View Full Version : Cuban Missile Crises Scenario


sween32
Jun 26, 2002, 12:37 PM
Originally posted by Mikø in Russian Federation or Cold War Units (http://forums.civfanatics.com/showthread.php?s=&threadid=25348&pagenumber=2)
What about making a total cuba-crisis mod?? If anyone is interested in making helping me such an mod, please mail me.(mikros@sol.dk)

Mikø, I was going to make a Cuba Crises scenario to go with my Guerilla Tactics mod (http://www.casperfusion.com/civ3/gtm) after it was done. Not sure how it would be done. The only thing I can think of is this...

The Map is only Florida and Cuba. You are the Americans. Your stance with Cuba and Russia is irritated, but not at war. Cuba and Russia have a Right of Passage. Russia doesn't have any cities (maybe one city as a base in Cuba to be reasonable for gameplay), but they have troops, tanks, nukes, and transport ships. Cuba cannot make nukes, but can make Sam 2's, the missile that made an air invasion almost impossible (cruise missile with 1 extra movement). You have a certain amount of time to negotiate to get Russia to leave Cuba. This isn't easy and could take a long time, to earn money and what not because the only way this could really be done in the game is to turn Cuba completely against Russia.

If you fail to have Russia leave Cuba within the given time-frame, THEN we go to a "Bay of Pigs" and you start a complete invasion of Cuba. Not historically accurate but who knows what would have happened if Russia refused to leave. The game isn't over until Russia is gone from Cuba. Whether they are dead or floating aimlessly in the ocean in their transport ships because they're not allowed on Cuban land.

Of course there could be the mistake of all of Russia's units leaving to invade America if you piss them off too much before you have to invade. This wouldn't happen after you invade because some have to stay where the battle is.

Let me know how this sounds. Not sure if negotiations to get Russia off of Cuba would be too easy, or impossible without confrontation.

Smoking mirror
Jun 26, 2002, 07:18 PM
I think a scenario like that would work better with civ II; It is good at doing realy detailed scenarios but Civ III realy doesn't have the level of control over events that Civ II has.
I'm working on some Cold war units, and when the Editor comes out, a good idea may be to incorporate the cuba crisis mod in to a general cold war mod; The turn rate of one year per turn also makes it difficult (thogh iv'e heard that even with the fixed editor, all scenarios are going to start in 4000bc still cos the date cant be configured :( now that would suck ).
If you want to include any of my units in your GT mod feel free, Ive done an eastern bloc early modern tank (the t55) and I'm going to do a early modern nato tank also with a t72 eastern bloc modern armour unit to follow. When I get my cold war jet units finished you should almost have enough for a full cold war mod, with Guerilla tactics add on.

Im also thinking of doing a WWII partisan unit to serve as a yugoslav UU or as generic partisan unit before the PTW pack comes out, and my curret project is a Cruise ship modified for long distance troop transport;

sween32
Jun 26, 2002, 08:26 PM
the cruise ship looks great! :goodjob: I'm sure your Partisan would probably be the most useful unit made so far!

i'd use ALL of the new units but they seems to get in the way. kind of makes the point of the more advanced civs have an advantage nullified because every civ would be close behind. having Cavalry and your enemy a few turns from gaining Military Tradition and only being able to make Knights is a huge difference. If I added Light Cavalry between Knight and Cavalry, it wouldn't be much of an advantage. That's why I'm sticking to flavor units.

I'd actually love to use the Tanks that people have been producing, but I'm not sure how I'd incorperate them. Plus, the problem above accures again.

Yeah, with all the time they had to make a Civ3 you'd think it would be a little more flexible in it's coding. Ah, Civ2... glorious days...