View Full Version : Cardith Lorda Role Playing Challenge


Rex rgis of Ter
Feb 03, 2008, 05:09 PM
I have learned from my past RPC that no one is interested if nothing is happening. Thus, my new RPC will be punctuated by myself giving my own report every 2-3 days.

The Kuriorates are a multicultural race. They are led by a child, and include humans, centaurs, and more. This RPC is made to capture the unity of the Kuriorates. This, unlike Faeryl's challenge, is not a contest. It is merely a game to find lore and strategical synergies. In order to reinforce the lore, certain rules/achievments are to be follwed for the purpose of the challenge.

You can download a save and report your activities throughout the game. Screenshots are appreciated. I will be playing Prince (I know I suck).

Rules and Achievments

Rules are guidelines that should be followed throughout the entire challenge, or as soon as they become possible.
Achievments are less regimented and not required, but they are a nice plus. I would still strive to achieve them.

Rules



Do not go to war with any good empire, and if at war with one, only fight defensivley.
50% of your army consist of Centaur units
Have a maximum amout of cities, and no overlap in their BFC
Destroy or Vassalize all evil civs, if vassalized, you need to convert them to neutral or evil
Have the Liberty, God King, and Caste civics run ASAP
No trading, open borders, etc. with evil civs.

Achievments


Found a non- evil religion (Not CoE, AV, or OO)
Find and Control the Centaur Citadel
Find and Control the Lamia Village
Win a Domination or Religous Victory
Enter a Permenant Alliance with a Good Civlization
Found the Cult of the Dragon
Create Eubrates


Note on the Centaur Citadel/Lamia Village

these to areas are points on the map I created. To control these they must be in your cultural influence.

The Start
http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0000.JPG (http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0000.JPG)

The Settings
http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0013.JPG (http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0000.JPG)

Saves for Noble - Immortal below
If you want Diety please request it.

Rex rgis of Ter
Feb 03, 2008, 05:09 PM
This is reserved for links to different players AARs.

Eldric IV
Feb 03, 2008, 05:40 PM
Two questions: Which is higher difficulty, Noble or Prince? And why is the Noble save larger than the others?

Rex rgis of Ter
Feb 03, 2008, 05:43 PM
Two questions: Which is higher difficulty, Noble or Prince? And why is the Noble save larger than the others?

1) Noble is the lower difficulty level.

2) I am unsure as to why it is larger. They are all the same map.

Eldric IV
Feb 03, 2008, 10:53 PM
I think there is something seriously wrong with this map.

By turn 15, three civs were wiped out by the barbarians. I was wiped out on turn 17 by an 11/9 centaur charger. Not a prayer of winning that battle.

Mesix
Feb 03, 2008, 11:34 PM
I think there is something seriously wrong with this map.

By turn 15, three civs were wiped out by the barbarians. I was wiped out on turn 17 by an 11/9 centaur charger. Not a prayer of winning that battle.

WARNING: Off topic (but responding to post)

I recently tried my hand at crafting a scenario. I had a friend playtest it. For a "surprise" I thought it would be neat if the barbarians had wearwolves. I placed 6 barbarian ravenous wearwolves at different points around the map. I thought some would be killed off and others would mature.

When he playtested, all of the wearwolves survived rather easily. Three civs (out of 8) died by turn 20 when a barbarian Greater Wearwolf with Combat IV rolled up on his cities defended by a handful of warriors and a scout. Needless to say, the wearwolves were scaled back after the first walkthrough.

Mesix
Feb 03, 2008, 11:35 PM
Now On Topic

I'll give this one a shot in a few days after I finish my research paper for school.

xienwolf
Feb 04, 2008, 12:28 AM
You could grant the Chargers the Weak Promotion to make them a little bit easier to survive, and also Light works.

Verdian
Feb 04, 2008, 07:02 AM
I love the Kuriotates, so I gave this a try on Emperor. Three civilizations were made short work of by (I assume) the Chargers. They then set their eyes on me, and that was that. Perhaps only limit them to one? Two attacked me at once, which I think was the main problem. Or you could make them normal centaur, but increase their numbers. They are strong enough early game to pose a threat.

