View Full Version : Confederacy Modular


strategyonly
Jan 14, 2008, 03:54 AM
This is a new and improved and a "What If" civ.

This includes Zerver's Medieval Units (these are the What If).
I put the Conf Flag on these units, again What If. That way there is a whole civ from Archer up to Infantry.

Leaders included are: Davis, Lee, Jackson, Hood, Longstreet.


Download here: http://forums.civfanatics.com/downloads.php?do=file&id=8075

strategyonly
Jan 14, 2008, 03:55 AM
Here's what the units look like:

credits: if your name is missing, pls PM me.

Zerver /bernie14 / danrell / Roamty /Darque /and
AlazkanAssassin/GarretSidzaka/Andrew_JayQuueg/meatwad4289
/Kael and FfH2 Team/CivGoldTeam/Duel/Chugginator/civmansam/
Supa/ArneoKerdarun/Zuul/MeteorPunch/Rabbit,White/Chalid/bmarnz/
Aranor/Wyz_sub10/snafusmith/C.Roland/woodelf/GarretSidzaka/
Robo Magic Man/TheBladeRoden/krowtrobot/seZereth/PSYX/
J_Period/Ploeperpengel/Chamaedrys/nautil/Hadrean/sepamu92/sharick/
ggganz/Italicus/ArdRaeiss/Hell's Angel/McGlocklinMA/mirtan/
Cafegio/korvgubben/The Conquests/Chiyu/hrochland/Khai/
Swarog/Walter Hawkwood/Fëanor/Nickolai/Axel/Mozza/bmarnz/
Bakuel/Gedemon/Grave/Zebra 9/bhiita/GeneralMatt/Houman/
Edgecrusher/timboobaa/Polycrates/FuzzyWuzzyBunny/asioasioasio/
siam/jojoweb/lamppost4/Sevo/Quueg/meatwad4289/Dale/avain/dutchking/masonl

Ekmek
Jan 14, 2008, 12:40 PM
you can use my leaderhead...

http://forums.civfanatics.com/showthread.php?t=258380

GOBLES
Jan 16, 2008, 07:24 PM
Great work on this civilization, totaly love it: but are you telling people what they should rate your work?

troytheface
Jan 16, 2008, 08:24 PM
Great mod. Enjoying the flavor units and playing the Protective/Organized trait combination.

strategyonly
Jan 16, 2008, 09:13 PM
Great work on this civilization, totaly love it: but are you telling people what they should rate your work?

Nope its because of these idiots that goes around giving people 1 star, if you look at some of the MODs and graphics they give alot of them 1 star, and all i was saying was if a person is who doesnt even know anything about modding and try's to make a civ/mod then he/she at a minimum, deserve at least 3 stars, just for trying!!:mischief:

See look at the d/l page and you'll see, their are a couple of idiots that rate that way. And i know there were some 5 stars given also.

btw, thx on the good words.

dutchking
Jan 17, 2008, 06:26 AM
can't seem to get this to work.

It loads into the BTS mod and i set the Config Modular XML Loading to 1

It shows on the list of mods- but when i go advanced and select it, the game restarts as normal but then it is not listed in the Civpedia or on the list of Civs you can select.
Maybe the configuration of the mod isn't modular? (there's 2 configs one for the main game and one for the mod)

Good job strategy. Can't say I'll be playing as one of these guys, though. ;)

troytheface
Jan 17, 2008, 06:45 AM
The issue of loading was resolved by strategyonly suggestion.

esnaz
Jan 17, 2008, 06:54 AM
tried typing in "Confederacy" in the mod name.


In the Mod Name you should have typed "Mods\Confederacy", not just "Confederacy". Just double checking you did that.

By the way, nice civ :goodjob:

troytheface
Jan 17, 2008, 07:17 AM
The medievil units actually add alot to the civ. I appreciate the responses in regard to loading issue.

strategyonly
Jan 17, 2008, 07:46 AM
Good job strategy. Can't say I'll be playing as one of these guys, though. ;)


Yeah me either, but i know i will kick the pants off of them, LOL:p

strategyonly
Jan 17, 2008, 08:02 AM
Look at the last five new civilization's in the d/l area, and you'll see what i mean by a couple of idiots that rate 1 star? No need for that stuff.

esnaz
Jan 17, 2008, 02:54 PM
well not sure why there is an issue- tried all xml loading= and name variations,
not sure what dutchking means in so far as two configurations. However, i appreciate the responses.

