect the settler.
http://img174.imageshack.us/img174/9350/silksettlerqa4.th.jpg (http://img174.imageshack.us/my.php?image=silksettlerqa4.jpg)http://img174.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The mechs in the center of the continent approach Vicky’s Slave Emporium. Vicky’s Slave Emporium is undefended, and Babe has a stack of units on a mountain for some reason.
http://img174.imageshack.us/img174/64/babestackez3.th.jpg (http://img174.imageshack.us/my.php?image=babestackez3.jpg)http://img174.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Destroyers slide by Babe’s eastern and southern coasts to see if there is anything else noteworthy. No other units in sight.
That’s all for the “informational moves”. Time to get serious. Bomb the 2/2 infantry and ¾ cavalry with jet fighters because I don’t want to kill them without using our elites. Combat calculator says the 2/2 infantry is more like to upset a tank then a ¾ cavalry on a mountain, so bomb the infantry first. All 5 of our jet fighters in that area miss :lol:, but at least our jet fighter in our aircraft carrier knocked 1 hp off the cavalry on the mountain.
All 3 of our elites win, but no leader.
Workers continue extending our roads to the south.
6 settlers hop aboard a transport to arrive in Babeland next turn.
Boats scout, but no Babes and no transports.
Domestic Report:
51 towns
297 citizens (27% of world population – FREE @38%)
0 workers
44 slaves
Treasury –5104 gold and +818 gpt.
Research – 15 beakers invested in Space Flight, due in 45 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Synthetic Fibers.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img510.imageshack.us/img510/5350/homebp2.th.jpg (http://img510.imageshack.us/my.php?image=homebp2.jpg)http://img510.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img174.imageshack.us/img174/595/combatwj6.th.jpg (http://img174.imageshack.us/my.php?image=combatwj6.jpg)http://img174.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img510.imageshack.us/img510/5175/f11vp3.th.jpg (http://img510.imageshack.us/my.php?image=f11vp3.jpg)http://img510.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 226:
Tank in Baldric.
Tank in Scymitar.
Tank in Yatagan.
Destroyer in Wakizashi.
Tank in Yanagiba.
Tank in Zweihander.
Transport in Caliburnus.
Bomber in Tizona.
Jet fighter in Damocles’ Sword.
Chamnix Sep 28, 2008, 03:49 PM Turnlog:
Council sent us Synthetic Fibers with accept. We accept it, but some of the cities that were on tanks will waste quite a few shields :sad:.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Caliburnus completes transport, starts destroyer.
Tizona completes bomber, starts jet fighter.
Damocles’ Sword completes jet fighter, starts jet fighter.
Woundhealer changed from battleship to transport.
Zar’roc changed from marine to settler.
Facon changed from destroyer to transport.
Claymore changed from destroyer to carrier (we really need at least 1-2 more of these).
Rush settler in Vorpal.
Send Council 150 gold with accept.
City check:
Baldric – 110 spt, 110 in the bin; will complete modern armor then switch to mechs.
Scymitar – 114 spt, 114 in the bin; will complete modern armor then switch to mechs.
Georgetown – 54 spt; continue on cruisers.
Taiaha – 70 spt; build modern armor.
Claymore – 60 spt; build carriers.
Yatagan – 102 spt on starvation diet; will get a little more food in the bin, then attempt to build 1 turn tanks for upgrade.
Katana – 54 spt; build cruisers.
Karabela – 14 spt under mobilization; build transports?
Elear – 84 spt; build modern armor or rifles for upgrade to mechs?
Woundhealer – 38/28 spt; build transports?
Wakizashi – 30 spt; build destroyers.
Yanagiba – 76 spt; build modern armor.
Zweihander – 72 spt; build modern armor.
Rapier – 52 spt; build tanks for upgrade.
Mos Eisley – 34 spt; build jet fighters.
Caliburnus – 21/16 spt; build transport?
Tizona – 30/24 spt; build bombers or build fighters for upgrade?
Damocles’ Sword – 50 spt; build jet fighters.
Hmm, there’s not really that much upgrading there. Maybe we should keep our workers active for a bit, and then reevaluate after our Golden Age ends. There is nothing to disconnect this turn anyway.
Unit Moves:
Start by founding the city of Smooth Move in Babeland (I will use the suggestions in the Babe thread, but this is a silk city so :dunno:).
Stack by Trump Tower (6 mechs, 26 tanks) SW-S to see if Trump Tower will collapse. Babe is doing a fine job guarding their valuable mountains.
Workers finish the road under the eastern stack. The 21 artillery and 6 uninjured mechs go W-S to glare at Larry Flynt’s Last Resort. 4 more artillery, 3 more mechs, and 6 Sipahi join them later. The 9 veteran tanks in that stack go back to Luscious Jackson and are upgraded for 540 gold.
2 Mobile SAMs get airlifted back home since they are unnecessary in Babeland.
6 settlers chained to Babeland. One founds We Own This Now! The others move toward locations to be settled next turn.
Babe has no units on their incense, so we try to disconnect it – our first jet misses, but there is another stack of Babe infantry on the mountain to the east of the incense :confused:.
Our first 2 bombers hit, disconnecting the incense that had been going to FREE.
Two more bombers hit, so nobody has incense except for us.
Airlift our 2 brand new modern armor to Babeland.
Pick up 2 workers from a small island to bring to Babeland.
Send transports generally toward Estoc, but there are still a bunch chaining settlers/transporting workers.
Hunt for Babe’s destroyer near Larry Flynt but can’t find it.
Domestic Report:
53 towns
302 citizens (28% of world population – FREE @38%)
0 workers
44 slaves
Treasury –5268 gold and +799 gpt.
Research – 18 beakers invested in Space Flight, due in 44 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE (even before tank to modern armor upgrade).
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Synthetic Fibers on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Synthetic Fibers.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
Wonder Update:
Nothing.
Our Land:
http://img403.imageshack.us/img403/5642/homefc2.th.jpg (http://img403.imageshack.us/my.php?image=homefc2.jpg)http://img403.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img412.imageshack.us/img412/7015/babepd3.th.jpg (http://img412.imageshack.us/my.php?image=babepd3.jpg)http://img412.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Council (beginning of turn):
http://img91.imageshack.us/img91/6210/councilrh6.th.jpg (http://img91.imageshack.us/my.php?image=councilrh6.jpg)http://img91.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img91.imageshack.us/img91/8599/f11lf2.th.jpg (http://img91.imageshack.us/my.php?image=f11lf2.jpg)http://img91.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 227:
Modern Armor in Baldric.
Modern Armor in Scymitar.
Modern Armor in Taiaha.
Modern Armor in Yatagan.
Modern Armor in Elear.
Transport in Woundhealer.
Settler in Vorpal.
Settler in Zar’roc.
Transport in Facon.
Chamnix Oct 01, 2008, 07:40 PM Turnlog:
Baldric completes modern armor, starts 1-turn mech.
Scymitar completes modern armor, starts 1-turn mech.
Taiaha completes modern armor, starts modern armor.
Yatagan completes modern armor, starts modern armor.
Elear completes modern armor, starts modern armor.
Woundhealer completes transports, set to battleship.
Vorpal completes settler, set to battleship.
Zar’roc completes settler, set to marine.
Facon completes transport, set to battleship.
Unit Moves:
Start in Babeland again.
Workers extend our road system.
Found towns of Marsden’s Trading Post, Foreclosure, Hysterectomy, Toymaker, and Die Babe Die.
From the stack nearest Reese Withoutherspoon, 1 mech goes north, but sees the roads are nonexistent that way so goes S-S. Rather unusual defensive set up for Babe:
http://img118.imageshack.us/img118/1166/interestingdefensepr3.th.jpg (http://img118.imageshack.us/my.php?image=interestingdefensepr3.jpg)http://img118.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The stack furthest north has 1 vet infantry, 5 conscript infantry, and 1 vet flak.
Southwest of that are 3 vet infantry, 4 conscript infantry, 1 regular flak, and 1 conscript rifle.
Southeast of that are 2 vet infantry, 2 conscript infantry, 2 regular flak, and 1 artillery.
Southeast of that are 1 vet infantry and 2 conscript infantry.
Finally, west of that on the grass are 1 vet infantry, 5 conscript infantry, 1 vet flak, and 1 artillery.
We put 6 mechs and 24 tanks in range of Reese Withoutherspoon.
On the eastern front, one mech from the artillery stack goes south:
http://img118.imageshack.us/img118/2066/defense2iz0.th.jpg (http://img118.imageshack.us/my.php?image=defense2iz0.jpg)http://img118.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The northeast stack has 2 vet infantry and 1 vet cavalry. Most importantly, neither of those stacks has flak, so they are ripe for target practice and maybe trying to get some more elites (we can’t get leaders since none of our current elites can reach them, but we’ll plan for the future.
A mech from the stack northeast of the artillery stack goes W-W:
http://img525.imageshack.us/img525/5914/moreexplorationvl2.th.jpg (http://img525.imageshack.us/my.php?image=moreexplorationvl2.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Interesting. Our artillery can take the road and bombard one of the infantry stacks on the mountain. They probably should go that way – crawling down the east coast toward Elisha Cuthbert looks too slow. Since that mech will now guard the artillery in that direction, he can use another step to climb the hill to his west – sees nothing of note, just the absence of roads again.
I think I’m done exploring. The stack of 3 on the northwestern mountain can be bombarded with artillery, then attacked with modern armor. The ones on the southeastern mountain can be bombed with 5 bombers and 7 jet fighters (correction – 8 of each thanks to our carrier), then attack with modern armor if they are weak enough.
I don’t suppose there is any way those roads in the mountains will be intact by our next turn, so we should stay within range of that plains tile to the southeast for a 2 mover next turn.
Ready to go. Start with the artillery – move one artillery at a time in case I want the others to end up somewhere else. It takes 13 artillery to redline the 2 vet infantry and vet cav.
Our first modern armor loses to an infantry (5% chance), our next 2 get redlined before winning, but our third killed the cavalry and went elite (4/5). We see a bunch more units guarding the mountains carefully:
http://img525.imageshack.us/img525/3482/finalstackrl8.th.jpg (http://img525.imageshack.us/my.php?image=finalstackrl8.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The stack on the saltpeter are in the picture. The stack to the northwest of the saltpeter is 3 conscript infantry. Northwest again leads to 2 veteran infantry, 2 conscript infantry, and 1 artillery.
Start bombing the stack northeast of the saltpeter mountain. Use the fighters first – Babe has 7 units there, and we only have 5 more modern armor, so killing 1-2 with bombers would be OK.
All 8 jet fighters miss.
Our bombers knock 2 infantry to 2/4 and 2 to ¾.
A modern armor is only 66% against ¾ infantry (15% retreat). I don’t think that’s good enough. I bring some boats over to try to bombard another hp off. Instead I run into a ¼ destroyer and sink it flawlessly:
http://img118.imageshack.us/img118/6497/destroyergd8.th.jpg (http://img118.imageshack.us/my.php?image=destroyergd8.jpg)http://img118.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
With that FREE battleship in the way, we can only bring 2 boats over to bombard. Might as well try it – if we can get those infantry down to 2, then our modern armor is over 80% to win (6% retreat). First destroyer does no damage, so I won’t bother with the second – I’ll aim for a better lookout position instead.
I think that’s it for the attacking – time to set up the defense. I want the rest of our artillery stack within range of those mountains so we need another railroad in the east – 4 workers take care of that. Oh nuts, we only have 2 workers that can reach there right now. It’s OK, we just need to railroad another tile first. Then the artillery move:
http://img118.imageshack.us/img118/8721/artilleryoj7.th.jpg (http://img118.imageshack.us/my.php?image=artilleryoj7.jpg)http://img118.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Now move mechs around to make sure everywhere is defended. 8 more tanks upgraded to modern armor.
Move boats near Subcommittee Island - :wow:. Start counting transport moves to attack Council’s homeland just in case Marsden will let us ;).
I took a break and went for a walk, and I still have an overwhelming desire to kick Council’s teeth in. Start moving transports toward Estoc and Toymaker for a 2-pronged attack on Council, but nothing will be committed for a while – our fastest attack I think would be to declare war on 232 to sink their navy, then land on 235.
Start charting Council’s ship locations just in case ;). I can only see 3 right now?! They used to be all over the place – I’m sure I’ll find more when I move our boats.
Destroyers
1. N-N-NW of BABE Colony.
2. 8W-N of The Squeeze.
3. 6W-NW of The Dislodged.
4. 4W-2N of The Hideaway.
5. 4E-SE of Black Mamba.
6. 4S-E of The Pier.
4 unknown
Subs:
1. W-W-W of The Phoenix.
2. 6W-NW of The Shallows.
3. 6W-NW of The Whale Pond.
4. 4W-SW of The Whale Pond.
5. 4W of BABE Colony (almost ran into it with a cruiser).
2 unknown.
Cruisers:
1. S-S-S-SW-SW-SW of The Nursery.
2. 2N-3NE of The Tower.
3. 7S-W of the New Yard.
4. 6W of the Nursery.
1 unknown
Transports:
1. NW-NW-NW of The Whale Pond.
1 unknown
1 carrier unknown.
3 battleships unknown.
Ship chain 3 workers and 2 settlers to Babeland. Build an airfield on The Bangles Island since there are no transports nearby, and we want to be able to airlift units there anyway. One worker airlifted to Babe.
Domestic Report:
58 towns
305 citizens (28% of world population – FREE @39%)
0 workers
43 slaves
Treasury – 5439 gold and +804 gpt.
Research – 21 beakers invested in Space Flight, due in 43 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Synthetic Fibers on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Land:
http://img508.imageshack.us/img508/176/homebx1.th.jpg (http://img508.imageshack.us/my.php?image=homebx1.jpg)http://img508.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img525.imageshack.us/img525/945/babeuv3.th.jpg (http://img525.imageshack.us/my.php?image=babeuv3.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Council:
http://img525.imageshack.us/img525/556/councilhx8.th.jpg (http://img525.imageshack.us/my.php?image=councilhx8.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img525.imageshack.us/img525/2900/f11bz0.th.jpg (http://img525.imageshack.us/my.php?image=f11bz0.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 228:
Mech in Baldric.
Mech in Scymitar.
Cruiser in Georgetown.
Carrier in Claymore.
Cruiser in Katana.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Modern Armor in Rapier.
Jet Fighter in Mos Eisley.
Jet Fighter in Damocles’ Sword.
Chamnix Oct 04, 2008, 03:45 PM Turnlog:
Baldric completes mech, starts mech.
Scymitar completes mech, starts mech.
Georgetown completes cruiser, starts cruiser.
Claymore completes carrier, starts destroyer.
Katana completes cruiser, starts cruiser.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Rapier completes modern armor, starts modern armor.
Mos Eisley completes jet fighter, starts jet fighter.
Damocles’ Sword completes jet fighter, starts jet fighter.
Scymitar changed to modern armor to get shield bonus for first turn of building Military Academy.
Nobody vehemently protested when I mentioned stealing Council’s map, so we spend 332 gold for a safe steal.
Unit Moves:
First, let’s get our elites some more victories. One of them can’t reach any cavalry, so he’ll have to wait to see if we can weaken some infantry on a mountain sufficiently. The other 2 elites can attack cavalry.
Kill 7 cavalry creating 1 leader and 2 new elites.
Our western stack heads homeward – the tanks successfully intimidated Reese Withouther Spoon, so they now can be upgraded.
Babe still has 2 cavalry that I don’t see. I move a couple mechs into blackness, but they don’t see the remaining cavs – they could certainly be in Elisha Cuthbert…
With our first army created, we head straight for the weakest mountain within range of Elisha Cuthbert – it is guarded by 3 conscript infantry.
See the battle log for details of the fighting.
Found the city of Babe No More.
Domestic Report:
59 towns
311 citizens (29% of world population – FREE @39%)
0 workers
35 slaves
Treasury – 5919 gold and +804 gpt.
Research – 24 beakers invested in Space Flight, due in 42 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Synthetic Fibers on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Land:
http://img408.imageshack.us/img408/4581/homeit4.th.jpg (http://img408.imageshack.us/my.php?image=homeit4.jpg)http://img408.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img408.imageshack.us/img408/3573/combatqt7.th.jpg (http://img408.imageshack.us/my.php?image=combatqt7.jpg)http://img408.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Council:
http://img204.imageshack.us/img204/3259/councilyu4.th.jpg (http://img204.imageshack.us/my.php?image=councilyu4.jpg)http://img204.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img204.imageshack.us/img204/4812/f11yc7.th.jpg (http://img204.imageshack.us/my.php?image=f11yc7.jpg)http://img204.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 229:
Mech in Baldric.
Modern Armor in Taiaha.
Modern Armor in Yatagan.
Modern Armor in Elear.
Chamnix Oct 07, 2008, 05:34 AM Turnlog:
Baldric completes mech, starts mech.
Taiaha completes modern armor, starts marine.
Yatagan completes modern armor, starts Mobile SAM.
Elear completes modern armor, starts marine
The palace gets another expansion.
Scymitar changed to Military Academy.
Katana changed to transport.
Rapier changed to Mobile SAM.
Tizona changed to bomber.
Catclaw changed to artillery.
Stiletto changed to explorer.
Estoc changed to explorer.
Settlers rushed in Luscious Jackson and Electra.
There are barbarian tribes near Smooth Move :lol:! They will be kept around for elite fishing.
Unit Moves:
We don’t really have a lot of units in attack range of Babe’s city (especially elites), so I decide to move our artillery closer and make a couple easy kills, but stay away from the main attack for a turn while units heal.
Upgrade 26 more tanks to modern armor in Babeland – Babe should be dead easily on turn 231, maybe 232.
Do some mining around Yatagan to produce 1 turn Mobile SAM.
Start moving ships more in the general direction of Council – it certainly doesn’t seem as if we will be attacked by FREE anytime soon.
Domestic Report:
59 towns
315 citizens (29% of world population – FREE @39%)
0 workers
35 slaves
Treasury – 5015 gold and +802 gpt.
Research – 27 beakers invested in Space Flight, due in 41 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, Fission, and Synthetic Fibers on FREE.
We are up Economics on Council.
0 tribes have Communism.
0 tribes have Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Land:
http://img530.imageshack.us/img530/8972/homeyc8.th.jpg (http://img530.imageshack.us/my.php?image=homeyc8.jpg)http://img530.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img530.imageshack.us/img530/3806/babese0.th.jpg (http://img530.imageshack.us/my.php?image=babese0.jpg)http://img530.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img530.imageshack.us/img530/8375/f11is5.th.jpg (http://img530.imageshack.us/my.php?image=f11is5.jpg)http://img530.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 230:
Mech in Baldric.
Destroyer in Claymore.
Mobile SAM in Yatagan.
Transport in Katana.
Destroyer in Karabela.
Destroyer in Wakizashi.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Mobile SAM in Rapier.
Explorer in Estoc.
Bomber in Tizona.
Explorer in Stiletto.
Settler in Luscious Jackson.
Jet Fighter in Damocles’ Sword.
Settler in Electra.
Chamnix Oct 10, 2008, 03:23 AM Turnlog:
Baldric completes mech, starts mech.
Claymore completes destroyer, starts destroyer.
Yatagan completes mobile SAM, starts modern armor (prebuild for Pentagon).
Katana completes transport, starts cruiser.
Karabela completes destroyer, starts destroyer.
Wakizashi completes destroyer, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Rapier completes mobile SAM, starts mobile SAM.
Estoc completes explorer, starts marine.
Tizona completes bomber, starts jet fighter.
Stiletto completes explorer, starts marine.
Luscious Jackson completes settler, starts battleship.
Damocles’ Sword completes jet fighter, starts jet fighter.
Electra completes settler, starts marine.
Woundhealer changed from battleship to destroyer.
Caliburnus changed from destroyer to transport.
Tanto changed from marine to explorer.
Facon changed from battleship to explorer.
Kris changed from battleship to artillery.
Unit Moves:
Not an awful lot to do this turn – clean pollution on a mountain.
Airlift another worker to Babeland.
Pile up troops outside of Elisha Cuthbert to capture it next turn.
Found cities of Babe B Gone and Babeout.
Domestic Report:
61 towns
317 citizens (29% of world population – FREE @40%)
0 workers
35 slaves
Treasury – 5819 gold and +789 gpt.
Research – 30 beakers invested in Space Flight, due in 40 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE (no longer up Synthetic Fibers).
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Land:
http://img75.imageshack.us/img75/8951/homeba0.th.jpg (http://img75.imageshack.us/my.php?image=homeba0.jpg)http://img75.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Combat Zone:
http://img75.imageshack.us/img75/1141/babegs5.th.jpg (http://img75.imageshack.us/my.php?image=babegs5.jpg)http://img75.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img337.imageshack.us/img337/7743/f11bk2.th.jpg (http://img337.imageshack.us/my.php?image=f11bk2.jpg)http://img337.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 231:
Mech in Baldric.
Cruiser in Georgetown.
Marine in Taiaha.
Marine in Elear.
Destroyer in Woundhealer.
Transport in Caliburnus.
Artillery in Catclaw.
Explorer in Tanto.
Explorer in Facon.
Artillery in Kris.
Chamnix Oct 14, 2008, 06:03 PM Turnlog:
Baldric completes mech, starts modern armor.
Georgetown completes cruiser, starts destroyer.
Taiaha completes marine, starts
Elear completes marine, starts
Woundhealer completes destroyer, starts
Caliburnus completes transport, starts
Catclaw completes artillery, starts
Tanto completes explorer, starts
Facon completes explorer, starts
Kris completes artillery, starts
Yatagan changed from modern armor to United Nations (Pentagon prebuild).
Mos Eisley changed from jet fighter to bomber.
Zar’roc changed from marine to explorer.
Rush settler in Rogue.
Rush worttler in Elisha Cuthbert – let the city riot instead of starve so we get the settler out.
Unit Moves:
See Babe thread and Commander in Chief thread for battle reports. We also killed a barbarian in the southwest and promoted :).
Domestic Report:
62 towns
324 citizens (29% of world population – FREE @40%)
0 workers
35 slaves
Treasury – 6562 gold and +777 gpt.
Research – 30 beakers invested in Space Flight, due in 40 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Homeland:
http://img264.imageshack.us/img264/1893/homeio4.th.jpg (http://img264.imageshack.us/my.php?image=homeio4.jpg)http://img264.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Our Former Babeland:
http://img404.imageshack.us/img404/6580/babelandgv4.th.jpg (http://img404.imageshack.us/my.php?image=babelandgv4.jpg)http://img404.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Waterways to Council:
http://img404.imageshack.us/img404/3231/waterway1pk6.th.jpg (http://img404.imageshack.us/my.php?image=waterway1pk6.jpg)http://img404.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img264.imageshack.us/img264/5576/waterway2yg9.th.jpg (http://img264.imageshack.us/my.php?image=waterway2yg9.jpg)http://img264.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img264.imageshack.us/img264/815/f11zd9.th.jpg (http://img264.imageshack.us/my.php?image=f11zd9.jpg)http://img264.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 232 (not sure about these – our Golden Age might be ending):
Mech in Baldric.
Destroyer in Claymore.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Mobile SAM in Rapier.
Bomber in Mos Eisley.
Settler in Elisha Cuthbert.
Explorer in Zar’roc.
Jet Fighter in Damocles’ Sword.
Settler in Rogue.
Chamnix Oct 17, 2008, 06:48 PM Turnlog:
Our Golden Age ends.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Mos Eisley completes bomber, starts jet fighter.
Elisha Cuthbert riots but completes a settler, set to battleship.
Rogue completes settler, set to battleship.
Change a bunch of builds and a bunch of tiles worked to minimize overrun coming out of our Golden Age.
Rush a settler in Cotton Mouth.
Rush transports in Copperhead and Toymaker.
Rush a worker in Thelma (we need an airbase there).
Short rush a couple of explorers to complete on 234.
Unit Moves:
Decide not to give Babe any opportunity to cause additional war weariness. Units move away from the Babe stack and onto roaded tiles. Next turn we can start the bombardment and Babe’s troops will be in our territory.
Rebase bombers to where they should be able to hit Council boats.
Domestic Report:
62 towns
326 citizens (28% of world population – FREE @41%)
0 workers
35 slaves
Treasury – 6136 gold and +451 gpt.
Research – 33 beakers invested in Space Flight, due in 39 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Homeland:
http://img186.imageshack.us/img186/2862/homevi0.th.jpg (http://img186.imageshack.us/my.php?image=homevi0.jpg)http://img186.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Our Former Babeland:
http://img207.imageshack.us/img207/25/babece3.th.jpg (http://img207.imageshack.us/my.php?image=babece3.jpg)http://img207.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Waterways to Council:
http://img126.imageshack.us/img126/2912/water1nj9.th.jpg (http://img126.imageshack.us/my.php?image=water1nj9.jpg)http://img126.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img186.imageshack.us/img186/556/water2lx1.th.jpg (http://img186.imageshack.us/my.php?image=water2lx1.jpg)http://img186.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
F11:
http://img186.imageshack.us/img186/8657/f11jb1.th.jpg (http://img186.imageshack.us/my.php?image=f11jb1.jpg)http://img186.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 233:
Marine in Baldric.
