View Full Version : Maps & Scenarios for Revolution


jdog5000
Jan 20, 2008, 04:45 PM
Since most maps and scenarios out there do not work in Revolution (mostly because of the higher 34 player count), I thought I'd start a collection of maps, scenarios and savegame files that do work.

If you have a map or a particularly interesting point in a game which you'd like to share, post away! Include a bit of description plus, if it's a savegame, what version of Revolution you are using.

I'll try to keep a list of them here.

Maps:
Rhye's Earth map (http://forums.civfanatics.com/showpost.php?p=6396751&postcount=3)
Rhye's Earth map with 12 civs by Kevytmaito (http://forums.civfanatics.com/showpost.php?p=6924288&postcount=25)
Fierabras' Tiny Europe with Ancient Civilizations (http://forums.civfanatics.com/showpost.php?p=6581811&postcount=22)

Scenarios:


Savegames:

jdog5000
Jan 20, 2008, 04:46 PM
Reserved for future

jdog5000
Jan 21, 2008, 10:44 PM
Four versions of Rhye's Huge Earth map: (http://forums.civfanatics.com/downloads.php?do=file&id=8159)
(Updated after the hack)

Map Size: Huge
Civ count: 34 civs
Compatibility: BTS
Screenshot? An image of the map can be found here (http://forums.civfanatics.com/downloads.php?do=file&id=175).
Description:

Contains two different maps, Rhye's Earth and the RFC Earth which has an enlarged Europe. Each map comes in two styles:

1. Clean version. This is just the terrain, starting civs will be placed randomly on the map.

2. China, India, Sumeria/Babylon, and Egypt version. These 4 civs start in 4000bc in their historical places, when and where other civs show up depends on BarbarianCiv and Revolution.

This is also a good base for creating other Earth maps either with different initial civs or starting at another point in history.

BobTheTerrible
Jan 22, 2008, 06:17 PM
2. China, India, Sumeria, and Egypt version. These 4 civs start in 4000bc in their historical places, when and where other civs show up depends on BarbarianCiv and Revolution.


That sounds interesting, that's pretty much what I do for random games (start with ancient civs and let the rest fill up). I'd love to see screenshots from anyone who tries this to see how everything ends up.

Echo of Celts
Jan 27, 2008, 10:01 PM
A question here, I noticed these are world builder saves.

If I am using a merged version of Revolution, can I use this map as is?

jdog5000
Jan 29, 2008, 01:30 AM
You should be able to, so long as the DLL you're using defines 34 civs. If not, just open the files with a text editor and pad the player/team defs out to whatever number of civs you're using.

lamppost4
Feb 12, 2008, 05:19 PM
Two versions of Rhye's Huge Earth map: (http://forums.civfanatics.com/downloads.php?do=file&id=8159)

2. China, India, Sumeria, and Egypt version. These 4 civs start in 4000bc in their historical places, when and where other civs show up depends on BarbarianCiv and Revolution.


When this does play out, do the civs that do come out of revolution come randomly or is there some sort of preference system like w/ the colonies where Britain's colony becomes America usually?

jdog5000
Feb 12, 2008, 07:49 PM
@ lamppost4

It's not a history replicator, so there's no guarantee anyone other than the four initial civs will be in their historical places or emerge at historical times. That said, the selection of a rebel civ is weighted based on history, so America, India, and the Celts will emerge from a revolt in British territory if possible (ie they don't already exist elsewhere).

lamppost4
Feb 12, 2008, 07:52 PM
@ lamppost4

That said, the selection of a rebel civ is weighted based on history, so America, India, and the Celts will emerge from a revolt in British territory if possible (ie they don't already exist elsewhere).

Yea that is more what I am looking for. I sort of figured it wasn't exact.

BobTheTerrible
Feb 12, 2008, 08:17 PM
Yea that is more what I am looking for. I sort of figured it wasn't exact.

Just keep in mind when he says "In English territory" he means somewhere that the English in the game holds, for all we know the English can emerge in Mongolia from some barbarian cities.

Dead Flag
Feb 14, 2008, 06:16 AM
In one of my games on that map, the English formed from a breakaway faction of the Indians...

StormLord-711-
Feb 18, 2008, 12:04 PM
I have a question that relates to maps, but actually has to do with map generators. I've considered using the PerfectWorld map generator, which sets up one or more new worlds and old worlds like terra maps. But would Revolutions treat them the same as it would on a terra map, keeping the new world civs from becoming as advanced?

BobTheTerrible
Feb 18, 2008, 03:24 PM
I always play with the PerfectWorld map script, and with default settings no barbarians even formed cities in the new world until the land was discovered, and a few managed to settle down before the area was colonized.

jdog5000
Feb 19, 2008, 12:58 PM
Yes, Revolution will treat them the same as on a Terra map. The one potential difference, as pointed out by Bob, is that Barb city generation may be a little different since I believe the 'new world' areas from PerfectWorld are smaller than with Terra. Starting in version 1.3 I customized the placement of barb cities for this mod, so you should see barb cities in new world areas more regularly ... there was an issue in the standard implementation which could block barb city founding on unoccupied areas in some circumstances. The new version instead weights settling towards occupied areas and decreases the weighting as the map fills up.

