View Full Version : Modules - Events


TAfirehawk
Jan 26, 2008, 08:51 AM
Discussion of Events modules.

The Navy Seal
Feb 22, 2008, 08:28 PM
Well I definitely think that we should do like suggested before on the site that when an event like bandits happens bandits actually appear near your cities.

helpless_writer
Aug 27, 2008, 07:44 PM
http://forums.civfanatics.com/downloads.php?do=file&id=116

Thats where to download it... I still crave the features he wanted to implement in future updates...

rockinroger
Aug 27, 2008, 08:08 PM
Hum thats a good concept.

helpless_writer
Aug 27, 2008, 08:15 PM
Hum thats a good concept.

When I was deep into ViSa i brought up the idea a few times... but then i abandonned Civ for AoE for awhile... then it got boring...

I will always wish though someone would make a hybrid of the two... I loved destroying buildings in that game...

and maybe mix in some Total War aspects...

TOO EPIC

ravenone
Nov 09, 2008, 07:43 PM
Is there a list of what the released module adds? I can't find a list or description anywhere, other than "events"

rockinroger
Nov 10, 2008, 01:10 AM
Is there a list of what the released module adds? I can't find a list or description anywhere, other than "events"

Ru talking about just JPK's events? If so I can make up a list.

ravenone
Nov 10, 2008, 10:10 AM
Maybe that is where the confusion is. What is a JPK event?

rockinroger
Nov 10, 2008, 05:21 PM
jpk is a modder who added events as a mod to bts.

ravenone
Nov 13, 2008, 12:14 PM
ah. I see. If its not too much trouble, can you list the events out in the download page for the events d/l ?

thanks!

rockinroger
Nov 13, 2008, 02:57 PM
ah. I see. If its not too much trouble, can you list the events out in the download page for the events d/l ?

thanks!

Yes as soon as I can get back home, had a hernia operation Tuesday,so I've been at my GF's house and shes a Physical Therapist and wont let me go home until I start moving better.