Military Academy in Scymitar.
Marine in Taiaha.
Marine in Elear.
Marine in Rapier.
Worker in Thelma.
Explorer in Zar’roc.
Bomber in Damocles’ Sword.
Transport in Copperhead.
Settler in Cotton Mouth.
Chamnix Oct 21, 2008, 06:06 AM Turnlog:
FREE comes up offering spices (without accept). We add wines to the table and accept.
Baldric completes marine, starts modern armor.
Scymitar completes Military Academy, set to worker (will rush army this turn).
Taiaha completes marine, starts modern armor.
Elear completes marine, starts modern armor.
Rapier completes marine, starts modern armor.
Thelma completes worker, set to battleship.
Toymaker completes transport, starts transport.
Zar’roc completes explorer, set to marine.
Damocles’ Sword completes bomber, set to jet fighter.
Copperhead completes transport, starts battleship.
Cotton Mouth completes settler, set to battleship.
Rush army in Scymitar.
Georgetown changed to destroyer.
Facon changed to explorer.
Kris changed to explorer.
Rush settler in New BABE.
Rush settler in Ambassoador Hotel.
Rush explorer in Caladbolg.
Unit Moves:
All artillery bombard Babe’s stack – Babe’s top units are now 3 infantry at ¾.
Kill a barbarian but no promotion.
Found the Triangle of Demise around the Babe stack.
Airlift marines down to Babeland.
Disband 4 Sipahi in Toymaker – the other 2 get airlifted back to the mainland.
Build an airfield on Thelma and Louise island – airlift 3 mechs to there and 1 infantry back home.
Upgrade 8 tanks to modern armor.
Transports moved to Toymaker and Estoc.
Domestic Report:
65 towns
330 citizens (28% of world population – FREE @41%)
0 workers
35 slaves
Treasury – 4319 gold and +460 gpt.
Research – 36 beakers invested in Space Flight, due in 38 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Our Former Babeland:
http://img115.imageshack.us/img115/8149/babelandso0.th.jpg (http://img115.imageshack.us/my.php?image=babelandso0.jpg)http://img115.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Council Boats (brown = battleship; red = submarine; black = cruiser):
http://img88.imageshack.us/img88/1416/councilboats1pz7.th.jpg (http://img88.imageshack.us/my.php?image=councilboats1pz7.jpg)http://img88.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img115.imageshack.us/img115/3900/councilboats2xv9.th.jpg (http://img115.imageshack.us/my.php?image=councilboats2xv9.jpg)http://img115.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img115.imageshack.us/img115/3161/councilboats3di7.th.jpg (http://img115.imageshack.us/my.php?image=councilboats3di7.jpg)http://img115.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 234:
Army in Scymitar.
Destroyer in Georgetown.
Battleship in Claymore.
Carrier in Katana.
Modern Armor in Yanagiba.
Mobile SAM in Zweihander.
Jet Fighter in Tizona.
Transport in Toymaker.
Explorer in Caladbolg.
Explorer in Facon.
Explorer in Kris.
Settler in New BABE.
Cruiser in Kukri.
Settler in Ambassoador Hotel.
Chamnix Oct 27, 2008, 06:20 PM Turnlog:
Make a second attempt at a wine for spices deal with FREE.
Scymitar completes army, set to modern armor for extra shields.
Georgetown completes destroyer, starts destroyer.
Claymore completes battleship, starts destroyer.
Katana completes carrier, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes mobile SAM, starts mobile SAM.
Tizona completes jet fighter, starts jet fighter.
Toymaker completes transport, set to battleship.
Caladbolg completes explorer, set to battleship.
Facon completes explorer, set tp battleship.
Kris completes explorer, set to battleship.
New BABE completes settler, set to battleship.
Kukri completes cruiser, set to battleship.
Ambassaodor Hotel completes settler, set to battleship.
Yatagan changed from United Nations to Pentagon – due in 3.
Rush a settler in Smooth Move.
Found I Got You Babe (more names needed).
Unit Moves:
Start by bombing Babe’s stack again. Babe still has 20 infantry with 2 hps each. Since our troops aren’t going anywhere just yet, we might as well wait for another turn of bombardment before killing them.
Domestic Report:
66 towns
335 citizens (28% of world population – FREE @42%)
0 workers
35 slaves
Treasury – 4571 gold and +438 gpt.
Research – 39 beakers invested in Space Flight, due in 37 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 235:
Modern Armor in Baldric.
Modern Armor in Taiaha.
Modern Armor in Elear.
Settler in Smooth Move.
Chamnix Nov 03, 2008, 07:04 PM Turnlog:
Baldric completes modern armor, starts modern armor.
Taiaha completes modern armor, starts modern armor.
Elear completes modern armor, starts modern armor.
Smooth Move completes settler, set to battleship.
We have spices from FREE.
Stop trading wines for dyes from Council.
Upgrade 2 infantry to mechs and airlift 2 more infantry home from the small islands.
Thanks for the Leaders founded in Babeland.
Scymitar short-rushes a marine then changes to army.
Woundhealer short-rushes a marine then back to battleship.
Rush settlers in Copperhead and Die Babe Die.
Mos Eisley changed to bomber.
Unit Moves:
Killed Babe’s stack again – still only 1 lost modern armor and 2 gained armies.
Domestic Report:
67 towns
340 citizens (28% of world population – FREE @43%)
0 workers
35 slaves
Treasury – 4545 gold and +434 gpt.
Research – 42 beakers invested in Space Flight, due in 36 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
http://img220.imageshack.us/img220/5623/babelandcc0.th.jpg (http://img220.imageshack.us/my.php?image=babelandcc0.jpg)http://img220.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img217.imageshack.us/img217/9976/homelandct2.th.jpg (http://img217.imageshack.us/my.php?image=homelandct2.jpg)http://img217.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img217.imageshack.us/img217/849/f11nm6.th.jpg (http://img217.imageshack.us/my.php?image=f11nm6.jpg)http://img217.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Due to complete on Turn 236:
Cruiser in Wakizashi.
Modern Armor in Yanagiba.
Mobile SAM in Zweihander.
Modern Armor in Rapier.
Bomber in Mos Eisley.
Settler in Die Babe Die.
Settler in Copperhead.
Chamnix Nov 10, 2008, 05:51 AM Turnlog:
Wakizashi completes cruiser, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes mobile SAM, starts modern armor.
Rapier completes modern armor, starts modern armor.
Mos Eisley completes bomber, set to jet fighter.
Die Babe Die completes settler, set to marine.
Copperhead completes settler, set to battleship.
Damocles’ Sword changed from jet fighter to bomber.
Found city of Tokat.
Rush settlers in Babe No More, Marsden’s Trading Post, Hysterectomy, Foreclosure, and We Own This Now!
Unit Moves:
Clean up pollution by Baldric.
There’s another barbarian in our camp – kill him flawlessly but no promotion.
Disband a Sipahi in Zweihander.
Airlift some more infantry home from our little islands to upgrade them to mechs.
Upgrade 2 to mechs this turn.
9 transports moved to Estoc, and 8 to Toymaker.
Move injured modern armor to town with barracks.
Based on Council’s boats, our bombers congregate in Toymaker, Kukri, and Karabela.
Domestic Report:
68 towns
345 citizens (28% of world population – FREE @43%)
0 workers
35 slaves
Treasury – 4439 gold and +431 gpt.
Research – 45 beakers invested in Space Flight, due in 35 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Red = Destroyer.
Purple = Sub.
Yellow = Cruiser.
http://img388.imageshack.us/img388/8960/councilboats1rx9.th.jpg (http://img388.imageshack.us/my.php?image=councilboats1rx9.jpg)http://img388.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img293.imageshack.us/img293/4972/councilboats2am3.th.jpg (http://img293.imageshack.us/my.php?image=councilboats2am3.jpg)http://img293.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img293.imageshack.us/img293/2268/councilboats3pj8.th.jpg (http://img293.imageshack.us/my.php?image=councilboats3pj8.jpg)http://img293.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img388.imageshack.us/img388/4228/councillandkq5.th.jpg (http://img388.imageshack.us/my.php?image=councillandkq5.jpg)http://img388.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
The Pier and The Nursery are rioting :).
Due to complete on Turn 237:
Modern armor in Baldric.
Destroyer in Georgetown.
Modern armor in Taiaha.
Destroyer in Claymore.
Pentagon in Yatagan.
Destroyer in Katana.
Modern armor in Elear.
Settler in Babe No More.
Settler in Marsden’s Trading Post.
Settler in Hysterectomy.
Settler in Foreclosure.
Settler in We Own This Now!
Bomber in Damocles’ Sword.
Chamnix Nov 14, 2008, 06:11 PM Turnlog:
Council offers spices for wines with accept. We decline.
Baldric completes modern armor, starts modern armor.
Georgetown completes destroyer, starts destroyer.
Taiaha completes modern armor, starts modern armor.
Claymore completes destroyer, starts destroyer.
Yatagan completes The Pentagon, starts modern armor.
Katana completes destroyer, starts destroyer.
Elear completes modern armor, starts modern armor.
Babe No More completes settler, set to marine.
Marsden’s Trading Post completes settler, set to marine.
Hysterectomy completes settler, set to marine.
Foreclosure completes settler, set to battleship.
We Own This Now! completes settler, set to battleship.
Damocles’ Sword completes bomber, set to jet fighter.
Unit Moves:
For a summary of battles see Commander-in-Chief thread. For the battle log see the Council diplomacy thread.
After all that, we load up our armies – 2 marine armies and 3 modern armor armies in total, each with 4 units including one superpowered modern armor army using 4 elite* for a 20 hp army.
8 transports take off east from Toymaker carrying:
2 marine armies
2 modern armor armies
16 modern armor
4 mechs
4 marines
4 mobile SAMs
An aircraft carrier escorts them, and 4 destroyers join the stack.
9 transports head north from Estoc carrying:
1 modern armor army
28 modern armor
9 mechs
4 mobile SAMs
8 explorers
It has a lot of boats for an escort since we have many in that area.
Found towns of Van, Istanbul, Edrine, Bursa, and Iznik. Two more towns will be founded next turn.
Rush a settler in Babe Out.
Upgrade 2 more infantry to mechs. Airlift a couple more home for upgrade.
Domestic Report:
73 towns
345 citizens (28% of world population – FREE @44%)
0 workers
35 slaves
Treasury – 4658 gold and +441 gpt.
Research – 48 beakers invested in Space Flight, due in 34 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, Sanitation, and Fission on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 238:
Battleship in Woundhealer.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Settler in Babeout.
Jet Fighter in Tizona.
http://img525.imageshack.us/img525/3764/homeho0.th.jpg (http://img525.imageshack.us/my.php?image=homeho0.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img525.imageshack.us/img525/3011/home2wh0.th.jpg (http://img525.imageshack.us/my.php?image=home2wh0.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img186.imageshack.us/img186/355/committeeislandfz9.th.jpg (http://img186.imageshack.us/my.php?image=committeeislandfz9.jpg)http://img186.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img530.imageshack.us/img530/2743/attackstackqb4.th.jpg (http://img530.imageshack.us/my.php?image=attackstackqb4.jpg)http://img530.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img525.imageshack.us/img525/6438/pillagestackoi9.th.jpg (http://img525.imageshack.us/my.php?image=pillagestackoi9.jpg)http://img525.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Chamnix Nov 21, 2008, 05:27 PM Turnlog:
Woundhealer completes battleship, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Babeout completes settler, set to marine.
Tizona completes jet fighter, starts jet fighter.
Unit Moves:
Healthy boats into attack positions, most damaged boats return homeward for repairs.
4 workers are airlifted to Babe Island leaving 16 at home. We really need more in Babeland, and they have been standing around loafing an awful lot.
Disband a Sipahi in Zweihander.
Rush settlers in Babe B Gone and Toymaker.
Found towns of Uskudar, Izmit, and Aydin.
Two more infantry from our small islands return for upgrade 2 mechs; 2 infantry upgraded to mechs this turn.
Sink both Council cruiser’s and sink the sub uncovered by The Marina.
I find a sub northwest of subcommittee island and sink it with bombers since subs can’t shoot back.
Domestic Report:
76 towns
354 citizens (28% of world population – FREE @44%)
0 workers
35 slaves
Treasury – 4789 gold and +456 gpt.
Research – 51 beakers invested in Space Flight, due in 33 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, and Sanitation on FREE (no longer up Fission).
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 239:
Modern Armor in Baldric.
Army in Scymitar.
Modern Armor in Taiaha.
Modern Armor in Yatagan.
Modern Armor in Elear.
Modern Armor in Rapier.
Settler in Babe B Gone.
Settler in Toymaker.
Attack Stack:
3x 4/4 destoyer
¾ destroyer
2/4 destroyer
4/4 carrier
8 loaded transports
http://img354.imageshack.us/img354/6830/attackstackhj0.th.jpg (http://img354.imageshack.us/my.php?image=attackstackhj0.jpg)http://img354.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Pillage Stack:
3x 4/4 cruiser
4/5 cruiser
4/4 destroyer
2x 4/4 carrier
9 loaded transports
http://img78.imageshack.us/img78/328/pillagestackhd3.th.jpg (http://img78.imageshack.us/my.php?image=pillagestackhd3.jpg)http://img78.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Chamnix Nov 27, 2008, 03:17 PM Turnlog:
Baldric completes modern armor, starts modern armor.
Scymitar completes army, set to marine.
Taiaha completes modern armor, starts modern armor.
Yatagan completes modern armor, starts modern armor.
Elear completes modern armor, starts modern armor.
Babe B Gone completes settler, set to marine.
Toymaker completes settler, set to battleship.
Pollution prevented Rapier’s modern armor from completing.
Unit Moves:
The planned attack didn’t happen due to Council’s solid defense. We did sink 3 boats without loss, and our stacks are still within range of Council’s cities, but we are out of Council’s sight for now.
Our damaged ships are almost all back in port for repairs.
We found 1 more city this turn.
Rush another 2 settlers in Babeland.
Domestic Report:
77 towns
356 citizens (29% of world population – FREE @42%)
0 workers
35 slaves
Treasury – 4854 gold and +459 gpt.
Research – 54 beakers invested in Space Flight, due in 32 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Military Tradition, and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 240:
Destroyer in Georgetown.
Destroyer in Claymore.
Destroyer in Katana.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Modern Armor in Rapier.
Bomber in Mos Eisley.
Settler in Luscious Jackson.
Settler in Electra.
http://img221.imageshack.us/img221/840/homelandue9.th.jpg (http://img221.imageshack.us/my.php?image=homelandue9.jpg)http://img221.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img508.imageshack.us/img508/248/babelandkx0.th.jpg (http://img508.imageshack.us/my.php?image=babelandkx0.jpg)
http://img221.imageshack.us/img221/3021/councilgb6.th.jpg (http://img221.imageshack.us/my.php?image=councilgb6.jpg)http://img221.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Chamnix Dec 03, 2008, 06:49 PM Turnlog:
Georgetown completes destroyer, starts destroyer.
Claymore completes destroyer, starts destroyer.
Katana completes destroyer, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts mobile SAM.
Rapier completes modern armor, starts modern armor.
Mos Eisley completes bomber, set to jet fighter.
Luscious Jackson completes settler, set to battleship.
Electra completes settler, set to marine.
Send peace with accept to Babe.
Found another city in Babeland.
One more infantry upgraded to mech.
Scymitar rushes marine for 96 gold then switched back to army due in 4.
Woundhealer rushes artillery then set back to transport due in 1.
Karabela rushes a cruiser then set to carrier due in 2.
Unit Moves:
Irrigate a bunch of tiles near Yanagiba to fill up its food bin again – this modern armor will take 3 turns, then it will go back to 2 turn modern armors.
Continue maximizing food in Babeland.
Damaged boats head homeland; repaired boats head back out to the action.
Domestic Report:
78 towns
359 citizens (29% of world population – FREE @43%)
0 workers
35 slaves
Treasury – 4881 gold and +458 gpt.
Research – 57 beakers invested in Space Flight, due in 31 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE (no longer up Military Tradition).
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 241:
Modern Armor in Baldric.
Modern Armor in Taiaha.
Modern Armor in Yatagan.
Modern Armor in Elear.
Transport in Woundhealer.
Destroyer in Wakizashi.
Bomber in Damocles’ Sword.
http://img114.imageshack.us/img114/6130/homelandcd5.th.jpg (http://img114.imageshack.us/my.php?image=homelandcd5.jpg)
http://img110.imageshack.us/img110/6856/babelandsj3.th.jpg (http://img110.imageshack.us/my.php?image=babelandsj3.jpg)
http://img114.imageshack.us/img114/3108/pillagestackhk7.th.jpg (http://img114.imageshack.us/my.php?image=pillagestackhk7.jpg)
http://img110.imageshack.us/img110/959/subcommitteeislandkm4.th.jpg (http://img110.imageshack.us/my.php?image=subcommitteeislandkm4.jpg)
Chamnix Dec 09, 2008, 07:12 PM Turnlog:
Baldric completes modern armor, starts modern armor.
Taiaha completes modern armor, starts modern armor.
Yatagan completes modern armor, starts modern armor.
Elear completes modern armor, starts modern armor.
Woundhealer completes transport, set to destroyer.
Wakizashi completes destroyer, starts destroyer.
Damocles’ Sword completes bomber, set to jet fighter.
Rush settlers in Caladbolg, Demise, Cat’s Pajamas, Rogue, Cotton Mouth.
Unit Moves:
Clear pollution on a mountain in the core.
Found cities of Sinop and Kafa.
Moving destroyers around, I find a cute little barbarian galley, but I don’t have enough movement left to sink it this turn.
Damaged boats make their way homewards.
I don’t like the Freebie cruisers staring at us in between our continents, so I back our boats up to see if they follow.
Domestic Report:
80 towns
367 citizens (30% of world population – FREE @43%)
0 workers
35 slaves
Treasury – 5017 gold and +449 gpt.
Research – 60 beakers invested in Space Flight, due in 30 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 242:
Carrier in Karabela.
Settler in Demise.
Cruiser in Caliburnus.
Jet Fighter in Tizona.
Settler in Caladbolg.
Settler in Rogue.
Settler in Cotton Mouth.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_BarbGalley.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=BarbGalley.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SCIsland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SCIsland.jpg)
Chamnix Dec 14, 2008, 05:45 PM Turnlog:
Karabela completes carrier, starts destroyer.
Demise completes settler, set to battleship.
Caliburnus completes cruiser, starts destroyer.
Tizona completes jet fighter, starts jet fighter.
Caladbolg completes settler, set to battleship.
Rogue completes settler, set to battleship.
Cotton Mouth completes settler, set to battleship.
Rush settlers in Thanks for the Leaders, Cat’s Pajamas.
Unit Moves:
See Council thread for combat log. Clean more pollution. Bring a settler to Subcommittee Island to found a city next turn. Pillage stack returned home.
Domestic Report:
80 towns
374 citizens (30% of world population – FREE @44%)
0 workers
35 slaves
Treasury – 5330 gold and +454 gpt.
Research – 63 beakers invested in Space Flight, due in 29 at 3 bpt (9000 total needed).
Running 20% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 243:
Modern Armor in Baldric.
Destroyer in Georgetown.
Modern Armor in Taiaha.
Modern Armor in Yatagan.
Destroyer in Katana.
Modern Armor in Elear.
Settler in Thanks for the Leaders.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Modern Armor in Rapier.
Settler in Cat’s Pajamas.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Homeland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Homeland.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SubcommitteeIslandEOT.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SubcommitteeIslandEOT.jpg)
Chamnix Dec 20, 2008, 06:19 PM Turnlog:
Baldric completes modern armor, starts modern armor.
Georgetown completes destroyer, starts destroyer.
Taiaha completes modern armor, starts modern armor.
Yatagan completes modern armor, starts modern armor.
Katana completes destroyer, starts destroyer.
Elear completes modern armor, starts modern armor.
Thanks for the Leaders completes settler, set to marine.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts Mobile SAM.
Rapier completes modern armor, starts modern armor.
Cat’s Pajamas completes settler, set to marine.
We get a palace expansion for losing an island.
Luxuries up to 40%, science up to 60%.
Taxmen changed to scientists.
Found 1 city on Subcommittee Island and 3 in Babeland.
Unit Moves:
Bring our armies back to the homeland. Fighters were mostly taken off air superiority and did lots of recon but didn’t see anything.
Domestic Report:
towns
citizens (30% of world population – FREE @43%)
0 workers
35 slaves
Treasury – 5867 gold and -498 gpt.
Research – 0 beakers invested in Communism, due in 6 at 661 bpt (3600 total needed).
Running 40% luxuries and 60% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
Will check later…
Wonder Update:
Nothing.
Due to complete on Turn 244:
Army in Scymitar.
Jet Fighter in Mos Eisley.
Worker in Black Mamba.
Worker in Ambassaodor Hotel.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SIsland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SIsland.jpg)
Chamnix Dec 27, 2008, 08:02 AM Turnlog:
Scymitar completes army, set to marine.
Mos Eisley completes jet fighter, starts jet fighter.
Black Mamba completes worker, set to rifleman.
Ambassoador Hotel completes worker, set to battleship.
Unit Moves:
Retreat boats on our borders with FREE to avoid letting them get the first naval attack wherever possible.
Upgrade 9 tanks to modern armor (the tenth is elite and on Babeland).
Upgrade 1 infantry to mech.
Mechs are lined up on the east coast with 1 on every tile FREE’s boats can reach. The 3 cities within range of their boats get 9 mechs each. 15 marines vs. 9 mechs fortified in a city conquer the city 9 out of 100000 times per Offa. Each of those cities gets 1 marine, 1 Mobile SAM, and 1 artillery for good measure.
The modern armor get spread around so that all coastal cities still have at least 2 modern armor guarding them.
I take our fighters off our carriers and replace them with bombers for hunting down FREE boats since FREE doesn’t have any fighters or carriers. Our fighters spread out around the outskirts of our continents for recon.
Airlift a couple elite modern armor home from Babeland.
Domestic Report:
81 towns
375 citizens (30% of world population – FREE @43%)
2 workers
35 slaves
Treasury – 4583 gold and -512 gpt.
Research – 661 beakers invested in Communism, due in 5 at 660 bpt (3600 total needed).
Running 40% luxuries and 60% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
1 tribe has Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 244:
Modern Armor in Baldric.
Modern Armor in Taiaha.
Battleship in Claymore.
Modern Armor in Yatagan.
Modern Armor in Elear.
Artillery in Tanto.
Bomber in Damocles’ Sword.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-2.jpg)
(I thought I took more pictures than that :confused:).
Chamnix Jan 09, 2009, 04:40 PM Turnlog:
Baldric completes modern armor, starts modern armor.
Taiaha completes modern armor, starts modern armor.
Claymore completes battleship, starts battleship.
Yatagan completes modern armor, starts modern armor.
Elear completes modern armor, starts modern armor.
Tanto completes artillery, set to marine.
Damocles’ Sword completes bomber, set to jet fighter.
Change Scymitar to army (one turn saved by short rushing a marine for 96 gold).
Change a bunch of Babe cities without fresh water to workers.
Unit Moves:
Start with our jet fighters – they all go on recon missions to defog as much water around our continents as possible. They don’t find FREE’s transports anywhere, but they do come across a Council destroyer about 8 tiles south of Woundhealer. One destroyer attempts to bombard but misses, but another destroyer sinks it anyway
Our boats move out of the safety of port but not too far and only in stacks.
We found our final 2 cities on Babeland clearing our barb camp for 25 gold.
Four transports are left for a 2-way ship chain between the rubber we took from Council and our mainland. The other transports make their way around toward the rubber Council took from us.
Take down our coastal blockade and spread the mechs out to all coastal cities.
Airlift a bunch of mechs to Babeland because we really don’t have enough there against a determined attack.
Domestic Report:
83 towns
388 citizens (31% of world population – FREE @43%)
2 workers
35 slaves
Treasury – 4000 gold and -518 gpt.
Research – 1321 beakers invested in Communism, due in 4 at 670 bpt (3600 total needed).
Running 40% luxuries and 60% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 245:
Worker in I Got You Babe.
Worker in Of.
Modern Armor in Yanagiba.
Worker in Triangle.
Modern Armor in Zweihander.
Modern Armor in Rapier.
Worker in Vorpal.
Worker in Smooth Move.
Worker in New BABE.
Worker in Copperhead.
Worker in Storm.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Someotherpicture.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Someotherpicture.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Target.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Target.jpg)
Chamnix Jan 14, 2009, 05:51 PM Turnlog:
I Got You Babe completes worker, set to battleship.
Of completes worker, set to marine.
Yanagiba completes modern armor, starts modern armor.
Triangle completes worker, set to marine.
Zweihander completes modern armor, starts modern armor.
Rapier completes modern armor, starts modern armor.
Vorpal completes worker, set to battleship.
Smooth Move completes worker, set to battleship.
New BABE completes worker, set to battleship.
Copperhead completes worker, set to battleship.
Storm completes worker, set to battleship.
