View Full Version : Future Age is no balance
milka Jan 30, 2008, 08:08 PM Hello
i useally playing Epic speed game
but I cant enjoy future age take a time
Modern and Futere technology and Wonder,Project make too many hammer and beaker
When I got Futere age
I need Only one tern per research one future technology
and also AI
CITY make too much Hammer,Beaker,Gold then Future Unit,building,tech
and HI tech unit,building is too cheap
ROM allow too much +XX% for Future Factory
i was even seen +50% hammer factory.
I advice you
1. change lower +XX% of wonders
2. change lower +XX% of Future building
3. (if you can) one city can get only one Factory
4. change beaker and hammer for HI tech unit and Future building, technology X10~X50 more
thanks.
Cuteunit May 06, 2008, 10:35 AM Yeah, future era is a joke in ROM. They work on it for a year and my friends and I notice gross, disgusting balance problems in one day. It's annoying because you want the abundance and variety, but all the +research and +production make it a clown show.
JosEPh_II May 06, 2008, 07:57 PM Maybe you could help zappara by making a mod for future era?
:/
JosEPh
strategyonly May 06, 2008, 11:32 PM Maybe you could help zappara by making a mod for future era?
:/
JosEPh
I agree, come up with a solution that would be viable for all of us (civ4) people to play with.
zappara May 07, 2008, 07:04 AM I know modern/future eras need more balancing, that will be the main concern on first patches. One thing that probably allowed science to skyrocket in RoM2.0 was because I changed max world wonder limit from 4 to 6 ie. you can now build 2 more wonders in same city and that can mean 300% science increase to single city if you choose certain wonders. So I'm considering to put back that 4 wonder limit. There will be of course changes to wonders and overhaul of building and unit costs.
You all can help with this by providing some data for me, specifically hammer amounts from your major cities on specific eras. If you post this data, tell also on what game settings you are playing: difficulty, speed, map size and from what era those hammer numbers are from. This will help me to scale the building/unit costs better.
Edit: Easiest way to post info about production etc numbers is to take screenshot from your Domestic Advisor screen (F1). Sort the list by hammer amount before taking that screenshot. That way your major cities will be on top of the list. With the screenshot you'll just need to specify your game settings.
konradcabral May 07, 2008, 06:17 PM I know modern/future eras need more balancing, that will be the main concern on first patches. One thing that probably allowed science to skyrocket in RoM2.0 was because I changed max world wonder limit from 4 to 6 ie. you can now build 2 more wonders in same city and that can mean 300% science increase to single city if you choose certain wonders. So I'm considering to put back that 4 wonder limit. There will be of course changes to wonders and overhaul of building and unit costs.
Zappara,
i think the better way to avoid the research skyrocketry is to bring down the power of the wonders of einstein, newton and etc.
The birth of these do not justify a 100% bonus. Imagine if other Einstein was born today around Massachusetts or Houston (i imagine they are responsible for most of the great output of science in the actual U.S). The research would never get a hundred percent bonus! Maybe the solution is make this bonus temporary, like a golden age, but don't know if it's hard to code. If it is, simply make the bonus lesser, to around 20 or 30 percent by wonder.
I don't think it's realistic to limit a city's wonders.
I just dowloaded the extracivspack, i'm smiling. :D
zappara May 07, 2008, 08:12 PM @konradcabral
Already changed Einstein wonder and it won't give such huge benefit anymore. There will be all kinds of changes to science buildings.. like being able to build Observatories only in cities which have hill/peak in their city radius (experimental thing).
Dancing Hoskuld May 08, 2008, 02:25 AM .. like being able to build Observatories only in cities which have hill/peak in their city radius (experimental thing).
But we have observatories and no peaks here in Australia! :)
zappara May 08, 2008, 04:52 AM @Dancing Hoskuld
The ideal locations for modern observatories are sites that have dark skies, a large percentage of clear nights per year, dry air, and are at high elevations. At high elevations, the Earth's atmosphere is thinner thereby minimizing the effects of atmospheric turbulence and resulting in better astronomical "seeing". - Wikipedia
Besides, Australia does have lots of hills and mountains even if you say there's no peaks. In Civ maps, there's almost always hill or mountain inside city radius so this limit doesn't affect many cities. Actually most modern day observatories aren't built in cities because of the "light pollution" cities generate during nights.
Kalimakhus May 08, 2008, 02:25 PM I think an easy way for the too much accumulated research, culture, or production due to wonders or buildings is to make these wonders, or buildings obsolete at some point. This is quite realistic as for instance the physics of Einstein (along with Max Blank and others) proved the one of Newton to be a special case rather than universal.
konradcabral May 08, 2008, 04:58 PM I think an easy way for the too much accumulated research, culture, or production due to wonders or buildings is to make these wonders, or buildings obsolete at some point. This is quite realistic as for instance the physics of Einstein (along with Max Blank and others) proved the one of Newton to be a special case rather than universal.
I totally agree with this proposition of yours!:goodjob:
Cuteunit May 14, 2008, 05:38 AM I manually changed max world wonders per city to ONE and it's significantly better... wonders in ROM are too strong to let them stack their effects on eachother.
Einstein's lab adds an unreal amount of research to the constructor and needs to be priority nerf number one.
ALL wonders need to cost 175% of the hammers they currently do. There's so much +Percentage to coin and hammers in ROM, plus shaft mines on forested hills, that where wonders used to take long enough that they might have been fair (unless you were IND, but that overpowered trait is right up there with FIN in the lameness ranks anyways). Frankly being emperor Nero is actually a great thing in ROM, while in reality nero ruined his economy with all his spending on fancy monumentry. There's no balance.
I don't agree with wonders becoming obsolete as long as the restriction on number of wonders per city is severe enough and the wonders themselves cost a lot more in production than they do.
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