Naokaukodem
Jan 16, 2008, 07:12 AM
It would be cool that settlers don't put a city in your civ anymore. You could build them, plant them, but the cities resulting of it would not be within your political influence, even if it would be of your civ. It is the difference of political influence with the cultural influence: in History, civilizations expanded indepandantly of the political influence of one given country.
Then you would have to fight militaryly or diplomacicly, to make those cities enter in your political influence. The advantage of such a system would be that you could pop plenty of settlers (they would be cheap) and take the space around your capital, whereas you could maintain easily your new conquered cities with less effort, compared to more efforts if the cities are not of your civilization culture, that would bring civil wars and revolutions.
Plus, if you enter in a war with a city state/colony of your creation, it would not be an entire civ you enter in war with, so your frontiers would be more protected.
This system would represent the difficulty there is to unificate a whole civilization like in the time of Sumer and Ancient Egypt, with agricultural benefits according to the cities conquered (if they are on your river and/or on the upstream of it)
A "normal" settler could still be built, but it would be a lot more expansive, including the cost of buildings like courthouses or barracks that would pop in those cities as soon as their planting.
Then you would have to fight militaryly or diplomacicly, to make those cities enter in your political influence. The advantage of such a system would be that you could pop plenty of settlers (they would be cheap) and take the space around your capital, whereas you could maintain easily your new conquered cities with less effort, compared to more efforts if the cities are not of your civilization culture, that would bring civil wars and revolutions.
Plus, if you enter in a war with a city state/colony of your creation, it would not be an entire civ you enter in war with, so your frontiers would be more protected.
This system would represent the difficulty there is to unificate a whole civilization like in the time of Sumer and Ancient Egypt, with agricultural benefits according to the cities conquered (if they are on your river and/or on the upstream of it)
A "normal" settler could still be built, but it would be a lot more expansive, including the cost of buildings like courthouses or barracks that would pop in those cities as soon as their planting.