I change all fresh water Babeland cities to modern armor instead of marine/battleship so I know not to build workers from these. Non-fresh water cities with 9 shields are changed to workers.
Unit Moves:
Fighters go on recon missions but don’t find anything notable.
Our boats sail around – FREE has a stack of 6 cruisers NW-NW of Unshackled, but there is no sign of their transports that I can find.
Eight transports end up in New Saber Babes carrying 3 marine armies, 1 modern armor army, 11 mechs, 2 mobile SAMs, and 15 modern armor or something like that.
Domestic Report:
83 towns
389 citizens (31% of world population – FREE @43%)
10 workers
35 slaves
Treasury – 3482 gold and -540 gpt.
Research – 1991 beakers invested in Communism, due in 3 at 671 bpt (3600 total needed).
Running 40% luxuries and 60% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 246:
Modern armor in Baldric.
Cruiser in Georgetown.
Modern armor in Taiaha.
Modern armor in Yatagan.
Carrier in Katana.
Worker in Bursa.
Modern armor in Elear.
Destroyer in Woundhealer.
Bomber in Tizona.
Destroyer in Catclaw.
Worker in Foreclosure.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREECrossing.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREECrossing.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Target-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Target-1.jpg)
Chamnix Jan 20, 2009, 04:58 AM Turnlog:
Baldric completes modern armor, starts modern armor.
Georgetown completes cruiser, starts destroyer.
Taiaha completes modern armor, starts modern armor.
Yatagan completes modern armor, starts modern armor.
Katana completes carrier, starts destroyer.
Bursa completes worker, set to marine.
Elear completes modern armor, starts modern armor.
Woundhealer completes destroyer, starts destroyer.
Tizona completes bomber, set to jet fighter.
Catclaw completes destroyer, starts destroyer.
Foreclosure completes worker, set to battleship.
Wakizashi set to battleship for bonus shields while working as a SPHQ prebuild (we can’t build a palace in mobilization?).
Unit Moves:
Jet fighter recon turns up nothing of note.
Boat recon – the Bangles has a conscript mech on top; all other tiles on the eastern side are unoccupied.
FREE has a stack of 6 cruisers NW-NW of Unshackled, but no sign of transports.
Start doing a little irrigation of our homeland to try to minimize starvation in anarchy.
Domestic Report:
83 towns
398 citizens (31% of world population – FREE @43%)
12 workers
35 slaves
Treasury – 2944 gold and -560 gpt.
Research – 2662 beakers invested in Communism, due in 2 at 683 bpt (3600 total needed).
Running 40% luxuries and 60% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 248:
Worker in Aydin.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Bangles.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Bangles.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-5.jpg)
Chamnix Jan 24, 2009, 08:53 AM Turnlog:
Claymore completes destroyer, starts destroyer.
Aydin completes worker, set to marine.
Unit Moves:
Recon with planes – nothing to see. Move a destroyer near the Bangles – not much to see there either. Move a transport holding a marine army and a modern armor. Marine army kills conscript mech going 13/15. There is nothing else on the island so we pick up all 3 cities and 153 gold in total.
Nothing else seems to be happening. We leave about 9 mechs/MA total on the Bangles’ island along with the marine army.
We revolt to Communism drawing 5 turns of anarchy.
Domestic Report:
86 towns
408 citizens (31% of world population – FREE @43%)
13 workers
35 slaves
Treasury – 2384 gold and +50 gpt.
Research – 3345 beakers invested in Communism, due in 4 at 75 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up Economics on Council.
0 tribes have Communism.
1 tribe has Advanced Flight.
1 tribe has Nuclear Power.
1 tribe has Miniaturization.
0 tribes have Space Flight.
0 tribes have Stealth.
Wonder Update:
Nothing.
Due to complete on Turn 249:
Nothing.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_NewIsland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=NewIsland.jpg)
Pre-Revolt to see how we compare in Communism:
http://i374.photobucket.com/albums/oo183/Chamnix/th_F1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11.jpg)
Chamnix Jan 29, 2009, 05:57 PM Turnlog:
4 turns of anarchy to go.
Unit Moves:
The usual recon.
I try to arrange our boats as a belt around us, but 6 tiles out would leave us back in the range of Council’s bombers, so I look 6 tiles out, but end the turn closer to home.
Sources of rubber on the small islands are pillaged.
Workers continue to try to get Babeland improved.
Domestic Report:
86 towns
412 citizens (32% of world population – FREE @43%)
14 workers
35 slaves
Treasury – 2587 gold and +50 gpt.
Research – 3420 beakers invested in Communism, due in 3 at 81 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up nothing on Council (no longer up Economics).
0 tribes have Communism.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
0 tribes have Stealth.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 250:
Nothing.
http://i374.photobucket.com/albums/oo183/Chamnix/th_AnotherPic.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=AnotherPic.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Caber.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Caber.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Fraber.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Fraber.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Souncil.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Souncil.jpg)
Chamnix Feb 01, 2009, 07:06 AM Turnlog:
3 turns of anarchy to go.
Unit Moves:
The usual recon – no transports. Everything is eerily quiet.
Upgrade our final 2 veteran infantry to mechs so we finally have mechs on our 1 tile islands.
Our workers are pathetically slow.
Domestic Report:
86 towns
420 citizens (32% of world population – FREE @43%)
14 workers
35 slaves
Treasury – 2517 gold and +50 gpt.
Research – 3501 beakers invested in Communism, due in 2 at 78 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up nothing on Council.
0 tribes have Communism.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
0 tribes have Stealth.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 251:
Nothing.
http://i374.photobucket.com/albums/oo183/Chamnix/th_View1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View4.jpg)
Chamnix Feb 05, 2009, 04:48 PM Turnlog:
2 turns of anarchy to go.
Unit Moves:
The usual recon – no transports.
Domestic Report:
86 towns
426 citizens (32% of world population – FREE @42%)
14 workers
35 slaves
Treasury – 2567 gold and +86 gpt.
Research – 3579 beakers invested in Communism, due in 1 at 27 bpt (3600 total needed).
Running 0% luxuries and 100% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics and Sanitation on FREE.
We are up nothing on Council.
0 tribes have Communism.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
0 tribes have Stealth.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 252:
Nothing.
http://i374.photobucket.com/albums/oo183/Chamnix/th_View1-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View1-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View2-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View2-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View3-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View3-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View4-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View4-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_View5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=View5.jpg)
Chamnix Feb 09, 2009, 08:00 PM Turnlog:
Communism completes and we start Stealth. We consider revolting but decide we are happy with anarchy.
1 turns of anarchy to go.
Unit Moves:
The usual recon – no transports.
Domestic Report:
86 towns
434 citizens (32% of world population – FREE @42%)
14 workers
35 slaves
Treasury – 2653 gold and +50 gpt.
Research – 0 beakers invested in Stealth, due in 50 at 84 bpt ( total needed).
Running 0% luxuries and 100% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
0 tribes have Stealth.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 252:
Nothing.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Five.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Five.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Four.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Four.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_One.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=One.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Six.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Six.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Three.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Three.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Two.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Two.jpg)
Chamnix Feb 15, 2009, 07:48 AM Turnlog:
We are in Communism.
Offered peace to Council without accept (don’t want to seem too eager – we can accept on our turn if they accept).
Unit Moves:
The usual recon – no transports.
Domestic Report:
86 towns
444 citizens (33% of world population – FREE @42%)
14 workers
35 slaves
Treasury – 2703 gold and +683 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 253:
Modern Armor in Baldric.
Mech infantry in Taiaha.
Worker in Konya.
Worker in Izmit.
Modern Armor in Yatagan.
Worker in Uskundar.
Mech infantry in Elear.
Battleship in Wakizashi.
Modern Armor in Yanagiba.
Modern Armor in Zweihander.
Modern Armor in Rapier.
Worker in Demise.
Worker in Babe B Gone.
Jet Fighter in Mos Eisley.
Worker in Toymaker.
Worker in Luscious Jackson.
Jet Fighter in Damocles’ Sword.
Worker in Electra.
Worker in Antalya.
Worker in Sinop.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Away.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Away.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Isle1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Isle1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Isle2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Isle2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Isle3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Isle3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F1post.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F1post.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11post.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11post.jpg)
Chamnix Feb 20, 2009, 04:52 AM Turnlog:
Baldric completes modern armor, starts modern armor.
Taiaha completes mech infantry, starts modern armor.
Konya completes worker, set to battleship.
Izmit completes worker, set to marine.
Yatagan completes modern armor, starts modern armor.
Uskudar completes worker, set to marine.
Elear completes mech infantry, starts modern armor.
Wakizashi completes battleship, starts destroyer.
Yanagiba completes modern armor, starts modern armor.
Zweihander completes modern armor, starts modern armor.
Demise completes worker, set to battleship.
Babe B Gone completes worker, set to marine.
Mos Eisley completes jet fighter, starts jet fighter.
Toymaker completes worker, set to battleship.
Luscious Jackson completes worker, set to battleship.
Damocles’ Sword completes jet fighter, starts jet fighter.
Electra completes worker, set to marine.
Antalya completes worker, set to battleship.
Sinop completes worker, set to marine.
Rapier failed to complete modern armor due to pollution.
Unit Moves:
The usual recon – no transports.
Domestic Report:
86 towns
448 citizens (33% of world population – FREE @42%)
24 workers
35 slaves
Treasury – 3387 gold and +681 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 255:
Army in Scymitar.
Worker in Thanks for the Leaders.
Worker in Of.
Marine in Rapier.
Destroyer in Kris.
Worker in Rogue.
Worker in Ambassoador Hotel.
Worker in Kafa.
http://i374.photobucket.com/albums/oo183/Chamnix/th_1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-1.jpg)
Chamnix Feb 27, 2009, 05:46 AM Turnlog:
Scymitar completes army, set to marine.
Thanks for the Leaders completes worker, set to marine.
Of completes worker, set to marine.
Rapier completes marine, starts marine.
Rogue completes worker, set to battleship.
Ambassoador Hotel completes worker, set to battleship.
Kafa completes worker, set to battleship.
Unit Moves:
The usual recon – no transports.
Attempt to steal Stealth carefully for 2,187 gold:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Stealattempt.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Stealattempt.jpg)
We have enough for an immediate attempt now, but I think we will wait until next turn to be careful again.
Domestic Report:
86 towns
462 citizens (34% of world population – FREE @41%)
29 workers
34 slaves
Treasury – 1885 gold and +692 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 256:
Marine in Baldric.
Worker in Urfa.
Worker in Salonika.
Walls in Ankara.
Marine in Yatagan.
Worker in I Got You Babe.
Worker in Babeout.
Jet fighter in Tizona.
Worker in Foreclosure.
Worker in Cat’s Pajamas.
Worker in Smooth Move.
Worker in Copperhead.
Worker in Storm.
Worker in Cotton Mouth.
Worker in Bingol.
http://i374.photobucket.com/albums/oo183/Chamnix/th_1-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=1-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_2-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=2-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_3-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=3-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_4-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=4-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_5-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=5-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_6-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=6-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-3.jpg)
Chamnix Mar 04, 2009, 07:44 PM Turnlog:
Bingol completes worker, set to battleship.
Baldric completes marine, starts marine.
Urfa completes worker, set to battleship.
Salonika completes worker, set to battleship.
Ankara completes walls, set to rifleman?
Yatagan completes marine, starts marine.
I Got You Babe completes worker, set to battleship.
Babeout completes worker, set to marine.
Tizona completes jet fighter, starts jet fighter.
Foreclosure completes worker, set to battleship.
Cat’s Pajamas completes worker, set to marine.
Smooth Move completes worker, set to battleship.
Copperhead completes worker, set to battleship.
Storm completes worker, set to battleship.
Cottonmouth completes worker, set to battleship.
Unit Moves:
The usual recon – no transports.
Attempt to steal Stealth carefully for 2,187 gold – once again we get nothing, but our spy escapes detection. It seems to me he’s not trying very hard :trouble:.
We can’t go carefully again for another 3 turns.
Domestic Report:
86 towns
454 citizens (33% of world population – FREE @42%)
40 workers
34 slaves
Treasury – 390 gold and +656 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 257:
Marine in Taiaha.
Nuclear submarine in Katana.
Marine in Elear.
Marine in Yanagiba.
Worker in Triangle.
Marine in Zweihander.
Worker in Vorpal.
Nuclear submarine in Kris.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-8.jpg)
Chamnix Mar 09, 2009, 06:16 PM Turnlog:
Taiaha completes marine, starts marine.
Katana completes nuclear submarine, starts nuclear submarine.
Elear completes marine, starts marine.
Yanagiba completes marine, starts marine.
Triangle completes worker, set to marine.
Zweihander completes marine, starts marine.
Vorpal completes worker, set to battleship.
Kris completes nuclear submarine, starts nuclear submarine.
Unit Moves:
The usual recon – no transports.
Domestic Report:
86 towns
463 citizens (34% of world population – FREE @41%)
40 workers
34 slaves
Treasury – 1052 gold and +705 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 258:
Marine in Baldric.
Nuclear Submarine in Georgetown.
Worker in Aydin.
Worker in Izmit.
Settler in Istanbul.
Marine in Yatagan.
Destroyer in Karabela.
Worker in Bursa.
Nuclear Submarine in Woundhealer.
Worker in Thanks for the Leaders.
Marine in Rapier.
Worker in Babe B Gone.
Jet Fighter in Mos Eisley.
Worker in Luscious Jackson.
Jet Fighter in Damocles’ Sword.
Worker in Electra.
Worker in New BABE.
Worker in Sinop.
Settler in California Rattle Snake (settlers to claim the few tiles outside our territory).
http://i374.photobucket.com/albums/oo183/Chamnix/th_1-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=1-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_2-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=2-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_3-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=3-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_4-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=4-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-5.jpg)
Chamnix Mar 14, 2009, 07:03 AM Turnlog:
Baldric completes marine, starts marine.
Georgetown completes nuclear submarine, starts nuclear submarine.
Aydin completes worker, set to marine.
Izmit completes worker, set to marine.
Yatagan completes marine, starts marine.
Karabela completes destroyer, starts destroyer.
Bursa completes worker, set to marine.
Istanbul completes settler, set to marine.
Woundhealer completes nuclear submarine, starts nuclear submarine.
Thanks for the Leaders completes worker, set to marine.
Rapier completes marine, starts marine.
Babe B Gone completes worker, set to marine.
Mos Eisley completes jet fighter, starts jet fighter.
Luscious Jackson completes worker, set to marine.
Damocles’ Sword completes jet fighter, starts jet fighter.
Electra completes worker, set to marine.
New BABE completes worker, set to marine.
Sinop completes worker, set to marine.
California Rattle Snake completes settler, set to marine.
Unit Moves:
The usual recon – no transports.
City of Riza founded on Babeland; another city will be founded next turn.
Shuffle around some units so that every city at size 6 in Babeland is in WLTKD.
Domestic Report:
87 towns
461 citizens (34% of world population – FREE @42%)
51 workers
34 slaves
Treasury – 1757 gold and +691 gpt.
Research – 84 beakers invested in Stealth, due in - at 0 bpt (7,715 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
1 tribe has Stealth (FREE).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 259:
Mech infantry in Zweihander.
Harbor in Catclaw.
Worker in Black Mamba.
Worker in Smooth Move.
Nuclear sub in Facon.
Worker in Copperhead.
http://i374.photobucket.com/albums/oo183/Chamnix/th_1-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=1-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_2-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=2-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_3-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=3-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_4-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=4-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_5-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=5-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_6-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=6-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-6.jpg)
Chamnix Mar 16, 2009, 08:36 PM Turnlog:
Zweihander completes mech, starts mech.
Catclaw completes harbor, set to battleship.
Black Mamba completes worker, set to marine.
Smooth Move completes worker, set to marine.
Facon completes nuclear submarine, starts nuclear submarine.
Copperhead completes worker, set to marine.
We attempt another careful steal of Stealth for 2187 gold:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Steal1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Steal1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Steal2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Steal2.jpg)
The bad news is that stealth bombers do not get the shield bonus of mobilization (although stealth fighters do :rolleyes:). I change towns that were about to complete modern armor or marines to stealth bombers – the first is due in 3 turns.
I arrange some other cities to get to about 119 shields building marines/modern armor which will be changed to stealth bombers next turn.
The Babeland towns are coming along nicely once they reach WLTKD. We have a few towns there that are doing about 15 spt (with mobilization bonus).
Unit Moves:
Nuttin’ new.
Domestic Report:
88 towns
476 citizens (34% of world population – FREE @41%)
54 workers
34 slaves
Treasury – 261 gold and +659 gpt.
Research – 0 beakers invested in Space Flight, due in 50 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 260:
Worker in Salonika.
Worker in Konya.
Nuclear submarine in Claymore.
Cruiser in Caliburnus.
Worker in Vorpal.
Worker in Toymaker.
Worker in Ambassoador Hotel.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-9.jpg)
Chamnix Mar 20, 2009, 11:09 AM Turnlog:
Salonika completes worker, set to marine.
Konya completes worker, set to marine.
Caliburnus completes cruiser, starts cruiser.
Vorpal completes worker, set to marine.
Toymaker completes worker, set to marine.
Ambassoador Hotel completes worker, set to marine.
Nuclear sub in Claymore failed to complete due to pollution.
Unit Moves:
Same old, same old
Domestic Report:
88 towns
479 citizens (34% of world population – FREE @41%)
59 workers
34 slaves
Treasury – 920 gold and +706 gpt.
Research – 3 beakers invested in Space Flight, due in 49 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 261:
Cruiser in Claymore.
Nuclear Submarine in Wakizashi.
http://i374.photobucket.com/albums/oo183/Chamnix/th_1-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=1-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_2-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=2-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_3-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=3-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_4-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=4-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_5-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=5-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-8.jpg)
Chamnix Mar 24, 2009, 01:13 PM Turnlog:
Claymore completes cruiser, starts destroyer.
Wakizashi completes nuclear submarine, starts nuclear submarine.
Unit Moves:
:sleep:
Domestic Report:
88 towns
487 citizens (35% of world population – FREE @41%)
59 workers
34 slaves
Treasury – 1627 gold and +722 gpt.
Research – 3 beakers invested in Space Flight, due in 49 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 262:
Stealth bomber in Baldric.
Harbor in Caladbolg.
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-9.jpg)
Chamnix Apr 01, 2009, 05:38 PM Turnlog:
Baldric completes stealth bomber, set to marine.
Caladbolg completes harbor, set to marine.
Unit Moves:
No transports but more FREE boats around – I start pulling some of our boats closer.
Add a couple workers to cities since our work is nearly done.
Stealth bomber rebased to a carrier in Kukri.
Domestic Report:
88 towns
510 citizens (36% of world population – FREE @40%)
56 workers
34 slaves
Treasury – 2,349 gold and +741 gpt.
Research – 6 beakers invested in Space Flight, due in 48 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 263:
Stealth Bomber in Yatagan.
Destroyer in Woundhealer.
Nuclear Submarine in Kukri.
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-10.jpg)
Chamnix Apr 13, 2009, 07:58 PM Turnlog:
Yatagan completes stealth bomber, set to marine.
Woundhealer completes destroyer, starts destroyer.
Kukri completes nuclear submarine, set to marine.
Unit Moves:
No transports. A bunch of workers added to Babeland cities. Many are now size 6 or 7, and all of them at size 6+ are in WLTKD.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-4.jpg)
Domestic Report:
88 towns
537 citizens (37% of world population – FREE @39%)
36 workers
34 slaves
Treasury – 3,090 gold and +776 gpt.
Research – 9 beakers invested in Space Flight, due in 47 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 264:
Stealth Bomber in Taiaha.
Carrier in Katana.
Stealth Bomber in Elear.
Stealth Bomber in Yanagiba.
Worker in Vorpal.
Transport in Dirk.
Worker in Ambassoador Hotel.
Worker in Zonguldak.
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-11.jpg)
Chamnix Apr 19, 2009, 03:32 PM Turnlog:
Taiaha completes stealth bomber.
Katana completes carrier.
Elear completes stealth bomber.
Yanagiba completes stealth bomber.
Vorpal completes worker.
Dirk completes transport.
Ambassoador Hotel completes worker.
All set to marine initially.
A bunch of builds changed to jet fighters. We need about 19 more, but they should come quickly – 100 shields with the mobilization bonus is easy. We also need more units for MP as more Babeland cities reach size 6.
Stealth bombers take too long in the interior cities – after 120 shields we lose the mobilization. Coastal cities get mobilization shields up to 200.
Unit Moves:
Lots of units to move around this turn. I start by rebasing some jet fighters to our locations furthest from Council (although it can be very hard to determine what is “far” in this world). The boats from those areas then set off toward Council, and they end up in water where other boats were patrolling, so those boats start toward Council. Almost all boats move in that general direction – some can move further than others depending on where we still need patrols.
All five stealth bombers are placed on carriers near Council. See the Commander’s thread for potential targets.
Domestic Report:
88 towns
559 citizens (38% of world population – FREE @39%)
21 workers
34 slaves
Treasury – 3,874 gold and +790 gpt.
Research – 12 beakers invested in Space Flight, due in 46 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
0 tribes have Space Flight.
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 265:
Army in Scymitar.
Nuclear Submarine in Georgetown.
Worker in Salonika.
Jet Fighter in Claymore.
Modern Armor in Yatagan.
Stealth Bomber in Zweihander.
Stealth Bomber in Tizona.
We have exceeded 1000 megatons of manufactured goods, but I forgot to picture F11.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-10.jpg)
Pictures of upcoming Council attack in Commander’s thread.
Chamnix Apr 23, 2009, 10:05 PM Turnlog:
Army in Scymitar.
Nuclear Submarine in Georgetown.
Worker in Salonika.
Jet Fighter in Claymore.
Modern Armor in Yatagan.
Stealth Bomber in Zweihander.
Stealth Bomber in Tizona.
Harbor in Lightsaber.
Worker in Zonguldak.
All set to marine initially.
Unit Moves:
No transports located. Interestingly, there don’t seem to be any boats between Council and FREE.
http://i374.photobucket.com/albums/oo183/Chamnix/th_NoBoats.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=NoBoats.jpg)
Domestic Report:
88 towns
576 citizens (39% of world population – FREE @38%)
10 workers
34 slaves
Treasury – 4,664 gold and +808 gpt.
Research – 15 beakers invested in Space Flight, due in 45 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Nothing.
Due to complete on Turn 266:
Stealth bomber in Baldric.
Stealth bomber in Rapier.
Jet fighter in Zar’roc.
Worker in California Rattle Snake.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilBomb.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilBomb.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-12.jpg)
Chamnix May 04, 2009, 06:45 PM Turnlog:
Completed:
Stealth bomber in Baldric.
Stealth bomber in Rapier.
Jet fighter in Zar’roc.
Worker in California Rattle Snake.
All set to marine initially.
Unit Moves:
2 polluted tiles cleaned up.
Recon reveals no transports.
Still no boats in the passage between Council’s and FREE’s home continents.
On the Council front, rebase a fighter to a carrier to be able to do recon for our stealth bombers. Since its range is shorter, a whole bunch of boats move out this turn to clear the seas of subs.
Domestic Report:
88 towns
593 citizens (39% of world population – FREE @38%)
10 workers
34 slaves
Treasury – 5470 gold and +819 gpt.
Research – 18 beakers invested in Space Flight, due in 44 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 267:
Jet Fighter in Denizli.
Marine in Taiaha.
Marine in Yatagan.
Marine in Elear.
Marine in Yanagiba.
Stealth Bomber in Mos Eisley.
Jet Fighter in Estoc.
Jet Fighter in Marsden’s Trading Post.
Worker in Rogue.
Worker in Storm.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_BombArea.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=BombArea.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-13.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Frouncil.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Frouncil.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-11.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_PostBombing.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=PostBombing.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SpaceRace.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SpaceRace.jpg)
Chamnix May 08, 2009, 09:18 PM Turnlog:
Completed:
Jet Fighter in Denizli.
Marine in Taiaha.
Marine in Yatagan.
Marine in Elear.
Marine in Yanagiba.
Stealth Bomber in Mos Eisley.
Jet Fighter in Estoc.
Jet Fighter in Marsden’s Trading Post.
Worker in Rogue.
Worker in Storm.
All set to something to get mobilization shields.
Unit Moves:
Open seas recon – no transports.
Move planes and boats as planned to get closer to Council. Northern stack has 1 battleship, 1 cruiser, and 8 destroyers. Southern stack has 2 battleships, 3 cruisers, 2 destroyers, and 4 carriers. More boats are on their way.
Domestic Report:
88 towns
580 citizens (39% of world population – FREE @38%)
10 workers
34 slaves
Treasury – 6290 gold and +824 gpt.
Research – 21 beakers invested in Space Flight, due in 43 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 268:
Jet fighter in Uskudar.
Jet fighter in Babeout.
Jet fighter in Tizona.
Worker in Vorpal.
Worker in Zar’roc.
Jet fighter in Stiletto.
Jet fighter in Kris.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Bombing.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Bombing.jpg)
(Red dots are the tiles hit this turn).