SaintMatthew
Feb 23, 2008, 01:21 AM
any prospect that you'll tweak Rhye's BTS map, which has an enlarged Europe, for use with Revolution games. The map is great -- allows most European civs to 3 or 4 civs instead of 1 or 2 -- and makes for a good game.

SaintMatthew
Feb 23, 2008, 06:26 AM
one more question -- does anyone know how to disable the limit within which cities can be built near already existing cities? I think the default is set at 2, with the game requiring at least 2 squares between cities. I'd like to get that down to 1. Thx.

BobTheTerrible
Feb 23, 2008, 11:02 AM
any prospect that you'll tweak Rhye's BTS map, which has an enlarged Europe, for use with Revolution games. The map is great -- allows most European civs to 3 or 4 civs instead of 1 or 2 -- and makes for a good game.

Isn't that the map he has posted in the first post of this thread?

SaintMatthew
Feb 23, 2008, 12:00 PM
nope - the mape that is posted has the smaller size Europe. It also has the default limit of 2 squares between cities, which can make setting up a European country with multiple cities difficult. I think Rhye has altered it to 1 for his scenarios.

Fierabras
Feb 25, 2008, 05:35 AM
one more question -- does anyone know how to disable the limit within which cities can be built near already existing cities? I think the default is set at 2, with the game requiring at least 2 squares between cities. I'd like to get that down to 1. Thx.

You have to change this in the global definitions. Create a file called GlobalDefinesAlt.xml in the XML folder. Add this:


<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Global Defines -->
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
</Civ4Defines>


This is how Rhye has done it, so it should work.

jdog5000
Feb 25, 2008, 11:34 PM
Sure, I'll do it ... eventually, life's busy sometimes.

If anyone else wants to give it a shot, should be really easy to spot the differences in the player/team sections at the start of the WBSave file and create a map that works.

jdog5000
Mar 04, 2008, 07:31 PM
The Rhye's Earth for Revolution map pack has been updated, now also includes the version with an enlarged Europe as requested. You may also want to see Fierabras' advice two posts up ...

Two things had to be changed for the RFC map since they're not in BTS: all instances of cotton were replaced with another happiness resource and all marshes were turned into jungles.

Enjoy.

Fierabras
Mar 08, 2008, 06:08 PM
Here is the map that I had promised in the Download link and Version info thread. This one is a base version of a scenario I'm working on, but it still works nice with the Revolution mod.

Tiny Europe (cut-out of Rhye's map) for 34 civs dll.
Playabele civs in historical starting locations:

- Rome
- Carthage
- Greece
- Egypt
- Babylon
- Persia
- Celts

Pretty fun to see English rebels split off from the Celtic civ and start their own civ in England!

Edit: you might want to add the XML I mentioned in post 19 (http://forums.civfanatics.com/showpost.php?p=6532791&postcount=19)

Aeven
May 09, 2008, 09:26 AM
If someone were to make the Giant Earth Map by Genghis_Kai compatible, along with the included scenario, I'd be very grateful :D

das
May 25, 2008, 04:13 AM
There are lots of historical world map scenarios that would be really great with this. I'm particularly thinking of thise (http://forums.civfanatics.com/showthread.php?t=252554) right now.

Kevytmaito
Jun 14, 2008, 11:08 AM
Here is rhyes map with 12 ancient civs to start.

jdog5000
Jun 14, 2008, 11:10 PM
Cool, thanks! Link added to FP

Ajidica
Jun 18, 2008, 09:38 AM
This mat not be the correct place to post this question, but here it is:
I am planning a mod about the fall of the roman empire that will use REvolution as a base, and the other version that adds DCM and IDW. The readme said that if all that I do is XML, I should be fine. It later said that if I do any civic editing or removing or adding any tech, there might be problems. If all that I do is add new units, remove and add some tech, and do a bit of civic editing, will there be problems?

Crezth
Jun 26, 2008, 09:57 PM
The "clean" Rhye's maps always startup with BarbCiv, Revolution, and pretty much all of the rest of the features of Revolution disabled. Why is that?

jdog5000
Jun 26, 2008, 11:35 PM
This mat not be the correct place to post this question, but here it is:
I am planning a mod about the fall of the roman empire that will use REvolution as a base, and the other version that adds DCM and IDW. The readme said that if all that I do is XML, I should be fine. It later said that if I do any civic editing or removing or adding any tech, there might be problems. If all that I do is add new units, remove and add some tech, and do a bit of civic editing, will there be problems?

