View Full Version : When does the game use MiddleArtDefineTag and LateArtDefineTag? Where is the setting?


Thomas SG
Feb 01, 2008, 07:00 PM
Hello.

I want to change the appearance of units depending on the era. So I need different ArtDefineTags. But I need more than the existing three!

I want to give ancient units like the swordman a medival style in the medival era. That seems to be no problem because there is the switch from classic to medival style (EarlyArtDefineTag -> MiddleArtDefineTag). :p

But the next switch is done when you reach industrial era. And that's too early for my plans. :sad: I need a switch between industrial and modern era to give units like infantry a WW2 style and a modern style.

How can I add a VeryLateArtDefineTag? Where are the settings for the switches?

Thanks for answers.

Shqype
Feb 01, 2008, 07:07 PM
The first switch occurs with the Renaissance era (to the "MiddleArtDefine").

I would also like to know where the setting is, but it's probably coded into the SDK.

Thomas SG
Feb 01, 2008, 07:17 PM
I made a test and got a different result. :confused:
I gave the european worker the spearman style as MiddleArtDefineTag. Early and late as it was before. After that I started a game as a german leader (for european artstyle) and opened world builder. I set a german worker and then I gave me era technologies. First classic - worker stayed worker. Then medival - worker became a spearman.

Wolfshanze
Feb 01, 2008, 07:27 PM
Medieval triggers the Middle units, not Renaissance.

Shqype
Feb 01, 2008, 09:28 PM
My mistake.

For TAM, we replaced the original eras with new ones, and the replacement corresponding to Renaissance updated the unit art defines. We probably have different results because TAM had less eras (only 4).