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-14.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-12.jpg)
Chamnix May 13, 2009, 08:16 PM Turnlog:
Completed:
Jet fighter in Uskudar.
Jet fighter in Babeout.
Jet fighter in Tizona.
Worker in Vorpal.
Worker in Zar’roc.
Jet fighter in Stiletto.
Jet fighter in Kris.
Worker in Riza.
All set to something to get mobilization shields.
Unit Moves:
Open seas recon shows nothing other than FREE warships.
Here’s a picture of the very busy Council Strait mid-term in full scouting mode:
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitScouting.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitScouting.jpg)
The Treasury dropped one citizen this turn (from 19 to 18) and is still showing red in F11, so there is no need to hit that city this turn. Our jet fighters still can’t reach quite as far as I’d like, but we can recon the Bayou:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheBayourecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheBayourecon.jpg)
Council is starting to defend their tiles with units, but at least those units can’t guard cities also. I guess we have to find a way to get transports in range.
I stare at the map for a while trying to figure out which tiles to bombard with our 10 stealth bombers and possibly 7 regular bombers.
The Bayou looks very difficult to bring to starvation. It can always work 12 water tiles (one of which is a fish), so at 12 citizens, it is plus 4 food. They have too many modern armor on one flood plain, so at 13 citizens, they are plus 7 food. The other flood plain provides 2 food even if cratered, and they have a protected sugar plains tile, so at 15 citizens, they are still plus 7 food. We will never get them down to anything worse than minus 1, and it is a lot of work to do that, so we’ll leave that city alone for now.
The Chamber has a cow and 2 flood plains, so I don’t think we can realistically starve that city very much.
The Silo is already yellow on F11, and it has up to 4 irrigated tiles to hit, but we can’t recon there, and it is only reachable by stealth bombers.
The Gulag is out of recon range and out of bomber range but has up to 6 irrigated tiles to hit. It is not on F11, so we can’t see its current status.
The Institute is probably the best target within range of our bombers. Coastal cities look too hard to starve, and The Institute has some mountains and hills in its territory, so it should be starvable. Recon The Institute:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheInstituterecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheInstituterecon.jpg)
I pick out the following tiles to aim for:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Bombingtargets.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Bombingtargets.jpg)
Comments welcome for future turns.
As our bombers fly overhead, the light blue dot west of The Gulag turns out to be mined now instead of irrigated, so we hit the irrigated grass southeast of The Gulag instead. We were either very lucky, or Council has all their jet fighters doing recon because we didn’t see a single interceptor, and 16 of our 17 planes hit. Next turn another 4 regular bombers will join the party.
Our compact end of turn position:
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitEnd.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitEnd.jpg)
Domestic Report:
88 towns
585 citizens (39% of world population – FREE @38%)
10 workers
34 slaves
Treasury – 7114 gold and +830 gpt.
Research – 24 beakers invested in Space Flight, due in 42 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 269:
Jet fighter in Mugla.
Marine in Yatagan.
Jet fighter in Of.
Jet fighter in Rapier.
Jet fighter in Thelma.
Jet fighter in Die Babe Die.
Worker in Black Mamba.
Stealth Bomber in Damocles’ Sword.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-8.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-15.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-13.jpg)
Chamnix May 16, 2009, 11:46 AM Turnlog:
Completed:
Jet fighter in Mugla.
Marine in Yatagan.
Jet fighter in Of.
Jet fighter in Rapier.
Jet fighter in Thelma.
Jet fighter in Die Babe Die.
Worker in Black Mamba.
Stealth Bomber in Damocles’ Sword.
All set to something to get mobilization shields.
Unit Moves:
The usual recon of areas within 6 tiles of our shore reveals the usual nothing.
Destroyers scout out the Council Strait and see nothing dangerous.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitScout.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitScout.jpg)
That FREE stack is 4 cruisers and 2 destroyers.
Recon by The Treasury:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TreasuryRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TreasuryRecon.jpg)
F11 is kind of interesting (this is before any micromanagement):
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11Pre.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11Pre.jpg)
The Treasury is still in starvation mode which is good, but both The Chamber and The Silo have negative food, and we haven’t even hit either of them. Maybe they are getting smacked around by pollution (which is going to be hard for them to find time to clean), or they are shifting tiles around to try to keep some cities from starving, but they will be emptying food bins for faster starvation later.
Anyway, I stick to the plan and bomb the unguarded hills first.
One bomber gets shot down by an interceptor, but his place in the carrier is immediately taken by a stealth bomber that we just completed. We hit 12 times and miss 5 leaving The Treasury as a city that will not build spaceship parts quite as quickly as it could before:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TreasuryPost.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TreasuryPost.jpg)
All 6 unguarded hills are cratered. That is also The Council’s only source of aluminum that was just disconnected so they will have to waste some worker turns on that one.
We have 3 stealth bombers left, so we recon The Institute:
http://i374.photobucket.com/albums/oo183/Chamnix/th_InstituteRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=InstituteRecon.jpg)
We return to emphasizing food. Another bomber misses, but we still place a crater in the irrigated desert to The Institute’s southwest.
I think next turn some carriers will head east and north (but keeping out of range of subs) to get a better look at what we can bomb near The Chamber, The Admiralty, and The Gulag. Some destroyers head out that way now to do an earlier check for subs next turn before our valuable boats move.
Next steps, we slide 6 transports out to threaten The Nursery next turn. For future reference, The Nursery costs 192 gold to investigate.
I get a little cute on Council’s east coast by running some destroyers through the coastal waters to try to cost them a little food and income. All boats ended the turn out of the range of Council’s cruise missiles.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Fishtheft.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Fishtheft.jpg)
We start barricading non-coastal tiles.
Domestic Report:
88 towns
592 citizens (40% of world population – FREE @38%)
8 workers
34 slaves
Treasury – 7944 gold and +833 gpt.
Research – 27 beakers invested in Space Flight, due in 41 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Council is building the United Nations in The Aerie.
Council is building The Manhattan Project in The Gulag.
Due to complete on Turn 270:
Stealth bomber in Baldric.
Worker in Salonika.
Marine in Taiaha.
Jet fighter in Aydin.
Jet fighter in Izmit.
Marine in Elear.
Jet fighter in Thanks for the Leaders.
Carrier in Wakizashi.
Marine in Yanagiba.
Jet fighter in Mos Eisley.
Worker in Ambassoador Hotel.
Worker in California Rattle Snake.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-9.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitPost.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitPost.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11Post-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11Post-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-14.jpg)
Chamnix May 24, 2009, 06:32 PM Turnlog:
Completed:
Stealth bomber in Baldric.
Worker in Salonika.
Marine in Taiaha.
Jet fighter in Aydin.
Jet fighter in Izmit.
Marine in Elear.
Jet fighter in Thanks for the Leaders.
Carrier in Wakizashi.
Marine in Yanagiba.
Jet fighter in Mos Eisley.
Worker in Ambassoador Hotel.
Worker in California Rattle Snake.
All set to something to get mobilization shields.
Unit Moves:
The usual recon of areas within 6 tiles of our shore reveals the usual nothing dangerous.
Destroyers scout out the Council Strait and see more nothing dangerous.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitRecon.jpg)
The Pier has a Mobile SAM on top. We spend 192 gold investigating The Nursery – I don’t really think it will be underdefended, but I’m dying to know what the war weariness situation is, and this is a good excuse.
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheNursery.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheNursery.jpg)
(see analysis of pic in Council diplo thread).
Bombing time. The Treasury lost another citizen and is still at negative food in F11, so there is no need to hit that. I know at least 4 planes will hit The Nursery to start the starvation there. The Silo and The Chamber haven’t lost citizens yet, but they have both been red in F11, so we should try to starve them some more to empty their bins. The Admiralty was red last turn but is now white again, but we should be able to drive that back to red. That should be enough targets – we will probably run out of planes before then…
Our first bomber misses, but the next 4 hit improvements and take away 6 fpt from The Nursery. We have 5 more bombers, and they can’t actually reach anything I just named as a target, so they will hit The Institute again – that has to be at negative fpt also with all the damage we’ve done around there. The first bomber missed, but showed a stack of units led by a modern armor or mech on the dyes tile and workers on the aluminum tile and the cratered plains to the north of the target tile, but there was nobody on their iron hill so we could smash another hill if we choose (next run, I’ll take a pic). After some thought, we change targets to hit the iron hill:
http://i374.photobucket.com/albums/oo183/Chamnix/th_IronHill.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=IronHill.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_IronHill2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=IronHill2.jpg)
Three bombers crater the iron hill. One bomber and 11 stealth bombers to go. The final bomber takes the rails off the irrigated grass between The Institute and The Treasury, and our first stealth bomber craters that tile.
Ten stealth bombers to go. The Chamber has 2 irrigated flood plains. The Admiralty has 2 irrigated grasslands, and The Silo has 4 irrigated plains (one with wheat). With 10 runs left, I think we will hit The Chamber and The Admiralty this turn.
The fighter in The Chamber watches as our stealth bombers rip up both of The Chamber’s irrigated tiles.
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheChamber.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheChamber.jpg)
A stealth bomber hits the tile west of The Admiralty (the Admiralty has no land units garrisoned – a destroyer is visible there), but it was barricaded so that won’t hurt The Council. The next 2 stealth bombers hit the irrigated tile NW of The Admiralty. We take 3 more runs at the tile west of The Admiralty – the first missed, the second was shot down by a jet, and the third destroyed the rails, so 2 runs next turn will finish the job.
The Admiralty is in negative fpt per F11, but I move the 2 destroyers into its fat cross temporarily to get citizens off the coastal tiles hopefully to speed the bin emptying process.
Boats moved to final positions. 3 Jets on carriers on air superiority. More barricading done on both continents.
Domestic Report:
88 towns
595 citizens (40% of world population – FREE @38%)
9 workers
34 slaves
Treasury – 8585 gold and +832 gpt.
Research – 30 beakers invested in Space Flight, due in 40 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser and Robotics.
Wonder Update:
Council is building the United Nations in The Aerie.
Council is building The Manhattan Project in The Gulag.
Due to complete on Turn 271:
Modern armor in Yatagan.
Jet fighter in Bursa.
Stealth bomber in Zweihander.
Jet fighter in Tizona.
Worker in Zar’roc.
Worker in Stiletto.
Jet fighter in Electra.
Worker in Rogue.
Jet fighter in Sinop.
Screwed up the screenies this turn :blush:…
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-10.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStraitPost-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStraitPost-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-8.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-16.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-15.jpg)
Chamnix Jun 01, 2009, 11:25 AM Turnlog:
Completed:
Modern armor in Yatagan.
Jet fighter in Bursa.
Stealth bomber in Zweihander.
Jet fighter in Tizona.
Worker in Zar’roc.
Worker in Stiletto.
Jet fighter in Electra.
Worker in Rogue.
Jet fighter in Sinop.
All set to something to get mobilization shields.
Unit Moves:
The usual recon of areas within 6 tiles of our shore reveals the usual nothing dangerous.
Destroyers scout out the Council Strait and see more nothing dangerous.
Check out which of Council’s cities to hit this turn. The Admiralty and The Treasury both lost 1 citizen and are still red in F11, so there is no need to hit them. The Silo is red in F11 but hasn’t lost anyone yet, and The Chamber is yellow in F11 (was red previously) and hasn’t lost anyone yet so those 2 are both targets. The Institute lost a person, but it is not on F11 so that’s a possibility. The Gulag hasn’t lost anyone and isn’t on F11. The Nursery did not lose a citizen – they must have the governor on there and switched to sea tiles so we won’t be able to starve that city after all.
First recon trip goes to The Institute:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheInstitute.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheInstitute.jpg)
No matter which 14 tiles they are working, I don’t think they can get more than 27 food, so we can ignore The Institute for 1 more turn. Other jets head as far north as they can reach. Our bombers’ range is starting to limit our choices:
http://i374.photobucket.com/albums/oo183/Chamnix/th_BomberRange.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=BomberRange.jpg)
We start with the irrigated barricaded tile W-SW of The Chamber. I usually try to avoid barricades, but we are running out of irrigated tiles to hit, and 4 bombs to take away 3 food is better than 2 bombs to take away 1 food from a mined flatland tile.
Our first bomber gets shot down. Out of the next 6 runs, we miss twice, but crater that tile. The Chamber is now red in F11, so it was working that tile. Three bombers to go, and we hit the uranium SW of The Gulag once while the other 2 miss.
The first stealth bomber finishes cratering the uranium by The Gulag, and the next 9 all pound The Chamber starting with the cow, but 1 missed. Our final stealth bomber goes after the irrigated roads by The Institute just because that is the only tile with roads showing instead of rails – it misses anyway.
http://i374.photobucket.com/albums/oo183/Chamnix/th_ChamberBombing.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=ChamberBombing.jpg)
Domestic Report:
88 towns
595 citizens (40% of world population – FREE @38%)
12 workers
34 slaves
Treasury – 9417 gold and +830 gpt.
Research – 33 beakers invested in Space Flight, due in 39 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Council is no longer building The Manhattan Project in The Gulag.
Council is building Universal Suffrage in The Arboretum.
Council is building The Manhattan Project in The Chamber.
Due to complete on Turn 271:
Mech infantry in Rapier.
Worker in Vorpal.
Worker in Lightsaber?
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-11.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-9.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-17.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-17.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-16.jpg)
Chamnix Jun 07, 2009, 09:41 PM Turnlog:
Completed:
Mech infantry in Rapier.
Worker in Vorpal.
Worker in Lightsaber.
All set to something to get mobilization shields.
Note that Council and Babe are no longer at war.
Unit Moves:
The usual recon of areas within 6 tiles of our shore reveals the usual nothing dangerous.
Destroyers scout out the Council Strait and see more nothing dangerous.
Four cities lost citizens to starvation last turn (The Squeeze dropped one citizen also but it was from building a worker). Cities to hit this turn:
The Chamber – lost a citizen, red on F11 => leave alone.
The Treasury - lost a citizen, red on F11 => leave alone.
The Admiralty - lost a citizen, red on F11 => leave alone.
The Institute – lost a citizen, not on F11 => try to hit 1-2 tiles.
The Silo – didn’t lose anybody, red on F11 => try to pound.
The Gulag – didn’t lose anybody, not on F11 => try to pound.
Institute, Silo, and Gulag are the winners. Recon as close as we can to all 3.
http://i374.photobucket.com/albums/oo183/Chamnix/th_FighterRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FighterRecon.jpg)
The Council has opted to repair their hills – I think that is good news for us.
We obviously hit the irrigated tile north of The Institute costing 2 food with one bomb and presumably guaranteeing another citizen lost in The Institute.
Our bombers’ range is limiting us as we can’t reach the irrigated tile south of The Silo so we take out the mined plains west of The Gulag and the mined BG between the Gulag and The Arboretum, and then we hit the partially reimproved tiles N-E of The Treasury and somewhere near The Institute.
The stealth bombers start with the irrigated tile south of The Silo, then hit the wheat between the Gulag and The Silo and the irrigated plains by The Silo. Next hit the irrigated plains NW-NW of The Silo in case it is working that tile (see that the tile NW of The Silo is polluted). We disconnect their aluminum again on the hill SE of The Institute. Our final 2 stealth runs take out irrigated tiles near the Gulag that were already cratered.
We are almost certain to lose 1 nuclear sub since I tried to move him further than he could go and he ended up all alone within range of Council’s bombers (but there is a jet fighter on air superiority 1 tile away, so hopefully we will take out 1 of Council’s bombers).
11 bomber runs, 12 stealth bomber runs.
4 missed.
1 shot down by interceptor.
7 new tiles cratered; 4 roaded, irrigated, and cratered tiles hit again destroying the road and irrigation; 1 road destroyed on a previously cratered hill (aluminum).
Domestic Report:
88 towns
591 citizens (40% of world population – FREE @38%)
14 workers
34 slaves
Treasury – 10247 gold and +827 gpt.
Research – 33 beakers invested in Space Flight, due in 39 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 273:
Modern Armor in Taiaha.
Mech Infantry in Yatagan.
Stealth Bomber in Katana.
Modern Armor in Elear.
Stealth Bomber in Tokat.
Modern Armor in Yanagiba.
Mobile SAM in Zweihander.
Jet Fighter in Mos Eisley.
Transport in The Bangles.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-12.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-10.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-18.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-18.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-17.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-17.jpg)
Calis Jun 16, 2009, 12:52 PM Turnlog:
Completed:
Modern Armor in Taiaha --> Modern Armor
Mech Infantry in Yatagan --> Mech Infantry
Stealth Bomber in Katana --> Stealth Bomber
Modern Armor in Elear --> Modern Armor
Stealth Bomber in Tokat --> Stealth Bomber
Modern Armor in Yanagiba --> Modern Armor
Mobile SAM in Zweihander --> Mobile SAM
Jet Fighter in Mos Eisley --> Jet Fighter
Transport in The Bangles --> Transport
Unit Moves:
Cleaned up pollution by Damokles' Sword
11 bomber runs, 12 stealth bomber runs.
7 missed.
1 Stealth Bomber and 2 Bombers shot down by interceptors. 1 Bomber shot down an interceptor.
6 new tiles cratered; 1 lost its barricades (I think); 1 rail destroyed.
Here is the result of the recon missions:
http://i493.photobucket.com/albums/rr295/Calis2/th_MTDGreconresult.jpg (http://s493.photobucket.com/albums/rr295/Calis2/?action=view¤t=MTDGreconresult.jpg)
One pic made during bomber attack by the Admirality:
http://i493.photobucket.com/albums/rr295/Calis2/th_MTDGshotinmission.jpg (http://s493.photobucket.com/albums/rr295/Calis2/?action=view¤t=MTDGshotinmission.jpg)
And here are the newly crated tiles:
http://i493.photobucket.com/albums/rr295/Calis2/th_MTDGcrateredtiles.jpg (http://s493.photobucket.com/albums/rr295/Calis2/?action=view¤t=MTDGcrateredtiles.jpg)
The new (and old) F11 screen:
http://i493.photobucket.com/albums/rr295/Calis2/th_MTDGF11afterturn.jpg (http://s493.photobucket.com/albums/rr295/Calis2/?action=view¤t=MTDGF11afterturn.jpg)
And a bigger stack of FREE ships by the Council:
http://i493.photobucket.com/albums/rr295/Calis2/th_MTDGfreestack.jpg (http://s493.photobucket.com/albums/rr295/Calis2/?action=view¤t=MTDGfreestack.jpg)
Domestic Report:
88 towns
591 citizens (40% of world population – FREE @38%) (not updated)
14 workers
34 slaves
Treasury – 11075 gold and +830 gpt.
Research – 36 beakers invested in Space Flight, due in 38 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
NOT SURE WHETHER ANYTHING CHANGED HERE
Wonder Update:
nothing
Due to complete on Turn 274:
Stealth Bomber in Baldric
Stealth Bomber in Woundhealer
Stealth Fighter in Triangle
Jet Fighter in Babe B Gone
Jet Fighter in Tizona
Battleship in We own this now!
Worker in Zar'roc
Worker in California Rattle Snake
Worker in Riza
Finally I checked the costs for sabotage:
The Gulag: (4236/6354/8472)
The Aerie: (4310/6465/8620)
Could they use the Aerie as backup, if the Gulag production is lost due to sabotage? Anyway, I would investigate the city before performing the sabotage!!
I really hope I didn't forget anything...
Chamnix Jun 20, 2009, 10:49 PM Turnlog:
Accept 4000 gold from FREE.
Completed:
Stealth Bomber in Baldric.
Stealth Bomber in Woundhealer.
Stealth Fighter in Triangle.
Jet Fighter in Babe B Gone.
Jet Fighter in Tizona.
Battleship in We Own This Now!
Worker in Zar’roc.
Worker in California Rattle Snake.
All set to something to get mobilization shields.
Unit Moves:
The usual recon (or close enough without my old maps) of areas within 6 tiles of our shore reveals the usual nothing dangerous although we do see this:
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREENavy.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREENavy.jpg)
FREE’s naval stack south of Freeborn is:
12 cruisers
3 carriers
5 destroyers
9 transports
So maybe FREE really is going after Council’s capital, but a lot of their transports are still unaccounted for.
Destroyers scout out the Council Strait and see more nothing dangerous.
Investigate The Gulag for 216 gold:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheGulag.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheGulag.jpg)
Carefully sabotage production for 7254 gold:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Sabotage.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Sabotage.jpg)
Five cities lost citizens to starvation last turn (The Squeeze gained one citizen). Cities to hit this turn:
The Chamber – lost a citizen, red on F11 => leave alone.
The Treasury - lost a citizen, red on F11 => leave alone.
The Admiralty – didn’t lose a citizen this turn but did the prior turn, red on F11 => leave alone.
The Institute – lost a citizen, not on F11 => try to hit 1-2 tiles.
The Silo – didn’t lose anybody, red on F11 => try to pound.
The Gulag – lost a citizen, not on F11 but investigation shows no need to hit.
The Bayou – hasn’t lost anyone yet, not on F11.
Fighter recon over Counilland comes next. We really have done quite a job on their terrain :).
http://i374.photobucket.com/albums/oo183/Chamnix/th_FighterRecon-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FighterRecon-1.jpg)
Red tiles were hit this turn.
10 bomber runs, 13 stealth bomber runs
2 bombers and 1 stealth bomber shot down by interceptors
3 misses
7 tiles cratered
1 irrigated, roaded, and cratered tile changed to just cratered
Domestic Report:
88 towns
601 citizens (40% of world population – FREE @38%)
13 workers
34 slaves
Treasury – 8438 gold and +839 gpt.
Research – 39 beakers invested in Space Flight, due in 37 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 275:
Army in Scymitar.
Mech infantry in Yatagan.
Mobile SAM in Zweihander.
Modern Armor in Rapier.
Stealth Bomber in Babe No More.
Stealth Bomber in Hysterectomy.
Worker in Stiletto.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-13.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-19.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-19.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-18.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-18.jpg)
Chamnix Jul 03, 2009, 10:45 AM Turnlog:
Accept 4836 gold from FREE.
Completed:
Army in Scymitar.
Mech infantry in Yatagan.
Mobile SAM in Zweihander.
Modern Armor in Rapier.
Stealth Bomber in Babe No More.
Stealth Bomber in Hysterectomy.
Worker in Stiletto.
Worker in Riza.
All set to something to get mobilization shields.
Sell all libraries and universities raising 465 gold and saving 41 gpt. I also sell a temple in Elear just because.
Give incense to FREE with accept.
Carefully attempt to sabotage production in The Chamber for 6339 gold:
http://i374.photobucket.com/albums/oo183/Chamnix/th_ChamberSabotage.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=ChamberSabotage.jpg)
Based on new espionage costs, we destroyed 208 shields (50% of accumulated).
Unit Moves:
The usual recon (or close enough without my old maps) of areas within 6 tiles of our shore reveals the usual nothing dangerous, but we do discover a Council destroyer in open water. Snap a picture to send to FREE:
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilDestroyer.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilDestroyer.jpg)
Fighter recon of the Council shows lots of units now outside cities:
http://i374.photobucket.com/albums/oo183/Chamnix/th_PreRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=PreRecon.jpg)
Ignoring The Arboretum and The Aerie which each have over 500 shields, the next cities to reach the 500 for Apollo are The Gulag (4 turns), The Chamber (6 turns even after sabotage), and The Treasury (6 turns). Bombers can only reach The Treasury, so we want to bomb there first, but that is within the range of Council’s jet in The Chamber, so this turn we use a couple stealth bombers first to try to eliminate the jet. Stealth bombers over The Chamber:
Destroys barracks.
Shoots down interceptor (but not the plane in The Chamber), stealth bomber 1/4.
Shot down by interceptor (in The Chamber – jet there is now 2/4).
Miss.
Jet fighter 2/4 -> dead.
Bombers over The Treasury:
Factory destroyed :dance:. The Treasury should now be at least 11 turns away from Apollo (assuming it had a power plant).
The Institute is now the top city that can be reached by bombers. Bombers over The Institute:
Miss.
Jet fighter destroyed (I didn’t even know there was one there – a cruise missile was on top).
Miss.
Citizen killed.
Citizen killed.
Miss.
Miss.
Miss.
Stealth bombers over The Gulag:
Miss.
Citizen killed.
Citizen killed.
Barracks destroyed.
Miss.
Miss.
Marketplace destroyed.
Citizen killed.
Miss.
I take a break because I am too excited, and I don’t want to move carelessly. Now if the Council does not change The Aerie or The Arboretum to the Apollo Program, then Apollo should be at least 5 turns away, giving us plenty of time to accumulate cash for more sabotages and perform more bombings to limit Council’s spt. I feel better about our chances of winning this game than I have in a long time :).
Back to work. Move our destroyers around – no Council subs within range of our stacks.
http://i374.photobucket.com/albums/oo183/Chamnix/th_DestroyerRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=DestroyerRecon.jpg)
:whipped: a settler in Lightsaber before I forget.
18 transports loaded with the following (or something like this – I lost count):
4 modern armor armies
2 mech infantry armies
3 marine armies
30 modern armors
12 mech infantries
15 marines
4 mobile SAMs
1 spot left for a settler next turn
Note that our homeland will be extremely lightly defended if we use all of these units to attack Council.