Sorry for the late reply, I wrote you one a while ago but somehow it got lost in the shuffle. Anyway, I updated merging documentation which comes with the download in 1.6 and later partly as a response to your post and also because it was terribly out of date. Definitely check that out and post again if you have any questions.

The "clean" Rhye's maps always startup with BarbCiv, Revolution, and pretty much all of the rest of the features of Revolution disabled. Why is that?

:confused: I don't know, I'll check it out ...
(EDIT: If you choose "Custom Scenario" then you can select the options you want. It seems like something is acting strange with GameOptions when loading the map since the Firaxis changes to the way GameOptions are loaded in 3.17 ... there's nothing in the map file which should effect this, I'll see if I can get the options to default to on)

a1Basco
Jul 05, 2008, 01:23 PM
I always start in Washington on the Rhye clean slate map. Doesn't matter what civ I pick =p

QwertyKey
Jul 14, 2008, 07:43 AM
I made this map based off of Rhye's 4 civ map. The idea of this map is that there's a lot more room to make good cities, and it balances out areas somewhat. I also made the New World MUCH nicer, hopefully encouraging a lot more racing to get there.

Mainly what I did was:
Change all desert on river tiles to floodplains
Change all desert tiles on water to plains
Move the grassland/tundra line up one, creating more grassland
Moved the tundra/ice line up one, creating more tundra
Added resources to otherwise very poor places for cities
Created passages from the old world to the new world with galleys (on on the side of Europe, the other on the side of Asia).
Added a fake river in Australia, to make it more useful.
Added several sea food resouces
Changed some of the mountain structure in the Panama/Columbia area (now much more accessible)
Made Tibet, Alaska, and much of the Western US a reasonable place to settle

That's more or less it. The effect should be that there are more civs springing up from barbarians, and that there are more places which will be settled. Hopefully this has the effects of emulating a larger map, without actually having one. I am also hoping that this will weaken the advantage of being one of the first civs, and will enable civs which come up in the middle of the game to become the world leader.

Edit: It seems to work in the Play Scenario setting, but not in the Custom Scenario setting. If anyone knows why, or knows how to fix that, please let me know. Thanks.

Ant509y
Jul 24, 2008, 11:20 PM
Okay, here's a question, about the Rhye's maps. Do they work on the newest, 3.17 update?

I've only dled them after I updated to the 3.17 patch, and it says they won't work. How should I do it to make them work, if they work for everyone else?

Also, for some reason the one Qwerty made just recently isn't working either. I'm not sure why... am I doing this wrong? I put it into the private maps in revolutions, is tha tthe wrong spot?

Ajidica
Jul 25, 2008, 06:17 PM
@jdog5000, Thanks for updating the XML FAQ. I forgot that I had posted here becuase I went on a 2 1/2 week trip and unsubscribed from all threads so I dont come back and find my email clogged.

Fierabras
Aug 03, 2008, 05:16 PM
The "clean" Rhye's maps always startup with BarbCiv, Revolution, and pretty much all of the rest of the features of Revolution disabled. Why is that?

Now that the features have become game options, you can add them to the map file with:


Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_BARBARIAN_CIV
Option=GAMEOPTION_TECH_DIFFUSION
Option=GAMEOPTION_START_AS_MINORS
Option=GAMEOPTION_DYNAMIC_CIV_NAMES


Open up the WBS-file with a text editor and add the options you want to play the map with between BeginGame and Endgame. For example, below is the modification for Kevytmaito's map:


BeginGame
Calendar=CALENDAR_DEFAULT
Speed=GAMESPEED_EPIC
Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_BARBARIAN_CIV
Option=GAMEOPTION_TECH_DIFFUSION
Option=GAMEOPTION_START_AS_MINORS
Option=GAMEOPTION_DYNAMIC_CIV_NAMES
GameTurn=0
StartYear=-4000
Description=Rhye's huge Earth map, with 12 ancient civlizations. BarbarianCiv and Revolution will fill out the rest of the map over time.
ModPath=
EndGame

jdog5000
Aug 20, 2008, 12:56 AM
Thanks for clearing that up Fierabras ... sorry to be asleep at the switch on that.

The Rhye's Earth for Revolution map pack has been updated to fix this.

QwertyKey
Aug 20, 2008, 11:52 PM
Okay, this map should work perfectly. It's my 6 civilization extra play. When you start it you get the option of playing between 12 countries, however only choose between the Celtics, Egyptians, Persians, Indians, Chinese, or Japanese. Any other civ will cause a crash (as they aren't in it). With the revolution they should all be pretty balanced (and it's reasonable to expect a few new important civs throughout the game). I have added a lot of resources and changed a lot of the terrain, and it is designed to add more room for important cities, and to make all civs different but equally good ones to play. See what you guys think...

http://forums.civfanatics.com/attachment.php?attachmentid=186475&stc=1&d=1219297920