View Full Version : [Graphics] Buildings


Darque
Jan 17, 2008, 01:43 AM
Here are some ideas for some flavor buildings:

Dwarven Forge - http://www.meshboxbb.com/viewtopic.php?t=63
Dwarven Market - http://www.meshboxbb.com/viewtopic.php?t=62
Stonecutter Clan Palace - http://www.meshboxbb.com/viewtopic.php?t=61
Rock Clan Palace - http://www.meshboxbb.com/viewtopic.php?t=65

Elven Grainery - http://www.meshboxbb.com/viewtopic.php?t=237
Elven University - http://www.meshboxbb.com/viewtopic.php?t=231
Elven Harbor - http://www.meshboxbb.com/viewtopic.php?t=102
Elven Lighthouse - http://www.meshboxbb.com/viewtopic.php?t=89
Elven Healer - http://www.meshboxbb.com/viewtopic.php?t=94
Elven Market - http://www.meshboxbb.com/viewtopic.php?t=36
Elven Forge - http://www.meshboxbb.com/viewtopic.php?t=31
Elven Inn - http://www.meshboxbb.com/viewtopic.php?t=23
Elven Stables - http://www.meshboxbb.com/viewtopic.php?t=282
Kalagori Elf Palace - http://www.meshboxbb.com/viewtopic.php?t=224

Orc walls - http://www.meshboxbb.com/viewtopic.php?t=142
Orc Market - http://www.meshboxbb.com/viewtopic.php?t=148
Orc Barracks - http://www.meshboxbb.com/viewtopic.php?t=145
Orc Forge - http://www.meshboxbb.com/viewtopic.php?t=143
Orc Inn - http://www.meshboxbb.com/viewtopic.php?t=133
Orc Healer - http://www.meshboxbb.com/viewtopic.php?t=260
Orc Lighthouse - http://www.meshboxbb.com/viewtopic.php?t=251

winddelay
Jan 17, 2008, 09:53 AM
Here's a start on the elven healer. It still needs work, and I'm going to change a few textures and add the doors and windows. the grey square is where the weathercock will be.

http://forums.civfanatics.com/uploads/122690/elfherbalisttest1.jpg

woodelf
Jan 17, 2008, 10:31 AM
Looks good. I'm glad I didn't start that one.

thomas.berubeg
Jan 20, 2008, 12:13 PM
If it pleases you, good sirs, would you mind posting the completed versions in the Arda mod forum? (that is if Darque doesn't object?)

Darque
Jan 20, 2008, 11:10 PM
I don't object, as long as winddelay does not object.

woodelf
Jan 21, 2008, 05:23 AM
I tend to upload everything I do into the DB anyhow. I'll do win's stuff as well if he doesn't want to and he doesn't object.

winddelay
Jan 21, 2008, 07:54 AM
I don't object at all. I'll get that finished up shortly and start a few more... I want to get the compressed graphics on that one a little closer to the uncompressed.

thomas.berubeg
Jan 21, 2008, 08:05 AM
thanks alot, all three of you!

Darque
Mar 10, 2008, 12:51 AM
Here is the ruins that will replace the goody huts. In next release of the mod, when a unit enters the ruins, there will be a large change that the ruins are occupied by a monster unit of some sort. The entering unit will have to defeat this monster before they are given their reward.
http://media.moddb.com/images/mods/1/10/9839/Ruins.JPG

Great job on the model winddelay! :goodjob:

woodelf
Mar 10, 2008, 07:08 AM
Very cool mechanic and graphic.

rocklikeafool
Mar 14, 2008, 01:48 AM
I personally like the 1st version of the Elven smithy. Cuz as most can see, it says here are two versions for it. The 1st really look like an armory, imo. The 2nd looks like it could be anything.

woodelf
Sep 12, 2008, 06:24 AM
I made some buildings for Tarquelne's modmod that might be of use. I think with winter coming I'll start doing more max.

Gothic Cult (http://forums.civfanatics.com/downloads.php?do=file&id=10662)
Gothic Cathedral (http://forums.civfanatics.com/downloads.php?do=file&id=10663)
Scion Temple (http://forums.civfanatics.com/downloads.php?do=file&id=10665)
Flesh Studio (http://forums.civfanatics.com/downloads.php?do=file&id=10664)