Workers clear 1 tile of pollution and continue barricading.
Domestic Report:
88 towns
600 citizens (41% of world population – FREE @38%)
15 workers
34 slaves
Treasury – 8264 gold and +880 gpt.
Research – 42 beakers invested in Space Flight, due in 36 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 276:
Modern Armor in Baldric.
Worker in Salonika.
Modern Armor in Taiaha.
Modern Armor in Elear.
Stealth Bomber in Van.
Modern Armor in Yanagiba.
Worker in Vorpal?
Modern Armor in Luscious Jackson.
Worker in Rogue.
Settler in Lightsaber.
Worker in Storm.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-14.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-11.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-20.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-20.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-19.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-19.jpg)
Chamnix Jul 14, 2009, 05:20 PM Turnlog:
Accept 4226 gold from FREE in exchange for incense.
Completed:
Modern Armor in Baldric.
Worker in Salonika.
Modern Armor in Taiaha.
Modern Armor in Elear.
Stealth Bomber in Van.
Modern Armor in Yanagiba.
Worker in Vorpal.
Modern Armor in Luscious Jackson.
Worker in Rogue.
Settler in Lightsaber.
Worker in Storm.
All set to something to get mobilization shields.
Unit Moves:
Recon around the homeland reveals no threats.
Recon Councilland with jet fighters:
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilRecon.jpg)
The Council preferred to keep their terrain covered and their cities undefended. I think it is better for us to hit their cities directly anyway. Top threats to build Apollo now:
The Gulag – 3 turns
The Chamber – 5 turns
The Admiralty – 7 turns
The Igloo – 7 turns.
Our bombers can’t reach any of them. The only cities our bombers can reach are more than 10 turns away from Apollo. We’re going to take a bit of a chance here. Our carriers will move one tile east so the bombers can reach The Gulag. It will mean our carriers are within range of any nuclear subs in The New Yard, but a two tile ship wall should be sufficient to keep them safe. Besides, I think we want our boats to move a bit closer this turn so we have enough movement to bombard subs in cities next turn.
We slide the carriers over and commence bombing The Gulag:
Shot down by interceptor.
Shot down by interceptor.
Shot down by interceptor.
University destroyed.
Library destroyed.
Courthouse destroyed :smoke:.
Factory destroyed.
That should take care of The Gulag’s shield production for a bit. The bombers can’t reach any other important cities, but they can take a few shields away from The Silo which is an important city.
On the mountain S-SW of The Silo:
Railroad destroyed.
Mine and road destroyed, cratered.
On the plains S-SE of The Silo:
Railroad destroyed.
Stealth bombers over The Chamber:
Marketplace destroyed.
Library destroyed.
Miss.
Miss.
Miss.
University destroyed.
Citizen killed.
Citizen killed.
Miss.
Miss.
Citizen killed.
Factory destroyed.
Next up are The Admiralty and The Igloo.
Stealth bomber over The Admiralty:
Miss.
A destroyer was in The Admiralty, and there is no use sinking that, so we’ll switch to The Igloo:
Jet fighter ¼ -> destroyed.
Citizen killed.
Domestic Report:
88 towns
596 citizens (41% of world population – FREE @39%)
19 workers
34 slaves
Treasury – 13366 gold and +873 gpt.
Research – 45 beakers invested in Space Flight, due in 35 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 277:
Stealth bomber in Georgetown.
Harbor in Ankara.
Stealth bomber in Claymore.
Mech infantry in Yatagan.
Stealth bomber in I Got You Babe.
Mobile SAM in Zweihander.
Worker in Zar’roc.
Stealth bomber in Tanto.
Transport in Caughnawaga.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-15.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-12.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-21.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-21.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-20.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-20.jpg)
Chamnix Jul 29, 2009, 04:36 PM Turnlog:
Completed:
Stealth bomber in Georgetown.
Harbor in Ankara.
Mech infantry in Yatagan.
Stealth bomber in I Got You Babe.
Mobile SAM in Zweihander.
Worker in Zar’roc.
Stealth bomber in Tanto.
Transport in Caughnawaga.
Stealth bomber in Claymore did not complete because of pollution.
All set to something to get mobilization shields.
Attempt to plant spy in Council for 104 gold – fail.
Send 10000 gold to FREE with accept.
Unit Moves:
Start the bombardment of The Pier – heavy units first since we need to take maximum hps.
Battleship: 4/4 Carrier -> 2/4
Battleship: 4/4 Carrier -> 2/4
A destroyer appears on top of Council’s stack. We have no more battleships in range, so we start with the cruisers.
Cruiser: 4/4 destroyer -> 3/4
Cruiser: ¾ destroyer->1/4
2/4 carrier is now on top. Since we only need 1 more hp, we switch to destroyer.
Destroyer: 2/4 carrier -> ¼
Destroyer: 2/4 carrier -> ¼
A 4/4 nuclear sub appears.
Cruiser: 4/4 nuclear sub -> 2/4
Cruiser: 4/4 nuclear sub -> 3/4
Cruiser: 4/4 nuclear sub -> 2/4
Cruiser: 3/4 nuclear sub ->1/4
Cruiser: ¾ nuclear sub ->1/4
Cruiser: ¾ nuclear sub ->2/4
Cruiser: ¾ nuclear sub ->1/4
The ¼ carrier is now the top unit, so we switch to aerial bombardment.
Bomber: Shot down by interceptor
Bomber: Shot down by interceptor
Bomber: Shot down by interceptor
Bomber: Shot down by interceptor
Bomber: Shot down by interceptor
Bomber: Shot down by interceptor (fighter – the others were all jet fighters)
That pretty much sucked, but since we just saw their fighter, hopefully there will be no more interceptors.
Bomber: Kills citizen
Bomber: 4/4 jet fighter -> ¼
Bomber: Destroys marketplace
Stealth Bomber: 4/4 fighter ->1/4
Stealth Bomber: ¼ jet fighter destroyed
Stealth Bomber: Misses
Stealth Bomber: Kills citizen
Stealth Bomber: ¼ fighter destroyed
Stealth Bomber: ¼ carrier sunk
A transport now appears on top. We don’t want to waste our planes on that.
Destroyer: 4/4 transport -> 2/4
Destroyer: 4/4 transport-> 2/4
Destroyer: 4/4 transport->2/4
Stealth Bomber: ¼ carrier->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: 2/4 nuclear sub ->sunk
Stealth Bomber: Kills citizen
Stealth Bomber: 1/4 destroyer ->sunk
Destroyer: 2/4 transport ->1/4
Destroyer: 2/4 transport ->1/4
Destroyer: 2/4 transport ->1/4
Stealth Bomber: 1/4 nuclear sub->sunk
They still have 2 ¼ nuclear subs, and we are out of bombers. I throw the fighters in (why not? – there’s nowhere else we need to recon this turn).
Jet fighter: Destroys courthouse
Stealth fighter: ¼ sub->sunk
Realign boats – see screenshots at end.
Three spots of pollution to clean; continue barricading everywhere.
Domestic Report:
88 towns
596 citizens (41% of world population – FREE @39%)
18 workers
34 slaves
Treasury – 14135 gold and +883 gpt (10000 gold on its way to FREE).
Research – 48 beakers invested in Space Flight, due in 34 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is building the United Nations in The Aerie.
Due to complete on Turn 278:
Modern armor in Baldric.
Stealth bomber in Claymore.
Mech infantry in Rapier.
Stealth bomber in Catclaw.
Stealth fighter in Marsden’s Trading Post.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-16.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-13.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-22.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-22.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-21.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-21.jpg)
Chamnix Aug 13, 2009, 11:40 PM Turnlog:
Accept 10000 gold from FREE.
Completed:
Modern armor in Baldric.
Stealth bomber in Claymore.
Mech infantry in Rapier.
Stealth bomber in Catclaw.
Stealth fighter in Marsden’s Trading Post.
All set to something to get mobilization shields.
Attempt to plant spy in Council for 104 gold – planted!
Carefully attempt to sabotage production in The Aerie for 9690 gold.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Sabotage-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Sabotage-1.jpg)
Attempt to plant another spy in Council for 104 gold – planted! Not enough cash to make another sabotage attempt.
Unit Moves:
Send a fighter over to see what Council’s set up looks like:
http://i374.photobucket.com/albums/oo183/Chamnix/th_FighterRecon-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FighterRecon-2.jpg)
Each coastal mountain has 30+ units on it. They have a surprisingly large number of regular units.
http://i374.photobucket.com/albums/oo183/Chamnix/th_BigStacks.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=BigStacks.jpg)
The stack on the airfield is 4 modern armor, a mobile SAM, 10 bombers, and 5 jet fighters.
Maybe we can kill those solo conscript mechs if we have planes left over.
Send a couple of destroyers out to check for subs. No subs, but we find this FREE stack:
http://i374.photobucket.com/albums/oo183/Chamnix/th_DestroyerRecon-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=DestroyerRecon-1.jpg)
1 battleship, 1 cruiser, and 4 destroyers.
Council has 7 modern armor and 2 cruise missiles on the tile north of The Bayou.
Time to start bombarding – the subs from The Pier must be in The Bayou. So we bomb it:
Destroyer: 4/4 destroyer->2/4
Destroyer: 4/4 nuclear sub->2/4
Destroyer: 4/4 nuclear sub->2/4
Destroyer: 4/4 nuclear sub->2/4
Destroyer: 4/4 nuclear sub->3/4
Destroyer: Miss
Destroyer: 4/4 nuclear sub->3/4
Destroyer: 4/4 nuclear sub->3/4
Destroyer: 4/4 nuclear sub->3/4
Destroyer: 4/4 nuclear sub->2/4
Cruiser: 2/4 destroyer->1/4
Cruiser: ¾ nuclear sub->1/4
Cruiser: Miss
Cruiser: ¾ nuclear sub->1/4
Cruiser: ¾ nuclear sub->1/4
Cruiser: ¾ nuclear sub->1/4
Cruiser: 2/4 nuclear sub->1/4
So the top units right now are 2/4 subs. We want to have enough boats to bomb at least 2 hps off a big stack so we can attack a modern armor with our marine army. A cruiser will only hit a fortified mech on a mountain with a radar town 25% of the time, so we could need 8 cruisers to take off 2 hps. Stealth bombers sink 2/4 subs over 80%, so I will stop the naval bombardment here and go to planes. Stealth bombers first, and we will use the bombers to sink ¼ subs.
Stealth bomber: 2/4 nuclear sub->sunk
Stealth bomber: shot down by anti-aircraft
Stealth bomber: harbor destroyed
Stealth bomber: 2/4 nuclear sub->sunk
Stealth bomber: 2/4 nuclear sub->sunk
That should be all the 2/4 nuclear subs, so we switch to bombers.
Bomber: Miss
Bomber: ¼ destroyer->sunk
Bomber: shot down by anti-aircraft
Bomber: marketplace destroyed
Bomber: ¼ nuclear sub->sunk
And that is all the old-fashioned bombers we have left, so back to Stealth
Stealth bomber: offshore platform destroyed
Stealth bomber: shot down by anti-aircraft
Stealth bomber: shot down by anti-aircraft
Stealth bomber: ¼ sub->sunk
Stealth bomber: ¼ sub->sunk
Stealth bomber: ¼ sub->sunk
Stealth bomber: ¼ sub->sunk
Stealth bomber: ¼ sub->sunk
Stealth bomber: ¼ transport->sunk
No more warships in that city, so no more bombing there. Against the mechs on Mt. Radar Tower:
Cruiser: 4/4 mech infantry->3/4
Cruiser: Miss
Cruiser: Miss
Cruiser: 4/4 mech infantry->3/4
4/4 modern armor is now on top for the marines.
17/17 marine army vs. 4/4 modern armor->12/17 marine army
17/17 marine army vs. 4/4 modern armor->10/17 marine army
15/15 marine army vs. 4/4 modern armor->6/15 marine army
On mountain south of The Treasury:
Battleship: 2/4 mech infantry->1/4
On mountain east of The New Yard:
Battleship: Miss
Grass tile E-SE of The New Yard:
Destroyer: Destroys rails
Destroyer: Miss
Cruiser: Destroys road and irrigation, craters
Grass tile S-SE of The New Yard:
Cruiser: Miss
Cruiser: Destroys rails
Destroyer: Destroys road and irrigation, craters
We only have 6 stealth bombers left. The probably of killing the 2/2 mech is less than 20%. We will try to kill the ½ mech, then use what is left on cities.
On mountain south of The Treasury:
Stealth bomber: ½ mech->destroyed
The Council info sheet says that The Arboretum is the city that can reach 640 shields fastest, so to The Arboretum we go:
Stealth bomber: marketplace destroyed
Stealth bomber: miss
Stealth bomber: courthouse destroyed
Stealth bomber: citizen killed
Our homeland security recon sees nothing dangerous, but we do find a Council transport for FREE to sink:
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilTransport.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilTransport.jpg)
Send peace offer to Council with accept.
Domestic Report:
88 towns
600 citizens (42% of world population – FREE @39%)
18 workers
34 slaves
1 settler
Treasury – 5120 gold and +881 gpt.
Research – 51 beakers invested in Space Flight, due in 33 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
Wonder Update:
Council is no longer building the United Nations in The Aerie.
Council is building Universal Suffrage in The Gulag.
Council is building the United Nations in The Igloo.
Council is building the Manhattan Project in The New Yard.
Due to complete on Turn 279:
Modern armor in Taiaha.
Stealth bomber in Iznik.
Modern armor in Elear.
Carrier in Wakizashi.
Modern armor in Yanagiba.
Mech infantry in Zweihander.
Worker in Vorpal.
Worker in Black Mamba.
Worker in Stiletto.
Worker in Ambassoador Hotel.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-17.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-17.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-14.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-23.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-23.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-22.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-22.jpg)
Chamnix Aug 27, 2009, 06:25 AM Turnlog:
Council accepted peace and is offering Space Flight.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Peace.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Peace.jpg)
We don’t have 5400 gold yet, so I accept Space Flight and will put the gold on the table later.
Accept 4500 gold from Team FREE.
Our people want to build the Heroic Epic (I forgot about that one!) and the Secret Police HQ.
Completed:
Stealth bomber in Iznik.
Modern armor in Yanagiba.
Worker in Vorpal.
Worker in Black Mamba.
Worker in Stiletto.
Worker in Ambassoador Hotel.
All set to something….
Modern armor in Taiaha, Modern armor in Elear, Carrier in Wakizashi, and Mech infantry in Zweihander all failed to complete due to the loss of mobilization shields.
Change the following cities (many changes are just changes to what they were building anyway, but were not set to because of mobilization):
Baldric to Manhattan Project (prebuild for Apollo Program).
Scymitar to SPHQ.
Mugla to stealth bomber.
Georgetown to courthouse (put on starvation diet to complete in 2).
Taiaha to stealth bomber.
Black Mamba to worker.
Claymore to courthouse.
Izmit to stealth bomber.
Yatagan to modern armor.
Katana to carrier.
Bursa to stealth bomber.
Elear to stealth bomber.
Istanbul to stealth bomber.
Van to stealth bomber.
Woundhealer to nuclear submarine.
Tokat to stealth bomber.
Thanks for the Leaders to stealth bomber.
I Got You Babe to stealth bomber.
Yanagiba to courthouse.
Triangle to stealth bomber.
Zweihander to modern armor.
Rapier to modern armor.
Babe be Gone to stealth bomber.
Elisha Cuthbert to transport.
Louise to nuclear sub
Tizona to Coal plant.
Babe No More to stealth bomber.
Thelma to stealth bomber.
Catclaw to stealth bomber.
The Bangles to transport.
Die Babe Die to stealth bomber.
Toymaker to stealth bomber.
Marsden’s Trading Post to stealth bomber.
Hysterectomy to stealth bomber.
What’s Plan B? to transport.
New Saber Babes to transport.
We Own This Now to stealth bomber.
Caladbolg to carrier.
Zar’roc to worker.
Cat’s Pajamas to stealth bomber.
Smooth Move to stealth bomber.
Tanto to stealth bomber.
Facon to stealth bomber.
Cattaraugus to nuclear sub.
Dirk to stealth bomber.
Electra to stealth bomber.
Kris to nuclear sub.
New BABE to nuclear sub.
Antalya to stealth bomber.
Rogue to worker.
Lightsaber to worker.
Copperhead to stealth bomber.
Storm to worker.
Kafa to stealth bomber.
Cottonmouth to stealth bomber.
Kahnawake to transport.
Caughnawaga to transport.
Sinop to stealth bomber.
California Rattlesnake to worker.
Risa to worker.
Zonguldak to stealth bomber.
Bingol to transport.
Maybe I should have just listed the ones that didn’t change…
Unit Moves:
Recon reveals no transports.
Clear 2 tiles of pollution.
Nuclear subs move in the general direction of Estoc.
Destroyers check for subs. I was planning to move transports to threaten The Admiralty, but FREE has some boats in the way, so transports just drift a bit out of artillery range but in range of The New Yard.
Domestic Report:
88 towns
598 citizens (42% of world population – FREE @40%)
22 workers
34 slaves
1 settler
Treasury – 10501 gold and +883 gpt (5400 gold on its way to Council).
Research – 54 beakers invested in Space Flight, due in 32 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Council also has The Laser, Robotics, and either Satellites or Superconductor.
(I didn’t actually check these this turn…).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 280:
Secret Police HQ in Scymitar.
Modern armor in Yatagan.
Stealth bomber in Karabela.
Carrier in Wakizashi.
Modern armor in Zweihander.
Nuclear sub in Louise.
Stealth bomber in Caliburnus.
Coal plant in Tizona.
Worker in Zar’roc.
Stealth bomber in Damocles’ Sword.
Stealth bomber in Bayonet.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-18.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-18.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-15.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-24.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-24.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-23.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-23.jpg)
Chamnix Sep 08, 2009, 07:12 PM Turnlog:
Completed:
Secret Police HQ in Scymitar.
Modern armor in Yatagan.
Stealth bomber in Karabela.
Carrier in Wakizashi.
Modern armor in Zweihander.
Nuclear sub in Louise.
Stealth bomber in Caliburnus.
Coal plant in Tizona.
Worker in Zar’roc.
Stealth bomber in Damocles’ Sword.
Stealth bomber in Bayonet.
All set to something….
Unit Moves:
Start by doing the usual recon to put off the decision of stealing/declaring war as long as possible in case someone wants to respond. I even play with the workers and cities for a bit.
Recon does reveal a redlined Council transport northwest of FREE’s city of Freeborn on a small island – we should be able to find something available to sink that. No subs anywhere to be found.
Most nuclear subs continue toward Estoc in case we need nukes on Council.
A little fighter recon shows that the mountains are still guarded, and it is still impossible to carve out a safe landing point.
Our brand new carrier gets 4 stealth bombers on it and moves to Estoc. A few warships head homeward to escort it to the battle front in a couple turns.
It is time to decide, and with a seemingly insurmountable lead (with 2 votes) we declare on Council.
Northwest of Freeborn:
4/4 destroyer vs. ¼ transport -> 4/4 destroyer.
We need a safe spot for our boats to end out of range of Council’s cruise missiles/artillery (battleships are annoyingly slow!), so
Bombardment of roaded cratered flood plain S-S-W of The Chamber:
Destroyer misses.
Destroyer misses.
Destroyer destroys road.
We want to kill another couple modern armor with marine armies, so we need to bombard 1 4/4 mech infantry down to ¾ to get a modern armor on top.
On mountain S-S of The Treasury:
Cruiser bombards 4/4 mech infantry to ¾.
15/17 marine army vs. 4/4 modern armor -> 7/17 marine army.
17/17 marine army vs. 4/4 modern armor ->9/17 marine army.
The other marine army is only 10/15 so it doesn’t attack this turn.
Target #1 this turn is The Silo, so our carriers move a little closer to get our regular bombers within range.
The Silo:
Bomber – miss.
Bomber – destroys courthouse.
Bomber – miss.
Bomber – destroys factory.
I believe we can now expect The Silo to be 18 turns away from 640 shields, so we move on to
The Igloo:
Stealth Bomber – citizen killed.
Stealth Bomber – citizen killed.
Stealth Bomber – miss.
Stealth Bomber – factory destroyed.
That should now be over 20 turns away. If The Aerie is still capable of 50 spt then it is only 12 turns away so
The Aerie:
Stealth Bomber – temple destroyed.
Stealth Bomber – 4/4 jet fighter -> ¼.
Stealth Bomber – nuclear plant destroyed.
With a nuclear plant gone, The Aerie should no longer be a threat, but I want to finish off that jet.
Stealth Bomber – ¼ jet fighter destroyed.
Our lead target now seems to be
The Arboretum:
Stealth Bomber – factory destroyed.
At size 7 reaching 640 shields in 14 turns, our biggest threat is now
The Institute:
Stealth Bomber – citizen killed.
Stealth Bomber – citizen killed.
Stealth Bomber – citizen killed.
Stealth Bomber – marketplace destroyed.
Stealth Bomber – citizen killed.
Stealth Bomber – citizen killed.
Stealth Bomber – courthouse destroyed.
Stealth Bomber – factory destroyed.
The Gulag is now the biggest threat even though we already destroyed its factory, and it is only at 16 spt. Since the factory is already gone, we recon with a stealth fighter to see what terrain improvements are worth bombing. We will strike at its food first.
South of The Gulag – irrigated railed BG:
Stealth Bomber – rails destroyed.
Stealth Bomber – irrigation and roads destroyed, cratered.
That’s all for stealth bombers. We still have 1 stealth fighter, so he bombs
Southwest of The Gulag – irrigated, roaded, cratered, uranium:
Stealth fighter – miss.
We only have 2 jet fighters left with movement among our planes, and I opt to put both on air superiority instead of trying to bomb 1 tile.
I’d call that a highly successful turn as I think Council is now a minimum of 15 turns away from completing the final part, and they could be further :).
Send peace and 5400 gold to Council (without accept).
Domestic Report:
88 towns
602 citizens (43% of world population – FREE @40%)
22 workers
34 slaves
1 settler
Treasury – 11385 gold and +985 gpt (5400 gold on its way to Council without accept).
Research – 57 beakers invested in Space Flight, due in 31 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
1 tribe has Space Flight (Council).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 281:
Courthouse in Georgetown.
Carrier in Katana.
Nuclear submarine in Woundhealer.
Courthouse in Yanagiba.
Worker in Rogue.
Transport in Cotton Mouth.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-8.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-16.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-25.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-25.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-24.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-24.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_babe-19.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=babe-19.jpg)
Chamnix Sep 22, 2009, 07:10 PM Turnlog:
Accept Space Flight from Council for 5400 gold.
Completed:
Courthouse in Georgetown.
Carrier in Katana.
Nuclear submarine in Woundhealer.
Courthouse in Yanagiba.
Worker in Rogue.
Transport in Cotton Mouth.
All set to something….
Steal Nuclear Power safely for 3448 gold.
Unit Moves:
The usual homeland recon reveals the usual nothing. Let the attack begin.
Recon the Council southland to see if they made a mistake and let us land – no luck, but there is a redlined transport in The New Yard to sink if we have an extra plane.
The bombing starts with The Admiralty:
Bomber: Units injured. I couldn’t see what was hurt, but there is an artillery visible in The Admiralty, so it is either a plane or a boat, and either seems worth attacking to me.
Bomber: Units injured. Council now only has 20 jet fighters, so we know what we hit.
Bomber: Marketplace destroyed.
Bomber: Citizen killed.
Stealth Bomber: Factory destroyed.
The Aerie:
Stealth Bomber: Marketplace destroyed.
Stealth Bomber: Factory destroyed.
Send a fighter to recon The Gulag to check out which tiles to hit:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheGulag-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheGulag-1.jpg)
Very interesting. We still have 20 stealth bombers to go, and those stacks are not that big. We do want to kill modern armor so we can land eventually, and The Gulag has 14 turns to go before 640, and we can’t hit valuable tiles without killing modern armor, so we attack the units. We don’t care about marines, and it seems prudent to avoid the mobile SAMs, so we attack a stack of 4 modern armor.
NE-NE of The Gulag:
Stealth Bomber: 4/4 modern armor -> ¾.
Stealth Bomber: 4/4 modern armor -> ¾.
Stealth Bomber: 4/4 modern armor-> ¾.
Stealth Bomber: 4/4 modern armor ->3/4.
Stealth Bomber: ¾ modern armor -> 2/4.
Stealth Bomber: ¾ modern armor -> ¼.
Stealth Bomber: ¾ modern armor -> 2/4.
Stealth Bomber: ¾ modern armor -> ¼.
Stealth Bomber: 2/4 modern armor killed.
Stealth Bomber: 2/4 modern armor -> ¼.
Stealth Bomber: ¼ modern armor killed.
Stealth Bomber: ¼ modern armor killed.
Stealth Bomber: ¼ modern armor killed.
That took more bombing runs than I expected. Seven stealth bombers to go is not enough to destroy another stack. I’m not sure what to do here. I think we go back to destroying tile improvements, so I pick out a bunch of tiles to aim for starting with the one the modern armor were on.