The two configs are the one's in the Folder of the Mod you're downloading (Confederacy). The other is in the My Games\Beyond the Sword folder

dutchking
Jan 17, 2008, 04:06 PM
Yeah me either, but i know i will kick the pants off of them, LOL:p
Yeah, with your union civ. :p

strategyonly
Jan 17, 2008, 05:53 PM
Yeah, with your union civ. :p

You betcha, any ideas, suggestions, just post in this thread, thx.:p

Fred Zeppelin
Jan 18, 2008, 11:58 PM
Nice mod.

One issue, though. You have used the work of a lot of other people in this mod and you really ought to give credit where credit is due. Especially since you are asking people to reward your hard work with a high rating. My guess is that the other folks whose work you have borrowed worked hard too.

Again, nice mod.

strategyonly
Jan 19, 2008, 01:55 AM
Nice mod.

One issue, though. You have used the work of a lot of other people in this mod and you really ought to give credit where credit is due. Especially since you are asking people to reward your hard work with a high rating. My guess is that the other folks whose work you have borrowed worked hard too.

Again, nice mod.

Have a nice day.

Fred Zeppelin
Jan 19, 2008, 02:29 AM
I agree, but i dont know who they are, since i take things from a certain area and thats who i give credit to mainly, but as always, i ask the persons if they want credit PM me and i will put their names there, and as of yet, no one has PM'ed me, ok.;)

You make nice mods and your work is appreciated. But this isn't the first time you've been called out for being less than clear where you got some of your work. See here: http://forums.civfanatics.com/showthread.php?t=240076. (Which is why I noticed the problem in the first place.)

I've modded many games and know the drill. There's nothing wrong with borrowing the work of others. That's part of the modding process. But there is an accepted ethic, one commonly adhered to here and elsewhere, to give credit for work you borrow. That's part of the modding process too.

If you borrow work, give credit. To say you don't know where you got work you know you didn't do yourself really demeans your own work. You can do better.

Again, nice mod. Just be more careful in the documentation.

strategyonly
Jan 19, 2008, 02:53 AM
You make nice mods and your work is appreciated.
Again, nice mod. Just be more careful in the documentation.

I only put things together, for one reason and one reason only, to let others enjoy their Civ4 game alot better, and to give them more choices of what they want in thier MODs. I just want the Civ4 community to have a "Have Fun" attitude is all. Cant blame a guy for trying!!:p

Fred Zeppelin
Jan 19, 2008, 10:25 AM
The notion that you can't give credit for work you borrow is silly and offensive. I assumed you simply made a mistake. Now I see you really don't understand (or care about) the difference between your own work and that of others. That's too bad.

It really isn't hard to do the right thing. So I'll do it for you. Scrolling down in this same page (took about two minutes), you find where most of your work came from:

Here: http://forums.civfanatics.com/showthread.php?t=239339

And here: http://forums.civfanatics.com/showthread.php?t=242580

Others seem to have no problem giving proper credit for work they borrow. Indeed, to do so clearly is the norm here:

http://forums.civfanatics.com/showthread.php?t=241640

http://forums.civfanatics.com/showthread.php?t=257183

http://forums.civfanatics.com/showthread.php?t=138477

http://forums.civfanatics.com/showthread.php?t=251317

http://forums.civfanatics.com/showthread.php?t=163918

Again, you do good work. But please don't claim you can't give proper credit for borrowing the good work of others. Or suggest that it's normal practice around here not to.

You really can do the right thing. If you want to.

strategyonly
Jan 19, 2008, 10:56 AM
I didnt take any from any of them this time around. I took it from from my older MOD of the confederacy(which gave the people credits back then) so if your the Credit Police, pls let me know, and pls dont write stuff if you have no idea also where i got it from, thx. And glad you like my other work, thx, and enough is enough ok.
No more on this subject from me, sorry.

GOBLES
Jan 19, 2008, 12:01 PM
So if I understood correctly, the original creators have to pm to receive credit?

Fred Zeppelin
Jan 19, 2008, 12:38 PM
I didnt take any from any of them this time around. I took it from from my older MOD of the confederacy(which gave the people credits back then) so if your the Credit Police, pls let me know, and pls dont write stuff if you have no idea also where i got it from, thx. And glad you like my other work, thx, and enough is enough ok.
No more on this subject from me, sorry.