I do enjoy these challenges, so keep them coming. ;)

black_imperator
Feb 05, 2008, 05:43 AM
I won on turn 53 on Noble... by being the only survivor.

It seems that those chargers are a little too strong ^^

http://forums.civfanatics.com/uploads/73027/Cardith_Lorda_0054_ap._J.C_challenge_noble.CivBeyo ndSwordSave

Rex rgis of Ter
Feb 05, 2008, 03:01 PM
I think your right.

I'm going to upload new saves. I'll post again when the replacments are here.

Rex rgis of Ter
Feb 05, 2008, 04:24 PM
I've uploaded the new files, centaur chargers fixed.

My report will come by the latest tommorow night.

Fenham Dave
Feb 06, 2008, 05:42 AM
Hey Rex

Thanks for keeping going with this. I think its a good idea and will try your 2nd effort tonight and attempt an AAR in the weeks that follow. Good thinking for speeding up the pace and shrinking the map, it will help to bring more people in (I think).

One question,
Rule - Have a maximum amout of cities, and no overlap in their BFC

I know the Kuriotates have a max but do you mean only have the 3 (or whatever standard maps allow) or did you mean something else?

Kudos for your efforts, these type of scenarios and reading others' AARs are just another great thing about the worlds best mod.

Rex rgis of Ter
Feb 06, 2008, 02:52 PM
[QUOTE=Fenham Dave;6459455]One question,
Rule - Have a maximum amout of cities, and no overlap in their BFC

I know the Kuriotates have a max but do you mean only have the 3 (or whatever standard maps allow) or did you mean something else?[QUOTE]

I mean you need at least all three of the cities, and their BFCs cannot cross. You can have unlimted Settlements, as long as they are not in the cities BFC.

Fenham Dave
Feb 07, 2008, 03:01 AM
Now I understand.

I played 50 turns or so last night and have already broken that rule. I never play with Cardith so I messed up my overlap. The BFC is bigger than I remembered and I didn't get the settlement mechanic. Nevermind I will start again and try to follow the rules this time.

By the way, raging barbs is brutal :)

Cheers

Mitchifer
Feb 07, 2008, 03:34 PM
I'm going to give this one a shot. This should be interesting since I haven't played as Cardith Lorda before.

Hopefully this time my computer won't die and take my screenshots with it like it did for your Faeryl Viconia RPC. :D

Nameless One
Feb 08, 2008, 07:11 AM
Just finished the RPC and it was a great experience. It was my first RPC and also my first game with Kuriotates and the Shadow version of the mod. Here's my list of achievements with screenshots. I played the Noble difficulty.


Do not go to war with any good empire, and if at war with one, only fight defensively.

Done. Not a great problem. The Luichurp were great friends from the beginning.



50% of your army consist of Centaur units

I've tried to maintain this percentage throughout the game, although it was quite difficult when I started hiring mercenaries from the Guild of the Nine. Still, I think I managed to end the game with about 50-50 ratio.

The military advisor, with centaurs highlighted:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0000.JPG


Have a maximum amount of cities, and no overlap in their BFC

Why wouldn't someone have a maximum number of cities with Kuriotates on standard map? No BFC overlapping was a little difficult, but I think I had just enough space.

Behold the magnificent Tripolis of the Kuriotate civilization:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0001.JPG


Destroy or Vassalize all evil civs, if vassalized, you need to convert them to neutral or evil

Declared a war on Sheaim together with Luichurp while they were evil, but they converted to neutral with Fellowship of the Leaves during the war. I still took all their cities and they survived only with two ships. They declared war on me much later in the game when I attacked the Calabim, which naturally ended their existence. Luichurp weren't much help in the war against Sheaim, but I managed to recover the Pieces of Barnarux and rebuild the golem hero for them.