Stealth Bomber: Missed.
Stealth Bomber: Rails destroyed.
Stealth Bomber: Mine & road destroyed, cratered.
Southwest of The Gulag:
Stealth Bomber: Road & irrigation destroyed.
NW-NW of The Chamber:
Stealth Bomber: Missed.
Stealth Bomber: Irrigation and road destroyed. Unfortunately, The Chamber was working that tile because it is now negative fpt in F11 so that didn’t hurt The Gulag.
Northwest of The Gulag:
Stealth Bomber: Mine destroyed.
Stealth Fighter: Missed.
Jet Fighter: Missed.
Jet Fighter: Missed.
S-S of The Treasury:
Battleship: 4/4 mech infantry -> ¾.
14/15 marine army vs. 4/4 modern armor -> 12/15 marine army.
12/15 marine army vs. 4/4 modern armor -> 3/15 marine army.
S-SW of The Chamber:
Cruiser: Missed.
Cruiser: Missed.
Cruiser: Mine & road destroyed, cratered.
South of The Chamber:
Cruiser: Road destroyed.
SW-SW of The Chamber:
Battleship: Missed. I apparently accidentally hit space or something because that battleship now has no movement left. Unfortunately it will be within range of Council’s cruise missiles, so I’ll have to split our stack.
Battleship: Missed. OK, this one has no movement left either, and I definitely did not hit space. What the heck is that? I move 1 tile, then bombard, and it is out of movement?! I don’t get it…
Disband all 8 explorers to speed the nuclear plant in Scymitar for 4 citizens. Add 4 workers to replace citizens.
Domestic Report:
88 towns
602 citizens (43% of world population – FREE @40%)
19 workers
34 slaves
1 settler
Treasury – 3522 gold and +1002 gpt.
Research – 0 beakers invested in Superconductor, due in 50 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Nuclear Power (Council).
1 tribe has Miniaturization (Council).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 282:
Nuclear plant in Baldric.
Stealth Bomber in Urfa.
Nuclear Plant in Scymitar.
Stealth Bomber in Konya.
Courthouse in Claymore.
Stealth Bomber in Edrine.
Mech infantry in Rapier.
Transport in Thelma.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilStrait-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilStrait-9.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-17.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-17.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-26.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-26.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEboats-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEboats-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-25.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-25.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_babe-20.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=babe-20.jpg)
Chamnix Oct 07, 2009, 10:20 AM Turnlog:
Completed:
Nuclear plant in Baldric.
Stealth Bomber in Urfa.
Nuclear Plant in Scymitar.
Stealth Bomber in Konya.
Courthouse in Claymore.
Stealth Bomber in Edrine.
Mech infantry in Rapier.
Transport in Thelma.
All set to something…
Unit Moves:
The usual homeland recon reveals the usual nothing.
Recon The Silo and see the bad news (picture in the Commander-in-Chief’s thread). I think bombers can kill citizens before they kill all units, so I guess we will bomb The Silo directly. Bombers will get shot down almost 50% of the time, so it will be stealth bombers only. If anyone has better ideas how to handle this in the future, let me know.
The Silo:
Stealth bomber: Miss.
Stealth bomber: Coal plant destroyed.
Stealth bomber: 3/3 Mobile SAM -> 2/3.
Stealth bomber: 3/3 Mobile SAM destroyed.
Stealth bomber: Miss.
Stealth bomber: 2/3 Mobile SAM destroyed.
That’s all Council had in the city, so our bombers will be able to take their turn.
Bomber: Miss.
Bomber: Miss.
Bomber: Miss.
Bomber: Miss.
Well that sucked. Back to Stealth:
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Citizen killed (finally!).
Stealth bomber: Citizen killed.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Citizen killed.
Stealth bomber: Citizen killed.
Stealth bomber: Citizen killed.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Miss.
Stealth bomber: Citizen killed.
Well, that had to be some of the worst bombing ever. We knocked The Silo from 14 citizens to 8, but Council can just add more workers, and they will probably be smart enough to put more units in it next turn.
Tile E-SE of The Treasury:
Battleship: Miss.
Battleship: Destroys rails.
Tile SE-SE of The Admiralty:
Destroyer: Miss.
Destroyer: Destroys rails.
Destroyer: Miss.
Destroyer: Destroys mine and road; cratered.
The Silo:
Stealth Fighter: Miss.
Domestic Report:
88 towns
604 citizens (43% of world population – FREE @41%)
19 workers
34 slaves
1 settler
Treasury – 4604 gold and +1010 gpt.
Research – 3 beakers invested in Superconductor, due in 49 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation, and Nuclear Power on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Miniaturization (Council).
1 tribe has The Laser (Council).
1 tribe has Superconductor (Council).
1 tribe has Satellites (Council).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 283:
Nuclear Plant in Taiaha.
Nuclear Plant in Elear.
Courthouse in Wakizashi.
Modern Armor in Zweihander.
Stealth Bomber in Demise.
Stealth Bomber in Mos Eisley.
Worker in Lightsaber.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-21.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-21.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Boats.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Boats.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-18.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-18.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-27.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-27.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-26.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-26.jpg)
Chamnix Oct 15, 2009, 04:46 PM Turnlog:
Accept 3000 gold from FREE.
Completed:
Nuclear Plant in Taiaha.
Nuclear Plant in Elear.
Courthouse in Wakizashi.
Modern Armor in Zweihander.
Stealth Bomber in Demise.
Stealth Bomber in Mos Eisley.
Worker in Lightsaber.
Worker in Riza.
All set to something…
Attempt to plant a spy in Council for 104 gold – successful.
Attempt to sabotage production safely in the Silo for 8086 gold – successful.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Sabotage-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Sabotage-3.jpg)
Unit Moves:
The usual homeland recon reveals the usual nothing.
Send a jet fighter to recon The Chamber area:
http://i374.photobucket.com/albums/oo183/Chamnix/th_ChamberRecon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=ChamberRecon.jpg)
There is no chance of cutting the pink dots – there is no way we have enough firepower to kill those units so we can hit the terrain underneath them. The green dots definitely look possible.
We have 2 fully healthy marine armies, so I’d like to attack The Admiralty with them. The surrounding water is easy enough to check for subs, but we have to make sure there are no subs in The Ways and The Admiralty also. We will have to bombard them and make sure we hit land units to guarantee there are no sea units in them.
I think I know where everything is going, so I can finally start moving ships. There is no way I’m going to finish this before work today – there is too much stuff that can go wrong.
To start – we want to use our battleships to destroy green dot improvements to take some pressure off our planes. Tile southwest of The Chamber:
Battleship: Miss.
And our battleship has no movement left again :confused:.
Battleship: Miss.
I checked before bombarding – it had 2 movement left. After bombarding it has none. Bombarding costs 2 movement points for battleships?
Battleship: Barricade destroyed.
Time for the planes to do their thing. Every other move depends on their success so they have to go next.
Bomber: Rails destroyed.
Bomber: Miss.
Bomber: Miss.
Bomber: Road destroyed.
Tile SW-SW of The Chamber:
Stealth Bomber: Barricade destroyed.
Stealth Bomber: Rails destroyed.
Stealth Bomber: Miss.
Stealth Bomber: Road destroyed.
Tile west of The Chamber:
Stealth Bomber: Barricade destroyed.
Stealth Bomber: Rails destroyed.
Stealth Bomber: Road destroyed.
Tile northwest of The Chamber:
Stealth Bomber: Road destroyed.
Tile north of The Chamber:
Stealth Bomber: Rails destroyed.
Stealth Bomber: Miss.
Stealth Bomber: Road and mine destroyed, cratered.
Tile south of The Admiralty:
Stealth Bomber: Rails destroyed.
Stealth Bomber: Road destroyed.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Postbombing-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Postbombing-1.jpg)
A destroyer heads north to run a sub check – no subs in the water and no units at all in The Ways.
The Admiralty:
Destroyer: Miss.
Destroyer: Miss.
Destroyer: Miss.
Destroyer: Miss.
Destroyer: Miss.
Destroyer: 4/4 Mech infantry -> ¾.
No subs in The Admiralty, so our transports will be safe up there.
17/17 marine army (artillery defense missed) vs. 4/4 mech infantry -> 8/18 marine army.
17/17 marine army vs. 4/4 modern armor -> 13/17 marine army.
On the southern front, we actually find a sub (and a transport):
http://i374.photobucket.com/albums/oo183/Chamnix/th_SouthernFront.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SouthernFront.jpg)
By The New Yard:
4/4 destroyer vs. 4/4 submarine -> ¾ destroyer.
4/4 destroyer vs. 4/4 transport -> 3/5 destroyer.
I think we have 12 stealth bombers left. The Gulag is now Council’s #1 threat, and I can’t resist the lone modern armor on a tile, so southeast of The Gulag:
Stealth Bomber: 4/4 modern armor -> 2/4.
Stealth Bomber: 2/4 modern armor -> ¼.
Stealth Bomber: ¼ modern armor destroyed.
Stealth Bomber: Rails destroyed.
Stealth Bomber: Miss.
Stealth Bomber: Road and irrigation destroyed, cratered.
6 to go. Send out a stealth fighter to do a little recon to see if there is anything else vulnerable by The Gulag:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gulag.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gulag.jpg)
I suppose we will take out the tile north of The Gulag even though Council could repair it right away if they want. They won’t get any shields for it this turn. North of The Gulag:
Stealth Bomber: Miss.
Stealth Bomber: Rails destroyed.
Stealth Bomber: Road and mine destroyed, cratered.
3 more – I’ll knock out the road beneath Babe’s settler. Northwest of The Gulag:
Stealth Bomber: Road and mine destroyed, cratered.
I can’t see anything else we can do with 2 more planes, so I hit The Gulag directly to try to kill some citizens.
The Gulag:
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Perfect! There is nothing else to do with our other stealth fighter, so
Stealth Fighter: Miss.
I start sliding some subs south from Estoc. It appears we won’t be nuking Council (certainly not soon), so our subs will take up positions near our core cities in case FREE does something stupid again.
Tile south of The Ways:
Destroyer: Rails destroyed.
Destroyer: Road and mine destroyed, cratered.
As I’m going through the rest of the units, we have a newly built stealth bomber we can’t fit on a transport, so it bombs the only Council tile it can reach.
The Nursery:
Stealth Bomber: I have no idea what happened.
Domestic Report:
88 towns
604 citizens (44% of world population – FREE @41%)
21 workers
34 slaves
1 settler
Treasury – 504 gold and +991 gpt.
Research – 6 beakers invested in Superconductor, due in 48 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation, and Nuclear Power on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Miniaturization (Council).
1 tribe has The Laser (Council).
1 tribe has Superconductor (Council).
1 tribe has Satellites (Council).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 284:
Modern armor in Baldric.
Heroic Epic in Denizli.
Worker in Salonika.
Courthouse in Katana.
Destroyer in Kris.
Nuclear submarine in New BABE.
Worker in California Rattle Snake.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-22.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-22.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-19.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-19.jpg)
Our stack on land:
4 Modern armor armies
2 Mech infantry armies
31 modern armor (3 elites)
10 mech infantry
4 mobile SAMs
1 settler
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-28.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-28.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-27.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-27.jpg)
Chamnix Oct 30, 2009, 05:22 AM Turnlog:
Accept 1000 gold from FREE.
Completed:
Modern armor in Baldric.
Heroic Epic in Denizli.
Worker in Salonika.
Courthouse in Katana.
Worker in Zar’roc.
Destroyer in Kris.
Nuclear submarine in New BABE.
Worker in California Rattle Snake.
All set to something…
Unit Moves:
Send a jet fighter to recon The Chamber area:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Recon-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Recon-1.jpg)
After being scolded by Calis in the turn tracker thread, I guess I better get this done :p.
The usual homeland recon reveals the usual nothing.
Start with our bombers going after the lone marine since there is no SAM on that tile.
E-S of The Gulag:
Bomber: 4/4 marine -> 2/4
Bomber: 2/4 marine killed
Bomber: Rails destroyed
Bomber: Road, mine destroyed
Stealth Bomber: Radar tower destroyed; cratered.
SE-S of The Gulag:
Stealth Bomber: Shot down by enemy anticraft
Stealth Bomber: 4/4 mech -> ¾
Stealth Bomber: 4/4 mech -> 2/4
Stealth Bomber: 4/4 TOW -> 3/4
Stealth Bomber: Miss
Stealth Bomber: ¾ mech -> 2/4
Stealth Bomber: Miss
Stealth Bomber: Shot down by enemy anticraft
Stealth Bomber: ¾ TOW -> 2/4
Stealth Bomber: 2/4 mech killed
Stealth Bomber: 2/4 mech killed
Stealth Bomber: 2/4 TOW killed
Stealth Bomber: 4/4 marine -> 2/4
Stealth Bomber: 3/3 Mobile SAM killed
Stealth Bomber: 2/4 marine killed
Stealth Bomber: Road destroyed
Stealth Bomber: Radar tower destroyed
9 stealth bombers to go…
The Chamber:
Battleship: 4/4 Jet fighter -> ¾
Battleship: 4/4 Jet fighter -> ¾
Battleship: 4/4 Jet fighter -> 2/4
Stealth Bomber: 4/4 Jet fighter -> ¼
Stealth Bomber: 4/4 Jet fighter -> ¾
Stealth Bomber: 4/4 Jet fighter -> 2/4
Stealth Bomber: Coal plant destroyed
Stealth Bomber: 4/4 Jet fighter -> 2/4
Stealth Bomber: 4/4 Jet fighter -> ¼
Stealth Bomber: Miss
Stealth Bomber: 3/3 Jet fighter destroyed
Stealth Bomber: 3/3 Jet fighter -> 1/3
We failed to kill any citizens :(. Damn planes! Time for the armies to kill what we can:
16/16 modern armor army (15/16 after defensive bombard) vs. 4/4 modern armor -> 14/16 modern armor army
16/16 modern armor army (defensive bombard missed) vs. 4/4 modern armor -> 11/16 modern armor army
16/20 modern armor army vs. 4/4 modern armor -> 15/20 modern armor army
15/17 modern armor army vs. 4/4 modern armor -> 14/17 modern armor army
15/20 modern armor army vs. 4/4 modern armor -> 9/20 modern armor army
14/16 modern armor army vs. 4/4 modern armor -> 12/17 modern armor army
14/17 modern armor army vs. 4/4 modern armor -> 12/17 modern armor army
11/16 modern armor army vs. 4/4 modern armor -> 11/16 modern armor army
14/16 mech infantry army vs. 4/4 modern armor -> 4/16 mech infantry army
14/16 mech infantry army vs. 4/4 modern armor -> 9/16 mech infantry army
E-E-S of The Igloo:
Cruiser: Miss
Cruiser: Miss
Cruiser: Miss
Destroyer: 4/4 mech -> ¾
Destroyer: Miss
Destroyer: Miss
Destroyer: 4/4 Mech -> ¾
Destroyer: Miss
Destroyer: Miss
Destroyer: Miss
13/17 marine army vs. ¾ mech -> 13/17 marine army
13/17 marine army vs. ¾ mech -> 8/17 marine army
10/17 marine army vs. 4/4 marine -> 10/15 marine army
4/4 marine vs. 3/3 Mobile SAM -> ¾ marine
7 workers captured – there are 5 Saber workers and 2 Council workers. We will save one of the Saber ones, but we have to disband the rest.
During destroyer recon, we locate a sub S-SW of The New Yard:
Destroyer: 4/4 nuclear sub -> 2/4
Destroyer: 2/4 nuclear sub -> ¼
5/5 destroyer vs. ¼ nuclear sub -> 5/5 destroyer
The New Yard is undefended! We have 2 transports in range, but they are both empty :wallbash:. So much for the assumption that Council would see us coming… I guess they moved all their planes to The Chamber and are no longer doing recon. We will return with marines in 2 turns. The Nursery is also defenseless. It is nice that Council destroyed Magellan’s so our sub scouts don’t have to travel quite as far.
I forgot to use our stealth fighters so we take 2 more shots at The Chamber:
Stealth Fighter: ¾ jet fighter -> 2/4
Stealth Fighter: ¾ jet fighter -> 2/4
That was useful…
Domestic Report:
88 towns
603 citizens (44% of world population – FREE @42%)
25 workers
34 slaves
1 settler
Treasury – 2520 gold and +1028 gpt.
Research – 9 beakers invested in Superconductor, due in 47 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation, and Nuclear Power on FREE.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
1 tribe has Miniaturization (Council).
1 tribe has The Laser (Council).
1 tribe has Superconductor (Council).
1 tribe has Satellites (Council).
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 285:
Courthouse in Taiaha.
Courthouse in Elear.
Courthouse in Woundhealer.
Worker in Vorpal.
Stealth bomber in Foreclosure.
Transport in We Own This Now!
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-23.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-23.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-20.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-20.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-29.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-29.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-28.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-28.jpg)
Chamnix Nov 14, 2009, 06:39 AM Turnlog:
Accept 1000 gold from FREE.
Completed:
Courthouse in Taiaha.
Courthouse in Elear.
Courthouse in Woundhealer.
Worker in Vorpal.
Stealth bomber in Foreclosure.
Transport in We Own This Now!
All set to something…
Unit Moves:
Recon :sleep:
The Chamber:
Battleship: 2/3 jet fighter -> 1/3
Battleship: 2/4 jet fighter -> ¼
Battleship: 2/4 jet fighter destroyed
Stealth Bomber: Miss
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: Miss
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: 1/3 jet fighter destroyed
Stealth Bomber: 1/3 jet fighter destroyed
Stealth Bomber: Miss
Stealth Bomber: Miss
Stealth Bomber: ¼ jet fighter destroyed
Stealth Bomber: Citizen killed
Stealth Bomber: ¼ jet fighter destroyed
Stealth Bomber: ¼ jet fighter destroyed
Stealth Bomber: 4/4 mech infantry -> ¾
No more planes in The Chamber, recon The Igloo since that is the next city to reach 640:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Igloo.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Igloo.jpg)
They don’t have their forests railed, so it will only take 1 bomb to crater each of them, but we will start with the easy food.
Tile bombing (4 bombers, 8 stealth bombers, 1 stealth fighter):
South of The Igloo: rails, road, irrigation destroyed; cratered
Southwest of The Igloo: road destroyed; cratered
East of The Igloo: road destroyed; cratered
North of The Igloo: road destroyed; cratered
NW-NW of The Igloo: road destroyed; cratered
N-NW of The Igloo: road destroyed; cratered
NE-NE of The Igloo: road destroyed; cratered
That’s all for the easy tiles by The Igloo, so recon The Silo:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Silo.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Silo.jpg)
South of The Silo: rails, road, mine destroyed; cratered
NW-NW of The Silo: rails, road, irrigation destroyed; cratered
S-SE of the Silo: rails destroyed
S-SE of the Treasury: rail, road, mine, radar tower destroyed; cratered
2 misses
Domestic Report:
88 towns
601 citizens (44% of world population – FREE @42%)
26 workers
34 slaves
1 settler
Treasury – 4548 gold and +1039 gpt.
Research – 12 beakers invested in Superconductor, due in 46 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are average compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. No longer up Nuclear Power.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
1 tribe has The Laser (Council).
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 286:
Nuclear Plant in Yatagan.
Stealth Bomber in Uskudar.
Nuclear Plant in Yanagiba.
Modern Armor in Zweihander.
Carrier in Caladbolg.
Nuclear Submarine in Cattaraugus.
Worker in Storm.
Nuclear Submarine in Bingol.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-24.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-24.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-21.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-21.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-30.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-30.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEBoat1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEBoat1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEBoat2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEBoat2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-29.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-29.jpg)
Chamnix Nov 29, 2009, 09:32 PM Turnlog:
Accept 500 gold from FREE.
Completed:
Nuclear Submarine in Bingol.
Nuclear Plant in Yatagan.
Stealth Bomber in Uskudar.
Nuclear Plant in Yanagiba.
Modern Armor in Zweihander.
Carrier in Caladbolg.
Nuclear Submarine in Cattaraugus.
Worker in Storm.
All set to something…
Unit Moves:
Recon – we find a Council transport within range of Cattaraugus. We will definitely sink that.
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilTransport-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilTransport-2.jpg)
We need to hit The Igloo this turn, so we recon. Council is apparently determined to keep their remaining terrain improvements:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Igloo-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Igloo-1.jpg)
Without much hope, recon The Silo. More of the same:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Silo-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Silo-1.jpg)
It appears we have no choice except to slaughter civilians. We start bombing The Igloo:
Bomber: Shot down by interceptor.
Bomber: Citizen killed.
Bomber: Shot down by interceptor.
Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Missed.
Stealth Bomber: Missed.
Next – sink that ridiculous transport before I forget about it.
4/4 destroyer vs. 4/4 transport -> 4/4 destroyer.
Load our 2 extra transports with 1 marine and 11 modern armor and move them in range of The Nursery for a hopeful blitz attack next turn.
Our destroyers go to join them and find a Council nuclear sub:
5/5 destroyer vs. 4/4 nuclear sub -> 1/5 destroyer *whew
Domestic Report:
88 towns
601 citizens (44% of world population – FREE @42%)
27 workers
34 slaves
1 settler
Treasury –6167 gold and +1061 gpt.
Research – 12 beakers invested in Superconductor, due in 46 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. No longer up Nuclear Power.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
Due to complete on Turn 287:
Mech infantry in Taiaha.
Stealth Bomber in Aydin.
Mech infantry in Elear.
Stealth bomber in Smooth Move.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-22.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-22.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-31.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-31.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-30.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-30.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_babe-25.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=babe-25.jpg)
Chamnix Dec 14, 2009, 05:44 AM Turnlog:
Accept 500 gold from FREE.
Completed:
Mech infantry in Taiaha.
Stealth Bomber in Aydin.
Mech infantry in Elear.
Stealth bomber in Smooth Move.
All set to something…
Unit Moves:
Recon, recon, recon. I’m so bored with this part :sleep:. We find 1 privateer 3NW of The Hideaway, but we have nothing in the area to use to sink it.
Slide a destroyer up toward The Nursery to see if it is empty. It is not. There is a 4/4 modern army in there. It is possible that Council has a unit in all coastal towns but didn’t see us coming, so they only have the one. Try to bombard with the destroyer.
The Nursery:
Destroyer: Miss.
Destroyer: Miss.
Destroyer: 4/4 modern armor -> 2/4.
Another undamaged modern armor appears on top. Crap. So much for that plan. I suppose we go back to bombing. Recon The Gulag:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheGulag-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheGulag-2.jpg)
The fact that they don’t have units guarding their tiles seems to be another argument in favor of thinking they saw our transports if there had been any doubt. I decide to go back to hitting tiles.
2 bombers and 28 stealth bombers do the following damage:
East of the Gulag – rails, road, mine destroyed; cratered.
North of The Treasury – rails, road, irrigation destroyed; cratered.
N-NE of The Gulag - rails, road, mine destroyed; cratered.
N-NW of The Gulag - rails, road, mine destroyed; cratered.
N-W of The Gulag - rails, road, irrigation destroyed; cratered.
There is no way the Gulag has enough food for 9 citizens. The only other place we care about much at all is The Silo, so we recon first, but apparently I forgot to take a picture of it.
Again, no tiles defended. We start with the tiles that only The Silo can be working:
SW of The Silo - rails, road, mine destroyed; cratered.
The Silo is already in negative fpt.
W of The Silo - rails, road, mine destroyed; cratered.
N-NW of The Silo - rails, road, mine destroyed; cratered.
SE of The Silo - rails, road, mine destroyed; cratered.
NW of The Silo - rails, road, mine destroyed; cratered.
E of The Silo - rails, road, mine destroyed; cratered.
E-NE of The Silo - rails, road, mine destroyed; cratered.
I think Council is pretty much done. I move our carriers to where the stealth bombers could reach Freedom Central next turn if we want (more on that later).
6 miss.
Domestic Report:
88 towns
602 citizens (44% of world population – FREE @42%)
27 workers
34 slaves
1 settler
Treasury – 7728 gold and +1041 gpt.
Research – 15 beakers invested in Superconductor, due in 45 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. No longer up Nuclear Power.
We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 288:
Stealth bomber in Istanbul.
Modern armor in Yanagiba.
Worker in Zar’roc.
Stealth bomber in Facon.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-23.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-23.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-32.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-32.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-31.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-31.jpg)
Chamnix Jan 04, 2010, 05:34 PM Turnlog:
Accept 500 gold from FREE.
Completed:
Stealth bomber in Istanbul.
Modern armor in Yanagiba.
Worker in Zar’roc.
Stealth bomber in Facon.
All set to something…
Unit Moves:
Recon, recon, recon. Find 2 privateers, but only one is within range of a destroyer. We sink it with no damage to our destroyer.
Since we are not attacking FREE yet, we continue bombing Council. First up – we recon their city closest to 640 shields The Gulag:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheGulag-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheGulag-3.jpg)
There are only 2 tiles that The Gulag could be working, and neither of them is producing any shields, so we move on to recon The Silo:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheSilo-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheSilo-1.jpg)
It is rioting, that’s nice. There are a few tiles unguarded that could be producing shields so we take care of them.
Tiles damaged:
W-NW of The Silo – rails, road, mine destroyed; cratered.
W-SW of The Silo - rails, road, mine destroyed; cratered.
N-NE of The Silo - rails, road, mine destroyed; cratered.
1 miss.
Next up, I want to hit The Igloo. We killed all its citizens, but we didn’t do much to its terrain, and I don’t want it to become a threat again suddenly if Council adds workers to it. Recon:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheIgloo.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheIgloo.jpg)
Hmm, looks like we did more damage to its terrain than I remember. Even still, we will take out its remaining improved unguarded tiles even though they are barricaded.
Tiles damaged:
E-NE of The Igloo – barricade, rails, road, fortress destroyed; cratered.
E-S of The Igloo - barricade, rails, road, fortress destroyed; cratered.
S-SE of The Igloo - barricade, rails, road, fortress destroyed; cratered.
1 miss
With no more important tiles vulnerable, we kill as many of The Gulag’s citizens as we can.
The Gulag:
7 citizens killed.
5 misses.
And The Gulag is size 1. The Silo’s citizens are about the only remotely relevant place to hit. We’re out of planes for now, so next turn, they will be our target.
Domestic Report:
88 towns
601 citizens (44% of world population – FREE @43%)
28 workers
34 slaves
1 settler
Treasury – 9269 gold and +1034 gpt.
Research – 18 beakers invested in Superconductor, due in 44 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 289:
Mech infantry in Taiaha.
Modern Armor in Yatagan.
Mech infantry in Elear.
Nuclear Sub in What’s Plan B?.
Worker in Black Mamba.
Worker in Stiletto.
Worker in Rogue.
Worker in Ambassoador Hotel.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babeland-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babeland-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-24.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-24.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-33.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-33.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEChannel.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEChannel.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-32.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-32.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SpaceRace-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SpaceRace-2.jpg)
Chamnix Jan 13, 2010, 05:41 PM Turnlog:
Accept 500 gold from FREE.
Completed:
Mech infantry in Taiaha.
Modern Armor in Yatagan.
Mech infantry in Elear.
Nuclear Sub in What’s Plan B?.
Worker in Black Mamba.
Worker in Stiletto.
Worker in Rogue.
Worker in Ambassoador Hotel.
All set to something…
Unit Moves:
Recon – we find 1 Council privateer, but we have nothing in range to sink it.
Back to smashing Council. Recon The Silo:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheSilo-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheSilo-2.jpg)
They left one tile available for us to hit so 2 bombers later, it is unimproved and cratered. Tile E-N of The Silo – rails, road, and mine destroyed; cratered.
Next we hit The Silo itself trying to kill citizens:
4/4 Modern Armor -> 2/4.
Miss.
3/3 Modern Armor ->2/3.
Citizen killed.
Citizen killed.
3/3 Modern Armor ->2/3.
2/3 Modern Armor ->1/3.
2/3 Modern Armor ->1/3.
Miss.
Shot down by enemy anti-aircraft.
Well that sucks.
Miss.
Miss.
Miss.
2/4 Modern Armor ->1/4.
Miss.
Miss.
Shot down by anti-aircraft fire.
Time to rethink this. We really don’t want to be losing stealth bombers before our mega-war with FREE, and it is not that important to continue to do damage to the Council, so I think we should go for softer targets. A quick check of the spreadsheet indicates that The Arboretum is now Council’s most productive city and in fact is closer to building a spaceship than The Silo. A quick recon shows:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheArboretum.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheArboretum.jpg)
Undefended except for the barricades, so we will hit The Arboretum’s tiles starting with food:
E-SE of The Arboretum: rail, road, irrigation destroyed; cratered.
N of The Arboretum: rail, road, irrigation, radar tower destroyed; cratered.
E of The Arboretum: rail, road, mine destroyed; cratered.
S-SE of The Arboretum: rail, road, mine destroyed; cratered.
SW of The Arboretum: rail, road, mine destroyed; cratered.
SE of The Arboretum: rail, road, mine destroyed; cratered.
2 misses.
Nice stack of FREE boats found, but not their aircraft carriers unfortunately:
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEBoats-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEBoats-2.jpg)
More FREE boats but again no carriers:
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEBoats2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEBoats2.jpg)
Found 1 FREE Nuclear Sub 3E-1N of their smaller stack of boats.
Domestic Report:
88 towns
598 citizens (45% of world population – FREE @43%)
32 workers
34 slaves
1 settler
Treasury – 10803 gold and +1030 gpt.
Research – 21 beakers invested in Superconductor, due in 43 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 290:
Mech infantry in Yanagiba.
Worker in Vorpal.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-26.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-26.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-25.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-25.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-33.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-33.jpg)
Chamnix Jan 27, 2010, 05:15 AM Turnlog:
Accept 500 gold from FREE.
Completed:
Mech infantry in Yanagiba.
Worker in Vorpal.
All set to something…
Unit Moves:
Investigate Kazgungudom for 164 gold. Picture in FREE diplo thread.
Recon reveals 2 Council privateers (out of range) but nothing dangerous.
The Aerie is Council’s most productive city currently, so we send a stealth fighter to check it out:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheAerie.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheAerie.jpg)
Barricades are too annoying to bother with unless there are no other choices, but we will hit the other tiles:
NW of The Aerie: Rails, irrigation, road destroyed; cratered.
S of The Aerie: miss 3 times, then stop bothering.
W of Chamsuri’s Cove: miss, then road destroyed; cratered.
Target The Aerie directly:
Courthouse destroyed.
Citizen killed.
Miss.
Miss.
Citizen killed.
Miss.
Citizen killed.
Citizen killed.
Miss.
Citizen killed.
Miss.
Miss.
Citizen killed.
Pause for a bit. The Aerie is now size 6. We have 12 bombing runs remaining. We might as well send a stealth fighter to recon The Arboretum as that might be a useful city for them.
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheArboretum-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheArboretum-1.jpg)
There are a couple vulnerable tiles so:
E-N of The Arboretum: Rails, mine, road destroyed; cratered.
E-S of The Arboretum: Rails, mine, road destroyed; cratered.
What else is even worth hitting at this point? Aim at The Arboretum directly:
Airport destroyed.
Citizen killed.
Citizen killed.
Miss.
Miss.
Citizen killed.
Miss.
Miss.
Domestic Report:
88 towns
45% of world population – FREE @44%
33 workers
34 slaves
1 settler
Treasury – 12170 gold and +1026 gpt.
Research – 24 beakers invested in Superconductor, due in 42 at 3 bpt (9,000 total needed).
Running 0% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 291:
Mech infantry in Taiaha.
Nuclear Plant in Rapier.
Nuclear sub in Thelma.
Nuclear sub in Catclaw.
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-34.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-34.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEBoats-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEBoats-3.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREESubs.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREESubs.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_TurnEnd.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TurnEnd.jpg)
Chamnix Feb 08, 2010, 08:23 PM Turnlog:
Accept 500 gold from FREE.
Completed:
Mech infantry in Taiaha.
Nuclear Plant in Rapier.
Nuclear sub in Thelma.
Nuclear sub in Catclaw.
All set to something…
Unit Moves:
Spend 9608 safely sabotaging production in Kazgungudom:
http://i374.photobucket.com/albums/oo183/Chamnix/th_Sabotage-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Sabotage-6.jpg)
Spend 102 gold attempting to replant a spy in FREEland but fail.
Raise luxuries to 10% - maneuver some MPs around so that no cities should riot even if FREE cuts our luxury deal.
Recon – nothing.
Bombard a privateer to 1 hp then sink it with a veteran destroyer hoping for a promotion but no luck. At least our attacker stayed 4/4.
Council’s best city is now The Chamber, so we send a stealth fighter over to check it out:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheChamber-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheChamber-1.jpg)
Bombs around The Chamber:
Tile W of The Chamber – road, fortress destroyed; cratered.
Tile SW of The Chamber – road, fortress destroyed; cratered.
Tile S-W of The Chamber – fortress destroyed; cratered.
Tile NE of The Chamber – rails, road, fortress destroyed; cratered.
Tile N-NE of The Chamber – fortress destroyed; cratered.
Tile N-E of The Chamber – barricade, road, fortress destroyed; cratered.
1 miss
Every tile The Chamber can work is now cratered.
Bombing The Chamber directly:
7 citizens killed.
7 misses.
The Chamber is now size 1.
The next most productive town is The Silo again. Recon:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheSilo-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheSilo-3.jpg)
It looks like they actually care about that city, but even it is 18 turns away and not that many workers can be added to it to speed it up, so we look for a softer target. Council’s road system is worth destroying since eventually we have to land somewhere, so we look at The Gulag to see what roads are still paved:
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheGulag-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheGulag-4.jpg)
That is kind of annoying. I don’t want to do any more recon because I want at least 2 fighters on air superiority, so I arbitrarily decide to pound tiles around The Treasury hoping they are unguarded:
Tile SE of The Treasury – road, irrigation destroyed (turns out that one was already cratered)
Tile E of The Treasury – rails, road, irrigation, fortress destroyed; cratered.
We are out of bombers.
Locate FREE’s subs – I’d like to make sure our carriers are out of their range, but we have to start moving our navy north to be in position for 295. FREE’s big stack is still close to where it was (5N-1E north of Sid City - I didn’t leave anything next to it to avoid attracting suspicion). I don’t know what happened to my pictures of the subs, but one was 7E-1NE of The Chamber, and the other was immediately E of our main stack of boats.
Domestic Report:
88 towns
45% of world population – FREE @44%
33 workers
34 slaves
1 settler
Treasury – 4026 gold and +908 gpt.
Research – 27 beakers invested in Superconductor, due in 41 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 292:
Mech infantry in Yanagiba.
Nuclear submarine in Louise.
Nuclear submarine in New Saber Babes.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-27.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-27.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-26.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-26.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-35.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-35.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-34.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-34.jpg)
Chamnix Feb 24, 2010, 05:45 PM Turnlog:
Accept 500 gold from FREE.
Completed:
Mech infantry in Yanagiba.
Nuclear submarine in Louise.
Nuclear submarine in New Saber Babes.
All set to something…
Unit Moves:
Spend 102 gold trying to plant a spy in Freeland but fail.
Recon uncovers a couple Council privateers, one of which we sink just because we can.
Much of the turn is spent massing naval power in and near Kafa so we are in position to attack FREE on our 294.
Our stack of carriers, transports, etc. has to start moving north with some intensity to be able to arrive on time.
We continue the trashing of Councilland and take out a few units that were left alone guarding tiles.
SE-SE of The Silo:
Modern Armor: 4/4->3/4->1/4->destroyed.
Railroad, road, irrigation destroyed; cratered.
S-SE of The Silo:
Modern Armor: 4/4->3/4->2/4->1/4->destroyed.
Railroad, road, irrigation destroyed; cratered.
NW of The Silo:
Modern Armor: 4/4->3/4->destroyed.
Modern Armor: 3/3->destroyed.
Railroad, road, irrigation destroyed; cratered.
S of The Silo:
Mech: 4/4->1/4->destroyed.
Modern Armor: 3/3->destroyed.
Railroad, road, mine, destroyed; cratered.
N-W of The Silo:
Mech: 4/4->3/4->1/4->destroyed.
Mech: 2/2->destroyed.
7 misses.
Whip a couple citizens and disband a few artillery in Babeland to rush the last few nuclear subs.
Domestic Report:
88 towns
45% of world population – FREE @44%
33 workers
34 slaves
1 settler
Treasury – 5332 gold and +913 gpt.
Research – 30 beakers invested in Superconductor, due in 40 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 293:
Nuclear sub in Urfa.
Transport in The Bangles.
Nuclear sub in We Own This Now!
Worker in Zar’roc.
Nuclear sub in Smooth Move.
Modern Armor in Luscious Jackson.
Worker in Light Saber.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-28.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-28.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_ComingAttack.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=ComingAttack.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-27.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-27.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-35.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-35.jpg)
Chamnix Mar 07, 2010, 10:46 AM Turnlog:
Accept 500 gold from FREE.
Completed:
Nuclear sub in Urfa.
Transport in The Bangles.
Nuclear sub in We Own This Now!
Worker in Zar’roc.
Nuclear sub in Smooth Move.
Modern Armor in Luscious Jackson.
Worker in Light Saber.
Worker in Riza.
All set to something…
Unit Moves:
Plant a spy in Freeland for 102 gold.
Immediately sabotage production in Citadel of Ur for 4678 gold – successful, but we lost our spy.
Try to plant a spy in Freeland for 102 gold but fail.
I take lots of pictures to mark FREE’s boats’ locations. Our first four nuclear subs head out into the water toward FREE. These will be the final subs in the ship chain where the nukes will actually be launched from. Unfortunately, they end the turn in FREE’s sight.
Our main naval stack heads north away from Councilland to rendezvous with our subs next turn.
Our workers mine a couple irrigated tiles near Scymitar – it will be in negative food and have significant shield overrun, but I don’t want pollution making us miss the United Nations.
The traditional trashing of Council:
The Gulag:
Units injured x19.
Miss x7.
Citizen killed x4.
Chamsuri’s Cove:
Miss.
Marketplace destroyed.
A check of F3 shows we destroyed 5 modern armor and 1 mech infantry.
Domestic Report:
88 towns
45% of world population – FREE @44%
36 workers
34 slaves
1 settler
Treasury – 1863 gold and +906 gpt.
Research – 33 beakers invested in Superconductor, due in 39 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We are building the Manhattan Project in Baldric.
Due to complete on Turn 294:
The Manhattan Project in Baldric.
Worker in Salonika.
Mech infantry in Yanagiba.
Mobile SAM in Rapier.
Worker in Stiletto.
Worker in California Rattle Snake.
http://i374.photobucket.com/albums/oo183/Chamnix/th_AttackZone-EndofTurn.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=AttackZone-EndofTurn.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-28.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-28.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-
Ankara.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-Ankara.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-Councileast.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-Councileast.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-Estoc.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-Estoc.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-Freesouth.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-Freesouth.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-attackzone2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-attackzone2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-attackzone.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-attackzone.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-sub2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-sub2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeboats-sub.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeboats-sub.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-8.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-36.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-36.jpg)
Chamnix Mar 21, 2010, 09:52 PM Turnlog:
No gold from FREE this turn.
Completed:
The Manhattan Project in Baldric.
Worker in Salonika.
Mech infantry in Yanagiba.
Mobile SAM in Rapier.
Worker in Stiletto.
Worker in California Rattle Snake.
All set to something…
Unit Moves:
Fail to plant a spy in Freeland for 102 gold.
Jet Fighters 32, 35, 36, 38, and 39 defog some blackness and uncover 1 more cruiser and destroyer of FREE’s.
Destroyer 06 goes NW to defog the last tile.
More recon with jet fighters around our continents…
Nothing exciting to see, so it is showtime – start the war.
Starting with the FREE stack S-S of Fortress of Meleet. Bombard with cruisers:
AEGIS Cruiser Teal Taffeta 4/4->3/4.
Destroyer Sub Ambusher 4/4->2/4.
AEGIS Cruiser Teal Taffeta ¾->2/4.
AEGIS Cruiser Teal Taffeta 2/4->1/4.
Nuclear Sub Jenny Shepard 4/4->2/4.
Destroyer Sub Ambusher 2/4->1/4.
Nuclear Sub Jenny Shepard 2/4->1/4.
5/5 Cruiser (defensive bombard missed) vs. ¼ AEGIS Cruiser Teal Taffeta -> 5/5 Cruiser.
4/4 Cruiser vs. ¼ destroyer Sub Ambusher -> ¾ cruiser.
5/5 destroyer vs. ¼ nuclear sub Jenny Shepard -> 5/5 destroyer.
S-S-S of FreeToes. Bombard with destroyers:
Nuclear Sub Caitlin Todd 4/4->3/4.
Nuclear Sub Caitlin Todd ¾->2/4.
Bomb with bomber:
Nuclear Sub Caitlin Todd 2/4-> sunk.
E-E-E-S-S-S-S of Teal Domination. Bombard with destroyers:
Battleship Harry Callahan – missed.
Battleship Harry Callahan 4/4->3/4.
Battleship Harry Callahan ¾->2/4.
Destroyer Sub Xyster 4/4->3/4.
Destroyer Sub Attacker 4/4->3/4.
Destroyer Sub Exposer 4/4->2/4.
Destroyer Sub Xyster ¾->1/4.
Destroyer Sub Attacker ¾->1/4.
Bomb with Stealth Bombers:
Battleship Harry Callahan 2/4->sunk.
Destroyer Sub Exposer 2/4->sunk.
Destroyer Sub Xyster ¼->sunk.
Destroyer Sub Attacker ¼-> sunk.
E-E-E of Teal Domination. Bombard with destroyer:
Before I do that, our destroyer uncovers a battleship & cruiser north of the cruiser and destroyer that we are gunning for. Since neither of them can see our subs or reach either of our stacks, we can make them very low priority, but it’s always good to know they are there. Back to our regularly scheduled bombardment:
Cruiser Teal Tickler – missed.
Bomb with Stealth Bombers:
Cruiser Teal Tickler 4/4->2/4.
Stealth bomber shot down by anti-aircraft fire.
Destroyer Sub Zapper - missed.
Destroyer Sub Zapper – 4/4->2/4.
Cruiser Teal Tickler 2/4->sunk.
Destroyer Sub Zapper – 2/4->sunk.
Bombing Kazgungudom. Bomber:
Stealth Bomber 4/4->1/4.
Stealth Bombers:
Stealth Bomber 4/4->3/4.
Missed.
Stealth Bomber 4/4->2/4.
Stealth Bomber 3/4->1/4.
Missed.
Stealth Bomber 2/4->destroyed.
Bomber 3/3->destroyed.
Bomber 3/3->1/3.
Missed.
Bomber 3/3->1/3.
Stock Exchange destroyed.
Citizen killed.
Citizen killed.
Bomber 3/3->1/3.
Stealth bomber ¼->destroyed.
Stealth bomber ¼->destroyed.
Citizen killed.
Citizen killed.
Bomber 1/3->destroyed.
Bomb with stealth fighter:
Citizen killed.
N-N-E of Ankara:
Destroyer bombards 4/4 cruiser Free-bird to 2/4.
E-E-E of Antalya:
4/4 destroyer vs. 4/4 destroyer Sub Killer -> 5/5 destroyer.
N-E-E of Cattaraugus:
Destroyer bombards 4/4 cruiser Teal Terror to ¾.
S-S-W of The New Yard:
Destroyer bombards 4/4 destroyer Sub Seeker to ¾.
Destroyer bombards ¾ destroyer Sub Seeker to 2/4.
Destroyer bombards 2/4 destroyer Sub Seeker to 1/4.
5/5 destroyer vs. ¼ destroyer Sub Seeker -> 5/5 destroyer.
Domestic Report:
88 towns
45% of world population – FREE @44%
39 workers
34 slaves
1 settler
Treasury – 2667 gold and +916 gpt.
Research – 36 beakers invested in Superconductor, due in 38 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Technology Report:
We are up Economics, Communism, Scientific Method, Sanitation, and Amphibious War on Babe.
We are up Economics, Communism, and Sanitation on FREE. We are up Communism and Stealth on Council.
1 tribe has Advanced Flight (Council).
2 tribes have Miniaturization.
2 tribes have The Laser.
2 tribes have Superconductor.
2 tribes have Satellites.
Wonder Update:
Council is building the Manhattan Project in The Gulag.
Council is building the United Nations in The Igloo.
We have completed the Manhattan Project in Baldric.
We are building the United Nations in Scymitar.
Due to complete on Turn 295:
United Nations in Scymitar.
Tactical nuke in Georgetown.
Tactical nuke in Claymore.
Tactical nuke in Katana.
Tactical nuke in Elear.
Tactical nuke in Thanks for the Leaders.
Tactical nuke in Zweihander.
Tactical nuke in Babeout.
Tactical nuke in Mos Eisley.
Apollo Program in Tizona.
Worker in Vorpal.
Tactical nuke in Toymaker.
Tactical nuke in Damocles’ Sword.
Tactical nuke in Antalya.
Tactical nuke in Sinop.
Tactical nuke in Zonguladak.
Worker in Bingol.
http://i374.photobucket.com/albums/oo183/Chamnix/th_ManhattanProject.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=ManhattanProject.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_babe-30.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=babe-30.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_council-29.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=council-29.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_free-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=free-9.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_gong.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=gong.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_minorsea.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=minorsea.jpg)
Chamnix Apr 08, 2010, 04:20 PM Turnlog:
Completed:
Worker in Bingol.
United Nations in Scymitar.
Tactical nuke in Georgetown.
Tactical nuke in Claymore.
Tactical nuke in Katana.
Tactical nuke in Elear.
Tactical nuke in Thanks for the Leaders.
Tactical nuke in Zweihander.
Tactical nuke in Babeout.
Tactical nuke in Mos Eisley.
Apollo Program in Tizona.
Worker in Vorpal.
Tactical nuke in Toymaker.
Tactical nuke in Damocles’ Sword.
Tactical nuke in Antalya.
Tactical nuke in Sinop.
Tactical nuke in Zonguladak.
All set to something…
We choose not to hold elections for UN Secretary General :lol:.
Unit Moves:
Fail to plant a spy in Freeland for 102 gold.
Recon of homelands reveal nothing.
See a couple FREE naval stacks in our attack zone.
Throw 4 nukes –
#1 sinks 12 of 22 of FREE’s boats near our attack zone.
#2 hits Freedom Central killing 6 citizens and destroying an airport (at least).
#3 hits southeast of Citadel of Ur but only kills 1 citizen in Citadel of Ur. I guess we need to hit cities directly whenever possible.
#4 hits Kazgungudom and kills 6 citizens (but misses the airport).
Our stealth bombers go after FREE’s naval stacks. We are not too lucky on the first stack as we have to use 12 stealth bombers to sink 4 ships, and we lose 1 stealth bomber and take 2 hps damage to the destroyer used to sink the final ¼ cruiser.
The attack on the southern stack of 10 goes better as we take only 1 stealth bomber more than the minimum and lose no stealth bombers but do lose another 2 hps on the destroyer used to sink the final redlined FREE ship.
We have 8 stealth bombers and 2 bombers to go. I think it would be good to bomb Citadel of Ur since it is FREE’s most productive city, and we can’t reach it with tactical nukes.
We kill 2 2/4 mech infantry, 5 citizens, and destroy a stock exchange.
Set mobilization to war-time.
We sink 2 privateers because we can. One destroyer stays 4/4, the other stays 5/5.
We find a FREE destroyer in the open seas generally northwest of Freeborn, bombard it to ¼ and sink it getting a regular battleship a promotion to 4/4.
We leave 1 empty transport “threatening” Sugar-Free Wheaties. Otherwise our boats retreat and spread out for the most part.
Domestic Report:
88 towns
46% of world population – FREE @41%
41 workers
34 slaves
1 settler
Treasury – 3480 gold and +905 gpt.
Research – 39 beakers invested in Superconductor, due in 37 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Wonder Update:
Council is building the United Nations in The Silo.
FREE is building the United Nations in Marad-Dur.
We have completed the United Nations in Scymitar.
Due to complete on Turn 296:
Tactical nuke in Tokat.
Worker in Storm.
Nuclear Sub in Kafa.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-31.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-31.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-30.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-30.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-10.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_UnitedNations.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=UnitedNations.jpg)
Chamnix Apr 24, 2010, 12:38 PM Turnlog:
Completed:
Tactical nuke in Tokat.
Worker in Storm.
Nuclear Sub in Kafa.
All set to something…
Unit Moves:
Fail to plant a spy in Freeland for 81 gold.
Recon of homelands reveals nothing significant.
Disconnect FREE’s ivory using 2 bombers, 1 stealth bomber, and 1 nuke.
Drop nukes on Tower of Babel and Thessauronicleus. Tower of Babel had an ICBM in it.
Drop nuke on center of Sid City island killing 1 citizen per city and disconnecting ivory.
Recon the center of FREEland with a stealth fighter so we can see if we are hitting planes. Many cities were rioting :).
Bomb the Kremlin trying to get planes, but hit structures and miss too often.
Sink a Council privateer flawlessly with a veteran destroyer.
Fail to locate Council’s new nuclear subs.
Whip some nukes in Babeland so we can launch another 3 next turn.
Domestic Report:
88 towns
47% of world population – FREE @41%
42 workers
34 slaves
1 settler
Treasury – 4271 gold and +817 gpt.
Research – 42 beakers invested in Superconductor, due in 36 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Wonder Update:
Nothing.
Due to complete on Turn 297:
Tactical nuke in Van.
Tactical nuke in Tokat.
Tactical nuke in Hysterectomy.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-32.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-32.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-31.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-31.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-11.jpg)
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Chamnix May 11, 2010, 11:21 AM Turnlog:
Completed:
Tactical nuke in Van.
Tactical nuke in Tokat.
Tactical nuke in Hysterectomy.
