sween32
Jun 26, 2002, 12:37 PM
Originally posted by Mikø in Russian Federation or Cold War Units (http://forums.civfanatics.com/showthread.php?s=&threadid=25348&pagenumber=2)
What about making a total cuba-crisis mod?? If anyone is interested in making helping me such an mod, please mail me.(mikros@sol.dk)
Mikø, I was going to make a Cuba Crises scenario to go with my Guerilla Tactics mod (http://www.casperfusion.com/civ3/gtm) after it was done. Not sure how it would be done. The only thing I can think of is this...
The Map is only Florida and Cuba. You are the Americans. Your stance with Cuba and Russia is irritated, but not at war. Cuba and Russia have a Right of Passage. Russia doesn't have any cities (maybe one city as a base in Cuba to be reasonable for gameplay), but they have troops, tanks, nukes, and transport ships. Cuba cannot make nukes, but can make Sam 2's, the missile that made an air invasion almost impossible (cruise missile with 1 extra movement). You have a certain amount of time to negotiate to get Russia to leave Cuba. This isn't easy and could take a long time, to earn money and what not because the only way this could really be done in the game is to turn Cuba completely against Russia.
If you fail to have Russia leave Cuba within the given time-frame, THEN we go to a "Bay of Pigs" and you start a complete invasion of Cuba. Not historically accurate but who knows what would have happened if Russia refused to leave. The game isn't over until Russia is gone from Cuba. Whether they are dead or floating aimlessly in the ocean in their transport ships because they're not allowed on Cuban land.
Of course there could be the mistake of all of Russia's units leaving to invade America if you piss them off too much before you have to invade. This wouldn't happen after you invade because some have to stay where the battle is.
Let me know how this sounds. Not sure if negotiations to get Russia off of Cuba would be too easy, or impossible without confrontation.
What about making a total cuba-crisis mod?? If anyone is interested in making helping me such an mod, please mail me.(mikros@sol.dk)
Mikø, I was going to make a Cuba Crises scenario to go with my Guerilla Tactics mod (http://www.casperfusion.com/civ3/gtm) after it was done. Not sure how it would be done. The only thing I can think of is this...
The Map is only Florida and Cuba. You are the Americans. Your stance with Cuba and Russia is irritated, but not at war. Cuba and Russia have a Right of Passage. Russia doesn't have any cities (maybe one city as a base in Cuba to be reasonable for gameplay), but they have troops, tanks, nukes, and transport ships. Cuba cannot make nukes, but can make Sam 2's, the missile that made an air invasion almost impossible (cruise missile with 1 extra movement). You have a certain amount of time to negotiate to get Russia to leave Cuba. This isn't easy and could take a long time, to earn money and what not because the only way this could really be done in the game is to turn Cuba completely against Russia.
If you fail to have Russia leave Cuba within the given time-frame, THEN we go to a "Bay of Pigs" and you start a complete invasion of Cuba. Not historically accurate but who knows what would have happened if Russia refused to leave. The game isn't over until Russia is gone from Cuba. Whether they are dead or floating aimlessly in the ocean in their transport ships because they're not allowed on Cuban land.
Of course there could be the mistake of all of Russia's units leaving to invade America if you piss them off too much before you have to invade. This wouldn't happen after you invade because some have to stay where the battle is.
Let me know how this sounds. Not sure if negotiations to get Russia off of Cuba would be too easy, or impossible without confrontation.