Once the wild lands of the savage Sheaim, now the sparsely populated Southlands of the Kuriotate Empire:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0002.JPG

Calabim converted to neutral before I declared war on them. They adopted the Fellowship as well, and vassalized the Ljosfalar. I was trying to achieve the religious victory and couldn't get the Calabim to give me open borders, so I decided to attack them. I managed to avoid all conflict with Ljosfalar except for a couple of naval skirmishes. After Calabim lost a couple of cities the Ljosfalar broke free and became vassals of Luichurp/Mercurians. I tried to spread Empyrean religion to conquered cities and get rid of them ASAP to preserve the Empyrean population. This lead me to give Nubia to Ljosfalar and ??? to Mercurians, but the Ljosfalar geave Nubia back to the vampires. I vassalized the Calabim and liberated the rest of the cities after spreading Empyrean religion in them. Ended up rescuing and rebuilding the Barnarux for Luichurp once again.

Remains of the Calabim Empire after their defeat, including Acaia, once a rich Calabim city, now converted to Kuriotate outpost:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0003.JPG

Cities that Calabim lost in the war for good:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0004.JPG


Have the Liberty, God King, and Caste civics run ASAP
No trading, open borders, etc. with evil civs.

Done, although it wasn't the most pleasant choice of civics :)

Civics screen:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0005.JPG


Found a non- evil religion (Not CoE, AV, or OO)

Founded the Empyrean religion. Decided to found it in favor of the Order because I think the more tolerant Empyrean is more in character for Kuriorates.

Kwythellar, the capital of Kuriotate Empire and Holy City of Empyrean religion, with the adequate Law Node and Pool of Tears nearby:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0006.JPG


Find and Control the Centaur Citadel
Find and Control the Lamia Village

Done. My scouting centaur found the Citadel quite early, but the Shaeim and Luichurp spread their borders to cut me away. I sent an expedition with a ship and created a settlement just south of it. The unfortunate settlement remained cut off until I conquered the Shaeim.
Lamia Village was not far away like the Citadel, but Shaeim took it before I could, and the stupid AI built a city atop the village. Still, it was the first Sheaim city I conquered in the war through a naval attack with early ships.

Lamia Village, liberated from the Shaeim. Their name for the village, Tongurstad, seems to have survived their demise:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0007.JPG

The Centaur Citadels and surrounding plains, the remotest outpost peacefully founded by the Kuriotates even before the war with Shaeim. You can see Basium in the northwest, coming to visit the most magical part of the continent:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0008.JPG



Win a Domination or Religous Victory

This is almost impossible with Kuriorates. Domination requires territory and population. Territory is not a problem, but population is impossible to achieve with only 3 cities and settlements that don't grow. Religious victory is also impossible with civic limitations that prevent the Kuriorates from creating Inquisitors. I tried the Purge of the Unfaithful, although it is quite out of character, but it didn't help. I boosted the percentage of Empyrean to 49% only, and I had to rebuilt all my nodes do to the bug. Still, I spread Empyrean to all cities on the map and converted all civs to Empyrean. Had to keep bribing the Ljosfalar and Khazad since they kept reverting to Fellowship and Runes respectively. In the end, I won the Altar of L victory. Better than nothing.

Victory Screen, showing the futility of any plan to win a Domination or Religious Victory with Kuriotates:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0009.JPG

Hall of Fame, showing my final score:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0012.JPG



Enter a Permenant Alliance with a Good Civlization

Couldn't do this. Luichurp wouldn't agreed because I was "too powerful for them", and giving one of my 3 cities to the Mercurians was out of question. In the end, Luichurp summoned the Mercurians.


Found the Cult of the Dragon

This religion has been removed in 0.30 I think.



Create Eubrates

Done. He is absolutely awesome.

Eurabrates, enjoying his retirement with Chalid Astrakein and other veterans of the Calabim War in the outpost Acaia, and making sure that the vampires don't get funny ideas:
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0010.JPG

I also think it's worth mentioning that I destroyed the Red Dragon (forgot his name). Gave his city, Evermore, to the Luichurp, but moved the treasure to my capital. They lost it to Calabim as soon as the war began, but I liberated it for them.
http://forums.civfanatics.com/uploads/125954/Civ4ScreenShot0011.JPG

What of the others? Khazad were the weakest of civilizations although they suffered no devastating wars. They were extremely isolationist in the beginning and I was afraid that a war was inevitable if I wanted to spread Empyrean religion to their cities. Fortunately, they asked me for protection as soon as it was possible. The Ljosfalar suffered a series of devastating wars against the Calabim without a single victory. I was too busy with Sheaim to help, and so were the Luichurp. Although they spread their religion, the Fellowship, to Calabim cities and managed to convert them to neutral, they were vassalized by the vampires and remained their vassals until I freed them in war. They immediately found a new protector in the Luichurp/Mercurian alliance.

Mitchifer
Feb 09, 2008, 05:49 PM
Looks very nice :). I resisted reading all of it, because I just started my game.

Since this is my first game as the Kuriotates, a few questions come to mind:

1. What exactly can you use settlements for? Are they mainly for graining resources (so they're in your cultural borders) and a place to heal for troops? Is there a way to make a city a settlement and vice versa after they have been built or captured?

2. When using settlements, do their cultural borders expand at all?

Thanks for your help.

Rex rgis of Ter
Feb 09, 2008, 07:19 PM
Sorry for the long delay. School and Choir have been hectic :(. I've finally played about 73 turns of the game. To save space, screenshots are in spoilers. And I've got my first section of the long report. The narrator is Galedr, a Centaur prince.

Part I

Kythwellarhttp://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0002.JPG

'The sea is so tranquil,' contmeplated Glaedr, 'If only the land dwellers were so blessed.' The last weeks had been hard. Glaedr's own brother had betrayed them, along with half of the great herd. Glanwing's last words to his brother were, 'I will leave you to your Human Filth, and I will lead the centaurs to rule and prosper, which you and your child will never do.' Glanwing had truly fallen. He had allied with the orcs and sent raids on the humans. "My people!" cried the boyking who stood near to Glaedr, adressing the humans and centaurs in the glade, "Here is where the Kuriorates settle, here is where we make an empire so grand, and no person will not be free. Here we create Kythwellar, city of Fellowship!" The cheers arupted from the crowd. The boy cetainly had a way with words.

Two weeks later Glaedr enter the Boy king's hall. The industrious human and strong centaurs had laboured together to create sturdy halls. "Welcome to my home" Cardith said. He was surrounded by countless advisors, among them an odd creature. She was beautiful in her face, with long red hair. However, instead of human legs or centaur hooves, the woman had a snake's body. She talked to Cardith as I listened in. "Well of coursse we'd be happy to join sssuch noble people. But not all the Lamia agree. I represent a sssmall portionof our tribe. We live to the sssouth, in a tropical paradissse. If you can show the Lamia you are culturally adapt, as well as magically, we will aid you." Cardith and her continued to converse.

I made myself busy reading scout reports of the west. They found a lake, dubbed Nagggarond, after a tribe which gave them a map of the northern areas. The area seemed to be rich, and ripe for settling.

The West http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0004.JPG

Another week later Cardith called for my prescense in his palace. "An important event has occured. Another tribe of civilzaed people have been found. We must welcome them to our halls. They will be here in a few minutes."

The pale woman entered. She was tall and proud. Following her were men dressed in long flowing robes whispering a flowing and ritual like language. The woman motioned for them to cease, and raised her voice so the whole court could hear, "I am Os- Gabella, immortal daughter of the gods. Ah what have we here, another feeble civilization awaiting the apocalypse?" Her tone was proud and powerful, and seemed to cast a spell over the inhabitants. Only Cardith kept his head. "I have heard of you. You are the Sheaim. The evil heralds of the apocalypse. You are not welcome in our halls, though we wish no wars." Cardith's words were harsh, and had a reptillian undertone to them. The converstions went on, with cold words, and hidden meaning. Eventually, the woman and her entourage left the hall. "Well, lord, I see we mustn'y expect anything from them. The Sheaim will need to be destroyed eventually. I do not want to do it, but for us to thrive, their evil ways cannot allowed." Cardith nodded hastily, his mind elsewhere.