Wow. I find it hard to believe that you would persist in this position.

Most of your mod was borrowed from other folks. I know that because I read the other threads - one of which called you out for this same thing.

The point is that I shouldn't have to wade through a bunch of other threads to find out that the work you have posted actually is built largely on the hard work of others. You should say so up front.

In your original post in this thread, you asked folks to rate your mod favorably because of the time you put into it. To do so without acknowledging that the mod also reflects the hard work of many others is extremely bad form.

Trust me on this one.

strategyonly
Jan 19, 2008, 12:56 PM
Remember just to "Have Fun."

dutchking
Jan 19, 2008, 01:59 PM
You know, when I don't get credit for art I've made, I just ask for it politely. To get all insane about it is really un necessary.

strategyonly
Jan 19, 2008, 02:21 PM
You know, when I don't get credit for art I've made, I just ask for it politely. To get all insane about it is really un necessary.

I think i covered everyone now, and thx dutchking, i couldn't have said it any better.:goodjob:

Fred Zeppelin
Jan 19, 2008, 02:46 PM
I have no work at stake here. I just noticed the issue and raised it, I thought reasonably politely, several posts ago. And was surprised by the response.

Sorry if I went overboard. All is fixed now.

And, I really do like the mod.

dutchking
Jan 19, 2008, 02:53 PM
Its OK Fred, I've done crap like that myself. :)
(we all have)

jet9313
Apr 07, 2008, 04:08 PM
ok sorry im really new to the whole adding stuff to my civ games. What file do i put this under and is there anything i need to do to make this Civ avalible for "play now"?

dutchking
Apr 07, 2008, 04:27 PM
You have to put it in:
My Documents/Beyond the Sword/MODS
Then click "advanced" and "load a mod" then select the Confederacy. Then it will be loaded and you can play it.

jet9313
Apr 07, 2008, 05:14 PM
thanks Dutch King

dutchking
Apr 07, 2008, 10:31 PM
Sure, anytime. Have fun playing... :p

jet9313
Apr 08, 2008, 03:24 PM
is there anyway to load more than one created civ?

strategyonly
Apr 08, 2008, 04:01 PM
is there anyway to load more than one created civ?

Are you just playing Standard Civ and adding the modules or do you play with a mod already?

jet9313
Apr 08, 2008, 07:20 PM
Are you just playing Standard Civ and adding the modules or do you play with a mod already?

Just standard

strategyonly
Apr 08, 2008, 08:53 PM
Just standard

OK then, go here: http://forums.civfanatics.com/showthread.php?t=262119 and look at post # 10 then, and thx for asking!!;)

joe_44850
Apr 08, 2008, 09:07 PM
You know, it is just for fun. Nobody is getting famous here. Nobody is getting paid. Strategyonly has said again and again, if you're name is missing from the credit list, he'll add it. This is a great civ, pulled from a lot of people's efforts and then made into a modular assembly, and I'm greatful that it was done. So, download and enjoy. I don't think anyone will be missing any royalties.

JeffersonDavis
Apr 09, 2008, 09:45 AM
This is by far my favorite Civilization! Also, how do you load multiple custom civs in Beyond the Sword??

joe_44850
Apr 09, 2008, 09:55 AM
Adding custom civs isn't too hard -- especially if they are modular. I apologize if I am giving you instructions on stuff you already know, but I figured I'd err on the side of "too much info" instead of "too little". Here is how I did it:
1. Create your folder in your BTS/mods directory. For testing you can just call it MyMod
2. Create the ini file (MyMod.ini). You may want to copy one from the other mods and modify it. Make sure your ini file has this line:ModularLoading = 1
3. Create a folder in MyMod called Custom Civilizations
4. Drop your "Confederacy" folder + all of it's contents in there.

Start the game, load MyMod, and the Confederacy should be available as a playable civ. Add any other modular civs to the Custom Civilizations folder. If you want a more in-depth explanation -- such as modifying the xml files etc., there's some decent tutorials on that already posted.

Oh, there are some native american civilizations available also that are modular. They'd go pretty well with the confederacy.

troytheface
Apr 10, 2008, 08:01 AM
yes, i agree, this is one of the best custom civs created.

strategyonly
Apr 10, 2008, 08:51 AM
This is by far my favorite Civilization!

yes, i agree, this is one of the best custom civs created.

WOW, thx guys i really appreciate it, with kind words like that makes it why i keep going!!:goodjob: