Flak Fox
Feb 01, 2008, 11:21 PM
I was wondering if anyone ever took a stab at making a fix for cultural borders for the latest version of BtS? Last time I checked no one had made one, and I couldn't find one in the mod components thread.
By "fix", what I mean is a way to take permanent control of the land you conquer (the cultural portion of it) by one means or another, whether it be by units having a new button that grants the user 100% cultural control of the square that was "conquered" or by some other method.
My reason is that it is ridiculously annoying to try to play Civ IV more as a "sim" than an arcade game. I like realism when it comes to war and conquest, what I don't like is taking over enemy cities and having their neighbors obtain more land than I do because of their culture penetrating into the land I just conquered. Not only that, the city will usually revolt in a short time anyway or starve to death, which isn't realistic.
This isn't just a player problem, AI have a hard time maintaining captured cities as well.
The only two fixes I can think of are either the one I mentioned before with the unit, or having a city maintain all of it's culture (maybe slash out 50 or so culture per population because of the conquest) when it is conquered. Otherwise I am uncertain as to how to go about fixing it. Any thoughts?
By "fix", what I mean is a way to take permanent control of the land you conquer (the cultural portion of it) by one means or another, whether it be by units having a new button that grants the user 100% cultural control of the square that was "conquered" or by some other method.
My reason is that it is ridiculously annoying to try to play Civ IV more as a "sim" than an arcade game. I like realism when it comes to war and conquest, what I don't like is taking over enemy cities and having their neighbors obtain more land than I do because of their culture penetrating into the land I just conquered. Not only that, the city will usually revolt in a short time anyway or starve to death, which isn't realistic.
This isn't just a player problem, AI have a hard time maintaining captured cities as well.
The only two fixes I can think of are either the one I mentioned before with the unit, or having a city maintain all of it's culture (maybe slash out 50 or so culture per population because of the conquest) when it is conquered. Otherwise I am uncertain as to how to go about fixing it. Any thoughts?