The scouts which had brought tales of the west sent another report. This news was good as well. The Lamia tribe had been found. It was fairly close to Kythwellar, but it's land was overgorwn and thick. It was an undesirable area.

Os- Gabella and the Lamia Village http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0006.JPG http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0005.JPG

Over the coming months Kythwellar was attacked many times by Orcs. The barbarians were striking at Kythwellar periodically. Our ranks swelled as well, refugees from a vampire ruled nation came to Kythwellar, and a carnival of wild clowns came and set up shop. In addition, a dwarf from a recently discovered nation, the Khazak joined our city as a skilled blacksmith. Soon Kythwellar became to large for all these people. Cardith charged me to lead the Kuriorates to a second settlement, on the shores of Naggarond. I accepted gladly, but delayed myself to accompany Cardith Lorda to the halls of the newest neighbor, the Luchurip.

Garrim's hall was much larger than Cardith's, but was filled to capacity with dwarves and odd creaures. "Ahh, my brothers are here. I am Garrim Gyr of the Luchurip. We area great dwarven nation and creators of the golems." The things I had seen were Golems! I had heard of these non- living things that could mimic a human in any way. "Cardith was very pleased with these machines. Garrim, like us, was against the Sheaim. He believed in good, and was a promising ally.

Once again, my departure to Naggarond was halted by the discovery of Glanwing's keep. I swore I would lead a foce against it, and destroy him.

Garrim Gyr and Glanwing's Keep http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0014.JPG http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0018.JPG

'Finally the expedition began. An eigth of the Kuriorates were coming with me to found Naggarond. I had hoped to meet only a few orcs along the way, but the attacks were devestating. An entire cohort of humans were destroyed.' The caravan moved onward as I looked down on them from the hill. I could barley see the glimmer of the lake. It was not as vast as the sea, but it was fresh water, and just as beautiful.

We arrived at the lake by noon. The people were in love with the lake. It was so large, and sucullunt. We were giving thanks too the gods as the war horns blew. Orcs and goblins in huge numbers were approaching from all directions. Naggaring was trapped. And the fate of the city was in my hands.

Naggarond and the Orc Invasion http://forums.civfanatics.com/uploads/119814/Civ4ScreenShot0022.JPG

Sorry for the wretched writing. I'm no good at it, but I find straight reports boring. At least now you can mock my grammatical and spelling errors.:)

Nameless One
Feb 10, 2008, 02:27 AM
1. What exactly can you use settlements for? Are they mainly for graining resources (so they're in your cultural borders) and a place to heal for troops? Is there a way to make a city a settlement and vice versa after they have been built or captured?


Your assessment of the main role of settlements is correct. I've never seen an option to convert a settlement into a city. I don't know if a conquered city can be kept a city if you don't have a maximum number because I've never done it. One thing you might want to be aware of is that when you conquer a city and it turns into a settlement, it will drop to population 1 over time (because it is producing no food). If you are going after a religious victory I suggest that you give conquered cities to your allies or vassals as soon as you spread your religion into them (otherwise the population worshiping your religion will all die).


2. When using settlements, do their cultural borders expand at all?


They do, but not as easily as with cities because they can't build anything on their own. You can still do all other things with settlements, which means you can use basic Disciples and Great Artists to create culture as well as the advanced Disciples to build temples. Settlements also benefit from wonders that affect all your cities, and I think it should be possible to move a portable wonder (like the Perfect Lyre) into a settlement.

xienwolf
Feb 10, 2008, 11:34 AM
Yes, you can move the portable wonders into settlements, and I am reasonably certain you can build temples by sacraficing priests as well. But since your leader trait gives you culture in each city by default they will grow slowly on their own.


If you haven't filled all your city allotment, it should allow any unit stationed on a settlement to cast a spell which makes it into a normal city. There is no way to downgrade a city into a settlement though.

Nameless One
Feb 11, 2008, 10:39 AM
I'll have to make a couple of corrections to my AAR to avoid confusing people:

1) It turns out that I wrongly assumed that I cannot have Inquisitors with Cardith Lorda because of my civics. In ffh2, civics don't limit Inquisitors, but they have to be upgraded from level 6 Disciples. The reason I couldn't go for religious victory is because I didn't use Disciples in war.

