View Full Version : BtS 3.13 Buildings destroyed / Citizens killed bug or not?


SLM
Jan 17, 2008, 01:26 PM
Playing BtS with the official 3.13 patch I regularly get this random event:

A powerful hurricane has made a direct hit on [insert_city_here].
[O] Buildings have been destroyed
[O] Citizens have been killed

Regardless of techs or money I always have to select the first option, because the second just isn't selectable. And pretty much always a building is destroyed you can never get back:
- walls
- monestaries
- etc.

Can someone tell me if this is a bug or is something required for the second option? Because if I hover on the second option I don't get something like "You need Radio" or something along that line.

ori
Jan 17, 2008, 01:38 PM
the second option can only be triggered if the first option cannot - i.e. when there are no buildings that can be destroyed in that city...

SLM
Jan 18, 2008, 01:03 AM
the second option can only be triggered if the first option cannot - i.e. when there are no buildings that can be destroyed in that city...

Well if it's not really an option, then why display it as an option? There are other events that just trigger without an option (resource/cottage destroyed).

ori
Jan 18, 2008, 05:25 AM
Well if it's not really an option, then why display it as an option? There are other events that just trigger without an option (resource/cottage destroyed).
this is a side effect of the way events are coded - for some reason whenever you have one trigger but more than one option they will all be displayed even if only one of them is available - one could probably code this in a way that there are two triggers, but that would require cross referencing whether either is currently permissible and I have not seen that in any of the event codes, so I assume they took the easy way out :)

SLM
Jan 18, 2008, 05:40 AM
It seems so indeed :)

Anyway, thanks for the explanation.