All set to something to get mobilization shields.
Remobilize - Babe’s resignation cost us 1 turn of mobilization shields [pissed].
Unit Moves:
Fail to plant a spy in Freeland for 81 gold.
Recon of homelands reveals nothing threatening, but we do find the following boats:
Privateer 5 north of the Whale Pond (sinkable).
Privateer 3 west, 1 southwest of The Whale Pond.
Privateer 5 west, 1 southwest of The Phoenix (sinkable).
FREE destroyer 3 southeast, 2 east of Wakizashi (sinkable, but a little awkward – we’ll see where we want our boats to end up to determine if that is really going to be sunk).
FREE cruiser 4 northwest, 1 west of Thelma.
FREE cruiser & destroyer 6 west of Lightsaber.
FREE battleship, cruiser, & 2 destroyers 8 west of Vorpal.
Send a stealth fighter to recon the 4 easternmost cities of FREE’s core:
Freedom Central still has no defensive units in it making it seem possible to capture next turn.
Hit Thombriel with a nuke knocking it to size 6. Thombriel had a mech infantry on top, but now its top unit is a 1/3 stealth bomber. On the way over there, we find FREE’s nuclear sub that sunk one of our subs last turn – sink it with a bomber.
There are some of our planes that can only reach SFW and Thesso so we bomb there hoping to hit planes/boats. Our first 4 bombers hit buildings in SFW, but our fifth and sixth redline and then destroy a stealth bomber. There are no planes in Thesso as we hit a mech infantry first.
We continue through cities looking for planes and destroy 7 total before setting up transports for next turn.
The Council waters are fairly complicated, but we successfully clear the waters losing 1 cruiser although some of our ships are vulnerable if the enemy has anything else in the area.
There is a FREE cruiser in the port of Freeborn.
Domestic Report:
88 towns
48% of world population – FREE @40%
42 workers
34 slaves
1 settler
Treasury – 5007 gold and +864 gpt.
Research – 45 beakers invested in Superconductor, due in 33 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Wonder Update:
Nothing.
Due to complete on Turn 298:
Tactical nuke in Izmit.
Tactical nuke in Woundhealer.
Tactical nuke in Of.
Worker in Black Mamba.
Worker in Zar’roc.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeattackzone.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeattackzone.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-3.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-3.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilAttackZone.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilAttackZone.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-40.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-40.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-12.jpg)
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http://i374.photobucket.com/albums/oo183/Chamnix/th_HOme-40.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=HOme-40.jpg)
Chamnix May 31, 2010, 08:50 AM Turnlog:
Completed:
Tactical nuke in Izmit.
Tactical nuke in Woundhealer.
Tactical nuke in Of.
Worker in Black Mamba.
Worker in Zar’roc.
Choose not to hold elections for UN Secretary General.
Unit Moves:
Fail to plant a spy in Freeland for 81 gold.
Recon of homelands reveals nothing threatening, but we do find some boats.
Nuke FREE 3 times. Send planes after visible boats. Land troops. See Commander in Chief thread for details.
Nuke Council. Sink Council’s lone nuclear sub and 2 privateers.
Disband some marines and artillery to get another nuclear sub and 2 more tactical nukes for next turn.
Domestic Report:
88 towns
49% of world population – FREE @39%
44 workers
34 slaves
1 settler
Treasury – 5790 gold and +867 gpt.
Research – 48 beakers invested in Superconductor, due in 34 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to Babe.
We are strong compared to FREE.
Wonder Update:
Nothing.
Due to complete on Turn 299:
Tactical nuke in I Got You Babe.
Tactical nuke in Wakizashi.
Tactical nuke in Triangle.
Worker in Smooth Move.
Worker in Rogue.
Worker in Ambassoador Hotel.
Nuclear Submarine in Kafa.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-4.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-4.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FreeAttackers.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FreeAttackers.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-13.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-41.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-41.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilAttackers.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilAttackers.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-33.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-33.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-34.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-34.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-41.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-41.jpg)
Chamnix Jun 11, 2010, 01:36 PM Turnlog:
Completed:
Tactical nuke in I Got You Babe.
Tactical nuke in Wakizashi.
Tactical nuke in Triangle.
Worker in Smooth Move.
Worker in Rogue.
Worker in Ambassoador Hotel.
Nuclear Submarine in Kafa.
Unit Moves:
Fail to plant a spy in Freeland for 81 gold.
Fail to steal Satellites safely from the Council for 3452 gold and lose our spy (5% chance [pissed]).
Fail to plant spy in Council for 82 gold.
I rename all our subs clever things so I can make sure I don’t mess up the chaining, and we get 3 nukes within a tile of Freedom Central.
http://i374.photobucket.com/albums/oo183/Chamnix/th_SubNames.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SubNames.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_SubNames2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SubNames2.jpg)
Recon Freedom Central.
Nuke #1 lands east of Freedom Central killing 1 marine and 1 worker and leaving 3 units 2/4.
Nuke #2 lands south of Freedom Central killing 1 modern armor, and Freedom Central is unguarded!!
We have an extra nuke for something.
East of Freedom Central we kill a 2/4 mech with a stealth bomber, then a 2/4 modern armor captures Freedom Central!
http://i374.photobucket.com/albums/oo183/Chamnix/th_FreedomCentral.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FreedomCentral.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FreeSpaceship.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FreeSpaceship.jpg)
We sell all 4 improvements in Freedom Central for a total of 205 gold.
The capital moved to Marad-Dur, so nuking a city like Azurra Coast doesn’t look very appealing anymore, so we throw the third nuke at the newly first ring city of Liberty Bell.
Nuke #3 hits Liberty Bell killing 5 citizens and at least 1 worker.
With not much else to shoot at, our bombers take aim at Thessauronicleus:
Stealth Bomber: Bank destroyed.
Stealth Bomber: University destroyed.
Stealth Bomber: 4/4 Mech infantry->1/4 and it is still on top.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: 1/4 mech infantry destroyed. 2/4 marine appears on top.
Stealth Bomber: 2/4 marine killed. The city is unguarded.
Tile SW of Thessauronicleus:
Stealth Bomber: 4/4 marine -> 2/4.
Stealth Bomber: 2/4 marine killed.
4/17 modern armor army captures Thessauronicleus and 9 gold.
Sell a factory for 60 gold.
Tile 5 SW of Louise:
Stealth Bomber: 4/4 destroyer -> ¾
Stealth Bomber: ¾ destroyer ->2/4.
Stealth Bomber: 2/4 destroyer sunk.
Kill some miscellaneous units before leaving FREE’s territory:
S-S-S of Freedom Central:
4/4 modern armor vs. 2/4 marine -> ¾ modern armor.
S-S of Freedom Central:
8/16 modern armor army vs. 2/4 modern armor -> 7/16 modern armor army.
S-S-E of Freedom Central:
7/16 modern armor army vs. 2/4 mech infantry -> 4/16 modern armor army.
Finally, we start working over their new capital Marad-Dur:
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Citizen killed.
Stealth Bomber: Stock Exchange destroyed.
Stealth Bomber: Marketplace destroyed.
Stealth Bomber: Library destroyed.
Stealth Bomber: Courthouse destroyed.
To Councilland:
Nuclear missile hits The Gulag killing another 3 citizens.
Domestic Report:
88 towns
51% of world population – FREE @37%
47 workers
34 slaves
1 settler
Treasury – 3325 gold and +868 gpt.
Research – 51 beakers invested in Superconductor, due in 33 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 300:
Army in Scymitar.
Nuclear Sub in Georgetown.
Nuclear Sub in Katana.
Tactical nuke in Yanagiba.
Nuclear Sub in Estoc.
Tactical nuke in Babe No More.
Stealth Bomber in Electra.
Worker in Bingol.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-42.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-42.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-5.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-5.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freefuturebattlefield.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freefuturebattlefield.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeformercore.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeformercore.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-14.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-42.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-42.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilAttack.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilAttack.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-34.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-34.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-35.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-35.jpg)
Chamnix Jun 25, 2010, 02:51 PM Turnlog:
Completed:
Army in Scymitar.
Nuclear Sub in Georgetown.
Nuclear Sub in Katana.
Tactical nuke in Yanagiba.
Nuclear Sub in Estoc.
Tactical nuke in Babe No More.
Stealth Bomber in Electra.
Worker in Bingol.
Unit Moves:
Fail to plant spy in Council for 82 gold.
Plant a spy in Freeland for 82 gold.
Steal Satellites safely from FREE for 3308 gold.
Recon reveals 3 FREE ships N-N-N-NE of Dusty Harbor which we should be able to sink.
Domestic Report:
88 towns
51% of world population – FREE @36%
48 workers
34 slaves
1 settler
Treasury – 721 gold and +848 gpt.
Research – 54 beakers invested in Superconductor, due in 32 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 300:
ICBM in Taiaha.
Nuclear Sub in Ankara.
Nuclear Sub in Claymore.
ICBM in Yatagan.
Carrier in Demise.
Worker in Zar’roc.
Transport in Kukri.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-15.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-43.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-43.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilWater.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilWater.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-35.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-35.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-36.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-36.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-43.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-43.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-6.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-6.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FreeWater.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FreeWater.jpg)
Chamnix Jul 16, 2010, 01:49 PM Turnlog:
Completed:
ICBM in Taiaha.
Nuclear Sub in Ankara.
Nuclear Sub in Claymore.
ICBM in Yatagan.
Carrier in Demise.
Worker in Zar’roc.
Transport in Kukri.
Worker in Riza.
Plant a spy in Council for gold.
Investigate The Gulag for gold.
Investigate The Igloo for gold.
Investigate The Silo for gold.
Unit Moves:
Add workers to Baldric.
Use stealth bombers on FREE starting with Ninhursag-Ki.
Launch 3 nukes at Council – one of them kills a few workers.
Move ships generally toward Council.
Locate another stack of 6 FREE boats – this time it is 4 cruisers, a destroyer, and a transport. We don’t have enough to battle them, but we bombard once to weaken them a little.
We have one carrier still healing so a few bombers are rebased near FREE’s known boat stacks.
Domestic Report:
88 towns
53% of world population – FREE @35%
44 workers
34 slaves
1 settler
Treasury – 1189 gold and +883 gpt.
Research – 57 beakers invested in Superconductor, due in 31 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 301:
Worker in Stiletto.
Worker in Storm.
Worker in California Rattle Snake.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Moreboats-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Moreboats-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-44.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-44.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-7.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-7.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREE-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREE-16.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-44.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-44.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F1-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F1-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-36.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-36.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-37.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-37.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_WaterWar.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=WaterWar.jpg)
Chamnix Jul 29, 2010, 05:01 PM Turnlog:
Completed:
Worker in Stiletto.
Worker in Storm.
Worker in California Rattle Snake.
Unit Moves:
We have a very successful nuke sinking all except the transport which is easily taken care of by destroyers. No land units were aboard the transport.
I decide to use other ships to bombard FREE’s boats in their cities to keep them from being repaired and so we can hopefully sink them with planes in a turn or two. However, when we move next to the cities, we discover that they have no land units in them, and we have a transport in range. A marine hops over to the island, and we capture Sid City.
We spend 22 gold investigating Martin Luther King Jr. to see how many units are in it:
Interesting notes – they seem to have war weariness :), but how do they have 5 sources of aluminum but no other resources??
Anyway, we unload our modern armor army who kills the modern armor, but I didn’t realize that was a hill so it then captures Sid City but doesn’t have movement left to capture MLK. I’m not sure I played that the best way possible but too late now.
Next we batter The Silo some more taking out its only 2 roaded tiles.
Then we take out the tile southeast of Chamsuri’s Cove to insure that no tactical nuke can reach the coast this turn. While we are doing that, we see a jet fighter in Chamsuri’s Cove and take a couple shots at that but kill a citizen and destroy a courthouse instead of damaging it.
We sink 3 FREE boats off the coast of Babeland with stealth bombers and eliminate one of Council’s privateers with a destroyer.
Transports are moving toward FREE’s remaining small island.
Domestic Report:
90 towns
54% of world population – FREE @35%
47 workers
34 slaves
1 settler
Treasury – 2056 gold and +892 gpt.
Research – 60 beakers invested in Superconductor, due in 30 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 303:
Transport in Katana.
Stealth fighter in Istanbul.
Worker in Black Mamba.
Worker in Smooth Move.
Stealth fighter in Facon.
Stealth fighter in Cattaraugus.
Tactical nuke in Dirk.
Stealth fighter in Kris.
Worker in Lightsaber.
http://i374.photobucket.com/albums/oo183/Chamnix/th_SidIsland.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=SidIsland.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_MLK.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=MLK.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_MartinLutherKingJr.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=MartinLutherKingJr.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-45.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-45.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-8.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-17.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-17.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-45.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-45.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_DustyHarbor.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=DustyHarbor.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-37.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-37.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-38.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-38.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Targets.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Targets.jpg)
Chamnix Aug 17, 2010, 11:15 AM Turnlog:
Completed:
Transport in Katana.
Stealth fighter in Istanbul.
Worker in Black Mamba.
Worker in Smooth Move.
Stealth fighter in Facon.
Stealth fighter in Cattaraugus.
Tactical nuke in Dirk.
Stealth fighter in Kris.
Worker in Lightsaber.
Unit Moves:
See battle logs for fighting.
Whip a worker in Sid City – this worker will become an airfield, and we will airlift other workers/a few units over.
A transport carrying only a 2/4 marine “threatens” The Nursery and The New Yard. It is defended by 2 destroyers (Council has 8 bombers, so 1 destroyer may not have been enough to prevent death by planes).
I think Babeland is now 100% barricaded on non-coastal tiles.
We sink another Council privateer.
Domestic Report:
90 towns
56% of world population – FREE @35%
50 workers
34 slaves
1 settler
Treasury – 2948 gold and +893 gpt.
Research – 63 beakers invested in Superconductor, due in 29 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 304:
Worker in Salonika.
ICBM in Elear.
Worker in Sid City.
Stealth fighter in New BABE.
Stealth fighter in Sinop.
Worker in Bingol.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-46.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-46.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-9.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-9.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FreeSurvivors.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FreeSurvivors.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Freeattack-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Freeattack-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-46.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-46.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-38.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-38.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-39.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-39.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Navy.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Navy.jpg)
Chamnix Sep 06, 2010, 06:22 AM Turnlog:
Completed:
Worker in Salonika.
ICBM in Elear.
Worker in Sid City.
Stealth fighter in New BABE.
Stealth fighter in Sinop.
Worker in Bingol.
Unit Moves:
Investigate The Silo for 73 gold.
Drop 2 nukes on FREE’s stacks containing transports sinking 8 loaded transports and most of their guardians.
Drop 2 nukes on Council killing many workers.
Sink 4 redlined FREE ships near Cattaraugus with planes.
Investigate Dusty Harbor for 74 gold – I know it is not a priority, but if it is easy to take, why not? Only 1 mech defending it, and we can destroy a plane. Spend 26 gold on Monte Cristo and 57 on Footloose - one mech defending each. We need at least 2 modern armor to take both, so we can’t bring a marine army. We will have to use a marine (or more).
Attempted this turn and failed losing 2 marines. We will try again next turn.
As we are shifting subs around, we see that The New Yard is undefended so we capture it, sell improvements and abandon it.
We sink a privateer again.
Domestic Report:
90 towns
57% of world population – FREE @35%
52 workers
34 slaves
1 settler
Treasury – 3704 gold and +893 gpt.
Research – 66 beakers invested in Superconductor, due in 28 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 305:
Worker in Zar’roc.
Stealth Bomber in Cat’s Pajamas.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-47.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-47.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-10.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-10.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-18.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-18.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-47.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-47.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-39.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-39.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-40.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-40.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Navy-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Navy-1.jpg)
Chamnix Sep 15, 2010, 04:01 AM Turnlog:
Completed:
Worker in Zar’roc.
Stealth Bomber in Cat’s Pajamas.
Unit Moves:
Recon of The Silo confirms that it is in disorder. There is a stack of 5 workers near 1 settler, but we can’t reach them with our sole tactical nuke even if we wanted to.
Capture FREE’s cities (except 1 that autorazed) on their remaining small island and got a great leader.
Sink all FREE’s boats that we can including their nuclear sub. Find 3 boats that we cannot sink this turn.
Move a transport within range of The Nursery for next turn.
Attempt to kill 3 citizens in The Silo with stealth bombers so we don’t have to worry about it later, but only kill 2 and miss a lot.
There is absolutely nothing left to do on Babeland, so we convert a few slaves to airfields.
Domestic Report:
92 towns
58% of world population – FREE @35%
53 workers
29 slaves
1 settler
Treasury – 4600 gold and +900 gpt.
Research – 69 beakers invested in Superconductor, due in 27 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 306:
ICBM in Scymitar.
Stealth Bomber in Iznik.
Tactical nuke in Bursa.
Stealth fighter in Babeout.
Worker in Rogue.
http://i374.photobucket.com/albums/oo183/Chamnix/th_MonteCristo-1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=MonteCristo-1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-48.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-48.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-11.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-11.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEboats2-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEboats2-2.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_FREEboats1.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=FREEboats1.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-19.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-19.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-48.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-48.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-40.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-40.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-41.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-41.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_TheSilo-8.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=TheSilo-8.jpg)
Chamnix Sep 25, 2010, 05:29 AM Turnlog:
Completed:
ICBM in Scymitar.
Stealth Bomber in Iznik.
Tactical nuke in Bursa.
Stealth fighter in Babeout.
Worker in Rogue.
Unit Moves:
Continued destruction and landing prep. I didn’t feel we were very lucky this turn.
Domestic Report:
92 towns
59% of world population – FREE @34%
54 workers
29 slaves
1 settler
Treasury – 5500 gold and +907 gpt.
Research – 72 beakers invested in Superconductor, due in 26 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 307:
Tactical nuke in Baldric.
Stealth fighter in Izmit.
Carrier in Wakizashi.
ICBM in Zweihander.
Tactical nuke in Damocles’ Sword.
Worker in Kukri.
Worker in Riza.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-12.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-12.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-20.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-20.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-49.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-49.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-41.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-41.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-42.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-42.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-49.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-49.jpg)
Chamnix Oct 07, 2010, 06:29 AM Turnlog:
Completed:
Tactical nuke in Baldric.
Stealth fighter in Izmit.
Carrier in Wakizashi.
ICBM in Zweihander.
Tactical nuke in Damocles’ Sword.
Worker in Kukri.
Worker in Riza.
Unit Moves:
Capture The Nursery and The Institute with one worker who is immediately executed. Sell improvements in both before abandoning.
2 tactical nuclear missiles dropped on stack N-NE of The Nursery killing all except 2 redlined modern armor which are finished with planes.
3 bombers destroyed.
Transports continue their slow sail toward Council.
Domestic Report:
92 towns
59% of world population – FREE @35%
56 workers
29 slaves
1 settler
Treasury – 6580 gold and +898 gpt.
Research – 75 beakers invested in Superconductor, due in 25 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 307:
Carrier in Claymore.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-13.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-13.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-21.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-21.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-50.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-50.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Councilpreabandon.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Councilpreabandon.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-43.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-43.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_HOme-50.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=HOme-50.jpg)
Chamnix Oct 14, 2010, 06:44 AM Turnlog:
Completed:
Carrier in Claymore.
Unit Moves:
Drop a nuke E-S of The Arboretum.
Rush a nuclear sub in Kafa for 3 citizens.
Rush a transport in Estoc for 3 citizens.
Sink a FREE destroyer.
Destroy 3 Council bombers and batter their terrain improvements some more.
We find a Council fighter in The Igloo but miss it twice.
3 loaded transports leave Babeland aimed at Council.
Domestic Report:
92 towns
59% of world population – FREE @35%
56 workers
29 slaves
1 settler
Treasury – 7478 gold and +902 gpt.
Research – 78 beakers invested in Superconductor, due in 24 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 309:
Tactical nuke in Aydin.
Tactical nuke in Woundhealer.
ICBM in Yanagiba.
Transport in Estoc.
Stealth Bomber in Catclaw.
Stealth Bomber in Marsden’s Trading Post.
Nuclear Sub in Kafa.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Landing.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Landing.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_HOme-51.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=HOme-51.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-14.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-14.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-22.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-22.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-51.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-51.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-44.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-44.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Navy-2.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Navy-2.jpg)
Chamnix Oct 25, 2010, 05:09 PM Turnlog:
Completed:
Tactical nuke in Aydin.
Tactical nuke in Woundhealer.
ICBM in Yanagiba.
Transport in Estoc.
Stealth bomber in Catclaw.
Stealth bomber in Marsden’s Trading Post.
Nuclear sub in Kafa.
We opt not to hold UN elections.
Unit Moves:
Launch ICBMs at the FREE cities of Marad-Dur and Ninhursag-Ki.
Launch tactical nukes at The Silo and the tile E-NE of The Igloo. The nuke near The Igloo destroyed 15 out of Council’s 18 units in that stack :wow:. Stealth bombers take care of the other 3.
We knock The Silo back down to one citizen.
We destroy a couple key roads to prevent units from reaching our stack.
We destroy a jet fighter and kill 4 citizens in The Igloo.
We unload 6 modern armor on Council’s east coast.
3 other loaded transports make their way toward Council (not ship chained) to arrive in 3 turns.
Our workers finish barricading every non-coastal tile and await the opportunity to travel to Council to pave the way for our future settlers.
Domestic Report:
92 towns
60% of world population – FREE @34%
56 workers
29 slaves
1 settler
Treasury – 8380 gold and +896 gpt.
Research – 81 beakers invested in Superconductor, due in 23 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 310:
ICBM in Yatagan.
Tactical nuke in Uskudar.
Tactical nuke in Karabela.
Tactical nuke in Caliburnus.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-15.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-15.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-23.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-23.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-52.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-52.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilZoom.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilZoom.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Council-42.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Council-42.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-45.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-45.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-52.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-52.jpg)
Chamnix Nov 08, 2010, 05:04 PM Turnlog:
Completed:
ICBM in Yatagan.
Tactical nuke in Uskudar.
Tactical nuke in Karabela.
Tactical nuke in Caliburnus.
Unit Moves:
Usual recon reveals nothing.
Spend 27 gold investigating The Chamber.
Kill several Council units, capture The Treasury and The Chamber, and nuke The Meeting Room and The Aerie.
Nuke Cat Ballou and Chicago XIII.
Unload another transport in Councilland.
Move modern armor closer to The Gulag and then realize there is a road on the 2 tiles west of The Gulag under the pollution. Council’s stack of modern armor will be able to kill 3 modern armor of ours next turn, but we will have to see if the others can survive. But wait – we have 2 stealth fighters that were not needed for recon. We attempt to destroy the road, and the first one hits!
Domestic Report:
94 towns
61% of world population – FREE @33%
56 workers
29 slaves
1 settler
Treasury – 9255 gold and +896 gpt.
Research – 84 beakers invested in Superconductor, due in 22 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 310:
ICBM in Taiaha.
ICBM in Rapier.
ICBM in Tizona.
http://i374.photobucket.com/albums/oo183/Chamnix/th_Home-53.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Home-53.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Gong-16.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Gong-16.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Free-24.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Free-24.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_F11-53.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=F11-53.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilEOTZoom.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilEOTZoom.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_CouncilEOT.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=CouncilEOT.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Babe-46.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Babe-46.jpg)
http://i374.photobucket.com/albums/oo183/Chamnix/th_Power.jpg (http://s374.photobucket.com/albums/oo183/Chamnix/?action=view¤t=Power.jpg)
Chamnix Nov 19, 2010, 01:54 PM Turnlog:
Completed:
ICBM in Taiaha.
ICBM in Rapier.
ICBM in Tizona.
Unit Moves:
Recon – pictures in Commander-in-Chief thread.
Spend 24 gold investigating The Gulag.
Nukes and planes eliminate all Council’s modern armor and leave The Gulag unprotected, so we walk in. Our units advance but keep a spread formation to minimize Council’s nukes.
We build an airfield an bring a few more units over, but not too many since Council can reach there with a nuke.
Some other units including one army (in case we want a 4-mover) can via transport.
Our planes begin heading toward FREE although they will still be able to hit Council for a turn or two, but they are pretty unnecessary now.
Launch nukes at Freehand and Citadel of Ur.
Domestic Report:
95 towns
62% of world population – FREE @33%
56 workers
30 slaves
1 settler
Treasury – 10165 gold and +897 gpt.
Research – 87 beakers invested in Superconductor, due in 21 at 3 bpt (9,000 total needed).
Running 10% luxuries and 0% science.
Military Report:
We are strong compared to the Council.
We are strong compared to FREE.
Wonder Update:
Universal Suffrage being constructed by the Council in The Silo.
Due to complete on Turn 311:
ICBM in Scymitar.
Tactical nuke in Konya.
http://i374.photobucket.com/albums/oo183/Chamnix/Spaceship.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/Home-54.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/Gulagcapture.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/Gong-17.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/Free-25.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/F11-54.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/CouncilPost.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/Babe-47.jpg
http://i374.photobucket.com/albums/oo183/Chamnix/VictoryStatus.jpg
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