2) I found out that Fellowship of Leaves doesn't convert evil civs to neutral. Sheaim and Calabim in my game must have been converted by Runes of Kilmorph before adopting the Fellowship.

Mitchifer
Feb 16, 2008, 01:49 PM
Ok, so I finally finished my game. After reading Nameless One's report, I find it to be quite amazing how the same start can produce very different endings. I'll probably post my game later tonight, but I have a few questions first:


When was the thaw supposed to come? It never occurred in my game, so my capital was still surrounded by tundra :crazyeye:
Stupid question...but what does "AAR" stand for? I imagine it's "something something report?" :D

Rex rgis of Ter
Feb 16, 2008, 02:07 PM
When was the thaw supposed to come? It never occurred in my game, so my capital was still surrounded by tundra :crazyeye:
Stupid question...but what does "AAR" stand for? I imagine it's "something something report?" :D

Tht's odd, the thaw is supposed to happen in the first 100 turns of the game. Must be a bug.

AAR- After Action Report

xienwolf
Feb 16, 2008, 04:46 PM
Was the whole map still frozen? It might be that you just happened to ACTUALLY start in the icy area.

Nameless One
Feb 16, 2008, 04:49 PM
Doesn't this scenario have a fixed starting position?

Mitchifer
Feb 16, 2008, 06:49 PM
So that's what that means :D . And I guess my game was bugged, not sure why though. No doubt the game would have gone a little easier if the snow had melted, but in the end, it wasn't too big of a deal.

So here is my AAR, done in the same fashion as Nameless'. My game was on the monarch save.


Do not go to war with any good empire, and if at war with one, only fight defensively.

This was also easy in my game as well, since the Luchuirp was the only other good empire.


50% of your army consist of Centaur units

Earlier in the game, the majority of my army consisted of centaurs and then later centaur archers. Near the end though, I recruited more soldiers of kilmorph and mercenaries, so it dipped down close to the 45% mark.

Here's my endgame military advisor screenshot
http://img2.freeimagehosting.net/uploads/c0136150e1.jpg (http://www.freeimagehosting.net/)


Have a maximum amount of cities, and no overlap in their BFC

It seems great minds think alike, because my three are the same as nameless' three cities :lol: . To be honest, I don't think there were much better places to settle. I was originally going to rush Os-Gabella and take her capital to be my third, but she got herself killed by barbarians very quickly, and Acheron the Red Dragon moved into her old palace before I could reclaim it. :crazyeye:

http://img2.freeimagehosting.net/uploads/f2bfa559b7.jpg (http://www.freeimagehosting.net/)

A screenshot of my three cities, still locked deep within the ice age:
http://img2.freeimagehosting.net/uploads/5b9a789943.jpg (http://www.freeimagehosting.net/)


Destroy or Vassalize all evil civs, if vassalized, you need to convert them to neutral or good

Unfortunately, I couldn't get this done. Os-Gabella was wiped out by barbarians, so that wasn't an issue. Alexis, almost killed by barbarians herself, was more of a problem. After the "dwarf wars," I led my new dwarven alliance (Garrim as my teammate, and Kandros as my vassal) against her.

At this point of the game, myself, Garrim and Kandros were RoK, while Alexis and Thessa were FoL. I had brought her down to about three cities before she vassalized herself to Thessa to bring her into the war. I could never get either one to open borders or accept a different religion, so Alexis remained evil.

The endgame diplomacy advisor screenshot - with each side divided by religion:

http://img2.freeimagehosting.net/uploads/37cb2c154e.jpg (http://www.freeimagehosting.net/)


Have the Liberty, God King, and Caste civics run ASAP
No trading, open borders, etc. with evil civs.

I suppose my research rate was rather poor, or that I just didn't follow rules very carefully, because I never teched for Liberty or Caste System civics. :blush:


Found a non- evil religion (Not CoE, AV, or OO)

I ended up founding the Empyrean religion as well, hoping to spread it to Garrim to seal an alliance. However, he ended up converting to RoK before I could get the chance, so I ended up converting to RoK as well.


