View Full Version : Tell me about espionage


Gus_Smedstad
Jan 12, 2008, 06:56 AM
I'm finally playing Beyond the Sword seriously, and I'm having trouble getting a handle on the use of espionage.

I do understand the mechanics. Initially I found espionage frustrating, until I understood that it was pointless to obsess about defense - the benefits the other players are getting are things they've paid for. You can delay it, but you can't exactly stop it, any more than you can stop them from getting research they've purchased.

Well, with one exception. I've yet to actually use a Great Spy as anything other than Golden Age fodder. Is he more resilient than regular spies?

They do seem pretty fragile, to the point that it seems pointless to deploy them until the techs are running 10x a spy build cost. Sometimes they manage to get into a city and wait the full 5 turns for -50% cost, but other times they die the moment they hit shore. That's one aspect of the rules that is pretty much opaque to me.

On the offense, most of the espionage missions don't seem that interesting to me. Sure, it's annoying when the AI poisons one of my cities, but typically it doesn't seem terribly important. The obvious exceptions are stealing technology and, if you can time it exactly right, putting a city into revolt just as your army attacks to eliminate the defensive bonus. The latter seems tricky to time, so mostly I'm thinking about technology.

Even with the full stationary bonus, typically stealing tech costs about the same number of espionage points as researching it. So actually spending money on espionage doesn't seem like a very good deal. Yes, eventually you can get large spending multipliers, but by the time you get 'em, your science bonus is in the +75% per city range anyway.

The only clear exception is Spy specialists. A scientist specialist generates 3 beakers, and the spy specialist is 1 beaker and 4 espionage. That's a 2:1 trade, so if you have a specific target in mind, that's helpful.

Targeting a single civ at a time seems like a good idea. When I started playing, I left the espionage weightings alone. Once I started trying to experiment with actually using espionage offensively, it seemed like the thing to do was spend all the espionage on the civ whose tech I wanted to steal.

So how do you use espionage? I gather it's a big part of catching up with the other civs on higher difficulties. I've found the series has gotten harder for me as it moves along despite a decade of experience, and I'm hoping that understanding the proper use of espionage is will improve my play significantly.

- Gus

Refar
Jan 12, 2008, 07:26 AM
Great Spy's do net get caught at all.
BUT you cant use them on missions. You can use them to infiltrate a enemy - it will give you a ton of EP's - enought to steal a couple of early techs. But you still need to build & send regular spy's to actually perform a mission.

Regular spy's get caught from time to time. Just send more than one. The full 50% discount is worth waiting / loosing a spy for it - i.e. if you dont focus on spying - for a 'occasional spy' the Esp Points production is not to high, so every point matters.

Besides Infiltration missions - which are useful sometimes - Great Spy's are great to settle (12:espionage:+3:science:) - gives you enought points to have some intel on the opponents and for a accasional misison. Or Scotland Yard for 100% boost in that city - if you plan to focus on spying throught the game. I never used one on a Golden Age yet.

There are articles and example games on Spy economies (Where you shut down research and gain all your techs via stealing from more advanced enemy) - which can be very powerful, i.E. if you are behind in tech and need to catch up - in the Strategy & Tips section.

narmox
Jan 12, 2008, 08:35 AM
Sending a city into revolt with one spy sure beats 10 catapults to bring down its 100% defense bonus in 1 or 2 turns...

Gus_Smedstad
Jan 12, 2008, 10:36 AM
I did look in the Strategy and Tips section, yet I must have somehow missed the Spy Economy articles you mentioned. Clearly my search-fu is weak.

- Gus

ICNP
Jan 12, 2008, 11:12 AM
I agree I've found little use for Espionage so far unless I'm trying to be defensive or learn how they are teching but since the Foreign screen gives you a good idea of current techs I find it of little use.

What is the chance an enemy will find your spy? Does is increase as defending units go up?

Refar
Jan 12, 2008, 04:54 PM
Here is a Spy Detection Thread. The initial post is a bit Math-heavy, but there is a summary somewhere as well.
http://forums.civfanatics.com/showthread.php?t=247719

Here is a outline of the basics and a example game running Espionage Economy - it's ony Prince, but it does cover the basic "Need To Know":
http://forums.civfanatics.com/showthread.php?t=252489

Here is a Emperor Succession Game utilizing this strategy:
http://forums.civfanatics.com/showthread.php?t=235713