Find and Control the Centaur Citadel
Find and Control the Lamia Village

Done. I captured the Lamia Village late in the game, and ended up giving it to Garrim so he could use it. Garrim also captured the Centaur Citadel on his own later on.

http://img2.freeimagehosting.net/uploads/6124d7e46d.jpg (http://www.freeimagehosting.net/)http://img2.freeimagehosting.net/uploads/da88986a34.jpg (http://www.freeimagehosting.net/)


Win a Domination or Religious Victory

I won with a domination victory, but only because I made a permanent alliance with Garrim.

http://img2.freeimagehosting.net/uploads/1456ac87d1.jpg (http://www.freeimagehosting.net/)

The Kuriotate world spell helped out a lot near the end to gain the last couple of percent needed to win.


Enter a Permanent Alliance with a Good Civlization

As mentioned earlier, I formed a permanent alliance with Garrim. Our good relations led us to form a defensive pact early on - and about 5 turns before Kandros decided to declare war on me. Our mutual war effort and later our same religion helped to seal the deal for a permanent alliance.


Found the Cult of the Dragon

I got a random event that founded it was founded in Kwythellar. I didn't have any other effect for the rest of the game it seems.

http://img2.freeimagehosting.net/uploads/ede82e7f0f.jpg (http://www.freeimagehosting.net/)


Create Eubrates

I never finished researching Divine Essence. I was five turns away from finishing it when the game was over, so no dragon for me :( .

Overall, I really enjoyed this game - my first experience with Cardith Lorda was a positive one. At first, the limited number of cities was off-putting, but I actually found it easier to keep track of less cities.

And now for something completely different - my good friend Barbatos here held the line dividing my RoK dwarven alliance and Thessa/Alexis FoL...

http://img2.freeimagehosting.net/uploads/6a0aa175b1.jpg (http://www.freeimagehosting.net/)

Until he got thwacked by a giant walking tree :lol:

http://img2.freeimagehosting.net/uploads/b368f2bedb.jpg (http://www.freeimagehosting.net/)

wilboman
Feb 18, 2008, 12:40 PM
I'm assuming this save is pre-patch "i" or "j" or whichever one it is that breaks savegames? At least, it crashes instead of loading for me. Shame, I was looking forward to this.

MagisterCultuum
Feb 18, 2008, 01:36 PM
I think that SDK changes in general break saves, as does the removal (but usually not the addition, iirc) of units/promotions/buildings/etc from xml files. Some python changes also seem to break saves, but minor ones are usually fine.

i and/or j have SDK changes, so it breaks saves

wilboman
Feb 19, 2008, 01:00 AM
RAWR double post.

wilboman
Feb 19, 2008, 01:02 AM
I never really learned the inner workings of what breaks savegames, I just accepted them as Force Majeure, acts of Kael. So that was enlightening.

But my real question was whether this scenario was made before the latest savegame breaker;)

tharg
Feb 21, 2008, 11:15 PM
I never really learned the inner workings of what breaks savegames, I just accepted them as Force Majeure, acts of Kael. So that was enlightening.

But my real question was whether this scenario was made before the latest savegame breaker;)

It would be really cool if all scenarios and maps had the version and patch it works with located in some prominent position.

Was thinking of trying this, but doubt it works with the latest patch. Looking forward to when FFH stabilises.

xienwolf
Feb 22, 2008, 09:02 AM
Yeah, breaking savegames is REALLY easy. I think any re-definition in the art files does it as well. I broke my savegame each time I added a new summon while I was building the Modular FfH, so I know that it is possible to break saves with just XML.

kenken244
Feb 24, 2008, 10:56 AM
Saves usually gets broken whenever you add or remove a promotion, unit or building.

MagisterCultuum
Feb 24, 2008, 12:05 PM
You can often get away with adding those things (perhaps if you make sure your changes are to the end of a file, so you don't change any of the integer defines for other buildings/units/promotions/etc), but removing them quite a problem.